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Books > Computing & IT > Applications of computing > Audio processing
This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: - Recording Music - Sound Synthesis - Voice Synthesis - Speech Processing - Applied Signal Processing - HRTF Spatialization - Synchronization - Music Composition - Human Experience Applications of digital audio techniques are indispensable in the recording industry, the film industry, interactive gaming, human computer interaction, and more.
The rapid drop in costs of digital audio recording and production tools has led to widespread adoption by "non-audio" people. Multimedia producers, including videographers and graphic designers producing for the Web and other media, need to learn the many details of producing digital audio. Hot topics include selecting and using recording hardware including microphones, headphones, and monitors; how to use postproduction-editing software; and how to deliver the finished audio in an array of media/formats. Instant Digital Audio presents digital audio principals and techniques for the non-audio specialist. Videographers and multimedia producers who are new to audio learn how to select the hardware and software that they need and how to use it. Straightforward explanations supplemented with ample screenshots and technical data address recording and production topics including microphones and relevant applications, best practices in recording audio, and how to feed audio into the computer for editing. Postproduction topics include setting up a studio, acquisition and editing techniques, filtering, and restoration.
This book explains the principles of biosignal processing and its practical applications using MATLAB. Topics include the emergence of biosignals, electrophysiology, analog and digital biosignal processing, signal discretization, electrodes, time and frequency analysis, analog and digital filters, Fourier-transformation, z-transformation, pattern recognition, statistical data analysis, physiological modelling and applications of EEG, ECG, EMG, PCG and PPG signals. Additional scientifi c contributions on motion analysis by guest authors Prof. Dr. J. Subke and B. Schneider as well as classification of PPG signals by Dr. U. Hackstein.
Audio Anecdotes is a book about digital sound. It discusses analyzing, processing, creating, and recording many forms of sound and music, emphasizing the opportunities presented by digital media made possible by the arrival of inexpensive and nearly ubiquitous digital computing equipment. Applications of digital audio techniques are indispensable in: - The recording industry - The film industry - Interactive gaming - Computer Human Interaction. The contributors to this volume include researchers, recording engineers, and sound designers, as well as creative artists, and the articles reflect this broad spectrum of experience in dealing with: - The fundamentals: the physics, measurement and perception of sound - Signal processing: the mathematical manipulation of sound - Recording and playback of sound: including music, voice, and field recording - Synthesis: rendering sounds which never existed including the synthesis of musical instruments, voice, or noise (Foley Sound) - Signal processing applications: from compression techniques to signal detection and recognition - Computer techniques: efficiently implementing low latency high performance audio systems on digital computers - Music theory: the mathematics of both western and non-western music - Creative topics: composition and sound design - Nature, mind, and body: how sound exists in nature and affects the mind and body This book will be an invaluable tool for anybody who uses digital sound in the creation of computer generated works, musicians, game developers, sound producers in movies and other media, and more.
Convergence in Broadcast and Communications Media offers concise and accurate information for engineers and technicians tackling products and systems combining audio, video, data processing and communications. Without adequate fundamental knowledge of the core technologies, products could be flawed or even fail. John Watkinson has provided a definitive professional guide, designed as a standard point of reference for engineers, whether you are from an audio, video, computer or communications background. Without assuming any background and starting from first principles, the four core technologies of image reproduction, sound reproduction, data processing and communications are described. Covering everything from digital fundamentals to conversion methods, sound and image technologies, compression techniques, digital coding principles, storage devices and the latest communications systems, the book shows how these technologies operate together and the necessary conversions that take place between them. Acronyms and buzzwords are introduced only after their purpose has been described in plain English - as the book serves to give a reliable grasp of the fundamentals. The criteria involved in determining image and sound quality are based on a thorough treatment of the human senses, a unique description of how motion portrayal works in managing systems. John Watkinson is an international consultant in audio video and data recording. He is a Fellow of the AES, a member of the British Computer Society and a chartered information systems practitioner. He presents lectures, seminars, conference papers and training courses worldwide and writes for many industry magazines. His other books for Focal Press are widely acknowledged as standard reference works and industry `bibles'. John is author of MPEG2, The Art of Digital Video and the Art of Digital Audio, An Introduction to Digital Video, An Introduction to Digital Audio, The Art of Sound Reproduction, Television Fundamentals, Co-author of The Digital Interface Handbook and Contributor to The Loudspeaker and Headphone Handbook.
Network Technology for Digital Audio examines the transfer of audio
and other related data over digital communication networks.
Encompassing both the data communication and audio industries,
Looking at commercial and ratified standards both current and
developing, this book covers digital architectural solutions such
as IEEE 1394 (Firewire), USB, Fibre Channel and ATM alongside their
counterparts within the audio industry:
An essential guide to all aspects of video technology for sound
technicians wishing to broaden their knowledge. It explains in a
highly readable and engaging way, the key technologies and issues,
as well as the terms, acronyms and definitions. Although intended
for the sound professional, this book will also appeal to anyone
involved in working with video.
Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding.
Companies are spending billions on machine learning projects, but it's money wasted if the models can't be deployed effectively. In this practical guide, Hannes Hapke and Catherine Nelson walk you through the steps of automating a machine learning pipeline using the TensorFlow ecosystem. You'll learn the techniques and tools that will cut deployment time from days to minutes, so that you can focus on developing new models rather than maintaining legacy systems. Data scientists, machine learning engineers, and DevOps engineers will discover how to go beyond model development to successfully productize their data science projects, while managers will better understand the role they play in helping to accelerate these projects. Understand the steps to build a machine learning pipeline Build your pipeline using components from TensorFlow Extended Orchestrate your machine learning pipeline with Apache Beam, Apache Airflow, and Kubeflow Pipelines Work with data using TensorFlow Data Validation and TensorFlow Transform Analyze a model in detail using TensorFlow Model Analysis Examine fairness and bias in your model performance Deploy models with TensorFlow Serving or TensorFlow Lite for mobile devices Learn privacy-preserving machine learning techniques
Build great voice apps of any complexity for any domain by learning both the how's and why's of voice development. In this book you'll see how we live in a golden age of voice technology and how advances in automatic speech recognition (ASR), natural language processing (NLP), and related technologies allow people to talk to machines and get reasonable responses. Today, anyone with computer access can build a working voice app. That democratization of the technology is great. But, while it's fairly easy to build a voice app that runs, it's still remarkably difficult to build a great one, one that users trust, that understands their natural ways of speaking and fulfills their needs, and that makes them want to return for more. We start with an overview of how humans and machines produce and process conversational speech, explaining how they differ from each other and from other modalities. This is the background you need to understand the consequences of each design and implementation choice as we dive into the core principles of voice interface design. We walk you through many design and development techniques, including ones that some view as advanced, but that you can implement today. We use the Google development platform and Python, but our goal is to explain the reasons behind each technique such that you can take what you learn and implement it on any platform. Readers of Mastering Voice Interfaces will come away with a solid understanding of what makes voice interfaces special, learn the core voice design principles for building great voice apps, and how to actually implement those principles to create robust apps. We've learned during many years in the voice industry that the most successful solutions are created by those who understand both the human and the technology sides of speech, and that both sides affect design and development. Because we focus on developing task-oriented voice apps for real users in the real world, you'll learn how to take your voice apps from idea through scoping, design, development, rollout, and post-deployment performance improvements, all illustrated with examples from our own voice industry experiences. What You Will Learn Create truly great voice apps that users will love and trust See how voice differs from other input and output modalities, and why that matters Discover best practices for designing conversational voice-first applications, and the consequences of design and implementation choices Implement advanced voice designs, with real-world examples you can use immediately. Verify that your app is performing well, and what to change if it doesn't Who This Book Is For Anyone curious about the real how's and why's of voice interface design and development. In particular, it's aimed at teams of developers, designers, and product owners who need a shared understanding of how to create successful voice interfaces using today's technology. We expect readers to have had some exposure to voice apps, at least as users.
Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.
This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through to in-depth design techniques for very sophisticated audiophiles and professional audio power amplifiers. This book is the single best source of knowledge for anyone who wishes to design audio power amplifiers. It also provides a detailed introduction to nearly all aspects of analog circuit design, making it an effective educational text. Develop and hone your audio amplifier design skills with in-depth coverage of these and other topics: Basic and advanced audio power amplifier design Low-noise amplifier design Static and dynamic crossover distortion demystified Understanding negative feedback and the controversy surrounding it Advanced NFB compensation techniques, including TPC and TMC Sophisticated DC servo design MOSFET power amplifiers and error correction Audio measurements and instrumentation Overlooked sources of distortion SPICE simulation for audio amplifiers, including a tutorial on LTspice SPICE transistor modeling, including the VDMOS model for power MOSFETs Thermal design and the use of ThermalTrak (TM) transistors Four chapters on class D amplifiers, including measurement techniques Professional power amplifiers Switch-mode power supplies (SMPS).
The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it's essential. If the audio doesn't work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we've seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.
Best-selling recording guide from one of our most well-regarded authors, accessible for students, professionals and amateurs alike Updated second edition with new content on cutting-edge technologies, as well as new voices from a more diverse group of producers Accompanied by author-hosted online resources, including 300+ audio examples, free backing tracks and further reading
Mastering in Music is a cutting-edge edited collection that offers twenty perspectives on the contexts and process of mastering. This book collects the perspectives of both academics and professionals to discuss recent developments in the field, such as mastering for VR and high resolution mastering, alongside crucial perspectives on fundamental skills, such as the business of mastering, equipment design and audio processing. Including a range of detailed case studies and interviews, Mastering in Music offers a comprehensive overview of the foremost hot topics affecting the industry, making it key reading for students and professionals engaged in music production.
Practical, concise, and approachable, Audio Engineering 101, Second Edition covers everything aspiring audio engineers need to know to make it in the recording industry, from the characteristics of sound to microphones, analog versus digital recording, EQ/compression, mixing, mastering, and career skills. Filled with hand-ons, step-by-step technique breakdowns and all-new interviews with active professionals, this updated edition includes instruction in using digital consoles, iPads for mixing, audio apps, plug-ins, home studios, and audio for podcasts. An extensive companion website features fifteen new video tutorials, audio clips, equipment lists, quizzes, and student exercises.
This is the second volume in the Vancouver studies in Cognitive Science series, and also the second in a series of conferences hosted by the Cognitive Science Programme at Simon Fraser University devoted to the exploration of issues in cognition and the nature of mental representation. The volumes overall theme is the relationship between the contents of grammatical formalisms and their real-time realizations in machine or biological systems. The range of topics includes issues of learnability, implementary and computational issues, parameter setting, and neurolinguistic issues. The core subdisciplines of linguistics - syntax, semantics, morphology, and phonology - are all represented. The contributions are on the leading edge of research in these fields.
This open access book describes the results of natural language processing and machine learning methods applied to clinical text from electronic patient records. It is divided into twelve chapters. Chapters 1-4 discuss the history and background of the original paper-based patient records, their purpose, and how they are written and structured. These initial chapters do not require any technical or medical background knowledge. The remaining eight chapters are more technical in nature and describe various medical classifications and terminologies such as ICD diagnosis codes, SNOMED CT, MeSH, UMLS, and ATC. Chapters 5-10 cover basic tools for natural language processing and information retrieval, and how to apply them to clinical text. The difference between rule-based and machine learning-based methods, as well as between supervised and unsupervised machine learning methods, are also explained. Next, ethical concerns regarding the use of sensitive patient records for research purposes are discussed, including methods for de-identifying electronic patient records and safely storing patient records. The book's closing chapters present a number of applications in clinical text mining and summarise the lessons learned from the previous chapters. The book provides a comprehensive overview of technical issues arising in clinical text mining, and offers a valuable guide for advanced students in health informatics, computational linguistics, and information retrieval, and for researchers entering these fields.
Learning Music Theory with Logic, Max, and Finale is a groundbreaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programs-the Digital Audio Workstation (DAW) Logic, the Audio Programming Language (APL) Max, and the music-printing program Finale-this book shows how they can be used together to learn music theory. It provides an introduction to core music theory concepts and shows how to develop programming skills alongside music theory skills. Software tools form an essential part of the modern musical environment; laptop musicians today can harness incredibly powerful tools to create, record, and manipulate sounds. Yet these programs on their own don't provide musicians with an understanding of music notation and structures, while traditional music theory teaching doesn't fully engage with technological capabilities. With clear and practical applications, this book demonstrates how to use DAWs, APLs, and music-printing programs to create interactive resources for learning the mechanics behind how music works. Offering an innovative approach to the learning and teaching of music theory in the context of diverse musical genres, this volume provides game-changing ideas for educators, practicing musicians, and students of music. The author's website at http://www.geoffreykidde.com includes downloadable apps that support this book.
Every session, every gig, every day, recording engineers strive to
make the most of their audio signal processing devices. EQ,
Compression, Delay, Distortion, Reverb and all those other FX are
the well-worn tools of the audio trade. Recording and mixing, live
and in the studio, engineers must thoroughly master these devices
to stay competitive sonically. Its not enough to just know what
each effect is supposed to do. Sound FX explains the basic and
advanced signal processing techniques used in professional music
production, describing real world techniques used by experienced
engineers, and referencing popular music examples released
internationally. The reader learns not just how to, but also what
if, so they can better achieve what they already hear in the
productions they admire and chase what they only hear in their
imaginative minds ear. Sound FX will immediately help you make more
thorough, more musical use of your sound FX.
This book constitutes the refereed post-conference proceedings of the 11th International Seminar on Speech Production, ISSP 2017, held in Tianjin, China, In October 2017. The 20 revised full papers included in this volume were carefully reviewed and selected from 68 submissions. They cover a wide range of speech science fields including phonology, phonetics, prosody, mechanics, acoustics, physiology, motor control, neuroscience, computer science and human interaction. The papers are organized in the following topical sections: emotional speech analysis and recognition; articulatory speech synthesis; speech acquisition; phonetics; speech planning and comprehension, and speech disorder.
This book presents techniques for audio search, aimed to retrieve information from massive speech databases by using audio query words. The authors examine different features, techniques and evaluation measures attempted by researchers around the world. The topics covered also include available databases, software / tools, patents / copyrights, and different platforms for benchmarking. The content is relevant for developers, academics, and students.
This book constitutes the proceedings of the 6th International Conference on Statistical Language and Speech Processing, SLSP 2018, held in Mons, Belgium, in October 2018. The 15 full papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: speech synthesis and spoken language generation; speech recognition and post-processing; natural language processing and understanding; and text processing and analysis.
Learn how to create, produce, and perform your music at the next level by unlocking the power of Ableton Live 9. This book and web combination shows, if you get it right, exactly what Live can deliver. Engineered to follow Live's non-linear music environment, the book looks and feels like the program. Its unique format utilizes the terms and creative features of Live - tabs, keys, pointers, and labels-to help you learn the littlest things that make the biggest difference. Packed with professional insight, concepts, definitions, and hundreds of tips, tricks, and hidden features, author Keith Robinson covers the software's nuts and bolts, while never neglecting creative techniques for creating, producing, performing, - all the tools for making music on the fly. The accompanying website contains bonus chapters, Live Sets and clips to sync and download. Ableton Live 9... * Features step-by-step tutorials, useful web-based media (Sets, Clips, Loops, and Samples) designed to perfect your techniques * Identifies key concepts and definitions, and uncovers hidden features of Live 9 * Its unique graphic format, mirrors Live's structure, terms, and creative features, so you can get into a "Live frame of mind" as you read
This book presents a contrastive linguistics study of Arabic and English for the dual purposes of improved language teaching and speech processing of Arabic via spectral analysis and neural networks. Contrastive linguistics is a field of linguistics which aims to compare the linguistic systems of two or more languages in order to ease the tasks of teaching, learning, and translation. The main focus of the present study is to treat the Arabic minimal syllable automatically to facilitate automatic speech processing in Arabic. It represents important reading for language learners and for linguists with an interest in Arabic and computational approaches. |
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