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Books > Computing & IT > Applications of computing > Audio processing
Design and build innovative, custom, data-driven Alexa skills for home or business. Working through several projects, this book teaches you how to build Alexa skills and integrate them with online APIs. If you have basic Python skills, this book will show you how to build data-driven Alexa skills. You will learn to use data to give your Alexa skills dynamic intelligence, in-depth knowledge, and the ability to remember. Data-Driven Alexa Skills takes a step-by-step approach to skill development. You will begin by configuring simple skills in the Alexa Skill Builder Console. Then you will develop advanced custom skills that use several Alexa Skill Development Kit features to integrate with lambda functions, Amazon Web Services (AWS), and Internet data feeds. These advanced skills enable you to link user accounts, query and store data using a NoSQL database, and access real estate listings and stock prices via web APIs. What You Will Learn Set up and configure your development environment properly the first time Build Alexa skills quickly and efficiently using Agile tools and techniques Create a variety of data-driven Alexa skills for home and business Access data from web applications and Internet data sources via their APIs Test with unit-testing frameworks throughout the development life cycle Manage and query your data using the DynamoDb NoSQL database engines Who This Book Is For Developers who wish to go beyond Hello World and build complex, data-driven applications on Amazon's Alexa platform; developers who want to learn how to use Lambda functions, the Alexa Skills SDK, Alexa Presentation Language, and Alexa Conversations; developers interested in integrating with public APIs such as real estate listings and stock market prices. Readers will need to have basic Python skills.
The iPod touch is much more than just music. You have all of the features of a PDA-including email, calendar, Google Maps, the App Store, and even phone capabilities-as well as the ability to watch movies and play your favorite games, all packed into Apple's sleek design. With iPod touch Made Simple, you'll learn how to take advantage of all these features and more. Packed with over 1,000 visuals and screenshots, this book will help you master the all of the functions of the iPod touch and teach you time-saving techniques and tips along the way. Written by two successful smartphone trainers and authors, this is the go-to guide for the iPod touch.
Discover the exciting world of software-defined radio (SDR) through this hands-on, beginner-friendly introduction. Software-defined radio (SDR) is transforming wireless communications through flexible, inexpensive devices that can be programmed to receive AM and FM broadcasts, transmit signals over Wi-Fi, monitor GPS location data, communicate with the International Space Station, and more. This book provides a beginner-friendly introduction to this revolutionary technology. Its learn-by-doing approach will take you from total beginner to confident SDR practitioner, without confusing math or technical jargon. Working with intuitive, graphical software, you’ll explore how SDRs work, discover how to demodulate, filter, tune, and transmit analog radio signals—and get hooked on an exciting new hobby!
Cross-Word Modeling for Arabic Speech Recognition utilizes phonological rules in order to model the cross-word problem, a merging of adjacent words in speech caused by continuous speech, to enhance the performance of continuous speech recognition systems. The author aims to provide an understanding of the cross-word problem and how it can be avoided, specifically focusing on Arabic phonology using an HHM-based classifier.
Automatic speech recognition (ASR) systems are finding increasing use in everyday life. Many of the commonplace environments where the systems are used are noisy, for example users calling up a voice search system from a busy cafeteria or a street. This can result in degraded speech recordings and adversely affect the performance of speech recognition systems. As the use of ASR systems increases, knowledge of the state-of-the-art in techniques to deal with such problems becomes critical to system and application engineers and researchers who work with or on ASR technologies. This book presents a comprehensive survey of the state-of-the-art in techniques used to improve the robustness of speech recognition systems to these degrading external influences. Key features: Reviews all the main noise robust ASR approaches, including signal separation, voice activity detection, robust feature extraction, model compensation and adaptation, missing data techniques and recognition of reverberant speech.Acts as a timely exposition of the topic in light of more widespread use in the future of ASR technology in challenging environments.Addresses robustness issues and signal degradation which are both key requirements for practitioners of ASR.Includes contributions from top ASR researchers from leading research units in the field
We are surrounded by noise; we must be able to separate the signals we want to hear from those we do not. To overcome this 'cocktail party effect' we have developed various strategies; endowing computers with similar abilities would enable the development of devices such as intelligent hearing aids and robust speech recognition systems. This book describes a system which attempts to separate multiple, simultaneous acoustic sources using strategies based on those used by humans. It is both a review of recent work on the modelling of auditory processes, and a presentation of a new model in which acoustic signals are decomposed into elements. These structures are then re-assembled in accordance with rules of auditory organisation which operate to bind together elements that are likely to have arisen from the same source. The model is evaluated by measuring its ability to separate speech from a wide variety of other sounds, including music, phones and other speech.
Written in an encouraging and accessible way, this textbook is about how to compose with sound-to make powerful soundwriting like podcast episodes, audio essays, personal narratives, and documentaries. Using ideas and language from rhetoric and writing studies as well as the authors' personal experiences with soundwriting, this book teaches soundwriters how to approach the world with a listening ear and body, determine a writing process that feels right, target the perfect audience, use such rhetorical tools as music and sound effects, and work in an audio editor. The many exercises throughout the book and the supportive resources on the companion website will further help budding makers to strengthen their skills and their understanding of what it takes to make compelling audio projects.
Strike a balance between theory and practice! With this text, you'll, find a balance between theory and practice that allows you to build your understanding of the basic concepts, assumptions, and limitations of the theory of speech analysis and synthesis. The methods for data analysis as well as the theoretical background are provided to help you comprehend the analysis results. And you'll be able to study the features and properties of speech as a signal without having to record data and write software to analyze the data. The text includes two CDs that contain stand-alone and MATLAB software and speech and electroglottographic data. The CDs illustrate the effects that speech models and speech analysis procedures have on the quality of synthesized speech. An extensive speech database provides numerous speech files and other data. Examples included in each chapter demonstrate how to use the software. The CDs allow you to:
This work addresses this problem in the short-time Fourier transform (STFT) domain. We divide the general problem into five basic categories depending on the number of microphones being used and whether the interframe or interband correlation is considered. The first category deals with the single-channel problem where STFT coefficients at different frames and frequency bands are assumed to be independent. In this case, the noise reduction filter in each frequency band is basically a real gain. Since a gain does not improve the signal-to-noise ratio (SNR) for any given subband and frame, the noise reduction is basically achieved by liftering the subbands and frames that are less noisy while weighing down on those that are more noisy. The second category also concerns the single-channel problem. The difference is that now the interframe correlation is taken into account and a filter is applied in each subband instead of just a gain. The advantage of using the interframe correlation is that we can improve not only the long-time fullband SNR, but the frame-wise subband SNR as well. The third and fourth classes discuss the problem of multichannel noise reduction in the STFT domain with and without interframe correlation, respectively. In the last category, we consider the interband correlation in the design of the noise reduction filters. We illustrate the basic principle for the single-channel case as an example, while this concept can be generalized to other scenarios. In all categories, we propose different optimization cost functions from which we derive the optimal filters and we also define the performance measures that help analyzing them.
Pure Data (Pd) is a graphical programming environment for audio and more; libpd is a wrapper that turns Pd into a portable, embeddable audio library. Brian Eno's soundtrack of the game Spore is generated by Pure Data. Inception The App is based on libpd and has been downloaded more than three million times. The popular RJDJ also uses the technology. The purpose of this book is to present tools and techniques for using Pure Data and libpd as an audio engine in mobile apps (for Android and iOS). The tools described are perfect for the sound engine for a game or for transforming a phone or tablet into an experimental instrument. After reading the book, audio developers will know how to prepare Pd patches for use with libpd, and app developers will know how to use all features of the libpd API. Readers with some experience in both computer music and mobile development will be able to create complete musical apps. The book includes a crash course in Pd, just enough to allow readers to make sounds and control them, as well as a discussion of existing solutions for rapidly deploying Pd patches to mobile devices. An introduction to Android or iOS development is beyond the scope of this book; readers will be expected to have a basic grasp of their platform of choice, including a working development setup. The book will, however, explain how to integrate libpd into an existing setup. A number of sample apps, ranging from minimal to full featured, for both Android and iOS, will illustrate all major points.
"Speech Processing and Soft Computing" includes coverage of synergy between speech technology and bio-inspired soft computing methods. Through practical cases, the author explores, dissects and examines how soft computing may complement conventional techniques in speech enhancement and speech recognition in order to provide robust systems. The material is especially useful to graduate students and experienced researchers who are interested in expanding their horizons and investigating new research directions through review of the theoretical and practical settings of soft computing methods in very recent speech applications.
Inside Computer Music is an investigation of how new technological developments have influenced the creative possibilities of composers of computer music in the last 50 years. This book combines detailed research into the development of computer music techniques with nine case studies that analyze key works in the musical and technical development of computer music. The book's companion website offers demonstration videos of the techniques used and downloadable software. There, readers can view interviews and test emulations of the software used by the composers for themselves. The software also presents musical analyses of each of the nine case studies to enable readers to engage with the musical structure aurally and interactively.
Go beyond HTML5's Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. You'll not only learn how to synthesize and process digital audio, you'll also explore audio analysis and visualization with this API. Learn Web Audio API, including audio graphs and the audio nodes Provide quick feedback to user actions by scheduling sounds with the API's precise timing model Control gain, volume, and loudness, and dive into clipping and crossfading Understand pitch and frequency: use tools to manipulate soundforms directly with JavaScript Generate synthetic sound effects and learn how to spatialize sound in 3D space Use Web Audio API with the Audio tag, getUserMedia, and the Page Visibility API
EThe Music Producer's Handbook Second EditionE reveals the secrets to becoming a music producer and producing just about any kind of project in any genre of music. Among the topics covered are the producer's multiple responsibilities and all the elements involved in a typical production including budgeting contracts selecting the studio and engineer hiring session musicians and even getting paid. Unlike other books on production EThe Music Producer's HandbookE also covers the true mechanics of production from analyzing troubleshooting and fixing a song that isn't working to getting the best performance and sound out of a band or vocalist. In addition Bobby Owsinski tackles what may be the toughest part of being a producer a being a diplomat a confidant and an amateur psychologist all at once.THThis edition also includes new chapters on self-production small studio production and how the new songwriter-producer and engineer-producer hybrids make money in our new digital music world. It also features several new interviews with some of the best-selling producers from different musical genres who offer advice on getting started getting paid and making hits.THPacked with inside information and including exclusive online media EThe Music Producer's Handbook Second EditionE provides invaluable tools and advice that will help beginners and seasoned professionals alike.
For most of the history of film-making, music has played an integral role serving many functions - such as conveying emotion, heightening tension, and influencing interpretation and inferences about events and characters. More recently, with the enormous growth of the gaming industry and the Internet, a new role for music has emerged. However, all of these applications of music depend on complex mental processes which are being identified through research on human participants in multimedia contexts. The Psychology of Music in Multimedia is the first book dedicated to this fascinating topic. The Psychology of Music in Multimedia presents a wide range of scientific research on the psychological processes involved in the integration of sound and image when engaging with film, television, video, interactive games, and computer interfaces. Collectively, the rich chapters in this edited volume represent a comprehensive treatment of the existing research on the multimedia experience, with the aim of disseminating the current knowledge base and inspiring future scholarship. The focus on empirical research and the strong psychological framework make this book an exceptional and distinctive contribution to the field. The international collection of contributors represents eight countries and a broad range of disciplines including psychology, musicology, neuroscience, media studies, film, and communications. Each chapter includes a comprehensive review of the topic and, where appropriate, identifies models that can be empirically tested. Part One presents contrasting theoretical approaches from cognitive psychology, philosophy, semiotics, communication, musicology, and neuroscience. Part Two reviews research on the structural aspects of music and multimedia, while Part Three focuses on research examining the influence of music on perceived meaning in the multimedia experience. Part Four explores empirical findings in a variety of real-world applications of music in multimedia including entertainment and educational media for children, video and computer games, television and online advertising, and auditory displays of information. Finally, the closing chapter in Part Five identifies emerging themes and points to the value of broadening the scope of research to encompass multisensory, multidisciplinary, and cross-cultural perspectives to advance our understanding of the role of music in multimedia. This is a valuable book for those in the fields of music psychology and musicology, as well as film and media studies.
Selling Digital Music, Formatting Culture documents the transition of recorded music on CDs to music as digital files on computers. More than two decades after the first digital music files began circulating in online archives and playing through new software media players, we have yet to fully internalize the cultural and aesthetic consequences of these shifts. Tracing the emergence of what Jeremy Wade Morris calls the "digital music commodity," Selling Digital Music, Formatting Culture considers how a conflicted assemblage of technologies, users, and industries helped reformat popular music's meanings and uses. Through case studies of five key technologies - Winamp, metadata, Napster, iTunes, and cloud computing - this book explores how music listeners gradually came to understand computers and digital files as suitable replacements for their stereos and CD. Morris connects industrial production, popular culture, technology, and commerce in a narrative involving the aesthetics of music and computers, and the labor of producers and everyday users, as well as the value that listeners make and take from digital objects and cultural goods. Above all, Selling Digital Music, Formatting Culture is a sounding out of music's encounters with the interfaces, metadata, and algorithms of digital culture and of why the shifting form of the music commodity matters for the music and other media we love.
This book offers an overview of audio processing, including the latest advances in the methodologies used in audio processing and speech recognition. First, it discusses the importance of audio indexing and classical information retrieval problem and presents two major indexing techniques, namely Large Vocabulary Continuous Speech Recognition (LVCSR) and Phonetic Search. It then offers brief insights into the human speech production system and its modeling, which are required to produce artificial speech. It also discusses various components of an automatic speech recognition (ASR) system. Describing the chronological developments in ASR systems, and briefly examining the statistical models used in ASR as well as the related mathematical deductions, the book summarizes a number of state-of-the-art classification techniques and their application in audio/speech classification. By providing insights into various aspects of audio/speech processing and speech recognition, this book appeals a wide audience, from researchers and postgraduate students to those new to the field.
Offers a non-technical overview of all the major areas in the computer processing of human speech: speech recognition; speech synthesis; speaker recognition; language identification, lip synchronisation; and co-channel separation. The text's intuitive approach uses illustrations, analogies, and both historical and state-of-the-art descriptions to explain relatively complex concepts. Specifically, it helps the reader learn the professional jargon used in different areas of speech processing, evaluate speech processing systems for specific applications, understand how the various technologies of speech processing actually work, identify practical applications for speech technology in the commercial world, and relate speech technology to actual spoken language.
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Unleash your iPod touch and take it to the limit using secret tips and techniques. Fast and fun to read, Taking Your iPod touch 5 to the Max will help you get the most out of iOS 5 on your iPod touch. You'll find all the best undocumented tricks, as well as the most efficient and enjoyable introduction to the iPod touch available. Starting with the basics, you'll quickly move on to discover the iPod touch's hidden potential, like how to connect to a TV and get contract-free VoIP. From e-mail and surfing the Web, to using iTunes, iBooks, games, photos, ripping DVDs and getting free VoIP with Skype or FaceTime--whether you have a new iPod touch, or an older iPod touch with iOS 5, you'll find it all in this book. You'll even learn tips on where to get the best and cheapest iPod touch accessories. Get ready to take iPod touch to the max What you'll learn * How to get your music, videos, and data onto your iPod touch * How to manage your media * Tips for shopping in the App Store and iTunes Store * Getting the most out of iBooks * Using Mail on your iPod touch * Keeping in touch with FaceTime Who this book is for Anyone who wants to get the most out of their iPod touch 5.Table of Contents * Bringing Home the iPod touch * Putting Your Data and Media on the iPod touch * Interacting with Your iPod touch * Browsing with Wi-fi and Safari * Touching Photos and Videos * Touching Your Music * Shopping at the iTunes Store * Shopping at the App Store * Reading and Buying Books with iBooks * Setting Up and Using Mail * Staying on Time and Getting There * Using your Desk Set * Photographing and Recording the World Around You * Video Calling with FaceTime * Customizing Your iPod touch
Over the last century, developments in electronic music and art have enabled new possibilities for creating audio and audio-visual artworks. With this new potential has come the possibility for representing subjective internal conscious states, such as the experience of hallucinations, using digital technology. Combined with immersive technologies such as virtual reality goggles and high-quality loudspeakers, the potential for accurate simulations of conscious encounters such as Altered States of Consciousness (ASCs) is rapidly advancing. In Inner Sound, author Jonathan Weinel traverses the creative influence of ASCs, from Amazonian chicha festivals to the synaesthetic assaults of neon raves; and from an immersive outdoor electroacoustic performance on an Athenian hilltop to a mushroom trip on a tropical island in virtual reality. Beginning with a discussion of consciousness, the book explores how our subjective realities may change during states of dream, psychedelic experience, meditation, and trance. Taking a broad view across a wide range of genres, Inner Sound draws connections between shamanic art and music, and the modern technoshamanism of psychedelic rock, electronic dance music, and electroacoustic music. Going beyond the sonic into the visual, the book also examines the role of altered states in film, visual music, VJ performances, interactive video games, and virtual reality applications. Through the analysis of these examples, Weinel uncovers common mechanisms, and ultimately proposes a conceptual model for Altered States of Consciousness Simulations (ASCSs). This theoretical model describes how sound can be used to simulate various subjective states of consciousness from a first-person perspective, in an interactive context. Throughout the book, the ethical issues regarding altered states of consciousness in electronic music and audio-visual media are also examined, ultimately allowing the reader not only to consider the design of ASCSs, but also the implications of their use for digital society.
Die Optimierung des Web-Auftritts ist fur Entscheider und Mediengestalter ein wesentliches Ziel ihrer Tatigkeit. Anhand von Erkenntnissen der Ergonomie und Arbeitswissenschaft erklart der Autor, was Besucher auf Internetseiten fesselt und zum Kauf anregt, aber auch, was abschreckt. Fur die Planung eines erfolgreichen E-Business-Auftritts vermittelt das Buch wichtige Grundsatze. Fur das Design einer Informationsseite werden Internet-spezifische Prasentationsregeln erlautert, deren Ziel ein Internet-Auftritt ist. Ein Uberblick uber die grundlegenden Internet-Konzepte rundet das Werk ab."
We live in a society which is increasingly interconnected, in which communication between individuals is mostly mediated via some electronic platform, and transactions are often carried out remotely. In such a world, traditional notions of trust and confidence in the identity of those with whom we are interacting, taken for granted in the past, can be much less reliable. Biometrics - the scientific discipline of identifying individuals by means of the measurement of unique personal attributes - provides a reliable means of establishing or confirming an individual's identity. These attributes include facial appearance, fingerprints, iris patterning, the voice, the way we write, or even the way we walk. The new technologies of biometrics have a wide range of practical applications, from securing mobile phones and laptops to establishing identity in bank transactions, travel documents, and national identity cards. This Very Short Introduction considers the capabilities of biometrics-based identity checking, from first principles to the practicalities of using different types of identification data. Michael Fairhurst looks at the basic techniques in use today, ongoing developments in system design, and emerging technologies, all aimed at improving precision in identification, and providing solutions to an increasingly wide range of practical problems. Considering how they may continue to develop in the future, Fairhurst explores the benefits and limitations of these pervasive and powerful technologies, and how they can effectively support our increasingly interconnected society. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.
Learn how to create, produce, and perform your music at the next level by unlocking the power of Ableton Live 9. This book and web combination shows, if you get it right, exactly what Live can deliver. Engineered to follow Live's non-linear music environment, the book looks and feels like the program. Its unique format utilizes the terms and creative features of Live - tabs, keys, pointers, and labels-to help you learn the littlest things that make the biggest difference. Packed with professional insight, concepts, definitions, and hundreds of tips, tricks, and hidden features, author Keith Robinson covers the software's nuts and bolts, while never neglecting creative techniques for creating, producing, performing, - all the tools for making music on the fly. The accompanying website contains bonus chapters, Live Sets and clips to sync and download. Ableton Live 9... * Features step-by-step tutorials, useful web-based media (Sets, Clips, Loops, and Samples) designed to perfect your techniques * Identifies key concepts and definitions, and uncovers hidden features of Live 9 * Its unique graphic format, mirrors Live's structure, terms, and creative features, so you can get into a "Live frame of mind" as you read
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