0
Your cart

Your cart is empty

Browse All departments
Price
  • R500+ (86)
  • -
Status
Format
Author / Contributor
Publisher

Books > Academic & Education > Professional & Technical > Computing

Computer Organization and Design - The Hardware/Software Interface (Paperback, 4th Revised edition): David A. Patterson, John... Computer Organization and Design - The Hardware/Software Interface (Paperback, 4th Revised edition)
David A. Patterson, John L. Hennessy
R1,689 Discovery Miles 16 890 In stock

This Fourth Revised Edition of Computer Organization and Design includes a complete set of updated and new exercises, along with improvements and changes suggested by instructors and students. Focusing on the revolutionary change taking place in industry today--the switch from uniprocessor to multicore microprocessors--this classic textbook has a modern and up-to-date focus on parallelism in all its forms. Examples highlighting multicore and GPU processor designs are supported with performance and benchmarking data. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. Sections on the ARM and x86 architectures are also included. All disc-based content for this title is now available on the Web. * This Revised Fourth Edition of Computer Organization and Design has been updated with new exercises and improvements throughout suggested by instructors teaching from the book* Covers the revolutionary change from sequential to parallel computing, with a chapter on parallelism and sections in every chapter highlighting parallel hardware and software topics* Includes an appendix by the Chief Scientist and the Director of Architecture of NVIDIA covering the emergence and importance of the modern GPU, describing in detail for the first time the highly parallel, highly multithreaded multiprocessor optimized for visual computing* The companion CD provides a toolkit of simulators and compilers along with tutorials for using them, as well as advanced content for further study and a search utility for finding content on the CD and in the printed text. For the convenience of readers who have purchased an ebook edition or who may have misplaced the CD-ROM, all CD content is available as a download at bit.ly/nFXcLq

Digital Video and HD - Algorithms and Interfaces (Hardcover, 2nd edition): Digital Video and HD - Algorithms and Interfaces (Hardcover, 2nd edition)
R1,300 R1,108 Discovery Miles 11 080 Save R192 (15%) Shipped within 7 - 12 working days

Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally accessible to video engineers and those working in computer graphics, Charles Poynton s revision to his classic text covers emergent compression systems, including H.264 and VP8/WebM, and augments detailed information on JPEG, DVC, and MPEG-2 systems. This edition also introduces the technical aspects of file-based workflows and outlines the emerging domain of metadata, placing it in the context of digital video processing.
With the help of hundreds of high quality technical illustrations, this book presents the following topics:
* Basic concepts of digitization, sampling, quantization, gamma, and filtering
* Principles of color science as applied to image capture and display
* Scanning and coding of SDTV and HDTV
* Video color coding: luma, chroma (4:2:2 component video, 4"f"SC composite video)
* Analog NTSC and PAL
* Studio systems and interfaces
* Compression technology, including M-JPEG and MPEG-2
* Broadcast standards and consumer video equipment"

Digital Design and Computer Architecture (Paperback, 2nd edition): David Harris, Sarah Harris Digital Design and Computer Architecture (Paperback, 2nd edition)
David Harris, Sarah Harris
R1,737 R1,414 Discovery Miles 14 140 Save R323 (19%) Shipped within 7 - 12 working days

"Digital Design and Computer Architecture" takes a unique and modern approach to digital design. Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, Harris and Harris use these fundamental building blocks as the basis for what follows: the design of an actual MIPS processor. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. By the end of this book, readers will be able to build their own microprocessor and will have a top-to-bottom understanding of how it works. Harris and Harris have combined an engaging and humorous writing style with an updated and hands-on approach to digital design.

This second edition has been updated with new content on I/O systems in the context of general purpose processors found in a PC as well as microcontrollers found almost everywhere. The new edition provides practical examples of how to interface with peripherals using RS232, SPI, motor control, interrupts, wireless, and analog-to-digital conversion. High-level descriptions of I/O interfaces found in PCs include USB, SDRAM, WiFi, PCI Express, and others. In addition to expanded and updated material throughout, SystemVerilog is now featured in the programming and code examples (replacing Verilog), alongside VHDL. This new edition also provides additional exercises and a new appendix on C programming to strengthen the connection between programming and processor architecture.

SECOND Edition Features Covers the fundamentals of digital logic design and reinforces logic concepts through the design of a MIPS microprocessor.Features side-by-side examples of the two most prominent Hardware Description Languages (HDLs)-SystemVerilog and VHDL-which illustrate and compare the ways each can be used in the design of digital systems.Includes examples throughout the text that enhance the reader s understanding and retention of key concepts and techniques.Companion Web site includes links to CAD tools for FPGA design from Altera and Mentor Graphics, lecture slides, laboratory projects, and solutions to exercises.

Updated based on instructor feedback with more exercises and new examples of parallel and advanced architectures, practical I/O applications, embedded systems, and heterogeneous computing Presents digital system design examples in both VHDL and SystemVerilog (updated for the second edition from Verilog), shown side-by-side to compare and contrast their strengthsIncludes a new chapter on C programming to provide necessary prerequisites and strengthen the connection between programming and processor architectureCompanion Web site includes links to Xilinx CAD tools for FPGA design, lecture slides, laboratory projects, and solutions to exercises.

Instructors can also register at textbooks.elsevier.com for access to: Solutions to all exercises (PDF)Lab materials with solutionsHDL for textbook examples and exercise solutions Lecture slides (PPT)Sample exams\Sample course syllabusFigures from the text (JPG, PPT)"

Digital Design (Verilog) - An Embedded Systems Approach Using Verilog (Paperback): Peter J Ashenden Digital Design (Verilog) - An Embedded Systems Approach Using Verilog (Paperback)
Peter J Ashenden
R1,657 R1,458 Discovery Miles 14 580 Save R199 (12%) Shipped within 7 - 12 working days

"Digital Design: An Embedded Systems Approach Using Verilog" provides a foundation in digital design for students in computer engineering, electrical engineering and computer science courses. It takes an up-to-date and modern approach of presenting digital logic design as an activity in a larger systems design context.
Rather than focus on aspects of digital design that have little relevance in a realistic design context, this book concentrates on modern and evolving knowledge and design skills. Hardware description language (HDL)-based design and verification is emphasized--Verilog examples are used extensively throughout. By treating digital logic as part of embedded systems design, this book provides an understanding of the hardware needed in the analysis and design of systems comprising both hardware and software components.
Includes a Web site with links to vendor tools, labs and tutorials.
Presents digital logic design as an activity in a larger systems design context.
Features extensive use of Verilog examples to demonstrate HDL (hardware description language) usage at the abstract behavioural level and register transfer level, as well as for low-level verification and verification environments.
Includes worked examples throughout to enhance the reader's understanding and retention of the material.
Companion Web site includes links to tools for FPGA design from Synplicity, Mentor Graphics, and Xilinx, Verilog source code for all the examples in the book, lecture slides, laboratory projects, and solutions to exercises."

Principles of Computer System Design - An Introduction (Paperback): Jerome H. Saltzer, M. Frans Kaashoek Principles of Computer System Design - An Introduction (Paperback)
Jerome H. Saltzer, M. Frans Kaashoek
R1,315 R1,223 Discovery Miles 12 230 Save R92 (7%) Shipped within 7 - 12 working days

This text identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture. Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as, remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs.

This unique book is offered in an online / offline split: Chapters 1-6 are included in the book available from Morgan Kaufmann in print or ebook form. Chapters 7-11 are available online under a Creative Commons license. Download them for free at http: //www.elsevierdirect.com/companion.jsp?ISBN=9780123749574
Features:
Concepts of computer system design guided by fundamental principles.Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering.Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS).Numerous pseudocode fragments that provide concrete examples of abstract concepts.Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects."

Heterogeneous Computing with OpenCL - Revised OpenCL 1.2 Edition (Paperback, 2nd edition): Benedict Gaster, Lee Howes, David R.... Heterogeneous Computing with OpenCL - Revised OpenCL 1.2 Edition (Paperback, 2nd edition)
Benedict Gaster, Lee Howes, David R. Kaeli, Perhaad Mistry, Dana Schaa
R1,085 R1,013 Discovery Miles 10 130 Save R72 (7%) Shipped within 7 - 12 working days

"Heterogeneous Computing with OpenCL "teaches OpenCL and parallel programming for complex systems that may include a variety of device architectures: multi-core CPUs, GPUs, and fully-integrated Accelerated Processing Units (APUs) such as AMD Fusion technology. Designed to work on multiple platforms and with wide industry support, OpenCL will help you more effectively program for a heterogeneous future.

Written by leaders in the parallel computing and OpenCL communities, this book will give you hands-on OpenCL experience to address a range of fundamental parallel algorithms. The authors explore memory spaces, optimization techniques, graphics interoperability, extensions, and debugging and profiling. Intended to support a parallel programming course, "Heterogeneous Computing with OpenCL" includes detailed examples throughout, plus additional online exercises and other supporting materials.
Explains principles and strategies to learn parallel programming with OpenCL, from understanding the four abstraction models to thoroughly testing and debugging complete applications.Covers image processing, web plugins, particle simulations, video editing, performance optimization, and more.Shows how OpenCL maps to an example target architecture and explains some of the tradeoffs associated with mapping to various architecturesAddresses a range of fundamental programming techniques, with multiple examples and case studies that demonstrate OpenCL extensions for a variety of hardware platforms

Embedded Systems Design with Platform FPGAs - Principles and Practices (Hardcover): Ronald R. Sass Embedded Systems Design with Platform FPGAs - Principles and Practices (Hardcover)
Ronald R. Sass
R1,406 R1,305 Discovery Miles 13 050 Save R101 (7%) Shipped within 7 - 12 working days

This book will introduce professional engineers and students alike to system development using Platform FPGAs. The focus is on embedded systems but it also serves as a general guide to building custom computing systems. The text describes the fundamental technology in terms of hardware, software, and a set of principles to guide the development of Platform FPGA systems. The goal is to show how to systematically and creatively apply these principles to the construction of application-specific embedded system architectures. There is a strong focus on using free and open source software to increase productivity.

The organization of each chapter in the book includes two parts. The white pages describe concepts, principles, and general knowledge. The gray pages include a technical rendition of the main issues of the chapter and show the concepts applied in practice. This includes step-by-step details for a specific development board and tool chain so that the reader can carry out the same steps on their own. Rather than try to demonstrate the concepts on a broad set of tools and boards, the text uses a single set of tools (Xilinx Platform Studio, Linux, and GNU) throughout and uses a single developer board (Xilinx ML-510) for the examples.
Explains how to use the Platform FPGA to meet complex design requirements and improve product performancePresents both fundamental concepts together with pragmatic, step-by-step instructions for building a system on a Platform FPGAIncludes detailed case studies, extended real-world examples, and lab exercises

The Student's Guide to VHDL (Paperback, 2nd edition): Peter J Ashenden The Student's Guide to VHDL (Paperback, 2nd edition)
Peter J Ashenden
R819 R672 Discovery Miles 6 720 Save R147 (18%) Shipped within 7 - 12 working days

"The Student's Guide to VHDL" is a condensed edition of "The Designer's Guide to VHDL, " the most widely used textbook on VHDL for digital system modeling. "The Student's Guide" is targeted as a supplemental reference book for computer organization and digital design courses.
Since publication of the first edition of "The Student's Guide, " the IEEE VHDL and related standards have been revised. The "Designer's Guide" has been revised to reflect the changes, so it is appropriate that "The Student's Guide" also be revised.
"In The Student's Guide to VHDL, 2nd Edition, " we have included a design case study illustrating an FPGA-based design flow. The aim is to show how VHDL modeling fits into a design flow, starting from high-level design and proceeding through detailed design and verification, synthesis, FPGA place and route, and final timing verification. Inclusion of the case study helps to better serve the educational market. Currently, most college courses do not formally address the details of design flow. Students may be given informal guidance on how to proceed with lab projects. In many cases, it is left to students to work it out for themselves. The case study in "The Student's Guide" provides a reference design flow that can be adapted to a variety of lab projects.

Computer Animation - Algorithms and Techniques (Hardcover, 3rd edition): Rick Parent Computer Animation - Algorithms and Techniques (Hardcover, 3rd edition)
Rick Parent
R1,123 R1,051 Discovery Miles 10 510 Save R72 (6%) Shipped within 7 - 12 working days

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teachyou the fundamentals of animation programming.

In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.

* Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation *Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more"

The Art and Science of Digital Compositing - Techniques for Visual Effects, Animation and Motion Graphics (Paperback, 2nd... The Art and Science of Digital Compositing - Techniques for Visual Effects, Animation and Motion Graphics (Paperback, 2nd edition)
Ron Brinkmann
R1,469 R1,219 Discovery Miles 12 190 Save R250 (17%) Shipped within 7 - 12 working days

*The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of secrets that will help make your comps seamless. For beginners or experts, Ron walks you through the processes of analysis and workflows - linear thinking which will help you become deft and successfully tackle any shot. - Dennis Muren ASC, Senior Visual Effects Supervisor, Industrial Light & Magic Ron Brinkman's book is the definitive work on digital compositing and we have depended on this book as a critical part of our in-house training program at Imageworks since the 1999 Edition. We use this book as a daily textbook and reference for our lighters, compositors and anyone working with digital imagery. It is wonderful to see a new edition being released and it will certainly be required reading for all our digital artists here at Imageworks. - Sande Scoredos, Executive Director of Training & Artist Development, Sony Pictures Imageworks The Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike. *17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 - Revenge of the Sith. *Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more

All disc-based content for this title is now available on the Web.

*17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 - Revenge of the Sith.

*Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more

Principles and Practices of Interconnection Networks (Hardcover, New): William James Dally, Brian Patrick Towles Principles and Practices of Interconnection Networks (Hardcover, New)
William James Dally, Brian Patrick Towles
R1,518 R1,409 Discovery Miles 14 090 Save R109 (7%) Shipped within 7 - 12 working days

One of the greatest challenges faced by designers of digital systems is optimizing the communication and interconnection between system components. Interconnection networks offer an attractive and economical solution to this communication crisis and are fast becoming pervasive in digital systems. Current trends suggest that this communication bottleneck will be even more problematic when designing future generations of machines. Consequently, the anatomy of an interconnection network router and science of interconnection network design will only grow in importance in the coming years.
This book offers a detailed and comprehensive presentation of the basic principles of interconnection network design, clearly illustrating them with numerous examples, chapter exercises, and case studies. It incorporates hardware-level descriptions of concepts, allowing a designer to see all the steps of the process from abstract design to concrete implementation.
-Case studies throughout the book draw on extensive author experience in designing interconnection networks over a period of more than twenty years, providing real world examples of what works, and what doesn't.
-Tightly couples concepts with implementation costs to facilitate a deeper understanding of the tradeoffs in the design of a practical network.
-A set of examples and exercises in every chapter help the reader to fully understand all the implications of every design decision.

Geometric Tools for Computer Graphics (Hardcover): Philip J. Schneider, David H. Eberly Geometric Tools for Computer Graphics (Hardcover)
Philip J. Schneider, David H. Eberly
R1,951 R1,804 Discovery Miles 18 040 Save R147 (8%) Shipped within 7 - 12 working days


Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? "Geometric Tools for Computer Graphics" is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.


If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.


Features
Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.
Covers problems relevant for both 2D and 3D graphics programming.
Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.
Provides the math and geometry background you need to understand the solutions and put them to work.
Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.
Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.
* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.
* Covers problems relevant for both 2D and 3D graphics programming.
* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.
* Provides the math and geometry background you need to understand the solutions and put them to work.
* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.
* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

Distributed and Cloud Computing - From Parallel Processing to the Internet of Things (Paperback): Geoffrey Fox, Jack Dongarra,... Distributed and Cloud Computing - From Parallel Processing to the Internet of Things (Paperback)
Geoffrey Fox, Jack Dongarra, Kai Hwang
R1,435 R1,334 Discovery Miles 13 340 Save R101 (7%) Shipped within 7 - 12 working days

"Distributed and Cloud Computing," named a 2012 Outstanding Academic Title by the American Library Association's "Choice" publication, explains how to create high-performance, scalable, reliable systems, exposing the design principles, architecture, and innovative applications of parallel, distributed, and cloud computing systems.

Starting with an overview of modern distributed models, the book provides comprehensive coverage of distributed and cloud computing, including:

Facilitating management, debugging, migration, and disaster recovery through virtualization

Clustered systems for research or ecommerce applications

Designing systems as web services

Social networking systems using peer-to-peer computing

Principles of cloud computing using examples from open-source and commercial applications

Using examples from open-source and commercial vendors, the text describes cloud-based systems for research, e-commerce, social networking and more.
Complete coverage of modern distributed computing technology including clusters, the grid, service-oriented architecture, massively parallel processors, peer-to-peer networking, and cloud computing Includes case studies from the leading distributed computing vendors: Amazon, Microsoft, Google, and more Explains how to use virtualization to facilitate management, debugging, migration, and disaster recovery Designed for undergraduate or graduate students taking a distributed systems course each chapter includes exercises and further reading, with lecture slides and more available online"

VHDL-2008 - Just the New Stuff (Paperback, 2008 ed.): Peter J Ashenden, Jim Lewis VHDL-2008 - Just the New Stuff (Paperback, 2008 ed.)
Peter J Ashenden, Jim Lewis
R1,205 R979 Discovery Miles 9 790 Save R226 (19%) Shipped within 7 - 12 working days

VHDL-2008: Just the New Stuff, as its title says, introduces the new features added to the latest revision of the IEEE standard for the VHDL hardware description language. Written by the Chair and Technical Editor of the IEEE working group, the book is an authoritative guide to how the new features work and how to use them to improve design productivity. It will be invaluable for early adopters of the new language version, for tool implementers, and for those just curious about where VHDL is headed.
* First in the market describing the new features of VHDL 2008;
* Just the new features, so existing users and implementers can focus on what's new;
* Helps readers to learn the new features soon, rather than waiting for new editions of complete VHDL reference books.
* Authoritative, written by experts in the area;
* Tutorial style, making it more accessible than the VHDL Standard Language Reference Manual.

Visualizing Quaternions (Hardcover): Andrew J. Hanson Visualizing Quaternions (Hardcover)
Andrew J. Hanson; Foreword by Steve Cunningham
R1,852 R1,499 Discovery Miles 14 990 Save R353 (19%) Shipped within 7 - 12 working days

Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available.
The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important-a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions.
* Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing.
* Covers both non-mathematical and mathematical approaches to quaternions.
* Companion website with an assortment of quaternion utilities and sample code, data sets for the book's illustrations, and Mathematica notebooks with essential algebraic utilities.

Temporal QOS Management in Scientific Cloud Workflow Systems (Paperback, New): Xiao Liu, Jinjun Chen, Yun Yang Temporal QOS Management in Scientific Cloud Workflow Systems (Paperback, New)
Xiao Liu, Jinjun Chen, Yun Yang
R811 R668 Discovery Miles 6 680 Save R143 (18%) Shipped within 7 - 12 working days

Cloud computing can provide virtually unlimited scalable high performance computing resources. Cloud workflows often underlie many large scale data/computation intensive e-science applications such as earthquake modelling, weather forecasting and astrophysics. During application modelling, these sophisticated processes are redesigned as cloud workflows, and at runtime, the models are executed by employing the supercomputing and data sharing ability of the underlying cloud computing infrastructures.

"Temporal QOS Management in Scientific Cloud Workflow Systems" focuses on real world scientific applications which often must be completed by satisfying a set of temporal constraints such as milestones and deadlines. Meanwhile, activity duration, as a measurement of system performance, often needs to be monitored and controlled. This book demonstrates how to guarantee on-time completion of most, if not all, workflow applications. Offering a comprehensive framework to support the lifecycle of time-constrained workflow applications, this book will enhance the overall performance and usability of scientific cloud workflow systems.
Explains how to reduce the cost to detect and handle temporal violations while delivering high quality of service (QoS) Offers new concepts, innovative strategies and algorithms to support large-scale sophisticatedapplications in the cloud Improves the overall performance and usability of cloud workflow systems"

Foundations of Multidimensional and Metric Data Structures (Hardcover): Hanan Samet Foundations of Multidimensional and Metric Data Structures (Hardcover)
Hanan Samet
R1,619 R1,374 Discovery Miles 13 740 Save R245 (15%) Shipped within 7 - 12 working days

The field of multidimensional data structures is large and growing very quickly. Here, for the first time, is a thorough treatment of multidimensional point data, object and image-based representations, intervals and small rectangles, and high-dimensional datasets. The book includes a thorough introduction; a comprehensive survey to spatial and multidimensional data structures and algorithms; and implementation details for the most useful data structures. Along with the hundreds of worked exercises and hundreds of illustrations, the result is an excellent and valuable reference tool for professionals in many areas, including computer graphics, databases, geographic information systems (GIS), game programming, image processing, pattern recognition, solid modeling, similarity retrieval, and VLSI design. Award Winner in 2006 Best Book competition in Professional and Scholarly Publishing from the Association of American Publishers.

Morgan Kaufmann would like to congratulate Hanan Samet on receiving the UCGIS 2009 Research Award

Read the announcement here: http: //www.ucgis.org/summer2009/researchaward.htm
* First comprehensive work on multidimensional data structures available, a thorough and authoritative treatment.
* An algorithmic rather than mathematical approach, with a liberal use of examples that allows the readers to easily see the possible implementation and use.
* Each section includes a large number of exercises and solutions to self-test and confirm the reader's understanding and suggest future directions.
* Written by a well-known authority in the area of spatial data structures who has made many significant contributions to the field.
The author's website includes: Spatial Index Demos"

Virtual Machines - Versatile Platforms for Systems and Processes (Hardcover, New): Jim Smith, Ravi Nair Virtual Machines - Versatile Platforms for Systems and Processes (Hardcover, New)
Jim Smith, Ravi Nair
R1,607 R1,340 Discovery Miles 13 400 Save R267 (17%) Shipped within 7 - 12 working days

Virtual Machine technology applies the concept of virtualization to an entire machine, circumventing real machine compatibility constraints and hardware resource constraints to enable a higher degree of software portability and flexibility. Virtual machines are rapidly becoming an essential element in computer system design. They provide system security, flexibility, cross-platform compatibility, reliability, and resource efficiency. Designed to solve problems in combining and using major computer system components, virtual machine technologies play a key role in many disciplines, including operating systems, programming languages, and computer architecture. For example, at the process level, virtualizing technologies support dynamic program translation and platform-independent network computing. At the system level, they support multiple operating system environments on the same hardware platform and in servers.
Historically, individual virtual machine techniques have been developed within the specific disciplines that employ them (in some cases they aren t even referred to as virtual machines ), making it difficult to see their common underlying relationships in a cohesive way. In this text, Smith and Nair take a new approach by examining virtual machines as a unified discipline. Pulling together cross-cutting technologies allows virtual machine implementations to be studied and engineered in a well-structured manner. Topics include instruction set emulation, dynamic program translation and optimization, high level virtual machines (including Java and CLI), and system virtual machines for both single-user systems and servers.
*Examines virtual machine technologies across the disciplines that use them operating systems, programming languages and computer architecture defining a new and unified discipline.
*Reviewed by principle researchers at Microsoft, HP, and by other industry research groups.
*Written by two authors who combine several decades of expertise in computer system research and development, both in academia and industry."

The Designer's Guide to VHDL, Volume 3 (Hardcover, 3rd edition): Peter J Ashenden The Designer's Guide to VHDL, Volume 3 (Hardcover, 3rd edition)
Peter J Ashenden
R1,473 R1,236 Discovery Miles 12 360 Save R237 (16%) Shipped within 7 - 12 working days

VHDL, the IEEE standard hardware description language for describing digital electronic systems, has recently been revised. This book has become a standard in the industry for learning the features of VHDL and using it to verify hardware designs. This third edition is the first comprehensive book on the market to address the new features of VHDL-2008.
* First comprehensive book on VHDL to incorporate all new features of VHDL-2008, the latest release of the VHDL standard...helps readers get up to speed quickly with new features of the new standard.
* Presents a structured guide to the modeling facilities offered by VHDL...shows how VHDL functions to help design digital systems.
* Includes extensive case studies and source code used to develop testbenches and case study examples..helps readers gain maximum facility with VHDL for design of digital systems.

ARM System Developer's Guide - Designing And Optimizing System Software (Hardcover, New): Andrew Sloss, Dominic Symes,... ARM System Developer's Guide - Designing And Optimizing System Software (Hardcover, New)
Andrew Sloss, Dominic Symes, Chris Wright
R1,536 R1,427 Discovery Miles 14 270 Save R109 (7%) Shipped within 7 - 12 working days

Over the last ten years, the ARM architecture has become one of the most pervasive architectures in the world, with more than 2 billion ARM-based processors embedded in products ranging from cell phones to automotive braking systems. A world-wide community of ARM developers in semiconductor and product design companies includes software developers, system designers and hardware engineers. To date no book has directly addressed their need to develop the system and software for an ARM-based system. This text fills that gap.
This book provides a comprehensive description of the operation of the ARM core from a developer s perspective with a clear emphasis on software. It demonstrates not only how to write efficient ARM software in C and assembly but also how to optimize code. Example code throughout the book can be integrated into commercial products or used as templates to enable quick creation of productive software.
The book covers both the ARM and Thumb instruction sets, covers Intel's XScale Processors, outlines distinctions among the versions of the ARM architecture, demonstrates how to implement DSP algorithms, explains exception and interrupt handling, describes the cache technologies that surround the ARM cores as well as the most efficient memory management techniques. A final chapter looks forward to the future of the ARM architecture considering ARMv6, the latest change to the instruction set, which has been designed to improve the DSP and media processing capabilities of the architecture.
* No other book describes the ARM core from a system and software perspective.
* Author team combines extensive ARM software engineering experience with an in-depth knowledge of ARM developer needs.
* Practical, executable code is fully explained in the book and available on the publisher's Website.
* Includes a simple embedded operating system."

Geometric Algebra for Computer Science (Revised Edition) - An Object-Oriented Approach to Geometry (Hardcover, 2nd Revised... Geometric Algebra for Computer Science (Revised Edition) - An Object-Oriented Approach to Geometry (Hardcover, 2nd Revised edition)
Leo Dorst, Daniel Fontijne, Stephen Mann
R1,542 Discovery Miles 15 420 Shipped within 7 - 11 working days

Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. "Geometric Algebra for Computer Science" presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.
Explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics. Systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA. Covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space. Presents effective approaches to making GA an integral part of your programming. Includes numerous drills and programming exercises helpful for both students and practitioners. Companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book, and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.

Synchronous Precharge Logic (Paperback, New): Marek Smoszna Synchronous Precharge Logic (Paperback, New)
Marek Smoszna
R1,245 R1,009 Discovery Miles 10 090 Save R236 (19%) Shipped within 7 - 12 working days

Precharge logic is used by a variety of industries in applications where processor speed is the primary goal, such as VLSI (very large systems integration) applications. Also called dynamic logic, this type of design uses a clock to synchronize instructions in circuits. This comprehensive book covers the challenges faced by designers when using this logic style, including logic basics, timing, noise considerations, alternative topologies and more. In addition advanced topics such as skew tolerant design are covered in some detail. Overall this is a comprehensive view of precharge logic, which should be useful to graduate students and designers in the field alike. It might also be considered as a supplemental title for courses covering VLSI.
Comprehensive guide to precharge logicExplains both the advantages and disadvantages to help engineers decide when to utilize precharge logicUseful for engineers in a variety of industries

Networked Graphics - Building Networked Games and Virtual Environments (Hardcover): Manuel Oliveira, Anthony Steed Networked Graphics - Building Networked Games and Virtual Environments (Hardcover)
Manuel Oliveira, Anthony Steed
R1,331 R1,115 Discovery Miles 11 150 Save R216 (16%) Shipped within 7 - 12 working days

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet.

The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources.The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments.Case studies describing real-world systems show how requirements and constraints can be managed.

Network Processor Design - Issues and Practices (Paperback, New): Mark A. Franklin, Patrick Crowley, Haldun Hadimioglu, Peter... Network Processor Design - Issues and Practices (Paperback, New)
Mark A. Franklin, Patrick Crowley, Haldun Hadimioglu, Peter Z. Onufryk
R2,177 Discovery Miles 21 770 Shipped within 7 - 11 working days


As the demand for digital communication networks has increased, so have the challenges in network component design. To meet ever-escalating performance, flexibility, and economy requirements, the networking industry has opted to build products around network processors. These new chips range from task-specific processors, such as classification and encryption engines, to more general-purpose packet or communications processors. Programmable yet application-specific, their designs are tailored to efficiently implement communications applications such as routing, protocol analysis, voice and data convergence, firewalls, VPNs, and QoS.


Network processor design is an emerging field with issues and opportunities both numerous and formidable. To help meet this challenge, the editors of this volume created the first Workshop on Network Processors, a forum for scientists and engineers from academia and industry to discuss their latest research in the architecture, design, programming, and use of these devices. In addition to including the results of the Workshop in this volume, the editors also present specially commissioned material from practicing designers, who discuss their companies' latest network processors. "Network Processor Design: Issues and Practices" is an essential reference on network processors for graduate students, researchers, and practicing designers.
* Includes contributions from major academic and industrial research labs including Aachen University of Technology; Cisco Systems; Infineon Technologies; Intel Corp.; North Carolina State University; Swiss Federal Institute of Technology; University of California, Berkeley; University of Dortmund; University of Washington; and Washington University.
* Examines the latest network processors from Agere Systems, Cisco, IBM, Intel, Motorola, Sierra Inc., and TranSwitch.

Self-Checking and Fault-Tolerant Digital Design (Hardcover): Parag K. Lala Self-Checking and Fault-Tolerant Digital Design (Hardcover)
Parag K. Lala
R2,402 Discovery Miles 24 020 Shipped within 7 - 11 working days


With VLSI chip transistors getting smaller and smaller, today's digital systems are more complex than ever before. This increased complexity leads to more cross-talk, noise, and other sources of transient errors during normal operation. Traditional off-line testing strategies cannot guarantee detection of these transient faults. And with critical applications relying on faster, more powerful chips, fault-tolerant, self-checking mechanisms must be built in to assure reliable operation.


"Self-Checking and Fault-Tolerant Digital Design" deals extensively with self-checking design techniques and is the only book that emphasizes major techniques for hardware fault tolerance. Graduate students in VLSI design courses as well as practicing designers will appreciate this balanced treatment of the concepts and theory underlying fault tolerance along with the practical techniques used to create fault-tolerant systems.
* Introduces reliability theory and the importance of maintainability
* Presents coding and the construction of several error detecting and correcting codes
* Discusses in depth, the available techniques for fail-safe design of combinational circuits
* Details checker design techniques for detecting erroneous bits and encoding output of self-checking circuits
* Demonstrates how to design self-checking sequential circuits, including a technique for fail-safe state machine design

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Logical Effort - Designing Fast CMOS…
Ivan S. Sutherland, Robert F Sproull, … Paperback R1,723 Discovery Miles 17 230
The MIPS Programmer's Handbook
Erin Farquhar, Philip J. Bunce Paperback R1,554 Discovery Miles 15 540
An Introduction to Splines for Use in…
Richard H. Bartels, John C. Beatty, … Paperback R1,088 Discovery Miles 10 880
Embedded Systems and Software Validation
Abhik Roychoudhury Hardcover R1,778 Discovery Miles 17 780
Physically-Based Modeling for Computer…
Ronen Barzel, Alan H. Barr Hardcover R1,205 Discovery Miles 12 050
Digital Design (VHDL) - An Embedded…
Peter J Ashenden Paperback R1,654 Discovery Miles 16 540
Curves and Surfaces for CAGD - A…
Gerald Farin Hardcover R1,832 Discovery Miles 18 320
Server Architectures - Multiprocessors…
Rene J. Chevance Paperback R1,550 Discovery Miles 15 500
Modeling Embedded Systems and SoC's…
Axel Jantsch Hardcover R1,299 Discovery Miles 12 990
Digital Modeling of Material Appearance
Julie Dorsey, Holly E. Rushmeier, … Hardcover R1,349 Discovery Miles 13 490

 

Partners