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Books > Computing & IT > Applications of computing > Audio processing

Digital Audio Watermarking Techniques and Technologies - Applications and Benchmarks (Hardcover, New): Nedeljko Cvejic, Tapio... Digital Audio Watermarking Techniques and Technologies - Applications and Benchmarks (Hardcover, New)
Nedeljko Cvejic, Tapio Seppanen
R4,965 Discovery Miles 49 650 Ships in 10 - 15 working days

This title discusses theoretical frameworks, recent research findings and practical applications which will benefit researchers and students in electrical engineering and information technology, as well as professionals working in digital audio.

Producing Music (Paperback): Russ Hepworth- Sawyer, Jay Hodgson, Mark Marrington Producing Music (Paperback)
Russ Hepworth- Sawyer, Jay Hodgson, Mark Marrington
R1,541 Discovery Miles 15 410 Ships in 12 - 19 working days

During the last two decades, the field of music production has attracted considerable interest from the academic community, more recently becoming established as an important and flourishing research discipline in its own right. Producing Music presents cutting-edge research across topics that both strengthen and broaden the range of the discipline as it currently stands. Bringing together the academic study of music production and practical techniques, this book illustrates the latest research on producing music. Focusing on areas such as genre, technology, concepts, and contexts of production, Hepworth-Sawyer, Hodgson, and Marrington have compiled key research from practitioners and academics to present a comprehensive view of how music production has established itself and changed over the years.

Build Talking Apps for Alexa - Creating Voice-First, Hands-Free User Experiences (Paperback): Craig Walls Build Talking Apps for Alexa - Creating Voice-First, Hands-Free User Experiences (Paperback)
Craig Walls
R1,271 Discovery Miles 12 710 Ships in 9 - 17 working days

Voice recognition is here at last. Alexa and other voice assistants have now become widespread and mainstream. Is your app ready for voice interaction? Learn how to develop your own voice applications for Amazon Alexa. Start with techniques for building conversational user interfaces and dialog management. Integrate with existing applications and visual interfaces to complement voice-first applications. The future of human-computer interaction is voice, and we'll help you get ready for it. For decades, voice-enabled computers have only existed in the realm of science fiction. But now the Alexa Skills Kit (ASK) lets you develop your own voice-first applications. Leverage ASK to create engaging and natural user interfaces for your applications, enabling them to listen to users and talk back. You'll see how to use voice and sound as first-class components of user-interface design. We'll start with the essentials of building Alexa voice applications, called skills, including useful tools for creating, testing, and deploying your skills. From there, you can define parameters and dialogs that will prompt users for input in a natural, conversational style. Integrate your Alexa skills with Amazon services and other backend services to create a custom user experience. Discover how to tailor Alexa's voice and language to create more engaging responses and speak in the user's own language. Complement the voice-first experience with visual interfaces for users on screen-based devices. Add options for users to buy upgrades or other products from your application. Once all the pieces are in place, learn how to publish your Alexa skill for everyone to use. Create the future of user interfaces using the Alexa Skills Kit today. What You Need: You will need a computer capable of running the latest version of Node.js, a Git client, and internet access.

Logic Programming - A Classified Bibliography (Paperback, Softcover reprint of the original 1st ed. 1985): I. Balbin, K. Lecot Logic Programming - A Classified Bibliography (Paperback, Softcover reprint of the original 1st ed. 1985)
I. Balbin, K. Lecot
R3,026 Discovery Miles 30 260 Ships in 10 - 15 working days

Logic Programming was effectively defined as a discipline in the early seventies. It is only during the early to mid eighties that books, conferences and journals devoted entirely to Logic Programming began to appear. Consequently, much of the work done during this first crucial decade in Marseilles, Edinburgh, London, Budapest and Stockholm (to name a few) is often overlooked or difficult to trace. There are now two main regular conferences on Logic Programming, and at least five journals: The Journal of Logic Programming, New Generation Computing, Automated Reasoning, The Journal of SJmbolic Computation, and Future Generation Computer Systems. Logic Programming, however, has its roots in Automated Theorem Proving and via the expanding area of expert systems, strongly influences researchers in such varied fields as Civil Engineering, Chemistry, Law, etc. Consequently, many papers related to Logic Programming appear in a wide variety of journals and proceedings of conferences in other disciplines. This is particularly true of Computer Science where a revolution is taking place in hardware design, programming languages, and more recently databases. One cannot overestimate the importance of such a bibliography.

Adobe Audition CC Classroom in a Book (Paperback, 2nd edition): Adobe Creative Team, Maxim Jago Adobe Audition CC Classroom in a Book (Paperback, 2nd edition)
Adobe Creative Team, Maxim Jago
R1,349 R1,254 Discovery Miles 12 540 Save R95 (7%) Ships in 12 - 19 working days

The fastest, easiest, most comprehensive way to learn Adobe Audition CC Classroom in a Book (R), the best-selling series of hands-on so ware training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Adobe Audition CC Classroom in a Book contains 17 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: * Downloadable lesson files you need to work through the projects in the book * Web Edition containing the complete text of the book, interactive quizzes, videos that walk you through the lessons step by step, and updated material covering new feature releases from Adobe What you need to use this book: Adobe Audition CC software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Audition CC software.

Narrative Tactics for Mobile and Social Games - Pocket-Sized Storytelling (Hardcover): Toiya Kristen Finley Narrative Tactics for Mobile and Social Games - Pocket-Sized Storytelling (Hardcover)
Toiya Kristen Finley
R4,135 Discovery Miles 41 350 Ships in 10 - 15 working days

Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge of mobile game storytelling. The first half of the book covers general storytelling techniques, including worldbuilding, character design, dialogue, and quests. In the second half, leading experts in the field explore various genres and types of mobile and social games, including educational games, licensed IP, games for specific demographics, branding games, and free to play (F2P). Key Features The only book dedicated to narrative design and game writing in social and mobile games, an explosive market overtaking the console gaming market. Provides tips for narrative design and writing tailored specifically for mobile and social game markets. Guides readers along with conclusions that include questions to help the reader in narrative design and/or writing. Explores real games to illustrate theory and best practices with analyses of game case studies per chapter, covering indie, social/mobile, and AAA games. Includes checklists to help readers critique their own narrative design/writing.

Sibelius Music App Basics - Expert Advice, Made Easy (Paperback, New edition): Bell, Ronan MacDonald Sibelius Music App Basics - Expert Advice, Made Easy (Paperback, New edition)
Bell, Ronan MacDonald
R251 R210 Discovery Miles 2 100 Save R41 (16%) Ships in 12 - 19 working days

Sibelius is an incredible application, that is feature-rich and easy to use if you know how. It can help professional musicians as well as students and those who are just starting out. With expert advice on this great music app you will be able to create, edit and print publication-quality musical scores, as well as hear your music played back. This book includes step-by-step instructions for tasks such as creating your first score, building up your composition and sharing your work with others, and gives simple tips to enhance your compositions. Find all the information you need - made easy - in this great practical guide.

Text-to-Speech Synthesis (Hardcover): Paul Taylor Text-to-Speech Synthesis (Hardcover)
Paul Taylor
R2,890 Discovery Miles 28 900 Ships in 12 - 19 working days

Text-to-Speech Synthesis provides a complete, end-to-end account of the process of generating speech by computer. Giving an in-depth explanation of all aspects of current speech synthesis technology, it assumes no specialized prior knowledge. Introductory chapters on linguistics, phonetics, signal processing and speech signals lay the foundation, with subsequent material explaining how this knowledge is put to use in building practical systems that generate speech. Including coverage of the very latest techniques such as unit selection, hidden Markov model synthesis, and statistical text analysis, explanations of the more traditional techniques such as format synthesis and synthesis by rule are also provided. Weaving together the various strands of this multidisciplinary field, the book is designed for graduate students in electrical engineering, computer science, and linguistics. It is also an ideal reference for practitioners in the fields of human communication interaction and telephony.

Sound System Engineering (Hardcover, 4th edition): Don Davis, Eugene Patronis, Pat Brown Sound System Engineering (Hardcover, 4th edition)
Don Davis, Eugene Patronis, Pat Brown
R4,159 Discovery Miles 41 590 Ships in 9 - 17 working days

Long considered one of the key books on the well-informed audio engineer's shelf, Sound System Engineering provides an accurate, complete, and concise tool for all those involved in designing, implementing, and testing sound reinforcement systems. This new fourth edition includes eight new chapters leading the reader through both cutting-edge topics-e.g., IBM's proposed thought-controlled sound system-and solid basics, such as loudspeaker specifications, wave equations, and digital audio. Topics covered include: Psychoacoustics and how the brain processes sound Digital theory Mathematics for audio systems Using the decibel Interfacing electrical and acoustical systems Audio and acoustic measurements Large room and small room acoustics Designing for acoustic gain Designing for speech intelligibility Wave equations Microphones Loudspeakers, loudspeaker arrays, and loudspeaker directivity Power ratings for amplifiers and loudspeakers Computer-aided system design Signal delay, signal synchronization, and signal processing Sound system equalization Packed with numerous illustrations and useful appendices, this is a concentrated capsule of industry standards and knowledge that spans the complete range of sound systems, from the simplest all-analog paging systems to the largest multi-purpose digital systems.

Field Expedient SDR, Volume One (Paperback): David Clark, Paul Clark Field Expedient SDR, Volume One (Paperback)
David Clark, Paul Clark
R843 R722 Discovery Miles 7 220 Save R121 (14%) Ships in 12 - 19 working days

Discover the exciting world of software-defined radio (SDR) through this hands-on, beginner-friendly introduction. Software-defined radio (SDR) is transforming wireless communications through flexible, inexpensive devices that can be programmed to receive AM and FM broadcasts, transmit signals over Wi-Fi, monitor GPS location data, communicate with the International Space Station, and more. This book provides a beginner-friendly introduction to this revolutionary technology. Its learn-by-doing approach will take you from total beginner to confident SDR practitioner, without confusing math or technical jargon. Working with intuitive, graphical software, you’ll explore how SDRs work, discover how to demodulate, filter, tune, and transmit analog radio signals—and get hooked on an exciting new hobby!

Acoustic and MIDI Orchestration for the Contemporary Composer - A Practical Guide to Writing and Sequencing for the Studio... Acoustic and MIDI Orchestration for the Contemporary Composer - A Practical Guide to Writing and Sequencing for the Studio Orchestra (Paperback, 2nd edition)
Andrea Pejrolo, Richard De Rosa
R1,758 Discovery Miles 17 580 Ships in 9 - 17 working days

Acoustic and MIDI Orchestration for the Contemporary Composer, Second Edition provides effective explanations and illustrations to teach you how to integrate traditional approaches to orchestration with the use of the modern sequencing techniques and tools available to today's composer. By covering both approaches, Pejrolo and DeRosa offer a comprehensive and multifaceted learning experience that will develop your orchestration and sequencing skills and enhance your final productions. A leading manual on its subject, the second edition allows experienced composers and producers to be exposed to sequencing techniques applied to traditional writing and arranging styles. The book continues to provide a comprehensive and solid learning experience and has been fully revised to include the latest tools and techniques. The new edition has been updated to include: A new chapter on cover writing and sequencing for vocal ensembles Coverage of writing for different ensemble sizes A new final chapter on writing and production techniques for mixed contemporary ensembles. All new techniques, tools, and sound libraries available to today's composer. A companion website (www.routledge.com/cw/pejrolo) includes a wide selection of audio examples, templates, sounds, and videos showcasing operational processes, allows you the opportunity to listen to the techniques discussed within the book.

Practical Audio Electronics (Hardcover): Kevin Robinson Practical Audio Electronics (Hardcover)
Kevin Robinson
R3,768 Discovery Miles 37 680 Ships in 12 - 19 working days

Practical Audio Electronics is a comprehensive introduction to basic audio electronics and the fundamentals of sound circuit building, providing the reader with the necessary knowledge and skills to undertake projects from scratch. Imparting a thorough foundation of theory alongside the practical skills needed to understand, build, modify, and test audio circuits, this book equips the reader with the tools to explore the sonic possibilities that emerge when electronics technology is applied innovatively to the making of music. Suitable for all levels of technical proficiency, this book encourages a deeper understanding through highlighted sections of advanced material and example projects including circuits to make, alter, and amplify audio, providing a snapshot of the wide range of possibilities of practical audio electronics. An ideal resource for students, hobbyists, musicians, audio professionals, and those interested in exploring the possibilities of hardware-based sound and music creation.

Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Paperback, 3rd... Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Paperback, 3rd edition)
Aaron Marks
R1,587 Discovery Miles 15 870 Ships in 12 - 19 working days

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Voice User Interface Design - Moving from GUI to Mixed Modal Interaction (Paperback, 1st ed.): Ritwik Dasgupta Voice User Interface Design - Moving from GUI to Mixed Modal Interaction (Paperback, 1st ed.)
Ritwik Dasgupta
R964 R825 Discovery Miles 8 250 Save R139 (14%) Ships in 10 - 15 working days

Design and implement voice user interfaces. This guide to VUI helps you make decisions as you deal with the challenges of moving from a GUI world to mixed-modal interactions with GUI and VUI. The way we interact with devices is changing rapidly and this book gives you a close view across major companies via real-world applications and case studies. Voice User Interface Design provides an explanation of the principles of VUI design. The book covers the design phase, with clear explanations and demonstrations of each design principle through examples of multi-modal interactions (GUI plus VUI) and how they differ from pure VUI. The book also differentiates principles of VUI related to chat-based bot interaction models. By the end of the book you will have a vision of the future, imagining new user-oriented scenarios and new avenues, which until now were untouched. What You'll Learn Implement and adhere to each design principle Understand how VUI differs from other interaction models Work in the current VUI landscape Who This Book Is For Interaction designers, entrepreneurs, tech enthusiasts, thought leaders, and AI enthusiasts interested in the future of user experience/interaction, designing high-quality VUI, and product decision making

Mixing Music (Paperback): Russ Hepworth- Sawyer, Jay Hodgson Mixing Music (Paperback)
Russ Hepworth- Sawyer, Jay Hodgson
R2,316 Discovery Miles 23 160 Ships in 12 - 19 working days

This series, Perspectives On Music Production, collects detailed and experientially informed considerations of record production from a multitude of perspectives, by authors working in a wide array of academic, creative, and professional contexts. We solicit the perspectives of scholars of every disciplinary stripe, alongside recordists and recording musicians themselves, to provide a fully comprehensive analytic point-of-view on each component stage of record production. Each volume in the series thus focuses directly on a distinct aesthetic "moment" in a record's production, from pre-production through recording (audio engineering), mixing and mastering to marketing and promotions. This first volume in the series, titled Mixing Music, focuses directly on the mixing process. This book includes: References and citations to existing academic works; contributors draw new conclusions from their personal research, interviews, and experience. Models innovative methodological approaches to studying music production. Helps specify the term "record production," especially as it is currently used in the broader field of music production studies.

Introduction To Music Technology (Paperback, 2nd edition): Dan Hosken Introduction To Music Technology (Paperback, 2nd edition)
Dan Hosken
R581 Discovery Miles 5 810 Ships with 15 working days

An Introduction to Music Technology, Second Edition provides a clear overview of the essential elements of music technology for today s musician. This book focuses on the topics that underlie the hardware and software in use today: Sound, Audio, MIDI, Computer Notation, and Computer- Assisted Instruction. Appendices cover necessary computer hardware and software concepts. Written for both music technology majors and non-majors, this textbook introduces fundamental principles and practices so students can learn to work with a wide range of software programs, adapt to new music technologies, and apply music technology in their performance, composition, teaching, and analysis.

Features:

  • Thorough explanations of key topics in music technology
  • Content applicable to all software and hardware, not linked to just one piece of software or gear
  • In-depth discussion of digital audio topics, such as sampling rates, resolutions, and file formats
  • Explanations of standard audio plug-ins including dynamics processors, EQs, and delay based effects
  • Coverage of synthesis and sampling in software instruments
  • Pedagogical features, including:
    • Further Reading sections that allow the student to delve deeper into topics of interest
    • Suggested Activities that can be carried out with a variety of different programs
    • Key Terms at the end of each chapter
    • "

    • What Do I Need? "Chapters covering the types of hardware and software needed in order to put together Audio and MIDI systems
    • A companion website with links to audio examples that demonstrate various concepts, step-by-step tutorials, relevant hardware, software, and additional audio and video resources.

The new edition has been fully updated to cover new technologies that have emerged since the first edition, including iOS and mobile platforms, online notation software, alternate controllers, and Open Sound Control (OSC)."

Music Navigation with Symbols and Layers - Toward Content Browsing with IEEE 1599 XML Encoding (Hardcover): DL Baggi Music Navigation with Symbols and Layers - Toward Content Browsing with IEEE 1599 XML Encoding (Hardcover)
DL Baggi
R2,471 Discovery Miles 24 710 Ships in 12 - 19 working days

Music is much more than listening to audio encoded in some unreadable binary format. It is, instead, an adventure similar to reading a book and entering its world, complete with a story, plot, sound, images, texts, and plenty of related data with, for instance, historical, scientific, literary, and musicological contents. Navigation of this world, such as that of an opera, a jazz suite and jam session, a symphony, a piece from non-Western culture, is possible thanks to the specifications of new standard IEEE 1599, "IEEE Recommended Practice for Defining a Commonly Acceptable Musical Application Using XML," which uses symbols in language XML and music layers to express all its multimedia characteristics. Because of its encompassing features, this standard allows the use of existing audio and video standards, as well as recuperation of material in some old format, the events of which are managed by a single XML file, which is human and machine readable - musical symbols have been read by humans for at least forty centuries.

Anyone wanting to realize a computer application using IEEE 1599 -- music and computer science departments, computer generated music research laboratories (e.g. CCRMA at Stanford, CNMAT at Berkeley, and IRCAM in Paris), music library conservationists, music industry frontrunners (Apple, TDK, Yamaha, Sony), etc. -- will need this first book-length explanation of the new standard as a reference.

The book will include a manual teaching how to encode music with IEEE 1599 as an appendix, plus a CD-R with a video demonstrating the applications described in the text and actual sample applications that the user can load onto his or her PC and experiment with.

The Art of Mixing - A Visual Guide to Recording, Engineering, and Production (Hardcover): David Gibson The Art of Mixing - A Visual Guide to Recording, Engineering, and Production (Hardcover)
David Gibson
R4,487 Discovery Miles 44 870 Ships in 12 - 19 working days

David Gibson uses 3D visual representations of sounds in a mix as a tool to explain the dynamics that can be created in a mix. This book provides an in-depth exploration into the aesthetics of what makes a great mix. Gibson's unique approach explains how to map sounds to visuals in order to create a visual framework that can be used to analyze what is going on in any mix. Once you have the framework down, Gibson then uses it to explain the traditions that have be developed over time by great recording engineers for different styles of music and songs. You will come to understand everything that can be done in a mix to create dynamics that affect people in really deep ways. Once you understand what engineers are doing to create the great mixes they do, you can then use this framework to develop your own values as to what you feel is a good mix. Once you have a perspective on what all can be done, you have the power to be truly creative on your own - to create whole new mixing possibilities. It is all about creating art out of technology. This book goes beyond explaining what the equipment does - it explains what to do with the equipment to make the best possible mixes.

Speech and Audio Signal Processing - Processing and Perception of Speech and Music, 2e (Hardcover, 2nd Edition): B. Gold Speech and Audio Signal Processing - Processing and Perception of Speech and Music, 2e (Hardcover, 2nd Edition)
B. Gold
R3,167 Discovery Miles 31 670 Ships in 12 - 19 working days

When "Speech and Audio Signal Processing" published in 1999, it stood out from its competition in its breadth of coverage and its accessible, intutiont-based style. This book was aimed at individual students and engineers excited about the broad span of audio processing and curious to understand the available techniques. Since then, with the advent of the iPod in 2001, the field of digital audio and music has exploded, leading to a much greater interest in the technical aspects of audio processing.

This "Second Edition" will update and revise the original book to augment it with new material describing both the enabling technologies of digital music distribution (most significantly the MP3) and a range of exciting new research areas in automatic music content processing (such as automatic transcription, music similarity, etc.) that have emerged in the past five years, driven by the digital music revolution.

New chapter topics include: Psychoacoustic Audio Coding, describing MP3 and related audio coding schemes based on psychoacoustic masking of quantization noiseMusic Transcription, including automatically deriving notes, beats, and chords from music signals.Music Information Retrieval, primarily focusing on audio-based genre classification, artist/style identification, and similarity estimation.Audio Source Separation, including multi-microphone beamforming, blind source separation, and the perception-inspired techniques usually referred to as Computational Auditory Scene Analysis (CASA).

The Power in Logic Pro - Songwriting, Composing, Remixing, and Making Beats (Paperback, New): Dot Bustelo The Power in Logic Pro - Songwriting, Composing, Remixing, and Making Beats (Paperback, New)
Dot Bustelo
R631 Discovery Miles 6 310 Ships in 12 - 19 working days

(Quick Pro Guides). Dot Bustelo's signature approach to teaching Logic will get you up and running quickly. She'll help you move beyond the basics to discover a professional-level Logic workflow, taught through highly musical examples that expose Logic's essential features and powerful production tools. You'll find many of the tips, tricks, and insider techniques that powered Logic to its industry-leading status as the best tool for unleashing creativity in songwriting, composing, making beats, and remixing. Plus, find out why musicians over the years have sworn Logic "grooves better." Dot provides the powerful methodology for creating in Logic that she has shared with countless high-profile bands and Grammy Award-winning producers and engineers. Here's just a sampling of what some of music's most successful artists say about Dot's approach to Logic: Ronnie Vannucci, The Killers: "Dot has made Logic, well, logical." Ryan Tedder, OneRepublic: "Dot Bustelo has hands down the most extensive working knowledge of Logic and all its intricacies." James Valentine, Maroon 5: "Dot was the first one to introduce me to Logic.... She knows this software inside and out, and she breaks everything down in an easy-to-understand way. And she knows the best insider techniques that will make your recording more efficient and creative.... I wonder when Dot will get sick of me asking her Logic-related questions?" Nathaniel Motte, 3OH 3: "Dot has provided me with an incredible source of in-depth and practical knowledge of Apple's Logic program. She has shown me tricks in Logic that have opened creative doors that I didn't even know existed." Chad Hugo, N.E.R.D., The Neptunes: "When you got a Logic problem / Dot has wrote a book to solve 'em . . . / And this right here is it. Yeya "

Music Production - Learn How to Record, Mix, and Master Music (Paperback, 3rd edition): Hans Weekhout Music Production - Learn How to Record, Mix, and Master Music (Paperback, 3rd edition)
Hans Weekhout
R1,991 Discovery Miles 19 910 Ships in 9 - 17 working days

We're all able to record music; a smartphone will get you quick results. But for a good sound, a lot more is involved. Acoustics, microphone placement, and effects have a huge influence on the resulting sound. Music Production: Learn How to Record, Mix, and Master Music will teach you how to record, mix, and master music. With accessible language for both beginner and advanced readers, the book contains countless illustrations, includes tips and tricks for all the popular digital audio workstations and provides coverage of common plugins and processors. Also included is a section dedicated to mastering in a home studio. With hundreds of tips and techniques for both the starting and advanced music producer, this is your must-have guide.

Recording Music on Location - Capturing the Live Performance (Paperback, 2nd edition): Bruce Bartlett Recording Music on Location - Capturing the Live Performance (Paperback, 2nd edition)
Bruce Bartlett
R1,339 R1,174 Discovery Miles 11 740 Save R165 (12%) Ships in 10 - 15 working days

Recording Music on Location provides an exceptional collection of information regarding all aspects of recording outside of the studio. Featuring clear explanations on how to achieve professional results, this book is divided into two distinct sections: popular music and classical music. Whether you record in the local rock club, jazz cafe, or in an orchestra hall, Bartlett offers sage advice on each stage of the process of location recording. Packed with hints and tips, this book is a great reference for anyone planning to venture outside of the studio. Audio examples, tracking sheets, weblinks, and downloadable checklists are available on the companion website at www.focalpress.com/cw/bartlett. This edition has been thoroughly updated and includes new sections on iOS devices, USB thumb-drive recorders, and digital consoles with built-in recorders, along with updated specs on recording equipment, software, and hardware. This edition will also show you how to prepare recordings for the web and live audio streaming, and covers spectral analysis, noise reduction, and parallel compression. A new case study will go in depth on classical-music recording.

Ableton Live 8 and Suite 8 - Create, Produce, Perform (Paperback): Keith Robinson, Huston Singletary Ableton Live 8 and Suite 8 - Create, Produce, Perform (Paperback)
Keith Robinson, Huston Singletary
R1,526 Discovery Miles 15 260 Ships in 12 - 19 working days

Learn how to create, produce and perform a whole new way; prepare to unlock the power of Live

In this brand new title for Ableton Live 8 and Suite 8 users, author Keith Robinson details exactly what Abelton Live can deliver. The book is engineered to follow Live's non-linear music environment - the book look and feels like the program Its unique format utilizes the terms and creative features of Live - tabs, keys, pointers, and labels.

Packed with professional testimonials, concepts, definitions, hundreds of tips, tricks and hidden features, Ableton Live 8 and Suite 8 covers the software's nuts and bolts and creative technique to create, produce, perform and make music on the fly.

The accompanying website contains "Live sets" and web pointer information to sync and download as well as interviews, additional hints, tips and video

Taking Your iPod touch to the Max (Paperback, 2nd ed.): Erica Sadun, Michael Grothaus Taking Your iPod touch to the Max (Paperback, 2nd ed.)
Erica Sadun, Michael Grothaus
R715 R659 Discovery Miles 6 590 Save R56 (8%) Ships in 10 - 15 working days

Unleash your iPhone and take it to the limit using secret tips and techniques from gadget hacker Erica Sadun. Fast and fun to read, Taking Your iPod touch 4 to the Max is fully updated to show you how get the most out of Apple's OS 4. You'll find all the best undocumented tricks as well as the most efficient and enjoyable introduction to the iPhone available. Starting with an introduction to iPod touch 4 basics, you'll quickly move on to discover the iPod touch's hidden potential, like how to connect to a TV, get contract-free VOIP, and hack OS 4 so it will run apps on your iPod touch. From e-mail and surfing the Web, to using iTunes, iBooks, games, photos, ripping DVDs and getting free VOIP with Skype or Jajah-you'll find it all in this book. You'll even learn tips on where to get the best and cheapest iPod touch accessories. Get ready to take your iPod touch to the max!

Digital Sound Studies (Paperback): Mary Caton Lingold, Darren Mueller, Whitney Trettien Digital Sound Studies (Paperback)
Mary Caton Lingold, Darren Mueller, Whitney Trettien
R849 R738 Discovery Miles 7 380 Save R111 (13%) Ships in 10 - 15 working days

The digital turn has created new opportunities for scholars across disciplines to use sound in their scholarship. This volume's contributors provide a blueprint for making sound central to research, teaching, and dissemination. They show how digital sound studies has the potential to transform silent, text-centric cultures of communication in the humanities into rich, multisensory experiences that are more inclusive of diverse knowledges and abilities. Drawing on multiple disciplines-including rhetoric and composition, performance studies, anthropology, history, and information science-the contributors to Digital Sound Studies bring digital humanities and sound studies into productive conversation while probing the assumptions behind the use of digital tools and technologies in academic life. In so doing, they explore how sonic experience might transform our scholarly networks, writing processes, research methodologies, pedagogies, and knowledges of the archive. As they demonstrate, incorporating sound into scholarship is thus not only feasible but urgently necessary. Contributors. Myron M. Beasley, Regina N. Bradley, Steph Ceraso, Tanya Clement, Rebecca Dowd Geoffroy-Schwinden, W. F. Umi Hsu, Michael J. Kramer, Mary Caton Lingold, Darren Mueller, Richard Cullen Rath, Liana M. Silva, Jonathan Sterne, Jennifer Stoever, Jonathan W. Stone, Joanna Swafford, Aaron Trammell, Whitney Trettien

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