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The SuperCollider Book (Hardcover)
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The SuperCollider Book (Hardcover)
Series: The MIT Press
Expected to ship within 9 - 15 working days
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The essential reference to SuperCollider, a powerful, flexible,
open-source, cross-platform audio programming language.
SuperCollider is one of the most important domain-specific audio
programming languages, with potential applications that include
real-time interaction, installations, electroacoustic pieces,
generative music, and audiovisuals. The SuperCollider Book is the
essential reference to this powerful and flexible language,
offering students and professionals a collection of tutorials,
essays, and projects. With contributions from top academics,
artists, and technologists that cover topics at levels from the
introductory to the specialized, it will be a valuable sourcebook
both for beginners and for advanced users. SuperCollider, first
developed by James McCartney, is an accessible blend of Smalltalk,
C, and further ideas from a number of programming languages. Free,
open-source, cross-platform, and with a diverse and supportive
developer community, it is often the first programming language
sound artists and computer musicians learn. The SuperCollider Book
is the long-awaited guide to the design, syntax, and use of the
SuperCollider language. The first chapters offer an introduction to
the basics, including a friendly tutorial for absolute beginners,
providing the reader with skills that can serve as a foundation for
further learning. Later chapters cover more advanced topics and
particular topics in computer music, including programming,
sonification, spatialization, microsound, GUIs, machine listening,
alternative tunings, and non-real-time synthesis; practical
applications and philosophical insights from the composer's and
artist's perspectives; and "under the hood," developer's-eye views
of SuperCollider's inner workings. A Web site accompanying the book
offers code, links to the application itself and its source code,
and a variety of third-party extras, extensions, libraries, and
examples.
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