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Books > Computing & IT > Applications of computing > Audio processing

iPad Music - In the Studio and on Stage (Hardcover): Mark Jenkins iPad Music - In the Studio and on Stage (Hardcover)
Mark Jenkins
R5,754 Discovery Miles 57 540 Ships in 10 - 15 working days

Just as computer software changed the face of performing and recording over the past decades, Apple's iPad tablet has the power to change how you produce music today. Author Mark Jenkins summarizes the iPad tablet's massive potential for music creation, explaining in detail how all iPad models can connect to musically oriented accessories and reviewing the vast range of audio inputs, microphones, MIDI interfaces, music keyboards, drum controllers, and even DJ and karaoke equipment now available. Keyboard players, guitarists, drummers, vocalists, DJs, karaoke singers, and experimental musicians, whether experienced or just starting out, can all benefit from expanding the amazing built-in abilities of the iPad using carefully chosen musical add-ons and accessories. Mark Jenkins explains and reviews the musical potential of iPad-oriented music equipment from dozens of manufacturers, including Akai, Alesis, IK Multimedia, Korg, Line 6, M-Audio, Novation, Roland, TASCAM, and many others. The potential of Android tablets for music creation is also examined. Appendices list in detail the specifications for the iPad interface sockets and include links to Apple's schemes for software and hardware developers.

Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd... Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd edition)
Aaron Marks
R3,979 Discovery Miles 39 790 Ships in 10 - 15 working days

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Audio Processes - Musical Analysis, Modification, Synthesis, and Control (Hardcover): David Creasey Audio Processes - Musical Analysis, Modification, Synthesis, and Control (Hardcover)
David Creasey
R4,991 Discovery Miles 49 910 Ships in 10 - 15 working days

Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. The themes of analysis, modification, synthesis, and control are covered in an accessible manner and without requiring extensive mathematical skills. The order of material aids the progressive accumulation of understanding, but topics are sufficiently contained that those with prior experience can read individual chapters directly. Extensively supported with block diagrams, algorithms, and audio plots, the ideas and designs are applicable to a wide variety of contexts. The presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. The designs described are practical and extensible, providing a platform for the creation of professional quality results for many different audio applications. There is an accompanying website (www.routledge.com/cw/creasey), which provides further material and examples, to support the book and aid in process development. This book includes: A comprehensive range of audio processes, both popular and less well known, extensively supported with block diagrams and other easily understood visual forms. Detailed descriptions suitable for readers who are new to the subject, and ideas to inspire those with more experience. Designs for a wide range of audio contexts that are easily implemented in visual dataflow environments, as well as conventional programming languages.

Nonlinear Editing (Hardcover): Patrick Morris Nonlinear Editing (Hardcover)
Patrick Morris
R4,485 Discovery Miles 44 850 Ships in 10 - 15 working days

Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding. This is an operational manual for professional trainees and students in the post-production industry. It will also serve as a useful reference tool for producers and directors. Written in a concise and clear manner, the book serves as a practical guide to the efficient management and operation of non-linear editing systems. It describes the technology involved, the essential techniques to be mastered including on-line and off-line editing, project management, rendering effects, working with graphics and audio, and adding third party applications. Designed for quick and easy reference, this is a practical user guide to non-linear editing that comes complete with an extensive jargon buster that will get you fully conversant with the technology in a short space of time. Patrick Morris is a Trainer in Post-Production for the Television Corporation of Singapore and the Singapore Broadcasting Authority as well as Chairman of the South East Asia User Group. He is an AVID Certified Trainer with a working knowledge of Lightworks, Media 100, Quantel, D Vision and other systems. Formerly a consultant and Senior Editor for BBC, ITV and SKY TV, he also spent many years a Training Manager for BBC Wood Norton and as Senior Video-Tape Editor for Television South West.

The Musical Art of Synthesis (Hardcover): Sam Mcguire, Nathan Van der Rest The Musical Art of Synthesis (Hardcover)
Sam Mcguire, Nathan Van der Rest
R5,651 Discovery Miles 56 510 Ships in 10 - 15 working days

New synths with unique features and layers of complexity are released frequently, with hundreds of different synths currently available in the marketplace. How do you know which ones to use and how do you get the most out of the ones you already own? The Musical Art of Synthesis presents synthesizer programming with a specific focus on synthesis as a musical tool. Through its innovative design, this title offers an applied approach by providing a breakdown of synthesis methods by type, the inclusion of step-by-step patch recipes, and extensive web-based media content including tutorials, demonstrations, and additional background information. Sam McGuire and Nathan van der Rest guide you to master synthesis and transcend the technical aspects as a musician and artist. Synths are presented using a multi-tiered system beginning with basic instructions for all common synth techniques. Historical information is included for each type of synth, which is designed to help you understand how each instrument relates to the bigger picture. Advanced level instruction focuses on modern implementations and on mobile devices, with special focus on performing and practical usage. The goal The Musical Art of Synthesis is to bring all of the different types of together in the same discussion and encourage you to see the similarities and differences that force you to gain a better overall understanding of the synthesis process. Key features of this title: * This book will teach you how to put synthesizers to use with easy-to-use synth patch recipes * Using a unique, multi-tiered approach applicable to the level of equipment in use, this publication introduces concepts that apply to a wide range of hardware/software synthesizers. * A robust companion website, featuring video demonstrations by synthesizer experts, further supports the book: www.focalpress.com/cw/mcguire

Usability of Speech Dialog Systems - Listening to the Target Audience (Hardcover, 2008 ed.): Thomas Hempel Usability of Speech Dialog Systems - Listening to the Target Audience (Hardcover, 2008 ed.)
Thomas Hempel
R2,748 Discovery Miles 27 480 Ships in 18 - 22 working days

Many technical issues like speech recognition and signal processing have to be addressed for the design of speech communication systems. However, before designing a speech application starts, 3 key questions that have to be answered: who will use it, why and how often? Only if the designer is clear about these questions, he is able to provide a maximum of target group orientation.

This book gives focuses on these high-level questions and gives a criteria when and how to design speech systems. After an introduction, the state of the art in modern voice user interfaces is displayed. The following parts of the book evolve criteria for designing and evaluating successful voice user interfaces. In the last chapter, outlines and trends of this fast growing area are displayed.

Dialogue and Instruction - Modelling Interaction in Intelligent Tutoring Systems (Hardcover): Robbert-Jan Beun, Michael Baker,... Dialogue and Instruction - Modelling Interaction in Intelligent Tutoring Systems (Hardcover)
Robbert-Jan Beun, Michael Baker, Miriam Reiner
R2,245 Discovery Miles 22 450 Ships in 18 - 22 working days

This volume in the NATO Special Programme on Advanced Educational Technology addresses fundamental principles in the design of a dialogue component in intelligent tutoring systems. The purpose of the book is to link fundamental issues of communication and interaction to the more restricted domain of instructional dialogue. The papers are grouped into parts on: theoretical issues in instructional dialogue; theory into practice - interaction in learning environments; natural dialogue and interaction theory; and feedback and control in human-machine communication. The book originates from a NATO Advanced Research Workshop held in Italy in 1992 and the authors are leading researchers in educational technology, dialogue research and user-interface design.

Modern MIDI - Sequencing and Performing Using Traditional and Mobile Tools (Paperback, 2nd edition): Sam Mcguire Modern MIDI - Sequencing and Performing Using Traditional and Mobile Tools (Paperback, 2nd edition)
Sam Mcguire
R1,611 Discovery Miles 16 110 Ships in 10 - 15 working days

Modern MIDI equips you with everything you need to use MIDI in your music productions. With a particular focus on practical application and step-by-step explanations, this book does far more than tell you about how MIDI works. Simple explanations and real-world scenarios encourage you to test out the techniques for yourself. The second edition of Modern MIDI builds on the first, making sequencing approachable for absolute beginners, reinforcing the fundamentals of MIDI and expanding the coverage into new mobile technology and vintage gear. Modern MIDI is essential reading for beginners from all backgrounds, including students and professionals, as well as experienced users looking to develop their existing setups.

Music Emotion Recognition (Hardcover): Yi-Hsuan Yang, Homer H. Chen Music Emotion Recognition (Hardcover)
Yi-Hsuan Yang, Homer H. Chen
R2,950 Discovery Miles 29 500 Ships in 10 - 15 working days

Providing a complete review of existing work in music emotion developed in psychology and engineering, Music Emotion Recognition explains how to account for the subjective nature of emotion perception in the development of automatic music emotion recognition (MER) systems. Among the first publications dedicated to automatic MER, it begins with a comprehensive introduction to the essential aspects of MER-including background, key techniques, and applications. This ground-breaking reference examines emotion from a dimensional perspective. It defines emotions in music as points in a 2D plane in terms of two of the most fundamental emotion dimensions according to psychologists-valence and arousal. The authors present a computational framework that generalizes emotion recognition from the categorical domain to real-valued 2D space. They also: Introduce novel emotion-based music retrieval and organization methods Describe a ranking-base emotion annotation and model training method Present methods that integrate information extracted from lyrics, chord sequence, and genre metadata for improved accuracy Consider an emotion-based music retrieval system that is particularly useful for mobile devices The book details techniques for addressing the issues related to: the ambiguity and granularity of emotion description, heavy cognitive load of emotion annotation, subjectivity of emotion perception, and the semantic gap between low-level audio signal and high-level emotion perception. Complete with more than 360 useful references, 12 example MATLAB (R) codes, and a listing of key abbreviations and acronyms, this cutting-edge guide supplies the technical understanding and tools needed to develop your own automatic MER system based on the automatic recognition model.

Recording Classical Music (Hardcover): Robert Toft Recording Classical Music (Hardcover)
Robert Toft
R4,405 Discovery Miles 44 050 Ships in 9 - 17 working days

Recording Classical Music presents the fundamental principles of digitally recording and editing acoustic music in ambient spaces, focusing on stereo microphone techniques that will help musicians understand how to translate "live" environments into recorded sound. The book covers theory and the technical aspects of recording from sound source to delivery: the nature of soundwaves and their behavior in rooms, microphone types and the techniques of recording in stereo, proximity and phase, file types, tracking and critical listening, loudness, meters, and the post-production processes of EQ, control of dynamic range (compressors, limiters, dynamic EQ, de-essers), and reverberation (both digital reflection simulation and convolution), with some discussion of commercially available digital plugins. The final part of the book applies this knowledge to common recording situations, showcasing not only strategies for recording soloists and small ensembles, along with case studies of several recordings, but also studio techniques that can enhance or replace the capture of performances in ambient spaces, such as close miking and the addition of artificial reverberation. Recording Classical Music provides the tools necessary for anyone interested in classical music production to track, mix, and deliver audio recordings themselves or to supervise the work of others.

Modern Methods for Musicology - Prospects, Proposals, and Realities (Hardcover, New Ed): Tim Crawford, Lorna Gibson Modern Methods for Musicology - Prospects, Proposals, and Realities (Hardcover, New Ed)
Tim Crawford, Lorna Gibson
R4,637 Discovery Miles 46 370 Ships in 10 - 15 working days

Written by leading experts, this volume provides a picture of the realities of current ICT use in musicology as well as prospects and proposals for how it could be fruitfully used in the future. Through its coverage of topics spanning content-based sound searching/retrieval, sound and content analysis, markup and text encoding, audio resource sharing, and music recognition, this book highlights the breadth and inter-disciplinary nature of the subject matter and provides a valuable resource to technologists, musicologists, musicians and music educators. It facilitates the identification of worthwhile goals to be achieved using technology and effective interdisciplinary collaboration.

Audio Anecdotes III - Tools, Tips, and Techniques for Digital Audio (Hardcover): Ken Greenebaum, Ronen Barzel Audio Anecdotes III - Tools, Tips, and Techniques for Digital Audio (Hardcover)
Ken Greenebaum, Ronen Barzel
R3,547 Discovery Miles 35 470 Ships in 10 - 15 working days

This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: - Recording Music - Sound Synthesis - Voice Synthesis - Speech Processing - Applied Signal Processing - HRTF Spatialization - Synchronization - Music Composition - Human Experience Applications of digital audio techniques are indispensable in the recording industry, the film industry, interactive gaming, human computer interaction, and more.

Practical Recording Techniques - The Step-by-Step Approach to Professional Audio Recording (Paperback, 3rd Edition): Bruce... Practical Recording Techniques - The Step-by-Step Approach to Professional Audio Recording (Paperback, 3rd Edition)
Bruce Bartlett, Jenny Bartlett
R1,570 R1,458 Discovery Miles 14 580 Save R112 (7%) Ships with 18 working days

Practical Recording Techniques covers all aspects of recording, perfect for beginning and intermediate recording engineers, producers, musicians, and audio enthusiasts. Filled with tips and shortcuts, this hands-on, practical guide gives advice on equipping a home studio (whether low-budget or advanced) and suggestions for set-up, acoustics, effects, choosing mics and monitor speakers, and preventing hum. This best-selling guide also instructs how to mike instruments and vocals, judge recordings and improve them, work with MIDI and loops, do mastering, and put your music on the web. Two chapters cover live recording of classical and popular music.

New in the seventh edition:

Complete update of all types of recording equipment, plug-ins, and recording software

Increased focus on current industry and classroom trends like DAW signal flow and operation (during recording and mixdown), while still covering analog fundamentals

Updated organization to focus and break up topics

Updated tips on optimizing your computer for multitrack recording – for both Windows and Mac

New sections on streaming audio, mobile-device recording, live recording with digital consoles, and psychoacoustics

Listen Online boxes highlight where audio samples on the website relate to chapter discussions

Updated companion website with audio examples, articles, and suggested activities, plus expanded and more user-friendly links to the best sites for videos and articles, recording techniques, equipment, and other learning resources. Instructors can download figures from the book, the audio files, and a test bank

Table of Contents

ACKNOWLEDGMENTS

PREFACE

CHAPTER 1: A Basic Overview of the Recording Process

CHAPTER 2: Sound and Psychoacoustics

CHAPTER 3: Studio Acoustics

CHAPTER 4: Signal Characteristics of Audio Devices

CHAPTER 5: Equipping Your Studio

CHAPTER 6: Monitoring

CHAPTER 7: Microphones

CHAPTER 8: Microphone Technique Basics

CHAPTER 9: Microphone Techniques for Instruments and Vocals

CHAPTER 10: Equalization (EQ)

CHAPTER 11: Effects and Signal Processors

CHAPTER 12: Mixers and Mixing Consoles

CHAPTER 13: Digital Audio

CHAPTER 14: Computer Recording

CHAPTER 15: DAW Signal Flow

CHAPTER 16: DAW Operation

CHAPTER 17: Judging Sound Quality with Critical Listening

CHAPTER 18: MIDI and Loops

CHAPTER 19: Session Procedures

CHAPTER 20: Mastering and CD Burning

CHAPTER 21: On-Location Recording of Popular Music

CHAPTER 22: On-Location Recording of Classical Music

CHAPTER 23: Web Audio, Streaming, and Online Collaboration

APPENDIX A: dB or Not dB

APPENDIX B: Optimizing Your Computer for Multitrack Recording

APPENDIX C: Impedance

APPENDIX D: Phantom Power Explained

APPENDIX E: Legacy Recording Devices

AUDIO GLOSSARY

INDEX

Instant Digital Audio - VASST Instant Series (Paperback): Douglas Spotted Eagle Instant Digital Audio - VASST Instant Series (Paperback)
Douglas Spotted Eagle
R1,130 Discovery Miles 11 300 Ships in 10 - 15 working days

The rapid drop in costs of digital audio recording and production tools has led to widespread adoption by "non-audio" people. Multimedia producers, including videographers and graphic designers producing for the Web and other media, need to learn the many details of producing digital audio. Hot topics include selecting and using recording hardware including microphones, headphones, and monitors; how to use postproduction-editing software; and how to deliver the finished audio in an array of media/formats. Instant Digital Audio presents digital audio principals and techniques for the non-audio specialist. Videographers and multimedia producers who are new to audio learn how to select the hardware and software that they need and how to use it. Straightforward explanations supplemented with ample screenshots and technical data address recording and production topics including microphones and relevant applications, best practices in recording audio, and how to feed audio into the computer for editing. Postproduction topics include setting up a studio, acquisition and editing techniques, filtering, and restoration.

An Introduction to Music Technology (Paperback, 3rd Edition): Dan Hosken An Introduction to Music Technology (Paperback, 3rd Edition)
Dan Hosken
R1,820 R1,678 Discovery Miles 16 780 Save R142 (8%) Ships with 18 working days

An Introduction to Music Technology, Second Edition provides a clear overview of the essential elements of music technology for today’s musician. This book focuses on the topics that underlie the hardware and software in use today: Sound, Audio, MIDI, Computer Notation, and Computer- Assisted Instruction. Appendices cover necessary computer hardware and software concepts. Written for both music technology majors and non-majors, this textbook introduces fundamental principles and practices so students can learn to work with a wide range of software programs, adapt to new music technologies, and apply music technology in their performance, composition, teaching, and analysis.

Features:

Thorough explanations of key topics in music technology

Content applicable to all software and hardware, not linked to just one piece of software or gear

In-depth discussion of digital audio topics, such as sampling rates, resolutions, and file formats

Explanations of standard audio plug-ins including dynamics processors, EQs, and delay based effects

Coverage of synthesis and sampling in software instruments

Pedagogical features, including:

Further Reading sections that allow the student to delve deeper into topics of interest

Suggested Activities that can be carried out with a variety of different programs

Key Terms at the end of each chapter

What Do I Need? Chapters covering the types of hardware and software needed in order to put together Audio and MIDI systems

A companion website with links to audio examples that demonstrate various concepts, step-by-step tutorials, relevant hardware, software, and additional audio and video resources.

The new edition has been fully updated to cover new technologies that have emerged since the first edition, including iOS and mobile platforms, online notation software, alternate controllers, and Open Sound Control (OSC).

Table of Contents

Part 1: Sound 1. What is Sound? 2. Sound Properties and the Waveform View 3. The Overtone Series and the Spectrum View Further Reading Part 2: Audio 4. Digital Audio Software: The Digital Audio Workstation 5. Audio Hardware 6. Digital Audio Data 7. Audio—What Do I Need? Further Reading Part 3: MIDI and Software Instruments: Overview 8. Software Instruments and Sequencing 9. MIDI Hardware 10. MIDI Messages 11. A Basic Synthesis Model 12. Synthesis Techniques 13. Sampling Techniques 14. Beyond the DAW/sequencer 15. MIDI and Software Instruments—What Do I Need? Part 4: Computer Notation and Computer-Assisted Instruction 16. Computer Notation 17. Computer-Assisted Instruction Appendix 1: Computer Hardware Appendix 2: Computer Software Selected Bibliography Index

Audio Anecdotes - Tools, Tips, and Techniques for Digital Audio (Hardcover, New): Ken Greenebaum, Ronen Barzel Audio Anecdotes - Tools, Tips, and Techniques for Digital Audio (Hardcover, New)
Ken Greenebaum, Ronen Barzel
R3,548 Discovery Miles 35 480 Ships in 10 - 15 working days

Audio Anecdotes is a book about digital sound. It discusses analyzing, processing, creating, and recording many forms of sound and music, emphasizing the opportunities presented by digital media made possible by the arrival of inexpensive and nearly ubiquitous digital computing equipment. Applications of digital audio techniques are indispensable in: - The recording industry - The film industry - Interactive gaming - Computer Human Interaction. The contributors to this volume include researchers, recording engineers, and sound designers, as well as creative artists, and the articles reflect this broad spectrum of experience in dealing with: - The fundamentals: the physics, measurement and perception of sound - Signal processing: the mathematical manipulation of sound - Recording and playback of sound: including music, voice, and field recording - Synthesis: rendering sounds which never existed including the synthesis of musical instruments, voice, or noise (Foley Sound) - Signal processing applications: from compression techniques to signal detection and recognition - Computer techniques: efficiently implementing low latency high performance audio systems on digital computers - Music theory: the mathematics of both western and non-western music - Creative topics: composition and sound design - Nature, mind, and body: how sound exists in nature and affects the mind and body This book will be an invaluable tool for anybody who uses digital sound in the creation of computer generated works, musicians, game developers, sound producers in movies and other media, and more.

Network Technology for Digital Audio (Paperback): Andy Bailey Network Technology for Digital Audio (Paperback)
Andy Bailey
R2,039 Discovery Miles 20 390 Ships in 10 - 15 working days

Network Technology for Digital Audio examines the transfer of audio and other related data over digital communication networks. Encompassing both the data communication and audio industries,
it unravels the intricacies of computer networking technique and theory, viewed from an audio perspective.

Looking at commercial and ratified standards both current and developing, this book covers digital architectural solutions such as IEEE 1394 (Firewire), USB, Fibre Channel and ATM alongside their counterparts within the audio industry:
*S/P DIF, ADAT, AES/EBU and MADI are discussed from the audio industry standpoint and solutions contrasted
*Explanations of packet switching and internetworking are also included.
Studying new developments and trends, it covers the pros and cons and looks at the work being done to deliver the requirements of the digital audio environment. Proprietary and open systems developed within the audio industry are examined, with each case being supported with appropriate history and clear technical explanation.
The book helps readers build a better understanding of the issues surrounding the transfer of real-time audio digital data. Touching on the history of the Internet, and the technologies it spawned, it explains the theory and possibilities for the same technologies to support inter-device communications within a studio environment.
Network Technology For Digital Audio will provide on tap knowledge for students and lecturers on audio-related and music technology courses and will prepare the working professionals within the industry for progress and changes to come.
Network Technology for Digital Audio is part of the Focal Press MusicTechnology Series.
Understand the transfer of real-time audio digital data
Covers the latest specifications and standard agreements aimed at audio applications
Written by an experienced practising audio engineer and IT expert

Nonlinear Editing (Paperback): Patrick Morris Nonlinear Editing (Paperback)
Patrick Morris
R1,651 Discovery Miles 16 510 Ships in 10 - 15 working days

Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding.


This is an operational manual for professional trainees and students in the post-production industry. It will also serve as a useful reference tool for producers and directors. Written in a concise and clear manner, the book serves as a practical guide to the efficient management and operation of non-linear editing systems. It describes the technology involved, the essential techniques to be mastered including on-line and off-line editing, project management, rendering effects, working with graphics and audio, and adding third party applications. Designed for quick and easy reference, this is a practical user guide to non-linear editing that comes complete with an extensive jargon buster that will get you fully conversant with the technology in a short space of time.
Patrick Morris is a Trainer in Post-Production for the Television Corporation of Singapore and the Singapore Broadcasting Authority as well as Chairman of the South East Asia User Group. He is an AVID Certified Trainer with a working knowledge of Lightworks, Media 100, Quantel, D Vision and other systems. Formerly a consultant and SeniorEditor for BBC, ITV and SKY TV, he also spent many years a Training Manager for BBC Wood Norton and as Senior Video-Tape Editor for Television South West.
A quick reference guide containing all essential information
Provides useful on-the-job' information
Basic concepts are explained in a clear manner for ease of understanding

Once Upon a Pixel - Storytelling and Worldbuilding in Video Games (Hardcover): Eddie Paterson, Timothy Williams, Will Cordner Once Upon a Pixel - Storytelling and Worldbuilding in Video Games (Hardcover)
Eddie Paterson, Timothy Williams, Will Cordner
R3,930 Discovery Miles 39 300 Ships in 10 - 15 working days

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.

The Cambridge Companion to Video Game Music (Hardcover): Melanie Fritsch, Tim Summers The Cambridge Companion to Video Game Music (Hardcover)
Melanie Fritsch, Tim Summers
R2,926 R2,475 Discovery Miles 24 750 Save R451 (15%) Ships in 10 - 15 working days

Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.

Designing Audio Power Amplifiers (Paperback, 2nd edition): Bob Cordell Designing Audio Power Amplifiers (Paperback, 2nd edition)
Bob Cordell
R2,427 Discovery Miles 24 270 Ships in 9 - 17 working days

This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through to in-depth design techniques for very sophisticated audiophiles and professional audio power amplifiers. This book is the single best source of knowledge for anyone who wishes to design audio power amplifiers. It also provides a detailed introduction to nearly all aspects of analog circuit design, making it an effective educational text. Develop and hone your audio amplifier design skills with in-depth coverage of these and other topics: Basic and advanced audio power amplifier design Low-noise amplifier design Static and dynamic crossover distortion demystified Understanding negative feedback and the controversy surrounding it Advanced NFB compensation techniques, including TPC and TMC Sophisticated DC servo design MOSFET power amplifiers and error correction Audio measurements and instrumentation Overlooked sources of distortion SPICE simulation for audio amplifiers, including a tutorial on LTspice SPICE transistor modeling, including the VDMOS model for power MOSFETs Thermal design and the use of ThermalTrak (TM) transistors Four chapters on class D amplifiers, including measurement techniques Professional power amplifiers Switch-mode power supplies (SMPS).

Once Upon a Pixel - Storytelling and Worldbuilding in Video Games (Paperback): Eddie Paterson, Timothy Williams, Will Cordner Once Upon a Pixel - Storytelling and Worldbuilding in Video Games (Paperback)
Eddie Paterson, Timothy Williams, Will Cordner
R1,570 Discovery Miles 15 700 Ships in 10 - 15 working days

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.

Understanding and Crafting the Mix - The Art of Recording (Paperback, 3rd Edition): William Moylan Understanding and Crafting the Mix - The Art of Recording (Paperback, 3rd Edition)
William Moylan
R1,533 Discovery Miles 15 330 Ships in 10 - 15 working days

Understanding and Crafting the Mix, 3rd edition provides the framework to identify, evaluate, and shape your recordings with clear and systematic methods. Featuring numerous exercises, this third edition allows you to develop critical listening and analytical skills to gain greater control over the quality of your recordings. Sample production sequences and descriptions of the recording engineer’s role as composer, conductor, and performer provide you with a clear view of the entire recording process.

Dr. William Moylan takes an inside look into a range of iconic popular music, thus offering insights into making meaningful sound judgments during recording. His unique focus on the aesthetic of recording and mixing will allow you to immediately and artfully apply his expertise while at the mixing desk. A companion website features recorded tracks to use in exercises, reference materials, additional examples of mixes and sound qualities, and mixed tracks.

Table of Contents

List of Figures

List of Exercises to Develop Listening, Evaluation and Production Skills

Foreword by Rupert Neve

Preface

Acknowledgements

Introduction

Overview of Organization and Materials

Establishing an Accurate Playback of Recordings

Part One.

Defining the Art of Recording: The Sound Characteristics and the Aesthetic Qualities of Audio Recordings

Chapter 1. The Elements of Sound and Audio Recording

The States of Sound

Physical Dimensions of Sound

Perceived Parameters of Sound

Summary

Chapter 2. The Aesthetic and Artistic Elements of Sound in Audio Recordings

The States of Sound and the Aesthetic/Artistic Elements

Pitch Levels and Relationships

Dynamic Levels and Relationships

Rhythmic Patterns and Rates of Activities

Sound Sources and Sound Quality

Spatial Properties: Stereo and Surround

Conclusion

Chapter 3. The Musical Message and the Listener

The Musical Message

Musical Form and Structure

Musical Materials

The Relationships of Artistic Elements and Musical Materials

Equivalence and the Expression of Musical Ideas

Text as Song Lyrics

The Listener

Conclusion

Part Two.

Learning to Listen, Beginning to Hear: Acquiring Fundamental Listening Skills and Establishing an Effective Approach to Listening

Chapter 4. Listening and Evaluating Sound for the Aspiring Audio Professional

Why Audio Professionals Need to Evaluate Sound

Talking About Sound

The Listening Process

Personal Development for Listening and Sound Evaluation

Summary

Chapter 5. Fundamental Listening Skills

Introduction

Background Knowledge and Preparation

Self Discovery and Realization: "What is Sound to You?"

Beginning to Hear the Relationships and Qualities of the Mix

Hearing Subtle Qualities

Conclusion

Exercises

Chapter 6. A System for Evaluating Sound

System Overview

Sound Evaluation Sequence

Graphing the States and Activity of Sound Components

Plotting Sources Against a Time Line

Summary

Exercises

Part Three.

Understanding the Mix: Developing Listening and Sound Evaluation Skills

Chapter 7. Evaluating Pitch in Audio and Music Recordings

Analytical Systems

Melodic Contour

Pitch Area and Frequency Band Recognition

Exercises

Chapter 8. Evaluating Loudness in Audio and Music Recordings

Reference Levels and the Hierarchy of Dynamics

Program Dynamic Contour

Musical Balance

Performance Intensity versus Musical Balance

Exercises

Chapter 9. Evaluating Sound Quality

Sound Quality in Critical Listening Contexts

Sound Quality in Analytical Listening Contexts

Sound Quality and Perspective

Evaluating the Characteristics of Sound Quality and Timbre

Summary

Exercises

Chapter 10. Evaluating the Spatial Elements of Two Channel Sound

Understanding Space as an Artistic Element

Stereo Sound Location

Distance Localization

Environmental Characteristics

Space Within Space

Exercises

Chapter 11. Evaluating the Spatial Elements of Surround Sound

Format Considerations

Surround’s Sound Stage and the Listener

Sound Location and Imaging

Evaluating Location in Surround Sound

Distance Localization

Sound Sources and their Environments

Exercises

Chapter 12. Complete Evaluations and Understanding Observations

Pitch Density and Timbral Balance

The Overall Texture

Relationships of the Individual Sound Sources and the Overall Texture

The Complete Evaluation

Using Graphs for Making Evaluations in Production Work

Summary

Exercises

Part Four.

Crafting the Mix: Shaping Music and Sound, and Controlling the Recording Process

Chapter 13. The Roles of the Recordist and the Aesthetics of Recording Production

The Functional Roles of the Recordist

The Artistic Roles of the Recordist

The Recording and Reality: Shaping the Recording Aesthetic

The Recording Aesthetic in Relation to the Performance Event

Altered Realities of Music Performance

Summary

Chapter 14. The Sounds of Recordings: Shaping Musical Ideas and Musical Expression

The Artistic Elements of Sound as Musical Materials

Sound Qualities

Timbral Balance and the Mix

Sound Stage

Environments

Noises, Distortions and Unwanted Sounds

Musical Balance

Chapter 15. Preproduction and Preliminary Stages: Embracing Reality and Defining the Materials of the Project

Sound Sources as Artistic Resources, and the Choice of Timbres

Microphones: The Aesthetic Decisions of Capturing Timbres

Equipment Selection: Application of Inherent Sound Quality

Monitoring: The Sound Quality of Playback

Summary

Exercises

Chapter 16. Recording and Tracking: Capturing and Shaping the Performance

Approaching the Recording: Tracking and Recording Sessions

In Session: Shifting Focus and Perspective

An Overview of Two Production Sequences

Editing: Rearranging and Suspending Time

Signal Processing: Refining Sounds and Music

Preparing for the Mix

Exercises

Chapter 17. Crafting the Mix, and Finalizing the Production

Mixing to Support the Music and the Text

The Mix: Composing and Performing the Recording

Mastering: The Final Artistic Decisions

The Listener’s Alterations to the Recording

Concluding Remarks

Exercises

Glossary

Bibliography

Discography

Index

Sound and Recording - Applications and Theory (Paperback, 3rd Edition): Francis Rumsey Sound and Recording - Applications and Theory (Paperback, 3rd Edition)
Francis Rumsey; Contributions by Tim McCormick
R1,740 Discovery Miles 17 400 Ships in 10 - 15 working days

Providing vital reading for audio students and trainee engineers, Sound and Recording is the essential guide for anyone who wants a solid grounding in both theory and industry practices in audio, sound, and recording. This updated and comprehensively restructured edition includes new content on DAW configuration, effects processing, 3D/immersive audio systems, object-based audio, and VR audio technology.

This bestselling book introduces you to the principles of sound, perception, audio technology, and systems. Sound and Recording is the ideal audio engineering text for students, an accessible reference for professionals, and a comprehensive introduction for hobbyists.

Table of Contents

Preface to the second edition

Preface to the third edition

Preface to the fourth edition

Preface to the fifth edition

Preface to the sixth edition

Preface to the seventh edition

Preface to the eighth edition

Chapter 1: Audio and Acoustics Fundamentals

Chapter 2: Auditory Perception and Sound Quality

Chapter 3: Microphones

Chapter 4: Loudspeakers

Chapter 5: Digital Audio Principles

Chapter 6: Digital Recording and Editing Systems

Chapter 7: Mixing, metering and signal levels

Chapter 8: Signal Processing and Effects

Chapter 9: Audio data reduction

Chapter 10: Digital Audio Interfaces and Networking

Chapter 11: Analog Lines and Interconnection

Chapter 12: Power Amplifiers

Chapter 13: MIDI and Musical Instrument Control

Chapter 14: Synchronization

Chapter 15: Two-Channel Stereo

Chapter 16: Surround Sound and Immersive Audio

Glossary

Index

Studies on Speech Production - 11th International Seminar, ISSP 2017, Tianjin, China, October 16-19, 2017, Revised Selected... Studies on Speech Production - 11th International Seminar, ISSP 2017, Tianjin, China, October 16-19, 2017, Revised Selected Papers (Paperback, 1st ed. 2018)
Qiang Fang, Jianwu Dang, Pascal Perrier, Jianguo Wei, Longbiao Wang, …
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book constitutes the refereed post-conference proceedings of the 11th International Seminar on Speech Production, ISSP 2017, held in Tianjin, China, In October 2017. The 20 revised full papers included in this volume were carefully reviewed and selected from 68 submissions. They cover a wide range of speech science fields including phonology, phonetics, prosody, mechanics, acoustics, physiology, motor control, neuroscience, computer science and human interaction. The papers are organized in the following topical sections: emotional speech analysis and recognition; articulatory speech synthesis; speech acquisition; phonetics; speech planning and comprehension, and speech disorder.

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