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Beep to Boom - The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Paperback) Loot Price: R2,126
Discovery Miles 21 260
Beep to Boom - The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Paperback): Simon Goodwin

Beep to Boom - The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Paperback)

Simon Goodwin

Series: Audio Engineering Society Presents

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Loot Price R2,126 Discovery Miles 21 260 | Repayment Terms: R199 pm x 12*

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Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.

General

Imprint: Routledge
Country of origin: United Kingdom
Series: Audio Engineering Society Presents
Release date: February 2019
First published: 2019
Authors: Simon Goodwin
Dimensions: 235 x 191 x 16mm (L x W x T)
Format: Paperback
Pages: 288
ISBN-13: 978-1-138-54390-4
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Audio processing > General
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LSN: 1-138-54390-X
Barcode: 9781138543904

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