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Books > Computing & IT > Applications of computing > Audio processing

In the Box Music Production: Advanced Tools and Techniques for Pro Tools (Hardcover): Mike Collins In the Box Music Production: Advanced Tools and Techniques for Pro Tools (Hardcover)
Mike Collins
R5,896 Discovery Miles 58 960 Ships in 12 - 19 working days

Sure, you can import and mix a track in Pro Tools. You can work with MIDI and you know your way around the Edit window. The UI is as familiar as your most broken-in pair of jeans. We get it you don't need another button-pushing guide starting from the ground floor. Get uniquely in-depth coverage instead with In the Box Music Production: Advanced Tools and Techniques for Pro Tools. Author Mike Collins splits the book into three distinct sections covering how you use Pro Tools now whether you're working with the synths and samplers or loops and beats of a dance or hip-hop project, the soaring vocals of the next pop sensation, or the lush layers of an instrumental world music track. Use Pro Tools to its full potential with advice on studio techniques and full exploration of its internal capabilities. Learn to leverage Pro Tools and make it work for you with this guide that is fully grounded in real-world applications and process. This book assumes that the user has some music production experience and has worked through the basics in Pro Tools.

What is Music Production? - A Producers Guide: The Role, the People, the Process (Hardcover): Russ Hepworth- Sawyer, Craig... What is Music Production? - A Producers Guide: The Role, the People, the Process (Hardcover)
Russ Hepworth- Sawyer, Craig Golding
R5,841 Discovery Miles 58 410 Ships in 12 - 19 working days

To complete an album, a producer needs to know what goes into capturing great music and teasing out inspirational performances from artists. As a producer, you are guiding not only the music, but also the business and the technical aspects of an album. What Is Music Production? is a "guide to this guidance."Formed from a blend of solid information extracted from detailed interviews, the book focuses on the process of music production, providing insight into how the producer guides this process and molds the final product.Whether you are a student or just starting your professional career, What is Music Production? explains what you need to know-from working with artists, songs, pre-production, mixing, and mastering to the finance and budgeting-to glean a professional result. Combining the "how to" with online assets and interviews, this book arms you with vital insight into the business of being a music producer.

Real Sound Synthesis for Interactive Applications (Hardcover): Perry R. Cook Real Sound Synthesis for Interactive Applications (Hardcover)
Perry R. Cook
R5,839 Discovery Miles 58 390 Ships in 12 - 19 working days

Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Links to code examples and sound files can be found on the Downloads/Updates tab.

From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Hardcover): Karen Collins From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Hardcover)
Karen Collins
R5,829 Discovery Miles 58 290 Ships in 12 - 19 working days

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

A Sound Engineers Guide to Audio Test and Measurement (Hardcover): Glen Ballou A Sound Engineers Guide to Audio Test and Measurement (Hardcover)
Glen Ballou
R5,974 Discovery Miles 59 740 Ships in 12 - 19 working days

This book offers a quick guide and complete reference to the fundamentals of test and measurement for all aspects of sound engineering.Including electrical and acoustic testing, measurement systems, levels, methods, protecting the ear, units of measurement and standards, this guide comes with and multiple tables to ensure quick easy access to information and illustrate points this is a must have reference for all audio engineers.

Electroacoustic Devices: Microphones and Loudspeakers (Hardcover): Glen Ballou Electroacoustic Devices: Microphones and Loudspeakers (Hardcover)
Glen Ballou
R5,820 Discovery Miles 58 200 Ships in 12 - 19 working days

This is the definitive reference for microphones and loudspeakers, your one-stop reference covering in great detail all you could want and need to know about electroacoustics devises (microphones and loudspeakers). Covering both the technology and the practical set up and placement this guide explores and bridges the link between experience and the technology, giving you a better understanding of the tools to use and why, leading to greatly improved results.

Basic Live Sound Reinforcement - A Practical Guide for Starting Live Audio (Hardcover): Raven Biederman, Penny Pattison Basic Live Sound Reinforcement - A Practical Guide for Starting Live Audio (Hardcover)
Raven Biederman, Penny Pattison
R6,004 Discovery Miles 60 040 Ships in 12 - 19 working days

Access and interpret manufacturer spec information, find shortcuts for plotting measure and test equations, and learn how to begin your journey towards becoming a live sound professional. Land and perform your first live sound gigs with this guide that gives you just the right amount of information. Don't get bogged down in details intended for complex and expensive equipment and Madison Square Garden-sized venues. Basic Live Sound Reinforcement is a handbook for audio engineers and live sound enthusiasts performing in small venues from one-mike coffee shops to clubs. With their combined years of teaching and writing experience, the authors provide you with a thorough foundation of the theoretical and the practical, offering more advanced beginners a complete overview of the industry, the gear, and the art of mixing, while making sure to remain accessible to those just starting out.

iPad Music - In the Studio and on Stage (Hardcover): Mark Jenkins iPad Music - In the Studio and on Stage (Hardcover)
Mark Jenkins
R5,816 Discovery Miles 58 160 Ships in 12 - 19 working days

Just as computer software changed the face of performing and recording over the past decades, Apple's iPad tablet has the power to change how you produce music today. Author Mark Jenkins summarizes the iPad tablet's massive potential for music creation, explaining in detail how all iPad models can connect to musically oriented accessories and reviewing the vast range of audio inputs, microphones, MIDI interfaces, music keyboards, drum controllers, and even DJ and karaoke equipment now available. Keyboard players, guitarists, drummers, vocalists, DJs, karaoke singers, and experimental musicians, whether experienced or just starting out, can all benefit from expanding the amazing built-in abilities of the iPad using carefully chosen musical add-ons and accessories. Mark Jenkins explains and reviews the musical potential of iPad-oriented music equipment from dozens of manufacturers, including Akai, Alesis, IK Multimedia, Korg, Line 6, M-Audio, Novation, Roland, TASCAM, and many others. The potential of Android tablets for music creation is also examined. Appendices list in detail the specifications for the iPad interface sockets and include links to Apple's schemes for software and hardware developers.

Electronics for Vinyl (Hardcover): Douglas Self Electronics for Vinyl (Hardcover)
Douglas Self
R4,496 Discovery Miles 44 960 Ships in 12 - 19 working days

Presents the first comprehensive book on electronics for vinyl High-level, practical information with minimal mathematics Includes topics such as low-noise amplification, proper cartridge loading, equalisation for archival recordings, and more Includes tricks and innovations from an expert author

Practical Mastering - A Guide to Mastering in the Modern Studio (Hardcover): Mark Cousins, Russ Hepworth- Sawyer Practical Mastering - A Guide to Mastering in the Modern Studio (Hardcover)
Mark Cousins, Russ Hepworth- Sawyer
R5,986 Discovery Miles 59 860 Ships in 12 - 19 working days

Guiding you through the history and emergence of modern mastering techniques, then providing practical hints and tips on how to use them in your set up, Practical Mastering is the book for anyone wanting to master this elusive art form. Providing you with solid mastering theory underpinned by years of professional experience and hands-on advice to getting the most out of your set up. Using years of practical and professional experience, Mark and Russ offer a discussion of how to effectively listen to and interpret post-mix tracks, showing you how to pick out areas of the mix that could be optimized or need development. Backing this up with professional tips and tricks on how to develop and fine tuning your hearing skills. Honing your ears to efficiently and effectively listen to your mixes and create perfectly polished master tracks.

Principles Of Game Audio And Sound Design - Sound Design and Audio Implementation for Interactive and Immersive Media... Principles Of Game Audio And Sound Design - Sound Design and Audio Implementation for Interactive and Immersive Media (Paperback)
Jean-Luc Sinclair
R769 Discovery Miles 7 690 Ships with 15 working days

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd... Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd edition)
Aaron Marks
R3,927 Discovery Miles 39 270 Ships in 12 - 19 working days

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Audio Processes - Musical Analysis, Modification, Synthesis, and Control (Hardcover): David Creasey Audio Processes - Musical Analysis, Modification, Synthesis, and Control (Hardcover)
David Creasey
R5,004 Discovery Miles 50 040 Ships in 12 - 19 working days

Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. The themes of analysis, modification, synthesis, and control are covered in an accessible manner and without requiring extensive mathematical skills. The order of material aids the progressive accumulation of understanding, but topics are sufficiently contained that those with prior experience can read individual chapters directly. Extensively supported with block diagrams, algorithms, and audio plots, the ideas and designs are applicable to a wide variety of contexts. The presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. The designs described are practical and extensible, providing a platform for the creation of professional quality results for many different audio applications. There is an accompanying website (www.routledge.com/cw/creasey), which provides further material and examples, to support the book and aid in process development. This book includes: A comprehensive range of audio processes, both popular and less well known, extensively supported with block diagrams and other easily understood visual forms. Detailed descriptions suitable for readers who are new to the subject, and ideas to inspire those with more experience. Designs for a wide range of audio contexts that are easily implemented in visual dataflow environments, as well as conventional programming languages.

Nonlinear Editing (Hardcover): Patrick Morris Nonlinear Editing (Hardcover)
Patrick Morris
R4,466 Discovery Miles 44 660 Ships in 12 - 19 working days

Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding. This is an operational manual for professional trainees and students in the post-production industry. It will also serve as a useful reference tool for producers and directors. Written in a concise and clear manner, the book serves as a practical guide to the efficient management and operation of non-linear editing systems. It describes the technology involved, the essential techniques to be mastered including on-line and off-line editing, project management, rendering effects, working with graphics and audio, and adding third party applications. Designed for quick and easy reference, this is a practical user guide to non-linear editing that comes complete with an extensive jargon buster that will get you fully conversant with the technology in a short space of time. Patrick Morris is a Trainer in Post-Production for the Television Corporation of Singapore and the Singapore Broadcasting Authority as well as Chairman of the South East Asia User Group. He is an AVID Certified Trainer with a working knowledge of Lightworks, Media 100, Quantel, D Vision and other systems. Formerly a consultant and Senior Editor for BBC, ITV and SKY TV, he also spent many years a Training Manager for BBC Wood Norton and as Senior Video-Tape Editor for Television South West.

The Musical Art of Synthesis (Hardcover): Sam Mcguire, Nathan Van der Rest The Musical Art of Synthesis (Hardcover)
Sam Mcguire, Nathan Van der Rest
R5,706 Discovery Miles 57 060 Ships in 12 - 19 working days

New synths with unique features and layers of complexity are released frequently, with hundreds of different synths currently available in the marketplace. How do you know which ones to use and how do you get the most out of the ones you already own? The Musical Art of Synthesis presents synthesizer programming with a specific focus on synthesis as a musical tool. Through its innovative design, this title offers an applied approach by providing a breakdown of synthesis methods by type, the inclusion of step-by-step patch recipes, and extensive web-based media content including tutorials, demonstrations, and additional background information. Sam McGuire and Nathan van der Rest guide you to master synthesis and transcend the technical aspects as a musician and artist. Synths are presented using a multi-tiered system beginning with basic instructions for all common synth techniques. Historical information is included for each type of synth, which is designed to help you understand how each instrument relates to the bigger picture. Advanced level instruction focuses on modern implementations and on mobile devices, with special focus on performing and practical usage. The goal The Musical Art of Synthesis is to bring all of the different types of together in the same discussion and encourage you to see the similarities and differences that force you to gain a better overall understanding of the synthesis process. Key features of this title: * This book will teach you how to put synthesizers to use with easy-to-use synth patch recipes * Using a unique, multi-tiered approach applicable to the level of equipment in use, this publication introduces concepts that apply to a wide range of hardware/software synthesizers. * A robust companion website, featuring video demonstrations by synthesizer experts, further supports the book: www.focalpress.com/cw/mcguire

Usability of Speech Dialog Systems - Listening to the Target Audience (Hardcover, 2008 ed.): Thomas Hempel Usability of Speech Dialog Systems - Listening to the Target Audience (Hardcover, 2008 ed.)
Thomas Hempel
R2,977 Discovery Miles 29 770 Ships in 10 - 15 working days

Many technical issues like speech recognition and signal processing have to be addressed for the design of speech communication systems. However, before designing a speech application starts, 3 key questions that have to be answered: who will use it, why and how often? Only if the designer is clear about these questions, he is able to provide a maximum of target group orientation.

This book gives focuses on these high-level questions and gives a criteria when and how to design speech systems. After an introduction, the state of the art in modern voice user interfaces is displayed. The following parts of the book evolve criteria for designing and evaluating successful voice user interfaces. In the last chapter, outlines and trends of this fast growing area are displayed.

Logic Pro X - Audio and Music Production (Paperback, New): Mark Cousins, Russ Hepworth- Sawyer Logic Pro X - Audio and Music Production (Paperback, New)
Mark Cousins, Russ Hepworth- Sawyer
R1,662 Discovery Miles 16 620 Ships in 12 - 19 working days

From initial demos to mixing and mastering, seasoned authors Mark Cousins and Russ Hepworth-Sawyer show you how to get the most from Logic Pro X. By exploring the essential workflow and the creative possibilities offered by Logic s virtual instruments and effects, " Logic Pro X: Audio and Music Production" leads you through the music creation and production process, giving you all the tips and tricks used by the pros to create release-quality recordings.

Using full color screenshots throughout, alongside related boxouts that expand on the key concepts, " Logic Pro X: Audio and Music Production" is an informative and easy-to-read guide to using Logic Pro X.

Key features include:

Production FAQs Instructional Walkthroughs and Knowledgebases present information clearly and answer common production specific problems.

Methods Professional techniques for recording and editing in Logic Pro X whether you re dealing with real musicians or cutting-edge virtual instruments.

Workflow Use Logic Pro X s tools and functions in an optimal way.

Website Access audio examples, samples (Apple Loops), Logic projects, sampler instruments, and instrument patches at www.focalpress.com/cw/cousins"

Logic Pro X: Audio and Music Production" covers more than just the software; it will help you make the most out of every recording session and will illuminate and inspire your creative and sonic endeavors "

Modern MIDI - Sequencing and Performing Using Traditional and Mobile Tools (Paperback, 2nd edition): Sam Mcguire Modern MIDI - Sequencing and Performing Using Traditional and Mobile Tools (Paperback, 2nd edition)
Sam Mcguire
R1,618 Discovery Miles 16 180 Ships in 12 - 19 working days

Modern MIDI equips you with everything you need to use MIDI in your music productions. With a particular focus on practical application and step-by-step explanations, this book does far more than tell you about how MIDI works. Simple explanations and real-world scenarios encourage you to test out the techniques for yourself. The second edition of Modern MIDI builds on the first, making sequencing approachable for absolute beginners, reinforcing the fundamentals of MIDI and expanding the coverage into new mobile technology and vintage gear. Modern MIDI is essential reading for beginners from all backgrounds, including students and professionals, as well as experienced users looking to develop their existing setups.

Once Upon a Pixel - Storytelling and Worldbuilding in Video Games (Paperback): Eddie Paterson, Timothy Williams, Will Cordner Once Upon a Pixel - Storytelling and Worldbuilding in Video Games (Paperback)
Eddie Paterson, Timothy Williams, Will Cordner
R1,546 Discovery Miles 15 460 Ships in 9 - 17 working days

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.

iPod touch Made Simple (Paperback, 1st ed.): Martin Trautschold, Gary Mazo, Msl Made Simple Learning iPod touch Made Simple (Paperback, 1st ed.)
Martin Trautschold, Gary Mazo, Msl Made Simple Learning
R1,087 R960 Discovery Miles 9 600 Save R127 (12%) Ships in 10 - 15 working days

The iPod touch is much more than just music. You have all of the features of a PDA-including email, calendar, Google Maps, the App Store, and even phone capabilities-as well as the ability to watch movies and play your favorite games, all packed into Apple's sleek design. With iPod touch Made Simple, you'll learn how to take advantage of all these features and more. Packed with over 1,000 visuals and screenshots, this book will help you master the all of the functions of the iPod touch and teach you time-saving techniques and tips along the way. Written by two successful smartphone trainers and authors, this is the go-to guide for the iPod touch.

Location and Postproduction Sound for Low-Budget Filmmakers (Paperback): Michael Tierno Location and Postproduction Sound for Low-Budget Filmmakers (Paperback)
Michael Tierno
R1,231 Discovery Miles 12 310 Ships in 9 - 17 working days

This book covers everything you need to know to master the fundamentals of location sound recording and postproduction sound in a comprehensive one-stop guide. This user-friendly book provides real world situations to analyze the many kinds of location recording configurations and postproduction scenarios and offers easy-to-adopt, budget-conscious solutions to some of the most common issues that arise when working with sound. Chapters cover the theory of sound, preproduction with a sound emphasis, microphone selection, testing equipment, how to boom and mix on set, synchronization and time code, and editing sound while doing a picture cut in a traditional picture software platform. Additionally, the book discusses bringing a project into a Digital Audio Workstation and explores basic sound design, dialogue editing, Automated Dialogue Replacement, Foley, sound effects, music for film, re-recording the final mix, and outputting sound to finish a project. Accompanying examples allow readers the opportunity to try out the various techniques and drills on location, in postproduction, or both. Aimed at students, early career and independent filmmakers, as well as those considering a vocation in location and postproduction sound, Location and Postproduction Sound for Low-Budget Filmmakers makes achieving great sound attainable for all, and is an invaluable tool for anyone wanting to better understand the art of film sound.

Music Emotion Recognition (Hardcover): Yi-Hsuan Yang, Homer H. Chen Music Emotion Recognition (Hardcover)
Yi-Hsuan Yang, Homer H. Chen
R2,983 Discovery Miles 29 830 Ships in 12 - 19 working days

Providing a complete review of existing work in music emotion developed in psychology and engineering, Music Emotion Recognition explains how to account for the subjective nature of emotion perception in the development of automatic music emotion recognition (MER) systems. Among the first publications dedicated to automatic MER, it begins with a comprehensive introduction to the essential aspects of MER-including background, key techniques, and applications. This ground-breaking reference examines emotion from a dimensional perspective. It defines emotions in music as points in a 2D plane in terms of two of the most fundamental emotion dimensions according to psychologists-valence and arousal. The authors present a computational framework that generalizes emotion recognition from the categorical domain to real-valued 2D space. They also: Introduce novel emotion-based music retrieval and organization methods Describe a ranking-base emotion annotation and model training method Present methods that integrate information extracted from lyrics, chord sequence, and genre metadata for improved accuracy Consider an emotion-based music retrieval system that is particularly useful for mobile devices The book details techniques for addressing the issues related to: the ambiguity and granularity of emotion description, heavy cognitive load of emotion annotation, subjectivity of emotion perception, and the semantic gap between low-level audio signal and high-level emotion perception. Complete with more than 360 useful references, 12 example MATLAB (R) codes, and a listing of key abbreviations and acronyms, this cutting-edge guide supplies the technical understanding and tools needed to develop your own automatic MER system based on the automatic recognition model.

Recording Classical Music (Hardcover): Robert Toft Recording Classical Music (Hardcover)
Robert Toft
R4,387 Discovery Miles 43 870 Ships in 9 - 17 working days

Recording Classical Music presents the fundamental principles of digitally recording and editing acoustic music in ambient spaces, focusing on stereo microphone techniques that will help musicians understand how to translate "live" environments into recorded sound. The book covers theory and the technical aspects of recording from sound source to delivery: the nature of soundwaves and their behavior in rooms, microphone types and the techniques of recording in stereo, proximity and phase, file types, tracking and critical listening, loudness, meters, and the post-production processes of EQ, control of dynamic range (compressors, limiters, dynamic EQ, de-essers), and reverberation (both digital reflection simulation and convolution), with some discussion of commercially available digital plugins. The final part of the book applies this knowledge to common recording situations, showcasing not only strategies for recording soloists and small ensembles, along with case studies of several recordings, but also studio techniques that can enhance or replace the capture of performances in ambient spaces, such as close miking and the addition of artificial reverberation. Recording Classical Music provides the tools necessary for anyone interested in classical music production to track, mix, and deliver audio recordings themselves or to supervise the work of others.

Designing Audio Power Amplifiers (Paperback, 2nd edition): Bob Cordell Designing Audio Power Amplifiers (Paperback, 2nd edition)
Bob Cordell
R2,459 Discovery Miles 24 590 Ships in 9 - 17 working days

This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through to in-depth design techniques for very sophisticated audiophiles and professional audio power amplifiers. This book is the single best source of knowledge for anyone who wishes to design audio power amplifiers. It also provides a detailed introduction to nearly all aspects of analog circuit design, making it an effective educational text. Develop and hone your audio amplifier design skills with in-depth coverage of these and other topics: Basic and advanced audio power amplifier design Low-noise amplifier design Static and dynamic crossover distortion demystified Understanding negative feedback and the controversy surrounding it Advanced NFB compensation techniques, including TPC and TMC Sophisticated DC servo design MOSFET power amplifiers and error correction Audio measurements and instrumentation Overlooked sources of distortion SPICE simulation for audio amplifiers, including a tutorial on LTspice SPICE transistor modeling, including the VDMOS model for power MOSFETs Thermal design and the use of ThermalTrak (TM) transistors Four chapters on class D amplifiers, including measurement techniques Professional power amplifiers Switch-mode power supplies (SMPS).

Modern Methods for Musicology - Prospects, Proposals, and Realities (Hardcover, New Ed): Tim Crawford, Lorna Gibson Modern Methods for Musicology - Prospects, Proposals, and Realities (Hardcover, New Ed)
Tim Crawford, Lorna Gibson
R4,627 Discovery Miles 46 270 Ships in 12 - 19 working days

Written by leading experts, this volume provides a picture of the realities of current ICT use in musicology as well as prospects and proposals for how it could be fruitfully used in the future. Through its coverage of topics spanning content-based sound searching/retrieval, sound and content analysis, markup and text encoding, audio resource sharing, and music recognition, this book highlights the breadth and inter-disciplinary nature of the subject matter and provides a valuable resource to technologists, musicologists, musicians and music educators. It facilitates the identification of worthwhile goals to be achieved using technology and effective interdisciplinary collaboration.

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