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Books > Computing & IT > Applications of computing > Audio processing
Regardless of whether your taste is heavy metal, hip-hop, or classical, this book will show you how to set up, operate, and maintain a working home recording studio. Learn to choose the right equipment for your music, produce audio for the Internet or a CD, and even get construction tips for building an optimal recording environment.
Get full coverage of Apples hot new suite of fun, creative tools for making movies, photos, dvds and custom music in one volume! Now you can see how easy it is to make your own customized digital creations using iMovie, iPhoto, iDVD, and iTunes with help from this detailed, results-oriented guide.
QUICK LOOK-UPS OF THE DATA YOU NEED MOST
"Audio/Video Professional's Field Manual
Perfect for on-site answers, this portable reference is
jam-packed with easy-look-up tables, charts, and diagrams
containing the information you need every day. The handiest book
that professionals or hobbyists will ever own, "Audio/Video
Professional's Field Manual provides:
* Overview of AM and FM broadcast systems, including emerging
digital standards
* Over 600 tables, charts, and diagrams, organized for ease of
use
* Complete guide to standards and practices
* Complete audio/video dictionary
* Reference documents--regulations and standards
* Quick tutorials on acoustics and analog and digital audio
engineering
Put the answers in the palm of your hand
A hot new release in the extremely popular How to Do Everything series, this friendly, solutions-oriented book is filled with step-by-step details on how to create, download, upload, play--and even remaster--MP3 and digital music files. Youll also get a completely up-to-date survey of peer-to-peer file sharing services like Napster, Aimster, Gnutella, and others, and details on all the latest and best MP3 players, both desktop and portable.
The essential reference to SuperCollider, a powerful, flexible,
open-source, cross-platform audio programming language.
SuperCollider is one of the most important domain-specific audio
programming languages, with potential applications that include
real-time interaction, installations, electroacoustic pieces,
generative music, and audiovisuals. The SuperCollider Book is the
essential reference to this powerful and flexible language,
offering students and professionals a collection of tutorials,
essays, and projects. With contributions from top academics,
artists, and technologists that cover topics at levels from the
introductory to the specialized, it will be a valuable sourcebook
both for beginners and for advanced users. SuperCollider, first
developed by James McCartney, is an accessible blend of Smalltalk,
C, and further ideas from a number of programming languages. Free,
open-source, cross-platform, and with a diverse and supportive
developer community, it is often the first programming language
sound artists and computer musicians learn. The SuperCollider Book
is the long-awaited guide to the design, syntax, and use of the
SuperCollider language. The first chapters offer an introduction to
the basics, including a friendly tutorial for absolute beginners,
providing the reader with skills that can serve as a foundation for
further learning. Later chapters cover more advanced topics and
particular topics in computer music, including programming,
sonification, spatialization, microsound, GUIs, machine listening,
alternative tunings, and non-real-time synthesis; practical
applications and philosophical insights from the composer's and
artist's perspectives; and "under the hood," developer's-eye views
of SuperCollider's inner workings. A Web site accompanying the book
offers code, links to the application itself and its source code,
and a variety of third-party extras, extensions, libraries, and
examples.
In Max/MSP/Jitter for Music, expert author and music technologist
V. J. Manzo provides a user-friendly introduction to a powerful
programming language that can be used to write custom software for
musical interaction. Through clear, step-by-step instructions
illustrated with numerous examples of working systems, the book
equips readers with everything they need to know in order to design
and complete meaningful music projects. The book also discusses
ways to interact with software beyond the mouse and keyboard
through use of camera tracking, pitch tracking, video game
controllers, sensors, mobile devices, and more. The book does not
require any prerequisite programming skills, but rather walks
readers through a series of small projects through which they will
immediately begin to develop software applications for practical
musical projects. As the book progresses, and as the individual's
knowledge of the language grows, the projects become more
sophisticated. This new and expanded second edition brings the book
fully up-to-date including additional applications in integrating
Max with Ableton Live. It also includes a variety of additional
projects as part of the final three project chapters. The book is
of special value both to software programmers working in
Max/MSP/Jitter and to music educators looking to supplement their
lessons with interactive instructional tools, develop adaptive
instruments to aid in student composition and performance
activities, and create measurement tools with which to conduct
music education research.
This book presents a systematic approach to the automatic
recognition of simultaneous speech signals using computational
auditory scene analysis. Inspired by human auditory perception,
this book investigates a range of algorithms and techniques for
decomposing multiple speech signals by integrating a
spectro-temporal fragment decoder within a statistical search
process. The outcome is a comprehensive insight into the mechanisms
required if automatic speech recognition is to approach human
levels of performance.
Electronic music instruments weren't called synthesizers until the
1950s, but their lineage began in 1919 with Russian inventor Lev
Sergeyevich Termen's development of the Etherphone, now known as
the Theremin. From that point, synthesizers have undergone a
remarkable evolution from prohibitively large mid-century models
confined to university laboratories to the development of musical
synthesis software that runs on tablet computers and portable media
devices.
Throughout its history, the synthesizer has always been at the
forefront of technology for the arts. In The Synthesizer: A
Comprehensive Guide to Understanding, Programming, Playing, and
Recording the Ultimate Electronic Music Instrument, veteran music
technology journalist, educator, and performer Mark Vail tells the
complete story of the synthesizer: the origins of the many forms
the instrument takes; crucial advancements in sound generation,
musical control, and composition made with instruments that may
have become best sellers or gone entirely unnoticed; and the basics
and intricacies of acoustics and synthesized sound. Vail also
describes how to successfully select, program, and play a
synthesizer; what alternative controllers exist for creating
electronic music; and how to stay focused and productive when faced
with a room full of instruments. This one-stop reference guide on
all things synthesizer also offers tips on encouraging creativity,
layering sounds, performance, composing and recording for film and
television, and much more.
Selling Digital Music, Formatting Culture documents the transition
of recorded music on CDs to music as digital files on computers.
More than two decades after the first digital music files began
circulating in online archives and playing through new software
media players, we have yet to fully internalize the cultural and
aesthetic consequences of these shifts. Tracing the emergence of
what Jeremy Wade Morris calls the "digital music commodity,"
Selling Digital Music, Formatting Culture considers how a
conflicted assemblage of technologies, users, and industries helped
reformat popular music's meanings and uses. Through case studies of
five key technologies - Winamp, metadata, Napster, iTunes, and
cloud computing - this book explores how music listeners gradually
came to understand computers and digital files as suitable
replacements for their stereos and CD. Morris connects industrial
production, popular culture, technology, and commerce in a
narrative involving the aesthetics of music and computers, and the
labor of producers and everyday users, as well as the value that
listeners make and take from digital objects and cultural goods.
Above all, Selling Digital Music, Formatting Culture is a sounding
out of music's encounters with the interfaces, metadata, and
algorithms of digital culture and of why the shifting form of the
music commodity matters for the music and other media we love.
'Groundbreaking' Amy Cuddy, bestselling author of Presence 'A
roadmap for innovators, entrepreneurs and those seeking new avenues
for exploring and reimagining the future' Deepak Chopra Musicians
are masters of innovation, constantly finding new ways to adapt to
accelerating change and staying ahead of the beat.
-------------------------------------------------------------------
In Two Beats Ahead, Michael Hendrix and Panos Panay demystify the
artistic process of some of the greatest creative minds of our time
and reveal what they can teach us about creativity. Drawing from
first person interviews, you'll learn the secrets of collaboration
from Beyonce and Pharrell Williams, grasp the value of
experimentation with Radiohead and Imogen Heap, learn how to
prototype with Jimmy Iovine, hear why Justin Timberlake thinks you
should 'dare to suck', understand the power of reinvention from
Gloria Estefan, and the art of producing from T Bone Burnett and
Hank Shocklee, co-founder of Public Enemy. A musical mindset is a
revolutionary framework for creating and innovating in a dynamic
world. Two Beats Ahead shows you how
-------------------------------------------------------------------
'Inspiration for anyone looking to expand the reach of their
creativity' Tim Brown, author of Change By Design 'Based on their
course at Berklee, Michael and Panos show that a musician's
perspective, much like a designers perspective, can unlock
inspiration and innovation, no matter who you are' David Kelley,
founder of IDEO and the Stanford d.school
The fastest, easiest, most comprehensive way to learn Adobe
Audition CC Classroom in a Book (R), the best-selling series of
hands-on so ware training workbooks, offers what no other book or
training program does-an official training series from Adobe,
developed with the support of Adobe product experts. Adobe Audition
CC Classroom in a Book contains 17 lessons that cover the basics
and beyond, providing countless tips and techniques to help you
become more productive with the program. You can follow the book
from start to finish or choose only those lessons that interest
you. Purchasing this book includes valuable online extras. Follow
the instructions in the book's "Getting Started" section to unlock
access to: * Downloadable lesson files you need to work through the
projects in the book * Web Edition containing the complete text of
the book, interactive quizzes, videos that walk you through the
lessons step by step, and updated material covering new feature
releases from Adobe What you need to use this book: Adobe Audition
CC software, for either Windows or macOS. (Software not included.)
Note: Classroom in a Book does not replace the documentation,
support, updates, or any other benefits of being a registered owner
of Adobe Audition CC software.
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