Driven by demand from the entertainment industry for better and
more realistic animation, technology continues to evolve and
improve. The algorithms and techniques behind this technology are
the foundation of this comprehensive book, which is written to
teachyou the fundamentals of animation programming.
In this third edition, the most current techniques are covered
along with the theory and high-level computation that have earned
the book a reputation as the best technically-oriented animation
resource. Key topics such as fluids, hair, and crowd animation have
been expanded, and extensive new coverage of clothes and cloth has
been added. New material on simulation provides a more diverse look
at this important area and more example animations and chapter
projects and exercises are included. Additionally, spline coverage
has been expanded and new video compression and formats (e.g.,
iTunes) are covered.
* Includes companion site with contemporary animation examples
drawn from research and entertainment, sample animations, and
example code * Describes the key mathematical and algorithmic
foundations of animation that provide you with a deep understanding
and control of technique * Expanded and new coverage of key topics
including: fluids and clouds, cloth and clothes, hair, and crowd
animation *Explains the algorithms used for path following,
hierarchical kinematic modelling, rigid body dynamics, flocking
behaviour, particle systems, collision detection, and more"
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