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Books > Computing & IT > Applications of computing > Audio processing
Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.
Unleash your iPhone and take it to the limit using secret tips and techniques from gadget hacker Erica Sadun. Fast and fun to read, Taking Your iPod touch 4 to the Max is fully updated to show you how get the most out of Apple's OS 4. You'll find all the best undocumented tricks as well as the most efficient and enjoyable introduction to the iPhone available. Starting with an introduction to iPod touch 4 basics, you'll quickly move on to discover the iPod touch's hidden potential, like how to connect to a TV, get contract-free VOIP, and hack OS 4 so it will run apps on your iPod touch. From e-mail and surfing the Web, to using iTunes, iBooks, games, photos, ripping DVDs and getting free VOIP with Skype or Jajah-you'll find it all in this book. You'll even learn tips on where to get the best and cheapest iPod touch accessories. Get ready to take your iPod touch to the max!
Expert guidance on enhancing your live music production skills with MIDI, audio sequencing and arrangement techniques, automation, modulation, MPE, and external instruments from an Ableton Certified Trainer Key Features Make the most of Ableton Live 11 tools and processes to create, record and edit your own music Engage with non-linear workflow for both music production and live performance Unveil the best solutions to common pitfalls and mistakes committed by Ableton Live users Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe Music Producer's Guide to Ableton Live will help you sharpen your production skills and gain a deeper understanding of the Live workflow. If you are a music maker working with other digital audios workstations (DAWs) or experienced in Ableton Live, perhaps earlier versions, you'll be able to put your newfound knowledge to use right away with this book. You'll start with some basic features and workflows that are more suitable for producers from another DAW looking to transfer their skills to Ableton Live 11.2. As you explore the Live concept, you'll learn to create expressive music using Groove and MIDI effects and demystify Live 11's new workflow improvements, such as Note Chance and Velocity Randomization. The book then introduces the Scale Mode, MIDI Transform tools, and other key features that can make composition and coming up with melodic elements easier than ever before. It will also guide you in implementing Live 11's new and updated effects into your current workflow. By the end of this Ableton Live book, you'll be able to implement advanced production and workflow techniques and amplify live performance capabilities with what the Live 11 workflow has to offer. What you will learn Understand the concept of Live, the workflow of recording and editing audio and MIDI, and warping Use Groove, MIDI effects, and Live 11's new workflow enhancements to create innovative music Use audio to MIDI conversion tools to translate and generate ideas quickly Employ Live's automation and modulation capabilities and project organization techniques to speed up your workflow Utilize MIDI Polyphonic Expression to create evolving sounds and textures Adopt advanced techniques for production and discover the capabilities of live performance Who this book is forIf you are a music producer, enthusiast, or hobbyist with a basic understanding of using Ableton Live for simple projects, this Ableton Live 11 book will help you improve your skills to employ the best features and techniques in your projects. This book is also for producers familiar with other DAWs looking to leverage their transferable skills to learn Ableton Live.
Hone your Pro Tools music production skills and create better tracks with Pro Tools 11: Music Production, Recording, Editing, and Mixing. With Pro Tools 11, you'll get more than descriptions of Pro Tools features and menus-this book grounds its Pro Tools instruction thoroughly in real-world music production. Learn to leverage this powerful DAW and bend it to your will, whether you're recording and mixing a band or producing a dance track. Get tips that will save you time, even if you're an old hand at Pro Tools. Extensive full-color screenshots visually guide you through the book, and an informal writing style keeps you engaged. Includes coverage of additional features incorporated into version 10.3.6, which can be co-installed alongside Pro Tools 11 to allow use of TDM and RTAS plug-in formats. Author Mike Collins, an independent music producer and music technology consultant who has worked with Pro Tools since 1991, gives you a frank view of the software without the hype. This book is carefully designed for users with basic music production experience or knowledge, but can serve as a quick learning guide for ambitious beginners or as a reference for the advanced or professional user. Pro Tools 11 includes coverage of the application's new features, including: Avid Audio Engine Dynamic Host-based Plug-in Processing Low-latency Input Buffer Offline Bounce Unified Workspace Browser Advanced Metering for Pro Tools HD 11 Co-Install with Pro Tools 10.3.6 Level: Intermediate
Guiding you through the history and emergence of modern mastering techniques, then providing practical hints and tips on how to use them in your set up, Practical Mastering is the book for anyone wanting to master this elusive art form. Providing you with solid mastering theory underpinned by years of professional experience and hands-on advice to getting the most out of your set up. Using years of practical and professional experience, Mark and Russ offer a discussion of how to effectively listen to and interpret post-mix tracks, showing you how to pick out areas of the mix that could be optimized or need development. Backing this up with professional tips and tricks on how to develop and fine tuning your hearing skills. Honing your ears to efficiently and effectively listen to your mixes and create perfectly polished master tracks.
Sound Reproduction: The Acoustics and Psychoacoustics of Loudspeakers and Rooms, Third Edition explains the physical and perceptual processes that are involved in sound reproduction and demonstrates how to use the processes to create high-quality listening experiences in stereo and multichannel formats. Understanding the principles of sound production is necessary to achieve the goals of sound reproduction in spaces ranging from recording control rooms and home listening rooms to large cinemas. This revision brings new science-based perspectives on the performance of loudspeakers, room acoustics, measurements and equalization, all of which need to be appropriately used to ensure the accurate delivery of music and movie sound tracks from creators to listeners. The robust website (www.routledge.com/cw/toole) is the perfect companion to this necessary resource.
Simon Grimm examines new multi-microphone signal processing strategies that aim to achieve noise reduction and dereverberation. Therefore, narrow-band signal enhancement approaches are combined with broad-band processing in terms of directivity based beamforming. Previously introduced formulations of the multichannel Wiener filter rely on the second order statistics of the speech and noise signals. The author analyses how additional knowledge about the location of a speaker as well as the microphone arrangement can be used to achieve further noise reduction and dereverberation.
This open access book describes the results of natural language processing and machine learning methods applied to clinical text from electronic patient records. It is divided into twelve chapters. Chapters 1-4 discuss the history and background of the original paper-based patient records, their purpose, and how they are written and structured. These initial chapters do not require any technical or medical background knowledge. The remaining eight chapters are more technical in nature and describe various medical classifications and terminologies such as ICD diagnosis codes, SNOMED CT, MeSH, UMLS, and ATC. Chapters 5-10 cover basic tools for natural language processing and information retrieval, and how to apply them to clinical text. The difference between rule-based and machine learning-based methods, as well as between supervised and unsupervised machine learning methods, are also explained. Next, ethical concerns regarding the use of sensitive patient records for research purposes are discussed, including methods for de-identifying electronic patient records and safely storing patient records. The book's closing chapters present a number of applications in clinical text mining and summarise the lessons learned from the previous chapters. The book provides a comprehensive overview of technical issues arising in clinical text mining, and offers a valuable guide for advanced students in health informatics, computational linguistics, and information retrieval, and for researchers entering these fields.
This volume provides a comprehensive introduction to foundational topics in sound design for linear media, such as listening and recording; audio postproduction; key musical concepts and forms such as harmony, conceptual sound design, electronica, soundscape, and electroacoustic composition; the audio commons; and sound's ontology and phenomenology. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use with moving images as well as important forms of composed sound. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its linear forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, media and experience, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
We're all able to record music; a smartphone will get you quick results. But for a good sound, a lot more is involved. Acoustics, microphone placement, and effects have a huge influence on the resulting sound. Music Production: Learn How to Record, Mix, and Master Music will teach you how to record, mix, and master music. With accessible language for both beginner and advanced readers, the book contains countless illustrations, includes tips and tricks for all the popular digital audio workstations and provides coverage of common plugins and processors. Also included is a section dedicated to mastering in a home studio. With hundreds of tips and techniques for both the starting and advanced music producer, this is your must-have guide.
This book constitutes the refereed proceedings of the 5th International Conference on Statistical Language and Speech Processing, SLSP 2017, held in Le Mans, France, in October 2017. The 21 full papers presented were carefully reviewed and selected from 39 submissions. The papers cover topics such as anaphora and conference resolution; authorship identification, plagiarism and spam filtering; computer-aided translation; corpora and language resources; data mining and semanticweb; information extraction; information retrieval; knowledge representation and ontologies; lexicons and dictionaries; machine translation; multimodal technologies; natural language understanding; neural representation of speech and language; opinion mining and sentiment analysis; parsing; part-of-speech tagging; question and answering systems; semantic role labeling; speaker identification and verification; speech and language generation; speech recognition; speech synthesis; speech transcription; speech correction; spoken dialogue systems; term extraction; text categorization; test summarization; user modeling. They are organized in the following sections: language and information extraction; post-processing and applications of automatic transcriptions; speech paralinguistics and synthesis; speech recognition: modeling and resources.
This book constitutes the refereed proceedings of the 4th International Conference on Statistical Language and Speech Processing, SLSP 2016, held in Pilsen, Czech Republic, in October 2016. The 11 full papers presented together with two invited talks were carefully reviewed and selected from 38 submissions. The papers cover topics such as anaphora and coreference resolution; authorship identification, plagiarism and spam filtering; computer-aided translation; corpora and language resources; data mining and semantic web; information extraction; information retrieval; knowledge representation and ontologies; lexicons and dictionaries; machine translation; multimodal technologies; natural language understanding; neural representation of speech and language; opinion mining and sentiment analysis; parsing; part-of-speech tagging; question and answering systems; semantic role labeling; speaker identification and verification; speech and language generation; speech recognition; speech synthesis; speech transcription; speech correction; spoken dialogue systems; term extraction; text categorization; test summarization; user modeling.
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
The two-volume proceedings LNCS 9314 and 9315, constitute the proceedings of the 16th Pacific-Rim Conference on Multimedia, PCM 2015, held in Gwangju, South Korea, in September 2015. The total of 138 full and 32 short papers presented in these proceedings was carefully reviewed and selected from 224 submissions. The papers were organized in topical sections named: image and audio processing; multimedia content analysis; multimedia applications and services; video coding and processing; multimedia representation learning; visual understanding and recognition on big data; coding and reconstruction of multimedia data with spatial-temporal information; 3D image/video processing and applications; video/image quality assessment and processing; social media computing; human action recognition in social robotics and video surveillance; recent advances in image/video processing; new media representation and transmission technologies for emerging UHD services.
This book constitutes the refereed proceedings of the 18th International Conference on Text, Speech and Dialogue, TSD 2015, held in Pilsen, Czech Republic, in September 2015. The 67 papers presented together with 3 invited papers were carefully reviewed and selected from 138 submissions. They focus on topics such as corpora and language resources; speech recognition; tagging, classification and parsing of text and speech; speech and spoken language generation; semantic processing of text and speech; integrating applications of text and speech processing; automatic dialogue systems; as well as multimodal techniques and modelling.
This book constitutes the refereed proceedings of the 17th International Conference on Speech and Computer, SPECOM 2015, held in Athens, Greece, in September 2015. The 59 revised full papers presented together with 2 invited talks were carefully reviewed and selected from 104 initial submissions. The papers cover a wide range of topics in the area of computer speech processing such as recognition, synthesis, and understanding and related domains including signal processing, language and text processing, multi-modal speech processing or human-computer interaction.
This book gives an overview of the research and application of speech technologies in different areas. One of the special characteristics of the book is that the authors take a broad view of the multiple research areas and take the multidisciplinary approach to the topics. One of the goals in this book is to emphasize the application. User experience, human factors and usability issues are the focus in this book.
This book focuses on speech processing in the presence of low-bit rate coding and varying background environments. The methods presented in the book exploit the speech events which are robust in noisy environments. Accurate estimation of these crucial events will be useful for carrying out various speech tasks such as speech recognition, speaker recognition and speech rate modification in mobile environments. The authors provide insights into designing and developing robust methods to process the speech in mobile environments. Covering temporal and spectral enhancement methods to minimize the effect of noise and examining methods and models on speech and speaker recognition applications in mobile environments.
This straightforward introduction to audio techniques guides the
beginner through principles such as sound waves and basic acoustics
and offers practical advice for using recording and reproduction
equipment. Previously known as Audio Explained, this latest edition
includes new material on: reverberation and its use in recording;
principles of digital mixing; digital recording; including MiniDisc
and MP3; digital artificial reverberation.
This book constitutes the refereed proceedings of the 15th International Conference on Speech and Computer, SPECOM 2013, held in Pilsen, Czech Republic. The 48 revised full papers presented were carefully reviewed and selected from 90 initial submissions. The papers are organized in topical sections on speech recognition and understanding, spoken language processing, spoken dialogue systems, speaker identification and diarization, speech forensics and security, language identification, text-to-speech systems, speech perception and speech disorders, multimodal analysis and synthesis, understanding of speech and text, and audio-visual speech processing.
This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the music's composition techniques, interactivity and function as well as attending to its performative aspects.
Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.
Design and build innovative, custom, data-driven Alexa skills for home or business. Working through several projects, this book teaches you how to build Alexa skills and integrate them with online APIs. If you have basic Python skills, this book will show you how to build data-driven Alexa skills. You will learn to use data to give your Alexa skills dynamic intelligence, in-depth knowledge, and the ability to remember. Data-Driven Alexa Skills takes a step-by-step approach to skill development. You will begin by configuring simple skills in the Alexa Skill Builder Console. Then you will develop advanced custom skills that use several Alexa Skill Development Kit features to integrate with lambda functions, Amazon Web Services (AWS), and Internet data feeds. These advanced skills enable you to link user accounts, query and store data using a NoSQL database, and access real estate listings and stock prices via web APIs. What You Will Learn Set up and configure your development environment properly the first time Build Alexa skills quickly and efficiently using Agile tools and techniques Create a variety of data-driven Alexa skills for home and business Access data from web applications and Internet data sources via their APIs Test with unit-testing frameworks throughout the development life cycle Manage and query your data using the DynamoDb NoSQL database engines Who This Book Is For Developers who wish to go beyond Hello World and build complex, data-driven applications on Amazon's Alexa platform; developers who want to learn how to use Lambda functions, the Alexa Skills SDK, Alexa Presentation Language, and Alexa Conversations; developers interested in integrating with public APIs such as real estate listings and stock market prices. Readers will need to have basic Python skills.
The iPod touch is much more than just music. You have all of the features of a PDA-including email, calendar, Google Maps, the App Store, and even phone capabilities-as well as the ability to watch movies and play your favorite games, all packed into Apple's sleek design. With iPod touch Made Simple, you'll learn how to take advantage of all these features and more. Packed with over 1,000 visuals and screenshots, this book will help you master the all of the functions of the iPod touch and teach you time-saving techniques and tips along the way. Written by two successful smartphone trainers and authors, this is the go-to guide for the iPod touch. |
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