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Books > Computing & IT > Applications of computing > Audio processing
In this thorough introduction to the technology behind audio
workstations, Dr Francis Rumsey explains not only how digital audio
works but also how to make best use of its capabilities. A combined
revision of his two successful titles, MIDI Systems and Control and
The Audio Workstation Handbook, this new book covers recent
developments such as surround sound formats, direct stream digital,
new audio project formats, new interfaces and alternatives to MIDI.
In Monitoring Adaptive Spoken Dialog Systems, authors Alexander Schmitt and Wolfgang Minker investigate statistical approaches that allow for recognition of negative dialog patterns in Spoken Dialog Systems (SDS). The presented stochastic methods allow a flexible, portable and accurate use. Beginning with the foundations of machine learning and pattern recognition, this monograph examines how frequently users show negative emotions in spoken dialog systems and develop novel approaches to speech-based emotion recognition using hybrid approach to model emotions. The authors make use of statistical methods based on acoustic, linguistic and contextual features to examine the relationship between the interaction flow and the occurrence of emotions using non-acted recordings several thousand real users from commercial and non-commercial SDS. Additionally, the authors present novel statistical methods that spot problems within a dialog based on interaction patterns. The approaches enable future SDS to offer more natural and robust interactions. This work provides insights, lessons and inspiration for future research and development, not only for spoken dialog systems, but for data-driven approaches to human-machine interaction in general.
Master the basics from first principles: the physics of sound,
principles of hearing etc, then progress onward to fundamental
digital principles, conversion, compression and coding and then
onto transmission, digital audio workstations, DAT and optical
disks. Get up to speed with how digital audio is used within DVD,
Digital Audio Broadcasting, networked audio and MPEG transport
streams. All of the key technologies are here: compression, DAT,
DAB, DVD, SACD, oversampling, noise shaping and error correction
theories are treated in a simple yet accurate form. Thoroughly
researched, totally up-to-date and technically accurate this is the
only book you need on the subject.
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Links to code examples and sound files can be found on the Downloads/Updates tab.
Anyone wanting to set up a low cost web radio station will benefit
from the advice and information provided by this book. Not only
will you gain technical and practical know-how to enable your
station to go live, but also an appreciation of the legal and
copyright implications of making radio, potentially for
international audiences and in the rapidly evolving environment of
the web. Together with its associated website www.web-radio-book.com, the
book also acts as a starting point for locating a range of sources
for further advice and lines of research.
Optimal Audio and Video Reproduction at Home is a comprehensive guide that will help every reader set up a modern audio-video system in a small room such as a home theater or studio control room. Verdult covers everything the reader needs to know to optimize the reproduction of multichannel audio and high-resolution video. The book provides concrete advice on equipment setup, display calibration, loudspeaker positioning, room acoustics, and much more. Detailed, easy-to-grasp explanations of the underlying principles ensure the reader will make the right choices, find alternatives, and separate the rigid from the more flexible requirements to achieve the best possible results.
Explores the principles and practical considerations of spatial
sound recording and reproduction. Particular emphasis is given to
the increasing importance of multichannel surround sound and 3D
audio, including binaural approaches, without ignoring conventional
stereo.
Convergence in Broadcast and Communications Media offers concise
and accurate information for engineers and technicians tackling
products and systems combining audio, video, data processing and
communications. Without adequate fundamental knowledge of the core
technologies, products could be flawed or even fail. John Watkinson
has provided a definitive professional guide, designed as a
standard point of reference for engineers, whether you are from an
audio, video, computer or communications background.
Described as "the most comprehensive book on digital audio to date", it is widely acclaimed as an industry "bible". Covering the very latest developments in digital audio technology, it provides an thorough introduction to the theory as well as acting as an authoritative and comprehensive professional reference source. Everything you need is here from the fundamental principles to the latest applications, written in an award-winning style with clear explanations from first principles. New material covered includes internet audio, PC audio technology, DVD, MPEG audio compression, digital audio broadcasting and audio networks. Whether you are in the field of audio engineering, sound recording, music technology, broadcasting and communications media or audio design and installation, this book has it all. Written by a leading international audio specialist, who conducts professional seminars and workshops around the world, the book has been road tested for many years by professional seminar attendees and students to ensure their needs are taken into account, and all the right information is covered. This new edition now includes: Internet audio PC Audio technology DVD MPEG Audio compression Digital Audio Broadcasting Audio networks Digital audio professionals will find everything they need here, from the fundamental principles to the latest applications, written in an award-winning style with clear explanations from first principles. John Watkinson is an international consultant in audio, video and data recording. He is a Fellow of the AES, a member of the British Computer Society and a chartered information systems practitioner. He presents lectures, seminars, conference papers and training courses worldwide. He is the author of many other Focal Press books, including: the Kraszna-Krausz award winning MPEG-2; The Art of Digital Audio; An Introduction to Digital Video; The Art of Sound Reproduction; An Introduction to Digital Audio; TV Fundamentals and Audio for Television. He is also co-author, with Francis Rumsey, of The Digital Interface Handbook, and contributor to the Loudspeaker and Headphone Handbook, 3rd edition.
Described as "the most comprehensive book on digital audio to date," it is widely acclaimed as an industry "bible." Covering the very latest developments in digital audio technology, it provides an thorough introduction to the theory as well as acting as an authoritative and comprehensive professional reference source. Everything you need is here from the fundamental principles to the latest applications, written in an award-winning style with clear explanations from first principles.
This book explains the key technologies of speech synthesis and focuses on the research performed in Japan over the period of 1987-1994 with emphasis on text-to-speech (TTS). It describes problems and solutions unique to Japanese TTS.
We're all able to record music; a smartphone will get you quick results. But for a good sound, a lot more is involved. Acoustics, microphone placement, and effects have a huge influence on the resulting sound. Music Production: Learn How to Record, Mix, and Master Music will teach you how to record, mix, and master music. With accessible language for both beginner and advanced readers, the book contains countless illustrations, includes tips and tricks for all the popular digital audio workstations and provides coverage of common plugins and processors. Also included is a section dedicated to mastering in a home studio. With hundreds of tips and techniques for both the starting and advanced music producer, this is your must-have guide.
From initial demos to mixing and mastering, seasoned authors Mark Cousins and Russ Hepworth-Sawyer show you how to get the most from Logic Pro X. By exploring the essential workflow and the creative possibilities offered by Logic's virtual instruments and effects, Logic Pro X: Audio and Music Production leads you through the music creation and production process, giving you all the tips and tricks used by the pros to create release-quality recordings. Using full color screenshots throughout, alongside related boxouts that expand on the key concepts, Logic Pro X: Audio and Music Production is an informative and easy-to-read guide to using Logic Pro X. Key features include: Production FAQs - Instructional Walkthroughs and Knowledgebases present information clearly and answer common production-specific problems. Methods - Professional techniques for recording and editing in Logic Pro X - whether you're dealing with real musicians or cutting-edge virtual instruments. Workflow - Use Logic Pro X's tools and functions in an optimal way. Website - Access audio examples, samples (Apple Loops), Logic projects, sampler instruments, and instrument patches at www.focalpress.com/cw/cousins Logic Pro X: Audio and Music Production covers more than just the software; it will help you make the most out of every recording session and will illuminate and inspire your creative and sonic endeavors!
Optimal Audio and Video Reproduction at Home is a comprehensive guide that will help every reader set up a modern audio-video system in a small room such as a home theater or studio control room. Verdult covers everything the reader needs to know to optimize the reproduction of multichannel audio and high-resolution video. The book provides concrete advice on equipment setup, display calibration, loudspeaker positioning, room acoustics, and much more. Detailed, easy-to-grasp explanations of the underlying principles ensure the reader will make the right choices, find alternatives, and separate the rigid from the more flexible requirements to achieve the best possible results.
Hone your Pro Tools music production skills and create better tracks with Pro Tools 11: Music Production, Recording, Editing, and Mixing. With Pro Tools 11, you'll get more than descriptions of Pro Tools features and menus-this book grounds its Pro Tools instruction thoroughly in real-world music production. Learn to leverage this powerful DAW and bend it to your will, whether you're recording and mixing a band or producing a dance track. Get tips that will save you time, even if you're an old hand at Pro Tools. Extensive full-color screenshots visually guide you through the book, and an informal writing style keeps you engaged. Includes coverage of additional features incorporated into version 10.3.6, which can be co-installed alongside Pro Tools 11 to allow use of TDM and RTAS plug-in formats. Author Mike Collins, an independent music producer and music technology consultant who has worked with Pro Tools since 1991, gives you a frank view of the software without the hype. This book is carefully designed for users with basic music production experience or knowledge, but can serve as a quick learning guide for ambitious beginners or as a reference for the advanced or professional user. Pro Tools 11 includes coverage of the application's new features, including: Avid Audio Engine Dynamic Host-based Plug-in Processing Low-latency Input Buffer Offline Bounce Unified Workspace Browser Advanced Metering for Pro Tools HD 11 Co-Install with Pro Tools 10.3.6 Level: Intermediate
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.
Computers are increasingly able to mimic abilities we often think of as exclusively human - memory, decision-making and now, speech. A new generation of speech recognition systems can make at least some attempt at understanding what is said to them and can respond accordingly. These systems are coming into daily use for home banking, for airline flights enquiries and for placing orders over the telephone and are fast becoming more powerful and more pervasive. Using data taken from a major, European Union funded project on speech understanding, the SunDial project, this book shows how this data may be analyzed to yield important conclusions about the organization of both human-human and human-computer information dialogues. It describes the Wizard-of-Oz method of collecting speech dialogues from people who believe they are interacting with a speech understanding system before that system has been fully designed or built and it shows how the resulting dialogues may be analyzed to guide further design. This book provides detailed and comparative studies of human and human-computer speech dialogues, including analyses of opening and closing sequences and turn-taking.
Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of 'how' and 'when', but the essential lens of 'why' that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.
Prepare yourself to be a great producer when using Pro Tools in your studio. Pro Tools 9 for Music Production is the definitive guide to the software for new and professional users, providing you with all the vital skills you need to know. Covering both the Pro Tools HD and LE this book is extensively illustrated in color and packed with time saving hints and tips, it is a great reference to keep on hand as a constant source of information. Detailed chapters on the user interface, the MIDI and scoring features, recording, editing, signal processing and mixing blend essential knowledge with tutorials and practical examples from actual recordings. New and updated materials include: *Pro Tools 9 software described in detail *Details of the new functions and features of PT9 *Full color screen shots and equipment photos Pro Tools 9 for Music Production is a vital source of reference, for the working professional or serious hobbyist looking for professional results.
New to this edition: * Learn how many Hollywood techniques--previously impractical on video--can help solve problems on smaller productions * Expanded cookbook recipes section * Technically updated throughout Make your soundtracks as good as your pictures with this compendium of professional audio techniques that can be adapted to desktop post. Specializing in sound after the shoot, this book features many practical examples, cookbook recipes, and tutorials. Audio theory, when necessary, is presented in plain English with plenty of visual analogies. FAQs, full explanations, and from-the-trenches tips address the complete range of processes from wiring and hardware to testing the final mix. The downloadable resources features platform-independent diagnostics, demonstrations, and tutorial tracks. Novices will learn how to improve their soundtrack--even after the actors have gone home. Experienced producers will learn how to solve technical and creative problems quickly. You'll get recipes and step-by-step instructions on how to: * build an efficient and reliable audio post setup * plan and budget a good soundtrack * get sound into your NLE without losing quality or sync * edit voices and music * record Foley and ADR * find music and use it effectively * find and create your own sound effects * shape sounds with equalization, reverb, noise reduction, and more * produce the final mix * test the final product for various media Please visit the author's website for additional resources: http://www.dplay.com/book/app2e/
Active crossovers are used by almost every sound reinforcement system and every recording studio monitoring set-up; but the use of active crossovers is rapidly expanding. This new edition, presents all the updates to loudspeaker technology and crossover design. The edition expands on loudspeaker configurations and design issues, sound reinforcement issues, more on lowpass and highpass filters, and may other filters. This new edition is a must read for anyone wanting comprehensive practical knowledge.
An Introduction to Music Technology, Second Edition provides a clear overview of the essential elements of music technology for today’s musician. This book focuses on the topics that underlie the hardware and software in use today: Sound, Audio, MIDI, Computer Notation, and Computer- Assisted Instruction. Appendices cover necessary computer hardware and software concepts. Written for both music technology majors and non-majors, this textbook introduces fundamental principles and practices so students can learn to work with a wide range of software programs, adapt to new music technologies, and apply music technology in their performance, composition, teaching, and analysis.
A digital interface is the technology that allows interconnectivity between multiple pieces of equipment. In other words hardware devices can communicate with each other and accept audio and video material in a variety of forms. The Digital Interface Handbook is a thoroughly detailed manual for those who need to get to grips with digital audio and video systems. Francis Rumsey and John Watkinson bring together their combined experience to shed light on the differences between audio interfaces and show how to make devices 'talk to each' in the digital domain despite their subtle differences. They also include detailed coverage of all the regularly used digital video interfaces. New information included in this third edition: dedicated audio interfaces, audio over computer network interfaces and revised material on practical audio interfacing and synchronisation. |
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