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Books > Computing & IT > Applications of computing > Image processing
After Effects CS5.5 Update: /tv.adobe.com/show/after-effects-cs55-new-creative-techniques/ Chris and Trish Meyer have created a series of videos demonstrating how to use their favorite new and enhanced features in After Effects CS5.5. Virtually all of these videos use exercise files from Creating Motion Graphics with After Effects (5th Edition for CS5) as their starting point, extending the usefulness of this book for its owners. These videos may be viewed for free on AdobeTV. * 5th Edition of best-selling After Effects book by renowned authors Trish and Chris Meyer covers the important updates in After Effects CS4 and CS5 * Covers both essential and advanced techniques, from basic layer manipulation and animation through keying, motion tracking, and color management * The downloadable resources are packed with project files for version CS5, source materials, and nearly 200 pages of bonus chapters Trish and Chris Meyer share over 17 years of hard-earned, real-world film and video production experience inside this critically acclaimed text. More than a step-by-step review of the features in AE, readers will learn how the program thinks so that they can realize their own visions more quickly and efficiently. This full-color book is packed with tips, gotchas, and sage advice that will help users thrive no matter what projects they might encounter. Creating Motion Graphics 5th Edition has been thoroughly revised to reflect the new features introduced in both After Effects CS4 and CS5. New chapters cover the revolutionary new Roto Brush feature, as well as mocha and mocha shape. The 3D section has been expanded to include working with 3D effects such as Digieffects FreeForm plus workflows including Adobe Repousse, Vanishing Point Exchange, and 3D model import using Adobe Photoshop Extended. The print version is also accompanied by downloadable resources that contain project files and source materials for all the techniques demonstrated in the book, as well as nearly 200 pages of bonus chapters on subjects such as expressions, scripting, and effects. Subjects include: Animation Techniques; Layer Management; Modes, Masks, and Mattes; Mastering 3D Space; Text Animation; Effects & Presets; Painting and Rotoscoping; Parenting, Nesting, and Collapsing; Color Management and Video Essentials; Motion Tracking and Keying; Working with Audio; Integrating with 3D Applications; Puppet Tools; Expressions; Exporting and Rendering; and much more.
This book contains the latest computational intelligence methodologies and applications. This book is a collection of selected papers presented at International Conference on Sustainable Computing and Intelligent Systems (SCIS 2021), held in Jaipur, India, during February 5-6, 2021. It includes novel and innovative work from experts, practitioners, scientists, and decision-makers from academia and industry. It covers selected papers in the area of artificial intelligence and intelligent systems, intelligent business systems, machine intelligence, computer vision, Web intelligence, big data analytics, swarm intelligence, and related topics.
This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page.
This second edition is an intensively revised and updated version of the book MATLAB (R) and Design Recipes for Earth Sciences. It aims to introduce students to the typical course followed by a data analysis project in earth sciences. A project usually involves searching relevant literature, reviewing and ranking published books and journal articles, extracting relevant information from the literature in the form of text, data, or graphs, searching and processing the relevant original data using MATLAB, and compiling and presenting the results as posters, abstracts, and oral presentations using graphics design software. The text of this book includes numerous examples on the use of internet resources, on the visualization of data with MATLAB, and on preparing scientific presentations. As with the book MATLAB Recipes for Earth Sciences-4rd Edition (2015), which demonstrates the use of statistical and numerical methods on earth science data, this book uses state-of-the art software packages, including MATLAB and the Adobe Creative Suite, to process and present geoscientific information collected during the course of an earth science project. The book's supplementary electronic material (available online through the publisher's website) includes color versions of all figures, recipes with all the MATLAB commands featured in the book, the example data, exported MATLAB graphics, and screenshots of the most important steps involved in processing the graphics.
This book presents ground-breaking advances in the domain of causal structure learning. The problem of distinguishing cause from effect ("Does altitude cause a change in atmospheric pressure, or vice versa?") is here cast as a binary classification problem, to be tackled by machine learning algorithms. Based on the results of the ChaLearn Cause-Effect Pairs Challenge, this book reveals that the joint distribution of two variables can be scrutinized by machine learning algorithms to reveal the possible existence of a "causal mechanism", in the sense that the values of one variable may have been generated from the values of the other. This book provides both tutorial material on the state-of-the-art on cause-effect pairs and exposes the reader to more advanced material, with a collection of selected papers. Supplemental material includes videos, slides, and code which can be found on the workshop website. Discovering causal relationships from observational data will become increasingly important in data science with the increasing amount of available data, as a means of detecting potential triggers in epidemiology, social sciences, economy, biology, medicine, and other sciences.
Apply universally accepted cinematic techniques to your Flash
projects to improve the storytelling quotient in your
entertainment, advertising (branding), and educational media. A
defined focus on the concepts and techniques for production from
story reels to the final project delivers valuable insights,
time-saving practical tips, and hands-on techniques for great
visual stories. Extensive illustration, step-by-step instruction,
and practical exercises provide a hands-on perspective.
A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renee Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. Learn how to: Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions Harness the power of visual perception and ways to activate the senses using XR technology Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable Enhance the user experience using spatial audio and voice Explore next steps in the industry and consider the ethical implications that come with advancement
Take your animations to the next level with this essential guide to Maya 2010. Packed with character animation techniques and the secrets of professional animators, How to Cheat in Maya 2010 provides the tips and tools to help you create high quality animation in the most efficient way possible. This comprehensive guide to animating with Maya contains gold-mine coverage, including animation techniques, using Maya's tools with the 12 animation principles, working with constraints, and even foolproof lighting tricks to show off your work. With this essential handbook, learn which circumstances call for which techniques, and how to get quality results fast. You will not only learn how to be productive in Maya, but also be given access under the hood to the actual scene files of a professional animator. Covering such topics such as pose to pose blocking, layered animation, fixing gimbal lock, facial animation, and much more, How to Cheat in Maya 2010 is an invaluable resource for artists and animators alike. -- See "under the hood" of a professional animator's workflow with beginning and ending scene files for every technique and workflow example in the book. --Complete, step-by-step walkthroughs of essential techniques every animator needs to know such as walk cycles, pose-to-pose blocking, lip syncing to dialogue, and much, much more. -- Proven "How to Cheat" series - Learn to create impressive, appealing animations using the fastest techniques possible, containing everything you need to know about Maya as a character animator. --Includes rarely discussed topics, such as reading spline curves, avoiding gimbal lock, animation layers, creating appealing lighting for demo reels, and features interviews with some of the most experienced animation leads and TDs working in the industry -- Learn to apply these professional techniques to your own animations with the accompanying downloadable resources which include all scene files to follow along with, as well as final versions to study in the Graph Editor
This book tells you how, why, and when you should perform
certain audio postproduction tasks within Soundtrack Pro while
editing your video in the Final Cut Studio suite. The DVD is not included with the E-book. Please contact the
publisher for access to the DVD content by emailing
[email protected]
Since the publishing of the first edition of Classification Methods for Remotely Sensed Data in 2001, the field of pattern recognition has expanded in many new directions that make use of new technologies to capture data and more powerful computers to mine and process it. What seemed visionary but a decade ago is now being put to use and refined in commercial applications as well as military ones. Keeping abreast of these new developments, Classification Methods for Remotely Sensed Data, Second Edition provides a comprehensive and up-to-date review of the entire field of classification methods applied to remotely sensed data. This second edition provides seven fully revised chapters and two new chapters covering support vector machines (SVM) and decision trees. It includes updated discussions and descriptions of Earth observation missions along with updated bibliographic references. After an introduction to the basics, the text provides a detailed discussion of different approaches to image classification, including maximum likelihood, fuzzy sets, and artificial neural networks. This cutting-edge resource:
Complete with detailed comparisons, experimental results, and discussions for each classification method introduced, this book will bolster the work of researchers and developers by giving them access to new developments. It also provides students with a solid foundation in remote sensing data classification methods.
This book constitutes the refereed proceedings of the 17th IFIP WG 12.5 International Conference on Artificial Intelligence Applications and Innovations, AIAI 2021, held virtually and in Hersonissos, Crete, Greece, in June 2021. The 50 full papers and 11 short papers presented were carefully reviewed and selected from 113 submissions. They cover a broad range of topics related to technical, legal, and ethical aspects of artificial intelligence systems and their applications and are organized in the following sections: adaptive modeling/ neuroscience; AI in biomedical applications; AI impacts/ big data; automated machine learning; autonomous agents; clustering; convolutional NN; data mining/ word counts; deep learning; fuzzy modeling; hyperdimensional computing; Internet of Things/ Internet of energy; machine learning; multi-agent systems; natural language; recommendation systems; sentiment analysis; and smart blockchain applications/ cybersecurity. Chapter "Improving the Flexibility of Production Scheduling in Flat Steel Production Through Standard and AI-based Approaches: Challenges and Perspective" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
This Handbook offers a comprehensive overview of media domestication - the process of appropriating new media and technology - and delves into the theoretical, conceptual and social implications of the field's advancement. Combining the work of the long-established experts in the field with that of emerging scholars, the chapters explore both the domestication concept itself and domestication processes in a wide range of fields, from smartphones used to monitor drug use to the question of time in the domestication of energy buildings. The international team of authors provide an accessible and thorough assessment of key issues, themes, and problems with and within domestication research, and showcase the most important developments over the years. This truly interdisciplinary collection will be an important resource for advanced undergraduates, postgraduates and academic scholars in media, communication and cultural studies, sociology, anthropology, cultural geography, design studies and social studies of technology.
Create lush terrains and atmospheres in Vue and enhance your
knowledge of all the features in this software such as lighting,
cameras, and Python scripting. Ami and Vladimir Chopine, from
GeekAtPlay.com guide you through 17 stand-alone tutorials, each
with a different focus on the key components of Vue. The companion
website includes brand new video tutorials from Geekatplay as well
as materials, atmosphere settings, image maps, models, project
files, and completed images and animations.
Audio/Video (AV) systems and Information Technology (IT) have
collided. IT is being leveraged to create compelling video systems
and AV workflows. As a broadcast, multimedia, video, or IT
professional, you have expereinced the wave of hybrid systems and
challenges assoicated with these. Video Systems in an IT
Environment has help thousands understand how to work with these
convergent technologies and systems. World-renowned educator and
speaker Al Kovalick adds his witty style to this text making the
book an enjoyable learning experience for you.
Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. Key Features: Learn what makes a character unique and powerful through tools like character model sheets and case studies from established artists. Develop your abolity to use story and archetypes to create compelling new characters. See artwork by professional artists as examples of the techniques shown in the book Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters Based on a standing-room only presentation at Comic-Con 2009 in San Diego.
Have you ever considered using Photoshop to create fine art? Photoshop is usually used for enhancing photos, but this extremely powerful software package is capable of so much more. Every feature, from brushes to background, can be customised and optimised for artistic effect. With a little guidance from a pro, your photoshop results can go from competent retouching of images to visually stunning re-interpretations of them, turning everyday pictures into breathtaking works of art. In this beautiful and inspiring book, acclaimed artist, author and lecturer Susan Bloom shows you how to do just that. Starting with the fundamentals: creating your own artistic brushes and textured papers virtually, she goes on to demonstrate how to create a variety of classic artistic styles in Photoshop, with chapters on watercolours, pastels, charcoal and oil. Further chapters cover illustration techniques in photoshop, and using third-party software to create painterly effects. While the results are highly polished and realistic, this is not a book written specifically for artists. The techniques are aimed squarely at the Photoshop user looking to broaden their pallette, with emphasis on altering photographs to create artwork, rather than creating artwork from scratch. Beautifully written, clearly laid out, and guaranteeing inspiring results, this book is a must-have for every Photoshop user.
This essential guide for intermediate/advanced photographers has now been fully updated for Elements 7. Bestselling author and Elements guru Philip Andrews turns his expansive knowledge to this powerful application, delivering, once again, a practical approach in a crystal-clear writing style. For the advanced Elements user, this book offers a standalone guide to advancing knowledge of the software. For those with a little less experience, it works seamlessly in conjunction with Philip's other Elements guide: "Adobe Photoshop Elements 7: A visual introduction to digital photography." Philip expands on the solid foundation delivered by that title to deliver a master-guide that shows you just how powerful this deceptively simple software package can be. Throughout the book, Philip takes a pro's approach, emphasising a streamlined, non-destructive workflow. Diverse chapters cover the entire spectrum of photographic potential offered by the software, including key areas such as: darkroom techniques, advanced selection techniques, professional retouching, photo restoration, panoramas, collages, RAW processing and printing. Additionally, the content is supplemented by extra great learning tools available on a brand new website including; downloadable resources, and Elements vodcasts. Essential reading for all photographers using Elements 7.
Use color to improve your storytelling, deliver critical emotional
cues, and add impact to you videos. This book shows you how to
analyze color correction problems and solve them- whatever NLE or
plugin you use.
This book opens with an introduction to the main purpose and tasks of the GIANA challenge, as well as a summary and an analysis of the results and performance obtained by the 20 participating teams. The early and accurate diagnosis of gastrointestinal diseases is critical for increasing the chances of patient survival, and efficient screening is vital for locating precursor lesions. Video colonoscopy and wireless capsule endoscopy (WCE) are the gold-standard tools for colon and intestinal tract screening, respectively. Yet these tools still present some drawbacks, such as lesion miss rate, lack of in vivo diagnosis capabilities, and perforation risk. To mitigate these, computer-aided detection/diagnosis systems can play a key role in assisting clinicians in the different stages of the exploration. This book presents the latest, state-of-the-art approaches in this field, and also tackles the clinical considerations required to efficiently deploy these systems in the exploration room. The coverage draws upon results from the Gastrointestinal Image Analysis (GIANA) Challenge, part of the EndoVis satellite events of the conferences MICCAI 2017 and 2018. Each method proposed to address the different subtasks of the challenges is detailed in a separate chapter, offering a deep insight into this topic of interest for public health. This book appeals to researchers, practitioners, and lecturers spanning both the computer vision and gastroenterology communities.
If you're comfortable using the basic features of Lightroom, but
really want to push the envelope with this powerful software,
'Inside Lightroom' by acclaimed photographer and Lightroom
Beta-tester Richard Earney is a must-have.
A timely and authoritative guide to the state of the art of wave scattering Scattering of Electromagnetic Waves offers in three volumes a complete and up-to-date treatment of wave scattering by random discrete scatterers and rough surfaces. Written by leading scientists who have made important contributions to wave scattering over three decades, this new work explains the principles, methods, and applications of this rapidly expanding, interdisciplinary field. It covers both introductory and advanced material and provides students and researchers in remote sensing as well as imaging, optics, and electromagnetic theory with a one-stop reference to a wealth of current research results. Plus, Scattering of Electromagnetic Waves contains detailed discussions of both analytical and numerical methods, including cutting-edge techniques for the recovery of earth/land parametric information. The three volumes are entitled respectively Theories and Applications, Numerical Simulation, and Advanced Topics. In the second volume, Numerical Simulations, Leung Tsang (University of Washington) Jin Au Kong (MIT), Kung-Hau Ding (Air Force Research Lab), and Chi On Ao (MIT) cover:
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.
Go beyond the mechanics of Final Cut Express 4--learn how to edit
with it! More than a button-pushing manual--this workshop give you
firsthand experience with the art and technique of editing. You
develop a working knowledge with nineteen tutorials that cover each
and every essential, including:
Software packages are complex. Software books don't need to be. Simplify your life with The Focal Easy Guide to Final Cut Pro! This concise, full-color book lives up to its name by paring down the software to its essentials. You learn the key features and essential workflow to get you up and running in no time. With this book you can start cutting immediately, whatever you edit, whatever the format. This is an ideal introduction whether you are a professional moving over to Final Cut Pro from another package or system, a new user, or just someone who wants to get the best results from Final Cut Pro, fast!
Image processing comprises a broad variety of methods that operate on images to produce another image. A unique textbook, Introduction to Image Processing and Analysis establishes the programming involved in image processing and analysis by utilizing skills in C compiler and both Windows and MacOS programming environments. The provided mathematical background illustrates the workings of algorithms and emphasizes the practical reasons for using certain methods, their effects on images, and their appropriate applications. The text concentrates on image processing and measurement and details the implementation of many of the most widely used and most important image processing and analysis algorithms. Homework problems are included in every chapter with solutions available for download from the CRC Press website The chapters work together to combine image processing with image analysis. The book begins with an explanation of familiar pixel array and goes on to describe the use of frequency space. Chapters 1 and 2 deal with the algorithms used in processing steps that are usually accomplished by a combination of measurement and processing operations, as described in chapters 3 and 4. The authors present each concept using a mixture of three mutually supportive tools: a description of the procedure with example images, the relevant mathematical equations behind each concept, and the simple source code (in C), which illustrates basic operations. In particularly, the source code provides a starting point to develop further modifications. Written by John Russ, author of esteemed Image Processing Handbook now in its fifth edition, this book demonstrates functions to improve an image's of features and detail visibility, improve images for printing or transmission, and facilitate subsequent analysis. |
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