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				 Books > Computing & IT > Applications of computing > Audio processing 
 Fully updated throughout this best selling title on surround sound offers you a wealth of practical information, now considered the 'go to' book for those requiring a working knowledge. Concentrating specifically on surround audio, Holman provides clear comprehensive explanations of complex concepts, making this a must have book for all those in the field. 
 Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Links to code examples and sound files can be found on the Downloads/Updates tab. 
 Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. The themes of analysis, modification, synthesis, and control are covered in an accessible manner and without requiring extensive mathematical skills. The order of material aids the progressive accumulation of understanding, but topics are sufficiently contained that those with prior experience can read individual chapters directly. Extensively supported with block diagrams, algorithms, and audio plots, the ideas and designs are applicable to a wide variety of contexts. The presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. The designs described are practical and extensible, providing a platform for the creation of professional quality results for many different audio applications. There is an accompanying website (www.routledge.com/cw/creasey), which provides further material and examples, to support the book and aid in process development. This book includes: A comprehensive range of audio processes, both popular and less well known, extensively supported with block diagrams and other easily understood visual forms. Detailed descriptions suitable for readers who are new to the subject, and ideas to inspire those with more experience. Designs for a wide range of audio contexts that are easily implemented in visual dataflow environments, as well as conventional programming languages. 
 Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding. This is an operational manual for professional trainees and students in the post-production industry. It will also serve as a useful reference tool for producers and directors. Written in a concise and clear manner, the book serves as a practical guide to the efficient management and operation of non-linear editing systems. It describes the technology involved, the essential techniques to be mastered including on-line and off-line editing, project management, rendering effects, working with graphics and audio, and adding third party applications. Designed for quick and easy reference, this is a practical user guide to non-linear editing that comes complete with an extensive jargon buster that will get you fully conversant with the technology in a short space of time. Patrick Morris is a Trainer in Post-Production for the Television Corporation of Singapore and the Singapore Broadcasting Authority as well as Chairman of the South East Asia User Group. He is an AVID Certified Trainer with a working knowledge of Lightworks, Media 100, Quantel, D Vision and other systems. Formerly a consultant and Senior Editor for BBC, ITV and SKY TV, he also spent many years a Training Manager for BBC Wood Norton and as Senior Video-Tape Editor for Television South West. 
 New synths with unique features and layers of complexity are released frequently, with hundreds of different synths currently available in the marketplace. How do you know which ones to use and how do you get the most out of the ones you already own? The Musical Art of Synthesis presents synthesizer programming with a specific focus on synthesis as a musical tool. Through its innovative design, this title offers an applied approach by providing a breakdown of synthesis methods by type, the inclusion of step-by-step patch recipes, and extensive web-based media content including tutorials, demonstrations, and additional background information. Sam McGuire and Nathan van der Rest guide you to master synthesis and transcend the technical aspects as a musician and artist. Synths are presented using a multi-tiered system beginning with basic instructions for all common synth techniques. Historical information is included for each type of synth, which is designed to help you understand how each instrument relates to the bigger picture. Advanced level instruction focuses on modern implementations and on mobile devices, with special focus on performing and practical usage. The goal The Musical Art of Synthesis is to bring all of the different types of together in the same discussion and encourage you to see the similarities and differences that force you to gain a better overall understanding of the synthesis process. Key features of this title: * This book will teach you how to put synthesizers to use with easy-to-use synth patch recipes * Using a unique, multi-tiered approach applicable to the level of equipment in use, this publication introduces concepts that apply to a wide range of hardware/software synthesizers. * A robust companion website, featuring video demonstrations by synthesizer experts, further supports the book: www.focalpress.com/cw/mcguire 
 
 Many technical issues like speech recognition and signal processing have to be addressed for the design of speech communication systems. However, before designing a speech application starts, 3 key questions that have to be answered: who will use it, why and how often? Only if the designer is clear about these questions, he is able to provide a maximum of target group orientation. This book gives focuses on these high-level questions and gives a criteria when and how to design speech systems. After an introduction, the state of the art in modern voice user interfaces is displayed. The following parts of the book evolve criteria for designing and evaluating successful voice user interfaces. In the last chapter, outlines and trends of this fast growing area are displayed. 
 This volume in the NATO Special Programme on Advanced Educational Technology addresses fundamental principles in the design of a dialogue component in intelligent tutoring systems. The purpose of the book is to link fundamental issues of communication and interaction to the more restricted domain of instructional dialogue. The papers are grouped into parts on: theoretical issues in instructional dialogue; theory into practice - interaction in learning environments; natural dialogue and interaction theory; and feedback and control in human-machine communication. The book originates from a NATO Advanced Research Workshop held in Italy in 1992 and the authors are leading researchers in educational technology, dialogue research and user-interface design. 
 From initial demos to mixing and mastering, seasoned authors Mark Cousins and Russ Hepworth-Sawyer show you how to get the most from Logic Pro X. By exploring the essential workflow and the creative possibilities offered by Logic s virtual instruments and effects, " Logic Pro X: Audio and Music Production" leads you through the music creation and production process, giving you all the tips and tricks used by the pros to create release-quality recordings. Using full color screenshots throughout, alongside related boxouts that expand on the key concepts, " Logic Pro X: Audio and Music Production" is an informative and easy-to-read guide to using Logic Pro X. Key features include: Production FAQs Instructional Walkthroughs and Knowledgebases present information clearly and answer common production specific problems. Methods Professional techniques for recording and editing in Logic Pro X whether you re dealing with real musicians or cutting-edge virtual instruments. Workflow Use Logic Pro X s tools and functions in an optimal way. Website Access audio examples, samples (Apple Loops), Logic projects, sampler instruments, and instrument patches at www.focalpress.com/cw/cousins" Logic Pro X: Audio and Music Production" covers more than just the software; it will help you make the most out of every recording session and will illuminate and inspire your creative and sonic endeavors " 
 Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling. 
 Providing vital reading for audio students and trainee engineers, Sound and Recording is the essential guide for anyone who wants a solid grounding in both theory and industry practices in audio, sound, and recording. This updated and comprehensively restructured edition includes new content on DAW configuration, effects processing, 3D/immersive audio systems, object-based audio, and VR audio technology.
 
 Modern MIDI equips you with everything you need to use MIDI in your music productions. With a particular focus on practical application and step-by-step explanations, this book does far more than tell you about how MIDI works. Simple explanations and real-world scenarios encourage you to test out the techniques for yourself. The second edition of Modern MIDI builds on the first, making sequencing approachable for absolute beginners, reinforcing the fundamentals of MIDI and expanding the coverage into new mobile technology and vintage gear. Modern MIDI is essential reading for beginners from all backgrounds, including students and professionals, as well as experienced users looking to develop their existing setups. 
 Providing a complete review of existing work in music emotion developed in psychology and engineering, Music Emotion Recognition explains how to account for the subjective nature of emotion perception in the development of automatic music emotion recognition (MER) systems. Among the first publications dedicated to automatic MER, it begins with a comprehensive introduction to the essential aspects of MER-including background, key techniques, and applications. This ground-breaking reference examines emotion from a dimensional perspective. It defines emotions in music as points in a 2D plane in terms of two of the most fundamental emotion dimensions according to psychologists-valence and arousal. The authors present a computational framework that generalizes emotion recognition from the categorical domain to real-valued 2D space. They also: Introduce novel emotion-based music retrieval and organization methods Describe a ranking-base emotion annotation and model training method Present methods that integrate information extracted from lyrics, chord sequence, and genre metadata for improved accuracy Consider an emotion-based music retrieval system that is particularly useful for mobile devices The book details techniques for addressing the issues related to: the ambiguity and granularity of emotion description, heavy cognitive load of emotion annotation, subjectivity of emotion perception, and the semantic gap between low-level audio signal and high-level emotion perception. Complete with more than 360 useful references, 12 example MATLAB (R) codes, and a listing of key abbreviations and acronyms, this cutting-edge guide supplies the technical understanding and tools needed to develop your own automatic MER system based on the automatic recognition model. 
 Recording Classical Music presents the fundamental principles of digitally recording and editing acoustic music in ambient spaces, focusing on stereo microphone techniques that will help musicians understand how to translate "live" environments into recorded sound. The book covers theory and the technical aspects of recording from sound source to delivery: the nature of soundwaves and their behavior in rooms, microphone types and the techniques of recording in stereo, proximity and phase, file types, tracking and critical listening, loudness, meters, and the post-production processes of EQ, control of dynamic range (compressors, limiters, dynamic EQ, de-essers), and reverberation (both digital reflection simulation and convolution), with some discussion of commercially available digital plugins. The final part of the book applies this knowledge to common recording situations, showcasing not only strategies for recording soloists and small ensembles, along with case studies of several recordings, but also studio techniques that can enhance or replace the capture of performances in ambient spaces, such as close miking and the addition of artificial reverberation. Recording Classical Music provides the tools necessary for anyone interested in classical music production to track, mix, and deliver audio recordings themselves or to supervise the work of others. 
 Written by leading experts, this volume provides a picture of the realities of current ICT use in musicology as well as prospects and proposals for how it could be fruitfully used in the future. Through its coverage of topics spanning content-based sound searching/retrieval, sound and content analysis, markup and text encoding, audio resource sharing, and music recognition, this book highlights the breadth and inter-disciplinary nature of the subject matter and provides a valuable resource to technologists, musicologists, musicians and music educators. It facilitates the identification of worthwhile goals to be achieved using technology and effective interdisciplinary collaboration. 
 This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: - Recording Music - Sound Synthesis - Voice Synthesis - Speech Processing - Applied Signal Processing - HRTF Spatialization - Synchronization - Music Composition - Human Experience Applications of digital audio techniques are indispensable in the recording industry, the film industry, interactive gaming, human computer interaction, and more. 
 Practical Recording Techniques covers all aspects of recording, perfect for beginning and intermediate recording engineers, producers, musicians, and audio enthusiasts. Filled with tips and shortcuts, this hands-on, practical guide gives advice on equipping a home studio (whether low-budget or advanced) and suggestions for set-up, acoustics, effects, choosing mics and monitor speakers, and preventing hum. This best-selling guide also instructs how to mike instruments and vocals, judge recordings and improve them, work with MIDI and loops, do mastering, and put your music on the web. Two chapters cover live recording of classical and popular music. 
 
 Companies are spending billions on machine learning projects, but it's money wasted if the models can't be deployed effectively. In this practical guide, Hannes Hapke and Catherine Nelson walk you through the steps of automating a machine learning pipeline using the TensorFlow ecosystem. You'll learn the techniques and tools that will cut deployment time from days to minutes, so that you can focus on developing new models rather than maintaining legacy systems. Data scientists, machine learning engineers, and DevOps engineers will discover how to go beyond model development to successfully productize their data science projects, while managers will better understand the role they play in helping to accelerate these projects. Understand the steps to build a machine learning pipeline Build your pipeline using components from TensorFlow Extended Orchestrate your machine learning pipeline with Apache Beam, Apache Airflow, and Kubeflow Pipelines Work with data using TensorFlow Data Validation and TensorFlow Transform Analyze a model in detail using TensorFlow Model Analysis Examine fairness and bias in your model performance Deploy models with TensorFlow Serving or TensorFlow Lite for mobile devices Learn privacy-preserving machine learning techniques 
 The rapid drop in costs of digital audio recording and production tools has led to widespread adoption by "non-audio" people. Multimedia producers, including videographers and graphic designers producing for the Web and other media, need to learn the many details of producing digital audio. Hot topics include selecting and using recording hardware including microphones, headphones, and monitors; how to use postproduction-editing software; and how to deliver the finished audio in an array of media/formats. Instant Digital Audio presents digital audio principals and techniques for the non-audio specialist. Videographers and multimedia producers who are new to audio learn how to select the hardware and software that they need and how to use it. Straightforward explanations supplemented with ample screenshots and technical data address recording and production topics including microphones and relevant applications, best practices in recording audio, and how to feed audio into the computer for editing. Postproduction topics include setting up a studio, acquisition and editing techniques, filtering, and restoration. 
 An Introduction to Music Technology, Second Edition provides a clear overview of the essential elements of music technology for today’s musician. This book focuses on the topics that underlie the hardware and software in use today: Sound, Audio, MIDI, Computer Notation, and Computer- Assisted Instruction. Appendices cover necessary computer hardware and software concepts. Written for both music technology majors and non-majors, this textbook introduces fundamental principles and practices so students can learn to work with a wide range of software programs, adapt to new music technologies, and apply music technology in their performance, composition, teaching, and analysis. 
 
 This book explains the principles of biosignal processing and its practical applications using MATLAB. Topics include the emergence of biosignals, electrophysiology, analog and digital biosignal processing, signal discretization, electrodes, time and frequency analysis, analog and digital filters, Fourier-transformation, z-transformation, pattern recognition, statistical data analysis, physiological modelling and applications of EEG, ECG, EMG, PCG and PPG signals. Additional scientifi c contributions on motion analysis by guest authors Prof. Dr. J. Subke and B. Schneider as well as classification of PPG signals by Dr. U. Hackstein. 
 Understanding and Crafting the Mix, 3rd edition provides the framework to identify, evaluate, and shape your recordings with clear and systematic methods. Featuring numerous exercises, this third edition allows you to develop critical listening and analytical skills to gain greater control over the quality of your recordings. Sample production sequences and descriptions of the recording engineer’s role as composer, conductor, and performer provide you with a clear view of the entire recording process. 
 
 Audio Anecdotes is a book about digital sound. It discusses analyzing, processing, creating, and recording many forms of sound and music, emphasizing the opportunities presented by digital media made possible by the arrival of inexpensive and nearly ubiquitous digital computing equipment. Applications of digital audio techniques are indispensable in: - The recording industry - The film industry - Interactive gaming - Computer Human Interaction. The contributors to this volume include researchers, recording engineers, and sound designers, as well as creative artists, and the articles reflect this broad spectrum of experience in dealing with: - The fundamentals: the physics, measurement and perception of sound - Signal processing: the mathematical manipulation of sound - Recording and playback of sound: including music, voice, and field recording - Synthesis: rendering sounds which never existed including the synthesis of musical instruments, voice, or noise (Foley Sound) - Signal processing applications: from compression techniques to signal detection and recognition - Computer techniques: efficiently implementing low latency high performance audio systems on digital computers - Music theory: the mathematics of both western and non-western music - Creative topics: composition and sound design - Nature, mind, and body: how sound exists in nature and affects the mind and body This book will be an invaluable tool for anybody who uses digital sound in the creation of computer generated works, musicians, game developers, sound producers in movies and other media, and more. 
 Convergence in Broadcast and Communications Media offers concise and accurate information for engineers and technicians tackling products and systems combining audio, video, data processing and communications. Without adequate fundamental knowledge of the core technologies, products could be flawed or even fail. John Watkinson has provided a definitive professional guide, designed as a standard point of reference for engineers, whether you are from an audio, video, computer or communications background. Without assuming any background and starting from first principles, the four core technologies of image reproduction, sound reproduction, data processing and communications are described. Covering everything from digital fundamentals to conversion methods, sound and image technologies, compression techniques, digital coding principles, storage devices and the latest communications systems, the book shows how these technologies operate together and the necessary conversions that take place between them. Acronyms and buzzwords are introduced only after their purpose has been described in plain English - as the book serves to give a reliable grasp of the fundamentals. The criteria involved in determining image and sound quality are based on a thorough treatment of the human senses, a unique description of how motion portrayal works in managing systems. John Watkinson is an international consultant in audio video and data recording. He is a Fellow of the AES, a member of the British Computer Society and a chartered information systems practitioner. He presents lectures, seminars, conference papers and training courses worldwide and writes for many industry magazines. His other books for Focal Press are widely acknowledged as standard reference works and industry `bibles'. John is author of MPEG2, The Art of Digital Video and the Art of Digital Audio, An Introduction to Digital Video, An Introduction to Digital Audio, The Art of Sound Reproduction, Television Fundamentals, Co-author of The Digital Interface Handbook and Contributor to The Loudspeaker and Headphone Handbook. 
 
Network Technology for Digital Audio examines the transfer of audio
and other related data over digital communication networks.
Encompassing both the data communication and audio industries,
 Looking at commercial and ratified standards both current and
developing, this book covers digital architectural solutions such
as IEEE 1394 (Firewire), USB, Fibre Channel and ATM alongside their
counterparts within the audio industry: 
 
An essential guide to all aspects of video technology for sound
technicians wishing to broaden their knowledge. It explains in a
highly readable and engaging way, the key technologies and issues,
as well as the terms, acronyms and definitions. Although intended
for the sound professional, this book will also appeal to anyone
involved in working with video.   | 
			
				
	 
 
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