|
Books > Computing & IT > Computer software packages > Multimedia
The study and application of spatial information systems have been
developed primarily from the use of computers in the geosciences.
These systems have the principle functions of capturing, storing,
representing, manipulating, and displaying data in 2-D and 3-D
worlds. This book approaches its subject from the perspectives of
informatics and geography, presenting methods of conceptual
modeling developed in computer science that provide valuable aids
for resolving spatial problems. This book is an essential textbook
for both students and practitioners. It is indispensable for
academic geographers, computer scientists, and the GIS
professional.
Key Features
* Serves as the first comprehensive textbook on the field of
Spatial Information Systems (also known as Geographic Information
Systems)
* Contains extensive illustrations
* Presents numerous detailed examples
New media is like a giant jigsaw puzzle; a combination of different
skills and media. We know all about the pieces, but the biggest
problem is putting them all together to get the 'big picture' of
new media design. Design for New Media gives a unified approach to
looking at the area, covering both the separate elements, and
putting them in the context of new media design as a whole. The
book is divided into four sections; The first section considers
some of the issues that arise from designing with new and
developing technology. The author then moves on to look at the
'building blocks' of new media (sound, colour and animation), and
their role in the design of a new media product is explained. The
third section covers interaction design and those elements of new
media that are connected with the use and understanding of the
product. Finally, the process of design itself is considered in a
practical way; how do you take that first step in designing a new
media product?
The definitive art book for the remastered Spyro Reignited Trilogy,
for fans young and old. In 2018 Toys for Bob Studios thrilled fans
world wide by releasing Spyro Reignited Trilogy, a faithful
remaster encompassing all three titles from the beloved Spyro
trilogy introduced in 1998. The Art of Spyro is a meticulously
crafted compendium filled with in-depth behind-the-scenes content,
insightful quotes from top illustrators in the industry, anecdotes
from the game developers, and a dazzling assortment of incredible
concept art, some of which has never been seen by the public. It is
a must-have for art lovers, games, fans... and the fun-loving
adventurer in all of us.
This updated and expanded fourth edition retains the strength of
previous editions while adding new material relevant for the
changing work environment. The book describes the latest industry
trends and incorporates them into a project management framework.
By developing practical skills it aids the project manager's own
development, and provides a coherent overview of the issues that
affect all in the converging industries of communications, media
and computing.
The User Experience Team of One prescribes a range of approaches
that have big impact and take less time and fewer resources than
the standard lineup of UX deliverables. Whether you want to cross
over into user experience or you're a seasoned practitioner trying
to drag your organization forward, this book gives you tools and
insight for doing more with less.
Host of public television's Mark Kistler's Imagination Station, shows young artists the cool and fun way to draw in 3-D! Hey, you! Open this book and learn how to draw in three dimensions! Mark Kistler's Imagination Station has thirty-six exciting drawing adventures. Mark teaches you the different skills you need in order to create such masterpieces as: * Dinosaurs in the Sky * The Cool Cloud Colony * The Magnificent Moon Base * The Delightful Diving Dolphins * Professional Pollution Patrollers * Super Solar System * And thirty other excellent adventures that will have you drawing like this: There's also a special guide for parents and teachers at the end of the book.
Industrial Tomography: Systems and Applications, Second Edition
thoroughly explores the important techniques of industrial
tomography, also discusses image reconstruction, systems, and
applications. This book presents complex processes, including the
way three-dimensional imaging is used to create multiple
cross-sections, and how computer software helps monitor flows,
filtering, mixing, drying processes, and chemical reactions inside
vessels and pipelines. This book is suitable for materials
scientists and engineers and applied physicists working in the
photonics and optoelectronics industry or in the applications
industries.
In recent years, falsification and digital modification of video
clips, images, as well as textual contents have become widespread
and numerous, especially when deepfake technologies are adopted in
many sources. Due to adopted deepfake techniques, a lot of content
currently cannot be recognized from its original sources. As a
result, the field of study previously devoted to general multimedia
forensics has been revived. The Handbook of Research on Advanced
Practical Approaches to Deepfake Detection and Applications
discusses the recent techniques and applications of illustration,
generation, and detection of deepfake content in multimedia. It
introduces the techniques and gives an overview of deepfake
applications, types of deepfakes, the algorithms and applications
used in deepfakes, recent challenges and problems, and practical
applications to identify, generate, and detect deepfakes. Covering
topics such as anomaly detection, intrusion detection, and security
enhancement, this major reference work is a comprehensive resource
for cyber security specialists, government officials, law
enforcement, business leaders, students and faculty of higher
education, librarians, researchers, and academicians.
The use of digital images in today's modernized market is rapidly
increasing throughout organizations due to the prevalence of social
media and digital content. Companies who wish to distribute their
content over the internet face numerous security risks such as
copyright violation. Advanced methods for the protection and
security of digital data are constantly emerging, and up-to-date
research in this area is lacking. Advancements in Security and
Privacy Initiatives for Multimedia Images is a collection of
innovative research on the methods and applications of contemporary
techniques for the security and copyright protection of images and
their distribution. While highlighting topics including
simulation-based security, digital watermarking protocols, and
counterfeit prevention, this book is ideally designed for security
analysts, researchers, developers, programmers, academicians,
practitioners, students, executives, educators, and policymakers
seeking current research on modern security improvements for
multimedia images.
3D image reconstruction is used in many fields, such as medicine,
entertainment, and computer science. This highly demanded process
comes with many challenges, such as images becoming blurry by
atmospheric turbulence, getting snowed with noise, or becoming
damaged within foreign regions. It is imperative to remain
well-informed with the latest research in this field. Recent
Advances in 3D Imaging, Modeling, and Reconstruction is a
collection of innovative research on the methods and common
techniques of image reconstruction as well as the accuracy of these
methods. Featuring coverage on a wide range of topics such as ray
casting, holographic techniques, and machine learning, this
publication is ideally designed for graphic designers, computer
engineers, medical professionals, robotics engineers, city
planners, game developers, researchers, academicians, and students.
Usability Testing for Survey Research provides researchers with a
guide to the tools necessary to evaluate, test, and modify surveys
in an iterative method during the survey pretesting process. It
includes examples that apply usability to any type of survey during
any stage of development, along with tactics on how to tailor
usability testing to meet budget and scheduling constraints. The
book's authors distill their experience to provide tips on how
usability testing can be applied to paper surveys, mixed-mode
surveys, interviewer-administered tools, and additional products.
Readers will gain an understanding of usability and usability
testing and why it is needed for survey research, along with
guidance on how to design and conduct usability tests, analyze and
report findings, ideas for how to tailor usability testing to meet
budget and schedule constraints, and new knowledge on how to apply
usability testing to other survey-related products, such as project
websites and interviewer administered tools.
In just the last few years, the visualization industry has arguably
become the fastest-growing 3D industry and may soon overtake all
others in total number of users. Just as the use of computer-aided
design became the norm for nearly all architectural, engineering,
and construction firms in the 1990s, 3D visualizations have become
standard practice today. Autodesk (R) 3ds Max (R) is a powerful and
versatile 3D software package that requires a thorough
understanding in order to use it effectively. 3D Modeling Using
Autodesk 3ds Max With Rendering View considers the challenges of
learning 3ds Max (R), focuses on the critical aspects of the
program needed to produce stunning architectural visualizations,
and discusses some of the fastest and most efficient ways to
accomplish tasks. Covering a range of topics such as camera
rendering and standard light effects, this reference work is ideal
for researchers, academicians, scholars, practitioners, industry
professionals, instructors, and students.
|
|