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Books > Computing & IT > Applications of computing > Audio processing
The communication field is evolving rapidly in order to keep up
with society's demands. As such, it becomes imperative to research
and report recent advancements in computational intelligence as it
applies to communication networks. The Handbook of Research on
Recent Developments in Intelligent Communication Application is a
pivotal reference source for the latest developments on emerging
data communication applications. Featuring extensive coverage
across a range of relevant perspectives and topics, such as
satellite communication, cognitive radio networks, and wireless
sensor networks, this book is ideally designed for engineers,
professionals, practitioners, upper-level students, and academics
seeking current information on emerging communication networking
trends.
Understanding Video Game Music develops a musicology of video game
music by providing methods and concepts for understanding music in
this medium. From the practicalities of investigating the video
game as a musical source to the critical perspectives on game music
- using examples including Final Fantasy VII, Monkey Island 2, SSX
Tricky and Silent Hill - these explorations not only illuminate
aspects of game music, but also provide conceptual ideas valuable
for future analysis. Music is not a redundant echo of other textual
levels of the game, but central to the experience of interacting
with video games. As the author likes to describe it, this book is
about music for racing a rally car, music for evading zombies,
music for dancing, music for solving puzzles, music for saving the
Earth from aliens, music for managing a city, music for being a
hero; in short, it is about music for playing.
Although there have been two main perspectives on the nature of
music through systematic and cultural musicology, music informatics
has emerged as an interdisciplinary research area which provides a
different idea on the nature of music through computer
technologies. Structuring Music through Markup Language: Designs
and Architectures offers a different approach to music by focusing
on the information organization and the development of XML-based
language. This book aims to offer a new set of tools on for
practical implementations and a new investigation into the theory
of music.
In the literature of information science, a number of studies have
been carried out attempting to model cognitive, affective,
behavioral, and contextual factors associated with human
information seeking and retrieval. On the other hand, only a few
studies have addressed the exploration of creative thinking in
music, focusing on understanding and describing individuals'
information seeking behavior during the creative process. Trends in
Music Information Seeking, Behavior, and Retrieval for Creativity
connects theoretical concepts in information seeking and behavior
to the music creative process. This publication presents new
research, case studies, surveys, and theories related to various
aspects of information retrieval and the information seeking
behavior of diverse scholarly and professional music communities.
Music professionals, theorists, researchers, and students will find
this publication an essential resource for their professional and
research needs.
It is clear that the digital age has fully embraced music
production, distribution, and transcendence for a vivid audience
that demands more music both in quantity and versatility. However,
the evolving world of digital music production faces a calamity of
tremendous proportions: the asymmetrically increasing online piracy
that devastates radio stations, media channels, producers,
composers, and artists, severely threatening the music industry.
Digital Tools for Computer Music Production and Distribution
presents research-based perspectives and solutions for integrating
computational methods for music production, distribution, and
access around the world, in addition to challenges facing the music
industry in an age of digital access, content sharing, and crime.
Highlighting the changing scope of the music industry and the role
of the digital age in such transformations, this publication is an
essential resource for computer programmers, sound engineers,
language and speech experts, legal experts specializing in music
piracy and rights management, researchers, and graduate-level
students across disciplines.
The unique research area of audio-visual speech recognition has
attracted much interest in recent years as visual information about
lip dynamics has been shown to improve the performance of automatic
speech recognition systems, especially in noisy
environments.""Visual Speech Recognition: Lip Segmentation and
Mapping"" presents an up-to-date account of research done in the
areas of lip segmentation, visual speech recognition, and speaker
identification and verification. A useful reference for researchers
working in this field, this book contains the latest research
results from renowned experts with in-depth discussion on topics
such as visual speaker authentication, lip modeling, and systematic
evaluation of lip features.
The future of music archiving and search engines lies in deep
learning and big data. Music information retrieval algorithms
automatically analyze musical features like timbre, melody, rhythm
or musical form, and artificial intelligence then sorts and relates
these features. At the first International Symposium on
Computational Ethnomusicological Archiving held on November 9 to
11, 2017 at the Institute of Systematic Musicology in Hamburg,
Germany, a new Computational Phonogram Archiving standard was
discussed as an interdisciplinary approach. Ethnomusicologists,
music and computer scientists, systematic musicologists as well as
music archivists, composers and musicians presented tools, methods
and platforms and shared fieldwork and archiving experiences in the
fields of musical acoustics, informatics, music theory as well as
on music storage, reproduction and metadata. The Computational
Phonogram Archiving standard is also in high demand in the music
market as a search engine for music consumers. This book offers a
comprehensive overview of the field written by leading researchers
around the globe.
The author presents Probatio, a toolkit for building functional DMI
(digital musical instruments) prototypes, artifacts in which
gestural control and sound production are physically decoupled but
digitally mapped. He uses the concept of instrumental inheritance,
the application of gestural and/or structural components of
existing instruments to generate ideas for new instruments. To
support analysis and combination, he then leverages a traditional
design method, the morphological chart, in which existing artifacts
are split into parts, presented in a visual form and then
recombined to produce new ideas. And finally he integrates the
concept and the method in a concrete object, a physical prototyping
toolkit for building functional DMI prototypes: Probatio. The
author's evaluation of this modular system shows it reduces the
time required to develop functional prototypes. The book is useful
for researchers, practitioners, and graduate students in the areas
of musical creativity and human-computer interaction, in particular
those engaged in generating, communicating, and testing ideas in
complex design spaces.
PRO TOOLS 101 OFFICIAL COURSEWARE takes a comprehensive approach to
learning the fundamentals of Pro Tools systems. Now updated for Pro
Tools 9 software, this new edition from the definitive authority on
Pro Tools covers everything you need to know to complete a Pro
Tools project. Learn to build sessions that include multitrack
recordings of live instruments, MIDI sequences, software
synthesizers, and virtual instruments. Through hands-on tutorials,
develop essential techniques for recording, editing, and mixing.
The included DVD-ROM offers tutorial files and videos, additional
documentation, and Pro Tools sessions to accompany the projects in
the text. Developed as the foundation course of the official Avid
Pro Tools Certification program, the guide can be used to learn on
your own or to pursue formal Pro Tools certification through a an
Avid Authorized Training Partner. Join the ranks of audio
professionals around the world as you unleash the creative power of
your Pro Tools system.
This book explores how the rise of widely available digital
technology impacts the way music is produced, distributed,
promoted, and consumed, with a specific focus on the changing
relationship between artists and audiences. Through in-depth
interviewing, focus group interviewing, and discourse analysis,
this study demonstrates how digital technology has created a
closer, more collaborative, fluid, and multidimensional
relationship between artist and audience. Artists and audiences are
simultaneously engaged with music through technology-and technology
through music-while negotiating personal and social aspects of
their musical lives. In light of consistent, active engagement,
rising co-production, and collaborative community experience, this
book argues we might do better to think of the audience as
accomplices to the artist.
Learn how to program JavaScript while creating interactive audio
applications with JavaScript for Sound Artists: Learn to Code With
the Web Audio API! William Turner and Steve Leonard showcase the
basics of JavaScript language programing so that readers can learn
how to build browser based audio applications, such as music
synthesizers and drum machines. The companion website offers
further opportunity for growth. Web Audio API instruction includes
oscillators, audio file loading and playback, basic audio
manipulation, panning and time. This book encompasses all of the
basic features of JavaScript with aspects of the Web Audio API to
heighten the capability of any browser. Key Features Uses the
readers existing knowledge of audio technology to facilitate
learning how to program using JavaScript. The teaching will be done
through a series of annotated examples and explanations.
Downloadable code examples and links to additional reference
material included on the books companion website. This book makes
learning programming more approachable to nonprofessional
programmers The context of teaching JavaScript for the creative
audio community in this manner does not exist anywhere else in the
market and uses example-based teaching
This book covers the state-of-the-art in deep neural-network-based
methods for noise robustness in distant speech recognition
applications. It provides insights and detailed descriptions of
some of the new concepts and key technologies in the field,
including novel architectures for speech enhancement, microphone
arrays, robust features, acoustic model adaptation, training data
augmentation, and training criteria. The contributed chapters also
include descriptions of real-world applications, benchmark tools
and datasets widely used in the field. This book is intended for
researchers and practitioners working in the field of speech
processing and recognition who are interested in the latest deep
learning techniques for noise robustness. It will also be of
interest to graduate students in electrical engineering or computer
science, who will find it a useful guide to this field of research.
Provides a comprehensive description and analysis into the use of
music information retrieval, from the data management perspective.
This book presents works from world-class experts from academia,
industry, and national agencies representing countries from across
the world focused on automotive fields for in-vehicle signal
processing and safety. These include cutting-edge studies on
safety, driver behavior, infrastructure, and human-to-vehicle
interfaces. Vehicle Systems, Driver Modeling and Safety is
appropriate for researchers, engineers, and professionals working
in signal processing for vehicle systems, next generation system
design from driver-assisted through fully autonomous vehicles.
This book provides a comprehensive overview of the recent
advancement in the field of automatic speech recognition with a
focus on deep learning models including deep neural networks and
many of their variants. This is the first automatic speech
recognition book dedicated to the deep learning approach. In
addition to the rigorous mathematical treatment of the subject, the
book also presents insights and theoretical foundation of a series
of highly successful deep learning models.
This agenda-setting book presents state of the art research in
Music and Human-Computer Interaction (also known as 'Music
Interaction'). Music Interaction research is at an exciting and
formative stage. Topics discussed include interactive music
systems, digital and virtual musical instruments, theories,
methodologies and technologies for Music Interaction. Musical
activities covered include composition, performance, improvisation,
analysis, live coding, and collaborative music making. Innovative
approaches to existing musical activities are explored, as well as
tools that make new kinds of musical activity possible. Music and
Human-Computer Interaction is stimulating reading for professionals
and enthusiasts alike: researchers, musicians, interactive music
system designers, music software developers, educators, and those
seeking deeper involvement in music interaction. It presents the
very latest research, discusses fundamental ideas, and identifies
key issues and directions for future work.
In December 1974 the first realtime conversation on the ARPAnet
took place between Culler-Harrison Incorporated in Goleta,
California, and MIT Lincoln Laboratory in Lexington, Massachusetts.
This was the first successful application of realtime digital
speech communication over a packet network and an early milestone
in the explosion of realtime signal processing of speech, audio,
images, and video that we all take for granted today. It could be
considered as the first voice over Internet Protocol (VoIP), except
that the Internet Protocol (IP) had not yet been established. In
fact, the interest in realtime signal processing had an indirect,
but major, impact on the development of IP. This is the story of
the development of linear predictive coded (LPC) speech and how it
came to be used in the first successful packet speech experiments.
Several related stories are recounted as well. The history is
preceded by a tutorial on linear prediction methods which
incorporates a variety of views to provide context for the stories.
This part is a technical survey of the fundamental ideas of linear
prediction that are important for speech processing, but the
development departs from traditional treatments and takes advantage
of several shortcuts, simplifications, and unifications that come
with years of hindsight. In particular, some of the key results are
proved using short and simple techniques that are not as well known
as they should be, and it also addresses some of the common
assumptions made when modeling random signals. Linear Predictive
Coding and the Internet Protocol is an insightful and comprehensive
review of an underpinning technology of the internet and other
packet switched networks. It will be enjoyed by everyone with an
interest in past and present real time signal processing on the
internet.
Current speech recognition systems are based on speaker
independent speech models and suffer from inter-speaker variations
in speech signal characteristics. This work develops an integrated
approach for speech and speaker recognition in order to gain space
for self-learning opportunities of the system. This work introduces
a reliable speaker identification which enables the speech
recognizer to create robust speaker dependent models In addition,
this book gives a new approach to solve the reverse problem, how to
improve speech recognition if speakers can be recognized. The
speaker identification enables the speaker adaptation to adapt to
different speakers which results in an optimal long-term
adaptation.
Spoken dialog systems have the potential to offer highly intuitive
user interfaces, as they allow systems to be controlled using
natural language. However, the complexity inherent in natural
language dialogs means that careful testing of the system must be
carried out from the very beginning of the design process. This
book examines how user models can be used to support such early
evaluations in two ways: by running simulations of dialogs, and by
estimating the quality judgments of users. First, a design
environment supporting the creation of dialog flows, the simulation
of dialogs, and the analysis of the simulated data is proposed. How
the quality of user simulations may be quantified with respect to
their suitability for both formative and summative evaluation is
then discussed. The remainder of the book is dedicated to the
problem of predicting quality judgments of users based on
interaction data. New modeling approaches are presented, which
process the dialogs as sequences, and which allow knowledge about
the judgment behavior of users to be incorporated into predictions.
All proposed methods are validated with example evaluation studies.
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