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Books > Computing & IT > Computer software packages > Multimedia

Advanced Research and Trends in Human-Computer Interaction: Volume II (Hardcover): Stanley Harmon Advanced Research and Trends in Human-Computer Interaction: Volume II (Hardcover)
Stanley Harmon
R2,923 Discovery Miles 29 230 Ships in 12 - 17 working days
Photorealism in Computer Graphics (Hardcover, 1992 ed.): Kadi Bouatouch, Christian Bouville Photorealism in Computer Graphics (Hardcover, 1992 ed.)
Kadi Bouatouch, Christian Bouville
R4,255 Discovery Miles 42 550 Ships in 10 - 15 working days

The goal of this book is to present the most advanced research works in realistic computer generated images. It is made up of the papers presented during a Eurographics workshop that has been held in Rennes (France) on June 1990. Although realism in computer graphics has existed for many years, we have considered that two research directions can now clearly be identified. One makes use of empirical methods to efficiently create images that look real. As opposed to this approach, the other orientation makes use of physics to produce images that are exact representations of the real world (at the expense of additional processing time), hence the term photosimulation which indeed was the subject of this book. The objectives of this workshop were to assemble experts from physics and computer graphics in order to contribute to the introduction of physics-based approaches in the field of computer generated images. The fact that this workshop was the first entirely devoted to this topic was a bet and fortunately it turned out that it was a success. The contents of this book is organized in five chapters: Efficient Ray Tracing Meth ods, Theory of Global Illumination Models, Photometric Algorithms, Form-Factor Cal culations and Physics-Based Methods.

Image and Video Forensics (Hardcover): Irene Amerini, Gianmarco Baldini, Francesco Leotta Image and Video Forensics (Hardcover)
Irene Amerini, Gianmarco Baldini, Francesco Leotta
R1,879 Discovery Miles 18 790 Ships in 12 - 17 working days
Multimedia Mining - A Highway to Intelligent Multimedia Documents (Hardcover, 2003 ed.): Chabane Djeraba Multimedia Mining - A Highway to Intelligent Multimedia Documents (Hardcover, 2003 ed.)
Chabane Djeraba
R2,929 Discovery Miles 29 290 Ships in 10 - 15 working days

Multimedia Mining: A Highway to Intelligent Multimedia Documents brings together experts in digital media content analysis, state-of-art data mining and knowledge discovery in multimedia database systems, knowledge engineers and domain experts from diverse applied disciplines.

Multimedia documents are ubiquitous and often required, if not essential, in many applications today. This phenomenon has made multimedia documents widespread and extremely large. There are tools for managing and searching within these collections, but the need for tools to extract hidden useful knowledge embedded within multimedia objects is becoming pressing and central for many decision-making applications. The tools needed today are tools for discovering relationships between objects or segments within multimedia document components, such as classifying images based on their content, extracting patterns in sound, categorizing speech and music, and recognizing and tracking objects in video streams.

Advanced Research and Trends in Human-Computer Interaction: Volume I (Hardcover): Stanley Harmon Advanced Research and Trends in Human-Computer Interaction: Volume I (Hardcover)
Stanley Harmon
R2,921 Discovery Miles 29 210 Ships in 12 - 17 working days
Machine Learning for Multimedia Content Analysis (Hardcover, 2007 ed.): Yihong Gong, Wei Xu Machine Learning for Multimedia Content Analysis (Hardcover, 2007 ed.)
Yihong Gong, Wei Xu
R2,819 Discovery Miles 28 190 Ships in 10 - 15 working days

This volume introduces machine learning techniques that are particularly powerful and effective for modeling multimedia data and common tasks of multimedia content analysis. It systematically covers key machine learning techniques in an intuitive fashion and demonstrates their applications through case studies. Coverage includes examples of unsupervised learning, generative models and discriminative models. In addition, the book examines Maximum Margin Markov (M3) networks, which strive to combine the advantages of both the graphical models and Support Vector Machines (SVM).

Pervasive Collaborative Networks - IFIP TC 5 WG 5.5 Ninth Working Conference on VIRTUAL ENTERPRISES, September 8-10, 2008,... Pervasive Collaborative Networks - IFIP TC 5 WG 5.5 Ninth Working Conference on VIRTUAL ENTERPRISES, September 8-10, 2008, Poznan, Poland (Hardcover, 2008 ed.)
Luis M. Camarinha-Matos, Willy Picard
R4,405 Discovery Miles 44 050 Ships in 12 - 17 working days

COLLABORATIVE NETWORKS Becoming a pervasive paradigm In recent years the area of collaborative networks is being consolidated as a new discipline (Camarinha-Matos, Afsarmanesh, 2005) that encompasses and gives more structured support to a large diversity of collaboration forms. In terms of applications, besides the "traditional" sectors represented by the advanced supply chains, virtual enterprises, virtual organizations, virtual teams, and their breading environments, new forms of collaborative structures are emerging in all sectors of the society. Examples can be found in e-government, intelligent transportation systems, collaborative virtual laboratories, agribusiness, elderly care, silver economy, etc. In some cases those developments tend to adopt a terminology that is specific of that domain; often the involved actors in a given domain are not fully aware of the developments in the mainstream research on collaborative networks. For instance, the grid community adopted the term "virtual organization" but focused mainly on the resource sharing perspective, ignoring most of the other aspects involved in collaboration. The European enterprise interoperability community, which was initially focused on the intra-enterprise aspects, is moving towards inter-enterprise collaboration. Collaborative networks are thus becoming a pervasive paradigm giving basis to new socio-organizational structures.

Proceedings of the FISITA 2012 World Automotive Congress - Volume 6: Vehicle Electronics (Hardcover, 2013 ed.): Sae-China, ,... Proceedings of the FISITA 2012 World Automotive Congress - Volume 6: Vehicle Electronics (Hardcover, 2013 ed.)
Sae-China, , Fisita
R5,663 Discovery Miles 56 630 Ships in 10 - 15 working days

Proceedings of the FISITA 2012 World Automotive Congress are selected from nearly 2,000 papers submitted to the 34th FISITA World Automotive Congress, which is held by Society of Automotive Engineers of China (SAE-China ) and the International Federation of Automotive Engineering Societies (FISITA). This proceedings focus on solutions for sustainable mobility in all areas of passenger car, truck and bus transportation. Volume 6: Vehicle Electronics focuses on: *Engine/Chassis/Body Electronic Control *Electrical and Electronic System *Software and Hardware Development *Electromagnetic Compatibility (EMC) *Vehicle Sensor and Actuator *In-Vehicle Network *Multi-Media/Infotainment System Above all researchers, professional engineers and graduates in fields of automotive engineering, mechanical engineering and electronic engineering will benefit from this book. SAE-China is a national academic organization composed of enterprises and professionals who focus on research, design and education in the fields of automotive and related industries. FISITA is the umbrella organization for the national automotive societies in 37 countries around the world. It was founded in Paris in 1948 with the purpose of bringing engineers from around the world together in a spirit of cooperation to share ideas and advance the technological development of the automobile.

Multimedia Information Retrieval and Management - Technological Fundamentals and Applications (Hardcover, 2003 ed.): David... Multimedia Information Retrieval and Management - Technological Fundamentals and Applications (Hardcover, 2003 ed.)
David Feng, W.C. Siu, HongJiang Zhang
R3,079 Discovery Miles 30 790 Ships in 10 - 15 working days

This comprehensive book offers a full picture of the cutting edge technologies in the area of "Multimedia Retrieval and Management". It addresses graduate students and scientists in electrical engineering and in computer science as well as system designers, engineers, programmers and other technical managers in the IT industries. The book provides a complete set of theories and technologies necessary for a profound introduction to the field. It includes multimedia low-level feature extraction and high-level semantic description in addition to multimedia authentication and watermarking, and the most up-to-date MPEG-7 standard. A broad range of practical applications is covered, e.g., digital libraries, medical images, biometrics, human palm-print and face-for-security, living plants data management and video-on-demand service.

Explorations in Art and Technology (Hardcover, 2002 ed.): Linda Candy, Ernest Edmonds Explorations in Art and Technology (Hardcover, 2002 ed.)
Linda Candy, Ernest Edmonds
R4,267 Discovery Miles 42 670 Ships in 10 - 15 working days

Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive. What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century. Additional information and links are available at: http://www.creativityandcognition.com

Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed): P. Manoilov, G.... Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed)
P. Manoilov, G. Manoilov, B. Delijska
R6,305 Discovery Miles 63 050 Ships in 12 - 17 working days

"Elsevier's Dictionary of Computer Graphics" contains 10,540 terms with more than 2,600 cross-references that are commonly used in the theory and practice of computer graphics. Included are terms from all areas related to a) the theory of computer graphics - descriptive geometry, projective geometry, topology, fractal geometry, color science; and b) the practice of computer graphics - computer-aided design (CAD) systems, technical drawing, computer art, computer animation, business graphics, scientific visualization, virtual reality, graphical programming, image processing, graphical computer devices.


As well as the commonly used terms in the above-mentioned areas, the dictionary also includes terms that are currently coming into use, especially in the areas of computer-aided design systems, computer art, computer animation, virtual reality and graphical programming.


Elsevier's Dictionary of Computer Graphics will be a valuable tool for engineers, scientists, artists, students and for everyone who takes an interest in computer graphics.

Handbook of Data Visualization (Hardcover, 2008 ed.): Chun-Houh Chen, Wolfgang Karl Hardle, Antony Unwin Handbook of Data Visualization (Hardcover, 2008 ed.)
Chun-Houh Chen, Wolfgang Karl Hardle, Antony Unwin
R12,988 Discovery Miles 129 880 Ships in 12 - 17 working days

Visualizing the data is an essential part of any data analysis. Modern computing developments have led to big improvements in graphic capabilities and there are many new possibilities for data displays. This new volume in the series Springer Handbooks of Computational Statistics gives an overview of modern data visualization methods, both in theory and practice. There are definitive chapters on modern graphical tools such as mosaic plots, parallel coordinate plots and linked views. There are chapters dedicated to graphical methodology for particular areas of statistics, for example Bayesian analysis, genomic data and cluster analysis, as well as chapters on software for graphics. Specialists from all over the world have contributed papers on their areas of expertise.

Mobile Computing Environments for Multimedia Systems - A Special Issue of Multimedia Tools and Applications An International... Mobile Computing Environments for Multimedia Systems - A Special Issue of Multimedia Tools and Applications An International Journal Volume 9, No. 1 (1999) (Hardcover, Reprinted from MULTIMEDIA SYSTEMS AND APPLICATIONS, 9:1, 1999)
B. Prabhakaran, Mohsen Kavehrad
R2,849 Discovery Miles 28 490 Ships in 10 - 15 working days

Mobile Computing Environments for Multimedia Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Mobile Computing Environments for Multimedia Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

State of the Art in Computer Graphics - Visualization and Modeling (Hardcover, 1991 ed.): David F. Rogers, Rae Earnshaw State of the Art in Computer Graphics - Visualization and Modeling (Hardcover, 1991 ed.)
David F. Rogers, Rae Earnshaw
R2,857 Discovery Miles 28 570 Ships in 10 - 15 working days

Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Deformable Avatars - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000... Deformable Avatars - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland (Hardcover, 2001 ed.)
Nadia Magnenat-Thalmann, Daniel Thalmann
R4,314 Discovery Miles 43 140 Ships in 12 - 17 working days

Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisu me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration."

Proceedings of the 2012 International Conference on Information Technology and Software Engineering - Information Technology... Proceedings of the 2012 International Conference on Information Technology and Software Engineering - Information Technology (Hardcover, 2013 ed.)
Wei Lu, Guoqiang Cai, Weibin Liu, Weiwei Xing
R5,685 Discovery Miles 56 850 Ships in 10 - 15 working days

Proceedings of the 2012 International Conference on Information Technology and Software Engineering presents selected articles from this major event, which was held in Beijing, December 8-10, 2012. This book presents the latest research trends, methods and experimental results in the fields of information technology and software engineering, covering various state-of-the-art research theories and approaches. The subjects range from intelligent computing to information processing, software engineering, Web, unified modeling language (UML), multimedia, communication technologies, system identification, graphics and visualizing, etc. The proceedings provide a major interdisciplinary forum for researchers and engineers to present the most innovative studies and advances, which can serve as an excellent reference work for researchers and graduate students working on information technology and software engineering. Prof. Wei Lu, Dr. Guoqiang Cai, Prof. Weibin Liu and Dr. Weiwei Xing all work at Beijing Jiaotong University.

AI for Games, Third Edition (Paperback, 3rd edition): Ian Millington AI for Games, Third Edition (Paperback, 3rd edition)
Ian Millington
R1,235 Discovery Miles 12 350 Ships in 12 - 17 working days

AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.

Multimedia Data Mining and Knowledge Discovery (Hardcover, 2007 ed.): Valery A. Petrushin, Latifur Khan Multimedia Data Mining and Knowledge Discovery (Hardcover, 2007 ed.)
Valery A. Petrushin, Latifur Khan
R4,123 Discovery Miles 41 230 Ships in 12 - 17 working days

This volume provides an overview of multimedia data mining and knowledge discovery and discusses the variety of hot topics in multimedia data mining research. It describes the objectives and current tendencies in multimedia data mining research and their applications. Each part contains an overview of its chapters and leads the reader with a structured approach through the diverse subjects in the field.

Geographic Hypermedia - Concepts and Systems (Hardcover, 2006 ed.): Emmanuel Stefanakis, Michael P. Peterson, Costas Armenakis,... Geographic Hypermedia - Concepts and Systems (Hardcover, 2006 ed.)
Emmanuel Stefanakis, Michael P. Peterson, Costas Armenakis, Vasilis Delis
R5,722 Discovery Miles 57 220 Ships in 10 - 15 working days

The book serves as a collection of multi-disciplinary contributions related to Geographic Hypermedia and highlights the technological aspects of GIS. Specifically, it focuses on its database and database management system. The methodologies for modeling and handling geographic data are described.

It presents the novel models, methods and tools applied in Spatial Decision Support paradigm.

Advanced Developments and Researches in Multimedia (Hardcover): Anna Sanders Advanced Developments and Researches in Multimedia (Hardcover)
Anna Sanders
R1,486 Discovery Miles 14 860 Ships in 12 - 17 working days
Video on Demand Systems - Technology, Interoperability and Trials (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS,... Video on Demand Systems - Technology, Interoperability and Trials (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS, 5:2, 1997)
Shih-Fu Chang, Dimitris Anastassiou, Alexandros Eleftheriadis, John V. Pavlik
R2,851 Discovery Miles 28 510 Ships in 10 - 15 working days

Video on Demand Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Video on Demand Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

Graphics and Graphic Information Processing (Hardcover, Reprint 2011): Jacques Bertin Graphics and Graphic Information Processing (Hardcover, Reprint 2011)
Jacques Bertin; Translated by William J. Berg, Paul Scott
R3,305 Discovery Miles 33 050 Ships in 12 - 17 working days
The Integration of Phonetic Knowledge in Speech Technology (Paperback, New edition): William J. Barry, Wim A. Van Dommelen The Integration of Phonetic Knowledge in Speech Technology (Paperback, New edition)
William J. Barry, Wim A. Van Dommelen
R1,574 Discovery Miles 15 740 Ships in 10 - 15 working days

Continued progress in Speech Technology in the face of ever-increasing demands on the performance levels of applications is a challenge to the whole speech and language science community. Robust recognition and understanding of spontaneous speech in varied environments, good comprehensibility and naturalness of expressive speech synthesis are goals that cannot be achieved without a change of paradigm. This book argues for interdisciplinary communication and cooperation in problem-solving in general, and discusses the interaction between speech and language engineering and phonetics in particular. With a number of reports on innovative speech technology research as well as more theoretical discussions, it addresses the practical, scientific and sometimes the philosophical problems that stand in the way of cross-disciplinary collaboration and illuminates some of the many possible ways forward.

Audience: Researchers and professionals in speech technology and computational linguists.

Perspectives on Content-Based Multimedia Systems (Hardcover, 2000 ed.): Jian Kang Wu, Mohan S. Kankanhalli, Joo-Hwee Lim,... Perspectives on Content-Based Multimedia Systems (Hardcover, 2000 ed.)
Jian Kang Wu, Mohan S. Kankanhalli, Joo-Hwee Lim, Dezhong Hong
R4,348 Discovery Miles 43 480 Ships in 12 - 17 working days

Multimedia data comprising of images, audio and video is becoming increasingly common. The decreasing costs of consumer electronic devices such as digital cameras and digital camcorders, along with the ease of transportation facilitated by the Internet, has lead to a phenomenal rise in the amount of multimedia data generated and distributed. Given that this trend of increased use of multimedia data is likely to accelerate, there is an urgent need for providing a clear means of capturing, storing, indexing, retrieving, analyzing and summarizing such data. Content-based access to multimedia data is of primary importance since it is the natural way by which human beings interact with such information. To facilitate the content-based access of multimedia information, the first step is to derive feature measures from these data so that a feature space representation of the data content can be formed. This can subsequently allow for mapping the feature space to the symbol space (semantics) either automatically or through human intervention. Thus, signal to symbol mapping, useful for any practical system, can be successfully achieved. Perspectives on Content-Based Multimedia Systems provides a comprehensive set of techniques to tackle these important issues. This book offers detailed solutions to a wide range of practical problems in building real systems by providing specifics of three systems built by the authors. While providing a systems focus, it also equips the reader with a keen understanding of the fundamental issues, including a formalism for content-based multimedia database systems, multimedia feature extraction, object-based techniques, signature-based techniques and fuzzy retrieval techniques. The performance evaluation issues of practical systems is also explained. This book brings together essential elements of building a content-based multimedia database system in a way that makes them accessible to practitioners in computer science and electrical engineering. It can also serve as a textbook for graduate-level courses.

Extended Reality and Metaverse - Immersive Technology in Times of Crisis (Hardcover, 1st ed. 2023): Timothy Jung, M. Claudia... Extended Reality and Metaverse - Immersive Technology in Times of Crisis (Hardcover, 1st ed. 2023)
Timothy Jung, M. Claudia Tom Dieck, Sandra Maria Correia Loureiro
R4,916 Discovery Miles 49 160 Ships in 12 - 17 working days

This book features the latest research in the area of immersive technologies as presented at the 7th International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022. Bridging the gap between academia and industry, it showcases the latest advances in augmented reality (AR), virtual reality (VR), extended reality (XR) and metaverse and their applications in various sectors such as business, marketing, retail, education, healthcare, tourism, events, fashion, entertainment, and gaming. The volume gathers selected research papers by prominent AR, VR, XR and metaverse scholars from around the world. Presenting the most significant topics and latest findings in the fields of augmented reality, virtual reality, extended reality and metaverse, it will be a valuable asset for academics and practitioners alike.

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