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Books > Computing & IT > Computer software packages > Multimedia

Service Computing: Concept, Method and Technology (Hardcover): Zhaohui Wu Service Computing: Concept, Method and Technology (Hardcover)
Zhaohui Wu
R3,348 R2,315 Discovery Miles 23 150 Save R1,033 (31%) Ships in 10 - 15 working days

Service computing is a cross-disciplinary field that covers science and technology, and represents a promising direction for distributed computing and software development methodologies. It aims to bridge the gap between business services and IT services by supporting the whole lifecycle of services innovation. Over the last ten years applications in industry and academic research have produced considerable progress and success Service Computing: Concept, Method and Technology presents the concept of service computing and a proposed reference architecture for service computing research before proceeding to introduce two underlying technologies: Web services and service-oriented architecture. It also presents the authors' latest research findings on hot topics such as service discovery, recommendation, composition, verification, service trust, dynamic configuration and big data service. Some new models and methods are proposed including three service discovery methods based on semantics and skyline technologies, two service recommendation methods using graph mining and QoS prediction, two service composition methods with graph planning and one service verification method using p calculus and so on. Moreover, this book introduces JTang, an underlying platform supporting service computing, which is a product of the authors' last ten years of research and development.

Computer Vision - Concepts, Methodologies, Tools, and Applications, VOL 1 (Hardcover): Information Reso Management Association Computer Vision - Concepts, Methodologies, Tools, and Applications, VOL 1 (Hardcover)
Information Reso Management Association
R9,732 Discovery Miles 97 320 Ships in 10 - 15 working days
Gaming Addiction - Online Addiction: Internet Addiction: How To Overcome Video Game, Internet, And Online Addiction... Gaming Addiction - Online Addiction: Internet Addiction: How To Overcome Video Game, Internet, And Online Addiction (Hardcover)
Ace McCloud
R542 R501 Discovery Miles 5 010 Save R41 (8%) Ships in 10 - 15 working days
Emerging Technologies in Intelligent Applications for Image and Video Processing (Hardcover): V. Santhi, D P Acharjya, M.... Emerging Technologies in Intelligent Applications for Image and Video Processing (Hardcover)
V. Santhi, D P Acharjya, M. Ezhilarasan
R6,480 Discovery Miles 64 800 Ships in 10 - 15 working days

Image and Video Processing is an active area of research due to its potential applications for solving real-world problems. Integrating computational intelligence to analyze and interpret information from image and video technologies is an essential step to processing and applying multimedia data. Emerging Technologies in Intelligent Applications for Image and Video Processing presents the most current research relating to multimedia technologies including video and image restoration and enhancement as well as algorithms used for image and video compression, indexing and retrieval processes, and security concerns. Featuring insight from researchers from around the world, this publication is designed for use by engineers, IT specialists, researchers, and graduate level students.

3D Imaging Technologies-Multi-dimensional Signal Processing and Deep Learning - Mathematical Approaches and Applications,... 3D Imaging Technologies-Multi-dimensional Signal Processing and Deep Learning - Mathematical Approaches and Applications, Volume 1 (Hardcover, 1st ed. 2021)
Lakhmi C. Jain, Roumen Kountchev, Junsheng Shi
R6,997 Discovery Miles 69 970 Ships in 10 - 15 working days

This book presents high-quality research in the field of 3D imaging technology. The second edition of International Conference on 3D Imaging Technology (3DDIT-MSP&DL) continues the good traditions already established by the first 3DIT conference (IC3DIT2019) to provide a wide scientific forum for researchers, academia and practitioners to exchange newest ideas and recent achievements in all aspects of image processing and analysis, together with their contemporary applications. The conference proceedings are published in 2 volumes. The main topics of the papers comprise famous trends as: 3D image representation, 3D image technology, 3D images and graphics, and computing and 3D information technology. In these proceedings, special attention is paid at the 3D tensor image representation, the 3D content generation technologies, big data analysis, and also deep learning, artificial intelligence, the 3D image analysis and video understanding, the 3D virtual and augmented reality, and many related areas. The first volume contains papers in 3D image processing, transforms and technologies. The second volume is about computing and information technologies, computer images and graphics and related applications. The two volumes of the book cover a wide area of the aspects of the contemporary multidimensional imaging and the related future trends from data acquisition to real-world applications based on various techniques and theoretical approaches.

TheoMedia (Hardcover): Andrew Byers TheoMedia (Hardcover)
Andrew Byers
R1,200 R1,007 Discovery Miles 10 070 Save R193 (16%) Ships in 10 - 15 working days
App and Website Accessibility Developments and Compliance Strategies (Hardcover): Yakup Akgul App and Website Accessibility Developments and Compliance Strategies (Hardcover)
Yakup Akgul
R6,692 Discovery Miles 66 920 Ships in 10 - 15 working days

In the present digital world, the growing number of internet users has made web quality an important factor for accessing online services and increasing the customer base of an organization. The advances in information technology and the internet have opened new dimensions in many different industries. Currently, accessibility research is an active area of research. Specifically, access for everyone regardless of disability has become an essential aspect of web development. As webpages will be used by both nondisabled and disabled individuals, web pages must be designed with a technical criterion that fits universal needs. The ambition to make websites barrier-free is not limited to standards and laws but has been on the agendas of all governments and public agencies recently, and this universality of websites is a fundamental area of research. App and Website Accessibility Developments and Compliance Strategies intends to provide theoretical and practical contributions for the accessibility of websites for both disabled and nondisabled individuals. This book discusses how web quality parameters like usability and accessibility are being evaluated for their universal design and accessibility by different types of disabled individuals. The chapters cover the current methodologies for evaluation, accessible design criteria, inclusive practices in web and app development, and policies and interventions across different types of websites. This book is ideally intended for web developers, designers, software engineers, IT specialists, social organizations, governments, practitioners, researchers, academicians, and students in the usability and accessibility of websites for disabled individuals.

Computer Vision - Concepts, Methodologies, Tools, and Applications, VOL 3 (Hardcover): Information Reso Management Association Computer Vision - Concepts, Methodologies, Tools, and Applications, VOL 3 (Hardcover)
Information Reso Management Association
R9,738 Discovery Miles 97 380 Ships in 10 - 15 working days
Data Science, Data Visualization, and Digital Twins (Hardcover): Sara Shirowzhan Data Science, Data Visualization, and Digital Twins (Hardcover)
Sara Shirowzhan
R3,309 Discovery Miles 33 090 Ships in 10 - 15 working days
Make It So - Interaction Design Lessons from Science Fiction (Paperback): Nathan Shedroff, Christopher Noessel Make It So - Interaction Design Lessons from Science Fiction (Paperback)
Nathan Shedroff, Christopher Noessel
R1,538 Discovery Miles 15 380 Ships in 10 - 15 working days

Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

I Won't Forget Passwords To Remember - Hardback Cover Password Tracker And Information Keeper With Alphabetical Index For... I Won't Forget Passwords To Remember - Hardback Cover Password Tracker And Information Keeper With Alphabetical Index For Social Media, Website and Online Accounts With Ocean Painting Abstract (Hardcover)
Midnight Mornings Media
R528 Discovery Miles 5 280 Ships in 10 - 15 working days
XR Case Studies - Using Augmented Reality and Virtual Reality Technology in Business (Hardcover, 1st ed. 2021): Timothy Jung,... XR Case Studies - Using Augmented Reality and Virtual Reality Technology in Business (Hardcover, 1st ed. 2021)
Timothy Jung, Jeremy Dalton
R2,623 Discovery Miles 26 230 Ships in 10 - 15 working days

This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies provided in this volume explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The book includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how augmented reality and virtual reality can be used in business.

Text Genetics in Literary Modernism and other Essays (Hardcover, Hardback ed.): Hans Walter Gabler Text Genetics in Literary Modernism and other Essays (Hardcover, Hardback ed.)
Hans Walter Gabler
R1,489 Discovery Miles 14 890 Ships in 10 - 15 working days
Methods and Innovations for Multimedia Database Content Management (Hardcover, New): Shu-Ching Chen, Mei-Ling Shyu Methods and Innovations for Multimedia Database Content Management (Hardcover, New)
Shu-Ching Chen, Mei-Ling Shyu
R5,231 Discovery Miles 52 310 Ships in 10 - 15 working days

Multimedia and its rich semantics are profligate in today s digital environment. Databases and content management systems serve as essential tools to ensure that the endless supply of multimedia content are indexed and remain accessible to end users. Methods and Innovations for Multimedia Database Content Management highlights original research on new theories, algorithms, technologies, system design, and implementation in multimedia data engineering and management with an emphasis on automatic indexing, tagging, high-order ranking, and rule mining. This book is an ideal resource for university researchers, scientists, industry professionals, software engineers and graduate students.

Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.): Andy Green Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.)
Andy Green; Compiled by Richard Langford
R1,129 Discovery Miles 11 290 Ships in 10 - 15 working days
3D Imaging Technologies-Multidimensional Signal Processing and Deep Learning - Methods, Algorithms and Applications, Volume 2... 3D Imaging Technologies-Multidimensional Signal Processing and Deep Learning - Methods, Algorithms and Applications, Volume 2 (Hardcover, 1st ed. 2021)
Lakhmi C. Jain, Roumen Kountchev, Yonghang Tai
R6,996 Discovery Miles 69 960 Ships in 10 - 15 working days

This book presents high-quality research in the field of 3D imaging technology. The second edition of International Conference on 3D Imaging Technology (3DDIT-MSP&DL) continues the good traditions already established by the first 3DIT conference (IC3DIT2019) to provide a wide scientific forum for researchers, academia and practitioners to exchange newest ideas and recent achievements in all aspects of image processing and analysis, together with their contemporary applications. The conference proceedings are published in 2 volumes. The main topics of the papers comprise famous trends as: 3D image representation, 3D image technology, 3D images and graphics, and computing and 3D information technology. In these proceedings, special attention is paid at the 3D tensor image representation, the 3D content generation technologies, big data analysis, and also deep learning, artificial intelligence, the 3D image analysis and video understanding, the 3D virtual and augmented reality, and many related areas. The first volume contains papers in 3D image processing, transforms and technologies. The second volume is about computing and information technologies, computer images and graphics and related applications. The two volumes of the book cover a wide area of the aspects of the contemporary multidimensional imaging and the related future trends from data acquisition to real-world applications based on various techniques and theoretical approaches.

Augmented Reality and Virtual Reality - New Trends in Immersive Technology (Hardcover, 1st ed. 2021): M. Claudia Tom Dieck,... Augmented Reality and Virtual Reality - New Trends in Immersive Technology (Hardcover, 1st ed. 2021)
M. Claudia Tom Dieck, Timothy H. Jung, Sandra M. C. Loureiro
R4,935 Discovery Miles 49 350 Ships in 10 - 15 working days

This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Avatar Emergency (Hardcover, New): Gregory L Ulmer Avatar Emergency (Hardcover, New)
Gregory L Ulmer
R1,737 Discovery Miles 17 370 Ships in 10 - 15 working days

NEW MEDIA THEORY Series Editor, Byron Hawk 327 pages, including photographs, bibliography, and index. (c) 2012 by Parlor Press AVATAR EMERGENCY is Gregory L. Ulmer's fourth book featuring the EmerAgency, an online virtual consultancy for the digital age. This time his point of departure is Paul Virilio's Generalized Accident from which he develops and theorizes the new concepts of Flash Reason, and specifically Avatar, which serves as the site for electrate identity formation in the twenty-first century. I have taught Ulmer's work on electracy for years, and his theoretical sophistication as well as the practical ambition and applicability of his work never ceases to amaze me. With Avatar Emergency, Ulmer shows once again that he is at the top of his game; I am positively thrilled to share this new and very timely treasure trove of a book with my students. -JAN RUNE HOLMEVIK, author of Inter/Vention: Free Play in the Age of Electracy Ulmer advances a ratio: "Avatar is to electracy what 'self' is to literacy, or 'spirit' to orality." He explores this "emergent logic through the invention of concept avatar." He begins, urgently, by asking: "What might wisdom be today, upon what authority might it be grounded, . . . what vision of well-being?" Perpetually asking the questions, Ulmer searches for "a vital anecdote" as an antidote to the "internet accident" by way of "flash reason." He claims, "Within this frame I present, in the genre of Mystory Internet Invention], what I have come to understand about living, my decision to become a professor of the Humanities and the lifestyle embraced as part of that choice." He invites his readers, thereby, to discover their own Mystory (mystery). Their own wisdom. After all, he explains: "Concept avatar must be not only understood, but undergone." My advice: Undergo the book -VICTOR J. VITANZA, author of Negation, Subjectivity, and the History of Rhetoric and Sexual Violence in Western Thought and Writing: Chaste Rape GREGORY L. ULMER is Professor of English and Media Studies at the University of Florida, where he teaches courses in Hypermedia, E-Lit, and Heuretics. He is also the Joseph Bueys Chair in the European Graduate School, Saas-Fee, Switzerland. Ulmer's books include Applied Grammatology (1985), Teletheory (1989), Heuretics (1994), Internet Invention (2003), Electronic Monuments (2005), and Miami Virtue (2011

Student Usability in Educational Software and Games - Improving Experiences (Hardcover, New): Carina Gonzalez Student Usability in Educational Software and Games - Improving Experiences (Hardcover, New)
Carina Gonzalez
R4,877 Discovery Miles 48 770 Ships in 10 - 15 working days

Educational games facilitate players experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their actions and decisions, inviting exploration and experimentation. Student Usability in Educational Software and Games: Improving Experiences explores new models of interaction and human-computer interaction paradigms as applied to learning environments. It focuses on the usability design and evaluation of learning systems and educational game environments. An excellent resource for experts in these fields, this research volume will help professionals, educators, and researchers improve their understanding of student experiences using learning-gaming environments.

Multi-faceted Deep Learning - Models and Data (Hardcover, 1st ed. 2021): Jenny Benois-Pineau, Akka Zemmari Multi-faceted Deep Learning - Models and Data (Hardcover, 1st ed. 2021)
Jenny Benois-Pineau, Akka Zemmari
R4,935 Discovery Miles 49 350 Ships in 10 - 15 working days

This book covers a large set of methods in the field of Artificial Intelligence - Deep Learning applied to real-world problems. The fundamentals of the Deep Learning approach and different types of Deep Neural Networks (DNNs) are first summarized in this book, which offers a comprehensive preamble for further problem-oriented chapters. The most interesting and open problems of machine learning in the framework of Deep Learning are discussed in this book and solutions are proposed. This book illustrates how to implement the zero-shot learning with Deep Neural Network Classifiers, which require a large amount of training data. The lack of annotated training data naturally pushes the researchers to implement low supervision algorithms. Metric learning is a long-term research but in the framework of Deep Learning approaches, it gets freshness and originality. Fine-grained classification with a low inter-class variability is a difficult problem for any classification tasks. This book presents how it is solved, by using different modalities and attention mechanisms in 3D convolutional networks. Researchers focused on Machine Learning, Deep learning, Multimedia and Computer Vision will want to buy this book. Advanced level students studying computer science within these topic areas will also find this book useful.

Wharfie Animator - Harry Reade, The Sydney Waterfront, and the Cuban Revolution (Paperback): Max Bannah Wharfie Animator - Harry Reade, The Sydney Waterfront, and the Cuban Revolution (Paperback)
Max Bannah
R795 Discovery Miles 7 950 Ships in 10 - 15 working days

This book examines the life of the Australian artist Harry Reade (1927-1998) and his largely overlooked contribution to animation. It constitutes a biography of Reade, tracing his life from his birth to his period of involvement with animation between 1956 and 1969. It explores the forces that shaped Reade and chronicles his experiences as a child, his early working life, the influence of left-wing ideology on his creative development, his introduction to animation through the small but radical Waterside Workers' Federation Film Unit (WWFFU), and the influence he had on the development of Cuban animation as an educational tool of the Revolution. Key Features The text offers an alternative framework for considering the political, social, and cultural themes that characterised 1950s Australia and 1960s Cuba. A rare look into the cultural heritage of labor organizations and the populist power of animation to stimulate radical social consciousness. The book also crosses a range of intellectual disciplines, including Animation Studies, Art History, Cinema Studies, and the Social and Political Histories of Australia and Cuba. Max Bannah lives on Queensland's Sunshine Coast. Between 1976 and 2010, he worked in Brisbane as an animator producing television commercials, short films, and cartoon graphics. He also lectured in Animation History and Practice and Drawing for Animation at the Queensland University of Technology where, in 2007, he completed his Masters by Research thesis, "A Cause for Animation: Harry Reade and the Cuban Revolution."

Innovative Design and Creation of Visual Interfaces - Advancements and Trends (Hardcover, New): Ben Falchuk, Aderito Marcos Innovative Design and Creation of Visual Interfaces - Advancements and Trends (Hardcover, New)
Ben Falchuk, Aderito Marcos
R5,248 Discovery Miles 52 480 Ships in 10 - 15 working days

Computer graphics and digital design have come a long way in recent years, and it is difficult to keep up with the latest trends in software development and output. Innovative Design and Creation of Visual Interfaces: Advancements and Trends offers the cutting-edge in research, development, technologies, case studies, frameworks, and methodologies within the field of visual interfaces. The book has collected research from around the world to offer a holistic picture of the state of the art in the field. In order to stay abreast of the latest trends, this volume offers a vital resource for practitioners and academics alike.

HCI Outdoors: Theory, Design, Methods and Applications (Hardcover, 1st ed. 2020): D. Scott McCrickard, Michael Jones, Timothy... HCI Outdoors: Theory, Design, Methods and Applications (Hardcover, 1st ed. 2020)
D. Scott McCrickard, Michael Jones, Timothy L. Stelter
R4,638 Discovery Miles 46 380 Ships in 10 - 15 working days

Advances in network connectivity, power consumption, and physical size create new possibilities for using interactive computing outdoors. However, moving computing outdoors can drastically change the human outdoor experience. This impact is felt in many kinds of outdoor activities such as citizen science, personal recreation, search and rescue, informal education, and others. It is also felt across outdoor settings that range from remote wilderness to crowded cities. Understanding these effects can lead to ideas, designs and systems that improve, rather than diminish, outdoor experiences. This book represents the current results emerging from recent workshops focused on HCI outdoors and held in conjunction with CHI, GROUP, UbiComp, and MobileHCI conferences. Based on feedback at those workshops, and outreach to other leaders in the field, the chapters collected were crafted to highlight methods and approaches for understanding how technologies such as handhelds, wearables, and installed standalone devices impact individuals, groups, and even communities. These findings frame new ways of thinking about HCI outdoors, explore logistical issues associated with moving computing outdoors, and probe new experiences created by involving computing in outdoor pursuits. Also important are the ways that social media has influenced preparation, experience, and reflection related to outdoor experiences. HCI Outdoors: Theory, Design, Methods and Applications is of interest to HCI researchers, HCI practitioners, and outdoor enthusiasts who want to shape future understanding and current practice related to technology in every kind of outdoor experience.

Machine Learning for Intelligent Multimedia Analytics - Techniques and Applications (Hardcover, 1st ed. 2021): Pardeep Kumar,... Machine Learning for Intelligent Multimedia Analytics - Techniques and Applications (Hardcover, 1st ed. 2021)
Pardeep Kumar, Amit Kumar Singh
R5,133 Discovery Miles 51 330 Ships in 10 - 15 working days

This book presents applications of machine learning techniques in processing multimedia large-scale data. Multimedia such as text, image, audio, video, and graphics stands as one of the most demanding and exciting aspects of the information era. The book discusses new challenges faced by researchers in dealing with these large-scale data and also presents innovative solutions to address several potential research problems, e.g., enabling comprehensive visual classification to fill the semantic gap by exploring large-scale data, offering a promising frontier for detailed multimedia understanding, as well as extract patterns and making effective decisions by analyzing the large collection of data.

Future Texts - Subversive Performance and Feminist Bodies (Hardcover): Vicki Callahan, Virginia Kuhn Future Texts - Subversive Performance and Feminist Bodies (Hardcover)
Vicki Callahan, Virginia Kuhn
R1,487 Discovery Miles 14 870 Ships in 10 - 15 working days
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