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Books > Computing & IT > Applications of computing > Image processing

Color Imaging - Fundamentals and Applications (Hardcover): Erik Reinhard, Erum Arif Khan, Ahmet Oguz Akyuz, Garrett Johnson Color Imaging - Fundamentals and Applications (Hardcover)
Erik Reinhard, Erum Arif Khan, Ahmet Oguz Akyuz, Garrett Johnson
R4,047 Discovery Miles 40 470 Ships in 10 - 15 working days

This book provides the reader with an understanding of what color is, where color comes from, and how color can be used correctly in many different applications. The authors first treat the physics of light and its interaction with matter at the atomic level, so that the origins of color can be appreciated. The intimate relationship between energy levels, orbital states, and electromagnetic waves helps to explain why diamonds shimmer, rubies are red, and the feathers of the Blue Jay are blue. Then, color theory is explained from its origin to the current state of the art, including image capture and display as well as the practical use of color in disciplines such as computer graphics, computer vision, photography, and film.

Final Cut Express 4 Editing Workshop (Paperback): Tom Wolsky Final Cut Express 4 Editing Workshop (Paperback)
Tom Wolsky
R1,151 Discovery Miles 11 510 Ships in 10 - 15 working days

Go beyond the mechanics of Final Cut Express 4--learn how to edit with it! More than a button-pushing manual--this workshop give you firsthand experience with the art and technique of editing. You develop a working knowledge with nineteen tutorials that cover each and every essential, including:
* setting up your system and understanding the interface
* ingesting and organizing your material including drive-based and disc-based camera data
* slicing, dicing, and organizing clips
* editing to build and trim a sequence of shots
* adding transitions
* using sound to refine your edit
* titling with FCE and Photoshop
* animating images to create engaging scenes
* adding special effects filters
* compositing to enhance your projects
* outputting your material
The companion DVD contains project media, demo software, and free plug-ins for your use.
* Nineteen tutorial lessons give you firsthand experience with the art and technique of editing
* Covers every essential activity from system set-up to outputting your material
* The companion DVD contains project media files, demo software and plug-ins

Computational Vision and Medical Image Processing - VipIMAGE 2007 (Hardcover, New): Joao Manuel R.S. Tavares, R.M. Natal Jorge Computational Vision and Medical Image Processing - VipIMAGE 2007 (Hardcover, New)
Joao Manuel R.S. Tavares, R.M. Natal Jorge
R4,943 Discovery Miles 49 430 Ships in 10 - 15 working days

Computational Vision and Medical Image Processing contains keynote lectures and full papers presented at VIPIMAGE 2007 - 1st ECCOMAS Thematic Conference on Computational Vision and Medical Image Processing, held in Porto, Portugal, in October 2007. International contributions from fourteen countries provide comprehensive coverage of the current state-of-the-art in-
- 3D Reconstruction
- Computational Bioimaging and Visualization
- Computer Aided Diagnosis, Surgery, Therapy, and Treatment
- Data Interpolation, Registration, Acquisition and Compression
- Image Processing and Analysis
- Image Segmentation
- Medical Imaging
- Motion and Deformation Analysis
- Objects Simulation
- Objects Tracking
- Signal Processing
- Software Development
- Telemedicine Systems and their Applications
Related techniques covered include the finite element method, modal analyses, stochastic methods, principal and independent components analyses, and distribution models. The book will be useful to academics, researchers and professionals in Computational Vision (image processing and analysis), Computer Sciences, Computational Mechanics and Medicine.

The Focal Easy Guide to Final Cut Pro 6 (Paperback): Rick Young The Focal Easy Guide to Final Cut Pro 6 (Paperback)
Rick Young
R1,134 Discovery Miles 11 340 Ships in 10 - 15 working days

Software packages are complex. Software books don't need to be. Simplify your life with The Focal Easy Guide to Final Cut Pro! This concise, full-color book lives up to its name by paring down the software to its essentials. You learn the key features and essential workflow to get you up and running in no time. With this book you can start cutting immediately, whatever you edit, whatever the format. This is an ideal introduction whether you are a professional moving over to Final Cut Pro from another package or system, a new user, or just someone who wants to get the best results from Final Cut Pro, fast!

Introduction to Image Processing and Analysis (Hardcover): John C. Russ, J. Christian Russ Introduction to Image Processing and Analysis (Hardcover)
John C. Russ, J. Christian Russ
R4,094 Discovery Miles 40 940 Ships in 10 - 15 working days

Image processing comprises a broad variety of methods that operate on images to produce another image. A unique textbook, Introduction to Image Processing and Analysis establishes the programming involved in image processing and analysis by utilizing skills in C compiler and both Windows and MacOS programming environments. The provided mathematical background illustrates the workings of algorithms and emphasizes the practical reasons for using certain methods, their effects on images, and their appropriate applications. The text concentrates on image processing and measurement and details the implementation of many of the most widely used and most important image processing and analysis algorithms. Homework problems are included in every chapter with solutions available for download from the CRC Press website The chapters work together to combine image processing with image analysis. The book begins with an explanation of familiar pixel array and goes on to describe the use of frequency space. Chapters 1 and 2 deal with the algorithms used in processing steps that are usually accomplished by a combination of measurement and processing operations, as described in chapters 3 and 4. The authors present each concept using a mixture of three mutually supportive tools: a description of the procedure with example images, the relevant mathematical equations behind each concept, and the simple source code (in C), which illustrates basic operations. In particularly, the source code provides a starting point to develop further modifications. Written by John Russ, author of esteemed Image Processing Handbook now in its fifth edition, this book demonstrates functions to improve an image's of features and detail visibility, improve images for printing or transmission, and facilitate subsequent analysis.

The Complete Raw Workflow Guide - How to get the most from your raw images in Adobe Camera Raw, Lightroom, Photoshop, and... The Complete Raw Workflow Guide - How to get the most from your raw images in Adobe Camera Raw, Lightroom, Photoshop, and Elements (Paperback)
Philip Andrews
R1,435 Discovery Miles 14 350 Ships in 10 - 15 working days

One of the most important technologies a photographer can master is shooting and working with raw images. However, figuring out the best way to work with raw files can be confusing and overwhelming. What's the advantage to working in raw? How do you manage, organize, and store raw files? What's the best way to process your files to meet your photographic needs? How do Photoshop, Lightroom and Adobe Camera Raw work together? Is it possible to keep your photos in the raw format and still enhance them extensively? Philip Andrews answers these questions and more in his all-new essential raw workflow guide. Whether you are a beginner just starting to explore the intricacies of shooting raw, or a seasoned pro looking for a better workflow, this book provides all of the information you need to know to create stunning images from your raw files. As well as covering the most popular raw software packages such as Adobe Camera Raw and Lightroom, it provides general information that you will find useful no matter which software you prefer. Clear, precise step-by-step instructions will help you get from start to finish with essential tips and tricks along the way. Packed with inspirational images and clearly marked screenshots pointing out the exact information you need, you'll be on your way to creating a better, faster, and more efficient raw workflow in no time.

Houdini On the Spot - Time-Saving Tips and Shortcuts from the Pros (Paperback): Craig Zerouni Houdini On the Spot - Time-Saving Tips and Shortcuts from the Pros (Paperback)
Craig Zerouni
R999 Discovery Miles 9 990 Ships in 10 - 15 working days

Packed with more than 350 techniques, this book delivers what you need to know-on the spot. Its concise presentation of professional techniques is suited to experienced artists whether you are:
*Migrating from another visual effects application
*Upgrading to Houdini 9
*Seeking a handy reference to raise your proficiency with Houdini
Houdini On the Spot presents immediate solutions in an accessible format. It clearly illustrates the essential methods that pros use to get the job done efficiently and creatively. Screenshots and step-by-step instructions show you how to:
*Navigate and manipulate the version 9 interface
*Create procedural models that can be modified quickly and efficiently with Surface Operators (SOPs)
*Use Particle Operators (POPs) to build complex simulations with speed and precision
*Minimize the number of operators in your simulations with Dynamics Operators (DOPs)
*Extend Houdini with customized tools to include data or scripts with Houdini Digital Assets (HDAs)
*Master the version 9 rendering options including Physically Based Rendering (PBR), volume rendering and motion blur
*Quickly modify timing, geometry, space and rotational values of your animations with Channel Operators (CHOPs)
*Create and manipulate elements with Composite Operators (COPs); Houdini's full-blown compositor toolset
*Make your own SOPs, COPs, POPs, CHOPs, and shaders with the Vector Expressions (VEX) shading language
*Configure the Houdini interface with customized environments and hotkeys
*Mine the treasures of the dozens of standalone applications that are bundled with Houdini
-Boost your efficiency and creativity
-Find immediatesolutions in an accessible format
-Unleash the power of Houdini with unpublished techniques

Photoshop CS3: Essential Skills (Paperback): Mark Galer, Philip Andrews Photoshop CS3: Essential Skills (Paperback)
Mark Galer, Philip Andrews
R1,301 Discovery Miles 13 010 Ships in 10 - 15 working days

Brimming with beautiful pictures, this successful book guides you through a project-based, progressive curriculum so that you can build all the essential skills to enhance photographs creatively and professionally with Photoshop CS3. If you are an aspiring professional, enthusiastic amateur photographer, or a student learning photography, digital imaging, art and design, or design graphics, you'll be amazed at the stunning results you can achieve! New! Downloadable resources are included FREE. Additional learning materials include * full-resolution, royalty-free images to download for trying-out your new techniques * over 8 hours of QuickTime movie tutorials to support the practical projects * Presets from layer styles to curves, shapes, and gradients * indispensable RAW files for editing practice And don't miss the companion website with updates, practice material, and more at www.photoshopessentialskills.com! "The perfect companion guide for Photoshop users of multiple levels." Photoshop Creative Magazine "This book provides excellent coverage of Photoshop as a digital darkroom tool, as well as covering a truly amazing amount of background information. It is very readable and is truly a gem." Mark Lewis, Director, Mount Saint Mary College, USA The Essential Skills Photography Series from Focal Press uniquely offers a structured learning experience for photographers of all ages, with both the underlying theory and loads of invaluable 'how to' and real-life practice projects - all from the most talented photography practitioners/educators in the world. Each subject includes: * learning objectives for each section - for class use or self-study * color images of student and teacher/author work * activities to check learning outcomes * assignments to put theories into creative practice * full glossary of terms Other titles in the series: Studio Photography: Essential Skills by John Child, Photographic Lighting: Essential Skills by John Child and Mark Galer and Digital Photography in Available Light by Mark Galer.

Bluescreen Compositing - A Practical Guide for Video & Moviemaking (Paperback): John Jackman Bluescreen Compositing - A Practical Guide for Video & Moviemaking (Paperback)
John Jackman
R1,496 Discovery Miles 14 960 Ships in 10 - 15 working days

Master the art and technique of blue and greenscreen compositing with this comprehensive how-to course in creating effective and realistic composited scenes in video formats. You get clear, understandable explanations of the different types of keying techniques and how they work, including real-world examples and tutorials. Topics include setting up a greenscreen studio, how to light the screen effectively, how to light the talent or foreground material, and matching lighting to the composited background plate. Complete tutorials of each of the major software keyers walk you through the process for creating a clean and accurate composite.

Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications - Proceedings of the... Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications - Proceedings of the International Symposium CompIMAGE 2006 (Coimbra, Portugal, 20-21 October 2006) (Hardcover)
Joao Manuel R.S. Tavares, Jorge R.M. Natal
R7,072 Discovery Miles 70 720 Ships in 10 - 15 working days

This book contains keynote lectures and full papers presented at the International Symposium on Computational Modelling of Objects Represented in Images (CompIMAGE), held in Coimbra, Portugal, on 20-21 October 2006. International contributions from nineteen countries provide a comprehensive coverage of the current state-of-the-art in the fields of: - Image Processing and Analysis; - Image Segmentation; - Data Interpolation; - Registration, Acquisition and Compression; - 3D Reconstruction; - Objects Tracking; - Motion and Deformation Analysis; - Objects Simulation; - Medical Imaging; - Computational Bioimaging and Visualization. Related techniques also covered in this book include the finite element method, modal analyses, stochastic methods, principal and independent components analyses and distribution models. Computational Modelling of Objects Represented in Images will be useful to academics, researchers and professionals in Computational Vision (image processing and analysis), Computer Sciences, and Computational Mechanics.

Neural Networks for Optimization & Signal Processing (Hardcover): A Cichocki Neural Networks for Optimization & Signal Processing (Hardcover)
A Cichocki
R6,768 Discovery Miles 67 680 Ships in 18 - 22 working days

Artificial neural networks can be employed to solve a wide spectrum of problems in optimization, parallel computing, matrix algebra and signal processing. Taking a computational approach, this book explains how ANNs provide solutions in real time, and allow the visualization and development of new techniques and architectures. Features include a guide to the fundamental mathematics of neurocomputing, a review of neural network models and an analysis of their associated algorithms, and state-of-the-art procedures to solve optimization problems. Computer simulation programs MATLAB, TUTSIM and SPICE illustrate the validity and performance of the algorithms and architectures described. The authors encourage the reader to be creative in visualizing new approaches and detail how other specialized computer programs can evaluate performance. Each chapter concludes with a short bibliography. Illustrative worked examples, questions and problems assist self study. The authors' self-contained approach will appeal to a wide range of readers, including professional engineers working in computing, optimization, operational research, systems identification and control theory. Undergraduate and postgraduate students in computer science, electrical and electronic engineering will also find this text invaluable. In particular, the text will be ideal to supplement courses in circuit analysis and design, adaptive systems, control systems, signal processing and parallel computing.

Final Cut Express HD 3.5 Editing Workshop (Paperback, 3rd edition): Tom Wolsky Final Cut Express HD 3.5 Editing Workshop (Paperback, 3rd edition)
Tom Wolsky
R1,275 Discovery Miles 12 750 Ships in 10 - 15 working days

Go beyond the mechanics of Final Cut Express HD 3.5--learn how to edit with it! More than a button-pushing manual--this workshop give you firsthand experience with the art and technique of editing. You develop a working knowledge of this powerful editing application with eleven tutorials that cover each and every essential, including: * setting up your system and understanding the interface * getting your material into FCE and organizing it * slicing, dicing, and organizing clips * editing to build and trim a sequence of shots * adding transitions * using sound to refine your edit * titling with FCE and Photoshop * animating images to create engaging scenes * adding special effects filters * compositing to enhance your projects * outputting your material The downloadable resources contain a video introduction to FCE that is especially designed for iMovie users. It compares and contrasts the two applications to ease the transition. The downloadable resources portion contains project media, demo software, and free plug-ins for your use.

Perspective Warps and Distorts with Adobe Tools: Volume 1 - Putting a New Twist on Photoshop (Paperback, 1st ed.): Jennifer... Perspective Warps and Distorts with Adobe Tools: Volume 1 - Putting a New Twist on Photoshop (Paperback, 1st ed.)
Jennifer Harder
R1,761 R1,489 Discovery Miles 14 890 Save R272 (15%) Ships in 18 - 22 working days

Gain skills in image and logo manipulation that will enhance your designs and make them more appealing--either in your portfolio or for your client's next graphic project. As Adobe's Photoshop and Illustrator have evolved, new and unique features have been added to these programs that offer different options for warping and distorting graphics and shapes. For the beginner and intermediate student or graphic artist, choosing or knowing which distort or warp tool to use among so many available can become overwhelming and confusing. This book primarily focuses on teaching how to work with various warping tools and filters in Photoshop, though you will also be using graphics acquired from Adobe Illustrator. Knowing how to work between these two applications is a crucial part of understanding how to successfully manipulate your designs. In Photoshop, you'll see how to alter both raster images and vector graphics, and learn how to do this with layers in various non-destructive ways. Some of the filters mentioned in this book will be familiar to you, as you may have used them frequently. However, others are well hidden, are new, or perhaps you have never considered that you could use that tool, dialog box, or filter to warp or distort. What You Will Learn Become proficient in using the warping and distorting tools and filters in Photoshop, as well as how to correct basic distortions in photos and add perspective Grasp transferring illustrations from Illustrator for use in Photoshop Discover how to warp and distort type Generate unique patterns Work with Smart Object Layers and Smart Filters Work in combination with older tools and newer, enhanced ones Who This Book Is ForBeginner- and Intermediate-level readers interested in pursuing careers as graphic artists, photographers, or video artists/animators.

Photoshop Effects for Portrait Photographers (Paperback): Christopher Grey Photoshop Effects for Portrait Photographers (Paperback)
Christopher Grey
R987 Discovery Miles 9 870 Ships in 10 - 15 working days

Want to offer your clients more to chose from? Here's how: award winning photographer, Christopher Grey, has developed techniques to enhance portrait photography, using the creative applications available in Photoshop. Photoshop Effects for Portrait Photographers contains detailed explanations of how to replicate many darkroom techniques with Photoshop (Dodging, Burning, Vignettes, etc.) as well as camera and earlier technology techniques (Short Focus, High Speed Film Grain, Hand Coloring, etc.). Grey has also developed almost two dozen ways to replicate traditional painterly and illustrative techniques such as Rough Charcoal Sketch, Wet Watercolor, Silkscreen, and Oil Chalk. Images available for downloading at http://www.ChristopherGrey.com/booksamples.

Scattering of Electromagnetic Waves - Advanced Topics (Hardcover): L. Tsang Scattering of Electromagnetic Waves - Advanced Topics (Hardcover)
L. Tsang
R4,618 Discovery Miles 46 180 Ships in 18 - 22 working days

A timely and authoritative guide to the state of the art of wave scattering

Scattering of Electromagnetic Waves offers in three volumes a complete and up-to-date treatment of wave scattering by random discrete scatterers and rough surfaces. Written by leading scientists who have made important contributions to wave scattering over three decades, this new work explains the principles, methods, and applications of this rapidly expanding, interdisciplinary field. It covers both introductory and advanced material and provides students and researchers in remote sensing as well as imaging, optics, and electromagnetic theory with a one-stop reference to a wealth of current research results. Plus, Scattering of Electromagnetic Waves contains detailed discussions of both analytical and numerical methods, including cutting-edge techniques for the recovery of earth/land parametric information.

The three volumes are entitled respectively Theories and Applications, Numerical Simulation, and Advanced Topics. In the third volume, Advanced Topics, Leung Tsang (University of Washington) and Jin Au Kong (MIT), cover:

  • Two-dimensional random rough surface scattering
  • Kirchhoff and related methods for rough surface scattering
  • Analytic theory of volume scattering based on cascading of layers
  • Analytic wave theory for medium with permittivity fluctuations
  • Multiple scattering theory for discrete scatterers
  • Quasicrystalline approximation in dense media scattering
  • Dense media scattering
  • Backscattering enhancement
Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011 -... Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011 - HumanCom & EMC 2011 (Hardcover, 2011 ed.)
James J. Park, Hai Jin, Xiaofei Liao, Ran Zheng
R5,269 Discovery Miles 52 690 Ships in 18 - 22 working days

Proceedings of the International Conference on Human-centric Computing and Embedded and Multimedia Computing (HumanCom & EMC 2011) will cover topics of HumanCom and EMC, the current hot topics satisfying the world-wide ever-changing needs. Human-centric computing is to create novel solutions so that the humans are always connected, portable, and available. As with pervasive-computing, human-centric computing requires a variety of devices; however, such devices exist simply to obtain inputs from the human and are embedded in objects that humans interact with on a daily basis. Moreover, during the past couple of decades, Information Science technologies influenced and changed every aspect of our lives and our cultures. Without various Information Science technology-based applications, it would be difficult to keep information stored securely, to process information efficiently, and to communicate conveniently. Embedded computing ranges from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure. Multimedia computing covers multimedia I/O devices, OS, storage systems, streaming media middleware, continuous media representations, media coding, media processing, etc., and also includes multimedia communications; real-time protocols, end-to-end streaming media, resource allocation, multicast protocols, and multimedia applications; databases, distributed collaboration, video conferencing, 3D virtual environments.

Circuits, Signals, and Speech and Image Processing (Hardcover, 3rd): Richard C. Dorf Circuits, Signals, and Speech and Image Processing (Hardcover, 3rd)
Richard C. Dorf; Contributions by Ferenc Szidarovszky, Michael Pecht, Shu-Park Chan, William J. Kerwin, …
R4,996 Discovery Miles 49 960 Ships in 10 - 15 working days

In two editions spanning more than a decade, The Electrical Engineering Handbook stands as the definitive reference to the multidisciplinary field of electrical engineering. Our knowledge continues to grow, and so does the Handbook. For the third edition, it has expanded into a set of six books carefully focused on a specialized area or field of study. Each book represents a concise yet definitive collection of key concepts, models, and equations in its respective domain, thoughtfully gathered for convenient access. Circuits, Signals, and Speech and Image Processing presents all of the basic information related to electric circuits and components, analysis of circuits, the use of the Laplace transform, as well as signal, speech, and image processing using filters and algorithms. It also examines emerging areas such as text-to-speech synthesis, real-time processing, and embedded signal processing. Each article includes defining terms, references, and sources of further information. Encompassing the work of the world's foremost experts in their respective specialties, Circuits, Signals, and Speech and Image Processing features the latest developments, the broadest scope of coverage, and new material on biometrics.

A Field Guide to Digital Color (Paperback, illustrated edition): Maureen Stone A Field Guide to Digital Color (Paperback, illustrated edition)
Maureen Stone
R1,820 Discovery Miles 18 200 Ships in 10 - 15 working days

Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for computer graphics. The book provides the foundation for understanding color and its applications, discusses color media and color management and the use of color in computer graphics, including color design and selection. The book provides a guide for anyone who wants to understand and apply digital color. An annotated bibliography provides in-depth references for further study on each topic.

Fundamentals of Three-dimensional Digital Image Processing (Hardcover): Junichiro Toriwaki, Hiroyuki Yoshida Fundamentals of Three-dimensional Digital Image Processing (Hardcover)
Junichiro Toriwaki, Hiroyuki Yoshida
R1,444 Discovery Miles 14 440 Ships in 18 - 22 working days

This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as "3D image" below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called "pixels" and their corresponding density levels, the "image plane" in three dimensions is represented by a division into cubical graphical elements (called "voxels") that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or "scene") that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or "computerized") tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.

Digital Image Processing, Global Edition (Paperback, 4th edition): Rafael Gonzalez, Richard Woods Digital Image Processing, Global Edition (Paperback, 4th edition)
Rafael Gonzalez, Richard Woods 1
R866 Discovery Miles 8 660 Ships in 4 - 6 working days

For courses in Image Processing and Computer Vision. For years, Image Processing has been the foundational text for the study of digital image processing. The book is suited for students at the college senior and first-year graduate level with prior background in mathematical analysis, vectors, matrices, probability, statistics, linear systems, and computer programming. As in all earlier editions, the focus of this edition of the book is on fundamentals. The 4th Edition is based on an extensive survey of faculty, students, and independent readers in 5 institutions from 3 countries. Their feedback led to epanded or new coverage of topics such as deep learning and deep neural networks, including convolutional neural nets, the scale-invariant feature transform (SIFT), maimally-stable etremal regions (MSERs), graph cuts, k-means clustering and superpiels, active contours (snakes and level sets), and eact histogram matching. Major improvements were made in reorganising the material on image transforms into a more cohesive presentation, and in the discussion of spatial kernels and spatial filtering.

Digital Camera Techniques (Paperback): Jon Tarrant Digital Camera Techniques (Paperback)
Jon Tarrant
R2,360 Discovery Miles 23 600 Ships in 10 - 15 working days

The best photographs start with proper attention behind the camera before you take them. Jon Tarrant shows you how to achieve this by fully explaining how digital cameras work so you too can achieve professional-looking results without having to resort to image manipulation on a computer.

Jon explains all the basics of digital cameras: their anatomy; an outline of broad classes, indicated by price bands and features offered; a comparison with existing families of film cameras as a useful guide to newcomers. He also provides an invaluable buyer's guide pointing out features to look for on a digital camera before you make your purchase.
Coverage includes detail on lenses, exposure basics, 'correct' exposure, using flash, the chip and the implications of this 'restriction', image quality and retaining this quality, as well as discussion of the difficulties of digital cameras and sections on specific types of photography with digital cameras. Complete coverage is ensured with information on printing, storage and filing, the Internet as a medium of images, picture software and digital enhancement, always keeping the emphasis on the fact that the most important consideration is how you take the photographs and the vision you had then and knowing when to stop tinkering with your image!
This inspirational, full colour guide is what all digital camera owners have been waiting for. Jon Tarrant shows all keen digital photographers how to improve their photography and make the most of the latest technology.
-Learn from a professional how to make the most of your digital camera
-Improve the creativity of your pictures without having to use a computer
-See how you can overcomepotential difficulties with this medium

Digital Color Imaging Handbook (Hardcover): Luc Brun Digital Color Imaging Handbook (Hardcover)
Luc Brun; Edited by Gaurav Sharma; Contributions by Jan P. Allebach, Ricardo L. de Queiroz; Edited by Raja Bala; Contributions by …
R7,402 Discovery Miles 74 020 Ships in 10 - 15 working days

Digital technology now enables unparalleled functionality and flexibility in the capture, processing, exchange, and output of color images. But harnessing its potential requires knowledge of color science, systems, processing algorithms, and device characteristics-topics drawn from a broad range of disciplines. One can acquire the requisite background with an armload of physics, chemistry, engineering, computer science, and mathematics books and journals- or one can find it here, in the Digital Color Imaging Handbook.

Unprecedented in scope, this handbook presents, in a single concise and authoritative publication, the elements of these diverse areas relevant to digital color imaging. The first three chapters cover the basics of color vision, perception, and physics that underpin digital color imaging. The remainder of the text presents the technology of color imaging with chapters on color management, device color characterization, digital halftoning, image compression, color quantization, gamut mapping, computationally efficient transform algorithms, and color image processing for digital cameras.

Each chapter is written by world-class experts and largely self-contained, but cross references between chapters reflect the topics' important interrelations. Supplemental materials are available for download from the CRC Web site, including electronic versions of some of the images presented in the book.

Tile-Based Geospatial Information Systems - Principles and Practices (Hardcover, Edition.): John T. Sample, Elias Ioup Tile-Based Geospatial Information Systems - Principles and Practices (Hardcover, Edition.)
John T. Sample, Elias Ioup
R2,782 Discovery Miles 27 820 Ships in 18 - 22 working days

Tile-based mapping systems have grown to become the dominant form of mapping system with the rise of Web-based mapping tools. The origin of this book is a desire to collect all our discoveries, techniques, and best practices for creating a til- mapping system into one combined volume. The intent of this text is to provide a comprehensive guide to the theory behind creating a tiled-map system as well as a practical guide to create a concrete implementation. Stennis Space Center, MS John Sample May 2010 Elias Ioup vii Acknowledgements The authors would like to thank the Naval Research Laboratory's Base Program, program element number 0602435N, for sponsoring this research. Additionally, the following people provided technical assistance without which this book would not have been possible: Perry Beason, Frank McCreedy, Norm Schoenhardt, Brett Hode, Bruce Lin, Annie Holladay, Juliette Ioup, and Hillary Mesick. ix Contents 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1. 1 Background of Web-Based Mapping Applications . . . . . . . . . . . . . . . 1 1. 2 Properties of tile-based mapping systems . . . . . . . . . . . . . . . . . . . . . . . 2 1. 3 Book Organization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Logical Tile Schemes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2. 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2. 2 Global Logical Tile Scheme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2. 3 Blue Marble Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2. 4 Mercator-Based Schema . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2. 5 Variable Start Tile Schemes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2. 6 Standardized Schema . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 3 Tiled Mapping Clients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3. 1 Tile Calculation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3. 1. 1 Discrete Map Scales . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 3. 1. 2 Continuous Map Scales . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 3. 2 Tile Retrieval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 3. 2. 1 Local Tile Storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Fullspace-Projektion - Mit Dem 360 Lab Zum Holodeck (English, German, Hardcover, 2013): Gordian Overschmidt, Ute Schroder Fullspace-Projektion - Mit Dem 360 Lab Zum Holodeck (English, German, Hardcover, 2013)
Gordian Overschmidt, Ute Schroder
R1,584 Discovery Miles 15 840 Ships in 18 - 22 working days

Das Fachbuch liefert erstmals einen umfassenden Uberblick uber Konzeption, Produktion und Anwendung von 360 -Welten und erkundet damit die Potenziale eines neuen Marktes. Experten vermitteln den aktuellen Stand zu Themen wie den neurobiologischen Grundlagen, Story-Telling, Drehbuch, Visual Effects oder Projektionstechnologie. Daruber hinaus diskutieren sie Marketing- und Vertriebsfragen und geben einen Ausblick auf den Einsatz von Fullspace-Projektionen in Bildung, Entertainment und Medizin. Mit Projektskizzen als Beispiele fur Praxisanwendungen.

Adobe Edge Preview 5 (Paperback): Chris Grover Adobe Edge Preview 5 (Paperback)
Chris Grover
R571 R525 Discovery Miles 5 250 Save R46 (8%) Ships in 18 - 22 working days

Want to create animated graphics for iPhone, iPad and the Web, using familiar Adobe features? You've come to the right guide. Adobe Edge Preview 5: The Missing Manual shows you how to build HTML5 and JavaScript graphics with Adobe multimedia tools. No programming experience? No problem. Adobe Edge writes all the code for you. With this book, you'll be designing great-looking web apps in no time. The important stuff you need to know: Get to know the workspace. Learn how Adobe Edge Preview 5 performs its magic. Create and import graphics. Make drawings with Edge's tools, or use art you designed in other programs. Work with text. Build menus, label buttons, provide instructions, and perform other tasks. Jump into animation. Master Edge's elements, properties, and timeline panels. Make it interactive. Use triggers and actions to give users control over their web experience. Peek behind the curtain. Understand how HTML and CSS documents work. Dig into JavaScript. Customize your projects by tweaking your code.

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