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Books > Academic & Education > Professional & Technical > Computing

The System Designer's Guide to VHDL-AMS, Volume TBD - Analog, Mixed-Signal, and Mixed-Technology Modeling (Paperback):... The System Designer's Guide to VHDL-AMS, Volume TBD - Analog, Mixed-Signal, and Mixed-Technology Modeling (Paperback)
Peter J Ashenden, Gregory D. Peterson, Darrell A. Teegarden
R2,349 Discovery Miles 23 490 Ships in 12 - 17 working days


The demand is exploding for complete, integrated systems that sense, process, manipulate, and control complex entities such as sound, images, text, motion, and environmental conditions. These systems, from hand-held devices to automotive sub-systems to aerospace vehicles, employ electronics to manage and adapt to a world that is, predominantly, neither digital nor electronic.


To respond to this design challenge, the industry has developed and standardized VHDL-AMS, a unified design language for modeling digital, analog, mixed-signal, and mixed-technology systems. VHDL-AMS extends VHDL to bring the successful HDL modeling methodology of digital electronic systems design to these new design disciplines.


Gregory Peterson and Darrell Teegarden join best-selling author Peter Ashenden in teaching designers how to use VHDL-AMS to model these complex systems. This comprehensive tutorial and reference provides detailed descriptions of both the syntax and semantics of the language and of successful modeling techniques. It assumes no previous knowledge of VHDL, but instead teaches VHDL and VHDL-AMS in an integrated fashion, just as it would be used by designers of these complex, integrated systems.
* Explores the design of an electric-powered, unmanned aerial vehicle system (UAV) in five separate case studies to illustrate mixed-signal, mixed-technology, power systems, communication systems, and full system modeling.
* Includes a CD-ROM with code for all the examples and case studies in the book, an educational model library, a quick reference guide for VHDL-AMS, a syntax reference from Appendix E in the book, links to VHDL-AMS resources and Mentor Graphics SystemVision software, which provides a simulation and modeling environment with a schematic entry tool, a VHDL-AMS simulator, and a waveform viewing facility.

Parallel Computer Architecture - A Hardware/Software Approach (Hardcover): David Culler, J.P. Singh, Anoop Gupta Parallel Computer Architecture - A Hardware/Software Approach (Hardcover)
David Culler, J.P. Singh, Anoop Gupta
R2,898 Discovery Miles 28 980 Ships in 12 - 17 working days

The most exciting development in parallel computer architecture is the convergence of traditionally disparate approaches on a common machine structure. This book explains the forces behind this convergence of shared-memory, message-passing, data parallel, and data-driven computing architectures. It then examines the design issues that are critical to all parallel architecture across the full range of modern design, covering data access, communication performance, coordination of cooperative work, and correct implementation of useful semantics. It not only describes the hardware and software techniques for addressing each of these issues but also explores how these techniques interact in the same system. Examining architecture from an application-driven perspective, it provides comprehensive discussions of parallel programming for high performance and of workload-driven evaluation, based on understanding hardware-software interactions.
* synthesizes a decade of research and development for practicing engineers, graduate students, and researchers in parallel computer architecture, system software, and applications development
* presents in-depth application case studies from computer graphics, computational science and engineering, and data mining to demonstrate sound quantitative evaluation of design trade-offs
* describes the process of programming for performance, including both the architecture-independent and architecture-dependent aspects, with examples and case-studies
* illustrates bus-based and network-based parallel systems with case studies of more than a dozen important commercial designs

Temporal QOS Management in Scientific Cloud Workflow Systems (Paperback, New): Xiao Liu, Jinjun Chen, Yun Yang Temporal QOS Management in Scientific Cloud Workflow Systems (Paperback, New)
Xiao Liu, Jinjun Chen, Yun Yang
R1,066 R972 Discovery Miles 9 720 Save R94 (9%) Ships in 12 - 17 working days

Cloud computing can provide virtually unlimited scalable high performance computing resources. Cloud workflows often underlie many large scale data/computation intensive e-science applications such as earthquake modelling, weather forecasting and astrophysics. During application modelling, these sophisticated processes are redesigned as cloud workflows, and at runtime, the models are executed by employing the supercomputing and data sharing ability of the underlying cloud computing infrastructures.

"Temporal QOS Management in Scientific Cloud Workflow Systems" focuses on real world scientific applications which often must be completed by satisfying a set of temporal constraints such as milestones and deadlines. Meanwhile, activity duration, as a measurement of system performance, often needs to be monitored and controlled. This book demonstrates how to guarantee on-time completion of most, if not all, workflow applications. Offering a comprehensive framework to support the lifecycle of time-constrained workflow applications, this book will enhance the overall performance and usability of scientific cloud workflow systems.
Explains how to reduce the cost to detect and handle temporal violations while delivering high quality of service (QoS) Offers new concepts, innovative strategies and algorithms to support large-scale sophisticatedapplications in the cloud Improves the overall performance and usability of cloud workflow systems"

Complete Maya Programming - An Extensive Guide to MEL and C++ API (Paperback): David Gould Complete Maya Programming - An Extensive Guide to MEL and C++ API (Paperback)
David Gould
R1,648 Discovery Miles 16 480 Ships in 12 - 17 working days

Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition to its built-in tools.
Finally, here is a practical, step-by-step guide that shows how to use Maya to its fullest potential, beginning with the basics. Readers of Complete Maya Programming will first gain a thorough understanding of Maya's inner workings, and then learn how to customize and extend Maya with scripts and plugins that take control and productivity to new levels.
Users new to programming can apply Maya's easy scripting language MEL (Maya Embedded Language), while more advanced users can work with the C++ API (Application Progamming Interface). Both a fundamental tutorial for Maya beginners and a solid reference for experienced developers, Complete Maya Programming is every user's guide to Maya mastery.
* Provides a multitude of real-world examples illustrating applications of Maya programming.
* Demonstrates how to use MEL to control Maya, customize its interface, automate procedures, and more
* Details how to use the C++ API to modify Maya functionality and develop tools and features to meet any need
* Explains when to use MEL, when to use the C++ API, and how to use them together
* Ideal for technical directors, developers, or anyone wishing to to master Maya
* Provides a storehouse of MEL scripts and C++ source code, glossary, and list of resources, available at www.davidgould.com

Logical Effort - Designing Fast CMOS Circuits (Paperback): Ivan Sutherland, Robert F Sproull, David Harris Logical Effort - Designing Fast CMOS Circuits (Paperback)
Ivan Sutherland, Robert F Sproull, David Harris
R1,631 Discovery Miles 16 310 Ships in 12 - 17 working days

Designers of high-speed integrated circuits face a bewildering array of choices and too often spend frustrating days tweaking gates to meet speed targets. "Logical Effort: Designing Fast CMOS Circuits" makes high speed design easier and more methodical, providing a simple and broadly applicable method for estimating the delay resulting from factors such as topology, capacitance, and gate sizes.

The brainchild of circuit and computer graphics pioneers Ivan Sutherland and Bob Sproull, "logical effort" will change the way you approach design challenges. This book begins by equipping you with a sound understanding of the method's essential procedures and concepts-so you can start using it immediately. Later chapters explore the theory and finer points of the method and detail its specialized applications.
* Explains the method and how to apply it in two practically focused chapters.
* Improves circuit design intuition by teaching simple ways to discern the consequences of topology and gate size decisions.
* Offers easy ways to choose the fastest circuit from among an array of potential circuit designs.
* Reduces the time spent on tweaking and simulations-so you can rapidly settle on a good design.
* Offers in-depth coverage of specialized areas of application for logical effort: skewed or unbalanced gates, other circuit families (including pseudo-NMOS and domino), wide structures such as decoders, and irregularly forking circuits.
* Presents a complete derivation of the method-so you see how and why it works.

Digital Video and HD - Algorithms and Interfaces (Hardcover, 2nd edition): Charles Poynton Digital Video and HD - Algorithms and Interfaces (Hardcover, 2nd edition)
Charles Poynton
R1,798 Discovery Miles 17 980 Ships in 12 - 17 working days

Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally accessible to video engineers and those working in computer graphics, Charles Poynton s revision to his classic text covers emergent compression systems, including H.264 and VP8/WebM, and augments detailed information on JPEG, DVC, and MPEG-2 systems. This edition also introduces the technical aspects of file-based workflows and outlines the emerging domain of metadata, placing it in the context of digital video processing.
With the help of hundreds of high quality technical illustrations, this book presents the following topics:
* Basic concepts of digitization, sampling, quantization, gamma, and filtering
* Principles of color science as applied to image capture and display
* Scanning and coding of SDTV and HDTV
* Video color coding: luma, chroma (4:2:2 component video, 4"f"SC composite video)
* Analog NTSC and PAL
* Studio systems and interfaces
* Compression technology, including M-JPEG and MPEG-2
* Broadcast standards and consumer video equipment"

Modern Embedded Computing - Designing Connected, Pervasive, Media-Rich Systems (Paperback): Peter Barry, Patrick Crowley Modern Embedded Computing - Designing Connected, Pervasive, Media-Rich Systems (Paperback)
Peter Barry, Patrick Crowley
R1,704 Discovery Miles 17 040 Ships in 12 - 17 working days

Modern embedded systems are used for connected, media-rich, and highly integrated handheld devices such as mobile phones, digital cameras, and MP3 players. All of these embedded systems require networking, graphic user interfaces, and integration with PCs, as opposed to traditional embedded processors that can perform only limited functions for industrial applications. While most books focus on these controllers, "Modern Embedded Computing" provides a thorough understanding of the platform architecture of modern embedded computing systems that drive mobile devices.

The book offers a comprehensive view of developing a framework for embedded systems-on-chips. Examples feature the Intel Atom processor, which is used in high-end mobile devices such as e-readers, Internet-enabled TVs, tablets, and net books. Beginning with a discussion of embedded platform architecture and Intel Atom-specific architecture, modular chapters cover system boot-up, operating systems, power optimization, graphics and multi-media, connectivity, and platform tuning. Companion lab materials compliment the chapters, offering hands-on embedded design experience.
Learn embedded systems design with the Intel Atom Processor, based on the dominant PC chip architecture. Examples use Atom and offer comparisons to other platformsDesign embedded processors for systems that support gaming, in-vehicle infotainment, medical records retrieval, point-of-sale purchasing, networking, digital storage, and many more retail, consumer and industrial applicationsExplore companion lab materials online that offer hands-on embedded design experience

GPU Computing Gems Jade Edition (Hardcover, Jade ed): Wen-Mei W. Hwu GPU Computing Gems Jade Edition (Hardcover, Jade ed)
Wen-Mei W. Hwu
R1,675 Discovery Miles 16 750 Ships in 12 - 17 working days

This is the second volume of Morgan Kaufmann's "GPU Computing Gems," offering an all-new set of insights, ideas, and practical "hands-on" skills from researchers and developers worldwide. Each chapter gives you a window into the work being performed across a variety of application domains, and the opportunity to witness the impact of parallel GPU computing on the efficiency of scientific research.

"GPU Computing Gems: Jade Edition" showcases the latest research solutions with GPGPU and CUDA, including: Improving memory access patterns for cellular automata using CUDALarge-scale gas turbine simulations on GPU clustersIdentifying and mitigating credit risk using large-scale economic capital simulationsGPU-powered MATLAB acceleration with JacketBiologically-inspired machine visionAn efficient CUDA algorithm for the maximum network flow problem"30 more chapters" of innovative GPU computing ideas, written to be accessible to researchers from any industry

"GPU Computing Gems: Jade Edition" contains 100% new material covering a variety of application domains: algorithms and data structures, engineering, interactive physics for games, computational finance, and programming tools.
This second volume of "GPU Computing Gems "offers 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, green computing, and more Covers new tools and frameworks for productive GPU computing application development and offers immediate benefit to researchers developing improved programming environments for GPUsEven more hands-on, proven techniques demonstrating how general purpose GPU computing is changing scientific research Distills the best practices of the community of CUDA programmers; each chapter provides insights and ideas as well as 'hands on' skills applicable to a variety of fields

GPU Computing Gems Emerald Edition (Hardcover, Emerald ed): Wen-Mei W. Hwu GPU Computing Gems Emerald Edition (Hardcover, Emerald ed)
Wen-Mei W. Hwu
R1,582 Discovery Miles 15 820 Ships in 12 - 17 working days

..".the perfect companion to "Programming Massively Parallel Processors" by Hwu & Kirk." -Nicolas Pinto, Research Scientist at Harvard & MIT, NVIDIA Fellow 2009-2010

Graphics processing units (GPUs) can do much more than render graphics. Scientists and researchers increasingly look to GPUs to improve the efficiency and performance of computationally-intensive experiments across a range of disciplines.

"GPU Computing Gems: Emerald Edition" brings their techniques to you, showcasing GPU-based solutions including: Black hole simulations with CUDAGPU-accelerated computation and interactive display of molecular orbitalsTemporal data mining for neuroscienceGPU -based parallelization for fast circuit optimizationFast graph cuts for computer visionReal-time stereo on GPGPU using progressive multi-resolution adaptive windowsGPU image demosaicingTomographic image reconstruction from unordered lines with CUDAMedical image processing using GPU -accelerated ITK image filters"41 more chapters" of innovative GPU computing ideas, written to be accessible to researchers from any domain

"GPU Computing Gems: Emerald Edition" is the first volume in Morgan Kaufmann's Applications of GPU Computing Series, offering the latest insights and research in computer vision, electronic design automation, emerging data-intensive applications, life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, and video / image processing.
Covers the breadth of industry from scientific simulation and electronic design automation to audio / video processing, medical imaging, computer vision, and moreMany examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solutionOffers insights and ideas as well as practical "hands-on" skills you can immediately put to use

Light and Skin Interactions - Simulations for Computer Graphics Applications (Paperback): Gladimir V. G. Baranoski, Aravind... Light and Skin Interactions - Simulations for Computer Graphics Applications (Paperback)
Gladimir V. G. Baranoski, Aravind Krishnaswamy
R1,146 Discovery Miles 11 460 Ships in 12 - 17 working days

"Light and Skin Interactions" immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. An accompanying companion site also includes complete code and data sources for the BioSpec model, which is considered to be the most comprehensive first principles model in the field. Despite its wide scope of simulation approaches, the book s content is presented in a concise manner, focusing on relevant practical aspects. What s more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water.

Allows you to understand and predict the qualitative and quantitative behavior of complex natural systems.A general background on tissue optics clarifies several confusing conceptual issues, saving you valuable time in the early stages of researchIncludes complete code and data sources for the BioSpec model
"

Embedded Systems and Software Validation (Hardcover): Abhik Roychoudhury Embedded Systems and Software Validation (Hardcover)
Abhik Roychoudhury
R1,756 Discovery Miles 17 560 Ships in 12 - 17 working days

Modern embedded systems require high performance, low cost and low power consumption. Such systems typically consist of a heterogeneous collection of processors, specialized memory subsystems, and partially programmable or fixed-function components. This heterogeneity, coupled with issues such as hardware/software partitioning, mapping, scheduling, etc., leads to a large number of design possibilities, making performance debugging and validation of such systems a difficult problem.

Embedded systems are used to control safety critical applications such as flight control, automotive electronics and healthcare monitoring. Clearly, developing reliable software/systems for such applications is of utmost importance. This book describes a host of debugging and verification methods which can help to achieve this goal.
Covers the major abstraction levels of embedded systems design, starting from software analysis and micro-architectural modeling, to modeling of resource sharing and communication at the system levelIntegrates formal techniques of validation for hardware/software with debugging and validation of embedded system design flowsIncludes practical case studies to answer the questions: does a design meet its requirements, if not, then which parts of the system are responsible for the violation, and once they are identified, then how should the design be suitably modified?

Networked Graphics - Building Networked Games and Virtual Environments (Hardcover): Anthony Steed, Manuel Oliveira Networked Graphics - Building Networked Games and Virtual Environments (Hardcover)
Anthony Steed, Manuel Oliveira
R1,752 R1,615 Discovery Miles 16 150 Save R137 (8%) Ships in 12 - 17 working days

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet.

The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources.The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments.Case studies describing real-world systems show how requirements and constraints can be managed.

Three-dimensional Integrated Circuit Design (Paperback, New): Vasilis F. Pavlidis, Eby G. Friedman Three-dimensional Integrated Circuit Design (Paperback, New)
Vasilis F. Pavlidis, Eby G. Friedman
R1,863 Discovery Miles 18 630 Ships in 12 - 17 working days

With vastly increased complexity and functionality in the "nanometer era" (i.e. hundreds of millions of transistors on one chip), increasing the performance of integrated circuits has become a challenging task. This is due primarily to the inevitable increase in the distance among circuit elements and interconnect design solutions have become the greatest determining factor in overall performance.
Three-dimensional (3D) integrated circuits (ICs), which contain multiple layers of active devices, have the potential to enhance dramatically chip performance and functionality, while reducing the distance among devices on a chip. They promise solutions to the current "interconnect bottleneck" challenges faced by IC designers. They also may facilitate the integration of heterogeneous materials, devices, and signals. However, before these advantages can be realized, key technology challenges of 3D ICs must be addressed.
This is the first book on 3-D integrated circuit design, covering all of the technological and design aspects of this emerging design paradigm, while proposing effective solutions to specific challenging problems concerning the design of three-dimensional integrated circuits. A handy, comprehensive reference or a practical design guide, this book provides a sound foundation for the design of three-dimensional integrated circuits.
* Demonstrates how to overcome "Interconnect Bottleneck" with 3D Integrated Circuit Design...leading edge design techniques offer solutions to problems (performance/power consumption/price) faced by all circuit designers.
* The FIRST book on 3D Integrated Circuit Design...provides up-to-date information that is otherwise difficult tofind;
* Focuses on design issues key to the product development cyle...good design plays a major role in exploiting the implementation flexibilities offered in the third dimension;
* Provides broad coverage of 3D IC Design, including Interconnect Prediction Models, Thermal Management Techniques, and Timing Optimization...offers practical view of designing 3D circuits.

Network Processors - Architecture, Programming, and Implementation (Hardcover): Ran Giladi Network Processors - Architecture, Programming, and Implementation (Hardcover)
Ran Giladi
R2,085 Discovery Miles 20 850 Ships in 12 - 17 working days

Network processors are the basic building blocks of today's high-speed, high-demand, quality-oriented communication networks. Designing and implementing network processors requires a new programming paradigm and an in-depth understanding of network processing requirements. This book leads the reader through the requirements and the underlying theory of networks, network processing, and network processors. It covers implementation of network processors and intergrates EZchip Microcode Development Environment so that you can gain hands-on experience in writing high-speed networking applications. By the end of the book, the reader will be able to write and test applications on a simulated network processor.
Comprehensive, theoretical, and pracitical coverage of networks and high-speed networking applicationsDescirbes contemporary core, metro, and access networks and their processing algorithmsCovers network processor architectures and programming models, enabling readers to assess the optimal network processor typer and configuration for their applicationFree download from http: //www.cse.bgu.ac.il/npbook includes microcode development tools that provide hands-on experience with programming a network processor

Processor Description Languages, Volume 1 (Hardcover): Prabhat Mishra, Nikil Dutt Processor Description Languages, Volume 1 (Hardcover)
Prabhat Mishra, Nikil Dutt
R1,880 Discovery Miles 18 800 Ships in 12 - 17 working days

Efficient design of embedded processors plays a critical role in embedded systems design. Processor description languages and their associated specification, exploration and rapid prototyping methodologies are used to find the best possible design for a given set of applications under various design constraints, such as area, power and performance.
This book is the first, comprehensive survey of modern architecture description languages and will be an invaluable reference for embedded system architects, designers, developers, and validation engineers. Readers will see that the use of particular architecture description languages will lead to productivity gains in designing particular (application-specific) types of embedded processors.
* Comprehensive coverage of all modern architecture description languages... use the right ADL to design your processor to fit your application;
* Most up-to-date information available about each architecture description language from the developers...save time chasing down reliable documentation;
* Describes how each architecture desccription language enables key design automation tasks, such as simulation, synthesis and testing...fit the ADL to your design cycle;

Mathematical Optimization in Computer Graphics and Vision (Hardcover): Luiz Velho, Paulo Carvalho, Jonas Gomes, Luiz De... Mathematical Optimization in Computer Graphics and Vision (Hardcover)
Luiz Velho, Paulo Carvalho, Jonas Gomes, Luiz De Figueiredo
R1,630 Discovery Miles 16 300 Ships in 12 - 17 working days

Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work.
Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today.
The authors are renowned researchers from IMPA, the Brazilian National Institute for Pure and Applied Mathematics.
*Distils down a vast and complex world of info on optimization into one short, self-contained volume especially for computer graphics
*Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application
*Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments

System-on-Chip Test Architectures, Volume . - Nanometer Design for Testability (Hardcover): Laung-terng Wang, Charles E.... System-on-Chip Test Architectures, Volume . - Nanometer Design for Testability (Hardcover)
Laung-terng Wang, Charles E. Stroud, Nur A. Touba
R1,765 Discovery Miles 17 650 Ships in 12 - 17 working days

Modern electronics testing has a legacy of more than 40 years. The introduction of new technologies, especially nanometer technologies with 90nm or smaller geometry, has allowed the semiconductor industry to keep pace with the increased performance-capacity demands from consumers. As a result, semiconductor test costs have been growing steadily and typically amount to 40% of today's overall product cost.
This book is a comprehensive guide to new VLSI Testing and Design-for-Testability techniques that will allow students, researchers, DFT practitioners, and VLSI designers to master quickly System-on-Chip Test architectures, for test debug and diagnosis of digital, memory, and analog/mixed-signal designs.
KEY FEATURES
* Emphasizes VLSI Test principles and Design for Testability architectures, with numerous illustrations/examples.
* Most up-to-date coverage available, including Fault Tolerance, Low-Power Testing, Defect and Error Tolerance, Network-on-Chip (NOC) Testing, Software-Based Self-Testing, FPGA Testing, MEMS Testing, and System-In-Package (SIP) Testing, which are not yet available in any testing book.
* Covers the entire spectrum of VLSI testing and DFT architectures, from digital and analog, to memory circuits, and fault diagnosis and self-repair from digital to memory circuits.
* Discusses future nanotechnology test trends and challenges facing the nanometer design era; promising nanotechnology test techniques, including Quantum-Dots, Cellular Automata, Carbon-Nanotubes, and Hybrid Semiconductor/Nanowire/Molecular Computing.
* Practical problems at the end of each chapter for students.

Digital Modeling of Material Appearance (Hardcover): Julie Dorsey, Holly Rushmeier, Francois Sillion Digital Modeling of Material Appearance (Hardcover)
Julie Dorsey, Holly Rushmeier, Francois Sillion
R1,715 Discovery Miles 17 150 Ships in 12 - 17 working days

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability.
This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.
Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.
Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.
ABOUT THE AUTHORS
Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. Francois Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhone-Alpes research center.
* First comprehensive treatment of the digital modeling of material appearance;
* Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer;
* An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance."

Verification Techniques for System-Level Design (Hardcover): Masahiro Fujita, Indradeep Ghosh, Mukul Prasad Verification Techniques for System-Level Design (Hardcover)
Masahiro Fujita, Indradeep Ghosh, Mukul Prasad
R1,696 Discovery Miles 16 960 Ships in 12 - 17 working days

This book will explain how to verify SoC logic designs using "formal" and "semi-formal" verification techniques. The critical issue to be addressed is whether the functionality of the design is the one that the designers intended. Simulation has been used for checking the correctness of SoC designs (as in "functional" verification), but many subtle design errors cannot be caught by simulation. Recently, formal verification, giving mathematical proof of the correctness of designs, has been getting much more attention. So far, most of the books on formal verification target the register transfer level (RTL) or lower levels of design. For higher design productivity, it is essential to debug designs as early as possible. That is, designs should be completely verified at very abstracted design levels (higher than RTL). This book covers all aspects of high-level formal and semi-formal verification techniques for system level designs.
- First book that covers all aspects of formal and semi-formal, high-level (higher than RTL) design verification targeting SoC designs.
- Formal verification of high-level designs (RTL or higher).
- Verification techniques are discussed with associated system-level design methodology.

Mobile 3D Graphics - with OpenGL ES and M3G (Hardcover): Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala Mobile 3D Graphics - with OpenGL ES and M3G (Hardcover)
Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala
R1,487 Discovery Miles 14 870 Ships in 12 - 17 working days

Graphics and game developers must learn to program for mobility. This book will teach you how.
"This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."
- Lincoln Wallen, CTO, Electronic Arts, Mobile
This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.
- Tomas Akenine-Moller, bestselling author and Professor of Computer Science at Lund University
"This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field."
- Sean Ellis, Consultant Graphics Engineer, ARM Ltd
The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline.
Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players.
The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G.
C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book.
The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing.
Along the way, readers will benefit from the hundreds of included tips, tricks and caveats.
*Written by experts at Nokia whose workshops at industry conferences are blockbusters
*The programs used in the examples are featured in thousands of professional courses each year
*Extensive working sample code is presented throughout the book and on the companion website"

Memory Systems - Cache, DRAM, Disk (Hardcover): Bruce Jacob, David Wang, Spencer Ng Memory Systems - Cache, DRAM, Disk (Hardcover)
Bruce Jacob, David Wang, Spencer Ng
R2,630 Discovery Miles 26 300 Ships in 12 - 17 working days

Is your memory hierarchy stopping your microprocessor from performing at the high level it should be? Memory Systems: Cache, DRAM, Disk shows you how to resolve this problem.
The book tells you everything you need to know about the logical design and operation, physical design and operation, performance characteristics and resulting design trade-offs, and the energy consumption of modern memory hierarchies. You learn how to to tackle the challenging optimization problems that result from the side-effects that can appear at any point in the entire hierarchy.
As a result you will be able to design and emulate the entire memory hierarchy.
Understand all levels of the system hierarchy -Xcache, DRAM, and disk.
Evaluate the system-level effects of all design choices.
Model performance and energy consumption for each component in the memory hierarchy.

Point-Based Graphics (Hardcover): Markus Gross, Hanspeter Pfister Point-Based Graphics (Hardcover)
Markus Gross, Hanspeter Pfister
R1,956 Discovery Miles 19 560 Ships in 12 - 17 working days

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You ll learn to apply these techniques, and you ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. A copy of this tool can be found on the companion website.
*The first book on a major development in computer graphics by the pioneers in the field
* Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
* Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics"

Digital Design (VHDL) - An Embedded Systems Approach Using VHDL (Paperback): Peter J Ashenden Digital Design (VHDL) - An Embedded Systems Approach Using VHDL (Paperback)
Peter J Ashenden
R2,222 Discovery Miles 22 220 Ships in 12 - 17 working days

"Digital Design: An Embedded Systems Approach Using VHDL" provides a foundation in digital design for students in computer engineering, electrical engineering and computer science courses. It takes an up-to-date and modern approach of presenting digital logic design as an activity in a larger systems design context.
Rather than focus on aspects of digital design that have little relevance in a realistic design context, this book concentrates on modern and evolving knowledge and design skills. Hardware description language (HDL)-based design and verification is emphasized--VHDL examples are used extensively throughout. By treating digital logic as part of embedded systems design, this book provides an understanding of the hardware needed in the analysis and design of systems comprising both hardware and software components.
Includes a Web site with links to vendor tools, labs and tutorials.
Presents digital logic design as an activity in a larger systems design context.
Features extensive use of VHDL examples to demonstrate HDL (hardware description language) usage at the abstract behavioural level and register transfer level, as well as for low-level verification and verification environments.
Includes worked examples throughout to enhance the reader's understanding and retention of the material.
Companion Web site includes links to tools for FPGA design from Synplicity, Mentor Graphics, and Xilinx, VHDL source code for all the examples in the book, lecture slides, laboratory projects, and solutions to exercises."

X3D - Extensible 3D Graphics for Web Authors (Paperback): Don Brutzman, Leonard Daly X3D - Extensible 3D Graphics for Web Authors (Paperback)
Don Brutzman, Leonard Daly
R1,827 Discovery Miles 18 270 Ships in 12 - 17 working days

In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start.
* The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard
* Plentiful illustrations and screen shots in the full color text
* Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers

Customizable Embedded Processors, Volume . - Design Technologies and Applications (Hardcover): Paolo Ienne, Rainer Leupers Customizable Embedded Processors, Volume . - Design Technologies and Applications (Hardcover)
Paolo Ienne, Rainer Leupers
R1,669 Discovery Miles 16 690 Ships in 12 - 17 working days

Customizable processors have been described as the next natural step in the evolution of the microprocessor business: a step in the life of a new technology where top performance alone is no longer sufficient to guarantee market success. Other factors become fundamental, such as time to market, convenience, energy efficiency, and ease of customization.
This book is the first to explore comprehensively one of the most fundamental trends which emerged in the last decade: to treat processors not as rigid, fixed entities, which designers include "as is" in their products; but rather, to build sound methodologies to tailor-fit processors to the specific needs of such products. This book addresses the goal of maintaining a very large family of processors, with a wide range of features, at a cost comparable to that of maintaining a single processor.
- First book to present comprehensively the major ASIP design methodologies and tools without any particular bias.
- Written by most of the pioneers and top international experts of this young domain.
- Unique mix of management perspective, technical detail, research outlook, and practical implementation.

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