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Books > Computing & IT > Applications of computing > Audio processing
Electronic music instruments weren't called synthesizers until the
1950s, but their lineage began in 1919 with Russian inventor Lev
Sergeyevich Termen's development of the Etherphone, now known as
the Theremin. From that point, synthesizers have undergone a
remarkable evolution from prohibitively large mid-century models
confined to university laboratories to the development of musical
synthesis software that runs on tablet computers and portable media
devices.
Throughout its history, the synthesizer has always been at the
forefront of technology for the arts. In The Synthesizer: A
Comprehensive Guide to Understanding, Programming, Playing, and
Recording the Ultimate Electronic Music Instrument, veteran music
technology journalist, educator, and performer Mark Vail tells the
complete story of the synthesizer: the origins of the many forms
the instrument takes; crucial advancements in sound generation,
musical control, and composition made with instruments that may
have become best sellers or gone entirely unnoticed; and the basics
and intricacies of acoustics and synthesized sound. Vail also
describes how to successfully select, program, and play a
synthesizer; what alternative controllers exist for creating
electronic music; and how to stay focused and productive when faced
with a room full of instruments. This one-stop reference guide on
all things synthesizer also offers tips on encouraging creativity,
layering sounds, performance, composing and recording for film and
television, and much more.
Since 2002, the overall minutes of use and costs for the
Telecommunications Relay Service (TRS) program have grown
significantly due to the advent of Internet-based forms of TRS and
increased usage by the deaf and hard-of-hearing communities. TRS
allows persons with hearing or speech disabilities to place and
receive telephone calls, often with the help of a communications
assistant who acts as a translator or facilitator between the two
parties having the conversation. FCC is the steward of the TRS
program and the federal TRS Fund, which reimburses TRS providers.
This book examines, among other things, changes in TRS services and
costs since 2002; FCC's TRS performance goals and measures and how
they compare with key characteristics of successful performance
goals and measures; and the extent to which the design of the
program's internal control system identifies and considers program
risks.
With this comprehensive and accessible introduction to the field,
you will gain all the skills and knowledge needed to work with
current and future audio, speech, and hearing processing
technologies. Topics covered include mobile telephony,
human-computer interfacing through speech, medical applications of
speech and hearing technology, electronic music, audio compression
and reproduction, big data audio systems and the analysis of sounds
in the environment. All of this is supported by numerous practical
illustrations, exercises, and hands-on MATLAB (R) examples on
topics as diverse as psychoacoustics (including some auditory
illusions), voice changers, speech compression, signal analysis and
visualisation, stereo processing, low-frequency ultrasonic
scanning, and machine learning techniques for big data. With its
pragmatic and application driven focus, and concise explanations,
this is an essential resource for anyone who wants to rapidly gain
a practical understanding of speech and audio processing and
technology.
(Seconda Edizione aggiornata a Max 6) Il primo testo su sintesi ed
elaborazione del suono con MaxMSP. Piu di 500 pagine su sintesi,
elaborazione del suono e programmazione MaxMSP, esempi interattivi,
centinaia di esempi, supporti online, test, attivita di reverse
engineering, di completamento, correzione e analisi di algoritmi,
sostituzione di parti di algoritmi, ecc. E un sistema didattico
organico in tre volumi e una parte online che sviluppa una
concezione aperta e interattiva dell'insegnamento e
dell'apprendimento della musica elettronica e del sound design.
Il secondo volume di un'opera fondamentale dedicata alla sintesi e
alla elaborazione del suono con Max e MSP. Il presente volume
composto da pi di 650 pagine su sintesi, elaborazione del suono e
programmazione Max, esempi sonori e interattivi, centinaia di
patch, supporti online, test, attivit di reverse engineering, ecc.
Include inoltre un esteso capitolo su Max for Live, un'applicazione
con cui possibile creare plug-in per il software Ableton Live. un
sistema didattico organico in tre volumi e una parte online che
sviluppa una concezione aperta e interattiva dell'insegnamento e
dell'apprendimento della musica elettronica e del sound design.
This book presents a systematic approach to the automatic
recognition of simultaneous speech signals using computational
auditory scene analysis. Inspired by human auditory perception,
this book investigates a range of algorithms and techniques for
decomposing multiple speech signals by integrating a
spectro-temporal fragment decoder within a statistical search
process. The outcome is a comprehensive insight into the mechanisms
required if automatic speech recognition is to approach human
levels of performance.
A practitioner's guide to the basic principles of creating sound
effects using easily accessed free software. Designing Sound
teaches students and professional sound designers to understand and
create sound effects starting from nothing. Its thesis is that any
sound can be generated from first principles, guided by analysis
and synthesis. The text takes a practitioner's perspective,
exploring the basic principles of making ordinary, everyday sounds
using an easily accessed free software. Readers use the Pure Data
(Pd) language to construct sound objects, which are more flexible
and useful than recordings. Sound is considered as a process,
rather than as data-an approach sometimes known as "procedural
audio." Procedural sound is a living sound effect that can run as
computer code and be changed in real time according to
unpredictable events. Applications include video games, film,
animation, and media in which sound is part of an interactive
process. The book takes a practical, systematic approach to the
subject, teaching by example and providing background information
that offers a firm theoretical context for its pragmatic stance.
[Many of the examples follow a pattern, beginning with a discussion
of the nature and physics of a sound, proceeding through the
development of models and the implementation of examples, to the
final step of producing a Pure Data program for the desired sound.
Different synthesis methods are discussed, analyzed, and refined
throughout.] After mastering the techniques presented in Designing
Sound, students will be able to build their own sound objects for
use in interactive applications and other projects
Publisher's Note: Products purchased from Third Party sellers are
not guaranteed by the publisher for quality, authenticity, or
access to any online entitlements included with the product. The
Ultimate Source of New Ideas for High-Tech Enthusiasts! Produced in
conjunction with CNET, the Web's most popular technology portal,
the CNET Do-It-Yourself series offers computer, gadget, and
software users exciting and innovative projects to help get more
enjoyment and productivity out of the latest high-tech products.
Each book features: 24 self-contained projects; easy-to-follow,
step-by-step instructions; and hundreds of clear photos and screen
shots.
'Groundbreaking' Amy Cuddy, bestselling author of Presence 'A
roadmap for innovators, entrepreneurs and those seeking new avenues
for exploring and reimagining the future' Deepak Chopra Musicians
are masters of innovation, constantly finding new ways to adapt to
accelerating change and staying ahead of the beat.
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In Two Beats Ahead, Michael Hendrix and Panos Panay demystify the
artistic process of some of the greatest creative minds of our time
and reveal what they can teach us about creativity. Drawing from
first person interviews, you'll learn the secrets of collaboration
from Beyonce and Pharrell Williams, grasp the value of
experimentation with Radiohead and Imogen Heap, learn how to
prototype with Jimmy Iovine, hear why Justin Timberlake thinks you
should 'dare to suck', understand the power of reinvention from
Gloria Estefan, and the art of producing from T Bone Burnett and
Hank Shocklee, co-founder of Public Enemy. A musical mindset is a
revolutionary framework for creating and innovating in a dynamic
world. Two Beats Ahead shows you how
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'Inspiration for anyone looking to expand the reach of their
creativity' Tim Brown, author of Change By Design 'Based on their
course at Berklee, Michael and Panos show that a musician's
perspective, much like a designers perspective, can unlock
inspiration and innovation, no matter who you are' David Kelley,
founder of IDEO and the Stanford d.school
The only guide you need to build a podcast from scratch with tips,
techniques and stories from the pioneers of podcasting, by expert
and early adopter Gilly Smith. From This American Life's Ira Glass
and George the Poet to the teams behind My Dad Wrote a Porno and
Table Manners with Jessie Ware, this practical book is packed full
of exclusive, behind-the-scenes advice and informative, inspiring
stories that will teach you how to tell the greatest stories in the
world. This is a comprehensive yet accessible and warmly written
book for creatives who are striving to understand how their content
could be successfully turned into a podcast, from conception
through to execution, distribution, marketing and monetising. It
covers: - Recognising who your show is for, deciding what it is
about and where to find inspiration. - Deciding on the format and
working on structure and script. - Hosting, casting and interview
techniques. - Production expertise - from equipment you'll need to
editorial tips and determining the ideal length of your show. -
Distribution - deciding on a release schedule, show art, metadata
and how to distribute. - Growing your podcast - promotion and
building community among fans. With original material throughout,
case studies from podcasters across genres and a companion podcast
featuring interviews with the pioneers, this is a first in guides
to podcasting.
Selling Digital Music, Formatting Culture documents the transition
of recorded music on CDs to music as digital files on computers.
More than two decades after the first digital music files began
circulating in online archives and playing through new software
media players, we have yet to fully internalize the cultural and
aesthetic consequences of these shifts. Tracing the emergence of
what Jeremy Wade Morris calls the "digital music commodity,"
Selling Digital Music, Formatting Culture considers how a
conflicted assemblage of technologies, users, and industries helped
reformat popular music's meanings and uses. Through case studies of
five key technologies - Winamp, metadata, Napster, iTunes, and
cloud computing - this book explores how music listeners gradually
came to understand computers and digital files as suitable
replacements for their stereos and CD. Morris connects industrial
production, popular culture, technology, and commerce in a
narrative involving the aesthetics of music and computers, and the
labor of producers and everyday users, as well as the value that
listeners make and take from digital objects and cultural goods.
Above all, Selling Digital Music, Formatting Culture is a sounding
out of music's encounters with the interfaces, metadata, and
algorithms of digital culture and of why the shifting form of the
music commodity matters for the music and other media we love.
This is the second in a series of three volumes dedicated to
digital synthesis and sound design. It is part of a teaching method
incorporating a substantial amount of online supporting materials:
hundreds of sound examples and interactive examples, programs
written in Max, as well as a library of Max objects created
especially for this book. Structured for use in university courses,
the book is an overview of the theory and practice of Max/MSP, with
a glossary of terms and suggested tests that allow students to
evaluate their progress. This book will provide a reader with skill
and understanding in using Max/MSP for sound design and musical
composition.
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