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Books > Academic & Education > Professional & Technical > Computing

Logical Effort - Designing Fast CMOS Circuits (Paperback): Ivan Sutherland, Robert F Sproull, David Harris Logical Effort - Designing Fast CMOS Circuits (Paperback)
Ivan Sutherland, Robert F Sproull, David Harris
R1,591 Discovery Miles 15 910 Ships in 10 - 15 working days

Designers of high-speed integrated circuits face a bewildering array of choices and too often spend frustrating days tweaking gates to meet speed targets. "Logical Effort: Designing Fast CMOS Circuits" makes high speed design easier and more methodical, providing a simple and broadly applicable method for estimating the delay resulting from factors such as topology, capacitance, and gate sizes.

The brainchild of circuit and computer graphics pioneers Ivan Sutherland and Bob Sproull, "logical effort" will change the way you approach design challenges. This book begins by equipping you with a sound understanding of the method's essential procedures and concepts-so you can start using it immediately. Later chapters explore the theory and finer points of the method and detail its specialized applications.
* Explains the method and how to apply it in two practically focused chapters.
* Improves circuit design intuition by teaching simple ways to discern the consequences of topology and gate size decisions.
* Offers easy ways to choose the fastest circuit from among an array of potential circuit designs.
* Reduces the time spent on tweaking and simulations-so you can rapidly settle on a good design.
* Offers in-depth coverage of specialized areas of application for logical effort: skewed or unbalanced gates, other circuit families (including pseudo-NMOS and domino), wide structures such as decoders, and irregularly forking circuits.
* Presents a complete derivation of the method-so you see how and why it works.

ASIC and FPGA Verification - A Guide to Component Modeling (Paperback): Richard Munden ASIC and FPGA Verification - A Guide to Component Modeling (Paperback)
Richard Munden
R1,993 Discovery Miles 19 930 Ships in 10 - 15 working days

Richard Munden demonstrates how to create and use simulation models for verifying ASIC and FPGA designs and board-level designs that use off-the-shelf digital components. Based on the VHDL/VITAL standard, these models include timing constraints and propagation delays that are required for accurate verification of today s digital designs.
ASIC and FPGA Verification: A Guide to Component Modeling expertly illustrates how ASICs and FPGAs can be verified in the larger context of a board or a system. It is a valuable resource for any designer who simulates multi-chip digital designs.
*Provides numerous models and a clearly defined methodology for performing board-level simulation.
*Covers the details of modeling for verification of both logic and timing.
*First book to collect and teach techniques for using VHDL to model "off-the-shelf" or "IP" digital components for use in FPGA and board-level design verification.

Network Processor Design, Volume 3 - Issues and Practices (Paperback, New): Mark A. Franklin, Patrick Crowley, Haldun... Network Processor Design, Volume 3 - Issues and Practices (Paperback, New)
Mark A. Franklin, Patrick Crowley, Haldun Hadimioglu, Peter Z. Onufryk
R2,521 Discovery Miles 25 210 Ships in 10 - 15 working days

The past few years have seen significant change in the landscape of high-end network processing. In response to the formidable challenges facing this emerging field, the editors of this series set out to survey the latest research and practices in the design, programming, and use of network processors.
Through chapters on hardware, software, performance and modeling, Volume 3 illustrates the potential for new NP applications, helping to lay a theoretical foundation for the architecture, evaluation, and programming of networking processors.
Like Volume 2 of the series, Volume 3 further shifts the focus from achieving higher levels of packet processing performance to addressing other critical factors such as ease of programming, application developments, power, and performance prediction. In addition, Volume 3 emphasizes forward-looking, leading-edge research in the areas of architecture, tools and techniques, and applications such as high-speed intrusion detection and prevention system design, and the implementation of new interconnect standards.
*Investigates current applications of network processor technology at Intel; Infineon Technologies; and NetModule.
Presents current research in network processor design in three distinct areas:
*Architecture at Washington University, St. Louis; Oregon Health and Science University; University of Georgia; and North Carolina State University.
*Tools and Techniques at University of Texas, Austin; Academy of Sciences, China; University of Paderborn, Germany; and University of Massachusetts, Amherst.
*Applications at University of California, Berkeley; Universidad Complutense de Madrid, Spain; ETH Zurich, Switzerland; Georgia Institute of Technology; Vrije Universiteit, the Netherlands; and Universiteit Leiden, the Netherlands.

System Level Design with Rosetta (Paperback): Perry Alexander System Level Design with Rosetta (Paperback)
Perry Alexander
R2,605 Discovery Miles 26 050 Ships in 10 - 15 working days

The steady and unabated increase in the capacity of silicon has brought the semiconductor industry to a watershed challenge. Now a single chip can integrate a radio transceiver, a network interface, multimedia functions, all the "glue" needed to hold it together as well as a design that allows the hardware and software to be reconfigured for future applications. Such complex heterogeneous systems demand a different design methodology. A consortium of industrial and government labs have created a new language and a new design methodology to support this effort. Rosetta permits designers to specify requirements and constraints independent of their low level implementation and to integrate the designs of domains as distinct as digital and analog electronics, and the mechanical, optical, fluidic and thermal subsystems with which they interact.
In this book, Perry Alexander, one of the developers of Rosetta, provides a tutorial introduction to the language and the system-level design methodology it was designed to support.
* The first commercially published book on this system-level design language
* Teaches you all you need to know on how to specify, define, and generate models in Rosetta
* A presentation of complete case studies analyzing design trade-offs for power consumption, security requirements in a networking environment, and constraints for hardware/software co-design

Network Processor Design - Issues and Practices (Paperback, New): Mark A. Franklin, Patrick Crowley, Haldun Hadimioglu, Peter... Network Processor Design - Issues and Practices (Paperback, New)
Mark A. Franklin, Patrick Crowley, Haldun Hadimioglu, Peter Z. Onufryk
R2,736 Discovery Miles 27 360 Ships in 10 - 15 working days


As the demand for digital communication networks has increased, so have the challenges in network component design. To meet ever-escalating performance, flexibility, and economy requirements, the networking industry has opted to build products around network processors. These new chips range from task-specific processors, such as classification and encryption engines, to more general-purpose packet or communications processors. Programmable yet application-specific, their designs are tailored to efficiently implement communications applications such as routing, protocol analysis, voice and data convergence, firewalls, VPNs, and QoS.


Network processor design is an emerging field with issues and opportunities both numerous and formidable. To help meet this challenge, the editors of this volume created the first Workshop on Network Processors, a forum for scientists and engineers from academia and industry to discuss their latest research in the architecture, design, programming, and use of these devices. In addition to including the results of the Workshop in this volume, the editors also present specially commissioned material from practicing designers, who discuss their companies' latest network processors. "Network Processor Design: Issues and Practices" is an essential reference on network processors for graduate students, researchers, and practicing designers.
* Includes contributions from major academic and industrial research labs including Aachen University of Technology; Cisco Systems; Infineon Technologies; Intel Corp.; North Carolina State University; Swiss Federal Institute of Technology; University of California, Berkeley; University of Dortmund; University of Washington; and Washington University.
* Examines the latest network processors from Agere Systems, Cisco, IBM, Intel, Motorola, Sierra Inc., and TranSwitch.

Modern Embedded Computing - Designing Connected, Pervasive, Media-Rich Systems (Paperback): Peter Barry, Patrick Crowley Modern Embedded Computing - Designing Connected, Pervasive, Media-Rich Systems (Paperback)
Peter Barry, Patrick Crowley
R1,661 Discovery Miles 16 610 Ships in 10 - 15 working days

Modern embedded systems are used for connected, media-rich, and highly integrated handheld devices such as mobile phones, digital cameras, and MP3 players. All of these embedded systems require networking, graphic user interfaces, and integration with PCs, as opposed to traditional embedded processors that can perform only limited functions for industrial applications. While most books focus on these controllers, "Modern Embedded Computing" provides a thorough understanding of the platform architecture of modern embedded computing systems that drive mobile devices.

The book offers a comprehensive view of developing a framework for embedded systems-on-chips. Examples feature the Intel Atom processor, which is used in high-end mobile devices such as e-readers, Internet-enabled TVs, tablets, and net books. Beginning with a discussion of embedded platform architecture and Intel Atom-specific architecture, modular chapters cover system boot-up, operating systems, power optimization, graphics and multi-media, connectivity, and platform tuning. Companion lab materials compliment the chapters, offering hands-on embedded design experience.
Learn embedded systems design with the Intel Atom Processor, based on the dominant PC chip architecture. Examples use Atom and offer comparisons to other platformsDesign embedded processors for systems that support gaming, in-vehicle infotainment, medical records retrieval, point-of-sale purchasing, networking, digital storage, and many more retail, consumer and industrial applicationsExplore companion lab materials online that offer hands-on embedded design experience

System-on-Chip Test Architectures, Volume . - Nanometer Design for Testability (Hardcover): Laung-terng Wang, Charles E.... System-on-Chip Test Architectures, Volume . - Nanometer Design for Testability (Hardcover)
Laung-terng Wang, Charles E. Stroud, Nur A. Touba
R1,719 Discovery Miles 17 190 Ships in 10 - 15 working days

Modern electronics testing has a legacy of more than 40 years. The introduction of new technologies, especially nanometer technologies with 90nm or smaller geometry, has allowed the semiconductor industry to keep pace with the increased performance-capacity demands from consumers. As a result, semiconductor test costs have been growing steadily and typically amount to 40% of today's overall product cost.
This book is a comprehensive guide to new VLSI Testing and Design-for-Testability techniques that will allow students, researchers, DFT practitioners, and VLSI designers to master quickly System-on-Chip Test architectures, for test debug and diagnosis of digital, memory, and analog/mixed-signal designs.
KEY FEATURES
* Emphasizes VLSI Test principles and Design for Testability architectures, with numerous illustrations/examples.
* Most up-to-date coverage available, including Fault Tolerance, Low-Power Testing, Defect and Error Tolerance, Network-on-Chip (NOC) Testing, Software-Based Self-Testing, FPGA Testing, MEMS Testing, and System-In-Package (SIP) Testing, which are not yet available in any testing book.
* Covers the entire spectrum of VLSI testing and DFT architectures, from digital and analog, to memory circuits, and fault diagnosis and self-repair from digital to memory circuits.
* Discusses future nanotechnology test trends and challenges facing the nanometer design era; promising nanotechnology test techniques, including Quantum-Dots, Cellular Automata, Carbon-Nanotubes, and Hybrid Semiconductor/Nanowire/Molecular Computing.
* Practical problems at the end of each chapter for students.

Digital Design (VHDL) - An Embedded Systems Approach Using VHDL (Paperback): Peter J Ashenden Digital Design (VHDL) - An Embedded Systems Approach Using VHDL (Paperback)
Peter J Ashenden
R2,158 Discovery Miles 21 580 Ships in 10 - 15 working days

"Digital Design: An Embedded Systems Approach Using VHDL" provides a foundation in digital design for students in computer engineering, electrical engineering and computer science courses. It takes an up-to-date and modern approach of presenting digital logic design as an activity in a larger systems design context.
Rather than focus on aspects of digital design that have little relevance in a realistic design context, this book concentrates on modern and evolving knowledge and design skills. Hardware description language (HDL)-based design and verification is emphasized--VHDL examples are used extensively throughout. By treating digital logic as part of embedded systems design, this book provides an understanding of the hardware needed in the analysis and design of systems comprising both hardware and software components.
Includes a Web site with links to vendor tools, labs and tutorials.
Presents digital logic design as an activity in a larger systems design context.
Features extensive use of VHDL examples to demonstrate HDL (hardware description language) usage at the abstract behavioural level and register transfer level, as well as for low-level verification and verification environments.
Includes worked examples throughout to enhance the reader's understanding and retention of the material.
Companion Web site includes links to tools for FPGA design from Synplicity, Mentor Graphics, and Xilinx, VHDL source code for all the examples in the book, lecture slides, laboratory projects, and solutions to exercises."

Point-Based Graphics (Hardcover): Markus Gross, Hanspeter Pfister Point-Based Graphics (Hardcover)
Markus Gross, Hanspeter Pfister
R1,902 Discovery Miles 19 020 Ships in 10 - 15 working days

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You ll learn to apply these techniques, and you ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. A copy of this tool can be found on the companion website.
*The first book on a major development in computer graphics by the pioneers in the field
* Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
* Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics"

X3D - Extensible 3D Graphics for Web Authors (Paperback): Don Brutzman, Leonard Daly X3D - Extensible 3D Graphics for Web Authors (Paperback)
Don Brutzman, Leonard Daly
R1,779 Discovery Miles 17 790 Ships in 10 - 15 working days

In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start.
* The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard
* Plentiful illustrations and screen shots in the full color text
* Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers

Digital Arithmetic (Hardcover, New): Milos D. Ercegovac, Tomas Lang Digital Arithmetic (Hardcover, New)
Milos D. Ercegovac, Tomas Lang
R2,518 Discovery Miles 25 180 Ships in 10 - 15 working days

Digital arithmetic plays an important role in the design of general-purpose digital processors and of embedded systems for signal processing, graphics, and communications. In spite of a mature body of knowledge in digital arithmetic, each new generation of processors or digital systems creates new arithmetic design problems. Designers, researchers, and graduate students will find solid solutions to these problems in this comprehensive, state-of-the-art exposition of digital arithmetic.
Ercegovac and Lang, two of the field's leading experts, deliver a unified treatment of digital arithmetic, tying underlying theory to design practice in a technology-independent manner. They consistently use an algorithmic approach in defining arithmetic operations, illustrate concepts with examples of designs at the logic level, and discuss cost/performance characteristics throughout. Students and practicing designers alike will find Digital Arithmetic a definitive reference and a consistent teaching tool for developing a deep understanding of the "arithmetic style" of algorithms and designs.
-Guides readers to develop sound solutions, avoid known mistakes, and repeat successful design decisions.
-Presents comprehensive coverage3/4from fundamental theories to current research trends.
-Written in a clear and engaging style by two masters of the field.
-Concludes each chapter with in-depth discussions of the key literature.
-Includes a full set of over 250 exercises, an on-line appendix with solutions to one-third of the exercises and 600 lecture slides

Visual Effects in a Digital World - A Comprehensive Glossary of over 7000 Visual Effects Terms (Paperback): Karen Goulekas Visual Effects in a Digital World - A Comprehensive Glossary of over 7000 Visual Effects Terms (Paperback)
Karen Goulekas
R1,314 Discovery Miles 13 140 Ships in 10 - 15 working days

As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others.
Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It's a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know.
* Authoritative coverage from a winner visual effects expert-winner of a British Academy Award and two Emmys.
* Cover topics such as computer graphics, digital compositing, live action, stage, and miniature photography, and a wide range of computer and Internet concepts.
* Offers job descriptions for positions found throughout the industry.
* Demystifies the jargon used by practitioners in every subspecialty.

Advanced RenderMan - Creating CGI for Motion Pictures (Paperback): Anthony A. Apodaca, Larry Gritz Advanced RenderMan - Creating CGI for Motion Pictures (Paperback)
Anthony A. Apodaca, Larry Gritz
R1,303 Discovery Miles 13 030 Ships in 10 - 15 working days

"Advanced RenderMan: Creating CGI for Motion Pictures" is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original "RenderMan Companion" to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.
Explore the Power of RenderMan
* Use the entire range of geometric primitives supported by RenderMan.
* Understand how and when to use procedural primitives and level of detail.
* Master every nuance of the Shading Language.
* Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
* Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
* Use antialiasing to ensure that your shaders are free of artifacts.
* Minimize the expense of rendering scenes by optimizing input.
Other Features from Advanced RenderMan
* Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
* Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
* Includes a chapter reviewing key math and computer graphics concepts.

Parallel Computer Architecture - A Hardware/Software Approach (Hardcover): David Culler, J.P. Singh, Anoop Gupta Parallel Computer Architecture - A Hardware/Software Approach (Hardcover)
David Culler, J.P. Singh, Anoop Gupta
R2,809 Discovery Miles 28 090 Ships in 10 - 15 working days

The most exciting development in parallel computer architecture is the convergence of traditionally disparate approaches on a common machine structure. This book explains the forces behind this convergence of shared-memory, message-passing, data parallel, and data-driven computing architectures. It then examines the design issues that are critical to all parallel architecture across the full range of modern design, covering data access, communication performance, coordination of cooperative work, and correct implementation of useful semantics. It not only describes the hardware and software techniques for addressing each of these issues but also explores how these techniques interact in the same system. Examining architecture from an application-driven perspective, it provides comprehensive discussions of parallel programming for high performance and of workload-driven evaluation, based on understanding hardware-software interactions.
* synthesizes a decade of research and development for practicing engineers, graduate students, and researchers in parallel computer architecture, system software, and applications development
* presents in-depth application case studies from computer graphics, computational science and engineering, and data mining to demonstrate sound quantitative evaluation of design trade-offs
* describes the process of programming for performance, including both the architecture-independent and architecture-dependent aspects, with examples and case-studies
* illustrates bus-based and network-based parallel systems with case studies of more than a dozen important commercial designs

Parallel Computational Fluid Dynamics 2006 - Parallel Computing and its Applications (Hardcover, New): Jang-Hyuk Kwon, Jacques... Parallel Computational Fluid Dynamics 2006 - Parallel Computing and its Applications (Hardcover, New)
Jang-Hyuk Kwon, Jacques Periaux, Pat Fox, N. Satofuka, A. Ecer
R4,124 Discovery Miles 41 240 Ships in 10 - 15 working days

The proceedings from Parallel CFD 2006 covers all aspects of parallel computings and its applications. Although CFD is one of basic tools for design procedures to produce machineries, such as automobiles, ships, aircrafts, etc., large scale parallel computing has been realized very recently, especially for the manufactures. Various applications in many areas could be experienced including acoustics, weather prediction and ocean modeling, flow control, turbine flow, fluid-structure interaction, optimization, heat transfer, hydrodynamics.
- Report on current research in the field in an area which is rapidly changing
- Subject is important to all interested in solving large fluid dynamics problems
- Interdisciplinary activity. Contributions include scientists with a variety of backgrounds

Jim Blinn's Corner: A Trip Down the Graphics Pipeline (Paperback): Jim Blinn Jim Blinn's Corner: A Trip Down the Graphics Pipeline (Paperback)
Jim Blinn
R944 Discovery Miles 9 440 Ships in 10 - 15 working days

For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; "The Mechanical Universe," a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series "Cosmos." In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling.
Blinn shares his insight and experience in "Jim Blinn's Corner," an award-winning column in the technical magazine "IEEE Computer Graphics and Applications" in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the "graphics pipeline" offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed.
An invaluable resource for any graphics professional
In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:
easy to understand explanations of difficult concepts gleaned from years of teaching
interesting examples of tricky special cases that cause conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and rendering
easy to understand explanations of difficult concepts gleaned from years of teaching
interesting examples of tricky special cases that cause conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and rendering

Synchronous Precharge Logic (Paperback, New): Marek Smoszna Synchronous Precharge Logic (Paperback, New)
Marek Smoszna
R2,087 Discovery Miles 20 870 Ships in 10 - 15 working days

Precharge logic is used by a variety of industries in applications where processor speed is the primary goal, such as VLSI (very large systems integration) applications. Also called dynamic logic, this type of design uses a clock to synchronize instructions in circuits. This comprehensive book covers the challenges faced by designers when using this logic style, including logic basics, timing, noise considerations, alternative topologies and more. In addition advanced topics such as skew tolerant design are covered in some detail. Overall this is a comprehensive view of precharge logic, which should be useful to graduate students and designers in the field alike. It might also be considered as a supplemental title for courses covering VLSI.
Comprehensive guide to precharge logicExplains both the advantages and disadvantages to help engineers decide when to utilize precharge logicUseful for engineers in a variety of industries

Server Architectures - Multiprocessors, Clusters, Parallel Systems, Web Servers, Storage Solutions (Paperback): Rene J. Chevance Server Architectures - Multiprocessors, Clusters, Parallel Systems, Web Servers, Storage Solutions (Paperback)
Rene J. Chevance
R2,732 Discovery Miles 27 320 Ships in 10 - 15 working days

The goal of this book is to present and compare various options one for systems architecture from two separate points of view. One, that of the information technology decision-maker who must choose a solution matching company business requirements, and secondly that of the systems architect who finds himself between the rock of changes in hardware and software technologies and the hard place of changing business needs.
Different aspects of server architecture are presented, from databases designed for parallel architectures to high-availability systems, and touching en route on often- neglected performance aspects.
1. The book provides IT managers, decision makers and project leaders who want to acquire knowledge sufficient to understand the choices made in and capabilities of systems offered by various vendors:
2. Provides system design information to balance the characteristic applications against the capabilities and nature of various architectural choices
3. In addition, it offers an integrated view of the concepts in server architecture, accompanied by discussion of effects on the evolution of the data processing industry.

An Introduction to Ray Tracing (Hardcover): Andrew S. Glassner An Introduction to Ray Tracing (Hardcover)
Andrew S. Glassner
R1,358 Discovery Miles 13 580 Ships in 10 - 15 working days

The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.
An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.
Key Features
* Provides practical "how-to" information
* Contains high quality color plates of images created using ray tracing techniques
* Progresses from a basic understanding to the advanced science and application of ray tracing

Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed): P. Manoilov, G.... Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed)
P. Manoilov, G. Manoilov, B. Delijska
R6,365 Discovery Miles 63 650 Ships in 10 - 15 working days

"Elsevier's Dictionary of Computer Graphics" contains 10,540 terms with more than 2,600 cross-references that are commonly used in the theory and practice of computer graphics. Included are terms from all areas related to a) the theory of computer graphics - descriptive geometry, projective geometry, topology, fractal geometry, color science; and b) the practice of computer graphics - computer-aided design (CAD) systems, technical drawing, computer art, computer animation, business graphics, scientific visualization, virtual reality, graphical programming, image processing, graphical computer devices.


As well as the commonly used terms in the above-mentioned areas, the dictionary also includes terms that are currently coming into use, especially in the areas of computer-aided design systems, computer art, computer animation, virtual reality and graphical programming.


Elsevier's Dictionary of Computer Graphics will be a valuable tool for engineers, scientists, artists, students and for everyone who takes an interest in computer graphics.

Aspect-Oriented Programming with the e Verification Language, Volume . - A Pragmatic Guide for Testbench Developers... Aspect-Oriented Programming with the e Verification Language, Volume . - A Pragmatic Guide for Testbench Developers (Paperback)
David Robinson
R2,114 Discovery Miles 21 140 Ships in 10 - 15 working days

What's this AOP thing anyway, really-when you get right down to it-and can someone please explain what an aspect actually is?
Aspect-Oriented Programming with the e Verification Language takes a pragmatic, example based, and fun approach to unraveling the mysteries of AOP. In this book, you'll learn how to:
- Use AOP to organize your code in a way that makes it easy to deal with the things you really care about in your verification environments. Forget about organizing by classes, and start organizing by functionality, layers, components, protocols, functional coverage, checking, or anything that you decide is important to you
- Easily create flexible code that eases your development burden, and gives your users the power to quickly do what they need to do with your code
- Truly create a plug-and-play environment that allows you to add and remove functionality without modifying your code. Examples include how to use AOP to create pluggable debug modules, and a pluggable module that lets you check that your testbench is still working before you begin a regression
- Utilize AOP to sidestep those productivity roadblocks that seem to plague all projects at the most inconvenient of times
- Discover why "return" is evil, and some other "gotchas" with the AOP features of e
All of the methodologies, tips, and techniques described in this book have been developed and tested on real projects, with real people, real schedules and all of the associated problems that come with these. Only the ones that worked, and worked well, have made it in, so by following the advice given in this book, you'll gain access to the true power of AOP while neatly avoiding the effort of workingit all out yourself.
- Use AOP to organize your code in a way that makes it easy to deal with the things you really care about in your verification environments. Forget about organizing by classes, and start organizing by functionality, layers, components, protocols, functional coverage, checking, or anything that you decide is important to you
- Easily create flexible code that eases your development burden, and gives your users the power to quickly do what they need to do with your code
- Truly create a plug-and-play environment that allows you to add and remove functionality without modifying your code. Examples include how to use AOP to create pluggable debug modules, and a pluggable module that lets you check that your testbench is still working before you begin a regression
- Utilize AOP to sidestep those productivity roadblocks that seem to plague all projects at the most inconvenient of times
- Discover why "return" is evil, and some other "gotchas" with the AOP features of e

Parallel Computational Fluid Dynamics 2005 - Theory and Applications (Hardcover, New): A. Deane, Gunther Brenner, David R.... Parallel Computational Fluid Dynamics 2005 - Theory and Applications (Hardcover, New)
A. Deane, Gunther Brenner, David R. Emerson, James McDonough, Damien Tromeur-Dervout, …
R4,516 Discovery Miles 45 160 Ships in 10 - 15 working days

The proceedings from Parallel CFD 2005 covering all aspects of the theory and applications of parallel computational fluid dynamics from the traditional to the more contemporary issues.
- Report on current research in the field in an area which is rapidly changing
- Subject is important to all interested in solving large fluid dynamics problems
- Interdisciplinary activity. Contributions include scientists with a variety of backgrounds

Geometric Algebra for Computer Science (Revised Edition) - An Object-Oriented Approach to Geometry (Hardcover, 2nd Revised... Geometric Algebra for Computer Science (Revised Edition) - An Object-Oriented Approach to Geometry (Hardcover, 2nd Revised edition)
Leo Dorst, Daniel Fontijne, Stephen Mann
R2,265 R2,030 Discovery Miles 20 300 Save R235 (10%) Ships in 10 - 15 working days

Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. "Geometric Algebra for Computer Science" presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.
Explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics. Systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA. Covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space. Presents effective approaches to making GA an integral part of your programming. Includes numerous drills and programming exercises helpful for both students and practitioners. Companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book, and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.

Heterogeneous Computing with OpenCL - Revised OpenCL 1.2 Edition (Paperback, 2nd edition): Benedict Gaster, Lee Howes, David R.... Heterogeneous Computing with OpenCL - Revised OpenCL 1.2 Edition (Paperback, 2nd edition)
Benedict Gaster, Lee Howes, David R. Kaeli, Perhaad Mistry, Dana Schaa
R1,477 Discovery Miles 14 770 Ships in 10 - 15 working days

"Heterogeneous Computing with OpenCL "teaches OpenCL and parallel programming for complex systems that may include a variety of device architectures: multi-core CPUs, GPUs, and fully-integrated Accelerated Processing Units (APUs) such as AMD Fusion technology. Designed to work on multiple platforms and with wide industry support, OpenCL will help you more effectively program for a heterogeneous future.

Written by leaders in the parallel computing and OpenCL communities, this book will give you hands-on OpenCL experience to address a range of fundamental parallel algorithms. The authors explore memory spaces, optimization techniques, graphics interoperability, extensions, and debugging and profiling. Intended to support a parallel programming course, "Heterogeneous Computing with OpenCL" includes detailed examples throughout, plus additional online exercises and other supporting materials.
Explains principles and strategies to learn parallel programming with OpenCL, from understanding the four abstraction models to thoroughly testing and debugging complete applications.Covers image processing, web plugins, particle simulations, video editing, performance optimization, and more.Shows how OpenCL maps to an example target architecture and explains some of the tradeoffs associated with mapping to various architecturesAddresses a range of fundamental programming techniques, with multiple examples and case studies that demonstrate OpenCL extensions for a variety of hardware platforms

Understanding Motion Capture for Computer Animation (Paperback, 2nd edition): Alberto Menache Understanding Motion Capture for Computer Animation (Paperback, 2nd edition)
Alberto Menache
R1,277 Discovery Miles 12 770 Ships in 10 - 15 working days

The power of today s motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of "Understanding Motion Capture for Computer Animation and Video Games," an industry insider explains the latest research developments in digital design and film, games, medicine, sports, and security engineering.

This completely updated new edition tells the complete story of motion capture, including the current state-of-the-art technology, methodology, and the explosive growth of the motion capture industry. In-depth technical explanations pair text and code, to help you understand not only the fundamental tenets of motion capture, but also the reasons behind its successes and failures. This timely new edition is an essential resource for anyone producing realistic motion graphics.
Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture SystemsCompanion site with source code, motion capture data translator, and example files help you write conversion and motion data manipulation programsDescribes all the mathematical principles associated with motion capture and 3D character mechanicsHelps you budget by explaining the costs associated with individualized motion capture projects "

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