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Books > Computing & IT > Applications of computing > Audio processing

Principles of Game Audio and Sound Design - Sound Design and Audio Implementation for Interactive and Immersive Media... Principles of Game Audio and Sound Design - Sound Design and Audio Implementation for Interactive and Immersive Media (Paperback, 3rd Edition)
Jean-Luc Sinclair
R936 Discovery Miles 9 360 Ships with 19 working days

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.

Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Table of Contents

Chapter 1: Introduction

The Genesis of Audio In Games

From Sample Playback to Procedural Audio

How to Use this book

Chapter 2: The Role of Audio in Interactive and Immersive Environments

Inform, Entertain, Immerse

Challenges of Game Audio

Chapter 3: The Game Engine Paradigm

What is a Game Engine

SubSystems

 Chapter 4: The Audio Engine and Spatial Audio

Listener, Audio Clips and Audio Sources

Audio Localization and Distance Cues

Chapter 5: Sound Design, The Art of Effectively Communicating with Sound

The Art of Sound Design:

Basic Techniques

 

Chapter 6: Practical Sound Design

Setting Up a Sound Design Session and Signal Flow

Practical Sound Design and Prototyping

Chapter 7: Coding For Game Audio

Why Learn to Code?

An intro to C#: Syntax and Basics 

Playing Audio In Unity

 

Chapter 8: Implementing Audio: Common Scenarios

Before You Start: Preparing Your Assets

Ambiences and Loops

 

Chapter 9: Environmental Modeling

What is Environmental Modeling

Distance Modeling

Additional Factors

 

Chapter 10: Procedural Audio: Beyond Samples

Introduction, benefits and drawbacks.

Practical Procedural Audio: A Wind Machine and a Sword Collision Model

 

Chapter 11: Adaptive Mixing

What’s in a Mix? Inform and Entertain (again).

The Unity Audio Mixer

Snapshots, Automation and Game States

Good Practices

 Chapter 12: Audio Data Reduction

Digital Audio: A Quick Review

Data Reduction Strategies

Data Reduction Good Practices

Data Reduction In Unity

Location and Postproduction Sound for Low-Budget Filmmakers (Paperback): Michael Tierno Location and Postproduction Sound for Low-Budget Filmmakers (Paperback)
Michael Tierno
R1,239 Discovery Miles 12 390 Ships in 10 - 15 working days

This book covers everything you need to know to master the fundamentals of location sound recording and postproduction sound in a comprehensive one-stop guide. This user-friendly book provides real world situations to analyze the many kinds of location recording configurations and postproduction scenarios and offers easy-to-adopt, budget-conscious solutions to some of the most common issues that arise when working with sound. Chapters cover the theory of sound, preproduction with a sound emphasis, microphone selection, testing equipment, how to boom and mix on set, synchronization and time code, and editing sound while doing a picture cut in a traditional picture software platform. Additionally, the book discusses bringing a project into a Digital Audio Workstation and explores basic sound design, dialogue editing, Automated Dialogue Replacement, Foley, sound effects, music for film, re-recording the final mix, and outputting sound to finish a project. Accompanying examples allow readers the opportunity to try out the various techniques and drills on location, in postproduction, or both. Aimed at students, early career and independent filmmakers, as well as those considering a vocation in location and postproduction sound, Location and Postproduction Sound for Low-Budget Filmmakers makes achieving great sound attainable for all, and is an invaluable tool for anyone wanting to better understand the art of film sound.

Searching Speech Databases - Features, Techniques and Evaluation Measures (Paperback, 1st ed. 2019): Leena Mary, Deekshitha G Searching Speech Databases - Features, Techniques and Evaluation Measures (Paperback, 1st ed. 2019)
Leena Mary, Deekshitha G
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book presents techniques for audio search, aimed to retrieve information from massive speech databases by using audio query words. The authors examine different features, techniques and evaluation measures attempted by researchers around the world. The topics covered also include available databases, software / tools, patents / copyrights, and different platforms for benchmarking. The content is relevant for developers, academics, and students.

Music Technology with Swing - 13th International Symposium, CMMR 2017, Matosinhos, Portugal, September 25-28, 2017, Revised... Music Technology with Swing - 13th International Symposium, CMMR 2017, Matosinhos, Portugal, September 25-28, 2017, Revised Selected Papers (Paperback, 1st ed. 2018)
Mitsuko Aramaki, Matthew E. P. Davies, Richard Kronland-Martinet, Solvi Ystad
R1,514 Discovery Miles 15 140 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 13th International Symposium on Music Technology with Swing, CMMR 2017, held in Matosinhos, Portugal, in September 2017. The 44 full papers presented were selected from 64 submissions. The papers are grouped in eight sections: music information retrieval, automatic recognition, estimation and classification, electronic dance music and rhythm, computational musicology, sound in practice: auditory guidance and feedback in the context of motor learning and motor adaptation, human perception in multimodal context, cooperative music networks and musical HCIs, virtual and augmented reality, research and creation: spaces and modalities.

Ableton Live 9 - Create, Produce, Perform (Paperback, New): Keith Robinson Ableton Live 9 - Create, Produce, Perform (Paperback, New)
Keith Robinson
R1,641 R1,427 Discovery Miles 14 270 Save R214 (13%) Ships in 18 - 22 working days

Learn how to create, produce, and perform your music at the next level by unlocking the power of Ableton Live 9. This book and web combination shows, if you get it right, exactly what Live can deliver. Engineered to follow Live's non-linear music environment, the book looks and feels like the program. Its unique format utilizes the terms and creative features of Live - tabs, keys, pointers, and labels-to help you learn the littlest things that make the biggest difference. Packed with professional insight, concepts, definitions, and hundreds of tips, tricks, and hidden features, author Keith Robinson covers the software's nuts and bolts, while never neglecting creative techniques for creating, producing, performing, - all the tools for making music on the fly. The accompanying website contains bonus chapters, Live Sets and clips to sync and download. Ableton Live 9... * Features step-by-step tutorials, useful web-based media (Sets, Clips, Loops, and Samples) designed to perfect your techniques * Identifies key concepts and definitions, and uncovers hidden features of Live 9 * Its unique graphic format, mirrors Live's structure, terms, and creative features, so you can get into a "Live frame of mind" as you read

The Art of Producing - How to Create Great Audio Projects (Paperback, 2nd edition): David Gibson, Maestro Curtis The Art of Producing - How to Create Great Audio Projects (Paperback, 2nd edition)
David Gibson, Maestro Curtis
R1,541 Discovery Miles 15 410 Ships in 9 - 17 working days

The Art of Producing is the first book to standardize a specific production process for creating a successful music project from start to finish. Learn how to develop a step-by-step process for critiquing all of the musical components that go into creating a highly refined production that works for all styles of music. The book provides a well-rounded perspective on everything that goes into producing, including vital information on how to creatively work with bands, groups and record companies, and offers insight into high level values and secrets that famous producers have developed through years of trial and error. The book covers detailed production techniques for working with today's latest digital technologies including virtual recording, virtual instruments, and MIDI tracking. Take these concepts, adapt them to your own personal style and you will end up with a successful project of the highest attainable quality with the most potential to be become a hit - or just affect people really deeply.

Automatic Speech Recognition of Arabic Phonemes with Neural Networks - A Contrastive Study of Arabic and English (Paperback,... Automatic Speech Recognition of Arabic Phonemes with Neural Networks - A Contrastive Study of Arabic and English (Paperback, 1st ed. 2019)
Mohammed Dib
R1,372 Discovery Miles 13 720 Ships in 18 - 22 working days

This book presents a contrastive linguistics study of Arabic and English for the dual purposes of improved language teaching and speech processing of Arabic via spectral analysis and neural networks. Contrastive linguistics is a field of linguistics which aims to compare the linguistic systems of two or more languages in order to ease the tasks of teaching, learning, and translation. The main focus of the present study is to treat the Arabic minimal syllable automatically to facilitate automatic speech processing in Arabic. It represents important reading for language learners and for linguists with an interest in Arabic and computational approaches.

Statistical Language and Speech Processing - 6th International Conference, SLSP 2018, Mons, Belgium, October 15-16, 2018,... Statistical Language and Speech Processing - 6th International Conference, SLSP 2018, Mons, Belgium, October 15-16, 2018, Proceedings (Paperback, 1st ed. 2018)
Thierry Dutoit, Carlos Martin-Vide, Gueorgui Pironkov
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book constitutes the proceedings of the 6th International Conference on Statistical Language and Speech Processing, SLSP 2018, held in Mons, Belgium, in October 2018. The 15 full papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: speech synthesis and spoken language generation; speech recognition and post-processing; natural language processing and understanding; and text processing and analysis.

Natural Language Processing and Computational Ling uistics 2: Semantics, Discourse and Applications (Hardcover, Volume 2): MZ... Natural Language Processing and Computational Ling uistics 2: Semantics, Discourse and Applications (Hardcover, Volume 2)
MZ Kurdi
R3,773 Discovery Miles 37 730 Ships in 18 - 22 working days

Natural Language Processing (NLP) is a scientific discipline which is found at the intersection of fields such as Artificial Intelligence, Linguistics, and Cognitive Psychology. This book presents in four chapters the state of the art and fundamental concepts of key NLP areas. Are presented in the first chapter the fundamental concepts in lexical semantics, lexical databases, knowledge representation paradigms, and ontologies. The second chapter is about combinatorial and formal semantics. Discourse and text representation as well as automatic discourse segmentation and interpretation, and anaphora resolution are the subject of the third chapter. Finally, in the fourth chapter, I will cover some aspects of large scale applications of NLP such as software architecture and their relations to cognitive models of NLP as well as the evaluation paradigms of NLP software. Furthermore, I will present in this chapter the main NLP applications such as Machine Translation (MT), Information Retrieval (IR), as well as Big Data and Information Extraction such as event extraction, sentiment analysis and opinion mining.

Understanding Video Game Music (Hardcover): Tim Summers Understanding Video Game Music (Hardcover)
Tim Summers; Foreword by James Hannigan
R2,669 Discovery Miles 26 690 Ships in 10 - 15 working days

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

Computer Music Instruments II - Realtime and Object-Oriented Audio (Hardcover, 1st ed. 2019): Victor Lazzarini Computer Music Instruments II - Realtime and Object-Oriented Audio (Hardcover, 1st ed. 2019)
Victor Lazzarini
R2,481 Discovery Miles 24 810 Ships in 18 - 22 working days

This book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.

Developing Virtual Synthesizers with VCV Rack (Paperback): Leonardo Gabrielli Developing Virtual Synthesizers with VCV Rack (Paperback)
Leonardo Gabrielli
R1,274 Discovery Miles 12 740 Ships in 10 - 15 working days

Developing Virtual Synthesizers with VCV Rack takes the reader step by step through the process of developing synthesizer modules, beginning with the elementary and leading up to more engaging examples. Using the intuitive VCV Rack and its open-source C++ API, this book will guide even the most inexperienced reader to master efficient DSP coding to create oscillators, filters, and complex modules. Examining practical topics related to releasing plugins and managing complex graphical user interaction, with an intuitive study of signal processing theory specifically tailored for sound synthesis and virtual analog, this book covers everything from theory to practice. With exercises and example patches in each chapter, the reader will build a library of synthesizer modules that they can modify and expand. Supplemented by a companion website, this book is recommended reading for undergraduate and postgraduate students of audio engineering, music technology, computer science, electronics, and related courses; audio coding and do-it-yourself enthusiasts; and professionals looking for a quick guide to VCV Rack. VCV Rack is a free and open-source software available online.

Fundamentals of Speech Enhancement (Paperback, 1st ed. 2018): Jacob Benesty Fundamentals of Speech Enhancement (Paperback, 1st ed. 2018)
Jacob Benesty
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book presents and develops several important concepts of speech enhancement in a simple but rigorous way. Many of the ideas are new; not only do they shed light on this old problem but they also offer valuable tips on how to improve on some well-known conventional approaches. The book unifies all aspects of speech enhancement, from single channel, multichannel, beamforming, time domain, frequency domain and time-frequency domain, to binaural in a clear and flexible framework. It starts with an exhaustive discussion on the fundamental best (linear and nonlinear) estimators, showing how they are connected to various important measures such as the coefficient of determination, the correlation coefficient, the conditional correlation coefficient, and the signal-to-noise ratio (SNR). It then goes on to show how to exploit these measures in order to derive all kinds of noise reduction algorithms that can offer an accurate and versatile compromise between noise reduction and speech distortion.

Nonfiction Sound and Story for Film and Video - A Practical Guide for Filmmakers and Digital Content Creators (Hardcover): Amy... Nonfiction Sound and Story for Film and Video - A Practical Guide for Filmmakers and Digital Content Creators (Hardcover)
Amy Delouise, Cheryl Ottenritter
R4,498 Discovery Miles 44 980 Ships in 10 - 15 working days

This book guides nonfiction storytellers in the art of creatively and strategically using sound to engage their audience and bring stories to life. Sound is half of film and video storytelling, and yet its importance is often overlooked until a post-production emergency arises. Written by two experienced creators-one a seasoned nonfiction producer/director with a background in music, and one a sound designer who owns a well-regarded mix studio-this book teaches nonfiction producers, filmmakers, and branded content creators how to reimagine their storytelling by improving sound workflow from field to post. In addition to real-world examples from the authors' own experiences, interviews with and examples from industry professionals across many genres of nonfiction production are included throughout. Written in a conversational style, the book pinpoints practical topics and considerations like 360 video and viewer accessibility. As such, it is a vital point of reference for all nonfiction filmmakers, directors, and producers, or anyone wanting to learn how to improve their storytelling. An accompanying Companion Website offers listening exercises, production sound layout diagrams, templates, and other resources.

Digital Sampling - The Design and Use of Music Technologies (Hardcover): Paul Harkins Digital Sampling - The Design and Use of Music Technologies (Hardcover)
Paul Harkins
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

Digital Sampling is the first book about the design and use of sampling technologies that have shaped the sounds of popular music since the 1980s. Written in two parts, Digital Sampling begins with an exploration of the Fairlight CMI and how artists like Kate Bush and Peter Gabriel used it to sample the sounds of everyday life. It also focuses on E-mu Systems and the use of its keyboards and drum machines in hip-hop. The second part follows users across a range of musical worlds, including US/UK garage, indie folk music, and electronic music made from the sounds of sewers, war zones, and crematoriums. Using material from interviews and concepts from the field of Science and Technology Studies (STS), Digital Sampling provides a new and alternative approach to the study of sampling and is crucial reading for undergraduates, postgraduates, and researchers from a wide range of disciplines, including music technology, media, communication, and cultural studies.

Modern MIDI - Sequencing and Performing Using Traditional and Mobile Tools (Hardcover, 2nd edition): Sam Mcguire Modern MIDI - Sequencing and Performing Using Traditional and Mobile Tools (Hardcover, 2nd edition)
Sam Mcguire
R5,091 Discovery Miles 50 910 Ships in 10 - 15 working days

Modern MIDI equips you with everything you need to use MIDI in your music productions. With a particular focus on practical application and step-by-step explanations, this book does far more than tell you about how MIDI works. Simple explanations and real-world scenarios encourage you to test out the techniques for yourself. The second edition of Modern MIDI builds on the first, making sequencing approachable for absolute beginners, reinforcing the fundamentals of MIDI and expanding the coverage into new mobile technology and vintage gear. Modern MIDI is essential reading for beginners from all backgrounds, including students and professionals, as well as experienced users looking to develop their existing setups.

Speech and Language Processing for Human-Machine Communications - Proceedings of CSI 2015 (Paperback, 1st ed. 2018): S.S.... Speech and Language Processing for Human-Machine Communications - Proceedings of CSI 2015 (Paperback, 1st ed. 2018)
S.S. Agrawal, Amita Devi, Ritika Wason, Poonam Bansal
R3,219 Discovery Miles 32 190 Ships in 18 - 22 working days

This volume comprises the select proceedings of the annual convention of the Computer Society of India. Divided into 10 topical volumes, the proceedings present papers on state-of-the-art research, surveys, and succinct reviews. The volumes cover diverse topics ranging from communications networks to big data analytics, and from system architecture to cyber security. This volume focuses on Speech and Language Processing for Human-Machine Communications. The contents of this book will be useful to researchers and students alike.

Music Production Cultures - Perspectives on Popular Music Pedagogy in Higher Education (Paperback): Brendan Anthony Music Production Cultures - Perspectives on Popular Music Pedagogy in Higher Education (Paperback)
Brendan Anthony
R1,396 Discovery Miles 13 960 Ships in 9 - 17 working days

This book provides cutting-edge research in the growing areas of Audio Education and Popular Music Pedagogy Offers an ideal blend of theory and practice as well as acknowledging the practical elements of music production pedagogy A variety of international viewpoints are included, making it accessible to educators in the US, UK, Australia and beyond

Streaming Music - Practices, Media, Cultures (Paperback): Sofia Johansson, Ann Werner, Patrik Aker, Greg Goldenzwaig Streaming Music - Practices, Media, Cultures (Paperback)
Sofia Johansson, Ann Werner, Patrik Aker, Greg Goldenzwaig
R1,497 Discovery Miles 14 970 Ships in 10 - 15 working days

Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption. The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life. The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways. Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes. Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today. As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.

Practical Audio Electronics (Paperback): Kevin Robinson Practical Audio Electronics (Paperback)
Kevin Robinson
R1,194 Discovery Miles 11 940 Ships in 9 - 17 working days

Practical Audio Electronics is a comprehensive introduction to basic audio electronics and the fundamentals of sound circuit building, providing the reader with the necessary knowledge and skills to undertake projects from scratch. Imparting a thorough foundation of theory alongside the practical skills needed to understand, build, modify, and test audio circuits, this book equips the reader with the tools to explore the sonic possibilities that emerge when electronics technology is applied innovatively to the making of music. Suitable for all levels of technical proficiency, this book encourages a deeper understanding through highlighted sections of advanced material and example projects including circuits to make, alter, and amplify audio, providing a snapshot of the wide range of possibilities of practical audio electronics. An ideal resource for students, hobbyists, musicians, audio professionals, and those interested in exploring the possibilities of hardware-based sound and music creation.

The Game Audio Strategy Guide - A Practical Course (Hardcover): Gina Zdanowicz, Spencer Bambrick The Game Audio Strategy Guide - A Practical Course (Hardcover)
Gina Zdanowicz, Spencer Bambrick
R6,495 Discovery Miles 64 950 Ships in 10 - 15 working days

The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Loudspeaker Modelling and Design - A Practical Introduction (Paperback): Geoff Hill Loudspeaker Modelling and Design - A Practical Introduction (Paperback)
Geoff Hill
R2,029 Discovery Miles 20 290 Ships in 10 - 15 working days

In this book, Geoff Hill demonstrates modern software and hardware being applied to the processes behind loudspeaker design and modelling. Modern computing power has progressed to the point that such analyses are now practical for any interested individual or small company. Loudspeaker Modelling and Design: A Practical Introduction examines the process from initial concept through specifications and theoretical simulations and onto detailed design. It demonstrates the processes of design and specification, by using detailed simulations of a loudspeaker driver; sufficient to give re-assurance that a design is practical and will perform as expected.This book brings together many different strands of modelling from electro-magnetic through to mechanical and acoustic, without getting bogged down in theoretical discussions and arguments. This practice-based book shows the techniques used in designing modern loudspeakers and transducers.

Audio Mastering: The Artists - Discussions from Pre-Production to Mastering (Paperback): Russ Hepworth- Sawyer, Jay Hodgson Audio Mastering: The Artists - Discussions from Pre-Production to Mastering (Paperback)
Russ Hepworth- Sawyer, Jay Hodgson
R1,160 Discovery Miles 11 600 Ships in 10 - 15 working days

Audio Mastering: The Artists collects more than twenty interviews, drawn from more than 60 hours of discussions, with many of the world's leading mastering engineers. In these exclusive and often intimate interviews, engineers consider the audio mastering process as they, themselves, experience and shape it as the leading artists in their field. Each interview covers how engineers got started in the recording industry, what prompted them to pursue mastering, how they learned about the process, which tools and techniques they routinely use when they work, and a host of other particulars of their crafts. We also spoke with mix engineers, and craftsmen responsible for some of the more iconic mastering tools now on the market, to gain a broader perspective on their work. This book is the first to provide such a comprehensive overview of the audio mastering process told from the point-of-view of the artists who engage in it. In so doing, it pulls the curtain back on a crucial, but seldom heard from, agency in record production at large.

Audio Postproduction for Film and Video - After-the-Shoot solutions, Professional Techniques,and Cookbook Recipes to Make Your... Audio Postproduction for Film and Video - After-the-Shoot solutions, Professional Techniques,and Cookbook Recipes to Make Your Project Sound Better (Paperback, 2nd edition)
Jay Rose
R1,591 Discovery Miles 15 910 Ships in 10 - 15 working days

New to this edition:
* Learn how many Hollywood techniques--previously impractical on video--can help solve problems on smaller productions
* Expanded cookbook recipes section
* Technically updated throughout
Make your soundtracks as good as your pictures with this compendium of professional audio techniques that can be adapted to desktop post. Specializing in sound after the shoot, this book features many practical examples, cookbook recipes, and tutorials. Audio theory, when necessary, is presented in plain English with plenty of visual analogies.
FAQs, full explanations, and from-the-trenches tips address the complete range of processes from wiring and hardware to testing the final mix. The one-hour audio CD features platform-independent diagnostics, demonstrations, and tutorial tracks. Novices will learn how to improve their soundtrack--even after the actors have gone home. Experienced producers will learn how to solve technical and creative problems quickly.
You'll get recipes and step-by-step instructions on how to:
* build an efficient and reliable audio post setup
* plan and budget a good soundtrack
* get sound into your NLE without losing quality or sync
* edit voices and music
* record Foley and ADR
* find music and use it effectively
* find and create your own sound effects
* shape sounds with equalization, reverb, noise reduction, and more
* produce the final mix
* test the final product for various media
Please visit the author's website for additional resources: http: //www.dplay.com/book/app
* Popular DV Magazine columnist Jay Rose makes it easy to improve your soundtrack
* Includes "cookbookrecipes"--step-by-step solutions for common audio processing operations
* One-hour audio CD includes platform-independent diagnostics, demonstrations, and tutorial tracks to load into your NLE

Music and Human-Computer Interaction (Paperback, 2013 ed.): Simon Holland, Katie Wilkie, Paul Mulholland, Allan Seago Music and Human-Computer Interaction (Paperback, 2013 ed.)
Simon Holland, Katie Wilkie, Paul Mulholland, Allan Seago
R3,398 Discovery Miles 33 980 Ships in 18 - 22 working days

This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as 'Music Interaction'). Music Interaction research is at an exciting and formative stage. Topics discussed include interactive music systems, digital and virtual musical instruments, theories, methodologies and technologies for Music Interaction. Musical activities covered include composition, performance, improvisation, analysis, live coding, and collaborative music making. Innovative approaches to existing musical activities are explored, as well as tools that make new kinds of musical activity possible. Music and Human-Computer Interaction is stimulating reading for professionals and enthusiasts alike: researchers, musicians, interactive music system designers, music software developers, educators, and those seeking deeper involvement in music interaction. It presents the very latest research, discusses fundamental ideas, and identifies key issues and directions for future work.

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