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Books > Computing & IT > Computer software packages > Multimedia
Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.
This text reviews the issues involved in handling and processing digital documents. Examining the full range of a document s lifetime, the book covers acquisition, representation, security, pre-processing, layout analysis, understanding, analysis of single components, information extraction, filing, indexing and retrieval. Features: provides a list of acronyms and a glossary of technical terms; contains appendices covering key concepts in machine learning, and providing a case study on building an intelligent system for digital document and library management; discusses issues of security, and legal aspects of digital documents; examines core issues of document image analysis, and image processing techniques of particular relevance to digitized documents; reviews the resources available for natural language processing, in addition to techniques of linguistic analysis for content handling; investigates methods for extracting and retrieving data/information from a document."
This volume includes papers presented at IIH-MSP 2017, the 13th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, held from 12 to 15 August 2017 in Matsue, Shimane, Japan. The conference addresses topics ranging from information hiding and security, and multimedia signal processing and networking, to bio-inspired multimedia technologies and systems. This volume of Smart Innovation, Systems and Technologies focuses on subjects related to massive image/video compression and transmission for emerging networks, advances in speech and language processing, information hiding and signal processing for audio and speech signals, intelligent distribution systems and applications, recent advances in security and privacy for multimodal network environments, multimedia signal processing, and machine learning. Updated with the latest research outcomes and findings, the papers presented appeal to researchers and students who are interested in the corresponding fields.
Images support connections between biology, engineering, and material sciences resulting in a growing partnership among academia, laboratories, and industry. Scientists focus on biology-inspired research to understand how biological systems work, and then create systems and materials that would have efficiency and precision of living structures. The Art Science connection has become one of prominent trends exemplified by themes presented in journals, conferences, and books. Biologically-Inspired Computing for the Arts: Scientific Data through Graphics comprises a collection of authors individual approaches to the relationship between nature, science, and art created with the use of computers. Themes discussed in the book relate to the use of visual language in communication about biologically-inspired scientific data, visual literacy in science, and application of practitioner s approach. This comprehensive reference will assist programmers, scientists, engineers, computer science and science-oriented students in creating and effectively communicating their projects using science-related knowledge.
Ambient intelligence began as a vision for the future of technology and has now become a reality. The widespread use of modern technology has quickly expanded into the use of our everyday lives. On a daily basis, we are instantly connected to people, places, ideas, and information which have led to the acceleration of knowledge. As the continuing development of new technologies becomes available, those technologies will play an integral role in the future. Pervasive and Ubiquitous Technology Innovations for Ambient Intelligence Environments is a collection of research on the subject matter of human computer interaction, ubiquitous computing, embedded systems, and other areas of study which contribute to ambient intelligence. This comprehensive reference aims to broaden the overall knowledge on ambient intelligence as it relates to the aspects of modern life.
This volume includes papers presented at IIH-MSP 2017, the 13th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, held on 12-15 August 2017 in Matsue, Shimane, Japan. The conference covered topics ranging from information hiding and security, and multimedia signal processing and networking, to bio-inspired multimedia technologies and systems. This volume focuses on subjects related to multimedia security and applications, wearable computing, Internet of Things (IoT) privacy and information security, biomedical system design and applications, emerging techniques and applications, soft computing and applications, applications of image encoding and rendering, and information hiding and its criteria. Updated with the latest research outcomes and findings, the papers presented appeal to researchers and students in the corresponding fields.
KES International (KES) is a worldwide organisation that provides a professional community and association for researchers, originally in the discipline of Knowledge Based and Intelligent Engineering Systems, but now extending into other related areas. Through this, KES provides its members with opportunities for publication and beneficial interaction. The focus of KES is research and technology transfer in the area of Intelligent S- tems, i.e. computer-based software systems that operate in a manner analogous to the human brain, in order to perform advanced tasks. Recently KES has started to extend its area of interest to encompass the contribution that intelligent systems can make to sustainability and renewable energy, and also the knowledge transfer, innovation and enterprise agenda. Involving several thousand researchers, managers and engineers drawn from u- versities and companies world-wide, KES is in an excellent position to facilitate - ternational research co-operation and generate synergy in the area of artificial intel- gence applied to real-world 'Smart' systems and the underlying related theory. The KES annual conference covers a broad spectrum of intelligent systems topics and attracts several hundred delegates from a range of countries round the world. KES also organises symposia on specific technical topics, for example, Agent and Multi Agent Systems, Intelligent Decision Technologies, Intelligent Interactive M- timedia Systems and Services, Sustainability in Energy and Buildings and Innovations through Knowledge Transfer. KES is responsible for two peer-reviewed journals, the International Journal of Knowledge based and Intelligent Engineering Systems, and Intelligent Decision Technologies: an International Journal.
Multimedia systems and content-based image retrieval are very important areas of research in computer technology. Numerous research works are being done in these fields at present. These two areas are changing our life-styles because they together cover creation, maintenance, accessing and retrieval of video, audio, image, textual and graphic data. But still several important issues in these areas remain unresolved and further research works are needed to be done for better techniques and applications. Multimedia Systems and Content-Based Image Retrieval addresses these unresolved issues and highlights current research.
1. The book is the first comprehensive review of the 95-year development of Chinese animation. 2. All students and scholars of film studies, especially Chinese animation would benefit from this volume. 3. This book would be a useful reference to learn about the developmental trajectory of Chinese animation.
This book features papers presented at IIH-MSP 2018, the 14th International Conference on Intelligent Information Hiding and Multimedia Signal Processing. The scope of IIH-MSP included information hiding and security, multimedia signal processing and networking, and bio-inspired multimedia technologies and systems. The book discusses subjects related to massive image/video compression and transmission for emerging networks, advances in speech and language processing, recent advances in information hiding and signal processing for audio and speech signals, intelligent distribution systems and applications, recent advances in security and privacy for multimodal network environments, multimedia signal processing, and machine learning. Presenting the latest research outcomes and findings, it is suitable for researchers and students who are interested in the corresponding fields. IIH-MSP 2018 was held in Sendai, Japan on 26-28 November 2018. It was hosted by Tohoku University and was co-sponsored by the Fujian University of Technology in China, the Taiwan Association for Web Intelligence Consortium in Taiwan, and the Swinburne University of Technology in Australia, as well as the Fujian Provincial Key Laboratory of Big Data Mining and Applications (Fujian University of Technology) and the Harbin Institute of Technology Shenzhen Graduate School in China.
The main objective of pervasive computing systems is to create environments where computers become invisible by being seamlessly integrated and connected into our everyday environment, where such embedded computers can then provide inf- mation and exercise intelligent control when needed, but without being obtrusive. Pervasive computing and intelligent multimedia technologies are becoming incre- ingly important to the modern way of living. However, many of their potential applications have not yet been fully realized. Intelligent multimedia allows dynamic selection, composition and presentation of the most appropriate multimedia content based on user preferences. A variety of applications of pervasive computing and - telligent multimedia are being developed for all walks of personal and business life. Pervasive computing (often synonymously called ubiquitous computing, palpable computing or ambient intelligence) is an emerging ?eld of research that brings in revolutionary paradigms for computing models in the 21st century. Pervasive c- puting is the trend towards increasingly ubiquitous connected computing devices in the environment, a trend being brought about by a convergence of advanced el- tronic - and particularly, wireless - technologies and the Internet. Recent advances in pervasive computers, networks, telecommunications and information technology, along with the proliferation of multimedia mobile devices - such as laptops, iPods, personal digital assistants (PDAs) and cellular telephones - have further stimulated the development of intelligent pervasive multimedia applications. These key te- nologiesarecreatingamultimediarevolutionthatwillhavesigni?cantimpactacross a wide spectrum of consumer, business, healthcare and governmental domains.
This book provides a general overview of multiple instance learning (MIL), defining the framework and covering the central paradigms. The authors discuss the most important algorithms for MIL such as classification, regression and clustering. With a focus on classification, a taxonomy is set and the most relevant proposals are specified. Efficient algorithms are developed to discover relevant information when working with uncertainty. Key representative applications are included. This book carries out a study of the key related fields of distance metrics and alternative hypothesis. Chapters examine new and developing aspects of MIL such as data reduction for multi-instance problems and imbalanced MIL data. Class imbalance for multi-instance problems is defined at the bag level, a type of representation that utilizes ambiguity due to the fact that bag labels are available, but the labels of the individual instances are not defined. Additionally, multiple instance multiple label learning is explored. This learning framework introduces flexibility and ambiguity in the object representation providing a natural formulation for representing complicated objects. Thus, an object is represented by a bag of instances and is allowed to have associated multiple class labels simultaneously. This book is suitable for developers and engineers working to apply MIL techniques to solve a variety of real-world problems. It is also useful for researchers or students seeking a thorough overview of MIL literature, methods, and tools.
Focuses on the process by which manually crafting interactive, hypertextual maps clarifies one's own understanding, communicates it to others, and enables collective intelligence. The authors see mapping software as visual tools for reading and writing in a networked age. In an information ocean, the challenge is to find meaningful patterns around which we can weave plausible narratives. Maps of concepts, discussions and arguments make the connections between ideas tangible - and critically, disputable. With 22 chapters from leading researchers and practitioners (5 of them new for this edition), the reader will find the current state-of-the-art in the field. Part 1 focuses on knowledge maps for learning and teaching in schools and universities, before Part 2 turns to knowledge maps for information analysis and knowledge management in professional communities, but with many cross-cutting themes: * reflective practitioners documenting the most effective ways to map * conceptual frameworks for evaluating representations * real world case studies showing added value for professionals * more experimental case studies from research and education * visual languages, many of which work on both paper and with software * knowledge cartography software, much of it freely available and open source * visit the companion website for extra resources: books.kmi.open.ac.uk/knowledge-cartography Knowledge Cartography will be of interest to learners, educators, and researchers in all disciplines, as well as policy analysts, scenario planners, knowledge managers and team facilitators. Practitioners will find new perspectives and tools to expand their repertoire, while researchers will find rich enough conceptual grounding for further scholarship.
Let's try to play the music and not the background. Ornette Coleman, liner notes of the LP "Free Jazz" 20] WhenIbegantocreateacourseonfreejazz, theriskofsuchanenterprise was immediately apparent: I knew that Cecil Taylor had failed to teach such a matter, and that for other, more academic instructors, the topic was still a sort of outlandish adventure. To be clear, we are not talking about tea- ing improvisation here-a di?erent, and also problematic, matter-rather, we wish to create a scholarly discourse about free jazz as a cultural achievement, and follow its genealogy from the American jazz tradition through its various outbranchings, suchastheEuropeanandJapanesejazzconceptionsandint- pretations. We also wish to discuss some of the underlying mechanisms that are extant in free improvisation, things that could be called technical aspects. Such a discourse bears the ?avor of a contradicto in adjecto: Teachingthe unteachable, the very negation of rules, above all those posited by white jazz theorists, and talking about the making of sounds without aiming at so-called factual results and all those intellectual sedimentations: is this not a suicidal topic? My own endeavors as a free jazz pianist have informed and advanced my conviction that this art has never been theorized in a satisfactory way, not even by Ekkehard Jost in his unequaled, phenomenologically precise p- neering book "Free Jazz" 57].
This is an edited volume, written by well-recognized international researchers with extended chapter style versions of the best papers presented at the SITIS 2006 International Conference. This book presents the state-of-the-art and recent research results on the application of advanced signal processing techniques for improving the value of image and video data. It introduces new results on video coding on time-honored topic of securing image information. The book is designed for a professional audience composed of practitioners and researchers in industry. This book is also suitable for advanced-level students in computer science.
This book features papers presented at IIH-MSP 2018, the 14th International Conference on Intelligent Information Hiding and Multimedia Signal Processing. The scope of IIH-MSP included information hiding and security, multimedia signal processing and networking, and bio-inspired multimedia technologies and systems. The book discusses subjects related to massive image/video compression and transmission for emerging networks, advances in speech and language processing, recent advances in information hiding and signal processing for audio and speech signals, intelligent distribution systems and applications, recent advances in security and privacy for multimodal network environments, multimedia signal processing, and machine learning. Presenting the latest research outcomes and findings, it is suitable for researchers and students who are interested in the corresponding fields. IIH-MSP 2018 was held in Sendai, Japan on 26-28 November 2018. It was hosted by Tohoku University and was co-sponsored by the Fujian University of Technology in China, the Taiwan Association for Web Intelligence Consortium in Taiwan, and the Swinburne University of Technology in Australia, as well as the Fujian Provincial Key Laboratory of Big Data Mining and Applications (Fujian University of Technology) and the Harbin Institute of Technology Shenzhen Graduate School in China.
Mathematical optimization is used in nearly all computer graphics
applications, from computer vision to animation. This book teaches
readers the core set of techniques that every computer graphics
professional should understand in order to envision and expand the
boundaries of what is possible in their work.
Based on more than 10 years of teaching experience, Blanken and his coeditors have assembled all the topics that should be covered in advanced undergraduate or graduate courses on multimedia retrieval and multimedia databases. The single chapters of this textbook explain the general architecture of multimedia information retrieval systems and cover various metadata languages such as Dublin Core, RDF, or MPEG. The authors emphasize high-level features and show how these are used in mathematical models to support the retrieval process. For each chapter, there 's detail on further reading, and additional exercises and teaching material is available online.
This book covers various aspects of spatial data modelling specifically regarding three-dimensional (3D) modelling and structuring. The realization of "true" 3D geoinformation spatial systems requires a high input, and the developmental process is taking place in various research centers and universities around the globe. The development of such systems and solutions, including the modelling theories are presented in this book. |
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