|
|
Books > Computing & IT > Applications of computing > Audio processing
Best-selling recording guide from one of our most well-regarded
authors, accessible for students, professionals and amateurs alike
Updated second edition with new content on cutting-edge
technologies, as well as new voices from a more diverse group of
producers Accompanied by author-hosted online resources, including
300+ audio examples, free backing tracks and further reading
A practitioner's guide to the basic principles of creating sound
effects using easily accessed free software. Designing Sound
teaches students and professional sound designers to understand and
create sound effects starting from nothing. Its thesis is that any
sound can be generated from first principles, guided by analysis
and synthesis. The text takes a practitioner's perspective,
exploring the basic principles of making ordinary, everyday sounds
using an easily accessed free software. Readers use the Pure Data
(Pd) language to construct sound objects, which are more flexible
and useful than recordings. Sound is considered as a process,
rather than as data-an approach sometimes known as "procedural
audio." Procedural sound is a living sound effect that can run as
computer code and be changed in real time according to
unpredictable events. Applications include video games, film,
animation, and media in which sound is part of an interactive
process. The book takes a practical, systematic approach to the
subject, teaching by example and providing background information
that offers a firm theoretical context for its pragmatic stance.
[Many of the examples follow a pattern, beginning with a discussion
of the nature and physics of a sound, proceeding through the
development of models and the implementation of examples, to the
final step of producing a Pure Data program for the desired sound.
Different synthesis methods are discussed, analyzed, and refined
throughout.] After mastering the techniques presented in Designing
Sound, students will be able to build their own sound objects for
use in interactive applications and other projects
Electronic music instruments weren't called synthesizers until the
1950s, but their lineage began in 1919 with Russian inventor Lev
Sergeyevich Termen's development of the Etherphone, now known as
the Theremin. From that point, synthesizers have undergone a
remarkable evolution from prohibitively large mid-century models
confined to university laboratories to the development of musical
synthesis software that runs on tablet computers and portable media
devices.
Throughout its history, the synthesizer has always been at the
forefront of technology for the arts. In The Synthesizer: A
Comprehensive Guide to Understanding, Programming, Playing, and
Recording the Ultimate Electronic Music Instrument, veteran music
technology journalist, educator, and performer Mark Vail tells the
complete story of the synthesizer: the origins of the many forms
the instrument takes; crucial advancements in sound generation,
musical control, and composition made with instruments that may
have become best sellers or gone entirely unnoticed; and the basics
and intricacies of acoustics and synthesized sound. Vail also
describes how to successfully select, program, and play a
synthesizer; what alternative controllers exist for creating
electronic music; and how to stay focused and productive when faced
with a room full of instruments. This one-stop reference guide on
all things synthesizer also offers tips on encouraging creativity,
layering sounds, performance, composing and recording for film and
television, and much more.
Selling Digital Music, Formatting Culture documents the transition
of recorded music on CDs to music as digital files on computers.
More than two decades after the first digital music files began
circulating in online archives and playing through new software
media players, we have yet to fully internalize the cultural and
aesthetic consequences of these shifts. Tracing the emergence of
what Jeremy Wade Morris calls the "digital music commodity,"
Selling Digital Music, Formatting Culture considers how a
conflicted assemblage of technologies, users, and industries helped
reformat popular music's meanings and uses. Through case studies of
five key technologies - Winamp, metadata, Napster, iTunes, and
cloud computing - this book explores how music listeners gradually
came to understand computers and digital files as suitable
replacements for their stereos and CD. Morris connects industrial
production, popular culture, technology, and commerce in a
narrative involving the aesthetics of music and computers, and the
labor of producers and everyday users, as well as the value that
listeners make and take from digital objects and cultural goods.
Above all, Selling Digital Music, Formatting Culture is a sounding
out of music's encounters with the interfaces, metadata, and
algorithms of digital culture and of why the shifting form of the
music commodity matters for the music and other media we love.
Natural language processing (NLP) is a scientific discipline which
is found at the interface of computer science, artificial
intelligence and cognitive psychology. Providing an overview of
international work in this interdisciplinary field, this book gives
the reader a panoramic view of both early and current research in
NLP. Carefully chosen multilingual examples present the state of
the art of a mature field which is in a constant state of
evolution. In four chapters, this book presents the fundamental
concepts of phonetics and phonology and the two most important
applications in the field of speech processing: recognition and
synthesis. Also presented are the fundamental concepts of corpus
linguistics and the basic concepts of morphology and its NLP
applications such as stemming and part of speech tagging. The
fundamental notions and the most important syntactic theories are
presented, as well as the different approaches to syntactic parsing
with reference to cognitive models, algorithms and computer
applications.
With this comprehensive and accessible introduction to the field,
you will gain all the skills and knowledge needed to work with
current and future audio, speech, and hearing processing
technologies. Topics covered include mobile telephony,
human-computer interfacing through speech, medical applications of
speech and hearing technology, electronic music, audio compression
and reproduction, big data audio systems and the analysis of sounds
in the environment. All of this is supported by numerous practical
illustrations, exercises, and hands-on MATLAB (R) examples on
topics as diverse as psychoacoustics (including some auditory
illusions), voice changers, speech compression, signal analysis and
visualisation, stereo processing, low-frequency ultrasonic
scanning, and machine learning techniques for big data. With its
pragmatic and application driven focus, and concise explanations,
this is an essential resource for anyone who wants to rapidly gain
a practical understanding of speech and audio processing and
technology.
Since 2002, the overall minutes of use and costs for the
Telecommunications Relay Service (TRS) program have grown
significantly due to the advent of Internet-based forms of TRS and
increased usage by the deaf and hard-of-hearing communities. TRS
allows persons with hearing or speech disabilities to place and
receive telephone calls, often with the help of a communications
assistant who acts as a translator or facilitator between the two
parties having the conversation. FCC is the steward of the TRS
program and the federal TRS Fund, which reimburses TRS providers.
This book examines, among other things, changes in TRS services and
costs since 2002; FCC's TRS performance goals and measures and how
they compare with key characteristics of successful performance
goals and measures; and the extent to which the design of the
program's internal control system identifies and considers program
risks.
In today's digital age, learning and creating music has never been
so easy and affordable. Anyone can enhance their musical knowledge,
skills, and creativity with the multitude of music apps available.
However, sifting through thousands of music apps in the Apple App
Store and Google Play can be a daunting task for any musician or
music instructor. But not anymore! Having spent countless hours
researching the most interesting useful, educational, fun, and
easy-to-use music apps, Elizabeth C. Axford in Music Apps for
Musicians and Music Teachers surveys the landscape of music-related
apps for both iOS and Android mobile devices, including tablets and
smartphones. Music Apps for Musicians and Music Teachers lists
hundreds of music-related apps organized by category, including
singing, musical instruments, music theory and composition,
songwriting, improvisation, recording, evaluating music
performances, listening to music, music history and literature,
music appreciation, and more. App developers are listed with each
app, including links to their websites for updates and support. The
book sections and chapters align with the newly revised National
Standards for Music Education released in 2014 by the National
Association for Music Education. Suggested activities for educators
are provided, as well as key terms and a bibliography. Music Apps
for Musicians and Music Teachers is for anyone interested in music,
whether hobbyist or professional. It enhances the ability to learn
on the go by offering musicians, music students, and music
instructors a list of the most useful music apps available.
|
|