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Books > Computing & IT > Applications of computing > Image processing
A readable, understandable introduction to DSP for professionals and students alike . . . This practical guide is a welcome alternative to more complicated introductions to DSP. It assumes no prior DSP experience and takes the reader step-by-step through the most basic signal processing concepts to more complex functions and devices, including sampling, filtering, frequency transforms, data compression, and even DSP design decisions. The guide provides clear, concise explanations and examples, while keeping mathematics to a minimum, to help develop a fundamental understanding of DSP. Other features include:
Whether you're a working engineer looking into DSP for the first time or an undergraduate struggling to comprehend the subject, this engaging introduction provides easy access to the basic knowledge that will lead to more advanced material. Texas Instruments has been designing and manufacturing single-chip DSP devices since 1982 and now produces eight distinct generations as part of the industry-standard TMS320 family. Much of this book is based on the experience TI gained in developing DSPs and training first-time users.
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Learn effective ways to collaborate across Adobe's design apps Even if you're already comfortable with Photoshop, Illustrator, or InDesign, Adobe Creative Cloud now offers powerful opportunities for improving efficiency and collaboration that few design and marketing professionals are using. Adobe Photoshop, Illustrator, and InDesign Collaboration and Workflow Classroom in a Book uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to: Improve both team and individual efficiency in a range of projects spanning print, web, video, UX, and online marketing Establish powerful workflows that leverage the remarkable capabilities of Adobe's native file formats Improve content collaboration via Adobe cloud documents and Creative Cloud Libraries Draw on concise, focused insights for managing tradeoffs Optimize workflows and collaboration strategies in your own organization Experience all the added value built into today's Adobe Creative Cloud Take full advantage of Adobe's unparalleled integration and cloud resources Leverage tips and tricks from Adobe Solutions Consultant Manager Bart Van de Wiele Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Photoshop, Illustrator, and InDesign (2023 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Photoshop, Illustrator, and InDesign software.
This book introduces the principle of carrying out a medium-term load forecast (MTLF) at power system level, based on the Big Data concept and Convolutionary Neural Network (CNNs). It also presents further research directions in the field of Deep Learning techniques and Big Data, as well as how these two concepts are used in power engineering. Efficient processing and accuracy of Big Data in the load forecast in power engineering leads to a significant improvement in the consumption pattern of the client and, implicitly, a better consumer awareness. At the same time, new energy services and new lines of business can be developed. The book will be of interest to electrical engineers, power engineers, and energy services professionals.
This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi'an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.
This three-book set constitutes the refereed proceedings of the Second International Conference on Recent Trends in Image Processing and Pattern Recognition (RTIP2R) 2018, held in Solapur, India, in December 2018.The 173 revised full papers presented were carefully reviewed and selected from 374 submissions. The papers are organized in topical sections in the tree volumes. Part I: computer vision and pattern recognition; machine learning and applications; and image processing. Part II: healthcare and medical imaging; biometrics and applications. Part III: document image analysis; image analysis in agriculture; and data mining, information retrieval and applications.
This book constitutes the proceedings of the 8th International Conference on Biomimetic and Biohybrid Systems, Living Machines 2019, held in Nara, Japan, in July 2019. The 26 full and 16 short papers presented in this volume were carefully reviewed and selected from 45 submissions. They deal with research on novel life-like technologies inspired by the scientific investigation of biological systems, biomimetics, and research that seeks to interface biological and artificial systems to create biohybrid systems.
The 4-volume set LNCS 11632 until LNCS 11635 constitutes the refereed proceedings of the 5th International Conference on Artificial Intelligence and Security, ICAIS 2019, which was held in New York, USA, in July 2019. The conference was formerly called "International Conference on Cloud Computing and Security" with the acronym ICCCS.The total of 230 full papers presented in this 4-volume proceedings was carefully reviewed and selected from 1529 submissions. The papers were organized in topical sections as follows: Part I: cloud computing; Part II: artificial intelligence; big data; and cloud computing and security; Part III: cloud computing and security; information hiding; IoT security; multimedia forensics; and encryption and cybersecurity; Part IV: encryption and cybersecurity.
The present book includes extended and revised versions of papers presented during the 2018 International Computer Symposium (ICS 2018), held in Yunlin, Republic of China (Taiwan), on December 20-22, 2018. The 86 papers presented were carefully reviewed and selected from 263 submissions from 11 countries. The variety of the topics include machine learning, sensor devices and platforms, sensor networks, robotics, embedded systems, networks, operating systems, software system structures, database design and models, multimedia and multimodal retrieval, object detection, image processing, image compression, mobile and wireless security.
This book constitutes the refereed proceedings of the Second International Conference, SLAAI-ICAI 2018, held in Moratuwa, Sri Lanka, in December 2018. The 32 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: intelligence systems; neural networks; game theory; ontology engineering; natural language processing; agent based system; signal and image processing.
The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
This two-volume set LNCS 11569 and 11570 constitutes the refereed proceedings of the Thematic Area on Human Interface and the Management of Information, HIMI 2019, held as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 91 papers presented in the two volumes were organized in topical sections named: Visual information; Data visualization and analytics; Information, cognition and learning; Information, empathy and persuasion; Knowledge management and sharing; Haptic and tactile interaction; Information in virtual and augmented reality; Machine learning and intelligent systems; Human motion and expression recognition and tracking; Medicine, healthcare and quality of life applications.
This two-volume set LNCS 11569 and 11570 constitutes the refereed proceedings of the Thematic Area on Human Interface and the Management of Information, HIMI 2019, held as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 91 papers presented in the two volumes were organized in topical sections named: Visual information; Data visualization and analytics; Information, cognition and learning; Information, empathy and persuasion; Knowledge management and sharing; Haptic and tactile interaction; Information in virtual and augmented reality; Machine learning and intelligent systems; Human motion and expression recognition and tracking; Medicine, healthcare and quality of life applications.
The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.
This book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018. The 8 full papers presented in this volume were carefully reviewed and selected from 15 submissions. They cover a wide range of topics related to video games; general game playing.- machine learning and Monte Carlo tree search.
Bio-Inspired Hybrid Intelligent Systems for Image Analysis and Pattern Recognition comprises papers on diverse aspects of bio-inspired models, soft computing and hybrid intelligent systems. The articles are divided into four main parts. The first one consists of papers that propose new fuzzy and bio-inspired models to solve general problems. The second part deals with the main theme of modular neural networks in pattern recognition, which are basically papers using bio-inspired techniques. The third part contains papers that apply hybrid intelligent systems to the problem of time series analysis and prediction, while the fourth one shows papers dealing with bio-inspired models in optimization and robotics applications. An edited book in which both theoretical and application aspects are covered.
This two-volume set LNCS 11554 and 11555 constitutes the refereed proceedings of the 16th International Symposium on Neural Networks, ISNN 2019, held in Moscow, Russia, in July 2019. The 111 papers presented in the two volumes were carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: Learning System, Graph Model, and Adversarial Learning; Time Series Analysis, Dynamic Prediction, and Uncertain Estimation; Model Optimization, Bayesian Learning, and Clustering; Game Theory, Stability Analysis, and Control Method; Signal Processing, Industrial Application, and Data Generation; Image Recognition, Scene Understanding, and Video Analysis; Bio-signal, Biomedical Engineering, and Hardware.
This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.
This book constitutes the refereed proceedings of the First International Conference on HCI in Mobility, Transport, and Automotive Systems, MobiTAS 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July, 2019. The 1274 full papers and 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers in this volume are organized in the following topical sections: interaction in autonomous and semiautonomous vehicles; driving experience; and mobility and transport.
This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers and 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating learning experiences; theoretical and pedagogical approaches in technology-enhanced learning; cognitive and psychological issues in learning; and technology in STEM education.
This book constitutes the refereed proceedings of the 13th International Conference on Augmented Cognition, AC 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July, 2019. The 1274 full papers and 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: cognitive modeling, perception, emotion and interaction; human cognition and behavior in complex tasks and environments; brain-computer interfaces and electroencephalography; and augmented learning.
This book constitutes the proceedings of the 8th International Conference on Artificial Intelligence and Mobile Services, AIMS 2019, held as part of SCF 2019, in San Diego, CA, USA, in June 2019. The 12 full papers and one short paper presented were carefully reviewed and selected from 29 submissions. The papers cover different aspects of mobile services from business management to computing systems, algorithms and applications. They promote technological technological innovations in research and development of mobile services, including, but not limited to, wireless and sensor networks, mobile and wearable computing, mobile enterprise and eCommerce, ubiquitous collaborative and social services, machine-to-machine and Internet-of-things, clouds, cyber-physical integration, and big data analytics for mobility-enabled services.
This LNCS workshop proceedings, ACCV 2018, contains carefully reviewed and selected papers from 11 workshops, each having different types or programs: Scene Understanding and Modelling (SUMO) Challenge, Learning and Inference Methods for High Performance Imaging (LIMHPI), Attention/Intention Understanding (AIU), Museum Exhibit Identification Challenge (Open MIC) for Domain Adaptation and Few-Shot Learning, RGB-D - Sensing and Understanding via Combined Colour and Depth, Dense 3D Reconstruction for Dynamic Scenes, AI Aesthetics in Art and Media (AIAM), Robust Reading (IWRR), Artificial Intelligence for Retinal Image Analysis (AIRIA), Combining Vision and Language, Advanced Machine Vision for Real-life and Industrially Relevant Applications (AMV).
This book constitutes the proceedings of the 21st International Conference on Technology Enhanced Assessment, TEA 2018, held in Amsterdam, The Netherlands, in December 2018. The 14 papers presented were carefully selected from 34 submissions. They are centered around topics like e-learning, computer-assisted instruction, interactive learning environments, collaborative learning, computing education, student assessment. |
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