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Books > Computing & IT > Computer software packages > Multimedia
Black Mirror Effect: Making Media in a Digital Environment helps students analyze and evaluate our relationship with media as we shift from a mass media environment to an interactive digital landscape. The anthology encourages readers to improve the current media status quo and produce media content that is engaging, meaningful, and worthwhile. The anthology is divided into four units. Unit 1 features readings that introduce students to foundational thought leadership in media theory, as well as the constantly evolving concepts of media literacy, consumption, and culture. In Unit 2, students read about the ways in which digital media can challenge negative media representations and increase awareness about social justice, social movements, and social change. The focus of Unit 3 is the influence of digital media on news and media storytelling. In the final unit, readers discover how strategic and thoughtful media production can increase the impact of media across various platforms. Timely and highly engaging, Black Mirror Effect is an ideal resource for courses in mass media, mass communication, journalism, media production, and any course with an emphasis on the creation of digital media.
As information technology is rapidly progressing, an enormous amount of media can be easily exchanged through Internet and other communication networks. Increasing amounts of digital image, video, and music have created numerous information security issues and is now taken as one of the top research and development agendas for researchers, organizations, and governments worldwide. ""Multimedia Forensics and Security"" provides an in-depth treatment of advancements in the emerging field of multimedia forensics and security by tackling challenging issues such as digital watermarking for copyright protection, digital fingerprinting for transaction tracking, and digital camera source identification.
This book offers a systematic introduction to an understanding-oriented approach to multimedia content analysis. It integrates the visual understanding and learning models into a unified framework, within which the visual understanding guides the model learning while the learned models improve the visual understanding. More specifically, it discusses multimedia content representations and analysis including feature selection, feature extraction, image tagging, user-oriented tag recommendation and understanding-oriented multimedia applications. The book was nominated by the University of Chinese Academy of Sciences and China Computer Federation as an outstanding PhD thesis. By providing the fundamental technologies and state-of-the-art methods, it is a valuable resource for graduate students and researchers working in the field computer vision and machine learning.
At the heart of Apple's hugely popular iLife software suite-iMovie,
iPhoto, iDVD, GarageBand, and iTunes-is QuickTime, the powerful
media engine that drives elegant applications for managing movies,
images, and audio files. The enduring success of QuickTime is in no
small part attributable to its component architecture. This key
feature has allowed it to embrace emerging digital media
technologies and standards one by one as they have appeared over
the 12 or so years since its launch. None of the competing
technologies even comes close, let alone on both Mac OS X and
Windows.
See How to Unobtrusively Incorporate Good Teaching into Your Game's Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they re being instructed.
Media and Politics provides students with a selection of readings that help them better understand how politics affect journalism and media, and how journalism and media, in turn, impact politics. The anthology also provides insight into the basic techniques and tenets for covering new stories, especially those of a political nature. The collection begins by providing a brief history of the development of modern journalism in the United States. Later chapters address the concept of newsworthiness, core standards of journalism, the difference in news items distributed across various media platforms, and performance and script editing techniques for radio and television. Students read about how audience perception of production values can impact their impressions of news videos and the social impact of the kinds of people most featured in news reports, as well as how they are featured. Additional chapters discuss the effects of presenting news from a human interest angle and video editing. Each chapter includes questions to stimulate critical thinking and encourage further consideration of the material. An engaging and timely resource, Media and Politics is well suited for courses in journalism, media, and political science.
Computing is transforming how we interact with music. New theories and new technologies have emerged that present fresh challenges and novel perspectives for researchers and practitioners in music and human-computer interaction (HCI). In this collection, the interdisciplinary field of music interaction is considered from multiple viewpoints: designers, interaction researchers, performers, composers, audiences, teachers and learners, dancers and gamers. The book comprises both original research in music interaction and reflections from leading researchers and practitioners in the field. It explores a breadth of HCI perspectives and methodologies: from universal approaches to situated research within particular cultural and aesthetic contexts. Likewise, it is musically diverse, from experimental to popular, classical to folk, including tango, laptop orchestras, composition and free improvisation.
This book provides a deep analysis and wide coverage of the very strong trend in computer vision and visual indexing and retrieval, covering such topics as incorporation of models of Human Visual attention into analysis and retrieval tasks. It makes the bridge between psycho-visual modelling of Human Visual System and the classical and most recent models in visual content indexing and retrieval. The large spectrum of visual tasks, such as recognition of textures in static images, of actions in video content, image retrieval, different methods of visualization of images and multimedia content based on visual saliency are presented by the authors. Furthermore, the interest in visual content is modelled with the means of the latest classification models such as Deep Neural Networks is also covered in this book. This book is an exceptional resource as a secondary text for researchers and advanced level students, who are involved in the very wide research in computer vision, visual information indexing and retrieval. Professionals working in this field will also be interested in this book as a reference.
New technologies and concepts are constantly being developed within multimedia distribution. In such an ever-evolving environment, academidans, researchers, and professionals of this discipline need access to the most current information about the concepts, issues, trends, and technologies in this emerging field. ""The Handbook of Research on Secure Multimedia Distribution"" provides the latest research on secure multimedia content distribution, embracing a wide variety of aspects and providing a scientifically and scholarly sound treatment of state-of-the-art techniques to students, researchers, and academicians interested or involved in the study, research, use, design, and development of techniques related to multimedia distribution. This title offers: 27 authoritative contributions by over 55 of the world's leading experts on secure multimedia distribution from 17 countries; comprehensive coverage of each specific topic, highlighting recent trends and describing the latest advances in the field; more than 960 references to existing literature and research on secure multimedia distribution; a compendium of over 225 key terms with detailed definitions. This title is organized by topic and indexed, making it a convenient method of reference for all IT/IS scholars and professionals. It features cross-referencing of key terms, figures, and information pertinent to secure multimedia distribution and free institution-wide access to the online version with the purchase of the print publication.
An increasing amount of research is being developed in the area where technology and humans meet. The success or failure of technologies and the question whether technology helps humans to fulfill their goals or whether it hinders them is in most cases not a technical one.User Perception and Influencing Factors of Technology in Everyday Life addresses issues of human and technology interaction. The research in this work is interdisciplinary, ranging from more technical subjects such as computer science, engineering, and information systems, to non-technical descriptions of technology and human interaction from the point of view of sociology or philosophy. This book is perfect for academics, researchers, and professionals alike as it presents a set of theories that allow us to understand the interaction of technology and humans and to put it to practical use.
Here's the first focused discussion of issues and technology in developing networked multimedia systems. This book includes a unique explanation of color specification and its role in achieving high picture quality, high compression ratio and high information retrieval performance, plus valuable coverage of principles and techniques of multimedia information indexing and retrieval critical for future systems.
Machine Learning Techniques for Adaptive Multimedia Retrieval: Technologies Applications and Perspectives disseminates current information on multimedia retrieval, advances the field of multimedia databases, and educates the multimedia database community. It is a critical text for professionals who are engaged in efforts to understand machine learning techniques for adaptive multimedia retrieval research, design and applications.
This book proposes new algorithms to ensure secured communications and prevent unauthorized data exchange in secured multimedia systems. Focusing on numerous applications' algorithms and scenarios, it offers an in-depth analysis of data hiding technologies including watermarking, cryptography, encryption, copy control, and authentication. The authors present a framework for visual data hiding technologies that resolves emerging problems of modern multimedia applications in several contexts including the medical, healthcare, education, and wireless communication networking domains. Further, it introduces several intelligent security techniques with real-time implementation. As part of its comprehensive coverage, the book discusses contemporary multimedia authentication and fingerprinting techniques, while also proposing personal authentication/recognition systems based on hand images, surveillance system security using gait recognition, face recognition under restricted constraints such as dry/wet face conditions, and three-dimensional face identification using the approach developed here. This book equips perception technology professionals with the latest technologies, techniques, and strategies for multimedia security systems, offering a valuable resource for engineers and researchers working to develop security systems.
When the new medium of CD-ROMs emerged, industry figures and critics alike proclaimed their virtually unlimited potential. Adapting material from well-established media like television and film, CD-ROMs have quickly transformed genres such as science fiction and horror. At the same time, the realities of actual CD-ROMs often fall short of their utopian visions. On a Silver Platter marks a "coming of age" for CD-ROMs as a commercially and aesthetically significant medium demanding critical attention. Greg Smith brings together media scholars such as Lisa Cartwright, Henry Jenkins, Janet Murray, and Scott Bukatman to analyze how CD-ROMs offer alternatives to familiar places--to museums, to cities, and especially to classrooms. Examining specific CD-ROM titles, including, Sim City, Civilization, and Phantasmagoria, the contributors argue that CD-ROMs are complex texts worthy of close consideration, both for how they have changed our understanding of space and genre, and for how they will impact the development of future media. By examining particular CD-ROM texts and contexts, On a Silver Platter probes this new medium for insight and understanding into the current state of multimedia and into the future of technology.
Managing multimedia semantics is a complex task because content creators and archivists describe and interpret semantics associated with the multimedia content in several ways, depending on the context and use of the information. Disciplines such as computer vision and pattern recognition, multimedia database management and modeling, and film theory and semiotics have contributed ideas, theories and techniques for Managing Multimedia Semantics. Managing Multimedia Semantics effectively ties together current approaches and future trends in managing multimedia semantics. In one comprehensive volume, this book assembles research problems, theoretical frameworks, tools and technologies required for designing multimedia information systems. Managing Multimedia Semantics is aimed at researchers and practitioners involved in designing and managing complex multimedia information systems. It also serves as a reference text for graduate students taking a course in designing multimedia information systems.
Hypermedia systems may be one of the most significant contributions to the Internet in recent years. This powerful new technology has revolutionized the delivery of e-content through the internet. However, as the needs of users have changed, the hypermedia systems themselves have also changed. In just the past few years, adaptive and adaptable hypermedia systems have emerged. These systems can custom tailor information to individual end-users. The introduction of these systems yields countless benefits for both users and businesses. Adaptable and Adaptive Hypermedia Systems examines both types of new hypermedia systems; discussing the benefits, impacts and implications of both. This book covers the most current issues in the field, while providing insight into analytical and architectural aspects of the topic. Additionally, applications are provided in real-world settings to allow for a better and more thorough understanding of hypermedia systems.
Since previously published intellectual property law and business research discusses institutional analyses without interdisciplinary insights by technical experts, and technical references tend to concern engineering solutions without considering the social impact of institutional protection of multimedia digital information, there is a growing demand for a resource that bridges the gap between multimedia intellectual property protection law and technology. Intellectual Property Protection for Multimedia Information Technology provides scholars, management professionals, researchers, and lawyers in the field of multimedia information technology and its institutional practice with thorough coverage of the full range of issues surrounding multimedia intellectual property protection and its proper solutions from institutional, technical, and legal perspectives.
Understanding the adoption, diffusion, and transfer of technology in the marketplace is vital for the success of any organization. Knowledge and Technology Adoption, Diffusion, and Transfer: International Perspectives is filled with original scientific and quality research articles on management information systems, technology diffusion, and business systems application aspects of e-commerce, e-government, and mobile application. As a forum of multi-disciplinary and interdisciplinary dialogue, it addresses research on all aspects of innovation diffusion in the field of business computing technologies and their past, present, and future use. This title serves as a vital source of information for researchers and practitioners alike.
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.
This updated and expanded fourth edition retains the strength of previous editions while adding new material relevant for the changing work environment. The book describes the latest industry trends and incorporates them into a project management framework. By developing practical skills it aids the project manager's own development, and provides a coherent overview of the issues that affect all in the converging industries of communications, media and computing.
The present work provides a platform for leading Data designers whose vision and creativity help us to anticipate major changes occurring in the Data Design field, and pre-empt the future. Each of them strives to provide new answers to the question, "What challenges await Data Design?" To avoid falling into too narrow a mind-set, each works hard to elucidate the breadth of Data Design today and to demonstrate its widespread application across a variety of business sectors. With end users in mind, designer-contributors bring to light the myriad of purposes for which the field was originally intended, forging the bond even further between Data Design and the aims and intentions of those who contribute to it. The first seven parts of the book outline the scope of Data Design, and presents a line-up of "viewpoints" that highlight this discipline's main topics, and offers an in-depth look into practices boasting both foresight and imagination. The eighth and final part features a series of interviews with Data designers and artists whose methods embody originality and marked singularity. As a result, a number of enlightening concepts and bright ideas unfold within the confines of this book to help dispel the thick fog around this new and still relatively unknown discipline. A plethora of equally eye-opening and edifying new terms, words, and key expressions also unfurl. Informing, influencing, and inspiring are just a few of the buzz words belonging to an initiative that is, first and foremost, a creative one, not to mention the possibility to discern the ever-changing and naturally complex nature of today's datasphere. Providing an invaluable and cutting-edge resource for design researchers, this work is also intended for students, professionals and practitioners involved in Data Design, Interaction Design, Digital & Media Design, Data & Information Visualization, Computer Science and Engineering. |
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