Virtual environments such as games and animated and "real" movies
require realistic sound effects that can be integrated by computer
synthesis. The book emphasizes physical modeling of sound and
focuses on real-world interactive sound effects. It is intended for
game developers, graphics programmers, developers of virtual
reality systems and training simulators, and others who want to
learn about computational sound. It is written at an introductory
level with mathematical foundations provided in appendices. Links
to code examples and sound files can be found on the
Downloads/Updates tab.
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