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Books > Computing & IT > Computer software packages > Multimedia

C++ Programming - A Beginner's Guide to Learn the Basic of a Multi-Paradigm Programming Language and Begin to Manage Data... C++ Programming - A Beginner's Guide to Learn the Basic of a Multi-Paradigm Programming Language and Begin to Manage Data (Hardcover)
Alan Grid
R815 R711 Discovery Miles 7 110 Save R104 (13%) Ships in 10 - 15 working days
Multimedia Mining - A Highway to Intelligent Multimedia Documents (Hardcover, 2003 ed.): Chabane Djeraba Multimedia Mining - A Highway to Intelligent Multimedia Documents (Hardcover, 2003 ed.)
Chabane Djeraba
R3,168 Discovery Miles 31 680 Ships in 10 - 15 working days

Multimedia Mining: A Highway to Intelligent Multimedia Documents brings together experts in digital media content analysis, state-of-art data mining and knowledge discovery in multimedia database systems, knowledge engineers and domain experts from diverse applied disciplines.

Multimedia documents are ubiquitous and often required, if not essential, in many applications today. This phenomenon has made multimedia documents widespread and extremely large. There are tools for managing and searching within these collections, but the need for tools to extract hidden useful knowledge embedded within multimedia objects is becoming pressing and central for many decision-making applications. The tools needed today are tools for discovering relationships between objects or segments within multimedia document components, such as classifying images based on their content, extracting patterns in sound, categorizing speech and music, and recognizing and tracking objects in video streams.

Advanced Research and Trends in Human-Computer Interaction: Volume I (Hardcover): Stanley Harmon Advanced Research and Trends in Human-Computer Interaction: Volume I (Hardcover)
Stanley Harmon
R3,205 Discovery Miles 32 050 Ships in 12 - 19 working days
Machine Learning for Multimedia Content Analysis (Hardcover, 2007 ed.): Yihong Gong, Wei Xu Machine Learning for Multimedia Content Analysis (Hardcover, 2007 ed.)
Yihong Gong, Wei Xu
R3,053 Discovery Miles 30 530 Ships in 10 - 15 working days

This volume introduces machine learning techniques that are particularly powerful and effective for modeling multimedia data and common tasks of multimedia content analysis. It systematically covers key machine learning techniques in an intuitive fashion and demonstrates their applications through case studies. Coverage includes examples of unsupervised learning, generative models and discriminative models. In addition, the book examines Maximum Margin Markov (M3) networks, which strive to combine the advantages of both the graphical models and Support Vector Machines (SVM).

Pervasive Collaborative Networks - IFIP TC 5 WG 5.5 Ninth Working Conference on VIRTUAL ENTERPRISES, September 8-10, 2008,... Pervasive Collaborative Networks - IFIP TC 5 WG 5.5 Ninth Working Conference on VIRTUAL ENTERPRISES, September 8-10, 2008, Poznan, Poland (Hardcover, 2008 ed.)
Luis M. Camarinha-Matos, Willy Picard
R4,820 Discovery Miles 48 200 Ships in 12 - 19 working days

COLLABORATIVE NETWORKS Becoming a pervasive paradigm In recent years the area of collaborative networks is being consolidated as a new discipline (Camarinha-Matos, Afsarmanesh, 2005) that encompasses and gives more structured support to a large diversity of collaboration forms. In terms of applications, besides the "traditional" sectors represented by the advanced supply chains, virtual enterprises, virtual organizations, virtual teams, and their breading environments, new forms of collaborative structures are emerging in all sectors of the society. Examples can be found in e-government, intelligent transportation systems, collaborative virtual laboratories, agribusiness, elderly care, silver economy, etc. In some cases those developments tend to adopt a terminology that is specific of that domain; often the involved actors in a given domain are not fully aware of the developments in the mainstream research on collaborative networks. For instance, the grid community adopted the term "virtual organization" but focused mainly on the resource sharing perspective, ignoring most of the other aspects involved in collaboration. The European enterprise interoperability community, which was initially focused on the intra-enterprise aspects, is moving towards inter-enterprise collaboration. Collaborative networks are thus becoming a pervasive paradigm giving basis to new socio-organizational structures.

Proceedings of the FISITA 2012 World Automotive Congress - Volume 6: Vehicle Electronics (Hardcover, 2013 ed.): Sae-China, ,... Proceedings of the FISITA 2012 World Automotive Congress - Volume 6: Vehicle Electronics (Hardcover, 2013 ed.)
Sae-China, , Fisita
R6,115 Discovery Miles 61 150 Ships in 10 - 15 working days

Proceedings of the FISITA 2012 World Automotive Congress are selected from nearly 2,000 papers submitted to the 34th FISITA World Automotive Congress, which is held by Society of Automotive Engineers of China (SAE-China ) and the International Federation of Automotive Engineering Societies (FISITA). This proceedings focus on solutions for sustainable mobility in all areas of passenger car, truck and bus transportation. Volume 6: Vehicle Electronics focuses on: *Engine/Chassis/Body Electronic Control *Electrical and Electronic System *Software and Hardware Development *Electromagnetic Compatibility (EMC) *Vehicle Sensor and Actuator *In-Vehicle Network *Multi-Media/Infotainment System Above all researchers, professional engineers and graduates in fields of automotive engineering, mechanical engineering and electronic engineering will benefit from this book. SAE-China is a national academic organization composed of enterprises and professionals who focus on research, design and education in the fields of automotive and related industries. FISITA is the umbrella organization for the national automotive societies in 37 countries around the world. It was founded in Paris in 1948 with the purpose of bringing engineers from around the world together in a spirit of cooperation to share ideas and advance the technological development of the automobile.

Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed): P. Manoilov, G.... Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed)
P. Manoilov, G. Manoilov, B. Delijska
R6,900 Discovery Miles 69 000 Ships in 12 - 19 working days

"Elsevier's Dictionary of Computer Graphics" contains 10,540 terms with more than 2,600 cross-references that are commonly used in the theory and practice of computer graphics. Included are terms from all areas related to a) the theory of computer graphics - descriptive geometry, projective geometry, topology, fractal geometry, color science; and b) the practice of computer graphics - computer-aided design (CAD) systems, technical drawing, computer art, computer animation, business graphics, scientific visualization, virtual reality, graphical programming, image processing, graphical computer devices.


As well as the commonly used terms in the above-mentioned areas, the dictionary also includes terms that are currently coming into use, especially in the areas of computer-aided design systems, computer art, computer animation, virtual reality and graphical programming.


Elsevier's Dictionary of Computer Graphics will be a valuable tool for engineers, scientists, artists, students and for everyone who takes an interest in computer graphics.

Multimedia Information Retrieval and Management - Technological Fundamentals and Applications (Hardcover, 2003 ed.): David... Multimedia Information Retrieval and Management - Technological Fundamentals and Applications (Hardcover, 2003 ed.)
David Feng, W.C. Siu, HongJiang Zhang
R3,326 Discovery Miles 33 260 Ships in 10 - 15 working days

This comprehensive book offers a full picture of the cutting edge technologies in the area of "Multimedia Retrieval and Management". It addresses graduate students and scientists in electrical engineering and in computer science as well as system designers, engineers, programmers and other technical managers in the IT industries. The book provides a complete set of theories and technologies necessary for a profound introduction to the field. It includes multimedia low-level feature extraction and high-level semantic description in addition to multimedia authentication and watermarking, and the most up-to-date MPEG-7 standard. A broad range of practical applications is covered, e.g., digital libraries, medical images, biometrics, human palm-print and face-for-security, living plants data management and video-on-demand service.

AI for Games, Third Edition (Paperback, 3rd edition): Ian Millington AI for Games, Third Edition (Paperback, 3rd edition)
Ian Millington
R1,364 Discovery Miles 13 640 Ships in 9 - 17 working days

AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.

Explorations in Art and Technology (Hardcover, 2002 ed.): Linda Candy, Ernest Edmonds Explorations in Art and Technology (Hardcover, 2002 ed.)
Linda Candy, Ernest Edmonds
R4,614 Discovery Miles 46 140 Ships in 10 - 15 working days

Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive. What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century. Additional information and links are available at: http://www.creativityandcognition.com

Mobile Computing Environments for Multimedia Systems - A Special Issue of Multimedia Tools and Applications An International... Mobile Computing Environments for Multimedia Systems - A Special Issue of Multimedia Tools and Applications An International Journal Volume 9, No. 1 (1999) (Hardcover, Reprinted from MULTIMEDIA SYSTEMS AND APPLICATIONS, 9:1, 1999)
B. Prabhakaran, Mohsen Kavehrad
R3,084 Discovery Miles 30 840 Ships in 10 - 15 working days

Mobile Computing Environments for Multimedia Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Mobile Computing Environments for Multimedia Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

State of the Art in Computer Graphics - Visualization and Modeling (Hardcover, 1991 ed.): David F. Rogers, Rae Earnshaw State of the Art in Computer Graphics - Visualization and Modeling (Hardcover, 1991 ed.)
David F. Rogers, Rae Earnshaw
R3,093 Discovery Miles 30 930 Ships in 10 - 15 working days

Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Handbook of Data Visualization (Hardcover, 2008 ed.): Chun-Houh Chen, Wolfgang Karl Hardle, Antony Unwin Handbook of Data Visualization (Hardcover, 2008 ed.)
Chun-Houh Chen, Wolfgang Karl Hardle, Antony Unwin
R14,205 Discovery Miles 142 050 Ships in 12 - 19 working days

Visualizing the data is an essential part of any data analysis. Modern computing developments have led to big improvements in graphic capabilities and there are many new possibilities for data displays. This new volume in the series Springer Handbooks of Computational Statistics gives an overview of modern data visualization methods, both in theory and practice. There are definitive chapters on modern graphical tools such as mosaic plots, parallel coordinate plots and linked views. There are chapters dedicated to graphical methodology for particular areas of statistics, for example Bayesian analysis, genomic data and cluster analysis, as well as chapters on software for graphics. Specialists from all over the world have contributed papers on their areas of expertise.

Image and Video Forensics (Hardcover): Irene Amerini, Gianmarco Baldini, Francesco Leotta Image and Video Forensics (Hardcover)
Irene Amerini, Gianmarco Baldini, Francesco Leotta
R2,064 Discovery Miles 20 640 Ships in 12 - 19 working days
Deformable Avatars - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000... Deformable Avatars - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland (Hardcover, 2001 ed.)
Nadia Magnenat-Thalmann, Daniel Thalmann
R4,725 Discovery Miles 47 250 Ships in 12 - 19 working days

Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisu me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration."

Proceedings of the 2012 International Conference on Information Technology and Software Engineering - Information Technology... Proceedings of the 2012 International Conference on Information Technology and Software Engineering - Information Technology (Hardcover, 2013 ed.)
Wei Lu, Guoqiang Cai, Weibin Liu, Weiwei Xing
R6,138 Discovery Miles 61 380 Ships in 10 - 15 working days

Proceedings of the 2012 International Conference on Information Technology and Software Engineering presents selected articles from this major event, which was held in Beijing, December 8-10, 2012. This book presents the latest research trends, methods and experimental results in the fields of information technology and software engineering, covering various state-of-the-art research theories and approaches. The subjects range from intelligent computing to information processing, software engineering, Web, unified modeling language (UML), multimedia, communication technologies, system identification, graphics and visualizing, etc. The proceedings provide a major interdisciplinary forum for researchers and engineers to present the most innovative studies and advances, which can serve as an excellent reference work for researchers and graduate students working on information technology and software engineering. Prof. Wei Lu, Dr. Guoqiang Cai, Prof. Weibin Liu and Dr. Weiwei Xing all work at Beijing Jiaotong University.

Destruction, Ethics, and Intergalactic Love - Exploring Y: The Last Man and Saga (Paperback): Peter Admirand Destruction, Ethics, and Intergalactic Love - Exploring Y: The Last Man and Saga (Paperback)
Peter Admirand
R1,235 Discovery Miles 12 350 Ships in 9 - 17 working days

This book offers a creative and accessible exploration of two comic book series: Y: The Last Man and Saga It examines themes pertinent to the 21st century and its challenges, such as those of diversity and religious pluralism, issues of gender and war, heroes and moral failures, and forgiveness and seeking justice Through close interdisciplinary reading and personal narratives, the author delves into the complex worlds of Y and Saga in search of an ethics, meaning, and a path resonant with real world struggles Reading these works side-by-side, the analysis draws parallels and seeks common themes around four central ideas: seeking and making meaning in a meaningless world; love and parenting through oppression and grief; peacefulness when surrounded by violence; and the perils and hopes of diversity and communion This timely, attentive, and thoughtful study will resonate with scholars and students of comic studies, media and cultural studies, philosophy, theology, literature, psychology, and popular culture studies

Multimedia Data Mining and Knowledge Discovery (Hardcover, 2007 ed.): Valery A. Petrushin, Latifur Khan Multimedia Data Mining and Knowledge Discovery (Hardcover, 2007 ed.)
Valery A. Petrushin, Latifur Khan
R4,516 Discovery Miles 45 160 Ships in 12 - 19 working days

This volume provides an overview of multimedia data mining and knowledge discovery and discusses the variety of hot topics in multimedia data mining research. It describes the objectives and current tendencies in multimedia data mining research and their applications. Each part contains an overview of its chapters and leads the reader with a structured approach through the diverse subjects in the field.

Geographic Hypermedia - Concepts and Systems (Hardcover, 2006 ed.): Emmanuel Stefanakis, Michael P. Peterson, Costas Armenakis,... Geographic Hypermedia - Concepts and Systems (Hardcover, 2006 ed.)
Emmanuel Stefanakis, Michael P. Peterson, Costas Armenakis, Vasilis Delis
R6,176 Discovery Miles 61 760 Ships in 10 - 15 working days

The book serves as a collection of multi-disciplinary contributions related to Geographic Hypermedia and highlights the technological aspects of GIS. Specifically, it focuses on its database and database management system. The methodologies for modeling and handling geographic data are described.

It presents the novel models, methods and tools applied in Spatial Decision Support paradigm.

Advanced Developments and Researches in Multimedia (Hardcover): Anna Sanders Advanced Developments and Researches in Multimedia (Hardcover)
Anna Sanders
R1,637 Discovery Miles 16 370 Ships in 12 - 19 working days
Video on Demand Systems - Technology, Interoperability and Trials (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS,... Video on Demand Systems - Technology, Interoperability and Trials (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS, 5:2, 1997)
Shih-Fu Chang, Dimitris Anastassiou, Alexandros Eleftheriadis, John V. Pavlik
R3,086 Discovery Miles 30 860 Ships in 10 - 15 working days

Video on Demand Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Video on Demand Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

Graphics and Graphic Information Processing (Hardcover, Reprint 2011): Jacques Bertin Graphics and Graphic Information Processing (Hardcover, Reprint 2011)
Jacques Bertin; Translated by William J. Berg, Paul Scott
R3,625 Discovery Miles 36 250 Ships in 12 - 19 working days
Perspectives on Content-Based Multimedia Systems (Hardcover, 2000 ed.): Jian Kang Wu, Mohan S. Kankanhalli, Joo-Hwee Lim,... Perspectives on Content-Based Multimedia Systems (Hardcover, 2000 ed.)
Jian Kang Wu, Mohan S. Kankanhalli, Joo-Hwee Lim, Dezhong Hong
R4,761 Discovery Miles 47 610 Ships in 12 - 19 working days

Multimedia data comprising of images, audio and video is becoming increasingly common. The decreasing costs of consumer electronic devices such as digital cameras and digital camcorders, along with the ease of transportation facilitated by the Internet, has lead to a phenomenal rise in the amount of multimedia data generated and distributed. Given that this trend of increased use of multimedia data is likely to accelerate, there is an urgent need for providing a clear means of capturing, storing, indexing, retrieving, analyzing and summarizing such data. Content-based access to multimedia data is of primary importance since it is the natural way by which human beings interact with such information. To facilitate the content-based access of multimedia information, the first step is to derive feature measures from these data so that a feature space representation of the data content can be formed. This can subsequently allow for mapping the feature space to the symbol space (semantics) either automatically or through human intervention. Thus, signal to symbol mapping, useful for any practical system, can be successfully achieved. Perspectives on Content-Based Multimedia Systems provides a comprehensive set of techniques to tackle these important issues. This book offers detailed solutions to a wide range of practical problems in building real systems by providing specifics of three systems built by the authors. While providing a systems focus, it also equips the reader with a keen understanding of the fundamental issues, including a formalism for content-based multimedia database systems, multimedia feature extraction, object-based techniques, signature-based techniques and fuzzy retrieval techniques. The performance evaluation issues of practical systems is also explained. This book brings together essential elements of building a content-based multimedia database system in a way that makes them accessible to practitioners in computer science and electrical engineering. It can also serve as a textbook for graduate-level courses.

The Integration of Phonetic Knowledge in Speech Technology (Paperback, New edition): William J. Barry, Wim A. Van Dommelen The Integration of Phonetic Knowledge in Speech Technology (Paperback, New edition)
William J. Barry, Wim A. Van Dommelen
R1,708 Discovery Miles 17 080 Ships in 10 - 15 working days

Continued progress in Speech Technology in the face of ever-increasing demands on the performance levels of applications is a challenge to the whole speech and language science community. Robust recognition and understanding of spontaneous speech in varied environments, good comprehensibility and naturalness of expressive speech synthesis are goals that cannot be achieved without a change of paradigm. This book argues for interdisciplinary communication and cooperation in problem-solving in general, and discusses the interaction between speech and language engineering and phonetics in particular. With a number of reports on innovative speech technology research as well as more theoretical discussions, it addresses the practical, scientific and sometimes the philosophical problems that stand in the way of cross-disciplinary collaboration and illuminates some of the many possible ways forward.

Audience: Researchers and professionals in speech technology and computational linguists.

PHIGS by Example (Hardcover, 1991 ed.): William A. Gaman, William A. Giovinazzo PHIGS by Example (Hardcover, 1991 ed.)
William A. Gaman, William A. Giovinazzo
R1,609 Discovery Miles 16 090 Ships in 10 - 15 working days

The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system. PHIGS has been actively under development since 1980. Much of this development has been performed by Technical Committee X3H3 under the American National Standard Institute (ANSI) procedures. PHIGS is also an international standard sponsored by the United States and developed by the international computer-graphics committee, ISO TC97/SC21/WG2. In addition, PHIGS has been selected as the graphics extension to the X-window standard and as part of the Intel i860 P.A.X. standard. The PHIGS standard has received wide acceptance throughout the computer graphics industry. PHIGS libraries are available on most of the high performance three-dimensional graphics platforms. These include IBM, DEC, HP, Sun, Alliant, Stardent, and Silicon Graphics. Despite this acceptance, there are few texts that provide the software engineer with an overview of the standard. The only currently available PHIGS references are in the form of the ANSI functional description, technical papers, and device-specific PHIGS to the novice PHIGS programmer."

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