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Books > Computing & IT > Applications of computing > Audio processing
The communication field is evolving rapidly in order to keep up
with society's demands. As such, it becomes imperative to research
and report recent advancements in computational intelligence as it
applies to communication networks. The Handbook of Research on
Recent Developments in Intelligent Communication Application is a
pivotal reference source for the latest developments on emerging
data communication applications. Featuring extensive coverage
across a range of relevant perspectives and topics, such as
satellite communication, cognitive radio networks, and wireless
sensor networks, this book is ideally designed for engineers,
professionals, practitioners, upper-level students, and academics
seeking current information on emerging communication networking
trends.
Although there have been two main perspectives on the nature of
music through systematic and cultural musicology, music informatics
has emerged as an interdisciplinary research area which provides a
different idea on the nature of music through computer
technologies. Structuring Music through Markup Language: Designs
and Architectures offers a different approach to music by focusing
on the information organization and the development of XML-based
language. This book aims to offer a new set of tools on for
practical implementations and a new investigation into the theory
of music.
In the literature of information science, a number of studies have
been carried out attempting to model cognitive, affective,
behavioral, and contextual factors associated with human
information seeking and retrieval. On the other hand, only a few
studies have addressed the exploration of creative thinking in
music, focusing on understanding and describing individuals'
information seeking behavior during the creative process. Trends in
Music Information Seeking, Behavior, and Retrieval for Creativity
connects theoretical concepts in information seeking and behavior
to the music creative process. This publication presents new
research, case studies, surveys, and theories related to various
aspects of information retrieval and the information seeking
behavior of diverse scholarly and professional music communities.
Music professionals, theorists, researchers, and students will find
this publication an essential resource for their professional and
research needs.
It is clear that the digital age has fully embraced music
production, distribution, and transcendence for a vivid audience
that demands more music both in quantity and versatility. However,
the evolving world of digital music production faces a calamity of
tremendous proportions: the asymmetrically increasing online piracy
that devastates radio stations, media channels, producers,
composers, and artists, severely threatening the music industry.
Digital Tools for Computer Music Production and Distribution
presents research-based perspectives and solutions for integrating
computational methods for music production, distribution, and
access around the world, in addition to challenges facing the music
industry in an age of digital access, content sharing, and crime.
Highlighting the changing scope of the music industry and the role
of the digital age in such transformations, this publication is an
essential resource for computer programmers, sound engineers,
language and speech experts, legal experts specializing in music
piracy and rights management, researchers, and graduate-level
students across disciplines.
The unique research area of audio-visual speech recognition has
attracted much interest in recent years as visual information about
lip dynamics has been shown to improve the performance of automatic
speech recognition systems, especially in noisy
environments.""Visual Speech Recognition: Lip Segmentation and
Mapping"" presents an up-to-date account of research done in the
areas of lip segmentation, visual speech recognition, and speaker
identification and verification. A useful reference for researchers
working in this field, this book contains the latest research
results from renowned experts with in-depth discussion on topics
such as visual speaker authentication, lip modeling, and systematic
evaluation of lip features.
PRO TOOLS 101 OFFICIAL COURSEWARE takes a comprehensive approach to
learning the fundamentals of Pro Tools systems. Now updated for Pro
Tools 9 software, this new edition from the definitive authority on
Pro Tools covers everything you need to know to complete a Pro
Tools project. Learn to build sessions that include multitrack
recordings of live instruments, MIDI sequences, software
synthesizers, and virtual instruments. Through hands-on tutorials,
develop essential techniques for recording, editing, and mixing.
The included DVD-ROM offers tutorial files and videos, additional
documentation, and Pro Tools sessions to accompany the projects in
the text. Developed as the foundation course of the official Avid
Pro Tools Certification program, the guide can be used to learn on
your own or to pursue formal Pro Tools certification through a an
Avid Authorized Training Partner. Join the ranks of audio
professionals around the world as you unleash the creative power of
your Pro Tools system.
Learn how to program JavaScript while creating interactive audio
applications with JavaScript for Sound Artists: Learn to Code With
the Web Audio API! William Turner and Steve Leonard showcase the
basics of JavaScript language programing so that readers can learn
how to build browser based audio applications, such as music
synthesizers and drum machines. The companion website offers
further opportunity for growth. Web Audio API instruction includes
oscillators, audio file loading and playback, basic audio
manipulation, panning and time. This book encompasses all of the
basic features of JavaScript with aspects of the Web Audio API to
heighten the capability of any browser. Key Features Uses the
readers existing knowledge of audio technology to facilitate
learning how to program using JavaScript. The teaching will be done
through a series of annotated examples and explanations.
Downloadable code examples and links to additional reference
material included on the books companion website. This book makes
learning programming more approachable to nonprofessional
programmers The context of teaching JavaScript for the creative
audio community in this manner does not exist anywhere else in the
market and uses example-based teaching
Provides a comprehensive description and analysis into the use of
music information retrieval, from the data management perspective.
This book presents works from world-class experts from academia,
industry, and national agencies representing countries from across
the world focused on automotive fields for in-vehicle signal
processing and safety. These include cutting-edge studies on
safety, driver behavior, infrastructure, and human-to-vehicle
interfaces. Vehicle Systems, Driver Modeling and Safety is
appropriate for researchers, engineers, and professionals working
in signal processing for vehicle systems, next generation system
design from driver-assisted through fully autonomous vehicles.
In December 1974 the first realtime conversation on the ARPAnet
took place between Culler-Harrison Incorporated in Goleta,
California, and MIT Lincoln Laboratory in Lexington, Massachusetts.
This was the first successful application of realtime digital
speech communication over a packet network and an early milestone
in the explosion of realtime signal processing of speech, audio,
images, and video that we all take for granted today. It could be
considered as the first voice over Internet Protocol (VoIP), except
that the Internet Protocol (IP) had not yet been established. In
fact, the interest in realtime signal processing had an indirect,
but major, impact on the development of IP. This is the story of
the development of linear predictive coded (LPC) speech and how it
came to be used in the first successful packet speech experiments.
Several related stories are recounted as well. The history is
preceded by a tutorial on linear prediction methods which
incorporates a variety of views to provide context for the stories.
This part is a technical survey of the fundamental ideas of linear
prediction that are important for speech processing, but the
development departs from traditional treatments and takes advantage
of several shortcuts, simplifications, and unifications that come
with years of hindsight. In particular, some of the key results are
proved using short and simple techniques that are not as well known
as they should be, and it also addresses some of the common
assumptions made when modeling random signals. Linear Predictive
Coding and the Internet Protocol is an insightful and comprehensive
review of an underpinning technology of the internet and other
packet switched networks. It will be enjoyed by everyone with an
interest in past and present real time signal processing on the
internet.
Audio Mastering: The Artists collects more than twenty interviews,
drawn from more than 60 hours of discussions, with many of the
world's leading mastering engineers. In these exclusive and often
intimate interviews, engineers consider the audio mastering process
as they, themselves, experience and shape it as the leading artists
in their field. Each interview covers how engineers got started in
the recording industry, what prompted them to pursue mastering, how
they learned about the process, which tools and techniques they
routinely use when they work, and a host of other particulars of
their crafts. We also spoke with mix engineers, and craftsmen
responsible for some of the more iconic mastering tools now on the
market, to gain a broader perspective on their work. This book is
the first to provide such a comprehensive overview of the audio
mastering process told from the point-of-view of the artists who
engage in it. In so doing, it pulls the curtain back on a crucial,
but seldom heard from, agency in record production at large.
Discover how to achieve release-quality mixes even in the smallest
studios by applying power-user techniques from the world's most
successful producers. Mixing Secrets for the Small Studio is the
best-selling primer for small-studio enthusiasts who want
chart-ready sonics in a hurry. Drawing on the back-room strategies
of more than 160 famous names, this entertaining and down-to-earth
guide leads you step-by-step through the entire mixing process. On
the way, you'll unravel the mysteries of every type of mix
processing, from simple EQ and compression through to advanced
spectral dynamics and "fairy dust" effects. User-friendly
explanations introduce technical concepts on a strictly
need-to-know basis, while chapter summaries and assignments are
perfect for school and college use. Learn the subtle editing,
arrangement, and monitoring tactics which give industry insiders
their competitive edge, and master the psychological tricks which
protect you from all the biggest rookie mistakes. Find out where
you don't need to spend money, as well as how to make a limited
budget really count. Pick up tricks and tips from leading-edge
engineers working on today's multi-platinum hits, including Derek
"MixedByAli" Ali, Michael Brauer, Dylan "3D" Dresdow, Tom Elmhirst,
Serban Ghenea, Jacquire King, the Lord-Alge brothers, Tony
Maserati, Manny Marroquin, Noah "50" Shebib, Mark "Spike" Stent, DJ
Swivel, Phil Tan, Andy Wallace, Young Guru, and many, many more...
Now extensively expanded and updated, including new sections on
mix-buss processing, mastering, and the latest advances in plug-in
technology.
Learn how to program JavaScript while creating interactive audio
applications with JavaScript for Sound Artists: Learn to Code With
the Web Audio API! William Turner and Steve Leonard showcase the
basics of JavaScript language programing so that readers can learn
how to build browser based audio applications, such as music
synthesizers and drum machines. The companion website offers
further opportunity for growth. Web Audio API instruction includes
oscillators, audio file loading and playback, basic audio
manipulation, panning and time. This book encompasses all of the
basic features of JavaScript with aspects of the Web Audio API to
heighten the capability of any browser. Key Features Uses the
readers existing knowledge of audio technology to facilitate
learning how to program using JavaScript. The teaching will be done
through a series of annotated examples and explanations.
Downloadable code examples and links to additional reference
material included on the books companion website. This book makes
learning programming more approachable to nonprofessional
programmers The context of teaching JavaScript for the creative
audio community in this manner does not exist anywhere else in the
market and uses example-based teaching
This illuminating, engaging book offers an introduction to the art
of sound design and postproduction audio, written especially for
for directors, producers, sound designers, and teachers without a
technical background in sound. Building on over 50 years of
combined expertise in teaching, filmmaking, and sound design,
experienced instructor and author Peter Rea and sound designer
Matthew Polis offer a cogent, clear, and practical overview of
sound design principles and practices, from exploring the language
and vocabulary of sound to teaching readers how to work with sound
professionals, and later to overseeing the edit, mix, and finishing
processes. In this book, Rea and Polis focus on creative and
practical ways to utilize sound in order to achieve the filmmaker's
vision and elevate their films. Balancing practical,
experienced-based insight, numerous examples, and unique concepts
like storyboarding for sound, A Filmmaker’s Guide to Sound Design
arms students, filmmakers, and educators with the knowledge to
creatively and confidently navigate their film through the post
audio process.
Game Audio Fundamentals takes the reader on a journey through game
audio design: from analog and digital audio basics, to the art and
execution of sound effects, soundtracks, and voice production, as
well as learning how to make sense of a truly effective soundscape.
Presuming no pre-existing knowledge, this accessible guide is
accompanied by online resources - including practical examples and
incremental DAW exercises - and presents the theory and practice of
game audio in detail, and in a format anyone can understand. This
is essential reading for any aspiring game audio designer, as well
as students and professionals from a range of backgrounds,
including music, audio engineering, and game design.
Metal Music Manual shows you the creative and technical processes
involved in producing contemporary heavy music for maximum sonic
impact. From pre-production to final mastered product, and
fundamental concepts to advanced production techniques, this book
contains a world of invaluable practical information. Assisted by
clear discussion of critical audio principles and theory, and a
comprehensive array of illustrations, photos, and screen grabs,
Metal Music Manual is the essential guide to achieving professional
production standards. The extensive companion website features
multi-track recordings, final mixes, processing examples, audio
stems, etc., so you can download the relevant content and
experiment with the techniques you read about. The website also
features video interviews the author conducted with the following
acclaimed producers, who share their expertise, experience, and
insight into the processes involved: Fredrik Nordstroem (Dimmu
Borgir, At The Gates, In Flames) Matt Hyde (Slayer, Parkway Drive,
Children of Bodom) Ross Robinson (Slipknot, Sepultura, Machine
Head) Logan Mader (Gojira, DevilDriver, Fear Factory) Andy Sneap
(Megadeth, Killswitch Engage, Testament) Jens Bogren (Opeth,
Kreator, Arch Enemy) Daniel Bergstrand (Meshuggah, Soilwork,
Behemoth) Nick Raskulinecz (Mastodon, Death Angel, Trivium) Quotes
from these interviews are featured throughout Metal Music Manual,
with additional contributions from: Ross "Drum Doctor" Garfield
(one of the world's top drum sound specialists, with Metallica and
Slipknot amongst his credits) Andrew Scheps (Black Sabbath, Linkin
Park, Metallica) Maor Appelbaum (Sepultura, Faith No More, Halford)
Learn how to program JavaScript while creating interactive audio
applications with JavaScript for Sound Artists: Learn to Code With
the Web Audio API! William Turner and Steve Leonard showcase the
basics of JavaScript language programing so that readers can learn
how to build browser based audio applications, such as music
synthesizers and drum machines. The companion website offers
further opportunity for growth. Web Audio API instruction includes
oscillators, audio file loading and playback, basic audio
manipulation, panning and time. This book encompasses all of the
basic features of JavaScript with aspects of the Web Audio API to
heighten the capability of any browser. Key Features Uses the
readers existing knowledge of audio technology to facilitate
learning how to program using JavaScript. The teaching will be done
through a series of annotated examples and explanations.
Downloadable code examples and links to additional reference
material included on the books companion website. This book makes
learning programming more approachable to nonprofessional
programmers The context of teaching JavaScript for the creative
audio community in this manner does not exist anywhere else in the
market and uses example-based teaching
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