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Books > Computing & IT > Computer software packages > Multimedia

Advances in Digital Multimedia Broadcasting: Volume I (Hardcover): Alicia Witte Advances in Digital Multimedia Broadcasting: Volume I (Hardcover)
Alicia Witte
R2,922 Discovery Miles 29 220 Ships in 12 - 17 working days
JavaScript for Sound Artists - Learn to Code with the Web Audio API (Paperback, 2nd edition): William Turner, Steve Leonard JavaScript for Sound Artists - Learn to Code with the Web Audio API (Paperback, 2nd edition)
William Turner, Steve Leonard
R1,210 Discovery Miles 12 100 Ships in 12 - 17 working days

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching

Trends in Interactive Visualization - State-of-the-Art Survey (Hardcover, 2009 ed.): Elena Zudilova-Seinstra, Tony Adriaansen,... Trends in Interactive Visualization - State-of-the-Art Survey (Hardcover, 2009 ed.)
Elena Zudilova-Seinstra, Tony Adriaansen, Robert Van Liere
R4,800 R4,282 Discovery Miles 42 820 Save R518 (11%) Ships in 12 - 17 working days

II Challenges in Data Mapping Part II deals with one of the most challenging tasks in Interactive Visualization, mapping and teasing out information from large complex datasets and generating visual representations. This section consists of four chapters. Binh Pham, Alex Streit, and Ross Brown provide a comprehensive requirement analysis of information uncertainty visualizations. They examine the sources of uncertainty, review aspects of its complexity, introduce typical models of uncertainty, and analyze major issues in visualization of uncertainty, from various user and task perspectives. Alfred Inselberg examines challenges in the multivariate data analysis. He explains how relations among multiple variables can be mapped uniquely into ?-space subsets having geometrical properties and introduces Parallel Coordinates meth- ology for the unambiguous visualization and exploration of a multidimensional geometry and multivariate relations. Christiaan Gribble describes two alternative approaches to interactive particle visualization: one targeting desktop systems equipped with programmable graphics hardware and the other targeting moderately sized multicore systems using pack- based ray tracing. Finally, Christof Rezk Salama reviews state-of-the-art strategies for the assignment of visual parameters in scientific visualization systems. He explains the process of mapping abstract data values into visual based on transfer functions, clarifies the terms of pre- and postclassification, and introduces the state-of-the-art user int- faces for the design of transfer functions.

Social Media Retrieval (Hardcover, 2013 ed.): Naeem Ramzan, Roelof Van Zwol, Jong-Seok Lee, Kai Cluver, Xian-Sheng Hua Social Media Retrieval (Hardcover, 2013 ed.)
Naeem Ramzan, Roelof Van Zwol, Jong-Seok Lee, Kai Cluver, Xian-Sheng Hua
R4,948 Discovery Miles 49 480 Ships in 12 - 17 working days

Social media is now ubiquitous on the internet, generating both new possibilities and new challenges in information analysis and retrieval.

This comprehensive text/reference examines in depth the synergy between multimedia content analysis, personalization, and next-generation networking. The book demonstrates how this integration can result in robust, personalized services that provide users with an improved multimedia-centric quality of experience. Each chapter offers a practical step-by-step walkthrough for a variety of concepts, components and technologies relating to the development of applications and services.

Topics and features: provides contributions from an international and interdisciplinary selection of experts in their fields; introduces the fundamentals of social media retrieval, presenting the most important areas of research in this domain; examines the important topic of multimedia tagging in social environments, including geo-tagging; discusses issues of personalization and privacy in social media; reviews advances in encoding, compression and network architectures for the exchange of social media information; describes a range of applications related to social media.

Researchers and students interested in social media retrieval will find this book a valuable resource, covering a broad overview of state-of-the-art research and emerging trends in this area. The text will also be of use to practicing engineers involved in envisioning and building innovative social media applications and services.

Multimedia for Accessible Human Computer Interfaces (Hardcover, 1st ed. 2021): Troy Mcdaniel, Xueliang Liu Multimedia for Accessible Human Computer Interfaces (Hardcover, 1st ed. 2021)
Troy Mcdaniel, Xueliang Liu
R2,828 Discovery Miles 28 280 Ships in 10 - 15 working days

The book Multimedia for Accessible Human Computer Interfaces is to be the first resource to provide in-depth coverage on topical areas of multimedia computing (images, video, audio, speech, haptics, VR/AR, etc.) for accessible and inclusive human computer interfaces. Topics are grouped into thematic areas spanning the human senses: Vision, Hearing, Touch, as well as Multimodal applications. Each chapter is written by different multimedia researchers to provide complementary and multidisciplinary perspectives. Unlike other related books, which focus on guidelines for designing accessible interfaces, or are dated in their coverage of cutting edge multimedia technologies, Multimedia for Accessible Human Computer Interfaces takes an application-oriented approach to present a tour of how the field of multimedia is advancing access to human computer interfaces for individuals with disabilities. Under Theme 1 "Vision-based Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through vision will be presented including: "A Framework for Gaze-contingent Interfaces", "Sign Language Recognition", "Fusion-based Image Enhancement and its Applications in Mobile Devices", and "Open-domain Textual Question Answering Systems". Under Theme 2 "Auditory Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through hearing will be presented including: "Speech Recognition for Individuals with Voice Disorders" and "Socially Assistive Robots for Storytelling and Other Activities to Support Aging in Place". Under Theme 3 "Haptic Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through haptics will be presented including: "Accessible Smart Coaching Technologies Inspired by Elderly Requisites" and "Haptic Mediators for Remote Interpersonal Communication". Under Theme 4 "Multimodal Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through multiple modalities will be presented including: "Human-Machine Interfaces for Socially Connected Devices: From Smart Households to Smart Cities" and "Enhancing Situational Awareness and Kinesthetic Assistance for Clinicians via Augmented-Reality and Haptic Shared-Control Technologies".

A Framework for Visualizing Information (Hardcover, 2002 ed.): E. H. Chi A Framework for Visualizing Information (Hardcover, 2002 ed.)
E. H. Chi
R2,791 Discovery Miles 27 910 Ships in 10 - 15 working days

Fundamental solutions in understanding information have been elusive for a long time. The field of Artificial Intelligence has proposed the Turing Test as a way to test for the "smart" behaviors of computer programs that exhibit human-like qualities. Equivalent to the Turing Test for the field of Human Information Interaction (HII), getting information to the people that need them and helping them to understand the information is the new challenge of the Web era. In a short amount of time, the infrastructure of the Web became ubiquitious not just in terms of protocols and transcontinental cables but also in terms of everyday devices capable of recalling network-stored data, sometimes wire lessly. Therefore, as these infrastructures become reality, our attention on HII issues needs to shift from information access to information sensemaking, a relatively new term coined to describe the process of digesting information and understanding its structure and intricacies so as to make decisions and take action.

Soft City Culture and Technology - The Betaville Project (Hardcover, 2014 ed.): Carl Skelton Soft City Culture and Technology - The Betaville Project (Hardcover, 2014 ed.)
Carl Skelton
R3,713 R3,273 Discovery Miles 32 730 Save R440 (12%) Ships in 12 - 17 working days

Soft City Culture and Technology: The Betaville Project discusses the complete cycle of conception, development, and deployment of the Betaville platform.

Betaville is a massively participatory online environment for distributed 3D design and development of proposals for changes to the built environment an experimental integration of art, design, and software development for the public realm. Through a detailed account of Betaville from a Big Crazy Idea to a working "deep social medium," the author examines the current conditions of performance and accessibility of hardware, software, networks, and skills that can be brought together into a new form of open public design and deliberation space, for and spanning and integrating the disparate spheres of art, architecture, social media, and engineering.

Betaville is an ambitious enterprise, of building compelling and constructive working relationships in situations where roles and disciplinary boundaries must be as agile as the development process of the software itself. Through a considered account and analysis of the interdependencies between Betaville's project design, development methods, and deployment, the reader can gain a deeper understanding of the potential socio-technical forms of New Soft Cities: blended virtual-physical worlds, whose "public works" must ultimately serve and succeed as massively collaborative works of art and infrastructure."

Advanced Algorithmic Approaches to Medical Image Segmentation - State-of-the-Art Applications in Cardiology, Neurology,... Advanced Algorithmic Approaches to Medical Image Segmentation - State-of-the-Art Applications in Cardiology, Neurology, Mammography and Pathology (Hardcover, 2002 ed.)
S.Kamaledin Setarehdan, Sameer Singh
R6,573 Discovery Miles 65 730 Ships in 12 - 17 working days

Medical imaging is an important topic which is generally recognised as key to better diagnosis and patient care. It has experienced an explosive growth over the last few years due to imaging modalities such as X-rays, computed tomography (CT), magnetic resonance (MR) imaging, and ultrasound.This book focuses primarily on state-of-the-art model-based segmentation techniques which are applied to cardiac, brain, breast and microscopic cancer cell imaging. It includes contributions from authors based in both industry and academia and presents a host of new material including algorithms for:- brain segmentation applied to MR;- neuro-application using MR; - parametric and geometric deformable models for brain segmentation;- left ventricle segmentation and analysis using least squares and constrained least squares models for cardiac X-rays; - left ventricle analysis in echocardioangiograms;- breast lesion detection in digital mammograms;detection of cells in cell images.As an overview of the latest techniques, this book will be of particular interest to students and researchers in medical engineering, image processing, computer graphics, mathematical modelling and data analysis. It will also be of interest to researchers in the fields of mammography, cardiology, pathology and neurology.

Multimedia Content Analysis - Theory and Applications (Hardcover, 2009 ed.): Ajay Divakaran Multimedia Content Analysis - Theory and Applications (Hardcover, 2009 ed.)
Ajay Divakaran
R2,855 Discovery Miles 28 550 Ships in 10 - 15 working days

Multimedia Content Analysis: Theory and Applications covers the latest in multimedia content analysis and applications based on such analysis. As research has progressed, it has become clear that this field has to appeal to other disciplines such as psycho-physics, media production, etc. This book consists of invited chapters that cover the entire range of the field. Some of the topics covered include low-level audio-visual analysis based retrieval and indexing techniques, the TRECVID effort, video browsing interfaces, content creation and content analysis, and multimedia analysis-based applications, among others. The chapters are written by leading researchers in the multimedia field.

Photoshop - The Ultimate Beginners' Guide to Mastering Adobe Photoshop in 1 Week (Hardcover): John Slavio Photoshop - The Ultimate Beginners' Guide to Mastering Adobe Photoshop in 1 Week (Hardcover)
John Slavio
R858 Discovery Miles 8 580 Ships in 10 - 15 working days
Fusion of Smart, Multimedia and Computer Gaming Technologies - Research, Systems and Perspectives (Hardcover, 2015 ed.):... Fusion of Smart, Multimedia and Computer Gaming Technologies - Research, Systems and Perspectives (Hardcover, 2015 ed.)
Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett
R4,291 R3,288 Discovery Miles 32 880 Save R1,003 (23%) Ships in 12 - 17 working days

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: *Smart Gamification and Smart Serious Games. *Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. *Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. *Evaluation of Student Knowledge using an e-Learning Framework. *The iTEC Eduteka. *3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. *Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.

The Routledge Companion to Design Research (Hardcover, 2nd edition): Paula Rodgers, Joyce Yee The Routledge Companion to Design Research (Hardcover, 2nd edition)
Paula Rodgers, Joyce Yee
R6,173 Discovery Miles 61 730 Ships in 12 - 17 working days

Offers an updated, comprehensive examination of design research, celebrating a plurality of voices and range of conceptual, methodological, technological and theoretical approaches evident in contemporary design research. Examines the nature and process of design research, the purpose of design research, and how one might embark on design research. Explores how leading design researchers conduct their design research through formulating and asking questions in novel ways, and the creative methods and tools they use to collect and analyse data.

Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover): Wes Mcdermott Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover)
Wes Mcdermott
R5,024 R4,744 Discovery Miles 47 440 Save R280 (6%) Ships in 12 - 17 working days

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts - Second IFIP WG 13.6 Conference, HWID... Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts - Second IFIP WG 13.6 Conference, HWID 2009, Pune, India, October 7-8, 2009, Revised Selected Papers (Hardcover, Edition.)
Dinesh Katre, Rikke Orngreen, Pradeep Yammiyavar, Torkil Clemmensen
R2,937 Discovery Miles 29 370 Ships in 10 - 15 working days

We are extremely pleased to present a comprehensive book comprising a collection of research papers which is basically an outcome of the Second IFIP TC 13.6 Working Group conference on Human Work Interaction Design, HWID2009. The conference was held in Pune, India during October 7-8, 2009. It was hosted by the Centre for Development of Advanced Computing, India, and jointly organized with Copenhagen Business School, Denmark; Aarhus University, Denmark; and Indian Institute of Technology, Guwahati, India. The theme of HWID2009 was Usability in Social, C- tural and Organizational Contexts. The conference was held under the auspices of IFIP TC 13 on Human-Computer Interaction. 1 Technical Committee TC13 on Human-Computer Interaction The committees under IFIP include the Technical Committee TC13 on Human-Computer Interaction within which the work of this volume has been conducted. TC13 on Human-Computer Interaction has as its aim to encourage theoretical and empirical human science research to promote the design and evaluation of human-oriented ICT. Within TC13 there are different working groups concerned with different aspects of human- computer interaction. The flagship event of TC13 is the bi-annual international conference called INTERACT at which both invited and contributed papers are presented. Contributed papers are rigorously refereed and the rejection rate is high.

Intelligent Interactive Multimedia Systems and Services - Proceedings of the 4th International Conference on Intelligent... Intelligent Interactive Multimedia Systems and Services - Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS2011) (Hardcover, 2011 Ed.)
George A. Tsihrintzis, Maria Virvou, Lakhmi C. Jain, Robert J. Howlett
R5,495 Discovery Miles 54 950 Ships in 10 - 15 working days

This volume contains the Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS-2011). IIMSS-2011 comes as a sequel to IIMSS-2008 (Piraeus-Athens, Greece, July 9, 10 and 11, 2008), IIMSS-2009 (Mogliano Veneto (near Venice), Italy, July 15, 16 and 17, 2009) and IIMSS-2010 (Baltimore, USA, July 28, 29, and 30, 2010). This fourth edition of the IIMSS Conference was organized jointly by the Department of Informatics of the University of Piraeus, Greece and the School of Electrical and Information Engineering of the University of South Australia, in conjunction with KES International. At a time when computers are more widespread than ever and computer users range from highly qualified scientists to non-computer-expert professionals and may include people with special needs, interactivity, personalization and adaptivity have become a necessity in modern multimedia systems. Modern intelligent multimedia systems need to be interactive not only through classical modes of interaction where the user inputs information through a keyboard or mouse. They must also support other modes of interaction, such as visual or lingual computer-user interfaces, which render them more attractive, user friendlier, more human-like and more informative. IIMSS is a new series of international scientific conferences aimed at presenting novel research in the fields of intelligent multimedia systems relevant to the development of a new generation of interactive, user-centric services.

Intelligent Interactive Multimedia Systems and Services - Proceedings of 2018 Conference (Hardcover, 1st ed. 2019): Giuseppe De... Intelligent Interactive Multimedia Systems and Services - Proceedings of 2018 Conference (Hardcover, 1st ed. 2019)
Giuseppe De Pietro, Luigi Gallo, Robert J. Howlett, Lakhmi C. Jain, Ljubo Vlacic
R5,501 Discovery Miles 55 010 Ships in 10 - 15 working days

This volume presents a series of carefully selected papers on the theme of Intelligent Interactive Multimedia Systems and Services (IIMSS-18), but also including contributions on Innovation in Medicine and Healthcare (InMed-18) and Smart Transportation Systems (STS-18). The papers were presented at the Smart Digital Futures 2018 multi-theme conference, which grouped the AMSTA, IDT, InMed, SEEL, STS and IIMSS conferences in one venue in Gold Coast, Australia in June 2018. IIMSS-18 included sessions on 'Cognitive Systems and Big Data Analytics', 'Data Processing and Secure Systems', 'Innovative Information Services for Advanced Knowledge Activity', 'Autonomous System' and ' Image Processing'. InMed-18 papers cover major areas of 'Digital Architecture for Internet of Things, Big data, Cloud and Mobile IT in Healthcare' and 'Advanced ICT for Medical and Healthcare'. STS-18 papers provide a comprehensive overview of various aspects of current research into intelligent transportation technology.

Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems (Hardcover, 1997 ed.): Wu-Chi Feng Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems (Hardcover, 1997 ed.)
Wu-Chi Feng
R4,289 Discovery Miles 42 890 Ships in 12 - 17 working days

Many emerging technologies such as video conferencing, video-on-demand, and digital libraries require the efficient delivery of compressed video streams. For applications that require the delivery of compressed stored multimedia streams, the a priori knowledge available about these compressed streams can aid in the allocation of server and network resources. By using a client-side buffer, the resource requirements from the server and network can be minimized. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems presents a comprehensive description of buffering techniques for the delivery of compressed, prerecorded multimedia data. While these techniques can be applied to any compressed data streams, this book focusses primarily on the delivery of video streams because of the large resource requirements that they can consume. The book first describes buffering techniques for the continuous playback of stored video sources. In particular, several bandwidth smoothing (or buffering) algorithms that are provably optimal under certain conditions are presented. To provide a well-rounded discussion, the book then describes extensions that aid in the ability to provide interactive delivery of video across networks. Specifically, reservation techniques that take into account interactive functions such as fast-forward and rewind are described. In addition, extensions to the bandwidth smoothing algorithms presented in the first few chapters are described. These algorithms are designed with interactive, continuous playback of stored video in mind and are also provably optimal under certain constraints. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems serves as an excellent resource for multimedia systems, networking and video-on-demand designers, and may be used as a text for advanced courses on the topic.

Handbook on 3D3C Platforms - Applications and Tools for Three Dimensional Systems for Community, Creation and Commerce... Handbook on 3D3C Platforms - Applications and Tools for Three Dimensional Systems for Community, Creation and Commerce (Hardcover, 1st ed. 2016)
Yesha Sivan
R4,940 R3,643 Discovery Miles 36 430 Save R1,297 (26%) Ships in 12 - 17 working days

This book presents 3D3C platforms - three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds. This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies. David Perkins, Research Professor, Harvard Graduate School of Education This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives. Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design of the Hong Kong Polytechnic University When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring.David Reis, CEO, Stratasys Ltd This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. Th e range of topics addressed by the authors- from privacy and taxation to fashion and health care-provide a powerful roadmap for addressing the emerging potential of these online environments. Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century. Eli Talmor, Professor, London Business School

Internet of Things and Inter-cooperative Computational Technologies for Collective Intelligence (Hardcover, 2013 ed.): Nik... Internet of Things and Inter-cooperative Computational Technologies for Collective Intelligence (Hardcover, 2013 ed.)
Nik Bessis, Fatos Xhafa, Dora Varvarigou, Richard Hill, Maozhen Li
R4,875 Discovery Miles 48 750 Ships in 12 - 17 working days

Over the past two decades, we have witnessed unprecedented innovations in the development of miniaturized electromechanical devices and low-power wireless communication making practical the embedding of networked computational devices into a rapidly widening range of material entities.
This trend has enabled the coupling of physical objects and digital information into cyber-physical systems and it is widely expected to revolutionize the way resource computational consumption and provision will occur. Specifically, one of the core ingredients of this vision, the so-called Internet of Things (IoT), demands the provision of networked services to support interaction between conventional IT systems with both physical and artificial objects. In this way, IoT is seen as a combination of several emerging technologies, which enables the transformation of everyday objects into smart objects. It is also perceived as a paradigm that connects real world with digital world.
The focus of this book is exactly on the novel collective and computational intelligence technologies that will be required to achieve this goal. While, one of the aims of this book is to discuss the progress made, it also prompts future directions on the utilization of inter-operable and cooperative next generation computational technologies, which supports the IoT approach, that being an advanced functioning towards an integrated collective intelligence approach for the benefit of various organizational settings.

Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If... Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If You're New to Programming (Hardcover)
Aiden Phillips
R986 Discovery Miles 9 860 Ships in 12 - 17 working days
Computational Solutions for Knowledge, Art, and Entertainment - Information Exchange Beyond Text (Hardcover, New): Anna Ursyn Computational Solutions for Knowledge, Art, and Entertainment - Information Exchange Beyond Text (Hardcover, New)
Anna Ursyn
R4,711 Discovery Miles 47 110 Ships in 12 - 17 working days

As interactive application software such as apps, installations, and multimedia presentations have become pervasive in everyday life, more and more computer scientists, engineers, and technology experts acknowledge the influence that exists beyond visual explanations. Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond d104 focuses on the methods of depicting knowledge-based concepts in order to assert power beyond a visual explanation of scientific and computational notions. This book combines formal descriptions with graphical presentations and encourages readers to interact by creating visual solutions for science-related concepts and presenting data. This reference is essential for researchers, computer scientists, and academics focusing on the integration of science, technology, computing, art, and mathematics for visual problem solving.

Advanced Video Coding Systems (Hardcover, 2014 ed.): Wen Gao, Siwei Ma Advanced Video Coding Systems (Hardcover, 2014 ed.)
Wen Gao, Siwei Ma
R3,364 Discovery Miles 33 640 Ships in 12 - 17 working days

This book presents an overview of the state of the art in video coding technology. Specifically, it introduces the tools of the AVS2 standard, describing how AVS2 can help to achieve a significant improvement in coding efficiency for future video networks and applications by incorporating smarter coding tools such as scene video coding. Features: introduces the basic concepts in video coding, and presents a short history of video coding technology and standards; reviews the coding framework, main coding tools, and syntax structure of AVS2; describes the key technologies used in the AVS2 standard, including prediction coding, transform coding, entropy coding, and loop-filters; examines efficient tools for scene video coding and surveillance video, and the details of a promising intelligent video coding system; discusses optimization technologies in video coding systems; provides a review of image, video, and 3D content quality assessment algorithms; surveys the hot research topics in video compression.

Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing (Hardcover, 2001 ed.): Tong Zhang, C.-C.Jay Kuo Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing (Hardcover, 2001 ed.)
Tong Zhang, C.-C.Jay Kuo
R2,878 Discovery Miles 28 780 Ships in 10 - 15 working days

Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing is an up-to-date overview of audio and video content analysis. Included is extensive treatment of audiovisual data segmentation, indexing and retrieval based on multimodal media content analysis, and content-based management of audio data. In addition to the commonly studied audio types such as speech and music, the authors have included hybrid types of sounds that contain more than one kind of audio component such as speech or environmental sound with music in the background. Emphasis is also placed on semantic-level identification and classification of environmental sounds. The authors introduce a new generic audio retrieval system on top of the audio archiving schemes. Both theoretical analysis and implementation issues are presented. The developing MPEG-7 standards are explored. Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing will be especially useful to researchers and graduate level students designing and developing fully functional audiovisual systems for audio/video content parsing of multimedia streams.

Cross-Media Service Delivery (Hardcover, 2003 ed.): Diomidis Spinellis Cross-Media Service Delivery (Hardcover, 2003 ed.)
Diomidis Spinellis
R4,311 Discovery Miles 43 110 Ships in 12 - 17 working days

Cross-Media Service Delivery is of interest to professionals and academicians working in content authoring and electronic publishing platforms; as well as in media and broadcasting.
The digitization of traditional media formats, such as text, images, video, and sound provides us with the ability to store, process, and transport content in a uniform way. This has led the formerly distinct industries of media, telecommunications, and information technology to converge. Cross-media publishing and service delivery are important new trends emerging in the content industry landscape. Mass-media organizations and content providers transitionally targeted content production towards a single delivery channel. However, recent economic and technological changes in the industry led content providers to extend their brands to cover multiple delivery channels. Following the content industry trend to "create once and publish everywhere" - COPE, a number of architectures, technologies, and tools are currently being developed and deployed to facilitate the automatic conversion of content to multiple formats, and the creation of innovative multi-platform services. This new approach enables the seamless access to information over different network infrastructures and client platforms.
This work uniquely brings together a cross-disciplinary core of contributors to address the technical and business issues of cross-media publishing and service delivery. The contributions are organized into four different areas: the business issues driving the requirements for cross media content delivery, the architectures used for delivering content to multiple platforms, technologies that address specificpractical problems, and, last but not least, concrete applications.

Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems (Hardcover, 2006 ed.): Bharadwaj Veeravalli,... Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems (Hardcover, 2006 ed.)
Bharadwaj Veeravalli, Gerassimos Barlas
R2,817 Discovery Miles 28 170 Ships in 10 - 15 working days

Several works on multimedia storage appear in literature today, but very little if any, have been devoted to handling long duration video retrieval, over large scale networks. Distributed retrieval of multimedia documents, especially the long duration documents, is an imperative step in rendering high-quality, high-fidelity, and cost-effective services for network service providers.

Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems presents an up-to-date research status in the domain of distributed video retrieval. This professional book will include several different techniques that are in place for long duration video retrieval. An experimentally tested technology under the JINI platform, demonstrates a practical working system which serves as a feasibility study, as well as the first step in realizing such a technology.

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