0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (2)
  • R100 - R250 (26)
  • R250 - R500 (90)
  • R500+ (5,188)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Applications of computing > Image processing

Real Sound Synthesis for Interactive Applications (Hardcover): Perry R. Cook Real Sound Synthesis for Interactive Applications (Hardcover)
Perry R. Cook
R5,409 Discovery Miles 54 090 Ships in 12 - 17 working days

Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Links to code examples and sound files can be found on the Downloads/Updates tab.

How to Cheat in Unity 5 - Tips and Tricks for Game Development (Hardcover): Alan Thorn How to Cheat in Unity 5 - Tips and Tricks for Game Development (Hardcover)
Alan Thorn
R5,411 Discovery Miles 54 110 Ships in 12 - 17 working days

Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book's companion files and also watch bonus tutorial video content. Learn bite-sized tips and tricks for effective Unity workflows Become a more powerful Unity user through interface customization Enhance your productivity with rendering tricks, better scene organization and more Better understand Unity asset and import workflows Learn techniques to save you time and money during development

Create 2D Mobile Games with Corona SDK - For iOS and Android (Hardcover): David Mekersa Create 2D Mobile Games with Corona SDK - For iOS and Android (Hardcover)
David Mekersa
R5,398 Discovery Miles 53 980 Ships in 12 - 17 working days

Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!

iOS Game Programming with Xcode and Cocos2d (Hardcover): Justin Dike iOS Game Programming with Xcode and Cocos2d (Hardcover)
Justin Dike
R5,441 Discovery Miles 54 410 Ships in 12 - 17 working days

This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven't read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples. Features: Code Video examples 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

The Essential Guide to Game Audio - The Theory and Practice of Sound for Games (Hardcover): Steve Horowitz, Scott Looney The Essential Guide to Game Audio - The Theory and Practice of Sound for Games (Hardcover)
Steve Horowitz, Scott Looney
R4,963 Discovery Miles 49 630 Ships in 12 - 17 working days

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Holistic Mobile Game Development with Unity (Hardcover): Penny de Byl Holistic Mobile Game Development with Unity (Hardcover)
Penny de Byl
R5,451 R5,156 Discovery Miles 51 560 Save R295 (5%) Ships in 12 - 17 working days

Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more. Design principles, art, and programming in unison the one-stop shop for indie developers requiring interdisciplinary skills in their small teams. An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts. A portfolio of royalty free reusable game mechanics and assets. Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.

Simplifying Perspective - A Step-by-Step Guide for Visual Artists (Hardcover): Robert Pastrana Simplifying Perspective - A Step-by-Step Guide for Visual Artists (Hardcover)
Robert Pastrana
R5,405 Discovery Miles 54 050 Ships in 12 - 17 working days

Master the art of linear perspective. If you re an animator, illustrator, comic book artist, game artist or anything in between, you need to be able to create images that accurately and realistically show space, dimension and form. Simplifying Perspective is the one and only guide that thoughtfully and clearly breaks down the principles of perspective into something that s easy to understand and use. With approachable lessons and clear visual step-by-step instruction, Robert Pastrana provides you with powerful techniques that help you turn a troubled drawing into a living, breathing, dimensional scene. With Simplifying Perspective, you ll never have to wade through dense, complex technical manuals again this comprehensive guide to perspective is tailored specifically for artists who need to learn the ins and outs of one, two, and three-point perspective, measuring, shadows, reflections, and more. Simplifying Perspective presents complex drawing concepts in an easy-to-follow, approachable manner so you can finally learn the essentials of perspective without the anticipated frustration. Provides clarity, depth, and a wealth of examples this is your must-have guide to understanding and using linear perspective Detailed visual instruction includes hundreds of color coded, step-by-step diagrams that allow you to easily follow the technical process of each construction Comprehensive companion website includes additional resources on perspective with a range of work to help further your skills

Unity 4 Fundamentals - Get Started at Making Games with Unity (Hardcover): Alan Thorn Unity 4 Fundamentals - Get Started at Making Games with Unity (Hardcover)
Alan Thorn
R5,266 Discovery Miles 52 660 Ships in 12 - 17 working days

Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

Production Pipeline Fundamentals for Film and Games (Hardcover): Renee Dunlop Production Pipeline Fundamentals for Film and Games (Hardcover)
Renee Dunlop
R5,128 Discovery Miles 51 280 Ships in 12 - 17 working days

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.

Animating with Stop Motion Pro (Hardcover): Mark Sawicki Animating with Stop Motion Pro (Hardcover)
Mark Sawicki
R5,108 Discovery Miles 51 080 Ships in 12 - 17 working days

Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Create professional stop motion animation immediately with detailed exercises at the companion website: www.focalpress.com/cw/sawicki-9780240812199/. Integrate classic stop motion animation techniques with the latest stop motion software features.

Electron Microscopy and Analysis (Hardcover, 3rd edition): Peter J. Goodhew, John Humphreys Electron Microscopy and Analysis (Hardcover, 3rd edition)
Peter J. Goodhew, John Humphreys
R5,700 Discovery Miles 57 000 Ships in 12 - 17 working days

Electron Microscopy and Analysis deals with several sophisticated techniques for magnifying images of very small objects by large amounts - especially in a physical science context. It has been ten years since the last edition of Electron Microscopy and Analysis was published and there have been rapid changes in this field since then. The authors have vastly updated their very successful second edition, which is already established as an essential laboratory manual worldwide, and they have incorporated questions and answers in each chapter for ease of learning. Equally as relevant for material scientists and bioscientists, this third edition is an essential textbook.

3D Photoshop for Creative Professionals - Interactive Guide for Creating 3D Art (Hardcover): Stephen Burns 3D Photoshop for Creative Professionals - Interactive Guide for Creating 3D Art (Hardcover)
Stephen Burns
R5,560 Discovery Miles 55 600 Ships in 12 - 17 working days

Photoshop is the cornerstone of the graphics industry and understanding its 3D capabilities is becoming a requirement for graphic designers, photographers, and creatives alike. Starting with the fundamental tools and ending with advanced resources, Adobe Community Professional Stephen Burns guides you with a clear voice and creative exercises that encourage you to work as you read. Accompanied by a free app that includes video tutorials, interactive models to compare your activity work from the book against, and on-going updates about the latest Photoshopreleases, this book will elevate your art off the page and into a new world of possibilities. (The app is available for the iPad and iPhone in the iTunes App Store, and Android users can find it through Google Play. Just search for 3D Photoshop on either of these platforms and download it to your device.)

Three-Dimensional Object Recognition Systems, Volume 1 (Hardcover): A.K. Jain, P.J. Flynn Three-Dimensional Object Recognition Systems, Volume 1 (Hardcover)
A.K. Jain, P.J. Flynn
R1,264 Discovery Miles 12 640 Ships in 12 - 17 working days

The design and construction of three-dimensional 3-D] object recognition systems has long occupied the attention of many computer vision researchers. The variety of systems that have been developed for this task is evidence both of its strong appeal to researchers and its applicability to modern manufacturing, industrial, military, and consumer environments. 3-D object recognition is of interest to scientists and engineers in several different disciplines due to both a desire to endow computers with robust visual capabilities, and the wide applications which would benefit from mature and robust vision systems. However, 3-D object recognition is a very complex problem, and few systems have been developed for actual production use; most existing systems have been developed for experimental use by researchers only. This edited collection of papers summarizes the state of the art in 3-D object recognition using examples of existing 3-D systems developed by leading researchers in the field. While most chapters describe a complete object recognition system, chapters on biological vision, sensing, and early processing are also included. The volume will serve as a valuable reference source for readers who are involved in implementing model-based object recognition systems, stimulating the cross-fertilisation of ideas in the various domains.


The variety of topics on Image Communication is so broad that no one can be a specialist in all the topics, and the whole area is beyond the scope of a single volume, while the requirement of up to date information is ever increasing. This new closed-end book series is intended both as a comprehensive reference for those already active in the area of Image Communication, as well as providing newcomers with a foothold for commencing research. Each volume will comprise a state of the art work on the editor's/author's area of expertise, containing information until now scattered in many journals and proceedings.


Optimal and Adaptive Signal Processing (Hardcover, New Ed): Peter M. Clarkson Optimal and Adaptive Signal Processing (Hardcover, New Ed)
Peter M. Clarkson
R7,802 Discovery Miles 78 020 Ships in 12 - 17 working days

Optimal and Adaptive Signal Processing covers the theory of optimal and adaptive signal processing using examples and computer simulations drawn from a wide range of applications, including speech and audio, communications, reflection seismology and sonar systems. The material is presented without a heavy reliance on mathematics and focuses on one-dimensional and array processing results, as well as a wide range of adaptive filter algorithms and implementations. Topics discussed include random signals and optimal processing, adaptive signal processing with the LMS algorithm, applications of adaptive filtering, algorithms and structures for adaptive filtering, spectral analysis, and array signal processing.

Optimal and Adaptive Signal Processing is a valuable guide for scientists and engineers, as well as an excellent text for senior undergraduate/graduate level students in electrical engineering.

Image Processing and Mathematical Morphology - Fundamentals and Applications (Paperback): Frank Y. Shih Image Processing and Mathematical Morphology - Fundamentals and Applications (Paperback)
Frank Y. Shih
R2,478 Discovery Miles 24 780 Ships in 12 - 17 working days

In the development of digital multimedia, the importance and impact of image processing and mathematical morphology are well documented in areas ranging from automated vision detection and inspection to object recognition, image analysis and pattern recognition. Those working in these ever-evolving fields require a solid grasp of basic fundamentals, theory, and related applications-and few books can provide the unique tools for learning contained in this text. Image Processing and Mathematical Morphology: Fundamentals and Applications is a comprehensive, wide-ranging overview of morphological mechanisms and techniques and their relation to image processing. More than merely a tutorial on vital technical information, the book places this knowledge into a theoretical framework. This helps readers analyze key principles and architectures and then use the author's novel ideas on implementation of advanced algorithms to formulate a practical and detailed plan to develop and foster their own ideas. The book: Presents the history and state-of-the-art techniques related to image morphological processing, with numerous practical examples Gives readers a clear tutorial on complex technology and other tools that rely on their intuition for a clear understanding of the subject Includes an updated bibliography and useful graphs and illustrations Examines several new algorithms in great detail so that readers can adapt them to derive their own solution approaches This invaluable reference helps readers assess and simplify problems and their essential requirements and complexities, giving them all the necessary data and methodology to master current theoretical developments and applications, as well as create new ones.

Re-Imagining Animation - The Changing Face of the Moving Image (Paperback): Paul Wells, Johnny Hardstaff Re-Imagining Animation - The Changing Face of the Moving Image (Paperback)
Paul Wells, Johnny Hardstaff
R364 Discovery Miles 3 640 Ships in 12 - 17 working days

This book will explore the creative, educational, technical and critical issues at stake in 're-imagining animation'. The moving image pieces will be presented as a range of case studies looking at the production process from the initial choice and selection of the creative stimulus, through the discussion and decision informing the aesthetic and technical facilitation of the work, to the final outcome. These will then be analysed in meaning, purpose, and affect, and as part of a wider engagement with moving image culture. These case studies will represent a detailed evaluation of experimental work as it moves from 'script to screen', simultaneously addressing the interfaces between animation, film, graphic design and art-making in general, and it is this which essentially constitutes the 'advanced' level of the book in not merely foregrounding progressive contemporary work, but stressing innovative approaches to pedagogy and production. This book is suitable for students of animation, established professional animators, and anyone with an interest in animation.

Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality (Hardcover): Craig... Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality (Hardcover)
Craig Caldwell
R4,370 Discovery Miles 43 700 Ships in 12 - 17 working days

Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story". Key Features Consolidates into one text universal story structure used across the digital media industry Includes enormous visuals that illustrate and reinforce concepts for visual learners Organizes content for faculty to use sections in a non-linear manner Includes chapter objectives, review questions, and key terms to guide the reader

Frame-By-Frame Stop Motion - The Guide to Non-Puppet Photographic Animation Techniques, Second Edition (Hardcover, 2nd... Frame-By-Frame Stop Motion - The Guide to Non-Puppet Photographic Animation Techniques, Second Edition (Hardcover, 2nd edition)
Tom Gasek
R4,083 Discovery Miles 40 830 Ships in 12 - 17 working days

Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology and classic stop motion techniques, such as pixilation, time-lapse photography and down shooting have combined to form exciting new approaches. Tom Gasek's Frame-By-Frame Stop Motion offers hands-on experience and various tricks, tips, and exercises to help strengthen skills and produce effective results. Interviews from experts in the field offer not only offer inspiration but also help readers learn how to apply skills and new applications. The companion website offers further instruction, recommended films, tools and resources for the both the novice and the expert. Key Features Features interviews with industry experts that offer inspiration and insight as well as detailed explanations of the inner workings of non-traditional stop motion techniques, processes, and workflows Applies professional stop motion techniques that have been taught and refined in the classroom and applied to leading stop motion films, exhibiting at South By Southwest, Cannes, and more Explores the stop motion opportunities beyond model rigs and puppetry. Re-visualizes stop motion character movements, build downshooter rigs, and configures digital workflows with After Effect tutorials while creating dynamic, creative and inspired stop motion films Offers new coverage of smart phones and their application in stop motion Covers motion control, Dragon Frame, evolution of timelapse, expanded light painting, DSLR cameras, and more

How to Cheat in Blender 2.7x (Hardcover): Alan Thorn How to Cheat in Blender 2.7x (Hardcover)
Alan Thorn
R4,084 Discovery Miles 40 840 Ships in 12 - 17 working days

Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn's How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity. Key Features Bite-sized tips and tricks that can be read in any order Illustrated examples and step-by-step guides for improving your workflow Explores practical applications and real-world contexts Demonstrates "lesser-known" and unconventional tips Improves your efficiency and workflow

Two-Dimensional Digital Filters (Hardcover, New): Wu-sheng Lu Two-Dimensional Digital Filters (Hardcover, New)
Wu-sheng Lu
R3,663 Discovery Miles 36 630 Ships in 12 - 17 working days

Presents basic theories, techniques, and procedures used to analyze, design, and implement two-dimensional filters; and surveys a number of applications in image and seismic data processing that demonstrate their use in real-world signal processing. For graduate students in electrical and computer e

Online Visual Tracking (Hardcover, 1st ed. 2019): Huchuan Lu, Dong Wang Online Visual Tracking (Hardcover, 1st ed. 2019)
Huchuan Lu, Dong Wang
R2,927 Discovery Miles 29 270 Ships in 10 - 15 working days

This book presents the state of the art in online visual tracking, including the motivations, practical algorithms, and experimental evaluations. Visual tracking remains a highly active area of research in Computer Vision and the performance under complex scenarios has substantially improved, driven by the high demand in connection with real-world applications and the recent advances in machine learning. A large variety of new algorithms have been proposed in the literature over the last two decades, with mixed success. Chapters 1 to 6 introduce readers to tracking methods based on online learning algorithms, including sparse representation, dictionary learning, hashing codes, local model, and model fusion. In Chapter 7, visual tracking is formulated as a foreground/background segmentation problem, and tracking methods based on superpixels and end-to-end deep networks are presented. In turn, Chapters 8 and 9 introduce the cutting-edge tracking methods based on correlation filter and deep learning. Chapter 10 summarizes the book and points out potential future research directions for visual tracking. The book is self-contained and suited for all researchers, professionals and postgraduate students working in the fields of computer vision, pattern recognition, and machine learning. It will help these readers grasp the insights provided by cutting-edge research, and benefit from the practical techniques available for designing effective visual tracking algorithms. Further, the source codes or results of most algorithms in the book are provided at an accompanying website.

History of Digital Games - Developments in Art, Design and Interaction (Paperback): Andrew Williams History of Digital Games - Developments in Art, Design and Interaction (Paperback)
Andrew Williams
R1,636 Discovery Miles 16 360 Ships in 12 - 17 working days

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.

Mixed Reality and Gamification for Cultural Heritage (Hardcover, 1st ed. 2017): Marinos Ioannides, Nadia Magnenat-Thalmann,... Mixed Reality and Gamification for Cultural Heritage (Hardcover, 1st ed. 2017)
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis
R3,558 Discovery Miles 35 580 Ships in 10 - 15 working days

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd... Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd edition)
Aaron Marks
R3,882 R3,684 Discovery Miles 36 840 Save R198 (5%) Ships in 12 - 17 working days

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Stop Motion: Craft Skills for Model Animation - Craft Skills for Model Animation (Hardcover, 3rd edition): Susannah Shaw Stop Motion: Craft Skills for Model Animation - Craft Skills for Model Animation (Hardcover, 3rd edition)
Susannah Shaw
R4,521 Discovery Miles 45 210 Ships in 12 - 17 working days

Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled craft. Author Susannah Shaw provides a step-by-step guide to creating successful stop motioin films. Starting with some basic exercises, the reader will learn about developing a story, making models, creating sets and props, the mechanics of movements, filming postproduction, and how to set about finding that first elusive job in a modern studio. Key Features Interviews with current stars, step-by-step examples, coverage of Rapid Prototyping and Dragonframe Software

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Vision, Sensing and Analytics…
MD Atiqur Rahman Ahad, Atsushi Inoue Hardcover R5,267 Discovery Miles 52 670
Industrial Tomography - Systems and…
M. Wang Paperback R7,315 Discovery Miles 73 150
Camera RAW 101
J Canfield Paperback R554 R477 Discovery Miles 4 770
Digital Image Processing Applications
Paulo E. Ambrosio Hardcover R3,401 Discovery Miles 34 010
Cardiovascular and Coronary Artery…
Ayman S. El-Baz, Jasjit S. Suri Paperback R3,941 Discovery Miles 39 410
Unstable Aesthetics - Game Engines and…
Eddie Lohmeyer Hardcover R3,289 Discovery Miles 32 890
Handbook of Pediatric Brain Imaging…
Hao Huang, Timothy Roberts Paperback R3,658 Discovery Miles 36 580
Handbook of Research on Advanced…
Ahmed J. Obaid, Ghassan H Abdul-Majeed, … Hardcover R8,072 Discovery Miles 80 720
Klaus: The Art of the Movie
Ramin Zahed Hardcover R1,015 R814 Discovery Miles 8 140
The Photography Storytelling Workshop…
Finn Beales Paperback R399 Discovery Miles 3 990

 

Partners