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Books > Computing & IT > Applications of computing > Image processing

Games As A Service - How Free to Play Design Can Make Better Games (Hardcover): Oscar Clark Games As A Service - How Free to Play Design Can Make Better Games (Hardcover)
Oscar Clark
R5,215 Discovery Miles 52 150 Ships in 10 - 15 working days

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than theevil ormanipulative experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStationHome. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

Digital Moving Pictures - Coding and Transmission on ATM Networks, Volume 3 (Hardcover): J.-P. Leduc Digital Moving Pictures - Coding and Transmission on ATM Networks, Volume 3 (Hardcover)
J.-P. Leduc
R1,495 Discovery Miles 14 950 Ships in 10 - 15 working days

Image communication technologies have advanced rapidly in recent years and the book series, Advances in Image Communication is dedicated to documenting these developments. Third in the series, this publication contributes as effectively as its forerunners to the multidisciplinary overview afforded by the series as a whole. At the same time, it stands alone as a comprehensive synopsis of its own particular area of interest.

The book specifically explores two complementary topics, namely:

the coding algorithms made to compress the data rate of digital moving-picture sequences (video-telephony, television TV] and high-definition television HDTV]) and

the transmission on Asynchronous Transfer Mode ATM] networks (packet-switching transmission media). It provides an in-depth view of the current state-of-the-art and endeavors to stimulate increasing research efforts for the future.

Digital Image Processing Methods (Hardcover): Edward R. Dougherty Digital Image Processing Methods (Hardcover)
Edward R. Dougherty
R9,886 Discovery Miles 98 860 Ships in 10 - 15 working days

This unique reference presents in-depth coverage of the latest methods and applications of digital image processing describing various computer architectures ideal for satisfying specific image processing demands.

Essential Effects - Water, Fire, Wind, and More (Hardcover): Mauro Maressa Essential Effects - Water, Fire, Wind, and More (Hardcover)
Mauro Maressa
R3,406 Discovery Miles 34 060 Ships in 10 - 15 working days

Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product. Using a series of full-color visual breakdowns and diagrams, this book gives you a clear, concise understanding of what it takes to create credible, compelling effects in your own projects. Key Features Build a strong foundation of observation and drawing skills that you can rely on for the rest of your career Tips and tricks for applying classic effects principles to computer-animated and CG projects Over 400 full-color images and diagrams for clear step-by-step learning

Time-Varying Image Processing and Moving Object Recognition - Proceedings of the 4th International Workshop Florence, Italy,... Time-Varying Image Processing and Moving Object Recognition - Proceedings of the 4th International Workshop Florence, Italy, June 10-11, 1993 (Hardcover)
V. Cappellini
R1,244 Discovery Miles 12 440 Ships in 10 - 15 working days

In the area of Digital Image Processing the new area of "Time-Varying Image Processing and Moving Oject Recognition" is contributing to impressive advances in several fields. Presented in this volume are new digital image processing and recognition methods, implementation techniques and advanced applications such as television, remote sensing, biomedicine, traffic, inspection, and robotics. New approaches (such as digital transforms, neural networks) for solving 2-D and 3-D problems are described. Many papers concentrate on motion estimation and recognition i.e. tracking of moving objects. Overall, the book describes the state-of-the-art (theory, implementation, applications) of this developing area, together with future trends. The work will be of interest not only to researchers, professors and students in university departments of engineering, communications, computers and automatic control, but also to engineers and managers of industries concerned with computer vision, manufacturing, automation, robotics and quality control.

Timing for Animation, 40th Anniversary Edition (Paperback, 3rd edition): Tom Sito Timing for Animation, 40th Anniversary Edition (Paperback, 3rd edition)
Tom Sito; Harold Whitaker, John Halas
R1,441 Discovery Miles 14 410 Ships in 9 - 17 working days

Timing for Animation has been one of the pillars of animation since it was first published in 1981. Now this 40th anniversary edition captures the focus of the original and enhances this new edition with fresh images, techniques, and advice from world-renowned animators. Not only does the text explore timing in traditional animation, but also timing in digital works. Vibrant illustrations and clear directions line the pages to help depict the various methods and procedures to bring your animation to life. Examples include timing for digital production, digital storyboarding in 2D, digital storyboarding in 3D, and the use of After Effects, as well as interactive games, television, animals, and more. Learn how animated scenes should be arranged in relation to each other, how much space should be used, and how long each drawing should be shown for maximum dramatic effect. All you need to breathe life into your animation is at your fingertips with Timing for Animation. Key Features: Fully revised and updated with modern examples and techniques Explores the fundamentals of timing, physics, and animation Perfect for the animation novice and the expert Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation. Trying to time weight, mood, and power can make or break an animation-get it right the first time with these tried and tested techniques. Authors Harold Whitaker was a BAFTA-nominated professional animator and educator for 40 years; many of his students number among today's most outstanding animation artists. John Halas, known as "The father of British animation" and formerly of Halas & Batchelor Animation Studio, produced more than 2,000 animation films, including the legendary Animal Farm (1954) and the award-winning Dilemma (1981). He was also the founder and president of the International Animated Film Association (ASIFA) and former Chairman of the British Federation of Film Societies. Tom Sito is Professor of Animation at the University of Southern California and has written numerous books and articles on animation. Tom's screen credits include Shrek (2001) and the Disney classics Who Framed Roger Rabbit (1988), The Little Mermaid (1989), Beauty and the Beast (1991), Aladdin (1992), and The Lion King (1994). In 1998, Tom was named by Animation Magazine as one of the 100 Most Important People in Animation.

Smart Phone Smart Photography - Simple Techniques for Taking Incredible Pictures with iPhone and Android (Paperback): Jo... Smart Phone Smart Photography - Simple Techniques for Taking Incredible Pictures with iPhone and Android (Paperback)
Jo Bradford 1
R372 Discovery Miles 3 720 Ships in 4 - 6 working days

"... a genuinely useful guide to the more technical side of phone shooting, including editing with popular apps like Snapseed. Jo Bradford makes the most of the creative possibilities of modern smartphone cameras, and her tips on improving exposure and ensuring decent prints are really useful." Awarded 5 stars by Amateur Photographer Maximize your potential to get the shots you want with this guide to photography for both Apple and Android phones. There's a saying that the best camera for the job is the one you have with you when an opportunity arises. Thanks to the boom in camera-phone technology, today we're lucky enough to have a camera to hand to capture all those incredible moments. But are you making the most of that powerful tool in your pocket? Do the photos you have taken tend to be blurry, or look nothing like what you're seeing? If you want to shoot incredible images with your phone, buy Smart Phone, Smart Photography. Covering simple techniques that will allow you to get the image that you see every single time, you will soon be telling your camera what to do with confidence. Start with The Big Picture and get to know your camera phone and the rules behind taking the perfect shot. The next chapter, Taking Great Pictures, explains the key disciplines of photography - portrait, abstraction, macro, still life and plenty more. Finally, the Post-production chapter demonstrates how to use apps to edit and enhance your images and create incredible prints for display.

Adobe Photoshop CC for Photographers 2018 - A professional image editor's guide to the creative use of Photoshop for the... Adobe Photoshop CC for Photographers 2018 - A professional image editor's guide to the creative use of Photoshop for the Macintosh and PC (Hardcover)
Martin Evening
R6,828 Discovery Miles 68 280 Ships in 10 - 15 working days

Adobe Photoshop CC for Photographers by acclaimed digital imaging professional Martin Evening has been revamped to include detailed instruction for all of the updates to Photoshop CC on Adobe's Creative Cloud, including significant new features, such as the painting tool and Pen path tool refinements and Range Masking in Camera Raw. This guide covers all the tools and techniques photographers and professional image editors need to know when using Photoshop, from workflow guidance to core skills to advanced techniques for professional results. Using clear, succinct instruction and real world examples, this guide is the essential reference for Photoshop users. The accompanying website has been updated with new sample images, tutorial videos, and bonus chapters.

Dermoscopy Image Analysis (Paperback): M. Emre Celebi, Teresa Mendonca, Jorge S. Marques Dermoscopy Image Analysis (Paperback)
M. Emre Celebi, Teresa Mendonca, Jorge S. Marques
R1,560 Discovery Miles 15 600 Ships in 10 - 15 working days

Dermoscopy is a noninvasive skin imaging technique that uses optical magnification and either liquid immersion or cross-polarized lighting to make subsurface structures more easily visible when compared to conventional clinical images. It allows for the identification of dozens of morphological features that are particularly important in identifying malignant melanoma. Dermoscopy Image Analysis summarizes the state of the art of the computerized analysis of dermoscopy images. The book begins by discussing the influence of color normalization on classification accuracy and then: Investigates gray-world, max-RGB, and shades-of-gray color constancy algorithms, showing significant gains in sensitivity and specificity on a heterogeneous set of images Proposes a new color space that highlights the distribution of underlying melanin and hemoglobin color pigments, leading to more accurate classification and border detection results Determines that the latest border detection algorithms can achieve a level of agreement that is only slightly lower than the level of agreement among experienced dermatologists Provides a comprehensive review of various methods for border detection, pigment network extraction, global pattern extraction, streak detection, and perceptually significant color detection Details a computer-aided diagnosis (CAD) system for melanomas that features an inexpensive acquisition tool, clinically meaningful features, and interpretable classification feedback Presents a highly scalable CAD system implemented in the MapReduce framework, a novel CAD system for melanomas, and an overview of dermatological image databases Describes projects that made use of a publicly available database of dermoscopy images, which contains 200 high-quality images along with their medical annotations Dermoscopy Image Analysis not only showcases recent advances but also explores future directions for this exciting subfield of medical image analysis, covering dermoscopy image analysis from preprocessing to classification.

Optimal and Adaptive Signal Processing (Hardcover, New Ed): Peter M. Clarkson Optimal and Adaptive Signal Processing (Hardcover, New Ed)
Peter M. Clarkson
R7,929 Discovery Miles 79 290 Ships in 10 - 15 working days

Optimal and Adaptive Signal Processing covers the theory of optimal and adaptive signal processing using examples and computer simulations drawn from a wide range of applications, including speech and audio, communications, reflection seismology and sonar systems. The material is presented without a heavy reliance on mathematics and focuses on one-dimensional and array processing results, as well as a wide range of adaptive filter algorithms and implementations. Topics discussed include random signals and optimal processing, adaptive signal processing with the LMS algorithm, applications of adaptive filtering, algorithms and structures for adaptive filtering, spectral analysis, and array signal processing.

Optimal and Adaptive Signal Processing is a valuable guide for scientists and engineers, as well as an excellent text for senior undergraduate/graduate level students in electrical engineering.

Three-Dimensional Object Recognition Systems, Volume 1 (Hardcover): A.K. Jain, P.J. Flynn Three-Dimensional Object Recognition Systems, Volume 1 (Hardcover)
A.K. Jain, P.J. Flynn
R1,235 Discovery Miles 12 350 Ships in 10 - 15 working days

The design and construction of three-dimensional 3-D] object recognition systems has long occupied the attention of many computer vision researchers. The variety of systems that have been developed for this task is evidence both of its strong appeal to researchers and its applicability to modern manufacturing, industrial, military, and consumer environments. 3-D object recognition is of interest to scientists and engineers in several different disciplines due to both a desire to endow computers with robust visual capabilities, and the wide applications which would benefit from mature and robust vision systems. However, 3-D object recognition is a very complex problem, and few systems have been developed for actual production use; most existing systems have been developed for experimental use by researchers only. This edited collection of papers summarizes the state of the art in 3-D object recognition using examples of existing 3-D systems developed by leading researchers in the field. While most chapters describe a complete object recognition system, chapters on biological vision, sensing, and early processing are also included. The volume will serve as a valuable reference source for readers who are involved in implementing model-based object recognition systems, stimulating the cross-fertilisation of ideas in the various domains.


The variety of topics on Image Communication is so broad that no one can be a specialist in all the topics, and the whole area is beyond the scope of a single volume, while the requirement of up to date information is ever increasing. This new closed-end book series is intended both as a comprehensive reference for those already active in the area of Image Communication, as well as providing newcomers with a foothold for commencing research. Each volume will comprise a state of the art work on the editor's/author's area of expertise, containing information until now scattered in many journals and proceedings.


Sea Ice Image Processing with MATLAB (R) (Hardcover): Qin Zhang, Roger Skjetne Sea Ice Image Processing with MATLAB (R) (Hardcover)
Qin Zhang, Roger Skjetne
R5,632 Discovery Miles 56 320 Ships in 10 - 15 working days

Sea Ice Image Processing with MATLAB addresses the topic of image processing for the extraction of key sea ice characteristics from digital photography, which is of great relevance for Artic remote sensing and marine operations. This valuable guide provides tools for quantifying the ice environment that needs to be identified and reproduced for such testing. This includes fit-for-purpose studies of existing vessels, new-build conceptual design and detailed engineering design studies for new developments, and studies of demanding marine operations involving multiple vessels and operational scenarios in sea ice. A major contribution of this work is the development of automated computer algorithms for efficient image analysis. These are used to process individual sea-ice images and video streams of images to extract parameters such as ice floe size distribution, and ice types. Readers are supplied with Matlab source codes of the algorithms for the image processing methods discussed in the book made available as online material. Features Presents the first systematic work using image processing techniques to identify ice floe size distribution from aerial images Helps identify individual ice floe and obtain floe size distributions for Arctic offshore operations and transportation Explains specific algorithms that can be combined to solve various problems during polar sea ice investigations Includes MATLAB (R) codes useful not only for academics, but for ice engineers and scientists to develop tools applicable in different areas such as sustainable arctic marine and coastal technology research Provides image processing techniques applicable to other fields like biomedicine, material science, etc

Image Processing and Pattern Recognition Based on Parallel Shift Technology - Based on Parallel Shift Technology (Hardcover):... Image Processing and Pattern Recognition Based on Parallel Shift Technology - Based on Parallel Shift Technology (Hardcover)
Stepan Bilan, Sergey Yuzhakov
R5,341 Discovery Miles 53 410 Ships in 10 - 15 working days

This book describes the methods and algorithms for image pre-processing and recognition. These methods are based on a parallel shift technology of the imaging copy, as well as simple mathematical operations to allow the generation of a minimum set of features to describe and recognize the image. This book also describes the theoretical foundations of parallel shift technology and pattern recognition. Based on these methods and theories, this book is intended to help researchers with artificial intelligence systems design, robotics, and developing software and hardware applications.

Real Retouching - The Professional Step-by-Step Guide (Hardcover): Carrie Beene Real Retouching - The Professional Step-by-Step Guide (Hardcover)
Carrie Beene
R5,758 Discovery Miles 57 580 Ships in 10 - 15 working days

From the perfect glossy pages of a magazine to the larger-than-life images floating on a billboard in the sky, image retouching has become a key component of today's digital photography world. So popular, in fact, that the sheer act of retouching has become its own verb as we often ask ourselves, "I wonder if this image was Photoshopped?" Sometimes controversial but widely accepted, and even expected, excellent retouching skills are crucial to finding success in the field of digital imaging. As you work through the clear step-by-step instructions in the book using the images provided on the downloadable resources, you'll learn how to do real retouching jobs from start to finish, including each and every technical step along the way. You'll also get behind the scenes advice for talking to clients and establishing a workflow to ensure that your client gets the results they are looking for. If you're a student or aspiring professional just starting out in the world of retouching, the information found in this book can help you find work in the advertising/retouching industry. If you're already a working photographer, you'll be able to add retouching to your repertoire as an additional offering to your clients. Carrie Beene is a professional retoucher and educator who has worked with some of the world's most prestigious companies, including Revlon, MAC, and L'Oreal, and has contributed imagery to such renowned publications as the New York Times, Sports Illustrated, and Vanity Fair. In this excellent new book, she'll share the techniques she has learned and developed over the years to help you navigate the often mysterious world of image retouching.

Mathematical Morphology in Image Processing (Hardcover, New): Edward Dougherty Mathematical Morphology in Image Processing (Hardcover, New)
Edward Dougherty; Series edited by Brian J. Thompson
R7,626 Discovery Miles 76 260 Ships in 10 - 15 working days

Presents the statistical analysis of morphological filters and their automatic optical design, the development of morphological features for image signatures, and the design of efficient morphological algorithms. Extends the morphological paradigm to include other branches of science and mathematics.;This book is designed to be of interest to optical, electrical and electronics, and electro-optic engineers, including image processing, signal processing, machine vision, and computer vision engineers, applied mathematicians, image analysts and scientists and graduate-level students in image processing and mathematical morphology courses.

Two-Dimensional Digital Filters (Hardcover, New): Wu-sheng Lu Two-Dimensional Digital Filters (Hardcover, New)
Wu-sheng Lu
R4,100 Discovery Miles 41 000 Ships in 10 - 15 working days

Presents basic theories, techniques, and procedures used to analyze, design, and implement two-dimensional filters; and surveys a number of applications in image and seismic data processing that demonstrate their use in real-world signal processing. For graduate students in electrical and computer e

Image and Video Processing in the Compressed Domain (Paperback): Jayanta Mukhopadhyay Image and Video Processing in the Compressed Domain (Paperback)
Jayanta Mukhopadhyay
R2,459 Discovery Miles 24 590 Ships in 10 - 15 working days

As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations directly in their domains of representation, leading to faster computation and lower buffer requirements. Image and Video Processing in the Compressed Domain presents the fundamentals, properties, and applications of a variety of image transforms used in image and video compression. It illustrates the development of algorithms for processing images and videos in the compressed domain. Developing concepts from first principles, the book introduces popular image and video compression algorithms, in particular JPEG, JPEG2000, MPEG-2, MPEG-4, and H.264 standards. It also explores compressed domain analysis and performance metrics for comparing algorithms. The author then elucidates the definitions and properties of the discrete Fourier transform (DFT), discrete cosine transform (DCT), integer cosine transform (ICT), and discrete wavelet transform (DWT). In the subsequent chapters, the author discusses core operations, such as image filtering, color enhancement, image resizing, and transcoding of images and videos, that are used in various image and video analysis approaches. He also focuses on other facets of compressed domain analysis, including video editing operations, video indexing, and image and video steganography and watermarking. With MATLAB (R) codes available as a download from the CRC Press website, this book takes you through the steps involved in processing and analyzing compressed videos and images. It covers the algorithms, standards, and techniques used for coding images and videos in compressed formats.

Religion and the Internet (Hardcover): Heidi Campbell Religion and the Internet (Hardcover)
Heidi Campbell
R27,047 Discovery Miles 270 470 Ships in 10 - 15 working days

Religion and the Internet will present a range of scholarly articles that offer a critical overview of the interdisciplinary study of new media, religion and digital culture. Scholars have documented individuals using computer networks for religious discussions and enagagment since the early 1980s. In the mid 1990s, when the Internet became publicly accessible, scholars began to study how users were translating and transporting their religious practices onto this new digital platform. This collection will cover the development of the study of Religion and the Internet over the past three decades, highlighting the core research topics, approaches and questions that have been explored by key international scholars at the intersection of new media and religion. The collection seeks to present how new forms of religious practices have emerged and been interrogated by scholars. It will also present how religious communities have negotiated their engagement with digital techologies and the online and offline implications this has had for religious practioners and individuals.

Instant DVD Workshop 2 (Hardcover): Mark Dileo Instant DVD Workshop 2 (Hardcover)
Mark Dileo
R5,771 Discovery Miles 57 710 Ships in 10 - 15 working days

Ulead DVD Workshop is DVD-authoring software designed for video professionals and enthusiasts working on the Windows platform. It permits users to import video from digital or analog sources with sophisticated MPEG capture and conversion tools and build professional looking still or motion menus using an extensive set of design tools. Instant DVD Workshop 2.0 presents carefully detailed screen shots and step-by-step directions illustrating how to use DVD Workshop software. Beginning with the proper installation of the application, it covers the full scope of functions, including managing media, importing stills and graphics, editing video, inserting audio files, creating menus, and finish authoring, with professional tips and techniques covering workflow and other topics provided along the way.

How to Cheat in After Effects (Hardcover, 2nd edition): Chad Perkins How to Cheat in After Effects (Hardcover, 2nd edition)
Chad Perkins
R5,633 Discovery Miles 56 330 Ships in 10 - 15 working days

Get the most from the most widely used application in the postproduction field! Gain the insider tips you need to compose eye-catching, imaginative Adobe After Effects projects quickly and effectively. In How to Cheat in After Effects, Second Edition seasoned AE expert Chad Perkins provides dozens of concise, step-by-step tutorials and lavish 4-color illustrations to get you on the fast track to producing amazing motion graphics and visual effects. Updated for CS6, this new edition has been revised to include: A brand new chapter on the most popular 3rd party effects including Trapcode Particular and Video Copilot's Element 3D New cheats on professional compositing, expressions, and high end visual effects Tons of cool light tricks and lessons on how to use Video Copilot's Optical Flares A thorough explanation of the Ray-trace 3D engine introduced in After Effects CS6 Downloadable resources with project files allowing you to work alongside the exercises in the book, as well as QuickTime movies displaying techniques There's no time to waste! Whether you are an intermediate After Effects user in need of its more advanced tools or a novice looking for techniques to up your game, this book will bring your motion graphics, visual effects, and graphic compositions to the next level. Downloadable resources project files are available at www.focalpress.com/9780415661065

Virtual Reality Filmmaking - Techniques & Best Practices for VR Filmmakers (Hardcover): Celine Tricart Virtual Reality Filmmaking - Techniques & Best Practices for VR Filmmakers (Hardcover)
Celine Tricart
R4,915 Discovery Miles 49 150 Ships in 10 - 15 working days

Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance's New Frontier, and more.

Pervasive Games - Theory and Design (Hardcover): Markus Montola, Jaakko Stenros, Annika Waern Pervasive Games - Theory and Design (Hardcover)
Markus Montola, Jaakko Stenros, Annika Waern
R5,359 Discovery Miles 53 590 Ships in 10 - 15 working days

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

How to Cheat in Adobe Animate CC - The art of design and animation (Hardcover): Myra Ferguson, Chris Georgenes How to Cheat in Adobe Animate CC - The art of design and animation (Hardcover)
Myra Ferguson, Chris Georgenes
R4,252 Discovery Miles 42 520 Ships in 10 - 15 working days

Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects, and enhance your productivity in Animate CC! How to Cheat in Adobe Animate CC is a goldmine of artistic inspiration, time-saving practical tips, and step-by-step walkthroughs. Let your sasquatch sunbathe, your coyote howl, and your lint spider see the light of day. With real-world projects and project source files, you can follow along and try for yourself. This book includes all NEW content and cheats for Animate CC, such as making cinemagraphs, creating a double exposure effect, speeding up the process of making real life doodles, simulating a bokeh effect, converting your documents to HTML5, and more. Key Features * Glimpse into the workflow of digital media and animation experts and apply practical techniques and tips to your own projects with source files, examples, and tutorials. * Learn a myriad of tricks based on real-life working methods to help you work faster and more efficiently with new features in Adobe Animate CC and the Creative Cloud. * Work from the problem to the solution to gain the best possible results from Animate.

The Animator's Sketchbook - How to See, Interpret & Draw Like a Master Animator (Hardcover): Tony White The Animator's Sketchbook - How to See, Interpret & Draw Like a Master Animator (Hardcover)
Tony White
R5,499 Discovery Miles 54 990 Ships in 10 - 15 working days

The Animator's Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White's Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.

Essential Skills in Organic Modeling (Hardcover): Nicholas B. Zeman Essential Skills in Organic Modeling (Hardcover)
Nicholas B. Zeman
R4,509 Discovery Miles 45 090 Ships in 10 - 15 working days

This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making "liveable" creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach. Features Designed to approach organic modeling in a software-independent manner. Builds fundamental knowledge of 3D digital art from the ground up. Each lesson builds on the previous lesson. Has industry standard knowledge, based on simplicity and efficiency that will work for either production rendering or game development. Defines what organic modeling is and how it works, and why each technique was developed and implemented as it currently stands.

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