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Books > Computing & IT > Computer software packages > Multimedia

Video Content Analysis Using Multimodal Information - For Movie Content Extraction, Indexing and Representation (Hardcover,... Video Content Analysis Using Multimodal Information - For Movie Content Extraction, Indexing and Representation (Hardcover, 2003 ed.)
Ying Li, C.-C.Jay Kuo
R3,000 Discovery Miles 30 000 Ships in 10 - 15 working days

With the fast growth ofmultimedia information, content-based video anal- ysis, indexing and representation have attracted increasing attention in re- cent years. Many applications have emerged in these areas such as video- on-demand, distributed multimedia systems, digital video libraries, distance learning/education, entertainment, surveillance and geographical information systems. The need for content-based video indexing and retrieval was also rec- ognized by ISOIMPEG, and a new international standard called "Multimedia Content Description Interface" (or in short, MPEG-7)was initialized in 1998 and finalized in September 2001. In this context, a systematic and thorough review ofexisting approaches as well as the state-of-the-art techniques in video content analysis, indexing and representation areas are investigated and studied in this book. In addition, we will specifically elaborate on a system which analyzes, indexes and abstracts movie contents based on the integration ofmultiple media modalities. Content ofeach part ofthis book is briefly previewed below. In the first part, we segment a video sequence into a set ofcascaded shots, where a shot consistsofone or more continuouslyrecorded image frames. Both raw and compressedvideo data will beinvestigated. Moreover, consideringthat there are always non-story units in real TV programs such as commercials, a novel commercial break detection/extraction scheme is developed which ex- ploits both audio and visual cues to achieve robust results. Specifically, we first employ visual cues such as the video data statistics, the camera cut fre- quency, and the existenceofdelimiting black frames between commercials and programs, to obtain coarse-level detection results.

Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference... Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference on IIHMSP in conjunction with the 13th international conference on FITAT, November 5-7, 2020, Ho Chi Minh City, Vietnam, Volume 1 (Hardcover, 1st ed. 2021)
Jeng-Shyang Pan, Jianpo Li, Oyun-Erdene Namsrai, Zhenyu Meng, Milos Savic
R5,682 Discovery Miles 56 820 Ships in 10 - 15 working days

This book presents selected papers from the Sixteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the Thirteenth International Conference on Frontiers of Information Technology, Applications and Tools, held on November 5-7, 2020, in Ho Chi Minh City, Vietnam. It is divided into two volumes and discusses the latest research outcomes in the field of Information Technology (IT) including information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and Internet of things, and their applications.

Advances in Digital Multimedia Broadcasting: Volume I (Hardcover): Alicia Witte Advances in Digital Multimedia Broadcasting: Volume I (Hardcover)
Alicia Witte
R3,022 Discovery Miles 30 220 Ships in 12 - 17 working days
Multimedia Semantics - The Role of Metadata (Hardcover, 2008 ed.): Michael Granitzer, Mathias Lux, Marc Spaniol Multimedia Semantics - The Role of Metadata (Hardcover, 2008 ed.)
Michael Granitzer, Mathias Lux, Marc Spaniol
R3,030 Discovery Miles 30 300 Ships in 10 - 15 working days

Research in the field of multimedia metadata is especially challenging: Lots of scientific publications and reports on research projects are published every year and the range of possible applications is diverse and huge. This book gives an overview on fundamental issues within the field of multimedia metadata focusing on contextualized, ubiquitous, accessible and interoperable services on a higher semantic level. The book in hand provides a selection of basic articles being a base for multimedia metadata research. Furthermore it presents a view on the current state of the art in multimedia metadata research. It provides information from versatile applications domains (Broadcasting, Interactive TV, E-Learning and Social Software) such as: Multimedia on the Web 2.0 - Databases for Multimedia (Meta-)Data - Multimedia Information Retrieval and Evaluation - Multimedia Metadata Standards - Ontologies for Multimedia.

The multimedia metadata community (www.multimedia-metadata.info), wherefrom this book originated, brings together experts from research and industry in the area of multimedia metadata research and application development. The community bridges the gap between an academic research and an industrial scale development of innovative products. By summarizing the work of the community this book contributes to the aforementioned fields by addressing these topics for a broad range of readers.

Trends in Interactive Visualization - State-of-the-Art Survey (Hardcover, 2009 ed.): Elena Zudilova-Seinstra, Tony Adriaansen,... Trends in Interactive Visualization - State-of-the-Art Survey (Hardcover, 2009 ed.)
Elena Zudilova-Seinstra, Tony Adriaansen, Robert Van Liere
R4,414 Discovery Miles 44 140 Ships in 10 - 15 working days

II Challenges in Data Mapping Part II deals with one of the most challenging tasks in Interactive Visualization, mapping and teasing out information from large complex datasets and generating visual representations. This section consists of four chapters. Binh Pham, Alex Streit, and Ross Brown provide a comprehensive requirement analysis of information uncertainty visualizations. They examine the sources of uncertainty, review aspects of its complexity, introduce typical models of uncertainty, and analyze major issues in visualization of uncertainty, from various user and task perspectives. Alfred Inselberg examines challenges in the multivariate data analysis. He explains how relations among multiple variables can be mapped uniquely into ?-space subsets having geometrical properties and introduces Parallel Coordinates meth- ology for the unambiguous visualization and exploration of a multidimensional geometry and multivariate relations. Christiaan Gribble describes two alternative approaches to interactive particle visualization: one targeting desktop systems equipped with programmable graphics hardware and the other targeting moderately sized multicore systems using pack- based ray tracing. Finally, Christof Rezk Salama reviews state-of-the-art strategies for the assignment of visual parameters in scientific visualization systems. He explains the process of mapping abstract data values into visual based on transfer functions, clarifies the terms of pre- and postclassification, and introduces the state-of-the-art user int- faces for the design of transfer functions.

Social Media Retrieval (Hardcover, 2013 ed.): Naeem Ramzan, Roelof Van Zwol, Jong-Seok Lee, Kai Cluver, Xian-Sheng Hua Social Media Retrieval (Hardcover, 2013 ed.)
Naeem Ramzan, Roelof Van Zwol, Jong-Seok Lee, Kai Cluver, Xian-Sheng Hua
R5,072 Discovery Miles 50 720 Ships in 12 - 17 working days

Social media is now ubiquitous on the internet, generating both new possibilities and new challenges in information analysis and retrieval.

This comprehensive text/reference examines in depth the synergy between multimedia content analysis, personalization, and next-generation networking. The book demonstrates how this integration can result in robust, personalized services that provide users with an improved multimedia-centric quality of experience. Each chapter offers a practical step-by-step walkthrough for a variety of concepts, components and technologies relating to the development of applications and services.

Topics and features: provides contributions from an international and interdisciplinary selection of experts in their fields; introduces the fundamentals of social media retrieval, presenting the most important areas of research in this domain; examines the important topic of multimedia tagging in social environments, including geo-tagging; discusses issues of personalization and privacy in social media; reviews advances in encoding, compression and network architectures for the exchange of social media information; describes a range of applications related to social media.

Researchers and students interested in social media retrieval will find this book a valuable resource, covering a broad overview of state-of-the-art research and emerging trends in this area. The text will also be of use to practicing engineers involved in envisioning and building innovative social media applications and services.

Deliberate Intervention - Using Policy and Design to Blunt the Harms of New Technology (Paperback): Alexandra Schmidt Deliberate Intervention - Using Policy and Design to Blunt the Harms of New Technology (Paperback)
Alexandra Schmidt; Foreword by Enrique Martinez
R596 Discovery Miles 5 960 Ships in 12 - 17 working days
A Framework for Visualizing Information (Hardcover, 2002 ed.): E. H. Chi A Framework for Visualizing Information (Hardcover, 2002 ed.)
E. H. Chi
R2,876 Discovery Miles 28 760 Ships in 10 - 15 working days

Fundamental solutions in understanding information have been elusive for a long time. The field of Artificial Intelligence has proposed the Turing Test as a way to test for the "smart" behaviors of computer programs that exhibit human-like qualities. Equivalent to the Turing Test for the field of Human Information Interaction (HII), getting information to the people that need them and helping them to understand the information is the new challenge of the Web era. In a short amount of time, the infrastructure of the Web became ubiquitious not just in terms of protocols and transcontinental cables but also in terms of everyday devices capable of recalling network-stored data, sometimes wire lessly. Therefore, as these infrastructures become reality, our attention on HII issues needs to shift from information access to information sensemaking, a relatively new term coined to describe the process of digesting information and understanding its structure and intricacies so as to make decisions and take action.

Advanced Algorithmic Approaches to Medical Image Segmentation - State-of-the-Art Applications in Cardiology, Neurology,... Advanced Algorithmic Approaches to Medical Image Segmentation - State-of-the-Art Applications in Cardiology, Neurology, Mammography and Pathology (Hardcover, 2002 ed.)
S.Kamaledin Setarehdan, Sameer Singh
R6,775 Discovery Miles 67 750 Ships in 12 - 17 working days

Medical imaging is an important topic which is generally recognised as key to better diagnosis and patient care. It has experienced an explosive growth over the last few years due to imaging modalities such as X-rays, computed tomography (CT), magnetic resonance (MR) imaging, and ultrasound.This book focuses primarily on state-of-the-art model-based segmentation techniques which are applied to cardiac, brain, breast and microscopic cancer cell imaging. It includes contributions from authors based in both industry and academia and presents a host of new material including algorithms for:- brain segmentation applied to MR;- neuro-application using MR; - parametric and geometric deformable models for brain segmentation;- left ventricle segmentation and analysis using least squares and constrained least squares models for cardiac X-rays; - left ventricle analysis in echocardioangiograms;- breast lesion detection in digital mammograms;detection of cells in cell images.As an overview of the latest techniques, this book will be of particular interest to students and researchers in medical engineering, image processing, computer graphics, mathematical modelling and data analysis. It will also be of interest to researchers in the fields of mammography, cardiology, pathology and neurology.

Managing Chaos - Digital Governance by Design (Paperback): Lisa Welchman Managing Chaos - Digital Governance by Design (Paperback)
Lisa Welchman
R939 Discovery Miles 9 390 Ships in 9 - 15 working days
Soft City Culture and Technology - The Betaville Project (Hardcover, 2014 ed.): Carl Skelton Soft City Culture and Technology - The Betaville Project (Hardcover, 2014 ed.)
Carl Skelton
R3,637 R3,370 Discovery Miles 33 700 Save R267 (7%) Ships in 12 - 17 working days

Soft City Culture and Technology: The Betaville Project discusses the complete cycle of conception, development, and deployment of the Betaville platform.

Betaville is a massively participatory online environment for distributed 3D design and development of proposals for changes to the built environment an experimental integration of art, design, and software development for the public realm. Through a detailed account of Betaville from a Big Crazy Idea to a working "deep social medium," the author examines the current conditions of performance and accessibility of hardware, software, networks, and skills that can be brought together into a new form of open public design and deliberation space, for and spanning and integrating the disparate spheres of art, architecture, social media, and engineering.

Betaville is an ambitious enterprise, of building compelling and constructive working relationships in situations where roles and disciplinary boundaries must be as agile as the development process of the software itself. Through a considered account and analysis of the interdependencies between Betaville's project design, development methods, and deployment, the reader can gain a deeper understanding of the potential socio-technical forms of New Soft Cities: blended virtual-physical worlds, whose "public works" must ultimately serve and succeed as massively collaborative works of art and infrastructure."

Multimedia Content Analysis - Theory and Applications (Hardcover, 2009 ed.): Ajay Divakaran Multimedia Content Analysis - Theory and Applications (Hardcover, 2009 ed.)
Ajay Divakaran
R2,940 Discovery Miles 29 400 Ships in 10 - 15 working days

Multimedia Content Analysis: Theory and Applications covers the latest in multimedia content analysis and applications based on such analysis. As research has progressed, it has become clear that this field has to appeal to other disciplines such as psycho-physics, media production, etc. This book consists of invited chapters that cover the entire range of the field. Some of the topics covered include low-level audio-visual analysis based retrieval and indexing techniques, the TRECVID effort, video browsing interfaces, content creation and content analysis, and multimedia analysis-based applications, among others. The chapters are written by leading researchers in the multimedia field.

Photoshop - The Ultimate Beginners' Guide to Mastering Adobe Photoshop in 1 Week (Hardcover): John Slavio Photoshop - The Ultimate Beginners' Guide to Mastering Adobe Photoshop in 1 Week (Hardcover)
John Slavio
R897 Discovery Miles 8 970 Ships in 10 - 15 working days
Fusion of Smart, Multimedia and Computer Gaming Technologies - Research, Systems and Perspectives (Hardcover, 2015 ed.):... Fusion of Smart, Multimedia and Computer Gaming Technologies - Research, Systems and Perspectives (Hardcover, 2015 ed.)
Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett
R4,204 R3,384 Discovery Miles 33 840 Save R820 (20%) Ships in 12 - 17 working days

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: *Smart Gamification and Smart Serious Games. *Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. *Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. *Evaluation of Student Knowledge using an e-Learning Framework. *The iTEC Eduteka. *3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. *Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.

Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts - Second IFIP WG 13.6 Conference, HWID... Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts - Second IFIP WG 13.6 Conference, HWID 2009, Pune, India, October 7-8, 2009, Revised Selected Papers (Hardcover, Edition.)
Dinesh Katre, Rikke Orngreen, Pradeep Yammiyavar, Torkil Clemmensen
R3,022 Discovery Miles 30 220 Ships in 10 - 15 working days

We are extremely pleased to present a comprehensive book comprising a collection of research papers which is basically an outcome of the Second IFIP TC 13.6 Working Group conference on Human Work Interaction Design, HWID2009. The conference was held in Pune, India during October 7-8, 2009. It was hosted by the Centre for Development of Advanced Computing, India, and jointly organized with Copenhagen Business School, Denmark; Aarhus University, Denmark; and Indian Institute of Technology, Guwahati, India. The theme of HWID2009 was Usability in Social, C- tural and Organizational Contexts. The conference was held under the auspices of IFIP TC 13 on Human-Computer Interaction. 1 Technical Committee TC13 on Human-Computer Interaction The committees under IFIP include the Technical Committee TC13 on Human-Computer Interaction within which the work of this volume has been conducted. TC13 on Human-Computer Interaction has as its aim to encourage theoretical and empirical human science research to promote the design and evaluation of human-oriented ICT. Within TC13 there are different working groups concerned with different aspects of human- computer interaction. The flagship event of TC13 is the bi-annual international conference called INTERACT at which both invited and contributed papers are presented. Contributed papers are rigorously refereed and the rejection rate is high.

Intelligent Interactive Multimedia Systems and Services - Proceedings of the 4th International Conference on Intelligent... Intelligent Interactive Multimedia Systems and Services - Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS2011) (Hardcover, 2011 Ed.)
George A. Tsihrintzis, Maria Virvou, Lakhmi C. Jain, Robert J. Howlett
R5,645 Discovery Miles 56 450 Ships in 10 - 15 working days

This volume contains the Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS-2011). IIMSS-2011 comes as a sequel to IIMSS-2008 (Piraeus-Athens, Greece, July 9, 10 and 11, 2008), IIMSS-2009 (Mogliano Veneto (near Venice), Italy, July 15, 16 and 17, 2009) and IIMSS-2010 (Baltimore, USA, July 28, 29, and 30, 2010). This fourth edition of the IIMSS Conference was organized jointly by the Department of Informatics of the University of Piraeus, Greece and the School of Electrical and Information Engineering of the University of South Australia, in conjunction with KES International. At a time when computers are more widespread than ever and computer users range from highly qualified scientists to non-computer-expert professionals and may include people with special needs, interactivity, personalization and adaptivity have become a necessity in modern multimedia systems. Modern intelligent multimedia systems need to be interactive not only through classical modes of interaction where the user inputs information through a keyboard or mouse. They must also support other modes of interaction, such as visual or lingual computer-user interfaces, which render them more attractive, user friendlier, more human-like and more informative. IIMSS is a new series of international scientific conferences aimed at presenting novel research in the fields of intelligent multimedia systems relevant to the development of a new generation of interactive, user-centric services.

Compressed Image File Formats - JPEG, PNG, GIF, XBM, BMP (Paperback): John Miano Compressed Image File Formats - JPEG, PNG, GIF, XBM, BMP (Paperback)
John Miano
R1,334 R1,164 Discovery Miles 11 640 Save R170 (13%) Ships in 12 - 17 working days

This comprehensive reference on the major graphics file formats and the compression technologies they employ is an indispensable resource for graphics programmers, especially those developing graphical applications for the Web.

"Compressed Image File Formats: JPEG, PNG, GIF, XBM, BMP" examines the most common graphics file formats in detail and demonstrates how to encode and decode image files for each. In particular, this book offers in-depth coverage of the elaborate JPEG and newer PNG formats, providing clear explanations of complex concepts, experience-based practical techniques, and plentiful code examples. GIF, XBM, and BMP are also covered, with a focus on some of the less familiar and less well-documented features of these common file formats.

Specific topics covered include:

  • Compression technologies that each file format utilizes
  • Color models employed by each file format
  • The advantages and disadvantages of each file format
  • Huffman Coding
  • LZW Compression
  • Deflate/Inflate
  • Progressive JPEG
  • The Discrete Cosine Transform
  • Animated GIF

The accompanying CD-ROM contains the complete source code for all of the image formats covered in the book, as well as working examples and sample images. If you want to learn how to read and write graphic file formats for the Web--including PNG and JPEG files--there is no better resource than this book. System requirements: Windows 95 or Windows NT, Borland C++ Builder 3, or Microsoft Visual C++ 5.0.
0201604434B04062001

Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems (Hardcover, 1997 ed.): Wu-Chi Feng Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems (Hardcover, 1997 ed.)
Wu-Chi Feng
R4,428 Discovery Miles 44 280 Ships in 12 - 17 working days

Many emerging technologies such as video conferencing, video-on-demand, and digital libraries require the efficient delivery of compressed video streams. For applications that require the delivery of compressed stored multimedia streams, the a priori knowledge available about these compressed streams can aid in the allocation of server and network resources. By using a client-side buffer, the resource requirements from the server and network can be minimized. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems presents a comprehensive description of buffering techniques for the delivery of compressed, prerecorded multimedia data. While these techniques can be applied to any compressed data streams, this book focusses primarily on the delivery of video streams because of the large resource requirements that they can consume. The book first describes buffering techniques for the continuous playback of stored video sources. In particular, several bandwidth smoothing (or buffering) algorithms that are provably optimal under certain conditions are presented. To provide a well-rounded discussion, the book then describes extensions that aid in the ability to provide interactive delivery of video across networks. Specifically, reservation techniques that take into account interactive functions such as fast-forward and rewind are described. In addition, extensions to the bandwidth smoothing algorithms presented in the first few chapters are described. These algorithms are designed with interactive, continuous playback of stored video in mind and are also provably optimal under certain constraints. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems serves as an excellent resource for multimedia systems, networking and video-on-demand designers, and may be used as a text for advanced courses on the topic.

Multimedia for Accessible Human Computer Interfaces (Hardcover, 1st ed. 2021): Troy Mcdaniel, Xueliang Liu Multimedia for Accessible Human Computer Interfaces (Hardcover, 1st ed. 2021)
Troy Mcdaniel, Xueliang Liu
R2,912 Discovery Miles 29 120 Ships in 10 - 15 working days

The book Multimedia for Accessible Human Computer Interfaces is to be the first resource to provide in-depth coverage on topical areas of multimedia computing (images, video, audio, speech, haptics, VR/AR, etc.) for accessible and inclusive human computer interfaces. Topics are grouped into thematic areas spanning the human senses: Vision, Hearing, Touch, as well as Multimodal applications. Each chapter is written by different multimedia researchers to provide complementary and multidisciplinary perspectives. Unlike other related books, which focus on guidelines for designing accessible interfaces, or are dated in their coverage of cutting edge multimedia technologies, Multimedia for Accessible Human Computer Interfaces takes an application-oriented approach to present a tour of how the field of multimedia is advancing access to human computer interfaces for individuals with disabilities. Under Theme 1 "Vision-based Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through vision will be presented including: "A Framework for Gaze-contingent Interfaces", "Sign Language Recognition", "Fusion-based Image Enhancement and its Applications in Mobile Devices", and "Open-domain Textual Question Answering Systems". Under Theme 2 "Auditory Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through hearing will be presented including: "Speech Recognition for Individuals with Voice Disorders" and "Socially Assistive Robots for Storytelling and Other Activities to Support Aging in Place". Under Theme 3 "Haptic Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through haptics will be presented including: "Accessible Smart Coaching Technologies Inspired by Elderly Requisites" and "Haptic Mediators for Remote Interpersonal Communication". Under Theme 4 "Multimodal Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through multiple modalities will be presented including: "Human-Machine Interfaces for Socially Connected Devices: From Smart Households to Smart Cities" and "Enhancing Situational Awareness and Kinesthetic Assistance for Clinicians via Augmented-Reality and Haptic Shared-Control Technologies".

Internet of Things and Inter-cooperative Computational Technologies for Collective Intelligence (Hardcover, 2013 ed.): Nik... Internet of Things and Inter-cooperative Computational Technologies for Collective Intelligence (Hardcover, 2013 ed.)
Nik Bessis, Fatos Xhafa, Dora Varvarigou, Richard Hill, Maozhen Li
R5,001 Discovery Miles 50 010 Ships in 12 - 17 working days

Over the past two decades, we have witnessed unprecedented innovations in the development of miniaturized electromechanical devices and low-power wireless communication making practical the embedding of networked computational devices into a rapidly widening range of material entities.
This trend has enabled the coupling of physical objects and digital information into cyber-physical systems and it is widely expected to revolutionize the way resource computational consumption and provision will occur. Specifically, one of the core ingredients of this vision, the so-called Internet of Things (IoT), demands the provision of networked services to support interaction between conventional IT systems with both physical and artificial objects. In this way, IoT is seen as a combination of several emerging technologies, which enables the transformation of everyday objects into smart objects. It is also perceived as a paradigm that connects real world with digital world.
The focus of this book is exactly on the novel collective and computational intelligence technologies that will be required to achieve this goal. While, one of the aims of this book is to discuss the progress made, it also prompts future directions on the utilization of inter-operable and cooperative next generation computational technologies, which supports the IoT approach, that being an advanced functioning towards an integrated collective intelligence approach for the benefit of various organizational settings.

Face It - A Visual Reference for Multi-ethnic Facial Modeling (Hardcover): Patricia Beckmann Wells Face It - A Visual Reference for Multi-ethnic Facial Modeling (Hardcover)
Patricia Beckmann Wells
R5,059 Discovery Miles 50 590 Ships in 12 - 17 working days

As animation software becomes more advanced and graphics become more refined, the opportunity to create informative detail becomes more achievable in your characters. You can't give every character the same facial contours anymore. Today's graphic engines and hi-definition screens enhance detail, and the features in your character can make or break the believability of your game or movie. Face It provides you with the resources that you need to ensure an accurate character model. By examining the skulls of people of different ages, ethnicities, and geographical areas, authors Patricia Beckmann-Wells and Scott Wells showcase the intricacies of the human head and face, and show you how to apply that to your models. Whether it be a Caucasion women in her 50s or an African man in his late 20s, you'll know how to properly shape a forehead, an eye socket, and even cheekbones to ensure the 100% accuracy of your 3D character.

Intelligent Interactive Multimedia Systems and Services - Proceedings of 2018 Conference (Hardcover, 1st ed. 2019): Giuseppe De... Intelligent Interactive Multimedia Systems and Services - Proceedings of 2018 Conference (Hardcover, 1st ed. 2019)
Giuseppe De Pietro, Luigi Gallo, Robert J. Howlett, Lakhmi C. Jain, Ljubo Vlacic
R5,651 Discovery Miles 56 510 Ships in 10 - 15 working days

This volume presents a series of carefully selected papers on the theme of Intelligent Interactive Multimedia Systems and Services (IIMSS-18), but also including contributions on Innovation in Medicine and Healthcare (InMed-18) and Smart Transportation Systems (STS-18). The papers were presented at the Smart Digital Futures 2018 multi-theme conference, which grouped the AMSTA, IDT, InMed, SEEL, STS and IIMSS conferences in one venue in Gold Coast, Australia in June 2018. IIMSS-18 included sessions on 'Cognitive Systems and Big Data Analytics', 'Data Processing and Secure Systems', 'Innovative Information Services for Advanced Knowledge Activity', 'Autonomous System' and ' Image Processing'. InMed-18 papers cover major areas of 'Digital Architecture for Internet of Things, Big data, Cloud and Mobile IT in Healthcare' and 'Advanced ICT for Medical and Healthcare'. STS-18 papers provide a comprehensive overview of various aspects of current research into intelligent transportation technology.

Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover): Wes Mcdermott Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover)
Wes Mcdermott
R5,040 Discovery Miles 50 400 Ships in 12 - 17 working days

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

Handbook on 3D3C Platforms - Applications and Tools for Three Dimensional Systems for Community, Creation and Commerce... Handbook on 3D3C Platforms - Applications and Tools for Three Dimensional Systems for Community, Creation and Commerce (Hardcover, 1st ed. 2016)
Yesha Sivan
R4,840 R3,732 Discovery Miles 37 320 Save R1,108 (23%) Ships in 12 - 17 working days

This book presents 3D3C platforms - three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds. This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies. David Perkins, Research Professor, Harvard Graduate School of Education This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives. Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design of the Hong Kong Polytechnic University When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring.David Reis, CEO, Stratasys Ltd This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. Th e range of topics addressed by the authors- from privacy and taxation to fashion and health care-provide a powerful roadmap for addressing the emerging potential of these online environments. Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century. Eli Talmor, Professor, London Business School

Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing (Hardcover, 2001 ed.): Tong Zhang, C.-C.Jay Kuo Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing (Hardcover, 2001 ed.)
Tong Zhang, C.-C.Jay Kuo
R2,963 Discovery Miles 29 630 Ships in 10 - 15 working days

Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing is an up-to-date overview of audio and video content analysis. Included is extensive treatment of audiovisual data segmentation, indexing and retrieval based on multimodal media content analysis, and content-based management of audio data. In addition to the commonly studied audio types such as speech and music, the authors have included hybrid types of sounds that contain more than one kind of audio component such as speech or environmental sound with music in the background. Emphasis is also placed on semantic-level identification and classification of environmental sounds. The authors introduce a new generic audio retrieval system on top of the audio archiving schemes. Both theoretical analysis and implementation issues are presented. The developing MPEG-7 standards are explored. Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing will be especially useful to researchers and graduate level students designing and developing fully functional audiovisual systems for audio/video content parsing of multimedia streams.

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