|
Books > Computing & IT > Applications of computing > Audio processing
Get up and running with the fundamentals of Amazon Alexa and build
exciting IoT projects Key Features Gain hands-on experience of
working with Amazon Echo and Alexa Build exciting IoT projects
using Amazon Echo Learn about voice-enabled smart devices Book
DescriptionAmazon Echo is a smart speaker developed by Amazon,
which connects to Amazon's Alexa Voice Service and is entirely
controlled by voice commands. Amazon Echo is currently being used
for a variety of purposes such as home automation, asking generic
queries, and even ordering a cab or pizza. Alexa Skills Projects
starts with a basic introduction to Amazon Alexa and Echo. You will
then deep dive into Alexa Programming concepts such as Intents,
Slots, Lambdas and maintaining your skill's state using DynamoDB.
You will get a clear understanding of how some of the most popular
Alexa Skills work, and gain experience of working with real-world
Amazon Echo applications. In the concluding chapters, you will
explore the future of voice-enabled applications and their coverage
with respect to the Internet of Things. By the end of the book, you
will have learned to design Alexa Skills for specific purposes and
interact with Amazon Echo to execute these skills. What you will
learn Understand how Amazon Echo is already being used in various
domains Discover how an Alexa Skill is architected Get a clear
understanding of how some of the most popular Alexa Skills work
Design Alexa Skills for specific purposes and interact with Amazon
Echo to execute them Gain experience of programming for Amazon Echo
Explore future applications of Amazon Echo and other
voice-activated devices Who this book is forAlexa Skills Projects
is for individuals who want to have a deep understanding of the
underlying technology that drives Amazon Echo and Alexa, and how it
can be integrated with the Internet of Things to develop hands-on
projects.
Audio Content Security: Attack Analysis on Audio Watermarking
describes research using a common audio watermarking method for
four different genres of music, also providing the results of many
test attacks to determine the robustness of the watermarking in the
face of those attacks. The results of this study can be used for
further studies and to establish the need to have a particular way
of audio watermarking for each particular group of songs, each with
different characteristics. An additional aspect of this study tests
and analyzes two parameters of audio host file and watermark on a
specific evaluation method (PSNR) for audio watermarking.
Over the last century, developments in electronic music and art
have enabled new possibilities for creating audio and audio-visual
artworks. With this new potential has come the possibility for
representing subjective internal conscious states, such as the
experience of hallucinations, using digital technology. Combined
with immersive technologies such as virtual reality goggles and
high-quality loudspeakers, the potential for accurate simulations
of conscious encounters such as Altered States of Consciousness
(ASCs) is rapidly advancing. In Inner Sound, author Jonathan Weinel
traverses the creative influence of ASCs, from Amazonian chicha
festivals to the synaesthetic assaults of neon raves; and from an
immersive outdoor electroacoustic performance on an Athenian
hilltop to a mushroom trip on a tropical island in virtual reality.
Beginning with a discussion of consciousness, the book explores how
our subjective realities may change during states of dream,
psychedelic experience, meditation, and trance. Taking a broad view
across a wide range of genres, Inner Sound draws connections
between shamanic art and music, and the modern technoshamanism of
psychedelic rock, electronic dance music, and electroacoustic
music. Going beyond the sonic into the visual, the book also
examines the role of altered states in film, visual music, VJ
performances, interactive video games, and virtual reality
applications. Through the analysis of these examples, Weinel
uncovers common mechanisms, and ultimately proposes a conceptual
model for Altered States of Consciousness Simulations (ASCSs). This
theoretical model describes how sound can be used to simulate
various subjective states of consciousness from a first-person
perspective, in an interactive context. Throughout the book, the
ethical issues regarding altered states of consciousness in
electronic music and audio-visual media are also examined,
ultimately allowing the reader not only to consider the design of
ASCSs, but also the implications of their use for digital society.
With this comprehensive and accessible introduction to the field,
you will gain all the skills and knowledge needed to work with
current and future audio, speech, and hearing processing
technologies. Topics covered include mobile telephony,
human-computer interfacing through speech, medical applications of
speech and hearing technology, electronic music, audio compression
and reproduction, big data audio systems and the analysis of sounds
in the environment. All of this is supported by numerous practical
illustrations, exercises, and hands-on MATLAB (R) examples on
topics as diverse as psychoacoustics (including some auditory
illusions), voice changers, speech compression, signal analysis and
visualisation, stereo processing, low-frequency ultrasonic
scanning, and machine learning techniques for big data. With its
pragmatic and application driven focus, and concise explanations,
this is an essential resource for anyone who wants to rapidly gain
a practical understanding of speech and audio processing and
technology.
About This Book Enable a full cost-effective unified communications
server solution Go from a single server configuration to a
multi-site deployment Implement the Call Center module and take
advantage of all the VoIP and Unified Communications features
available Who This Book Is ForThis book is aimed at those who want
to learn how to set up an Elastix Unified Communications Server
without losing ground on Unified Communications and Voice over IP.
"Logic Pro X - How it Works" from the GEM series (Graphically
Enhanced Manuals) explains Apple's popular music production
application "Logic Pro" with rich illustrations and diagrams that
are not found in any other manual. This nnn pages letter size book
presents this software application in great detail with that easy
to understand, visual approach.- What are Graphically Enhanced
Manuals (GEM)? They're a new type of manual with a visual approach
that helps you UNDERSTAND a program, not just LEARN it. No need to
read through 500 of pages of dry text explanations. Rich graphics
and diagrams help you to get that "aha" effect and make it easy to
comprehend difficult concepts. The Graphically Enhanced Manuals
help you master a program much faster with a much deeper
understanding of concepts, features and workflows in a very
intuitive way that is easy to understand.
|
|