0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (4)
  • R100 - R250 (21)
  • R250 - R500 (89)
  • R500+ (5,069)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Applications of computing > Image processing

Scattering of Electromagnetic Waves - Advanced Topics (Hardcover): L. Tsang Scattering of Electromagnetic Waves - Advanced Topics (Hardcover)
L. Tsang
R4,618 Discovery Miles 46 180 Ships in 18 - 22 working days

A timely and authoritative guide to the state of the art of wave scattering

Scattering of Electromagnetic Waves offers in three volumes a complete and up-to-date treatment of wave scattering by random discrete scatterers and rough surfaces. Written by leading scientists who have made important contributions to wave scattering over three decades, this new work explains the principles, methods, and applications of this rapidly expanding, interdisciplinary field. It covers both introductory and advanced material and provides students and researchers in remote sensing as well as imaging, optics, and electromagnetic theory with a one-stop reference to a wealth of current research results. Plus, Scattering of Electromagnetic Waves contains detailed discussions of both analytical and numerical methods, including cutting-edge techniques for the recovery of earth/land parametric information.

The three volumes are entitled respectively Theories and Applications, Numerical Simulation, and Advanced Topics. In the third volume, Advanced Topics, Leung Tsang (University of Washington) and Jin Au Kong (MIT), cover:

  • Two-dimensional random rough surface scattering
  • Kirchhoff and related methods for rough surface scattering
  • Analytic theory of volume scattering based on cascading of layers
  • Analytic wave theory for medium with permittivity fluctuations
  • Multiple scattering theory for discrete scatterers
  • Quasicrystalline approximation in dense media scattering
  • Dense media scattering
  • Backscattering enhancement
Better Game Characters by Design - A Psychological Approach (Paperback): Katherine Isbister Better Game Characters by Design - A Psychological Approach (Paperback)
Katherine Isbister
R1,910 Discovery Miles 19 100 Ships in 10 - 15 working days

Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.

Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011 -... Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011 - HumanCom & EMC 2011 (Hardcover, 2011 ed.)
James J. Park, Hai Jin, Xiaofei Liao, Ran Zheng
R5,269 Discovery Miles 52 690 Ships in 18 - 22 working days

Proceedings of the International Conference on Human-centric Computing and Embedded and Multimedia Computing (HumanCom & EMC 2011) will cover topics of HumanCom and EMC, the current hot topics satisfying the world-wide ever-changing needs. Human-centric computing is to create novel solutions so that the humans are always connected, portable, and available. As with pervasive-computing, human-centric computing requires a variety of devices; however, such devices exist simply to obtain inputs from the human and are embedded in objects that humans interact with on a daily basis. Moreover, during the past couple of decades, Information Science technologies influenced and changed every aspect of our lives and our cultures. Without various Information Science technology-based applications, it would be difficult to keep information stored securely, to process information efficiently, and to communicate conveniently. Embedded computing ranges from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure. Multimedia computing covers multimedia I/O devices, OS, storage systems, streaming media middleware, continuous media representations, media coding, media processing, etc., and also includes multimedia communications; real-time protocols, end-to-end streaming media, resource allocation, multicast protocols, and multimedia applications; databases, distributed collaboration, video conferencing, 3D virtual environments.

Circuits, Signals, and Speech and Image Processing (Hardcover, 3rd): Richard C. Dorf Circuits, Signals, and Speech and Image Processing (Hardcover, 3rd)
Richard C. Dorf; Contributions by Ferenc Szidarovszky, Michael Pecht, Shu-Park Chan, William J. Kerwin, …
R4,996 Discovery Miles 49 960 Ships in 10 - 15 working days

In two editions spanning more than a decade, The Electrical Engineering Handbook stands as the definitive reference to the multidisciplinary field of electrical engineering. Our knowledge continues to grow, and so does the Handbook. For the third edition, it has expanded into a set of six books carefully focused on a specialized area or field of study. Each book represents a concise yet definitive collection of key concepts, models, and equations in its respective domain, thoughtfully gathered for convenient access. Circuits, Signals, and Speech and Image Processing presents all of the basic information related to electric circuits and components, analysis of circuits, the use of the Laplace transform, as well as signal, speech, and image processing using filters and algorithms. It also examines emerging areas such as text-to-speech synthesis, real-time processing, and embedded signal processing. Each article includes defining terms, references, and sources of further information. Encompassing the work of the world's foremost experts in their respective specialties, Circuits, Signals, and Speech and Image Processing features the latest developments, the broadest scope of coverage, and new material on biometrics.

The Art of Game Design - A Book of Lenses, Third Edition (Paperback, 3rd Edition): Jesse Schell The Art of Game Design - A Book of Lenses, Third Edition (Paperback, 3rd Edition)
Jesse Schell
R1,140 R1,081 Discovery Miles 10 810 Save R59 (5%) Ships with 15 working days

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.

Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design.

This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Table of Contents

Ch 1 In the Beginning, There Is the Designer. Ch 2 The Designer Creates an Experience. Ch 3 The Experience Takes Place in a Venue. Ch 4 The Experience Rises Out of a Game. Ch 5 The Game Consists of Elements. Ch 6 Ch 7 The Elements Support a Theme. Ch 8 The Game Begins with an Idea. Ch 9 The Game Improves through Iteration. Ch 10 The Game Is Made for a Player. Ch 11 The Experience Is in the Player’s Mind. Ch 12 The Player’s Mind Is Driven by the Player’s Motivation. Ch 13 Some Elements Are Game Mechanics. Ch 14 Game Mechanics Must Be in Balance. Ch 15 Game Mechanics Support Puzzles. Ch 16 Players Play Games through an Interface. Ch 17 Experiences Can Be Judged by Their Interest Curves. Ch 18 One Kind of Experience Is the Story. Ch 19 Story and Game Structures Can Be Artfully Merged with Indirect Control. Ch 20 Stories and Games Take Place in Worlds. Ch 21 Worlds Contain Characters. Ch 22 Worlds Contain Spaces. Ch 23 The Look and Feel of a World Is Defined by Its Aesthetics. Ch 24 Some Games Are Played with Other Players. Ch 25 Other Players Sometimes Form Communities. Ch 26 The Designer Usually Works with a Team. Ch 27 The Team Sometimes Communicates through Documents. Ch 28 Good Games Are Created through Playtesting. Ch 29 The Team Builds a Game with Technology. Ch 30 Your Game Will Probably Have a Client. Ch 31 The Designer Gives the Client a Pitch. Ch 32 The Designer and Client Want the Game to Make a Profit. Games Ch 33 Transform Their Players. Designers Have Certain Responsibilities. Ch 34 Each Designer Has a Purpose.

An Architectural Approach to Level Design - Second Edition (Paperback, 2nd edition): Christopher W. Totten An Architectural Approach to Level Design - Second Edition (Paperback, 2nd edition)
Christopher W. Totten
R1,825 Discovery Miles 18 250 Ships in 9 - 17 working days

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.

A Field Guide to Digital Color (Paperback, illustrated edition): Maureen Stone A Field Guide to Digital Color (Paperback, illustrated edition)
Maureen Stone
R1,820 Discovery Miles 18 200 Ships in 10 - 15 working days

Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for computer graphics. The book provides the foundation for understanding color and its applications, discusses color media and color management and the use of color in computer graphics, including color design and selection. The book provides a guide for anyone who wants to understand and apply digital color. An annotated bibliography provides in-depth references for further study on each topic.

Fundamentals of Three-dimensional Digital Image Processing (Hardcover): Junichiro Toriwaki, Hiroyuki Yoshida Fundamentals of Three-dimensional Digital Image Processing (Hardcover)
Junichiro Toriwaki, Hiroyuki Yoshida
R1,444 Discovery Miles 14 440 Ships in 18 - 22 working days

This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as "3D image" below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called "pixels" and their corresponding density levels, the "image plane" in three dimensions is represented by a division into cubical graphical elements (called "voxels") that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or "scene") that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or "computerized") tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.

Digital Camera Techniques (Paperback): Jon Tarrant Digital Camera Techniques (Paperback)
Jon Tarrant
R2,360 Discovery Miles 23 600 Ships in 10 - 15 working days

The best photographs start with proper attention behind the camera before you take them. Jon Tarrant shows you how to achieve this by fully explaining how digital cameras work so you too can achieve professional-looking results without having to resort to image manipulation on a computer.

Jon explains all the basics of digital cameras: their anatomy; an outline of broad classes, indicated by price bands and features offered; a comparison with existing families of film cameras as a useful guide to newcomers. He also provides an invaluable buyer's guide pointing out features to look for on a digital camera before you make your purchase.
Coverage includes detail on lenses, exposure basics, 'correct' exposure, using flash, the chip and the implications of this 'restriction', image quality and retaining this quality, as well as discussion of the difficulties of digital cameras and sections on specific types of photography with digital cameras. Complete coverage is ensured with information on printing, storage and filing, the Internet as a medium of images, picture software and digital enhancement, always keeping the emphasis on the fact that the most important consideration is how you take the photographs and the vision you had then and knowing when to stop tinkering with your image!
This inspirational, full colour guide is what all digital camera owners have been waiting for. Jon Tarrant shows all keen digital photographers how to improve their photography and make the most of the latest technology.
-Learn from a professional how to make the most of your digital camera
-Improve the creativity of your pictures without having to use a computer
-See how you can overcomepotential difficulties with this medium

Digital Color Imaging Handbook (Hardcover): Luc Brun Digital Color Imaging Handbook (Hardcover)
Luc Brun; Edited by Gaurav Sharma; Contributions by Jan P. Allebach, Ricardo L. de Queiroz; Edited by Raja Bala; Contributions by …
R7,402 Discovery Miles 74 020 Ships in 10 - 15 working days

Digital technology now enables unparalleled functionality and flexibility in the capture, processing, exchange, and output of color images. But harnessing its potential requires knowledge of color science, systems, processing algorithms, and device characteristics-topics drawn from a broad range of disciplines. One can acquire the requisite background with an armload of physics, chemistry, engineering, computer science, and mathematics books and journals- or one can find it here, in the Digital Color Imaging Handbook.

Unprecedented in scope, this handbook presents, in a single concise and authoritative publication, the elements of these diverse areas relevant to digital color imaging. The first three chapters cover the basics of color vision, perception, and physics that underpin digital color imaging. The remainder of the text presents the technology of color imaging with chapters on color management, device color characterization, digital halftoning, image compression, color quantization, gamut mapping, computationally efficient transform algorithms, and color image processing for digital cameras.

Each chapter is written by world-class experts and largely self-contained, but cross references between chapters reflect the topics' important interrelations. Supplemental materials are available for download from the CRC Web site, including electronic versions of some of the images presented in the book.

Tile-Based Geospatial Information Systems - Principles and Practices (Hardcover, Edition.): John T. Sample, Elias Ioup Tile-Based Geospatial Information Systems - Principles and Practices (Hardcover, Edition.)
John T. Sample, Elias Ioup
R2,782 Discovery Miles 27 820 Ships in 18 - 22 working days

Tile-based mapping systems have grown to become the dominant form of mapping system with the rise of Web-based mapping tools. The origin of this book is a desire to collect all our discoveries, techniques, and best practices for creating a til- mapping system into one combined volume. The intent of this text is to provide a comprehensive guide to the theory behind creating a tiled-map system as well as a practical guide to create a concrete implementation. Stennis Space Center, MS John Sample May 2010 Elias Ioup vii Acknowledgements The authors would like to thank the Naval Research Laboratory's Base Program, program element number 0602435N, for sponsoring this research. Additionally, the following people provided technical assistance without which this book would not have been possible: Perry Beason, Frank McCreedy, Norm Schoenhardt, Brett Hode, Bruce Lin, Annie Holladay, Juliette Ioup, and Hillary Mesick. ix Contents 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1. 1 Background of Web-Based Mapping Applications . . . . . . . . . . . . . . . 1 1. 2 Properties of tile-based mapping systems . . . . . . . . . . . . . . . . . . . . . . . 2 1. 3 Book Organization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Logical Tile Schemes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2. 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2. 2 Global Logical Tile Scheme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2. 3 Blue Marble Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2. 4 Mercator-Based Schema . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2. 5 Variable Start Tile Schemes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2. 6 Standardized Schema . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 3 Tiled Mapping Clients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3. 1 Tile Calculation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3. 1. 1 Discrete Map Scales . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 3. 1. 2 Continuous Map Scales . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 3. 2 Tile Retrieval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 3. 2. 1 Local Tile Storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Fullspace-Projektion - Mit Dem 360 Lab Zum Holodeck (English, German, Hardcover, 2013): Gordian Overschmidt, Ute Schroder Fullspace-Projektion - Mit Dem 360 Lab Zum Holodeck (English, German, Hardcover, 2013)
Gordian Overschmidt, Ute Schroder
R1,584 Discovery Miles 15 840 Ships in 18 - 22 working days

Das Fachbuch liefert erstmals einen umfassenden Uberblick uber Konzeption, Produktion und Anwendung von 360 -Welten und erkundet damit die Potenziale eines neuen Marktes. Experten vermitteln den aktuellen Stand zu Themen wie den neurobiologischen Grundlagen, Story-Telling, Drehbuch, Visual Effects oder Projektionstechnologie. Daruber hinaus diskutieren sie Marketing- und Vertriebsfragen und geben einen Ausblick auf den Einsatz von Fullspace-Projektionen in Bildung, Entertainment und Medizin. Mit Projektskizzen als Beispiele fur Praxisanwendungen.

Sketching For Animation - Developing Ideas, Characters and Layouts in Your Sketchbook (Paperback): Peter Parr Sketching For Animation - Developing Ideas, Characters and Layouts in Your Sketchbook (Paperback)
Peter Parr
R958 Discovery Miles 9 580 Ships with 15 working days

Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.

Adobe Edge Preview 5 (Paperback): Chris Grover Adobe Edge Preview 5 (Paperback)
Chris Grover
R571 R525 Discovery Miles 5 250 Save R46 (8%) Ships in 18 - 22 working days

Want to create animated graphics for iPhone, iPad and the Web, using familiar Adobe features? You've come to the right guide. Adobe Edge Preview 5: The Missing Manual shows you how to build HTML5 and JavaScript graphics with Adobe multimedia tools. No programming experience? No problem. Adobe Edge writes all the code for you. With this book, you'll be designing great-looking web apps in no time. The important stuff you need to know: Get to know the workspace. Learn how Adobe Edge Preview 5 performs its magic. Create and import graphics. Make drawings with Edge's tools, or use art you designed in other programs. Work with text. Build menus, label buttons, provide instructions, and perform other tasks. Jump into animation. Master Edge's elements, properties, and timeline panels. Make it interactive. Use triggers and actions to give users control over their web experience. Peek behind the curtain. Understand how HTML and CSS documents work. Dig into JavaScript. Customize your projects by tweaking your code.

The Routledge Handbook of Media and Technology Domestication (Hardcover): Maren Hartmann The Routledge Handbook of Media and Technology Domestication (Hardcover)
Maren Hartmann
R6,777 Discovery Miles 67 770 Ships in 10 - 15 working days

This Handbook offers a comprehensive overview of media domestication - the process of appropriating new media and technology - and delves into the theoretical, conceptual and social implications of the field's advancement. Combining the work of the long-established experts in the field with that of emerging scholars, the chapters explore both the domestication concept itself and domestication processes in a wide range of fields, from smartphones used to monitor drug use to the question of time in the domestication of energy buildings. The international team of authors provide an accessible and thorough assessment of key issues, themes, and problems with and within domestication research, and showcase the most important developments over the years. This truly interdisciplinary collection will be an important resource for advanced undergraduates, postgraduates and academic scholars in media, communication and cultural studies, sociology, anthropology, cultural geography, design studies and social studies of technology.

Advancement of Machine Intelligence in Interactive Medical Image Analysis (Hardcover, 1st ed. 2020): Om Prakash Verma, Sudipta... Advancement of Machine Intelligence in Interactive Medical Image Analysis (Hardcover, 1st ed. 2020)
Om Prakash Verma, Sudipta Roy, Subhash Chandra Pandey, Mamta Mittal
R4,053 Discovery Miles 40 530 Ships in 18 - 22 working days

The book discusses major technical advances and research findings in the field of machine intelligence in medical image analysis. It examines the latest technologies and that have been implemented in clinical practice, such as computational intelligence in computer-aided diagnosis, biological image analysis, and computer-aided surgery and therapy. This book provides insights into the basic science involved in processing, analysing, and utilising all aspects of advanced computational intelligence in medical decision-making based on medical imaging.

Principles of Magnetic Resonance Imaging - A Signal Processing Perspective (Hardcover): ZP Liang Principles of Magnetic Resonance Imaging - A Signal Processing Perspective (Hardcover)
ZP Liang
R4,328 Discovery Miles 43 280 Ships in 18 - 22 working days

"In 1971 Dr. Paul C. Lauterbur pioneered spatial information encoding principles that made image formation possible by using magnetic resonance signals. Now Lauterbur, ""father of the MRI,"" and Dr. Zhi-Pei Liang have co-authored the first engineering textbook on magnetic resonance imaging. This long-awaited, definitive text will help undergraduate and graduate students of biomedical engineering, biomedical imaging scientists, radiologists, and electrical engineers gain an in-depth understanding of MRI principles. The authors use a signal processing approach to describe the fundamentals of magnetic resonance imaging. You will find a clear and rigorous discussion of these carefully selected essential topics: * Mathematical fundamentals Signal generation and detection principles* Signal characteristics* Signal localization principles* Image reconstruction techniques* Image contrast mechanisms Image resolution, noise, and artifacts* Fast-scan imaging* Constrained reconstruction. Complete with a comprehensive set of examples and homework problems, PRINCIPLES OF MAGNETIC RESONANCE IMAGING is the must-read book to improve your knowledge of this revolutionary technique. For more information on the IEEE Press Series in Biomedical Engineering edited by Metin Akay, go to http://www caip.rutgers.edu/ per cent7Eakay/book/ Professors: To request an examination copy simply e-mail [email protected]." Sponsored by: IEEE Engineering in Medicine and Biology Society.

Digital Signal Processing with Matlab Examples, Volume 3 - Model-Based Actions and Sparse Representation (Hardcover, 1st ed.... Digital Signal Processing with Matlab Examples, Volume 3 - Model-Based Actions and Sparse Representation (Hardcover, 1st ed. 2017)
Jose Maria Giron-Sierra
R4,206 Discovery Miles 42 060 Ships in 10 - 15 working days

This is the third volume in a trilogy on modern Signal Processing. The three books provide a concise exposition of signal processing topics, and a guide to support individual practical exploration based on MATLAB programs. This book includes MATLAB codes to illustrate each of the main steps of the theory, offering a self-contained guide suitable for independent study. The code is embedded in the text, helping readers to put into practice the ideas and methods discussed. The book primarily focuses on filter banks, wavelets, and images. While the Fourier transform is adequate for periodic signals, wavelets are more suitable for other cases, such as short-duration signals: bursts, spikes, tweets, lung sounds, etc. Both Fourier and wavelet transforms decompose signals into components. Further, both are also invertible, so the original signals can be recovered from their components. Compressed sensing has emerged as a promising idea. One of the intended applications is networked devices or sensors, which are now becoming a reality; accordingly, this topic is also addressed. A selection of experiments that demonstrate image denoising applications are also included. In the interest of reader-friendliness, the longer programs have been grouped in an appendix; further, a second appendix on optimization has been added to supplement the content of the last chapter.

Nonlinear Editing (Paperback): Patrick Morris Nonlinear Editing (Paperback)
Patrick Morris
R1,651 Discovery Miles 16 510 Ships in 10 - 15 working days

Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding.


This is an operational manual for professional trainees and students in the post-production industry. It will also serve as a useful reference tool for producers and directors. Written in a concise and clear manner, the book serves as a practical guide to the efficient management and operation of non-linear editing systems. It describes the technology involved, the essential techniques to be mastered including on-line and off-line editing, project management, rendering effects, working with graphics and audio, and adding third party applications. Designed for quick and easy reference, this is a practical user guide to non-linear editing that comes complete with an extensive jargon buster that will get you fully conversant with the technology in a short space of time.
Patrick Morris is a Trainer in Post-Production for the Television Corporation of Singapore and the Singapore Broadcasting Authority as well as Chairman of the South East Asia User Group. He is an AVID Certified Trainer with a working knowledge of Lightworks, Media 100, Quantel, D Vision and other systems. Formerly a consultant and SeniorEditor for BBC, ITV and SKY TV, he also spent many years a Training Manager for BBC Wood Norton and as Senior Video-Tape Editor for Television South West.
A quick reference guide containing all essential information
Provides useful on-the-job' information
Basic concepts are explained in a clear manner for ease of understanding

Introduction to Graph Signal Processing (Hardcover): Antonio Ortega Introduction to Graph Signal Processing (Hardcover)
Antonio Ortega
R2,488 R2,105 Discovery Miles 21 050 Save R383 (15%) Ships in 10 - 15 working days

An intuitive and accessible text explaining the fundamentals and applications of graph signal processing. Requiring only an elementary understanding of linear algebra, it covers both basic and advanced topics, including node domain processing, graph signal frequency, sampling, and graph signal representations, as well as how to choose a graph. Understand the basic insights behind key concepts and learn how graphs can be associated to a range of specific applications across physical, biological and social networks, distributed sensor networks, image and video processing, and machine learning. With numerous exercises and Matlab examples to help put knowledge into practice, and a solutions manual available online for instructors, this unique text is essential reading for graduate and senior undergraduate students taking courses on graph signal processing, signal processing, information processing, and data analysis, as well as researchers and industry professionals.

Handbook of Formulas and Tables for Signal Processing (Hardcover): Alexander D. Poularikas Handbook of Formulas and Tables for Signal Processing (Hardcover)
Alexander D. Poularikas
R6,841 Discovery Miles 68 410 Ships in 10 - 15 working days

Signal processing is a broad and timeless area. The term "signal" includes audio, video, speech, image, communication, geophysical, sonar, radar, medical, and more. Signal processing applies to the theory and application of filtering, coding, transmitting, estimating, detecting, analyzing, recognizing, synthesizing, recording, and reproducing signals.
Handbook of Formulas and Tables for Signal Processing a must-have reference for all engineering professionals involved in signal and image processing. Collecting the most useful formulas and tables - such as integral tables, formulas of algebra, formulas of trigonometry - the text includes:
o Material for the deterministic and statistical signal processing areas
o Examples explaining the use of the given formula
o Numerous definitions
o Many figures that have been added to special chapters
Handbook of Formulas and Tables for Signal Processing brings together - in one textbook - all the equations necessary for signal and image processing for professionals transforming anything from a physical to a manipulated form, creating a new standard for any person starting a future in the broad, extensive area of research.

Airborne Circularly Polarized SAR - Theory, System Design, Hardware Implementation, and Applications (Hardcover): Yuta Izumi,... Airborne Circularly Polarized SAR - Theory, System Design, Hardware Implementation, and Applications (Hardcover)
Yuta Izumi, Josaphat Tetuko Sri Sumantyo, Chua Ming Yam, Cahya Edi Santosa
R4,209 Discovery Miles 42 090 Ships in 10 - 15 working days

A comprehensive resource on airborne synthetic aperture radar (SAR) systems, Airborne Circulatory Polarized SAR explains the theory, system design, hardware and software, and applications of airborne circularly polarized SAR in environmental monitoring and other uses. Readers learn how to build the hardware and software of circularly polarized SAR, the antenna system, and how to generate point target responses and images using the range doppler algorithm (RDA) from raw signal data. The book discusses applications and analyzing techniques using a circularly polarized SAR system and image processing. Images and MATLAB codes are provided to help professionals and researchers with their applications and future studies. Features 1. Provides the theory of circularly polarized wave and polarimetry related to system design, scattering analysis, polarimetric SAR, and applications in microwave remote sensing. 2. Explains the real radio frequency (RF) system and the original antenna, including circuit explanation and know-how of measurement technique to adjust to the required parameter in system design. 3. Discusses the technique of ground test and flight mission to calibrate and validate the performance of airborne circularly polarized SAR. 4. Highlights image signal processing with MATLAB codes and how to obtain a single look complex (SLC) image for further applications. 5. Includes several applications of airborne circularly polarized SAR from international leading experts. This book is beneficial to professionals, researchers, academics, and graduate students from disciplines such as Electronic Engineering; Radar Systems; Aerospace Engineering; Signal Processing; Image Processing; Environmental Remote Sensing.

Smart Distributed Embedded Systems for Healthcare Applications (Hardcover): Preeti Nagrath, Jafar A. Alzubi, Bhawna Singla,... Smart Distributed Embedded Systems for Healthcare Applications (Hardcover)
Preeti Nagrath, Jafar A. Alzubi, Bhawna Singla, Joel J. P. C. Rodrigues, A.K. Verma
R4,206 Discovery Miles 42 060 Ships in 10 - 15 working days

This text discusses the applications and optimization of emerging smart technologies in the field of healthcare. It further explains different modeling scenarios of the latest technologies in the health care system and compare the results to better understand the nature and progress of the disease in the human body that leads to early diagnosis and better cure of disease and treatment with the help of distributed technology. Covers the implementation models using technologies such as artificial intelligence, machine learning, deep learning with distributed systems for better diagnosis and treatment of diseases. Gives in-depth review of the technological advancements like advanced sensing technologies like Plasmonic sensors, usage of RFIDs and electronic diagnostic tools in the field of healthcare engineering Discusses possibilities of augmented reality and virtual reality interventions for providing unique solutions in medical science, clinical research, psychology, and neurological disorders Highlights the future challenges and risks involved in the application of smart technologies like Cloud computing, fog computing, IOT and distributed computing in heathcare. Confers to utilize the AI and ML and associated aids in healthcare sectors in the post Covid 19 to revitalize the medical set up Contributions included in the book will motivate the technological developers and researchers to develop new algorithms and protocols in healthcare field. It will serve as the vast place for knowledge regarding healthcare health care delivery, health care management, health care in governance, and health monitoring approaches using distributed environments. It will serve as an ideal reference text for graduate students and researchers in diverse engineering fields including electrical, electronics and communication, computer, and biomedical.

CUDA for Engineers - An Introduction to High-Performance Parallel Computing (Paperback): Duane Storti, Mete Yurtoglu CUDA for Engineers - An Introduction to High-Performance Parallel Computing (Paperback)
Duane Storti, Mete Yurtoglu
R1,072 R908 Discovery Miles 9 080 Save R164 (15%) Ships in 10 - 15 working days

CUDA for Engineers gives you direct, hands-on engagement with personal, high-performance parallel computing, enabling you to do computations on a gaming-level PC that would have required a supercomputer just a few years ago. The authors introduce the essentials of CUDA C programming clearly and concisely, quickly guiding you from running sample programs to building your own code. Throughout, you'll learn from complete examples you can build, run, and modify, complemented by additional projects that deepen your understanding. All projects are fully developed, with detailed building instructions for all major platforms. Ideal for any scientist, engineer, or student with at least introductory programming experience, this guide assumes no specialized background in GPU-based or parallel computing. In an appendix, the authors also present a refresher on C programming for those who need it. Coverage includes Preparing your computer to run CUDA programs Understanding CUDA's parallelism model and C extensions Transferring data between CPU and GPU Managing timing, profiling, error handling, and debugging Creating 2D grids Interoperating with OpenGL to provide real-time user interactivity Performing basic simulations with differential equations Using stencils to manage related computations across threads Exploiting CUDA's shared memory capability to enhance performance Interacting with 3D data: slicing, volume rendering, and ray casting Using CUDA libraries Finding more CUDA resources and code Realistic example applications include Visualizing functions in 2D and 3D Solving differential equations while changing initial or boundary conditions Viewing/processing images or image stacks Computing inner products and centroids Solving systems of linear algebraic equations Monte-Carlo computations

Statistical Methods in Control & Signal Processing (Hardcover): Tohru Katayama, Sueo Sugimoto Statistical Methods in Control & Signal Processing (Hardcover)
Tohru Katayama, Sueo Sugimoto
R11,176 Discovery Miles 111 760 Ships in 10 - 15 working days

Presenting statistical and stochastic methods for the analysis and design of technological systems in engineering and applied areas, this work documents developments in statistical modelling, identification, estimation and signal processing. The book covers such topics as subspace methods, stochastic realization, state space modelling, and identification and parameter estimation.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Advanced Python Commands - Become a…
Manuel Mcfeely Hardcover R781 R685 Discovery Miles 6 850
Lean Analytics - How to Use Data to…
Greg Caldwell Hardcover R602 R541 Discovery Miles 5 410
ZX Spectrum Games Code Club - Twenty fun…
Gary Plowman Hardcover R545 R512 Discovery Miles 5 120
The Official Minecraft Colouring…
Titan Books Paperback R194 Discovery Miles 1 940
Missile Commander - A Journey to the Top…
Tony Temple Hardcover R933 Discovery Miles 9 330
The Atari 2600 Encyclopedia Volume 1
Derek Slaton Hardcover R1,197 Discovery Miles 11 970
CSS and HTML for beginners - A Beginners…
Ethan Hall Hardcover R1,027 R881 Discovery Miles 8 810
Interactive Web-based Virtual Reality…
Chi Chung Ko, Chang Dong Cheng Hardcover R4,213 Discovery Miles 42 130
Java Card E-Payment Application…
Vesna Hassler, Etc, … Hardcover R2,113 Discovery Miles 21 130
Monolith to Microservices - Evolutionary…
Sam Newman Paperback R1,212 R1,011 Discovery Miles 10 110

 

Partners