The polygon-mesh approach to 3D modeling was a huge advance, but
today its limitations are clear. Longer render times for
increasingly complex images effectively cap image complexity, or
else stretch budgets and schedules to the breaking point.
Point-based graphics promises to change all that, and this book
explains how. Comprised of contributions from leaders in the
development and application of this technology, Point-Based
Graphics examines it from all angles, beginning with the way in
which the latest photographic and scanning devices have enabled
modeling based on true geometry, rather than appearance.
From there, it s on to the methods themselves. Even though
point-based graphics is in its infancy, practitioners have already
established many effective, economical techniques for achieving all
the major effects associated with traditional 3D Modeling and
rendering. You ll learn to apply these techniques, and you ll also
learn how to create your own. The final chapter demonstrates how to
do this using Pointshop3D, an open-source tool for developing new
point-based algorithms. A copy of this tool can be found on the
companion website.
*The first book on a major development in computer graphics by the
pioneers in the field
* Shows how 3D images can be manipulated as easily as 2D images are
with Photoshop
* Includes CD-ROM with the open source software program Pointshop3D
for experimentation with point graphics"
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