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Books > Computing & IT > Applications of computing > Image processing

Land Cover Classification of Remotely Sensed Images - A Textural Approach (Paperback, 1st ed. 2021): S. Jenicka Land Cover Classification of Remotely Sensed Images - A Textural Approach (Paperback, 1st ed. 2021)
S. Jenicka
R3,802 Discovery Miles 38 020 Ships in 10 - 15 working days

The book introduces two domains namely Remote Sensing and Digital Image Processing. It discusses remote sensing, texture, classifiers, and procedures for performing the texture-based segmentation and land cover classification. The first chapter discusses the important terminologies in remote sensing, basics of land cover classification, types of remotely sensed images and their characteristics. The second chapter introduces the texture and a detailed literature survey citing papers related to texture analysis and image processing. The third chapter describes basic texture models for gray level images and multivariate texture models for color or remotely sensed images with relevant Matlab source codes. The fourth chapter focuses on texture-based classification and texture-based segmentation. The Matlab source codes for performing supervised texture based segmentation using basic texture models and minimum distance classifier are listed. The fifth chapter describes supervised and unsupervised classifiers. The experimental results obtained using a basic texture model (Uniform Local Binary Pattern) with the classifiers described earlier are discussed through the relevant Matlab source codes. The sixth chapter describes land cover classification procedure using multivariate (statistical and spectral) texture models and minimum distance classifier with Matlab source codes. A few performance metrics are also explained. The seventh chapter explains how texture based segmentation and land cover classification are performed using the hidden Markov model with relevant Matlab source codes. The eighth chapter gives an overview of spatial data analysis and other existing land cover classification methods. The ninth chapter addresses the research issues and challenges associated with land cover classification using textural approaches. This book is useful for undergraduates in Computer Science and Civil Engineering and postgraduates who plan to do research or project work in digital image processing. The book can serve as a guide to those who narrow down their research to processing remotely sensed images. It addresses a wide range of texture models and classifiers. The book not only guides but aids the reader in implementing the concepts through the Matlab source codes listed. In short, the book will be a valuable resource for growing academicians to gain expertise in their area of specialization and students who aim at gaining in-depth knowledge through practical implementations. The exercises given under texture based segmentation (excluding land cover classification exercises) can serve as lab exercises for the undergraduate students who learn texture based image processing.

Biosignal Processing - Fundamentals and Recent Applications with MATLAB  (R) (Paperback): Stefan Bernhard, Andreas Brensing,... Biosignal Processing - Fundamentals and Recent Applications with MATLAB (R) (Paperback)
Stefan Bernhard, Andreas Brensing, Karl-Heinz Witte
R1,857 R1,500 Discovery Miles 15 000 Save R357 (19%) Ships in 10 - 15 working days

This book explains the principles of biosignal processing and its practical applications using MATLAB. Topics include the emergence of biosignals, electrophysiology, analog and digital biosignal processing, signal discretization, electrodes, time and frequency analysis, analog and digital filters, Fourier-transformation, z-transformation, pattern recognition, statistical data analysis, physiological modelling and applications of EEG, ECG, EMG, PCG and PPG signals. Additional scientifi c contributions on motion analysis by guest authors Prof. Dr. J. Subke and B. Schneider as well as classification of PPG signals by Dr. U. Hackstein.

Avid Xpress Pro and DV (Paperback): Steve Hullfish, Chris Phrommayon, Bob Dunlon Avid Xpress Pro and DV (Paperback)
Steve Hullfish, Chris Phrommayon, Bob Dunlon
R1,232 Discovery Miles 12 320 Ships in 12 - 19 working days

The On the Spot series delivers immediate solutions to the reader with a concise presentation of over 350 expert techniques for working proficiently with the respective application. Avid Xpress Pro and DV On the Spot provides experienced editors with complete coverage of both applications' capabilities, and less experienced users get tips and tricks to enhance their productivity and creativity.
Packed with more than 300 techniques, this book delivers what you need to know-on the spot.

Machine Learning for Big Data Analysis (Hardcover): Siddhartha Bhattacharyya, Hrishikesh Bhaumik, Anirban Mukherjee, Sourav De Machine Learning for Big Data Analysis (Hardcover)
Siddhartha Bhattacharyya, Hrishikesh Bhaumik, Anirban Mukherjee, Sourav De
R3,860 Discovery Miles 38 600 Ships in 12 - 19 working days

This volume comprises six well-versed contributed chapters devoted to report the latest fi ndings on the applications of machine learning for big data analytics. Big data is a term for data sets that are so large or complex that traditional data processing application software is inadequate to deal with them. The possible challenges in this direction include capture, storage, analysis, data curation, search, sharing, transfer, visualization, querying, updating and information privacy. Big data analytics is the process of examining large and varied data sets - i.e., big data - to uncover hidden patterns, unknown correlations, market trends, customer preferences and other useful information that can help organizations make more-informed business decisions. This volume is intended to be used as a reference by undergraduate and post graduate students of the disciplines of computer science, electronics and telecommunication, information science and electrical engineering. THE SERIES: FRONTIERS IN COMPUTATIONAL INTELLIGENCE The series Frontiers In Computational Intelligence is envisioned to provide comprehensive coverage and understanding of cutting edge research in computational intelligence. It intends to augment the scholarly discourse on all topics relating to the advances in artifi cial life and machine learning in the form of metaheuristics, approximate reasoning, and robotics. Latest research fi ndings are coupled with applications to varied domains of engineering and computer sciences. This field is steadily growing especially with the advent of novel machine learning algorithms being applied to different domains of engineering and technology. The series brings together leading researchers that intend to continue to advance the fi eld and create a broad knowledge about the most recent research.

A Field Guide to Digital Color (Paperback, illustrated edition): Maureen Stone A Field Guide to Digital Color (Paperback, illustrated edition)
Maureen Stone
R1,841 Discovery Miles 18 410 Ships in 12 - 19 working days

Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for computer graphics. The book provides the foundation for understanding color and its applications, discusses color media and color management and the use of color in computer graphics, including color design and selection. The book provides a guide for anyone who wants to understand and apply digital color. An annotated bibliography provides in-depth references for further study on each topic.

Fundamentals of Three-dimensional Digital Image Processing (Hardcover): Junichiro Toriwaki, Hiroyuki Yoshida Fundamentals of Three-dimensional Digital Image Processing (Hardcover)
Junichiro Toriwaki, Hiroyuki Yoshida
R1,561 Discovery Miles 15 610 Ships in 10 - 15 working days

This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as "3D image" below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called "pixels" and their corresponding density levels, the "image plane" in three dimensions is represented by a division into cubical graphical elements (called "voxels") that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or "scene") that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or "computerized") tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.

Digital Color Imaging Handbook (Hardcover): Luc Brun Digital Color Imaging Handbook (Hardcover)
Luc Brun; Edited by Gaurav Sharma; Contributions by Jan P. Allebach, Ricardo L. de Queiroz; Edited by Raja Bala; Contributions by …
R7,419 Discovery Miles 74 190 Ships in 12 - 19 working days

Digital technology now enables unparalleled functionality and flexibility in the capture, processing, exchange, and output of color images. But harnessing its potential requires knowledge of color science, systems, processing algorithms, and device characteristics-topics drawn from a broad range of disciplines. One can acquire the requisite background with an armload of physics, chemistry, engineering, computer science, and mathematics books and journals- or one can find it here, in the Digital Color Imaging Handbook.

Unprecedented in scope, this handbook presents, in a single concise and authoritative publication, the elements of these diverse areas relevant to digital color imaging. The first three chapters cover the basics of color vision, perception, and physics that underpin digital color imaging. The remainder of the text presents the technology of color imaging with chapters on color management, device color characterization, digital halftoning, image compression, color quantization, gamut mapping, computationally efficient transform algorithms, and color image processing for digital cameras.

Each chapter is written by world-class experts and largely self-contained, but cross references between chapters reflect the topics' important interrelations. Supplemental materials are available for download from the CRC Web site, including electronic versions of some of the images presented in the book.

Tile-Based Geospatial Information Systems - Principles and Practices (Hardcover, Edition.): John T. Sample, Elias Ioup Tile-Based Geospatial Information Systems - Principles and Practices (Hardcover, Edition.)
John T. Sample, Elias Ioup
R3,014 Discovery Miles 30 140 Ships in 10 - 15 working days

Tile-based mapping systems have grown to become the dominant form of mapping system with the rise of Web-based mapping tools. The origin of this book is a desire to collect all our discoveries, techniques, and best practices for creating a til- mapping system into one combined volume. The intent of this text is to provide a comprehensive guide to the theory behind creating a tiled-map system as well as a practical guide to create a concrete implementation. Stennis Space Center, MS John Sample May 2010 Elias Ioup vii Acknowledgements The authors would like to thank the Naval Research Laboratory's Base Program, program element number 0602435N, for sponsoring this research. Additionally, the following people provided technical assistance without which this book would not have been possible: Perry Beason, Frank McCreedy, Norm Schoenhardt, Brett Hode, Bruce Lin, Annie Holladay, Juliette Ioup, and Hillary Mesick. ix Contents 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1. 1 Background of Web-Based Mapping Applications . . . . . . . . . . . . . . . 1 1. 2 Properties of tile-based mapping systems . . . . . . . . . . . . . . . . . . . . . . . 2 1. 3 Book Organization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Logical Tile Schemes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2. 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2. 2 Global Logical Tile Scheme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2. 3 Blue Marble Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2. 4 Mercator-Based Schema . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2. 5 Variable Start Tile Schemes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2. 6 Standardized Schema . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 3 Tiled Mapping Clients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3. 1 Tile Calculation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3. 1. 1 Discrete Map Scales . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 3. 1. 2 Continuous Map Scales . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 3. 2 Tile Retrieval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 3. 2. 1 Local Tile Storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

The Amazing Maurice: The Art of the Film (Hardcover): Ramin Zahed The Amazing Maurice: The Art of the Film (Hardcover)
Ramin Zahed
R801 Discovery Miles 8 010 Ships in 12 - 19 working days

The official art book for the animated movie The Amazing Maurice, based on the Carnegie Medal-winning Discworld novel by Terry Pratchett Maurice is a streetwise talking tomcat who comes up with a money-making scam by befriending a group of talking rats and finding a dumb-looking kid who plays a pipe. When Maurice and company reach the stricken town of Bad Blintz, they meet a bookworm called Malicia and their scheme soon goes down the drain. The Art of the Film is a coffee table hardback celebration of the creative process of bringing The Amazing Maurice to life, including exclusive concept designs, character sketches, storyboards and production art, alongside insight from the artists, filmmakers and directors.

Adobe Illustrator Classroom in a Book (2020 release) (Paperback): Brian Wood Adobe Illustrator Classroom in a Book (2020 release) (Paperback)
Brian Wood
R1,273 Discovery Miles 12 730 Ships in 12 - 19 working days

The fastest, easiest, most comprehensive way to learn. The best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Contains 16 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Build a strong foundation by following hands-on projects for creating logos, illustrations, and posters. Learn how to use the Shaper tool and Live Shapes along with dynamic symbols to streamline graphics creation. Create website assets and export them in multiple formats to support modern responsive web designs. From exacting illustration to more free-form painting, you'll gain vital skills as you progress through the lessons. The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

HCI International 2021 - Late Breaking Posters - 23rd HCI International Conference, HCII 2021,  Virtual Event, July 24-29,... HCI International 2021 - Late Breaking Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I (Paperback, 1st ed. 2021)
Constantine Stephanidis, Margherita Antona, Stavroula Ntoa
R2,964 Discovery Miles 29 640 Ships in 10 - 15 working days

This two-volume set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.

Computational Diffusion MRI - MICCAI Workshop, Shenzhen, China, October 2019 (Paperback, 1st ed. 2020): Elisenda Bonet-Carne,... Computational Diffusion MRI - MICCAI Workshop, Shenzhen, China, October 2019 (Paperback, 1st ed. 2020)
Elisenda Bonet-Carne, Jana Hutter, Marco Palombo, Marco Pizzolato, Farshid Sepehrband, …
R4,328 Discovery Miles 43 280 Ships in 10 - 15 working days

This volume gathers papers presented at the Workshop on Computational Diffusion MRI (CDMRI 2019), held under the auspices of the International Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI), which took place in Shenzhen, China on October 17, 2019. This book presents the latest advances in the rapidly expanding field of diffusion MRI. It shares new perspectives on the latest research challenges for those currently working in the field, but also offers a valuable starting point for anyone interested in learning about computational techniques in diffusion MRI. The book includes rigorous mathematical derivations, a wealth of rich, full-colour visualisations and extensive clinically relevant results. As such, it will be of interest to researchers and practitioners in the fields of computer science, MRI physics and applied mathematics. Readers will find contributions covering a broad range of topics, from the mathematical foundations of the diffusion process and signal generation, to new computational methods and estimation techniques for the in vivo recovery of microstructural and connectivity features, as well as diffusion-relaxometry and frontline applications in research and clinical practice. This edition includes invited works from high-profile researchers with a specific focus on three new and important topics that are gaining momentum within the diffusion MRI community, including diffusion MRI signal acquisition and processing strategies, machine learning for diffusion MRI, and diffusion MRI outside the brain and clinical applications.

Pattern Recognition and Image Preprocessing (Hardcover, 2nd edition): Sing T. Bow Pattern Recognition and Image Preprocessing (Hardcover, 2nd edition)
Sing T. Bow
R9,954 Discovery Miles 99 540 Ships in 12 - 19 working days

Describing non-parametric and parametric theoretic classification and the training of discriminant functions, this second edition includes new and expanded sections on neural networks, Fisher's discriminant, wavelet transform, and the method of principal components. It contains discussions on dimensionality reduction and feature selection, novel computer system architectures, proven algorithms for solutions to common roadblocks in data processing, computing models including the Hamming net, the Kohonen self-organizing map, and the Hopfield net, detailed appendices with data sets illustrating key concepts in the text, and more.

Convergence in Broadcast and Communications Media - The fundamentals of audio, video, data processing and communications... Convergence in Broadcast and Communications Media - The fundamentals of audio, video, data processing and communications technologies (Paperback)
John Watkinson
R3,569 Discovery Miles 35 690 Ships in 12 - 19 working days

Convergence in Broadcast and Communications Media offers concise and accurate information for engineers and technicians tackling products and systems combining audio, video, data processing and communications. Without adequate fundamental knowledge of the core technologies, products could be flawed or even fail. John Watkinson has provided a definitive professional guide, designed as a standard point of reference for engineers, whether you are from an audio, video, computer or communications background. Without assuming any background and starting from first principles, the four core technologies of image reproduction, sound reproduction, data processing and communications are described. Covering everything from digital fundamentals to conversion methods, sound and image technologies, compression techniques, digital coding principles, storage devices and the latest communications systems, the book shows how these technologies operate together and the necessary conversions that take place between them. Acronyms and buzzwords are introduced only after their purpose has been described in plain English - as the book serves to give a reliable grasp of the fundamentals. The criteria involved in determining image and sound quality are based on a thorough treatment of the human senses, a unique description of how motion portrayal works in managing systems. John Watkinson is an international consultant in audio video and data recording. He is a Fellow of the AES, a member of the British Computer Society and a chartered information systems practitioner. He presents lectures, seminars, conference papers and training courses worldwide and writes for many industry magazines. His other books for Focal Press are widely acknowledged as standard reference works and industry `bibles'. John is author of MPEG2, The Art of Digital Video and the Art of Digital Audio, An Introduction to Digital Video, An Introduction to Digital Audio, The Art of Sound Reproduction, Television Fundamentals, Co-author of The Digital Interface Handbook and Contributor to The Loudspeaker and Headphone Handbook.

Digital Systems Design with VHDL and Synthesis - An Integrated Approach (Hardcover): K.C. Chang Digital Systems Design with VHDL and Synthesis - An Integrated Approach (Hardcover)
K.C. Chang
R3,430 Discovery Miles 34 300 Ships in 12 - 19 working days

K.C. Chang presents an integrated approach to digital design principles, processes, and implementations to help the reader design increasingly complex systems within shorter design cycles. Chang introduces digital design concepts, VHDL coding, VHDL simulation, synthesis commands, and strategies together.

"Digital Systems Design with VHDL and Synthesis" focuses on the ultimate product of the design cycle: the implementation of a digital design. Many of the design techniques and considerations illustrated in the text are examples of actual real-world designs.

Unique features of the book include the following:

  • VHDL code explained line by line to capture the logic behind the design concepts
  • Simulation waveforms, synthesized schematics, and results are shown, verified, and analyzed
  • VHDL code is synthesized and commands and strategies are discussed
  • Variations on the design techniques and common mistakes are addressed
  • Demonstrated standard cell, gate array, and FPGA three design processes, each with a complete design case study
  • Test bench, post-layout verification, and test vector generation processes are illustrated
Introduction to Biometrics (Paperback, 2011 ed.): Anil K. Jain, Arun A. Ross, Karthik Nandakumar Introduction to Biometrics (Paperback, 2011 ed.)
Anil K. Jain, Arun A. Ross, Karthik Nandakumar
R1,764 R1,652 Discovery Miles 16 520 Save R112 (6%) Ships in 12 - 19 working days

Biometric recognition, or simply biometrics, is the science of establishing the identity of a person based on physical or behavioral attributes. It is a rapidly evolving field with applications ranging from securely accessing one's computer to gaining entry into a country. While the deployment of large-scale biometric systems in both commercial and government applications has increased the public awareness of this technology, "Introduction to Biometrics" is the first textbook to introduce the fundamentals of Biometrics to undergraduate/graduate students. The three commonly used modalities in the biometrics field, namely, fingerprint, face, and iris are covered in detail in this book. Few other modalities like hand geometry, ear, and gait are also discussed briefly along with advanced topics such as multibiometric systems and security of biometric systems. Exercises for each chapter will be available on the book website to help students gain a better understanding of the topics and obtain practical experience in designing computer programs for biometric applications. These can be found at: http://www.csee.wvu.edu/~ross/BiometricsTextBook/. Designed for undergraduate and graduate students in computer science and electrical engineering, "Introduction to Biometrics" is also suitable for researchers and biometric and computer security professionals.

Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality (Paperback): Craig... Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality (Paperback)
Craig Caldwell
R1,799 Discovery Miles 17 990 Ships in 12 - 19 working days

Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story". Key Features Consolidates into one text universal story structure used across the digital media industry Includes enormous visuals that illustrate and reinforce concepts for visual learners Organizes content for faculty to use sections in a non-linear manner Includes chapter objectives, review questions, and key terms to guide the reader

Advances in Smart Communication and Imaging Systems - Select Proceedings of MedCom 2020 (Paperback, 1st ed. 2021): Rajeev... Advances in Smart Communication and Imaging Systems - Select Proceedings of MedCom 2020 (Paperback, 1st ed. 2021)
Rajeev Agrawal, Chandramani Kishore Singh, Ayush Goyal
R11,369 Discovery Miles 113 690 Ships in 10 - 15 working days

This book presents select and peer-reviewed proceedings of the International Conference on Smart Communication and Imaging Systems (MedCom 2020). The contents explore the recent technological advances in the field of next generation communication systems and latest techniques for image processing, analysis and their related applications. The topics include design and development of smart, secure and reliable future communication networks; satellite, radar and microwave techniques for intelligent communication. The book also covers methods and applications of GIS and remote sensing; medical image analysis and its applications in smart health. This book can be useful for students, researchers and professionals working in the field of communication systems and image processing.

Sound Person's Guide to Video (Paperback): David Mellor Sound Person's Guide to Video (Paperback)
David Mellor
R1,684 Discovery Miles 16 840 Ships in 12 - 19 working days

An essential guide to all aspects of video technology for sound technicians wishing to broaden their knowledge. It explains in a highly readable and engaging way, the key technologies and issues, as well as the terms, acronyms and definitions. Although intended for the sound professional, this book will also appeal to anyone involved in working with video.
Everything is covered: from how television and video cameras work to digital video recording, electronic news gathering, nonlinear editing, video effects as well as telecine, widescreen technology and the home cinema. The book also takes a look at the impact of digital technology on production methods and examines the technology and rationale behind digital television, High Definition Television, and DVD. It concludes with the use of video in multimedia and the internet.
Based on a series of popular articles in Audio Media magazine, this a vital introductory work for students and professionals wishing to broaden their knowledge of video.
*Covers all aspects of video; from television production technologies to digital television, HDTV, widescreen, and DVD recording.
*Easy to read and a fast way to broaden your knowledge

Introductory Digital Signal Processing with Computer Applications 2e Revised (Paperback, 2nd Edition): P.A. Lynn Introductory Digital Signal Processing with Computer Applications 2e Revised (Paperback, 2nd Edition)
P.A. Lynn
R1,780 Discovery Miles 17 800 Ships in 9 - 17 working days

"An excellent introductory book" (Review of the First Edition in the International Journal of Electrical Engineering Education) "…it will serve as a reference book in this area for a long time" (Review of Revised Edition in Zentralblatt für Mathematik (Germany))

Firmly established over the last decade as the essential introductory Digital Signal Processing (DSP) text, this second edition reflects the growing importance of random digital signals and random DSP in the undergraduate syllabus by including two new chapters. The authors’ practical, problem-solving approach to DSP continues in this new material, which is packed up by additional worked examples and computer programs. The book now features:

  • fundamentals of digital signals and systems
  • time and frequency domain analysis and processing, including digital convolution and the Discrete and Fast Fourier Transforms
  • design and practical application of digital filters
  • description and processing of random signals, including correlation, filtering, and the detection of signals in noise
A free PC disk, packaged with the book, contains programs in C and equivalent PASCAL. Typical results and graphic plots from all the programs are illustrated and discussed in the main text. The overall approach assumes no prior knowledge of electronics, computing, or DSP. An ideal text for undergraduate students in electrical, electronic and other branches of engineering, computer science, applied mathematics and physics. Practising engineers and scientists will also find this a highly accessible introduction to an increasingly important field.
Active Lighting and Its Application for Computer Vision - 40 Years of History of Active Lighting Techniques (Paperback, 1st ed.... Active Lighting and Its Application for Computer Vision - 40 Years of History of Active Lighting Techniques (Paperback, 1st ed. 2020)
Katsushi Ikeuchi, Yasuyuki Matsushita, Ryusuke Sagawa, Hiroshi Kawasaki, Yasuhiro Mukaigawa, …
R5,094 Discovery Miles 50 940 Ships in 10 - 15 working days

This book describes active illumination techniques in computer vision. We can classify computer vision techniques into two classes: passive and active techniques. Passive techniques observe the scene statically and analyse it as is. Active techniques give the scene some actions and try to facilitate the analysis. In particular, active illumination techniques project specific light, for which the characteristics are known beforehand, to a target scene to enable stable and accurate analysis of the scene. Traditional passive techniques have a fundamental limitation. The external world surrounding us is three-dimensional; the image projected on a retina or an imaging device is two-dimensional. That is, reduction of one dimension has occurred. Active illumination techniques compensate for the dimensional reduction by actively controlling the illumination. The demand for reliable vision sensors is rapidly increasing in many application areas, such as robotics and medical image analysis. This book explains this new endeavour to explore the augmentation of reduced dimensions in computer vision. This book consists of three parts: basic concepts, techniques, and applications. The first part explains the basic concepts for understanding active illumination techniques. In particular, the basic concepts of optics are explained so that researchers and engineers outside the field can understand the later chapters. The second part explains currently available active illumination techniques, covering many techniques developed by the authors. The final part shows how such active illumination techniques can be applied to various domains, describing the issue to be overcome by active illumination techniques and the advantages of using these techniques. This book is primarily aimed at 4th year undergraduate and 1st year graduate students, and will also help engineers from fields beyond computer vision to use active illumination techniques. Additionally, the book is suitable as course material for technical seminars.

Mechatronics and Machine Vision in Practice 4 (Paperback, 1st ed. 2021): John Billingsley, Peter Brett Mechatronics and Machine Vision in Practice 4 (Paperback, 1st ed. 2021)
John Billingsley, Peter Brett
R4,110 Discovery Miles 41 100 Ships in 10 - 15 working days

The many intriguing examples on the application of mechatronics reinforce the excitement of this creative field of technology. As a collection they present a stimulating resource to developers of future mechatronics technology, and to educators searching for interesting examples. From structured-light measurement of the build-up of detritus on railway bogies and detection of uncracked spores of Chinese medicine to a practical tractor vision guidance system embedded in a smart-phone application, the practical applications of mechatronics and machine vision abound. Fruits are counted on the tree, pasture biomass is measured and a robot collects camel dung as a resource. 3D printing is in vogue, but papers here discuss the construction and strategy of the printer itself. The measurement and analysis of myoelectric muscle signals enable a prosthesis to be controlled and a feeding robot is used for patient care. An exoskeleton has both soft and rigid links and an optical sensor analyses the tissue into which a surgical needle is being inserted. These are some of the papers in this collection from the 26th annual conference on Mechatronics and Machine Vision in Practice, carefully selected to exclude papers that are merely theoretical and to highlight those that show practical verification. Papers have been contributed from China, New Zealand, the Philippines, Emirates, Germany and of course Australia.

Interactive Curve Modeling - With Applications to Computer Graphics, Vision and Image Processing (Hardcover, 2008 ed.):... Interactive Curve Modeling - With Applications to Computer Graphics, Vision and Image Processing (Hardcover, 2008 ed.)
Muhammad Sarfraz
R1,735 Discovery Miles 17 350 Ships in 10 - 15 working days

This book covers Curve Modeling with solutions to real life problems relating to Computer Graphics, Vision, Image Processing, Geometric Modeling and CAD/CAM. Chapters deal with basic concepts, curve design techniques and their use to various applications and a wide range of problems with their automated solutions through computers. The book provides an invaluable resource which focuses on interdisciplinary methods and affiliates up-to-date methodologies. It aims to stimulate provide a source where the reader can find the latest developments in the field including a variety of techniques, applications, and systems necessary for solving real life problems.

Nonlinear Editing (Paperback): Patrick Morris Nonlinear Editing (Paperback)
Patrick Morris
R1,661 Discovery Miles 16 610 Ships in 12 - 19 working days

Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding.


This is an operational manual for professional trainees and students in the post-production industry. It will also serve as a useful reference tool for producers and directors. Written in a concise and clear manner, the book serves as a practical guide to the efficient management and operation of non-linear editing systems. It describes the technology involved, the essential techniques to be mastered including on-line and off-line editing, project management, rendering effects, working with graphics and audio, and adding third party applications. Designed for quick and easy reference, this is a practical user guide to non-linear editing that comes complete with an extensive jargon buster that will get you fully conversant with the technology in a short space of time.
Patrick Morris is a Trainer in Post-Production for the Television Corporation of Singapore and the Singapore Broadcasting Authority as well as Chairman of the South East Asia User Group. He is an AVID Certified Trainer with a working knowledge of Lightworks, Media 100, Quantel, D Vision and other systems. Formerly a consultant and SeniorEditor for BBC, ITV and SKY TV, he also spent many years a Training Manager for BBC Wood Norton and as Senior Video-Tape Editor for Television South West.
A quick reference guide containing all essential information
Provides useful on-the-job' information
Basic concepts are explained in a clear manner for ease of understanding

Handbook of Variational Methods for Nonlinear Geometric Data (Paperback, 1st ed. 2020): Philipp Grohs, Martin Holler, Andreas... Handbook of Variational Methods for Nonlinear Geometric Data (Paperback, 1st ed. 2020)
Philipp Grohs, Martin Holler, Andreas Weinmann
R5,704 Discovery Miles 57 040 Ships in 10 - 15 working days

This book covers different, current research directions in the context of variational methods for non-linear geometric data. Each chapter is authored by leading experts in the respective discipline and provides an introduction, an overview and a description of the current state of the art. Non-linear geometric data arises in various applications in science and engineering. Examples of nonlinear data spaces are diverse and include, for instance, nonlinear spaces of matrices, spaces of curves, shapes as well as manifolds of probability measures. Applications can be found in biology, medicine, product engineering, geography and computer vision for instance. Variational methods on the other hand have evolved to being amongst the most powerful tools for applied mathematics. They involve techniques from various branches of mathematics such as statistics, modeling, optimization, numerical mathematics and analysis. The vast majority of research on variational methods, however, is focused on data in linear spaces. Variational methods for non-linear data is currently an emerging research topic. As a result, and since such methods involve various branches of mathematics, there is a plethora of different, recent approaches dealing with different aspects of variational methods for nonlinear geometric data. Research results are rather scattered and appear in journals of different mathematical communities. The main purpose of the book is to account for that by providing, for the first time, a comprehensive collection of different research directions and existing approaches in this context. It is organized in a way that leading researchers from the different fields provide an introductory overview of recent research directions in their respective discipline. As such, the book is a unique reference work for both newcomers in the field of variational methods for non-linear geometric data, as well as for established experts that aim at to exploit new research directions or collaborations. Chapter 9 of this book is available open access under a CC BY 4.0 license at link.springer.com.

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