0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (13)
  • R250 - R500 (51)
  • R500+ (674)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Applications of computing > Audio processing

Finding Your Career in the Modern Audio Industry (Paperback): April Tucker Finding Your Career in the Modern Audio Industry (Paperback)
April Tucker
R1,286 Discovery Miles 12 860 Ships in 9 - 17 working days

Finding Your Career in the Modern Audio Industry equips the reader with the skills they need to turn an interest in audio, sound, or music technology into a career. This book provides insight for aspiring professionals seeking audio-related opportunities in entertainment, technology, education, and more. In the audio industry, there is typically a gap between those in-training and those with professional (and financially sustainable) careers. This book bridges the information gap, offering practical and real-world advice to those in this volatile stage of their career. Including 70+ interviews with professionals from over 20 countries, Finding Your Career in the Modern Audio Industry offers insight into how others (across the industry and the world) have applied entrepreneurial thinking, problem-solving, and creative solutions to build their careers. Including international case studies and interviews with diverse professionals, Finding Your Career in the Modern Audio Industry is essential reading for anyone taking their first steps into an audio-related field.

Voice Biometrics - Technology, trust and security (Hardcover): Carmen Garcia Mateo, Gerard Chollet Voice Biometrics - Technology, trust and security (Hardcover)
Carmen Garcia Mateo, Gerard Chollet
R3,099 R2,801 Discovery Miles 28 010 Save R298 (10%) Ships in 18 - 22 working days

Voice biometrics are being implemented globally in large scale applications such as remote banking, government e-services, transportation and building security access, autonomous vehicles, and healthcare. They have been integrated in numerous apps, often coupled with face biometrics and artificial intelligence methods. Voice biometrics products and solutions must meet three key requirements for the success in their deployment: they must be highly trustable regarding privacy protection; easy to use and always be available. This edited book presents the state of the art in voice biometrics research and technologies including implementation and deployment challenges in terms of interoperability, scalability and performance, and security. The team of editors and chapter authors combine a wealth of expertise from academia and the industry. Topics covered include the fundamentals of voice biometrics; design of countermeasures for replay attack; attacker's perspective for voice biometrics; voice biometrics; speaker de-identification; performance evaluation of voice biometrics solutions; standardization of voice biometrics technology; industry perspectives; joining forces of voice and facial biometrics; and future trends and challenges in voice biometrics. Providing comprehensive coverage of the field of voice biometrics, this authoritative volume will be of great interest to researchers, scientists, engineers, practitioners and advanced students involved in the fields of security, biometrics, forensic sciences, human computer interaction, speech processing, acoustics, multimedia, pattern recognition, and privacy-preserving, digital signal processing and speech technologies. It will also be of interest to researchers and professionals working in law and criminology.

Formal Grammar - Theory and Implementation (Hardcover, New): Robert Levine Formal Grammar - Theory and Implementation (Hardcover, New)
Robert Levine
R2,859 Discovery Miles 28 590 Ships in 10 - 15 working days

This is the second volume in the Vancouver studies in Cognitive Science series, and also the second in a series of conferences hosted by the Cognitive Science Programme at Simon Fraser University devoted to the exploration of issues in cognition and the nature of mental representation. The volumes overall theme is the relationship between the contents of grammatical formalisms and their real-time realizations in machine or biological systems. The range of topics includes issues of learnability, implementary and computational issues, parameter setting, and neurolinguistic issues. The core subdisciplines of linguistics - syntax, semantics, morphology, and phonology - are all represented. The contributions are on the leading edge of research in these fields.

Researching Live Music - Gigs, Tours, Concerts and Festivals (Paperback): Chris Anderton, Sergio Pisfil Researching Live Music - Gigs, Tours, Concerts and Festivals (Paperback)
Chris Anderton, Sergio Pisfil
R1,279 Discovery Miles 12 790 Ships in 9 - 17 working days

- Filled with contributions from world-leading academics and practitioners, from a variety of backgrounds and countries. - Highly interdisciplinary overview of live music, which will be relevant to professionals and students interested in music business, music technology, music production and performance. - Includes papers on cutting-edge issues, such as augmented reality and virtual reality.

The Haskell School of Music - From Signals to Symphonies (Hardcover): Paul Hudak, Donya Quick The Haskell School of Music - From Signals to Symphonies (Hardcover)
Paul Hudak, Donya Quick
R1,561 Discovery Miles 15 610 Ships in 10 - 15 working days

This book explores the fundamentals of computer music and functional programming through the Haskell programming language. Functional programming is typically considered difficult to learn. This introduction in the context of creating music will allow students and professionals with a musical inclination to leverage their experience to help understand concepts that might be intimidating in more traditional computer science settings. Conversely, the book opens the door for programmers to interact with music by using a medium that is familiar to them. Readers will learn how to use the Euterpea library for Haskell (http://www.euterpea.com) to represent and create their own music with code, without the need for other music software. The book explores common paradigms used in algorithmic music composition, such as stochastic generation, musical grammars, self-similarity, and real-time interactive systems. Other topics covered include the basics of signal-based systems in Haskell, sound synthesis, and virtual instrument design.

Computer Music Instruments - Foundations, Design and Development (Hardcover, 1st ed. 2017): Victor Lazzarini Computer Music Instruments - Foundations, Design and Development (Hardcover, 1st ed. 2017)
Victor Lazzarini
R2,364 Discovery Miles 23 640 Ships in 10 - 15 working days

This book is divided into three elements. Part I provides a broad introduction to the foundations of computer music instruments, covering some key points in digital signal processing, with rigorous but approachable mathematics, and programming examples, as well as an overview of development environments for computer instruments. In Part II, the author presents synthesis and processing, with chapters on source-filter models, summation formulae, feedback and adaptive systems, granular methods, and frequency-domain techniques. In Part III he explains application development approaches, in particular communication protocols and user interfaces, and computer music platforms. All elements are fully illustrated with programming examples using Csound, Python, and Faust. The book is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers.

Playing Along - Digital Games, YouTube, and Virtual Performance (Hardcover): Kiri Miller Playing Along - Digital Games, YouTube, and Virtual Performance (Hardcover)
Kiri Miller
R3,441 Discovery Miles 34 410 Ships in 10 - 15 working days

Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.

The Creative Electronic Music Producer (Paperback): Thomas Brett The Creative Electronic Music Producer (Paperback)
Thomas Brett
R1,162 Discovery Miles 11 620 Ships in 9 - 17 working days

The Creative Electronic Music Producer examines the creative processes of electronic music production, from idea discovery and perception to the power of improvising, editing, effects processing, and sound design. Featuring case studies from across the globe on musical systems and workflows used in the production process, this book highlights how to pursue creative breakthroughs through exploration, trial and error tinkering, recombination, and transformation. The Creative Electronic Music Producer maps production's enchanting pathways in a way that will fascinate and inspire students of electronic music production, professionals already working in the industry, and hobbyists.

Drum Sound and Drum Tuning - Bridging Science and Creativity (Paperback): Rob Toulson Drum Sound and Drum Tuning - Bridging Science and Creativity (Paperback)
Rob Toulson
R1,162 Discovery Miles 11 620 Ships in 9 - 17 working days

Drum Sound and Drum Tuning assists drummers, sound engineers, and music students in learning critical skills related to drum sound and achieving an optimised and personalised drum kit set-up. The book covers the essential theories of percussion acoustics and develops this knowledge in order to facilitate creative approaches to drum tuning and professional-level recording and mixing of drums. All aspects of drumhead vibration, drumhead equalisation, and resonant drumhead coupling are de-mystified, alongside discussions relating to drumhead types, drum shell vibration, and tuning to musical intervals for different performance genres. The book develops drum sound theory and creative analysis into a detailed dissection of recording and production techniques specifically for drums, including discussions on studio technologies, room acoustics, microphone techniques, phase coherence, and mixing drums with advanced digital audio workstation (DAW) techniques and creative processing tools. Drum Sound and Drum Tuning includes many practical hands-on exercises that incorporate example tutorials with Logic Pro and iDrumTune Pro software, encouraging the reader to put theory into immediate creative practice and to develop their own listening skills in an informed and reflective manner. The book also documents primary interviews and opinion from some of the world's most celebrated drummers, music producers, and sound engineers, enabling the reader to connect the relevant theories with real-world context, whilst refining their own personalised approach to mastering drum sound.

Designing Software Synthesizer Plugins in C++ - With Audio DSP (Paperback, 2nd edition): Will C. Pirkle Designing Software Synthesizer Plugins in C++ - With Audio DSP (Paperback, 2nd edition)
Will C. Pirkle
R1,560 Discovery Miles 15 600 Ships in 9 - 17 working days

Designing Software Synthesizer Plugins in C++ provides everything you need to know to start designing and writing your own synthesizer plugins, including theory and practical examples for all of the major synthesizer building blocks, from LFOs and EGs to PCM samples and morphing wavetables, along with complete synthesizer example projects. The book and accompanying SynthLab projects include scores of C++ objects and functions that implement the synthesizer building blocks as well as six synthesizer projects, ranging from virtual analog and physical modelling to wavetable morphing and wave-sequencing that demonstrate their use. You can start using the book immediately with the SynthLab-DM product, which allows you to compile and load mini-modules that resemble modular synth components without needing to maintain the complete synth project code. The C++ objects all run in a stand-alone mode, so you can incorporate them into your current projects or whip up a quick experiment. All six synth projects are fully documented, from the tiny SynthClock to the SynthEngine objects, allowing you to get the most from the book while working at a level that you feel comfortable with. This book is intended for music technology and engineering students, along with DIY audio programmers and anyone wanting to understand how synthesizers may be implemented in C++.

Time Domain Representation of Speech Sounds - A Case Study in Bangla (Hardcover, 1st ed. 2018): Asoke Kumar Datta Time Domain Representation of Speech Sounds - A Case Study in Bangla (Hardcover, 1st ed. 2018)
Asoke Kumar Datta
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

The book presents the history of time-domain representation and the extent of its development along with that of spectral domain representation in the cognitive and technology domains. It discusses all the cognitive experiments related to this development, along with details of technological developments related to both automatic speech recognition (ASR) and text to speech synthesis (TTS), and introduces a viable time-domain representation for both objective and subjective analysis, as an alternative to the well-known spectral representation. The book also includes a new cohort study on the use of lexical knowledge in ASR. India has numerous official dialects, and spoken-language technology development is a burgeoning area. In fact TTS and ASR taken together constitute the most important technology for empowering people. As such, the book describes time domain representation in such a way that it can be easily and seamlessly incorporated into ASR and TTS research and development. In short, it is a valuable guidebook for the development of ASR and TTS in all the Indian Standard Dialects using signal domain parameters.

Game Audio Programming 3: Principles and Practices - Principles and Practices (Paperback): Guy Somberg Game Audio Programming 3: Principles and Practices - Principles and Practices (Paperback)
Guy Somberg
R1,769 Discovery Miles 17 690 Ships in 9 - 17 working days

Welcome to the third volume of Game Audio Programming: Principles and Practices-the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more. This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you've been a game audio programmer for one year or ten years, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you! Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples, math, and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

Handmade Electronic Music - The Art of Hardware Hacking (Hardcover, 3rd edition): Nicolas Collins Handmade Electronic Music - The Art of Hardware Hacking (Hardcover, 3rd edition)
Nicolas Collins
R4,335 Discovery Miles 43 350 Ships in 9 - 17 working days

Handmade Electronic Music: The Art of Hardware Hacking provides a long-needed, practical, and engaging introduction to the craft of making-as well as creatively cannibalizing-electronic circuits for artistic purposes. With a sense of adventure and no prior knowledge, the reader can subvert the intentions designed into devices such as radios and toys to discover a new sonic world. You will also learn how to make contact microphones, pickups for electromagnetic fields, oscillators, distortion boxes, mixers, and unusual signal processors cheaply and quickly. At a time when computers dominate music production, this book offers a rare glimpse into the core technology of early live electronic music, as well as more recent developments at the hands of emerging artists. This revised and expanded third edition has been updated throughout to reflect recent developments in technology and DIY approaches. New to this edition are chapters contributed by a diverse group of practitioners, addressing the latest developments in technology and creative trends, as well as an extensive companion website that provides media examples, tutorials, and further reading. This edition features: Over 50 new hands-on projects. New chapters and features on topics including soft circuitry, video hacking, neural networks, radio transmitters, Arduino, Raspberry Pi, data hacking, printing your own circuit boards, and the international DIY community A new companion website at www.HandmadeElectronicMusic.com, containing video tutorials, video clips, audio tracks, resource files, and additional chapters with deeper dives into technical concepts and hardware hacking scenes around the world With a hands-on, experimental spirit, Nicolas Collins demystifies the process of crafting your own instruments and enables musicians, composers, artists, and anyone interested in music technology to draw on the creative potential of hardware hacking.

Novel Techniques for Dialectal Arabic Speech Recognition (Hardcover, 2012): Mohamed Elmahdy, Rainer Gruhn, Wolfgang Minker Novel Techniques for Dialectal Arabic Speech Recognition (Hardcover, 2012)
Mohamed Elmahdy, Rainer Gruhn, Wolfgang Minker
R2,638 Discovery Miles 26 380 Ships in 18 - 22 working days

Novel Techniques for Dialectal Arabic Speech describes approaches to improve automatic speech recognition for dialectal Arabic. Since speech resources for dialectal Arabic speech recognition are very sparse, the authors describe how existing Modern Standard Arabic (MSA) speech data can be applied to dialectal Arabic speech recognition, while assuming that MSA is always a second language for all Arabic speakers. In this book, Egyptian Colloquial Arabic (ECA) has been chosen as a typical Arabic dialect. ECA is the first ranked Arabic dialect in terms of number of speakers, and a high quality ECA speech corpus with accurate phonetic transcription has been collected. MSA acoustic models were trained using news broadcast speech. In order to cross-lingually use MSA in dialectal Arabic speech recognition, the authors have normalized the phoneme sets for MSA and ECA. After this normalization, they have applied state-of-the-art acoustic model adaptation techniques like Maximum Likelihood Linear Regression (MLLR) and Maximum A-Posteriori (MAP) to adapt existing phonemic MSA acoustic models with a small amount of dialectal ECA speech data. Speech recognition results indicate a significant increase in recognition accuracy compared to a baseline model trained with only ECA data.

Digital Connectivity and Music Culture - Artists and Accomplices (Hardcover, 1st ed. 2017): Mary Beth Ray Digital Connectivity and Music Culture - Artists and Accomplices (Hardcover, 1st ed. 2017)
Mary Beth Ray
R1,900 Discovery Miles 19 000 Ships in 10 - 15 working days

This book explores how the rise of widely available digital technology impacts the way music is produced, distributed, promoted, and consumed, with a specific focus on the changing relationship between artists and audiences. Through in-depth interviewing, focus group interviewing, and discourse analysis, this study demonstrates how digital technology has created a closer, more collaborative, fluid, and multidimensional relationship between artist and audience. Artists and audiences are simultaneously engaged with music through technology-and technology through music-while negotiating personal and social aspects of their musical lives. In light of consistent, active engagement, rising co-production, and collaborative community experience, this book argues we might do better to think of the audience as accomplices to the artist.

Intelligent Speech Signal Processing (Paperback): Nilanjan Dey Intelligent Speech Signal Processing (Paperback)
Nilanjan Dey
R2,517 Discovery Miles 25 170 Ships in 10 - 15 working days

Intelligent Speech Signal Processing investigates the utilization of speech analytics across several systems and real-world activities, including sharing data analytics, creating collaboration networks between several participants, and implementing video-conferencing in different application areas. Chapters focus on the latest applications of speech data analysis and management tools across different recording systems. The book emphasizes the multidisciplinary nature of the field, presenting different applications and challenges with extensive studies on the design, development and management of intelligent systems, neural networks and related machine learning techniques for speech signal processing.

A Filmmaker’s Guide to Sound Design - Bridging the Gap Between Filmmakers and Technicians to Realize the Storytelling Power... A Filmmaker’s Guide to Sound Design - Bridging the Gap Between Filmmakers and Technicians to Realize the Storytelling Power of Sound (Hardcover)
Matthew Polis, Peter Rea
R4,476 Discovery Miles 44 760 Ships in 10 - 15 working days

This illuminating, engaging book offers an introduction to the art of sound design and postproduction audio, written especially for for directors, producers, sound designers, and teachers without a technical background in sound. Building on over 50 years of combined expertise in teaching, filmmaking, and sound design, experienced instructor and author Peter Rea and sound designer Matthew Polis offer a cogent, clear, and practical overview of sound design principles and practices, from exploring the language and vocabulary of sound to teaching readers how to work with sound professionals, and later to overseeing the edit, mix, and finishing processes. In this book, Rea and Polis focus on creative and practical ways to utilize sound in order to achieve the filmmaker's vision and elevate their films. Balancing practical, experienced-based insight, numerous examples, and unique concepts like storyboarding for sound, A Filmmaker’s Guide to Sound Design arms students, filmmakers, and educators with the knowledge to creatively and confidently navigate their film through the post audio process.

New Era for Robust Speech Recognition - Exploiting Deep Learning (Hardcover, 1st ed. 2017): Shinji Watanabe, Marc Delcroix,... New Era for Robust Speech Recognition - Exploiting Deep Learning (Hardcover, 1st ed. 2017)
Shinji Watanabe, Marc Delcroix, Florian Metze, John R. Hershey
R5,505 Discovery Miles 55 050 Ships in 10 - 15 working days

This book covers the state-of-the-art in deep neural-network-based methods for noise robustness in distant speech recognition applications. It provides insights and detailed descriptions of some of the new concepts and key technologies in the field, including novel architectures for speech enhancement, microphone arrays, robust features, acoustic model adaptation, training data augmentation, and training criteria. The contributed chapters also include descriptions of real-world applications, benchmark tools and datasets widely used in the field. This book is intended for researchers and practitioners working in the field of speech processing and recognition who are interested in the latest deep learning techniques for noise robustness. It will also be of interest to graduate students in electrical engineering or computer science, who will find it a useful guide to this field of research.

Game Audio Fundamentals - An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games (Hardcover):... Game Audio Fundamentals - An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games (Hardcover)
Keith Zizza
R4,213 Discovery Miles 42 130 Ships in 10 - 15 working days

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

Working with Sound - The Future of Audio Work in Interactive Entertainment (Hardcover): Rob Bridgett Working with Sound - The Future of Audio Work in Interactive Entertainment (Hardcover)
Rob Bridgett
R4,343 Discovery Miles 43 430 Ships in 10 - 15 working days

Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators and programmers who collaborate closely with their colleagues working on game audio and sound.

The Game Music Toolbox - Composition Techniques and Production Tools from 20 Iconic Game Soundtracks (Hardcover): Marios... The Game Music Toolbox - Composition Techniques and Production Tools from 20 Iconic Game Soundtracks (Hardcover)
Marios Aristopoulos
R4,200 Discovery Miles 42 000 Ships in 10 - 15 working days

The Game Music Toolbox provides readers with the tools, models and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.

The Intersection of Animation, Video Games, and Music - Making Movement Sing (Hardcover): Lisa Scoggin, Dana Plank The Intersection of Animation, Video Games, and Music - Making Movement Sing (Hardcover)
Lisa Scoggin, Dana Plank
R4,204 Discovery Miles 42 040 Ships in 10 - 15 working days

In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

Data-Driven Methods for Adaptive Spoken Dialogue Systems - Computational Learning for Conversational Interfaces (Hardcover,... Data-Driven Methods for Adaptive Spoken Dialogue Systems - Computational Learning for Conversational Interfaces (Hardcover, 2012 ed.)
Oliver Lemon, Olivier Pietquin
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

Data driven methods have long been used in Automatic Speech Recognition (ASR) and Text-To-Speech (TTS) synthesis and have more recently been introduced for dialogue management, spoken language understanding, and Natural Language Generation. Machine learning is now present "end-to-end" in Spoken Dialogue Systems (SDS). However, these techniques require data collection and annotation campaigns, which can be time-consuming and expensive, as well as dataset expansion by simulation. In this book, we provide an overview of the current state of the field and of recent advances, with a specific focus on adaptivity.

Mic It! - Microphones, Microphone Techniques, and Their Impact on the Final Mix (Paperback, 2nd edition): Ian Corbett Mic It! - Microphones, Microphone Techniques, and Their Impact on the Final Mix (Paperback, 2nd edition)
Ian Corbett
R1,302 Discovery Miles 13 020 Ships in 9 - 17 working days

Capture great sound in the first place and spend less time "fixing it in the mix" with Ian Corbett's Mic It! With this updated and expanded second edition, you'll quickly understand essential audio concepts as they relate to microphones and mic techniques and learn how to apply them to your recording situation. Mic It! gives you the background to explore, discover, and design your own solutions, enabling you to record great source tracks that can be developed into anything from ultra-clean mixes to massive, organic soundscapes. Beginning with essential audio theory and a discussion of the desirable characteristics of "good sound", Mic It! covers microphones, mono and stereo mic techniques, the effect of the recording space or room, and large classical and jazz ensemble recording. This second edition also features new chapters on immersive audio, immersive recording concepts, drum tuning, and recording techniques for audio for video. Mic It! provides in-depth information on how different mic techniques can be used, modified, and fine-tuned to capture not only the best sound, but the best sound for the mix, as well as how to approach and set up the recording session, prepare for mixing, and avoid common recording and mixing mistakes. * Train your ears with practical audio examples on the companion website. * Develop and test your knowledge as you learn, with concise, applicable exercises and examples that cover the concepts presented. * Record the best sound possible in any situation with Mic It! Corbett's expert advice ranges from vital knowledge no novice should be without, to advanced techniques that more experienced engineers can explore to benefit and vary the sound of their recordings. Whether you only ever buy one microphone, are equipping a studio on a budget, or have a vast selection of great mics to use, with Mic It! you'll learn how to make the most of the tools you have.

Collaborative Worldbuilding for Video Games (Paperback): Kaitlin Tremblay Collaborative Worldbuilding for Video Games (Paperback)
Kaitlin Tremblay
R1,233 Discovery Miles 12 330 Ships in 10 - 15 working days

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
C Programming - C Programming Language…
Adam Dodson Hardcover R551 R505 Discovery Miles 5 050
Python Programming for Beginners 2021…
Faba's Diaries Hardcover R955 R824 Discovery Miles 8 240
Computer Programming The Doctrine 2.0…
Adesh Silva Hardcover R637 R576 Discovery Miles 5 760
Software Process Improvement with CMM
Joseph Raynus Hardcover R2,439 Discovery Miles 24 390
FORTRAN 90 for Scientists and Engineers
Brian Hahn Paperback R1,359 Discovery Miles 13 590
Language Technologies for the Challenges…
Georg Rehm, Thierry Declerck Hardcover R1,491 Discovery Miles 14 910
Coding for Kids in Python - Python…
Bob Mather Hardcover R851 Discovery Miles 8 510
Python for Data Analysis - Learn the…
Robert Campbell Hardcover R758 R667 Discovery Miles 6 670
C and C++ programming concepts and Data…
P.S. Subramanyam Hardcover R4,123 R3,438 Discovery Miles 34 380
Basic Python Commands - Learn the Basic…
Manuel Mcfeely Hardcover R780 R679 Discovery Miles 6 790

 

Partners