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Books > Computing & IT > Computer software packages > Multimedia

Multimedia: Diverse Approaches to Complexities (Hardcover): Nelly Foreman Multimedia: Diverse Approaches to Complexities (Hardcover)
Nelly Foreman
R2,125 Discovery Miles 21 250 Ships in 10 - 15 working days
Audio For Authors - Audiobooks, Podcasting, And Voice Technologies (Hardcover, Hardback ed.): Joanna Penn Audio For Authors - Audiobooks, Podcasting, And Voice Technologies (Hardcover, Hardback ed.)
Joanna Penn
R565 Discovery Miles 5 650 Ships in 18 - 22 working days
Multimedia Signals: Image, Audio and Video Processing (Hardcover): Anna Sanders Multimedia Signals: Image, Audio and Video Processing (Hardcover)
Anna Sanders
R3,050 R2,767 Discovery Miles 27 670 Save R283 (9%) Ships in 18 - 22 working days
Flow, Gesture, and Spaces in Free Jazz - Towards a Theory of Collaboration (Hardcover, 2009 ed.): Guerino Mazzola Flow, Gesture, and Spaces in Free Jazz - Towards a Theory of Collaboration (Hardcover, 2009 ed.)
Guerino Mazzola; Contributions by Mathias Rissi, Nathan Kennedy; Paul B. Cherlin
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

Let's try to play the music and not the background. Ornette Coleman, liner notes of the LP "Free Jazz" 20] WhenIbegantocreateacourseonfreejazz, theriskofsuchanenterprise was immediately apparent: I knew that Cecil Taylor had failed to teach such a matter, and that for other, more academic instructors, the topic was still a sort of outlandish adventure. To be clear, we are not talking about tea- ing improvisation here-a di?erent, and also problematic, matter-rather, we wish to create a scholarly discourse about free jazz as a cultural achievement, and follow its genealogy from the American jazz tradition through its various outbranchings, suchastheEuropeanandJapanesejazzconceptionsandint- pretations. We also wish to discuss some of the underlying mechanisms that are extant in free improvisation, things that could be called technical aspects. Such a discourse bears the ?avor of a contradicto in adjecto: Teachingthe unteachable, the very negation of rules, above all those posited by white jazz theorists, and talking about the making of sounds without aiming at so-called factual results and all those intellectual sedimentations: is this not a suicidal topic? My own endeavors as a free jazz pianist have informed and advanced my conviction that this art has never been theorized in a satisfactory way, not even by Ekkehard Jost in his unequaled, phenomenologically precise p- neering book "Free Jazz" 57].

Signal Processing for Image Enhancement and Multimedia Processing (Hardcover, 2008 ed.): Ernesto Damiani, Albert Dipanda, Kokou... Signal Processing for Image Enhancement and Multimedia Processing (Hardcover, 2008 ed.)
Ernesto Damiani, Albert Dipanda, Kokou Yetongnon, Louis Legrand, Peter Schelkens, …
R4,056 Discovery Miles 40 560 Ships in 18 - 22 working days

This is an edited volume, written by well-recognized international researchers with extended chapter style versions of the best papers presented at the SITIS 2006 International Conference. This book presents the state-of-the-art and recent research results on the application of advanced signal processing techniques for improving the value of image and video data. It introduces new results on video coding on time-honored topic of securing image information. The book is designed for a professional audience composed of practitioners and researchers in industry. This book is also suitable for advanced-level students in computer science.

Play/Write - Digital Rhetoric, Writing, Games (Hardcover): Douglas Eyman, Andrea D Davis Play/Write - Digital Rhetoric, Writing, Games (Hardcover)
Douglas Eyman, Andrea D Davis
R1,505 Discovery Miles 15 050 Ships in 10 - 15 working days
Recent Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the Fourteenth International... Recent Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the Fourteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, November, 26-28, 2018, Sendai, Japan, Volume 1 (Hardcover, 1st ed. 2019)
Jeng-Shyang Pan, Akinori Ito, Pei-Wei Tsai, Lakhmi C. Jain
R5,189 Discovery Miles 51 890 Ships in 18 - 22 working days

This book features papers presented at IIH-MSP 2018, the 14th International Conference on Intelligent Information Hiding and Multimedia Signal Processing. The scope of IIH-MSP included information hiding and security, multimedia signal processing and networking, and bio-inspired multimedia technologies and systems. The book discusses subjects related to massive image/video compression and transmission for emerging networks, advances in speech and language processing, recent advances in information hiding and signal processing for audio and speech signals, intelligent distribution systems and applications, recent advances in security and privacy for multimodal network environments, multimedia signal processing, and machine learning. Presenting the latest research outcomes and findings, it is suitable for researchers and students who are interested in the corresponding fields. IIH-MSP 2018 was held in Sendai, Japan on 26-28 November 2018. It was hosted by Tohoku University and was co-sponsored by the Fujian University of Technology in China, the Taiwan Association for Web Intelligence Consortium in Taiwan, and the Swinburne University of Technology in Australia, as well as the Fujian Provincial Key Laboratory of Big Data Mining and Applications (Fujian University of Technology) and the Harbin Institute of Technology Shenzhen Graduate School in China.

Minted (Hardcover): Mint Face Minted (Hardcover)
Mint Face
R1,595 Discovery Miles 15 950 Ships in 18 - 22 working days
Mathematical Optimization in Computer Graphics and Vision (Hardcover): Luiz Velho, Paulo Carvalho, Jonas Gomes, Luiz De... Mathematical Optimization in Computer Graphics and Vision (Hardcover)
Luiz Velho, Paulo Carvalho, Jonas Gomes, Luiz De Figueiredo
R1,589 Discovery Miles 15 890 Ships in 10 - 15 working days

Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work.
Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today.
The authors are renowned researchers from IMPA, the Brazilian National Institute for Pure and Applied Mathematics.
*Distils down a vast and complex world of info on optimization into one short, self-contained volume especially for computer graphics
*Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application
*Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments

Multimedia Retrieval (Hardcover, First): Henk M. Blanken, Arjen P. De Vries, Henk Ernst Blok, Ling Feng Multimedia Retrieval (Hardcover, First)
Henk M. Blanken, Arjen P. De Vries, Henk Ernst Blok, Ling Feng
R1,462 Discovery Miles 14 620 Ships in 18 - 22 working days

Based on more than 10 years of teaching experience, Blanken and his coeditors have assembled all the topics that should be covered in advanced undergraduate or graduate courses on multimedia retrieval and multimedia databases. The single chapters of this textbook explain the general architecture of multimedia information retrieval systems and cover various metadata languages such as Dublin Core, RDF, or MPEG. The authors emphasize high-level features and show how these are used in mathematical models to support the retrieval process. For each chapter, there 's detail on further reading, and additional exercises and teaching material is available online.

Innovations in 3D Geo Information Systems (Hardcover, 2006 ed.): Alias Abdul-Rahman, Sisi Zlatanova, Volker Coors Innovations in 3D Geo Information Systems (Hardcover, 2006 ed.)
Alias Abdul-Rahman, Sisi Zlatanova, Volker Coors
R5,568 Discovery Miles 55 680 Ships in 18 - 22 working days

This book covers various aspects of spatial data modelling specifically regarding three-dimensional (3D) modelling and structuring. The realization of "true" 3D geoinformation spatial systems requires a high input, and the developmental process is taking place in various research centers and universities around the globe. The development of such systems and solutions, including the modelling theories are presented in this book.

Point-Based Graphics (Hardcover): Markus Gross, Hanspeter Pfister Point-Based Graphics (Hardcover)
Markus Gross, Hanspeter Pfister
R1,902 Discovery Miles 19 020 Ships in 10 - 15 working days

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You ll learn to apply these techniques, and you ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. A copy of this tool can be found on the companion website.
*The first book on a major development in computer graphics by the pioneers in the field
* Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
* Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics"

Digital Modeling of Material Appearance (Hardcover): Julie Dorsey, Holly Rushmeier, Francois Sillion Digital Modeling of Material Appearance (Hardcover)
Julie Dorsey, Holly Rushmeier, Francois Sillion
R1,671 Discovery Miles 16 710 Ships in 10 - 15 working days

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability.
This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.
Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.
Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.
ABOUT THE AUTHORS
Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. Francois Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhone-Alpes research center.
* First comprehensive treatment of the digital modeling of material appearance;
* Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer;
* An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance."

X3D - Extensible 3D Graphics for Web Authors (Paperback): Don Brutzman, Leonard Daly X3D - Extensible 3D Graphics for Web Authors (Paperback)
Don Brutzman, Leonard Daly
R1,779 Discovery Miles 17 790 Ships in 10 - 15 working days

In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start.
* The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard
* Plentiful illustrations and screen shots in the full color text
* Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers

Photoshop - Real life Project Examples of Creating World Class Photos Using Photoshop Manipulation Techniques (Hardcover): John... Photoshop - Real life Project Examples of Creating World Class Photos Using Photoshop Manipulation Techniques (Hardcover)
John Slavio
R851 R730 Discovery Miles 7 300 Save R121 (14%) Ships in 18 - 22 working days
Web Accessibility - A Foundation for Research (Hardcover, 2nd ed. 2019): Yeliz Yesilada, Simon Harper Web Accessibility - A Foundation for Research (Hardcover, 2nd ed. 2019)
Yeliz Yesilada, Simon Harper
R7,279 Discovery Miles 72 790 Ships in 10 - 15 working days

Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities, this important book provides comprehensive coverage of web accessibility. Written by leading experts in the field, it provides an overview of existing research and also looks at future developments, providing a much deeper insight than can be obtained through existing research libraries, aggregations, or search engines.

OpenGL - A Primer (Paperback, 3rd edition): Edward Angel OpenGL - A Primer (Paperback, 3rd edition)
Edward Angel
R1,766 Discovery Miles 17 660 Ships in 18 - 22 working days

OpenGL (R): A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philosophy to teach computer graphics based on the idea that students learn modern computer graphics best if they can start programming significant applications as soon as possible. The book makes it easy for students to find functions and their descriptions, and supplemental examples are included in every chapter to illustrate core concepts. This primer can be used both as a companion to a book introducing computer graphics principles and as a stand-alone guide and reference to OpenGL for programmers with a background in computer graphics.

Interactivity, Collaboration, and Authoring in Social Media (Hardcover, 1st ed. 2016): Krystina Madej Interactivity, Collaboration, and Authoring in Social Media (Hardcover, 1st ed. 2016)
Krystina Madej
R1,821 Discovery Miles 18 210 Ships in 10 - 15 working days

This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction. At the forefront of narrative innovation are social media channels - speculative spaces for creating and experiencing stories that are interactive and collaborative. Media, however, is only the access point to the expressiveness of narrative content. Wikis, messaging, mash-ups, and social media (Facebook, Twitter, YouTube and others) are on a trajectory of participatory story creation that goes back many centuries. These forms offer authors ways to create narrative meaning that reflects our current media culture, as the harlequinade reflected the culture of the 18th century, and as the volvelle reflected that of the 13th century. Interactivity, Collaboration, and Authoring in Social Media first prospects the last millennium for antecedents of today's authoring practices. It does so with a view to considering how today's digital manifestations are a continuation, perhaps a reiteration, perhaps a novel pioneering, of humans' abiding interest in interactive narrative. The book then takes the reader inside the process of creating a collaborative, interactive narrative in today's social media through an authoring experience undertaken by a group of graduate students. The engaging mix of blogs, emails, personal diaries , and fabricated documents used to create the narrative demonstrates that a social media environment can facilitate a meaningful and productive collaborative authorial experience and result in an abundance of networked, personally expressive, and visually and textually referential content. The resulting narrative, After Love Comes Destruction, based in Shakespeare's Romeo and Juliet, shows how a generative narrative space evolved around the students' use of social media in ways they had not previously considered both for authoring and for delivery of their final narrative artifact.

Noise Tolerant Data Authentication for Wireless Communication (Hardcover, 1st ed. 2018): Obaid Ur-Rehman, Natasa Zivic Noise Tolerant Data Authentication for Wireless Communication (Hardcover, 1st ed. 2018)
Obaid Ur-Rehman, Natasa Zivic
R1,494 Discovery Miles 14 940 Ships in 18 - 22 working days

This book provides insight into the challenges in providing data authentication over wireless communication channels. The authors posit that established standard authentication mechanisms - for wired devices - are not sufficient to authenticate data, such as voice, images, and video over wireless channels. The authors propose new mechanisms based on the so-called soft authentication algorithms, which tolerate some legitimate modifications in the data that they protect. The authors explain that the goal of these algorithms is that they are tolerant to changes in the content but are still able to identify the forgeries. The authors go on to describe how an additional advantage of the soft authentication algorithms is the ability to identify the locations of the modifications and correct them if possible. The authors show how to achieve this by protecting the data features with the help of error correcting codes. The correction methods are typically based on watermarking, as the authors discuss in the book. Provides a discussion of data (particularly image) authentication methods in the presence of noise experienced in wireless communication; Presents a new class of soft authentication methods, instead of the standard hard authentication methods, used to tolerate minor changes in image data; Features authentication methods based on the usage of authentication tags as well as digital watermarks.

Digital Speech Technology: Processing, Recognition and Synthesis (Hardcover): Marcus Hintz Digital Speech Technology: Processing, Recognition and Synthesis (Hardcover)
Marcus Hintz
R3,334 R3,019 Discovery Miles 30 190 Save R315 (9%) Ships in 18 - 22 working days
Cord Cutting For Dummies (Paperback): P. McFedries Cord Cutting For Dummies (Paperback)
P. McFedries
R340 Discovery Miles 3 400 Ships in 10 - 15 working days

Cut the cable television cord and cut your monthly bills Are you one of those people who have 500 television channels to choose from and you can never find anything to watch? Maybe it's time to cut the cable cord and take full control of what's on your television. All you need to get started with this popular money saving strategy is an Internet connection, a device to stream to, and the advice in this book. With Cord Cutting For Dummies, you go from evaluating if cord cutting is the right choice for your budget to acquiring the technology to get the programming you actually want. You'll discover the technology you need for streaming, select the service or services that fit your needs, and make the components of your setup work together--all within your budget. Cord Cutting For Dummies offers the steps to going from wired to wireless, including: Deciding if you need to upgrade your Wi-Fi equipment and service. Evaluating your current devices. Adding a smart TV to the mix. Choosing the best streaming services for you--including some free options When you're ready to untether yourself from the cable or satellite, Cord Cutting For Dummies shows you, step by step, how to break free. Pick up a copy and you'll be watching your favorite movie or TV show in no time!

Iterated Function Systems for Real-Time Image Synthesis (Hardcover, 2007 ed.): Slawomir Nikiel Iterated Function Systems for Real-Time Image Synthesis (Hardcover, 2007 ed.)
Slawomir Nikiel
R2,655 Discovery Miles 26 550 Ships in 18 - 22 working days

This book offers a comprehensive explanation of iterated function systems and how to use them in generation of complex objects. Discussion covers the most popular fractal models applied in the field of image synthesis; surveys iterated function system models; explores algorithms for creating and manipulating fractal objects, and techniques for implementing the algorithms, and more. The book includes both descriptive text and pseudo-code samples for the convenience of graphics application programmers.

Visualizing Information Using SVG and X3D - XML-based Technologies for the XML-based Web (Hardcover, 2005 ed.): Vladimir... Visualizing Information Using SVG and X3D - XML-based Technologies for the XML-based Web (Hardcover, 2005 ed.)
Vladimir Geroimenko, Chaomei Chen
R4,056 Discovery Miles 40 560 Ships in 18 - 22 working days

Correcting the Great Mistake People often mistake one thing for another. That's human nature. However, one would expect the leaders in a particular ?eld of endeavour to have superior ab- ities to discriminate among the developments within that ?eld. That is why it is so perplexing that the technology elite - supposedly savvy folk such as software developers, marketers and businessmen - have continually mistaken Web-based graphics for something it is not. The ?rst great graphics technology for the Web, VRML, has been mistaken for something else since its inception. Viewed variously as a game system, a format for architectural walkthroughs, a platform for multi-user chat and an augmentation of reality, VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online, at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those ?rst two initials,"VR,"created expectations of sprawling, photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons, VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.

Semantic Multimedia and Ontologies - Theory and Applications (Hardcover, 2008 ed.): Yiannis Kompatsiaris, Paola Hobson Semantic Multimedia and Ontologies - Theory and Applications (Hardcover, 2008 ed.)
Yiannis Kompatsiaris, Paola Hobson
R4,172 Discovery Miles 41 720 Ships in 18 - 22 working days

This comprehensive book draws together experts to explore how knowledge technologies can be exploited to create new multimedia applications, and how multimedia technologies can provide new contexts for the use of knowledge technologies. Thorough coverage of all relevant topics is given. The step-by-step approach guides the reader from fundamental enabling technologies of ontologies, analysis and reasoning, through to applications which have hitherto had less attention.

Collision Detection in Interactive 3D Environments (Hardcover, New): Gino Van Den Bergen Collision Detection in Interactive 3D Environments (Hardcover, New)
Gino Van Den Bergen
R2,811 Discovery Miles 28 110 Ships in 10 - 15 working days

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!
Gino van den Bergen's new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers the topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects. But this book provides much more than a good compendium of the ideas that go into building a collision system. The curse of practical computational geometry is floating-point arithmetic. Algorithms with straightforward implementations when using exact arithmetic can have catastrophic failures in a floating-point system. Specifically, intersection and distance algorithms implemented in a floating-point systemtend to fail exactly in the most important case in a collision system-when two objects are just touching. Great care must be taken to properly handle floating-point round off errors. Gino's ultimate accomplishment in this book is his presentation on how to correctly implement the GJK distance algorithm in the presence of single-precision floating-point arithmetic. And what better way to illustrate this than with a case study, the final chapter on the design and implementation of SOLID.
About the CD-ROM
The companion CD-ROM includes the full C++ source code of SOLID 3.5 as well as API documentation in HTML and PDF formats. Both single (32bit) and double (64bit) precision versions of the SOLID SDK plus example programs can be compiled for Linux platforms using GNU g++ version 2.95 to 3.3 and for Win32 platforms using Microsoft Visual C++ version 6.0 to 7.1. Use of the SOLID source code is governed by the terms of either the GNU GPL or the Trolltech QPL (see CD-ROM documentation for details).
About the Author
Gino van den Bergen is a game developer living and working in The Netherlands. He is the creator of SOLID and holds a Ph.D. in computing science from Eindhoven University of Technology. Gino implemented collision detection and physics in NaN Technologies' Blender, a creation suite for interactive 3D content.
*Explains the fundamental geometric and numerical concepts that underlie the key algorithms of collision detection.
*CD-ROM includes the full C++ source code of SOLID, a well-known library for collision detection, plus binaries and example programs for Win32.
*Discusses algorithms for commonly used primitive types, such as spheres, boxes, cylinders, cones, triangles, rays, and convex polyhedra.
*Presents techniques for accelerating collision detection for complex models and scenes.

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