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Books > Computing & IT > Applications of computing > Audio processing
"Speech Processing and Soft Computing" includes coverage of synergy between speech technology and bio-inspired soft computing methods. Through practical cases, the author explores, dissects and examines how soft computing may complement conventional techniques in speech enhancement and speech recognition in order to provide robust systems. The material is especially useful to graduate students and experienced researchers who are interested in expanding their horizons and investigating new research directions through review of the theoretical and practical settings of soft computing methods in very recent speech applications.
Modern Recording Techniques is the bestselling, authoritative guide to sound and music recording. Whether you're just starting out or are looking for a step-up in the industry, Modern Recording Techniques provides an in-depth read on the art and technologies of music production. It's a must-have reference for all audio bookshelves. Using its familiar and accessible writing style, this ninth edition has been fully updated, presenting the latest production technologies and includes an in-depth coverage of the DAW, networked audio, MIDI, signal processing and much more. A robust companion website features video tutorials, web-links, an online glossary, flashcards, and a link to the author's blog. Instructor resources include a test bank and an instructor's manual. The ninth edition includes:Updated tips, tricks and insights for getting the best out of your studio; An introduction to the Apple iOS in music production; Introductions to new technologies and important retro studio techniques; The latest advancements in DAW systems, signal processing, mixing and mastering.
Selling Digital Music, Formatting Culture documents the transition of recorded music on CDs to music as digital files on computers. More than two decades after the first digital music files began circulating in online archives and playing through new software media players, we have yet to fully internalize the cultural and aesthetic consequences of these shifts. Tracing the emergence of what Jeremy Wade Morris calls the "digital music commodity," Selling Digital Music, Formatting Culture considers how a conflicted assemblage of technologies, users, and industries helped reformat popular music's meanings and uses. Through case studies of five key technologies - Winamp, metadata, Napster, iTunes, and cloud computing - this book explores how music listeners gradually came to understand computers and digital files as suitable replacements for their stereos and CD. Morris connects industrial production, popular culture, technology, and commerce in a narrative involving the aesthetics of music and computers, and the labor of producers and everyday users, as well as the value that listeners make and take from digital objects and cultural goods. Above all, Selling Digital Music, Formatting Culture is a sounding out of music's encounters with the interfaces, metadata, and algorithms of digital culture and of why the shifting form of the music commodity matters for the music and other media we love.
Go beyond HTML5's Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. You'll not only learn how to synthesize and process digital audio, you'll also explore audio analysis and visualization with this API. Learn Web Audio API, including audio graphs and the audio nodes Provide quick feedback to user actions by scheduling sounds with the API's precise timing model Control gain, volume, and loudness, and dive into clipping and crossfading Understand pitch and frequency: use tools to manipulate soundforms directly with JavaScript Generate synthetic sound effects and learn how to spatialize sound in 3D space Use Web Audio API with the Audio tag, getUserMedia, and the Page Visibility API
Pure Data (Pd) is a graphical programming environment for audio and more; libpd is a wrapper that turns Pd into a portable, embeddable audio library. Brian Eno's soundtrack of the game Spore is generated by Pure Data. Inception The App is based on libpd and has been downloaded more than three million times. The popular RJDJ also uses the technology. The purpose of this book is to present tools and techniques for using Pure Data and libpd as an audio engine in mobile apps (for Android and iOS). The tools described are perfect for the sound engine for a game or for transforming a phone or tablet into an experimental instrument. After reading the book, audio developers will know how to prepare Pd patches for use with libpd, and app developers will know how to use all features of the libpd API. Readers with some experience in both computer music and mobile development will be able to create complete musical apps. The book includes a crash course in Pd, just enough to allow readers to make sounds and control them, as well as a discussion of existing solutions for rapidly deploying Pd patches to mobile devices. An introduction to Android or iOS development is beyond the scope of this book; readers will be expected to have a basic grasp of their platform of choice, including a working development setup. The book will, however, explain how to integrate libpd into an existing setup. A number of sample apps, ranging from minimal to full featured, for both Android and iOS, will illustrate all major points.
Refining Sound is a practical roadmap to the complexities of creating sounds on modern synthesizers. As author, veteran synthesizer instructor Brian K. Shepard draws on his years of experience in synthesizer pedagogy in order to peel back the often-mysterious layers of sound synthesis one-by-one. The result is a book which allows readers to familiarize themselves with each individual step in the synthesis process, in turn empowering them in their own creative or experimental work. The book follows the stages of synthesis in chronological progression, starting readers at the raw materials of sound creation and ultimately bringing them to the final "polishing" stage. Each chapter focuses on a particular aspect of the synthesis process, culminating in a last chapter that brings everything together as the reader creates his/her own complex sounds. Throughout the text, the material is supported by copious examples and illustrations as well as by audio files and synthesis demonstrations on a related companion website. Each chapter contains easily digestible guided projects (entitled "Your Turn" sections) that focus on the topics of the corresponding chapter. In addition to this, one complete project will be carried through each chapter of the book cumulatively, allowing the reader to follow - and build - a sound from start to finish. The final chapter includes several sound creation projects in which readers are given types of sound to create as well as some suggestions and tips, with final outcomes is left to readers' own creativity. Perhaps the most difficult aspect of learning to create sounds on a synthesizer is to understand exactly what each synthesizer component does independent of the synthesizer's numerous other components. Not only does this book thoroughly illustrate and explain these individual components, but it also offers numerous practical demonstrations and exercises that allow the reader to experiment with and understand these elements without the distraction of the other controls and modifiers. Refining Sound is essential for all electronic musicians from amateur to professional levels of accomplishment, students, teachers, libraries, and anyone interested in creating sounds on a synthesizer.
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
This book offers an overview of audio processing, including the latest advances in the methodologies used in audio processing and speech recognition. First, it discusses the importance of audio indexing and classical information retrieval problem and presents two major indexing techniques, namely Large Vocabulary Continuous Speech Recognition (LVCSR) and Phonetic Search. It then offers brief insights into the human speech production system and its modeling, which are required to produce artificial speech. It also discusses various components of an automatic speech recognition (ASR) system. Describing the chronological developments in ASR systems, and briefly examining the statistical models used in ASR as well as the related mathematical deductions, the book summarizes a number of state-of-the-art classification techniques and their application in audio/speech classification. By providing insights into various aspects of audio/speech processing and speech recognition, this book appeals a wide audience, from researchers and postgraduate students to those new to the field.
With this comprehensive guide you will learn how to apply Bayesian machine learning techniques systematically to solve various problems in speech and language processing. A range of statistical models is detailed, from hidden Markov models to Gaussian mixture models, n-gram models and latent topic models, along with applications including automatic speech recognition, speaker verification, and information retrieval. Approximate Bayesian inferences based on MAP, Evidence, Asymptotic, VB, and MCMC approximations are provided as well as full derivations of calculations, useful notations, formulas, and rules. The authors address the difficulties of straightforward applications and provide detailed examples and case studies to demonstrate how you can successfully use practical Bayesian inference methods to improve the performance of information systems. This is an invaluable resource for students, researchers, and industry practitioners working in machine learning, signal processing, and speech and language processing.
We live in a society which is increasingly interconnected, in which communication between individuals is mostly mediated via some electronic platform, and transactions are often carried out remotely. In such a world, traditional notions of trust and confidence in the identity of those with whom we are interacting, taken for granted in the past, can be much less reliable. Biometrics - the scientific discipline of identifying individuals by means of the measurement of unique personal attributes - provides a reliable means of establishing or confirming an individual's identity. These attributes include facial appearance, fingerprints, iris patterning, the voice, the way we write, or even the way we walk. The new technologies of biometrics have a wide range of practical applications, from securing mobile phones and laptops to establishing identity in bank transactions, travel documents, and national identity cards. This Very Short Introduction considers the capabilities of biometrics-based identity checking, from first principles to the practicalities of using different types of identification data. Michael Fairhurst looks at the basic techniques in use today, ongoing developments in system design, and emerging technologies, all aimed at improving precision in identification, and providing solutions to an increasingly wide range of practical problems. Considering how they may continue to develop in the future, Fairhurst explores the benefits and limitations of these pervasive and powerful technologies, and how they can effectively support our increasingly interconnected society. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.
Die Optimierung des Web-Auftritts ist fur Entscheider und Mediengestalter ein wesentliches Ziel ihrer Tatigkeit. Anhand von Erkenntnissen der Ergonomie und Arbeitswissenschaft erklart der Autor, was Besucher auf Internetseiten fesselt und zum Kauf anregt, aber auch, was abschreckt. Fur die Planung eines erfolgreichen E-Business-Auftritts vermittelt das Buch wichtige Grundsatze. Fur das Design einer Informationsseite werden Internet-spezifische Prasentationsregeln erlautert, deren Ziel ein Internet-Auftritt ist. Ein Uberblick uber die grundlegenden Internet-Konzepte rundet das Werk ab."
This book presents a detailed description of Spoken Language Translator (SLT), one of the first major projects in the area of automatic speech translation. The SLT system can translate between English, French, and Swedish in the domain of air travel planning, using a vocabulary of about 1500 words, and with an accuracy of about 75 per cent. The greater part of the book describes the language processing components, which are largely built on top of the SRI Core Language Engine, using a combination of general grammars and techniques that allow them to be rapidly customized to specific domains. Speech recognition is based on Hidden Markov Mode technology, and uses versions of the SRI DECIPHER system. This account of the Spoken Language Translator should be an essential resource both for those who wish to know what is achievable in spoken-language translation today, and for those who wish to understand how to achieve it.
Take your projects from vision to victory with Avid Pro Tools by delivering high-quality results with perfect recipes for every challenge Purchase of the print or Kindle book includes a free PDF eBook Key Features Learn to edit audio quickly and efficiently using different techniques Discover advanced automation techniques used during a mix session Unlock Pro Tools' most powerful features and explore their uses Book DescriptionPro Tools has long been an industry-standard Digital Audio Workstation (DAW) for audio professionals, but it can often be overwhelming for new and experienced users alike. The Pro Tools 2023 Post-Audio Cookbook acts as a reference guide to the software and breaks down each stage of a project into manageable phases. From planning a session, editing a sequence, performing a mix to printing the final masters, you can approach this book either sequentially or peruse the self-contained recipes. You’ll come to grips with workflows for music production, motion picture, and spoken word production, helping you gain expertise in the area of your choice. You'll learn aspects of music mixing like side chain processing to keep instruments from overshadowing each other and conforming for motion picture. The author’s expertise with Pro Tools will help you discover and incorporate different techniques into your workflows. You’ll also learn to build consistent and replicable workflows and templates by understanding what happens behind the scenes in Pro Tools. With this cookbook, you’ll be able to focus on the creative aspects of your audio production and not get mired by the technical hurdles. By the end of this book, you’ll be well-equipped to handle even the most complex features of Pro Tools to deliver immaculate results for your clients.What you will learn Explore the inner workings of Pro Tools Plan and organize projects effectively Edit audio quickly and efficiently Understand and explore the usage of audio routing Build effective mix templates Deliver custom solutions for varied service requirements Use advanced mixing techniques to enhance sound tracks Pick appropriate use cases for different audio effects and plugins Who this book is forThe book is for audio professionals, sound designers/editors, music engineers, podcast producers, re-recordist mixers, and students looking to learn about Pro Tools and its features. A basic understanding of Digital Audio Workstations and its operations such as import, edit, mix and bounce is a must.
The second volume in the Vancouver Studies in Cognitive Science series, this collection presents recent work in the fields of phonology, morphology, semantics, and neurolinguistics. Its overall theme is the relationship between the contents of grammatical formalisms and their real-time realizations in machine or biological systems. Individual essays address such topics as learnability, implementability, computational issues, parameter setting, and neurolinguistic issues. Contributors include Janet Dean Fodor, Richard T. Oehrle, Bob Carpenter, Edward P. Stabler, Elan Dresher, Arnold Zwicky, Mary-Louis Kean, and Lewis P. Shapiro.
Expert guidance on enhancing your live music production skills with MIDI, audio sequencing and arrangement techniques, automation, modulation, MPE, and external instruments from an Ableton Certified Trainer Key Features Make the most of Ableton Live 11 tools and processes to create, record and edit your own music Engage with non-linear workflow for both music production and live performance Unveil the best solutions to common pitfalls and mistakes committed by Ableton Live users Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe Music Producer's Guide to Ableton Live will help you sharpen your production skills and gain a deeper understanding of the Live workflow. If you are a music maker working with other digital audios workstations (DAWs) or experienced in Ableton Live, perhaps earlier versions, you'll be able to put your newfound knowledge to use right away with this book. You'll start with some basic features and workflows that are more suitable for producers from another DAW looking to transfer their skills to Ableton Live 11.2. As you explore the Live concept, you'll learn to create expressive music using Groove and MIDI effects and demystify Live 11's new workflow improvements, such as Note Chance and Velocity Randomization. The book then introduces the Scale Mode, MIDI Transform tools, and other key features that can make composition and coming up with melodic elements easier than ever before. It will also guide you in implementing Live 11's new and updated effects into your current workflow. By the end of this Ableton Live book, you'll be able to implement advanced production and workflow techniques and amplify live performance capabilities with what the Live 11 workflow has to offer. What you will learn Understand the concept of Live, the workflow of recording and editing audio and MIDI, and warping Use Groove, MIDI effects, and Live 11's new workflow enhancements to create innovative music Use audio to MIDI conversion tools to translate and generate ideas quickly Employ Live's automation and modulation capabilities and project organization techniques to speed up your workflow Utilize MIDI Polyphonic Expression to create evolving sounds and textures Adopt advanced techniques for production and discover the capabilities of live performance Who this book is forIf you are a music producer, enthusiast, or hobbyist with a basic understanding of using Ableton Live for simple projects, this Ableton Live 11 book will help you improve your skills to employ the best features and techniques in your projects. This book is also for producers familiar with other DAWs looking to leverage their transferable skills to learn Ableton Live.
With a growing need for understanding the process involved in producing and perceiving spoken language, this timely publication answers these questions in an accessible reference. Containing material resulting from many years' teaching and research, "Speech Synthesis" provides a complete account of the theory of speech. By bringing together the common goals and methods of speech synthesis into a single resource, the book will lead the way towards a comprehensive view of the process involved in human speech. The book includes applications in speech technology and speech synthesis. It is ideal for intermediate students of linguistics and phonetics who wish to proceed further, as well as researchers and engineers in telecommunications working in speech technology and speech synthesis who need a comprehensive overview of the field and who wish to gain an understanding of the objectives and achievements of the study of speech production and perception.
In Max/MSP/Jitter for Music, expert author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. Through clear, step-by-step instructions illustrated with numerous examples of working systems, the book equips readers with everything they need to know in order to design and complete meaningful music projects. The book also discusses ways to interact with software beyond the mouse and keyboard through use of camera tracking, pitch tracking, video game controllers, sensors, mobile devices, and more. The book does not require any prerequisite programming skills, but rather walks readers through a series of small projects through which they will immediately begin to develop software applications for practical musical projects. As the book progresses, and as the individual's knowledge of the language grows, the projects become more sophisticated. This new and expanded second edition brings the book fully up-to-date including additional applications in integrating Max with Ableton Live. It also includes a variety of additional projects as part of the final three project chapters. The book is of special value both to software programmers working in Max/MSP/Jitter and to music educators looking to supplement their lessons with interactive instructional tools, develop adaptive instruments to aid in student composition and performance activities, and create measurement tools with which to conduct music education research.
Create and compose production-quality music with the power of FL Studio 20 along with MuseScore and Wwise Key Features Develop widely applicable music composition techniques and create full orchestral scores Leverage the power of FL Studio to create your own production-level soundtracks Use cutting-edge tools to fuel your creative ideas and launch your composer career Book DescriptionFL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you'll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more. You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You'll create sheet music using MuseScore for live musicians to play your compositions. Later, you'll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career. By the end of this book, you'll be able to create professional soundtrack scores for your films and video games. What you will learn Compose production-ready music for films and video games Plan and deliver a soundtrack music score for clients like a professional Apply practical music theory using themes, leitmotifs, scales, and modes Compose orchestral music with MIDI programming Design music for specific emotions Create sheet music with MuseScore, score music for films with Fruity Video Player, and make diegetic music Design interactive music by leveraging horizontal resequencing and vertical remixing Who this book is forThis book is for musicians and programmers who want to take their music composing skills to a professional level. Film directors and game designers who want to get involved in scoring music for their own productions will also find this book useful. All you need is a computer and FL Studio to get started. |
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