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Books > Computing & IT > Applications of computing > Audio processing
The advances in computing and networking have sparked an enormous interest in deploying automatic speech recognition on mobile devices and over communication networks. This book brings together academic researchers and industrial practitioners to address the issues in this emerging realm and presents the reader with a comprehensive introduction to the subject of speech recognition in devices and networks. It covers network, distributed and embedded speech recognition systems.
The iPod touch is much more than just music. You have all of the features of a PDA-including email, calendar, Google Maps, the App Store, and even phone capabilities-as well as the ability to watch movies and play your favorite games, all packed into Apple's sleek design. With iPod touch Made Simple, you'll learn how to take advantage of all these features and more. Packed with over 1,000 visuals and screenshots, this book will help you master the all of the functions of the iPod touch and teach you time-saving techniques and tips along the way. Written by two successful smartphone trainers and authors, this is the go-to guide for the iPod touch.
We are surrounded by noise; we must be able to separate the signals we want to hear from those we do not. To overcome this 'cocktail party effect' we have developed various strategies; endowing computers with similar abilities would enable the development of devices such as intelligent hearing aids and robust speech recognition systems. This book describes a system which attempts to separate multiple, simultaneous acoustic sources using strategies based on those used by humans. It is both a review of recent work on the modelling of auditory processes, and a presentation of a new model in which acoustic signals are decomposed into elements. These structures are then re-assembled in accordance with rules of auditory organisation which operate to bind together elements that are likely to have arisen from the same source. The model is evaluated by measuring its ability to separate speech from a wide variety of other sounds, including music, phones and other speech.
This volume contains the proceedings of NOLISP 2009, an ISCA Tutorial and Workshop on Non-Linear Speech Processing held at the University of Vic (- talonia, Spain) during June 25-27, 2009. NOLISP2009wasprecededbythreeeditionsofthisbiannualeventheld2003 in Le Croisic (France), 2005 in Barcelona, and 2007 in Paris. The main idea of NOLISP workshops is to present and discuss new ideas, techniques and results related to alternative approaches in speech processing that may depart from the mainstream. In order to work at the front-end of the subject area, the following domains of interest have been de?ned for NOLISP 2009: 1. Non-linear approximation and estimation 2. Non-linear oscillators and predictors 3. Higher-order statistics 4. Independent component analysis 5. Nearest neighbors 6. Neural networks 7. Decision trees 8. Non-parametric models 9. Dynamics for non-linear systems 10. Fractal methods 11. Chaos modeling 12. Non-linear di?erential equations The initiative to organize NOLISP 2009 at the University of Vic (UVic) came from the UVic Research Group on Signal Processing and was supported by the Hardware-Software Research Group. We would like to acknowledge the ?nancial support obtained from the M- istry of Science and Innovation of Spain (MICINN), University of Vic, ISCA, and EURASIP. All contributions to this volume are original. They were subject to a doub- blind refereeing procedure before their acceptance for the workshop and were revised after being presented at NOLISP 2009.
Developing Virtual Synthesizers with VCV Rack takes the reader step by step through the process of developing synthesizer modules, beginning with the elementary and leading up to more engaging examples. Using the intuitive VCV Rack and its open-source C++ API, this book will guide even the most inexperienced reader to master efficient DSP coding to create oscillators, filters, and complex modules. Examining practical topics related to releasing plugins and managing complex graphical user interaction, with an intuitive study of signal processing theory specifically tailored for sound synthesis and virtual analog, this book covers everything from theory to practice. With exercises and example patches in each chapter, the reader will build a library of synthesizer modules that they can modify and expand. Supplemented by a companion website, this book is recommended reading for undergraduate and postgraduate students of audio engineering, music technology, computer science, electronics, and related courses; audio coding and do-it-yourself enthusiasts; and professionals looking for a quick guide to VCV Rack. VCV Rack is a free and open-source software available online.
Automated Speaking Assessment: Using Language Technologies to Score Spontaneous Speech provides a thorough overview of state-of-the-art automated speech scoring technology as it is currently used at Educational Testing Service (ETS). Its main focus is related to the automated scoring of spontaneous speech elicited by TOEFL iBT Speaking section items, but other applications of speech scoring, such as for more predictable spoken responses or responses provided in a dialogic setting, are also discussed. The book begins with an in-depth overview of the nascent field of automated speech scoring-its history, applications, and challenges-followed by a discussion of psychometric considerations for automated speech scoring. The second and third parts discuss the integral main components of an automated speech scoring system as well as the different types of automatically generated measures extracted by the system features related to evaluate the speaking construct of communicative competence as measured defined by the TOEFL iBT Speaking assessment. Finally, the last part of the book touches on more recent developments, such as providing more detailed feedback on test takers' spoken responses using speech features and scoring of dialogic speech. It concludes with a discussion, summary, and outlook on future developments in this area. Written with minimal technical details for the benefit of non-experts, this book is an ideal resource for graduate students in courses on Language Testing and Assessment as well as teachers and researchers in applied linguistics.
This new Springer volume provides a comprehensive and detailed look at current approaches to automated question answering. The level of presentation is suitable for newcomers to the field as well as for professionals wishing to study this area and/or to build practical QA systems. The book can serve as a "how-to" handbook for IT practitioners and system developers. It can also be used to teach graduate courses in Computer Science, Information Science and related disciplines.
This book guides nonfiction storytellers in the art of creatively and strategically using sound to engage their audience and bring stories to life. Sound is half of film and video storytelling, and yet its importance is often overlooked until a post-production emergency arises. Written by two experienced creators-one a seasoned nonfiction producer/director with a background in music, and one a sound designer who owns a well-regarded mix studio-this book teaches nonfiction producers, filmmakers, and branded content creators how to reimagine their storytelling by improving sound workflow from field to post. In addition to real-world examples from the authors' own experiences, interviews with and examples from industry professionals across many genres of nonfiction production are included throughout. Written in a conversational style, the book pinpoints practical topics and considerations like 360 video and viewer accessibility. As such, it is a vital point of reference for all nonfiction filmmakers, directors, and producers, or anyone wanting to learn how to improve their storytelling. An accompanying Companion Website offers listening exercises, production sound layout diagrams, templates, and other resources.
This book contains a selection of revised papers from the 4th Workshop on Machine Learning for Multimodal Interaction (MLMI 2007), which took place in Brno, Czech Republic, during June 28-30, 2007. As in the previous editions of the MLMI series, the 26 chapters of this book cover a large area of topics, from multimodal processing and human-computer interaction to video, audio, speech and language processing. The application of machine learning techniques to problems arising in these ?elds and the design and analysis of software s- portingmultimodalhuman-humanandhuman-computerinteractionarethetwo overarching themes of this post-workshop book. The MLMI 2007 workshop featured 18 oral presentations-two invited talks, 14 regular talks and two special session talks-and 42 poster presentations. The participants were not only related to the sponsoring projects, AMI/AMIDA (http://www.amiproject.org) and IM2 (http://www.im2.ch), but also to other largeresearchprojects onmultimodalprocessingand multimedia browsing,such as CALO and CHIL. Local universities were well represented, as well as other European, US and Japanese universities, research institutions and private c- panies, from a dozen countries overall.
Recording Classical Music presents the fundamental principles of digitally recording and editing acoustic music in ambient spaces, focusing on stereo microphone techniques that will help musicians understand how to translate "live" environments into recorded sound. The book covers theory and the technical aspects of recording from sound source to delivery: the nature of soundwaves and their behavior in rooms, microphone types and the techniques of recording in stereo, proximity and phase, file types, tracking and critical listening, loudness, meters, and the post-production processes of EQ, control of dynamic range (compressors, limiters, dynamic EQ, de-essers), and reverberation (both digital reflection simulation and convolution), with some discussion of commercially available digital plugins. The final part of the book applies this knowledge to common recording situations, showcasing not only strategies for recording soloists and small ensembles, along with case studies of several recordings, but also studio techniques that can enhance or replace the capture of performances in ambient spaces, such as close miking and the addition of artificial reverberation. Recording Classical Music provides the tools necessary for anyone interested in classical music production to track, mix, and deliver audio recordings themselves or to supervise the work of others.
Innovation in Music: Performance, Production, Technology and Business is an exciting collection comprising of cutting-edge articles on a range of topics, presented under the main themes of artistry, technology, production and industry. Each chapter is written by a leader in the field and contains insights and discoveries not yet shared. Innovation in Music covers new developments in standard practice of sound design, engineering and acoustics. It also reaches into areas of innovation, both in technology and business practice, even into cross-discipline areas. This book is the perfect companion for professionals and researchers alike with an interest in the Music industry. Chapter 31 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license. https://tandfbis.s3-us-west-2.amazonaws.com/rt-files/docs/Open+Access+Chapters/9781138498211_oachapter31.pdf
Making its first huge impact in the 1960s through the inventions of Bob Moog, the analog synthesizer sound, riding a wave of later developments in digital and software synthesis, has now become more popular than ever. Analog Synthesizers charts the technology, instruments, designers, and musicians associated with its three major historical phases: invention in the 1960s-1970s and the music of Walter Carlos, Pink Floyd, Gary Numan, Genesis, Kraftwerk, The Human League, Tangerine Dream, and Jean-Michel Jarre; re-birth in the 1980s-1990s through techno and dance music and jazz fusion; and software synthesis. Now updated, this new edition also includes sections on the explosion from 2000 to the present day in affordable, mass market Eurorack format and other analog instruments, which has helped make the analog synthesizer sound hugely popular once again, particularly in the fields of TV and movie music. Major artists interviewed in depth include: Hans Zimmer (Golden Globe and Academy Award nominee and winner, "Gladiator" and "The Lion King") Mike Oldfield (Grammy Award winner, "Tubular Bells") Isao Tomita (Grammy Award nominee, "Snowflakes Are Dancing") Rick Wakeman (Grammy Award nominee, Yes) Tony Banks (Grammy, Ivor Novello and Brit Awards, Genesis) Nick Rhodes (Grammy Award Winner, Duran Duran) and from the worlds of TV and movie music: Kyle Dixon and Michael Stein (Primetime Emmy Award, "Stranger Things") Paul Haslinger (BMI Film and TV Music Awards, "Underworld") Suzanne Ciani (Grammy Award Nominee, "Neverland") Adam Lastiwka ("Travelers") The book opens with a grounding in the physics of sound, instrument layout, sound creation, purchasing, and instrument repair, which will help entry level musicians as well as seasoned professionals appreciate and master the secrets of analog sound synthesis. Analog Synthesizers has a companion website featuring hundreds of examples of analog sound created using dozens of classic and modern instruments.
This book constitutes of the major results of the EU COST (European Cooperation in the field of Scientific and Technical Research) Action 277: NSP, Nonlinear Speech Processing, running from April 2001 to June 2005. Coverage includes such areas as speech analysis for speech synthesis, speech recognition, speech-non speech discrimination and voice quality assessment, speech enhancement, and emotional state detection.
Digital technology is transforming the musical score as a broad array of innovative score systems have become available to musicians. From attempts to mimic the print score, to animated and graphical scores, to artificial intelligence-based options, digital scoring affects the musical process by opening up new possibilities for dynamic interaction between the performer and the music, changing how we understand the boundaries between composition, score, improvisation and performance. The Digital Score: Musicianship, Creativity and Innovation offers a guide into this new landscape, reflecting on what these changes mean for music-making from both theoretical and applied perspectives. Drawing on findings from over a decade's worth of practice-based experimentation in the field, author Craig Vear builds a framework for understanding how digital scores create meaning. He considers the interactions between affect, embodiment and digital scores, offering the first comprehensive and critical consideration of an exciting field with no agreed-upon borders. Featuring insights from interviews with over fifty musicians and composers from across four continents, this book is a valuable resource for music researchers and practitioners alike.
Refereed postproceedings of the International Conference on Non-Linear Speech Processing, NOLISP 2005. The 30 revised full papers presented together with one keynote speech and 2 invited talks were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on speaker recognition, speech analysis, voice pathologies, speech recognition, speech enhancement, and applications.
The Sound System Design Primer is an introduction to the many topics, technologies, and sub-disciplines that make up contemporary sound systems design. Written in clear, conversational language for those who do not have an engineering background, or who think more in language than in numbers, The Sound System Design Primer provides a solid foundation in this expanding discipline for students, early/mid-career system designers, creative and content designers seeking a better grasp on the technical side of things, and non-sound professionals who want or need to be able to speak intelligently with sound system designers.
Every session, every gig, every day, recording engineers strive to
make the most of their audio signal processing devices. EQ,
Compression, Delay, Distortion, Reverb and all those other FX are
the well-worn tools of the audio trade. Recording and mixing, live
and in the studio, engineers must thoroughly master these devices
to stay competitive sonically. Its not enough to just know what
each effect is supposed to do. Sound FX explains the basic and
advanced signal processing techniques used in professional music
production, describing real world techniques used by experienced
engineers, and referencing popular music examples released
internationally. The reader learns not just how to, but also what
if, so they can better achieve what they already hear in the
productions they admire and chase what they only hear in their
imaginative minds ear. Sound FX will immediately help you make more
thorough, more musical use of your sound FX.
Speech recognition technology is being increasingly employed in human-machine interfaces. A remaining problem however is the robustness of this technology to non-native accents, which still cause considerable difficulties for current systems.In this book, methods to overcome this problem are described. A speaker adaptation algorithm that is capable of adapting to the current speaker with just a few words of speaker-specific data based on the MLLR principle is developed and combined with confidence measures that focus on phone durations as well as on acoustic features. Furthermore, a specific pronunciation modelling technique that allows the automatic derivation of non-native pronunciations without using non-native data is described and combined with the previous techniques to produce a robust adaptation to non-native accents in an automatic speech recognition system.
This volume contains the ?nal proceedings for the Computer Music Modeling andRetrievalSymposium(CMMR2003).Thiseventwasheldduring26-27May 2003 on the campus of CNRS/Universit e de Montpellier II, located in Montp- lier, France. CMMR is a new annual event focusing on important aspects of computer music. CMMR 2003 is the ?rst event in this new series. CMMR 2003 was jointly organized by Aalborg University, Esbjerg in Denmark and LIRMM in France. The use of computers in music is well established. CMMR 2003 provided a unique opportunity to meet and interact with peers concerned with the cro- in?uence of the technological and creative in computer music. The ?eld of c- putermusicisinterdisciplinarybynatureandcloselyrelatedtoanumberofc- puter science and engineering areas such as information retrieval, programming, human computer interaction, digital libraries, hypermedia, arti?cial intelligence, acoustics, signal processing, etc. The event gathered several interesting people (researchers, educators, composers, performers, and others). There were many high-quality keynote and paper presentations that fostered inspiring discussions. I hope that you ?nd the work presented in these proceedings as interesting and exciting as I have. First of all, I would like to thank Marc Nanard, Jocelyne Nanard, and - olaine Prince for the very fruitful cooperation that led to the organization of this ?rst event in the CMMR series. I would also like to thank my colleague Kirstin Lyon for her help in compiling these proceedings. Finally, this volume would not have been possible without the help of Springer-Verlag, Heidelberg."
- Includes a number of interviews with diverse practitioners, offering extensive case studies - Supplemented by a website to be hosted and developed by the author, including videos, practice files and additional interviews - Acts as a supplementary text to the bestselling 'Dance Music Manual', which does not include a section on performance/performance tech
In an era when performing live is more essential than ever, this is the go-to guidebook for getting your show on the road and making a living from music. Previously published as The Tour Book, this new edition has been extensively revised, reorganized, and updated to reflect today's music industry. Written by a touring professional with over 25 years of experience.
This book constitutes the refereed proceedings of the 4th
International Conference on Text, Speech and Dialogue, TSD 2001,
held in Zelezna Ruda, Czech Republic in September 2001.
This book is based on the workshop "Information Retrieval Techniques for Speech Applications", held as part of the 24th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval in New Orleans, USA, in September 2001.The book presents 10 papers based on workshop presentations. The topics range from traditional information retrieval techniques over adaptations of these techniques to spoken documents and multimedia collections finally to new applications.
Ken Abbott 's "Voice Enabling Web Applications: VoiceXML and Beyond" is a comprehensive introduction to the concepts, architectures, and implementation techniques underlying the development of voice-enabled Internet applications. This book is divided into three parts, each of which tackles an essential piece of the voice application development puzzle. In Part One, "Retrospective on Voice and the Web," you'll learn how VoiceXML integrates voice recognition and synthesis technologies with markup languages, and you'll see how VoiceXML (VXML) is a powerful vehicle for incorporating voice and graphical interfaces into today's web architectures. In Part Two, "The VoiceXML Language," you'll be introduced to VXML syntax and programming concepts, and you'll quickly learn how to develop dynamic voice applications by following along with the creation of a voice-enabled personal information manager. You'll also learn about Voice User Interface (VUI) design principles, and you'll gain valuable insight into the techniques used to create efficient, user-friendly voice applications. In Part Three, "Incorporating Voice into the Web," you'll be introduced to the architectures and components used to create large-scale web applications, and you'll learn how to use VoiceXML with other web technologies in a multitier, voice-enabled Web application.
Making its first huge impact in the 1960s through the inventions of Bob Moog, the analog synthesizer sound, riding a wave of later developments in digital and software synthesis, has now become more popular than ever. Analog Synthesizers charts the technology, instruments, designers, and musicians associated with its three major historical phases: invention in the 1960s-1970s and the music of Walter Carlos, Pink Floyd, Gary Numan, Genesis, Kraftwerk, The Human League, Tangerine Dream, and Jean-Michel Jarre; re-birth in the 1980s-1990s through techno and dance music and jazz fusion; and software synthesis. Now updated, this new edition also includes sections on the explosion from 2000 to the present day in affordable, mass market Eurorack format and other analog instruments, which has helped make the analog synthesizer sound hugely popular once again, particularly in the fields of TV and movie music. Major artists interviewed in depth include: Hans Zimmer (Golden Globe and Academy Award nominee and winner, "Gladiator" and "The Lion King") Mike Oldfield (Grammy Award winner, "Tubular Bells") Isao Tomita (Grammy Award nominee, "Snowflakes Are Dancing") Rick Wakeman (Grammy Award nominee, Yes) Tony Banks (Grammy, Ivor Novello and Brit Awards, Genesis) Nick Rhodes (Grammy Award Winner, Duran Duran) and from the worlds of TV and movie music: Kyle Dixon and Michael Stein (Primetime Emmy Award, "Stranger Things") Paul Haslinger (BMI Film and TV Music Awards, "Underworld") Suzanne Ciani (Grammy Award Nominee, "Neverland") Adam Lastiwka ("Travelers") The book opens with a grounding in the physics of sound, instrument layout, sound creation, purchasing, and instrument repair, which will help entry level musicians as well as seasoned professionals appreciate and master the secrets of analog sound synthesis. Analog Synthesizers has a companion website featuring hundreds of examples of analog sound created using dozens of classic and modern instruments. |
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