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Books > Academic & Education > Professional & Technical > Computing
Over the last ten years, the ARM architecture has become one of the
most pervasive architectures in the world, with more than 2 billion
ARM-based processors embedded in products ranging from cell phones
to automotive braking systems. A world-wide community of ARM
developers in semiconductor and product design companies includes
software developers, system designers and hardware engineers. To
date no book has directly addressed their need to develop the
system and software for an ARM-based system. This text fills that
gap.
This book provides a comprehensive description of the operation of
the ARM core from a developer s perspective with a clear emphasis
on software. It demonstrates not only how to write efficient ARM
software in C and assembly but also how to optimize code. Example
code throughout the book can be integrated into commercial products
or used as templates to enable quick creation of productive
software.
The book covers both the ARM and Thumb instruction sets, covers
Intel's XScale Processors, outlines distinctions among the versions
of the ARM architecture, demonstrates how to implement DSP
algorithms, explains exception and interrupt handling, describes
the cache technologies that surround the ARM cores as well as the
most efficient memory management techniques. A final chapter looks
forward to the future of the ARM architecture considering ARMv6,
the latest change to the instruction set, which has been designed
to improve the DSP and media processing capabilities of the
architecture.
* No other book describes the ARM core from a system and software
perspective.
* Author team combines extensive ARM software engineering
experience with an in-depth knowledge of ARM developer needs.
* Practical, executable code is fully explained in the book and
available on the publisher's Website.
* Includes a simple embedded operating system."
This fifth edition has been fully updated to cover the many
advances made in CAGD and curve and surface theory since 1997, when
the fourth edition appeared. Material has been restructured into
theory and applications chapters. The theory material has been
streamlined using the blossoming approach; the applications
material includes least squares techniques in addition to the
traditional interpolation methods. In all other respects, it is,
thankfully, the same. This means you get the informal, friendly
style and unique approach that has made "Curves and Surfaces for
CAGD: A Practical Guide" a true classic.
The book's unified treatment of all significant methods of curve
and surface design is heavily focused on the movement from theory
to application. The author provides complete C implementations of
many of the theories he discusses, ranging from the traditional to
the leading-edge. You'll gain a deep, practical understanding of
their advantages, disadvantages, and interrelationships, and in the
process you'll see why this book has emerged as a proven resource
for thousands of other professionals and academics.
* Provides authoritative and accessible information for those
working with or developing computer-aided geometric design
applications.
* Covers all significant CAGD curve and surface design
techniques-from the traditional to the experimental.
* Includes a new chapter on recursive subdivision and triangular
meshes.
* Presents topical programming exercises useful to professionals
and students alike.
* Offers complete C implementations of many of the book's examples
via a companion Web site.
The creation of ever more realistic 3-D images is central to the
development of computer graphics. The ray tracing technique has
become one of the most popular and powerful means by which
photo-realistic images can now be created. The simplicity, elegance
and ease of implementation makes ray tracing an essential part of
understanding and exploiting state-of-the-art computer
graphics.
An Introduction to Ray Tracing develops from fundamental principles
to advanced applications, providing "how-to" procedures as well as
a detailed understanding of the scientific foundations of ray
tracing. It is also richly illustrated with four-color and
black-and-white plates. This is a book which will be welcomed by
all concerned with modern computer graphics, image processing, and
computer-aided design.
Key Features
* Provides practical "how-to" information
* Contains high quality color plates of images created using ray
tracing techniques
* Progresses from a basic understanding to the advanced science and
application of ray tracing
The field of multidimensional data structures is large and
growing very quickly. Here, for the first time, is a thorough
treatment of multidimensional point data, object and image-based
representations, intervals and small rectangles, and
high-dimensional datasets. The book includes a thorough
introduction; a comprehensive survey to spatial and
multidimensional data structures and algorithms; and implementation
details for the most useful data structures. Along with the
hundreds of worked exercises and hundreds of illustrations, the
result is an excellent and valuable reference tool for
professionals in many areas, including computer graphics,
databases, geographic information systems (GIS), game programming,
image processing, pattern recognition, solid modeling, similarity
retrieval, and VLSI design. Award Winner in 2006 Best Book
competition in Professional and Scholarly Publishing from the
Association of American Publishers.
Morgan Kaufmann would like to congratulate Hanan Samet on
receiving the UCGIS 2009 Research Award
Read the announcement here: http:
//www.ucgis.org/summer2009/researchaward.htm
* First comprehensive work on multidimensional data structures
available, a thorough and authoritative treatment.
* An algorithmic rather than mathematical approach, with a liberal
use of examples that allows the readers to easily see the possible
implementation and use.
* Each section includes a large number of exercises and solutions
to self-test and confirm the reader's understanding and suggest
future directions.
* Written by a well-known authority in the area of spatial data
structures who has made many significant contributions to the
field.
The author's website includes: Spatial Index Demos"
Driven by demand from the entertainment industry for better and
more realistic animation, technology continues to evolve and
improve. The algorithms and techniques behind this technology are
the foundation of this comprehensive book, which is written to
teachyou the fundamentals of animation programming.
In this third edition, the most current techniques are covered
along with the theory and high-level computation that have earned
the book a reputation as the best technically-oriented animation
resource. Key topics such as fluids, hair, and crowd animation have
been expanded, and extensive new coverage of clothes and cloth has
been added. New material on simulation provides a more diverse look
at this important area and more example animations and chapter
projects and exercises are included. Additionally, spline coverage
has been expanded and new video compression and formats (e.g.,
iTunes) are covered.
* Includes companion site with contemporary animation examples
drawn from research and entertainment, sample animations, and
example code * Describes the key mathematical and algorithmic
foundations of animation that provide you with a deep understanding
and control of technique * Expanded and new coverage of key topics
including: fluids and clouds, cloth and clothes, hair, and crowd
animation *Explains the algorithms used for path following,
hierarchical kinematic modelling, rigid body dynamics, flocking
behaviour, particle systems, collision detection, and more"
*The classic reference, with over 25,000 copies in print, has
been massively expanded and thoroughly updated to include
state-of-the-art methods and 400+ all-new full color images At ILM,
compositing is one of the most important tools we use. If you want
to learn more, this excellent 2nd-edition is detailed with hundreds
of secrets that will help make your comps seamless. For beginners
or experts, Ron walks you through the processes of analysis and
workflows - linear thinking which will help you become deft and
successfully tackle any shot. - Dennis Muren ASC, Senior Visual
Effects Supervisor, Industrial Light & Magic Ron Brinkman's
book is the definitive work on digital compositing and we have
depended on this book as a critical part of our in-house training
program at Imageworks since the 1999 Edition. We use this book as a
daily textbook and reference for our lighters, compositors and
anyone working with digital imagery. It is wonderful to see a new
edition being released and it will certainly be required reading
for all our digital artists here at Imageworks. - Sande Scoredos,
Executive Director of Training & Artist Development, Sony
Pictures Imageworks The Art and Science of Digital Compositing is
the only complete overview of the technical and artistic nature of
digital compositing. It covers a wide range of topics from basic
image creation, representation and manipulation, to a look at the
visual cues that are necessary to create a believable composite.
Designed as an introduction to the field, as well as an
authoritative technical reference, this book provides essential
information for novices and professionals alike. *17 new
case-studies provide in-depth looks at the compositing work done on
films such as Chronicles of Narnia: The Lion, the Witch and the
Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord
of the Rings: The Return of the King, Sin City, Spider-Man 2,
Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars:
Episode 3 - Revenge of the Sith. *Includes new sections on 3D
compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and
much more
All disc-based content for this title is now available on the
Web.
*17 new case-studies provide in-depth looks at the compositing
work done on films such as Chronicles of Narnia: The Lion, the
Witch and the Wardrobe, The Golden Compass, The Incredibles, King
Kong, The Lord of the Rings: The Return of the King, Sin City,
Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and
Star Wars: Episode 3 - Revenge of the Sith.
*Includes new sections on 3D compositing, High Dynamic Range
(HDR) imaging, Rotoscoping, and much more
Virtual Reality systems enable organizations to cut costs and
time, maintain financial and organizational control over the
development process, digitally evaluate products before having them
created, and allow for greater creative exploration. In this book,
VR developers Alan Craig, William Sherman, and Jeffrey Will examine
a comprehensive collection of current, unique, and foundational VR
applications in a multitude of fields, such as business, science,
medicine, art, entertainment, and public safety among others.
An insider s view of what works, what doesn t work, and why,
Developing Virtual Reality Applications explores core technical
information and background theory as well as the evolution of key
applications from their genesis to their most current form.
Developmental techniques are cross-referenced between different
applications linking information to describe overall VR trends and
fundamental best practices. This synergy, coupled with the most up
to date research being conducted, provides a hands-on guide for
building applications, and an enhanced, panoramic view of VR
development. Developing Virtual Reality Applications is an
indispensable one-stop reference for anyone working in this
burgeoning field.
Dozens of detailed application descriptions provide practical
ideas for VR development in ALL areas of interest Development
techniques are cross referenced between different application
areas, providing fundamental best practices Includes a media-rich
companion website with hours of footage from application
demonstrations"
This text identifies, examines, and illustrates fundamental
concepts in computer system design that are common across operating
systems, networks, database systems, distributed systems,
programming languages, software engineering, security, fault
tolerance, and architecture. Through carefully analyzed case
studies from each of these disciplines, it demonstrates how to
apply these concepts to tackle practical system design problems. To
support the focus on design, the text identifies and explains
abstractions that have proven successful in practice such as,
remote procedure call, client/service organization, file systems,
data integrity, consistency, and authenticated messages. Most
computer systems are built using a handful of such abstractions.
The text describes how these abstractions are implemented,
demonstrates how they are used in different systems, and prepares
the reader to apply them in future designs.
This unique book is offered in an online / offline split:
Chapters 1-6 are included in the book available from Morgan
Kaufmann in print or ebook form. Chapters 7-11 are available online
under a Creative Commons license. Download them for free at http:
//www.elsevierdirect.com/companion.jsp?ISBN=9780123749574
Features:
Concepts of computer system design guided by fundamental
principles.Cross-cutting approach that identifies abstractions
common to networking, operating systems, transaction systems,
distributed systems, architecture, and software engineering.Case
studies that make the abstractions real: naming (DNS and the URL);
file systems (the UNIX file system); clients and services (NFS);
virtualization (virtual machines); scheduling (disk arms); security
(TLS).Numerous pseudocode fragments that provide concrete examples
of abstract concepts.Extensive support. The authors and MIT
OpenCourseWare provide on-line, free of charge, open educational
resources, including additional chapters, course syllabi, board
layouts and slides, lecture videos, and an archive of lecture
schedules, class assignments, and design projects."
VHDL, the IEEE standard hardware description language for
describing digital electronic systems, has recently been revised.
This book has become a standard in the industry for learning the
features of VHDL and using it to verify hardware designs. This
third edition is the first comprehensive book on the market to
address the new features of VHDL-2008.
* First comprehensive book on VHDL to incorporate all new features
of VHDL-2008, the latest release of the VHDL standard...helps
readers get up to speed quickly with new features of the new
standard.
* Presents a structured guide to the modeling facilities offered by
VHDL...shows how VHDL functions to help design digital
systems.
* Includes extensive case studies and source code used to develop
testbenches and case study examples..helps readers gain maximum
facility with VHDL for design of digital systems.
One of the greatest challenges faced by designers of digital
systems is optimizing the communication and interconnection between
system components. Interconnection networks offer an attractive and
economical solution to this communication crisis and are fast
becoming pervasive in digital systems. Current trends suggest that
this communication bottleneck will be even more problematic when
designing future generations of machines. Consequently, the anatomy
of an interconnection network router and science of interconnection
network design will only grow in importance in the coming years.
This book offers a detailed and comprehensive presentation of the
basic principles of interconnection network design, clearly
illustrating them with numerous examples, chapter exercises, and
case studies. It incorporates hardware-level descriptions of
concepts, allowing a designer to see all the steps of the process
from abstract design to concrete implementation.
-Case studies throughout the book draw on extensive author
experience in designing interconnection networks over a period of
more than twenty years, providing real world examples of what
works, and what doesn't.
-Tightly couples concepts with implementation costs to facilitate a
deeper understanding of the tradeoffs in the design of a practical
network.
-A set of examples and exercises in every chapter help the reader
to fully understand all the implications of every design decision.
"Digital Design and Computer Architecture" takes a unique and
modern approach to digital design. Beginning with digital logic
gates and progressing to the design of combinational and sequential
circuits, Harris and Harris use these fundamental building blocks
as the basis for what follows: the design of an actual MIPS
processor. SystemVerilog and VHDL are integrated throughout the
text in examples illustrating the methods and techniques for
CAD-based circuit design. By the end of this book, readers will be
able to build their own microprocessor and will have a
top-to-bottom understanding of how it works. Harris and Harris have
combined an engaging and humorous writing style with an updated and
hands-on approach to digital design.
This second edition has been updated with new content on I/O
systems in the context of general purpose processors found in a PC
as well as microcontrollers found almost everywhere. The new
edition provides practical examples of how to interface with
peripherals using RS232, SPI, motor control, interrupts, wireless,
and analog-to-digital conversion. High-level descriptions of I/O
interfaces found in PCs include USB, SDRAM, WiFi, PCI Express, and
others. In addition to expanded and updated material throughout,
SystemVerilog is now featured in the programming and code examples
(replacing Verilog), alongside VHDL. This new edition also provides
additional exercises and a new appendix on C programming to
strengthen the connection between programming and processor
architecture.
SECOND Edition Features Covers the fundamentals of digital logic
design and reinforces logic concepts through the design of a MIPS
microprocessor.Features side-by-side examples of the two most
prominent Hardware Description Languages (HDLs)-SystemVerilog and
VHDL-which illustrate and compare the ways each can be used in the
design of digital systems.Includes examples throughout the text
that enhance the reader s understanding and retention of key
concepts and techniques.Companion Web site includes links to CAD
tools for FPGA design from Altera and Mentor Graphics, lecture
slides, laboratory projects, and solutions to exercises.
Updated based on instructor feedback with more exercises and new
examples of parallel and advanced architectures, practical I/O
applications, embedded systems, and heterogeneous computing
Presents digital system design examples in both VHDL and
SystemVerilog (updated for the second edition from Verilog), shown
side-by-side to compare and contrast their strengthsIncludes a new
chapter on C programming to provide necessary prerequisites and
strengthen the connection between programming and processor
architectureCompanion Web site includes links to Xilinx CAD tools
for FPGA design, lecture slides, laboratory projects, and solutions
to exercises.
Instructors can also register at textbooks.elsevier.com for
access to: Solutions to all exercises (PDF)Lab materials with
solutionsHDL for textbook examples and exercise solutions Lecture
slides (PPT)Sample exams\Sample course syllabusFigures from the
text (JPG, PPT)"
Precharge logic is used by a variety of industries in
applications where processor speed is the primary goal, such as
VLSI (very large systems integration) applications. Also called
dynamic logic, this type of design uses a clock to synchronize
instructions in circuits. This comprehensive book covers the
challenges faced by designers when using this logic style,
including logic basics, timing, noise considerations, alternative
topologies and more. In addition advanced topics such as skew
tolerant design are covered in some detail. Overall this is a
comprehensive view of precharge logic, which should be useful to
graduate students and designers in the field alike. It might also
be considered as a supplemental title for courses covering
VLSI.
Comprehensive guide to precharge logicExplains both the advantages
and disadvantages to help engineers decide when to utilize
precharge logicUseful for engineers in a variety of industries
What's this AOP thing anyway, really-when you get right down to
it-and can someone please explain what an aspect actually is?
Aspect-Oriented Programming with the e Verification Language takes
a pragmatic, example based, and fun approach to unraveling the
mysteries of AOP. In this book, you'll learn how to:
- Use AOP to organize your code in a way that makes it easy to deal
with the things you really care about in your verification
environments. Forget about organizing by classes, and start
organizing by functionality, layers, components, protocols,
functional coverage, checking, or anything that you decide is
important to you
- Easily create flexible code that eases your development burden,
and gives your users the power to quickly do what they need to do
with your code
- Truly create a plug-and-play environment that allows you to add
and remove functionality without modifying your code. Examples
include how to use AOP to create pluggable debug modules, and a
pluggable module that lets you check that your testbench is still
working before you begin a regression
- Utilize AOP to sidestep those productivity roadblocks that seem
to plague all projects at the most inconvenient of times
- Discover why "return" is evil, and some other "gotchas" with the
AOP features of e
All of the methodologies, tips, and techniques described in this
book have been developed and tested on real projects, with real
people, real schedules and all of the associated problems that come
with these. Only the ones that worked, and worked well, have made
it in, so by following the advice given in this book, you'll gain
access to the true power of AOP while neatly avoiding the effort of
workingit all out yourself.
- Use AOP to organize your code in a way that makes it easy to deal
with the things you really care about in your verification
environments. Forget about organizing by classes, and start
organizing by functionality, layers, components, protocols,
functional coverage, checking, or anything that you decide is
important to you
- Easily create flexible code that eases your development burden,
and gives your users the power to quickly do what they need to do
with your code
- Truly create a plug-and-play environment that allows you to add
and remove functionality without modifying your code. Examples
include how to use AOP to create pluggable debug modules, and a
pluggable module that lets you check that your testbench is still
working before you begin a regression
- Utilize AOP to sidestep those productivity roadblocks that seem
to plague all projects at the most inconvenient of times
- Discover why "return" is evil, and some other "gotchas" with the
AOP features of e
The steady and unabated increase in the capacity of silicon has
brought the semiconductor industry to a watershed challenge. Now a
single chip can integrate a radio transceiver, a network interface,
multimedia functions, all the "glue" needed to hold it together as
well as a design that allows the hardware and software to be
reconfigured for future applications. Such complex heterogeneous
systems demand a different design methodology. A consortium of
industrial and government labs have created a new language and a
new design methodology to support this effort. Rosetta permits
designers to specify requirements and constraints independent of
their low level implementation and to integrate the designs of
domains as distinct as digital and analog electronics, and the
mechanical, optical, fluidic and thermal subsystems with which they
interact.
In this book, Perry Alexander, one of the developers of Rosetta,
provides a tutorial introduction to the language and the
system-level design methodology it was designed to support.
* The first commercially published book on this system-level design
language
* Teaches you all you need to know on how to specify, define, and
generate models in Rosetta
* A presentation of complete case studies analyzing design
trade-offs for power consumption, security requirements in a
networking environment, and constraints for hardware/software
co-design
The past few years have seen significant change in the landscape of
high-end network processing. In response to the formidable
challenges facing this emerging field, the editors of this series
set out to survey the latest research and practices in the design,
programming, and use of network processors.
Through chapters on hardware, software, performance and modeling,
Volume 3 illustrates the potential for new NP applications, helping
to lay a theoretical foundation for the architecture, evaluation,
and programming of networking processors.
Like Volume 2 of the series, Volume 3 further shifts the focus from
achieving higher levels of packet processing performance to
addressing other critical factors such as ease of programming,
application developments, power, and performance prediction. In
addition, Volume 3 emphasizes forward-looking, leading-edge
research in the areas of architecture, tools and techniques, and
applications such as high-speed intrusion detection and prevention
system design, and the implementation of new interconnect
standards.
*Investigates current applications of network processor technology
at Intel; Infineon Technologies; and NetModule.
Presents current research in network processor design in three
distinct areas:
*Architecture at Washington University, St. Louis; Oregon Health
and Science University; University of Georgia; and North Carolina
State University.
*Tools and Techniques at University of Texas, Austin; Academy of
Sciences, China; University of Paderborn, Germany; and University
of Massachusetts, Amherst.
*Applications at University of California, Berkeley; Universidad
Complutense de Madrid, Spain; ETH Zurich, Switzerland; Georgia
Institute of Technology; Vrije Universiteit, the Netherlands; and
Universiteit Leiden, the Netherlands.
Richard Munden demonstrates how to create and use simulation models
for verifying ASIC and FPGA designs and board-level designs that
use off-the-shelf digital components. Based on the VHDL/VITAL
standard, these models include timing constraints and propagation
delays that are required for accurate verification of today s
digital designs.
ASIC and FPGA Verification: A Guide to Component Modeling expertly
illustrates how ASICs and FPGAs can be verified in the larger
context of a board or a system. It is a valuable resource for any
designer who simulates multi-chip digital designs.
*Provides numerous models and a clearly defined methodology for
performing board-level simulation.
*Covers the details of modeling for verification of both logic and
timing.
*First book to collect and teach techniques for using VHDL to model
"off-the-shelf" or "IP" digital components for use in FPGA and
board-level design verification.
The goal of this book is to present and compare various options one
for systems architecture from two separate points of view. One,
that of the information technology decision-maker who must choose a
solution matching company business requirements, and secondly that
of the systems architect who finds himself between the rock of
changes in hardware and software technologies and the hard place of
changing business needs.
Different aspects of server architecture are presented, from
databases designed for parallel architectures to high-availability
systems, and touching en route on often- neglected performance
aspects.
1. The book provides IT managers, decision makers and project
leaders who want to acquire knowledge sufficient to understand the
choices made in and capabilities of systems offered by various
vendors:
2. Provides system design information to balance the characteristic
applications against the capabilities and nature of various
architectural choices
3. In addition, it offers an integrated view of the concepts in
server architecture, accompanied by discussion of effects on the
evolution of the data processing industry.
As the demand for digital communication networks has increased, so
have the challenges in network component design. To meet
ever-escalating performance, flexibility, and economy requirements,
the networking industry has opted to build products around network
processors. These new chips range from task-specific processors,
such as classification and encryption engines, to more
general-purpose packet or communications processors. Programmable
yet application-specific, their designs are tailored to efficiently
implement communications applications such as routing, protocol
analysis, voice and data convergence, firewalls, VPNs, and
QoS.
Network processor design is an emerging field with issues and
opportunities both numerous and formidable. To help meet this
challenge, the editors of this volume created the first Workshop on
Network Processors, a forum for scientists and engineers from
academia and industry to discuss their latest research in the
architecture, design, programming, and use of these devices. In
addition to including the results of the Workshop in this volume,
the editors also present specially commissioned material from
practicing designers, who discuss their companies' latest network
processors. "Network Processor Design: Issues and Practices" is an
essential reference on network processors for graduate students,
researchers, and practicing designers.
* Includes contributions from major academic and industrial
research labs including Aachen University of Technology; Cisco
Systems; Infineon Technologies; Intel Corp.; North Carolina State
University; Swiss Federal Institute of Technology; University of
California, Berkeley; University of Dortmund; University of
Washington; and Washington University.
* Examines the latest network processors from Agere Systems, Cisco,
IBM, Intel, Motorola, Sierra Inc., and TranSwitch.
Virtual Machine technology applies the concept of virtualization to
an entire machine, circumventing real machine compatibility
constraints and hardware resource constraints to enable a higher
degree of software portability and flexibility. Virtual machines
are rapidly becoming an essential element in computer system
design. They provide system security, flexibility, cross-platform
compatibility, reliability, and resource efficiency. Designed to
solve problems in combining and using major computer system
components, virtual machine technologies play a key role in many
disciplines, including operating systems, programming languages,
and computer architecture. For example, at the process level,
virtualizing technologies support dynamic program translation and
platform-independent network computing. At the system level, they
support multiple operating system environments on the same hardware
platform and in servers.
Historically, individual virtual machine techniques have been
developed within the specific disciplines that employ them (in some
cases they aren t even referred to as virtual machines ), making it
difficult to see their common underlying relationships in a
cohesive way. In this text, Smith and Nair take a new approach by
examining virtual machines as a unified discipline. Pulling
together cross-cutting technologies allows virtual machine
implementations to be studied and engineered in a well-structured
manner. Topics include instruction set emulation, dynamic program
translation and optimization, high level virtual machines
(including Java and CLI), and system virtual machines for both
single-user systems and servers.
*Examines virtual machine technologies across the disciplines that
use them operating systems, programming languages and computer
architecture defining a new and unified discipline.
*Reviewed by principle researchers at Microsoft, HP, and by other
industry research groups.
*Written by two authors who combine several decades of expertise in
computer system research and development, both in academia and
industry."
Do you spend too much time creating the building blocks of your
graphics applications or finding and correcting errors? "Geometric
Tools for Computer Graphics" is an extensive, conveniently
organized collection of proven solutions to fundamental problems
that you'd rather not solve over and over again, including building
primitives, distance calculation, approximation, containment,
decomposition, intersection determination, separation, and
more.
If you have a mathematics degree, this book will save you time and
trouble. If you don't, it will help you achieve things you may feel
are out of your reach. Inside, each problem is clearly stated and
diagrammed, and the fully detailed solutions are presented in
easy-to-understand pseudocode. You also get the mathematics and
geometry background needed to make optimal use of the solutions, as
well as an abundance of reference material contained in a series of
appendices.
Features
Filled with robust, thoroughly tested solutions that will save you
time and help you avoid costly errors.
Covers problems relevant for both 2D and 3D graphics
programming.
Presents each problem and solution in stand-alone form allowing you
the option of reading only those entries that matter to you.
Provides the math and geometry background you need to understand
the solutions and put them to work.
Clearly diagrams each problem and presents solutions in
easy-to-understand pseudocode.
Resources associated with the book are available at the companion
Web site www.mkp.com/gtcg.
* Filled with robust, thoroughly tested solutions that will save
you time and help you avoid costly errors.
* Covers problems relevant for both 2D and 3D graphics
programming.
* Presents each problem and solution in stand-alone form allowing
you the option of reading only those entries that matter to
you.
* Provides the math and geometry background you need to understand
the solutions and put them to work.
* Clearly diagrams each problem and presents solutions in
easy-to-understand pseudocode.
* Resources associated with the book are available at the companion
Web site www.mkp.com/gtcg.
"The Student's Guide to VHDL" is a condensed edition of "The
Designer's Guide to VHDL, " the most widely used textbook on VHDL
for digital system modeling. "The Student's Guide" is targeted as a
supplemental reference book for computer organization and digital
design courses.
Since publication of the first edition of "The Student's Guide, "
the IEEE VHDL and related standards have been revised. The
"Designer's Guide" has been revised to reflect the changes, so it
is appropriate that "The Student's Guide" also be revised.
"In The Student's Guide to VHDL, 2nd Edition, " we have included a
design case study illustrating an FPGA-based design flow. The aim
is to show how VHDL modeling fits into a design flow, starting from
high-level design and proceeding through detailed design and
verification, synthesis, FPGA place and route, and final timing
verification. Inclusion of the case study helps to better serve the
educational market. Currently, most college courses do not formally
address the details of design flow. Students may be given informal
guidance on how to proceed with lab projects. In many cases, it is
left to students to work it out for themselves. The case study in
"The Student's Guide" provides a reference design flow that can be
adapted to a variety of lab projects.
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