0
Your cart

Your cart is empty

Browse All Departments
Price
  • R500+ (71)
  • -
Status
Format
Author / Contributor
Publisher

Books > Academic & Education > Professional & Technical > Computing

Point-Based Graphics (Hardcover): Markus Gross, Hanspeter Pfister Point-Based Graphics (Hardcover)
Markus Gross, Hanspeter Pfister
R2,019 Discovery Miles 20 190 Ships in 12 - 19 working days

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You ll learn to apply these techniques, and you ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. A copy of this tool can be found on the companion website.
*The first book on a major development in computer graphics by the pioneers in the field
* Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
* Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics"

X3D - Extensible 3D Graphics for Web Authors (Paperback): Don Brutzman, Leonard Daly X3D - Extensible 3D Graphics for Web Authors (Paperback)
Don Brutzman, Leonard Daly
R1,888 Discovery Miles 18 880 Ships in 12 - 19 working days

In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start.
* The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard
* Plentiful illustrations and screen shots in the full color text
* Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers

Customizable Embedded Processors, Volume . - Design Technologies and Applications (Hardcover): Paolo Ienne, Rainer Leupers Customizable Embedded Processors, Volume . - Design Technologies and Applications (Hardcover)
Paolo Ienne, Rainer Leupers
R1,725 Discovery Miles 17 250 Ships in 12 - 19 working days

Customizable processors have been described as the next natural step in the evolution of the microprocessor business: a step in the life of a new technology where top performance alone is no longer sufficient to guarantee market success. Other factors become fundamental, such as time to market, convenience, energy efficiency, and ease of customization.
This book is the first to explore comprehensively one of the most fundamental trends which emerged in the last decade: to treat processors not as rigid, fixed entities, which designers include "as is" in their products; but rather, to build sound methodologies to tailor-fit processors to the specific needs of such products. This book addresses the goal of maintaining a very large family of processors, with a wide range of features, at a cost comparable to that of maintaining a single processor.
- First book to present comprehensively the major ASIP design methodologies and tools without any particular bias.
- Written by most of the pioneers and top international experts of this young domain.
- Unique mix of management perspective, technical detail, research outlook, and practical implementation.

Networks on Chips - Technology and Tools (Hardcover): Giovanni De Micheli Networks on Chips - Technology and Tools (Hardcover)
Giovanni De Micheli; Edited by Luca Benini; Contributions by Davide Bertozzi, Israel Cidon, Kees Goossens, …
R1,776 Discovery Miles 17 760 Ships in 12 - 19 working days

The design of today's semiconductor chips for various applications, such as telecommunications, poses various challenges due to the complexity of these systems. These highly complex systems-on-chips demand new approaches to connect and manage the communication between on-chip processing and storage components and networks on chips (NoCs) provide a powerful solution.
This book is the first to provide a unified overview of NoC technology. It includes in-depth analysis of all the on-chip communication challenges, from physical wiring implementation up to software architecture, and a complete classification of their various Network-on-Chip approaches and solutions.
* Leading-edge research from world-renowned experts in academia and industry with state-of-the-art technology implementations/trends
* An integrated presentation not currently available in any other book
* A thorough introduction to current design methodologies and chips designed with NoCs

VLSI Test Principles and Architectures - Design for Testability (Hardcover, New): Laung-terng Wang, Cheng-Wen Wu, Xiaoqing Wen VLSI Test Principles and Architectures - Design for Testability (Hardcover, New)
Laung-terng Wang, Cheng-Wen Wu, Xiaoqing Wen; Contributions by Khader S. Abdel-Hafez, Soumendu Bhattacharya, …
R1,944 Discovery Miles 19 440 Ships in 12 - 19 working days

This book is a comprehensive guide to new DFT methods that will show the readers how to design a testable and quality product, drive down test cost, improve product quality and yield, and speed up time-to-market and time-to-volume.
. Most up-to-date coverage of design for testability.
. Coverage of industry practices commonly found in commercial DFT tools but not discussed in other books.
. Numerous, practical examples in each chapter illustrating basic VLSI test principles and DFT architectures.
. Lecture slides and exercise solutions for all chapters are now available.
. Instructors are also eligible for downloading PPT slide files and MSWORD solutions files from the manual website.

Digital Arithmetic (Hardcover, New): Milos D. Ercegovac, Tomas Lang Digital Arithmetic (Hardcover, New)
Milos D. Ercegovac, Tomas Lang
R2,673 Discovery Miles 26 730 Ships in 12 - 19 working days

Digital arithmetic plays an important role in the design of general-purpose digital processors and of embedded systems for signal processing, graphics, and communications. In spite of a mature body of knowledge in digital arithmetic, each new generation of processors or digital systems creates new arithmetic design problems. Designers, researchers, and graduate students will find solid solutions to these problems in this comprehensive, state-of-the-art exposition of digital arithmetic.
Ercegovac and Lang, two of the field's leading experts, deliver a unified treatment of digital arithmetic, tying underlying theory to design practice in a technology-independent manner. They consistently use an algorithmic approach in defining arithmetic operations, illustrate concepts with examples of designs at the logic level, and discuss cost/performance characteristics throughout. Students and practicing designers alike will find Digital Arithmetic a definitive reference and a consistent teaching tool for developing a deep understanding of the "arithmetic style" of algorithms and designs.
-Guides readers to develop sound solutions, avoid known mistakes, and repeat successful design decisions.
-Presents comprehensive coverage3/4from fundamental theories to current research trends.
-Written in a clear and engaging style by two masters of the field.
-Concludes each chapter with in-depth discussions of the key literature.
-Includes a full set of over 250 exercises, an on-line appendix with solutions to one-third of the exercises and 600 lecture slides

Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation (Hardcover): Thomas Strothotte, Stefan Schlechtweg Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation (Hardcover)
Thomas Strothotte, Stefan Schlechtweg
R2,257 Discovery Miles 22 570 Ships in 12 - 19 working days

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations thanks to their ability to clarify, emphasize, and convey very precise meanings offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization.
Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.
Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.
*Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users.
*Traces NPR principles and techniques back to their origins in human vision and perception.
*Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization.
*Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps.
*Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles.
*Explores specific challenges for NPR including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality.
*Includes a series of programming projects in which readers can apply the book's concepts and algorithms."

Visual Effects in a Digital World - A Comprehensive Glossary of over 7000 Visual Effects Terms (Paperback): Karen Goulekas Visual Effects in a Digital World - A Comprehensive Glossary of over 7000 Visual Effects Terms (Paperback)
Karen Goulekas
R1,392 Discovery Miles 13 920 Ships in 12 - 19 working days

As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others.
Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It's a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know.
* Authoritative coverage from a winner visual effects expert-winner of a British Academy Award and two Emmys.
* Cover topics such as computer graphics, digital compositing, live action, stage, and miniature photography, and a wide range of computer and Internet concepts.
* Offers job descriptions for positions found throughout the industry.
* Demystifies the jargon used by practitioners in every subspecialty.

Advanced RenderMan - Creating CGI for Motion Pictures (Paperback): Anthony A. Apodaca, Larry Gritz Advanced RenderMan - Creating CGI for Motion Pictures (Paperback)
Anthony A. Apodaca, Larry Gritz
R1,381 Discovery Miles 13 810 Ships in 12 - 19 working days

"Advanced RenderMan: Creating CGI for Motion Pictures" is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original "RenderMan Companion" to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.
Explore the Power of RenderMan
* Use the entire range of geometric primitives supported by RenderMan.
* Understand how and when to use procedural primitives and level of detail.
* Master every nuance of the Shading Language.
* Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
* Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
* Use antialiasing to ensure that your shaders are free of artifacts.
* Minimize the expense of rendering scenes by optimizing input.
Other Features from Advanced RenderMan
* Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
* Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
* Includes a chapter reviewing key math and computer graphics concepts.

Parallel Computational Fluid Dynamics 2006 - Parallel Computing and its Applications (Hardcover, New): Jang-Hyuk Kwon, Jacques... Parallel Computational Fluid Dynamics 2006 - Parallel Computing and its Applications (Hardcover, New)
Jang-Hyuk Kwon, Jacques Periaux, Pat Fox, N. Satofuka, A. Ecer
R4,382 Discovery Miles 43 820 Ships in 12 - 19 working days

The proceedings from Parallel CFD 2006 covers all aspects of parallel computings and its applications. Although CFD is one of basic tools for design procedures to produce machineries, such as automobiles, ships, aircrafts, etc., large scale parallel computing has been realized very recently, especially for the manufactures. Various applications in many areas could be experienced including acoustics, weather prediction and ocean modeling, flow control, turbine flow, fluid-structure interaction, optimization, heat transfer, hydrodynamics.
- Report on current research in the field in an area which is rapidly changing
- Subject is important to all interested in solving large fluid dynamics problems
- Interdisciplinary activity. Contributions include scientists with a variety of backgrounds

Parallel Computer Architecture - A Hardware/Software Approach (Hardcover): David Culler, J.P. Singh, Anoop Gupta Parallel Computer Architecture - A Hardware/Software Approach (Hardcover)
David Culler, J.P. Singh, Anoop Gupta
R2,983 Discovery Miles 29 830 Ships in 12 - 19 working days

The most exciting development in parallel computer architecture is the convergence of traditionally disparate approaches on a common machine structure. This book explains the forces behind this convergence of shared-memory, message-passing, data parallel, and data-driven computing architectures. It then examines the design issues that are critical to all parallel architecture across the full range of modern design, covering data access, communication performance, coordination of cooperative work, and correct implementation of useful semantics. It not only describes the hardware and software techniques for addressing each of these issues but also explores how these techniques interact in the same system. Examining architecture from an application-driven perspective, it provides comprehensive discussions of parallel programming for high performance and of workload-driven evaluation, based on understanding hardware-software interactions.
* synthesizes a decade of research and development for practicing engineers, graduate students, and researchers in parallel computer architecture, system software, and applications development
* presents in-depth application case studies from computer graphics, computational science and engineering, and data mining to demonstrate sound quantitative evaluation of design trade-offs
* describes the process of programming for performance, including both the architecture-independent and architecture-dependent aspects, with examples and case-studies
* illustrates bus-based and network-based parallel systems with case studies of more than a dozen important commercial designs

Jim Blinn's Corner: A Trip Down the Graphics Pipeline (Paperback): Jim Blinn Jim Blinn's Corner: A Trip Down the Graphics Pipeline (Paperback)
Jim Blinn
R999 Discovery Miles 9 990 Ships in 12 - 19 working days

For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; "The Mechanical Universe," a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series "Cosmos." In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling.
Blinn shares his insight and experience in "Jim Blinn's Corner," an award-winning column in the technical magazine "IEEE Computer Graphics and Applications" in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the "graphics pipeline" offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed.
An invaluable resource for any graphics professional
In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:
easy to understand explanations of difficult concepts gleaned from years of teaching
interesting examples of tricky special cases that cause conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and rendering
easy to understand explanations of difficult concepts gleaned from years of teaching
interesting examples of tricky special cases that cause conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and rendering

Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed): P. Manoilov, G.... Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed)
P. Manoilov, G. Manoilov, B. Delijska
R6,766 Discovery Miles 67 660 Ships in 12 - 19 working days

"Elsevier's Dictionary of Computer Graphics" contains 10,540 terms with more than 2,600 cross-references that are commonly used in the theory and practice of computer graphics. Included are terms from all areas related to a) the theory of computer graphics - descriptive geometry, projective geometry, topology, fractal geometry, color science; and b) the practice of computer graphics - computer-aided design (CAD) systems, technical drawing, computer art, computer animation, business graphics, scientific visualization, virtual reality, graphical programming, image processing, graphical computer devices.


As well as the commonly used terms in the above-mentioned areas, the dictionary also includes terms that are currently coming into use, especially in the areas of computer-aided design systems, computer art, computer animation, virtual reality and graphical programming.


Elsevier's Dictionary of Computer Graphics will be a valuable tool for engineers, scientists, artists, students and for everyone who takes an interest in computer graphics.

Parallel Computational Fluid Dynamics 2005 - Theory and Applications (Hardcover, New): A. Deane, Gunther Brenner, David R.... Parallel Computational Fluid Dynamics 2005 - Theory and Applications (Hardcover, New)
A. Deane, Gunther Brenner, David R. Emerson, James McDonough, Damien Tromeur-Dervout, …
R4,799 Discovery Miles 47 990 Ships in 12 - 19 working days

The proceedings from Parallel CFD 2005 covering all aspects of the theory and applications of parallel computational fluid dynamics from the traditional to the more contemporary issues.
- Report on current research in the field in an area which is rapidly changing
- Subject is important to all interested in solving large fluid dynamics problems
- Interdisciplinary activity. Contributions include scientists with a variety of backgrounds

Visualizing Quaternions (Hardcover): Andrew J. Hanson Visualizing Quaternions (Hardcover)
Andrew J. Hanson; Foreword by Steve Cunningham
R2,369 R2,141 Discovery Miles 21 410 Save R228 (10%) Ships in 12 - 19 working days

Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available.
The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important-a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions.
* Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing.
* Covers both non-mathematical and mathematical approaches to quaternions.
* Companion website with an assortment of quaternion utilities and sample code, data sets for the book's illustrations, and Mathematica notebooks with essential algebraic utilities.

Heterogeneous Computing with OpenCL - Revised OpenCL 1.2 Edition (Paperback, 2nd edition): Benedict Gaster, Lee Howes, David R.... Heterogeneous Computing with OpenCL - Revised OpenCL 1.2 Edition (Paperback, 2nd edition)
Benedict Gaster, Lee Howes, David R. Kaeli, Perhaad Mistry, Dana Schaa
R1,566 Discovery Miles 15 660 Ships in 12 - 19 working days

"Heterogeneous Computing with OpenCL "teaches OpenCL and parallel programming for complex systems that may include a variety of device architectures: multi-core CPUs, GPUs, and fully-integrated Accelerated Processing Units (APUs) such as AMD Fusion technology. Designed to work on multiple platforms and with wide industry support, OpenCL will help you more effectively program for a heterogeneous future.

Written by leaders in the parallel computing and OpenCL communities, this book will give you hands-on OpenCL experience to address a range of fundamental parallel algorithms. The authors explore memory spaces, optimization techniques, graphics interoperability, extensions, and debugging and profiling. Intended to support a parallel programming course, "Heterogeneous Computing with OpenCL" includes detailed examples throughout, plus additional online exercises and other supporting materials.
Explains principles and strategies to learn parallel programming with OpenCL, from understanding the four abstraction models to thoroughly testing and debugging complete applications.Covers image processing, web plugins, particle simulations, video editing, performance optimization, and more.Shows how OpenCL maps to an example target architecture and explains some of the tradeoffs associated with mapping to various architecturesAddresses a range of fundamental programming techniques, with multiple examples and case studies that demonstrate OpenCL extensions for a variety of hardware platforms

Understanding Motion Capture for Computer Animation (Paperback, 2nd edition): Alberto Menache Understanding Motion Capture for Computer Animation (Paperback, 2nd edition)
Alberto Menache
R1,353 Discovery Miles 13 530 Ships in 12 - 19 working days

The power of today s motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of "Understanding Motion Capture for Computer Animation and Video Games," an industry insider explains the latest research developments in digital design and film, games, medicine, sports, and security engineering.

This completely updated new edition tells the complete story of motion capture, including the current state-of-the-art technology, methodology, and the explosive growth of the motion capture industry. In-depth technical explanations pair text and code, to help you understand not only the fundamental tenets of motion capture, but also the reasons behind its successes and failures. This timely new edition is an essential resource for anyone producing realistic motion graphics.
Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture SystemsCompanion site with source code, motion capture data translator, and example files help you write conversion and motion data manipulation programsDescribes all the mathematical principles associated with motion capture and 3D character mechanicsHelps you budget by explaining the costs associated with individualized motion capture projects "

Embedded Systems Design with Platform FPGAs - Principles and Practices (Hardcover): Ronald Sass, Andrew G. Schmidt Embedded Systems Design with Platform FPGAs - Principles and Practices (Hardcover)
Ronald Sass, Andrew G. Schmidt
R1,874 Discovery Miles 18 740 Ships in 12 - 19 working days

This book will introduce professional engineers and students alike to system development using Platform FPGAs. The focus is on embedded systems but it also serves as a general guide to building custom computing systems. The text describes the fundamental technology in terms of hardware, software, and a set of principles to guide the development of Platform FPGA systems. The goal is to show how to systematically and creatively apply these principles to the construction of application-specific embedded system architectures. There is a strong focus on using free and open source software to increase productivity.

The organization of each chapter in the book includes two parts. The white pages describe concepts, principles, and general knowledge. The gray pages include a technical rendition of the main issues of the chapter and show the concepts applied in practice. This includes step-by-step details for a specific development board and tool chain so that the reader can carry out the same steps on their own. Rather than try to demonstrate the concepts on a broad set of tools and boards, the text uses a single set of tools (Xilinx Platform Studio, Linux, and GNU) throughout and uses a single developer board (Xilinx ML-510) for the examples.
Explains how to use the Platform FPGA to meet complex design requirements and improve product performancePresents both fundamental concepts together with pragmatic, step-by-step instructions for building a system on a Platform FPGAIncludes detailed case studies, extended real-world examples, and lab exercises

VHDL-2008 - Just the New Stuff (Paperback, 2008 ed.): Peter J Ashenden, Jim Lewis VHDL-2008 - Just the New Stuff (Paperback, 2008 ed.)
Peter J Ashenden, Jim Lewis
R1,532 R1,402 Discovery Miles 14 020 Save R130 (8%) Ships in 12 - 19 working days

VHDL-2008: Just the New Stuff, as its title says, introduces the new features added to the latest revision of the IEEE standard for the VHDL hardware description language. Written by the Chair and Technical Editor of the IEEE working group, the book is an authoritative guide to how the new features work and how to use them to improve design productivity. It will be invaluable for early adopters of the new language version, for tool implementers, and for those just curious about where VHDL is headed.
* First in the market describing the new features of VHDL 2008;
* Just the new features, so existing users and implementers can focus on what's new;
* Helps readers to learn the new features soon, rather than waiting for new editions of complete VHDL reference books.
* Authoritative, written by experts in the area;
* Tutorial style, making it more accessible than the VHDL Standard Language Reference Manual.

Distributed and Cloud Computing - From Parallel Processing to the Internet of Things (Paperback): Kai Hwang, Jack Dongarra,... Distributed and Cloud Computing - From Parallel Processing to the Internet of Things (Paperback)
Kai Hwang, Jack Dongarra, Geoffrey C. Fox
R1,910 Discovery Miles 19 100 Ships in 12 - 19 working days

"Distributed and Cloud Computing," named a 2012 Outstanding Academic Title by the American Library Association's "Choice" publication, explains how to create high-performance, scalable, reliable systems, exposing the design principles, architecture, and innovative applications of parallel, distributed, and cloud computing systems.

Starting with an overview of modern distributed models, the book provides comprehensive coverage of distributed and cloud computing, including:

Facilitating management, debugging, migration, and disaster recovery through virtualization

Clustered systems for research or ecommerce applications

Designing systems as web services

Social networking systems using peer-to-peer computing

Principles of cloud computing using examples from open-source and commercial applications

Using examples from open-source and commercial vendors, the text describes cloud-based systems for research, e-commerce, social networking and more.
Complete coverage of modern distributed computing technology including clusters, the grid, service-oriented architecture, massively parallel processors, peer-to-peer networking, and cloud computing Includes case studies from the leading distributed computing vendors: Amazon, Microsoft, Google, and more Explains how to use virtualization to facilitate management, debugging, migration, and disaster recovery Designed for undergraduate or graduate students taking a distributed systems course each chapter includes exercises and further reading, with lecture slides and more available online"

Architecture of Network Systems (Paperback): Dimitrios Serpanos, Tilman Wolf Architecture of Network Systems (Paperback)
Dimitrios Serpanos, Tilman Wolf
R1,674 Discovery Miles 16 740 Ships in 12 - 19 working days

Network systems require technical skills in computer architecture, design methodologies, algorithm design, and networking. "Architecture of Network Systems" explains the practice and methodologies that will allow you to solve a broad range of problems in system design, including problems related to security, quality of service, performance, manageability, and more. Leading researchers Dimitrios Serpanos and Tilman Wolf develop architectures for all network sub-systems, bridging the gap between operation and VLSI. Discussing the major challenges in the design of networks and the architectures that have been developed, Serpanos and Wolf provide a systematic treatment of network architectures, from the basics to advanced topics.
This is the first book to provide comprehensive coverage of the technical aspects of network systems, including processing systems, hardware technologies, memory managers, software routers, and more. Develops a systematic approach to network architectures, based on the OSI reference model, that is useful for practitioners at every level. Covers both the important basics and cutting-edge topics in network systems architecture, including Quality of Service and Security for mobile, real-time P2P services, Low-Power Requirements for Mobile Systems, and next generation Internet systems.

High Dynamic Range Imaging - Acquisition, Display, and Image-Based Lighting (Hardcover, 2nd edition): Erik Reinhard, Wolfgang... High Dynamic Range Imaging - Acquisition, Display, and Image-Based Lighting (Hardcover, 2nd edition)
Erik Reinhard, Wolfgang Heidrich, Paul Debevec, Sumanta Pattanaik, Greg Ward, …
R2,220 Discovery Miles 22 200 Ships in 12 - 19 working days

This landmark book is the first to describe HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable you to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual experience. As both an introduction to the field and an authoritative technical reference, it is essential to anyone working with images, whether in computer graphics, film, video, photography, or lighting design.
New material includes chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynammic Range Display DevicesWritten by the inventors and initial implementors of High Dynamic Range ImagingCovers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding, file formats, display techniques, tone mapping for lower dynamic range display, and the use of HDR images and calculations in 3D renderingRange and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging

Electronic Design Automation - Synthesis, Verification, and Test (Hardcover): Laung-terng Wang, Yao-Wen Chang, Kwang-Ting (Tim)... Electronic Design Automation - Synthesis, Verification, and Test (Hardcover)
Laung-terng Wang, Yao-Wen Chang, Kwang-Ting (Tim) Cheng
R2,310 Discovery Miles 23 100 Ships in 12 - 19 working days

This book provides broad and comprehensive coverage of the entire EDA flow. EDA/VLSI practitioners and researchers in need of fluency in an "adjacent" field will find this an invaluable reference to the basic EDA concepts, principles, data structures, algorithms, and architectures for the design, verification, and test of VLSI circuits. Anyone who needs to learn the concepts, principles, data structures, algorithms, and architectures of the EDA flow will benefit from this book.
Covers complete spectrum of the EDA flow, from ESL design modeling to logic/test synthesis, verification, physical design, and test - helps EDA newcomers to get "up-and-running" quickly Includes comprehensive coverage of EDA concepts, principles, data structures, algorithms, and architectures - helps all readers improve their VLSI design competence Contains latest advancements not yet available in other books, including Test compression, ESL design modeling, large-scale floorplanning, placement, routing, synthesis of clock and power/ground networks - helps readers to design/develop testable chips or products Includes industry best-practices wherever appropriate in most chapters - helps readers avoid costly mistakes

Geometric Algebra for Computer Science (Revised Edition) - An Object-Oriented Approach to Geometry (Hardcover, 2nd Revised... Geometric Algebra for Computer Science (Revised Edition) - An Object-Oriented Approach to Geometry (Hardcover, 2nd Revised edition)
Leo Dorst, Daniel Fontijne, Stephen Mann
R2,409 R2,154 Discovery Miles 21 540 Save R255 (11%) Ships in 12 - 19 working days

Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. "Geometric Algebra for Computer Science" presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.
Explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics. Systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA. Covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space. Presents effective approaches to making GA an integral part of your programming. Includes numerous drills and programming exercises helpful for both students and practitioners. Companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book, and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.

Digital Electronics and Design with VHDL (Hardcover): Volnei A. Pedroni Digital Electronics and Design with VHDL (Hardcover)
Volnei A. Pedroni
R2,112 Discovery Miles 21 120 Ships in 12 - 19 working days

This book offers a friendly presentation of the fundamental principles and practices of modern digital design. Unlike any other book in this field, transistor-level implementations are also included, which allow the readers to gain a solid understanding of a circuit's real potential and limitations, and to develop a realistic perspective on the practical design of actual integrated circuits. Coverage includes the largest selection available of digital circuits in all categories (combinational, sequential, logical, or arithmetic). Coverage also includes detailed digital design techniques, with a thorough discussion on state-machine modeling for the analysis and design of complex sequential systems. Key technologies used in modern circuits are also described, including Bipolar, MOS, ROM/RAM, and CPLD/FPGA chips, as well as codes and techniques used in data storage and transmission. Designs are illustrated by means of complete, realistic applications using VHDL, where the complete code, comments and simulation results are included.
* Comprehensive coverage of fundamental digital concepts and principles, as well as complete, realistic, industry-standard designs
* Many circuits shown with internal details at the transistor-level, as in real integrated circuits
* Actual technologies used in state-of-the-art digital circuits presented in conjunction with fundamental concepts and principles
* Six chapters dedicated to VHDL-based techniques, with all VHDL-based designs synthesized onto CPLD/FPGA chips

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Emotion in Video Game Soundtracking
Duncan Williams, Newton Lee Hardcover R3,546 Discovery Miles 35 460
Stochastic World
Sergey S. Stepanov Hardcover R3,955 R3,673 Discovery Miles 36 730
Handbook of Research on Fireworks…
Ying Tan Hardcover R8,709 Discovery Miles 87 090
Cohesive Subgraph Computation over Large…
Lijun Chang, Lu Qin Hardcover R1,521 Discovery Miles 15 210
On Sets and Graphs - Perspectives on…
Eugenio G. Omodeo, Alberto Policriti, … Hardcover R2,099 Discovery Miles 20 990
Roman's Data Science How to monetize…
Roman Zykov Hardcover R1,184 R997 Discovery Miles 9 970
29th European Symposium on Computer…
Anton A Kiss, Edwin Zondervan, … Hardcover R12,034 Discovery Miles 120 340
Joining Textiles - Principles and…
I. Jones, G K Stylios Hardcover R5,528 Discovery Miles 55 280
Handbook of Metal Injection Molding
Donald F. Heaney Hardcover R6,658 R5,402 Discovery Miles 54 020
Spanish Translated Study Guide: The…
Paperback R1,804 R1,648 Discovery Miles 16 480

 

Partners