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Books > Computing & IT > Applications of computing > Audio processing
Below the level of the musical note lies the realm of
microsound, of sound particles lasting less than one-tenth of a
second. Recent technological advances allow us to probe and
manipulate these pinpoints of sound, dissolving the traditional
building blocks of music -- notes and their intervals -- into a
more fluid and supple medium. The sensations of point, pulse
(series of points), line (tone), and surface (texture) emerge as
particle density increases. Sounds coalesce, evaporate, and mutate
into other sounds.Composers have used theories of microsound in
computer music since the 1950s. Distinguished practitioners include
Karlheinz Stockhausen and Iannis Xenakis. Today, with the increased
interest in computer and electronic music, many young composers and
software synthesis developers are exploring its advantages.
Covering all aspects of composition with sound particles,
Microsound offers composition theory, historical accounts,
technical overviews, acoustical experiments, descriptions of
musical works, and aesthetic reflections. The book is accompanied
by an audio CD of examples.
Cutting-edge perspectives on a hot topic, with few competing titles
on the market Contributor list includes some very well known
professionals, as well as diverse academics from different
disciplines Accessible and interdisciplinary introductory volume
Create and compose production-quality music with the power of FL
Studio 20 along with MuseScore and Wwise Key Features Develop
widely applicable music composition techniques and create full
orchestral scores Leverage the power of FL Studio to create your
own production-level soundtracks Use cutting-edge tools to fuel
your creative ideas and launch your composer career Book
DescriptionFL Studio is a cutting-edge software music production
environment and a powerful and easy-to-use tool for composing
music. In this comprehensive guide, you'll discover how to use FL
Studio's tools and techniques to design exciting soundtracks for
your films, TV shows, video games, and much more. You'll start by
understanding the business of composing, learning how to
communicate, score, market your services, land gigs, and deliver
music projects for clients like a professional. Next, you'll set up
your studio environment, navigate key tools, such as the channel
rack, piano roll, playlist, mixer, and browser, and export songs.
The book then advances to show you how to compose orchestral music
using MIDI (musical instrument digital interface) programming, with
a dedicated section to string instruments. You'll create sheet
music using MuseScore for live musicians to play your compositions.
Later, you'll learn about the art of Foley for recording realistic
sound effects, create adaptive music that changes throughout video
games, and design music to trigger specific emotions, for example,
scary music to terrify your listener. Finally, you'll work on a
sample project that will help you prepare for your composing
career. By the end of this book, you'll be able to create
professional soundtrack scores for your films and video games. What
you will learn Compose production-ready music for films and video
games Plan and deliver a soundtrack music score for clients like a
professional Apply practical music theory using themes, leitmotifs,
scales, and modes Compose orchestral music with MIDI programming
Design music for specific emotions Create sheet music with
MuseScore, score music for films with Fruity Video Player, and make
diegetic music Design interactive music by leveraging horizontal
resequencing and vertical remixing Who this book is forThis book is
for musicians and programmers who want to take their music
composing skills to a professional level. Film directors and game
designers who want to get involved in scoring music for their own
productions will also find this book useful. All you need is a
computer and FL Studio to get started.
Music is much more than listening to audio encoded in some
unreadable binary format. It is, instead, an adventure similar to
reading a book and entering its world, complete with a story, plot,
sound, images, texts, and plenty of related data with, for
instance, historical, scientific, literary, and musicological
contents. Navigation of this world, such as that of an opera, a
jazz suite and jam session, a symphony, a piece from non-Western
culture, is possible thanks to the specifications of new standard
IEEE 1599, "IEEE Recommended Practice for Defining a Commonly
Acceptable Musical Application Using XML," which uses symbols in
language XML and music layers to express all its multimedia
characteristics. Because of its encompassing features, this
standard allows the use of existing audio and video standards, as
well as recuperation of material in some old format, the events of
which are managed by a single XML file, which is human and machine
readable - musical symbols have been read by humans for at least
forty centuries.
Anyone wanting to realize a computer application using IEEE 1599
-- music and computer science departments, computer generated music
research laboratories (e.g. CCRMA at Stanford, CNMAT at Berkeley,
and IRCAM in Paris), music library conservationists, music industry
frontrunners (Apple, TDK, Yamaha, Sony), etc. -- will need this
first book-length explanation of the new standard as a
reference.
The book will include a manual teaching how to encode music with
IEEE 1599 as an appendix, plus a CD-R with a video demonstrating
the applications described in the text and actual sample
applications that the user can load onto his or her PC and
experiment with.
Now in its tenth edition, the Audio Production Worktext offers a
comprehensive introduction to audio production in radio,
television, and film. This hands-on, student-friendly text
demonstrates how to navigate modern radio production studios and
utilize the latest equipment and software. Key chapters address
production planning, the use of microphones, audio consoles, and
sound production for the visual media. The reader is shown the
reality of audio production both within the studio and on location.
New to this edition is material covering podcasting, including
online storage and distribution. The new edition also includes an
updated glossary and appendix on analog and original digital
applications, as well as self-study questions and projects that
students can use to further enhance their learning. The
accompanying instructor website has been refreshed and includes an
instructor's manual and PowerPoint images. This book remains an
essential text for audio and media production students seeking a
thorough introduction to the field.
Coproduction in the Recording Studio: Perspectives from the Vocal
Booth details how recording studio environments affect performance
in the vocal booth. Drawing on interviews with professional session
singers, this book considers sociocultural and sociotechnical
theory, the modern home studio space, as well as isolation and
self-recording in light of the COVID-19 pandemic. This is
cutting-edge reading for advanced undergraduates, scholars and
professionals working in the disciplines of recording studio
production, vocal performance, audio engineering and music
technology.
Sound Inventions is a collection of 34 articles taken from
Experimental Musical Instruments, the seminal journal published
from 1984 through 1999. In addition to the selected articles, the
editors have contributed introductory essays, placing the material
in cultural and temporal context, providing an overview of the
field both before and after the time of original publication. The
Experimental Musical Instruments journal contributed extensively to
a number of sub-fields, including sound sculpture and sound art,
sound design, tuning theory, musical instrument acoustics, timbre
and timbral perception, musical instrument construction and
materials, pedagogy, and contemporary performance and composition.
This book provides a picture of this important early period,
presenting a wealth of material that is as valuable and relevant
today as it was when first published, making it essential reading
for anyone researching, working with or studying sound.
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