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Books > Computing & IT > Applications of computing > Audio processing
The second volume in the Vancouver Studies in Cognitive Science
series, this collection presents recent work in the fields of
phonology, morphology, semantics, and neurolinguistics. Its overall
theme is the relationship between the contents of grammatical
formalisms and their real-time realizations in machine or
biological systems. Individual essays address such topics as
learnability, implementability, computational issues, parameter
setting, and neurolinguistic issues. Contributors include Janet
Dean Fodor, Richard T. Oehrle, Bob Carpenter, Edward P. Stabler,
Elan Dresher, Arnold Zwicky, Mary-Louis Kean, and Lewis P. Shapiro.
Take your projects from vision to victory with Avid Pro Tools by
delivering high-quality results with perfect recipes for every
challenge Purchase of the print or Kindle book includes a free PDF
eBook Key Features Learn to edit audio quickly and efficiently
using different techniques Discover advanced automation techniques
used during a mix session Unlock Pro Tools' most powerful features
and explore their uses Book DescriptionPro Tools has long been an
industry-standard Digital Audio Workstation (DAW) for audio
professionals, but it can often be overwhelming for new and
experienced users alike. The Pro Tools 2023 Post-Audio Cookbook
acts as a reference guide to the software and breaks down each
stage of a project into manageable phases. From planning a session,
editing a sequence, performing a mix to printing the final masters,
you can approach this book either sequentially or peruse the
self-contained recipes. You’ll come to grips with workflows for
music production, motion picture, and spoken word production,
helping you gain expertise in the area of your choice. You'll learn
aspects of music mixing like side chain processing to keep
instruments from overshadowing each other and conforming for motion
picture. The author’s expertise with Pro Tools will help you
discover and incorporate different techniques into your workflows.
You’ll also learn to build consistent and replicable workflows
and templates by understanding what happens behind the scenes in
Pro Tools. With this cookbook, you’ll be able to focus on the
creative aspects of your audio production and not get mired by the
technical hurdles. By the end of this book, you’ll be
well-equipped to handle even the most complex features of Pro Tools
to deliver immaculate results for your clients.What you will learn
Explore the inner workings of Pro Tools Plan and organize projects
effectively Edit audio quickly and efficiently Understand and
explore the usage of audio routing Build effective mix templates
Deliver custom solutions for varied service requirements Use
advanced mixing techniques to enhance sound tracks Pick appropriate
use cases for different audio effects and plugins Who this book is
forThe book is for audio professionals, sound designers/editors,
music engineers, podcast producers, re-recordist mixers, and
students looking to learn about Pro Tools and its features. A basic
understanding of Digital Audio Workstations and its operations such
as import, edit, mix and bounce is a must.
Create and compose production-quality music with the power of FL
Studio 20 along with MuseScore and Wwise Key Features Develop
widely applicable music composition techniques and create full
orchestral scores Leverage the power of FL Studio to create your
own production-level soundtracks Use cutting-edge tools to fuel
your creative ideas and launch your composer career Book
DescriptionFL Studio is a cutting-edge software music production
environment and a powerful and easy-to-use tool for composing
music. In this comprehensive guide, you'll discover how to use FL
Studio's tools and techniques to design exciting soundtracks for
your films, TV shows, video games, and much more. You'll start by
understanding the business of composing, learning how to
communicate, score, market your services, land gigs, and deliver
music projects for clients like a professional. Next, you'll set up
your studio environment, navigate key tools, such as the channel
rack, piano roll, playlist, mixer, and browser, and export songs.
The book then advances to show you how to compose orchestral music
using MIDI (musical instrument digital interface) programming, with
a dedicated section to string instruments. You'll create sheet
music using MuseScore for live musicians to play your compositions.
Later, you'll learn about the art of Foley for recording realistic
sound effects, create adaptive music that changes throughout video
games, and design music to trigger specific emotions, for example,
scary music to terrify your listener. Finally, you'll work on a
sample project that will help you prepare for your composing
career. By the end of this book, you'll be able to create
professional soundtrack scores for your films and video games. What
you will learn Compose production-ready music for films and video
games Plan and deliver a soundtrack music score for clients like a
professional Apply practical music theory using themes, leitmotifs,
scales, and modes Compose orchestral music with MIDI programming
Design music for specific emotions Create sheet music with
MuseScore, score music for films with Fruity Video Player, and make
diegetic music Design interactive music by leveraging horizontal
resequencing and vertical remixing Who this book is forThis book is
for musicians and programmers who want to take their music
composing skills to a professional level. Film directors and game
designers who want to get involved in scoring music for their own
productions will also find this book useful. All you need is a
computer and FL Studio to get started.
Music is much more than listening to audio encoded in some
unreadable binary format. It is, instead, an adventure similar to
reading a book and entering its world, complete with a story, plot,
sound, images, texts, and plenty of related data with, for
instance, historical, scientific, literary, and musicological
contents. Navigation of this world, such as that of an opera, a
jazz suite and jam session, a symphony, a piece from non-Western
culture, is possible thanks to the specifications of new standard
IEEE 1599, "IEEE Recommended Practice for Defining a Commonly
Acceptable Musical Application Using XML," which uses symbols in
language XML and music layers to express all its multimedia
characteristics. Because of its encompassing features, this
standard allows the use of existing audio and video standards, as
well as recuperation of material in some old format, the events of
which are managed by a single XML file, which is human and machine
readable - musical symbols have been read by humans for at least
forty centuries.
Anyone wanting to realize a computer application using IEEE 1599
-- music and computer science departments, computer generated music
research laboratories (e.g. CCRMA at Stanford, CNMAT at Berkeley,
and IRCAM in Paris), music library conservationists, music industry
frontrunners (Apple, TDK, Yamaha, Sony), etc. -- will need this
first book-length explanation of the new standard as a
reference.
The book will include a manual teaching how to encode music with
IEEE 1599 as an appendix, plus a CD-R with a video demonstrating
the applications described in the text and actual sample
applications that the user can load onto his or her PC and
experiment with.
The digital turn has created new opportunities for scholars across
disciplines to use sound in their scholarship. This volume's
contributors provide a blueprint for making sound central to
research, teaching, and dissemination. They show how digital sound
studies has the potential to transform silent, text-centric
cultures of communication in the humanities into rich, multisensory
experiences that are more inclusive of diverse knowledges and
abilities. Drawing on multiple disciplines-including rhetoric and
composition, performance studies, anthropology, history, and
information science-the contributors to Digital Sound Studies bring
digital humanities and sound studies into productive conversation
while probing the assumptions behind the use of digital tools and
technologies in academic life. In so doing, they explore how sonic
experience might transform our scholarly networks, writing
processes, research methodologies, pedagogies, and knowledges of
the archive. As they demonstrate, incorporating sound into
scholarship is thus not only feasible but urgently necessary.
Contributors. Myron M. Beasley, Regina N. Bradley, Steph Ceraso,
Tanya Clement, Rebecca Dowd Geoffroy-Schwinden, W. F. Umi Hsu,
Michael J. Kramer, Mary Caton Lingold, Darren Mueller, Richard
Cullen Rath, Liana M. Silva, Jonathan Sterne, Jennifer Stoever,
Jonathan W. Stone, Joanna Swafford, Aaron Trammell, Whitney
Trettien
Now in its tenth edition, the Audio Production Worktext offers a
comprehensive introduction to audio production in radio,
television, and film. This hands-on, student-friendly text
demonstrates how to navigate modern radio production studios and
utilize the latest equipment and software. Key chapters address
production planning, the use of microphones, audio consoles, and
sound production for the visual media. The reader is shown the
reality of audio production both within the studio and on location.
New to this edition is material covering podcasting, including
online storage and distribution. The new edition also includes an
updated glossary and appendix on analog and original digital
applications, as well as self-study questions and projects that
students can use to further enhance their learning. The
accompanying instructor website has been refreshed and includes an
instructor's manual and PowerPoint images. This book remains an
essential text for audio and media production students seeking a
thorough introduction to the field.
Voice biometrics are being implemented globally in large scale
applications such as remote banking, government e-services,
transportation and building security access, autonomous vehicles,
and healthcare. They have been integrated in numerous apps, often
coupled with face biometrics and artificial intelligence methods.
Voice biometrics products and solutions must meet three key
requirements for the success in their deployment: they must be
highly trustable regarding privacy protection; easy to use and
always be available. This edited book presents the state of the art
in voice biometrics research and technologies including
implementation and deployment challenges in terms of
interoperability, scalability and performance, and security. The
team of editors and chapter authors combine a wealth of expertise
from academia and the industry. Topics covered include the
fundamentals of voice biometrics; design of countermeasures for
replay attack; attacker's perspective for voice biometrics; voice
biometrics; speaker de-identification; performance evaluation of
voice biometrics solutions; standardization of voice biometrics
technology; industry perspectives; joining forces of voice and
facial biometrics; and future trends and challenges in voice
biometrics. Providing comprehensive coverage of the field of voice
biometrics, this authoritative volume will be of great interest to
researchers, scientists, engineers, practitioners and advanced
students involved in the fields of security, biometrics, forensic
sciences, human computer interaction, speech processing, acoustics,
multimedia, pattern recognition, and privacy-preserving, digital
signal processing and speech technologies. It will also be of
interest to researchers and professionals working in law and
criminology.
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