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Books > Computing & IT > Computer software packages > Multimedia

Advances in Digital Multimedia Broadcasting: Volume I (Hardcover): Alicia Witte Advances in Digital Multimedia Broadcasting: Volume I (Hardcover)
Alicia Witte
R3,434 R3,104 Discovery Miles 31 040 Save R330 (10%) Ships in 10 - 15 working days
Intelligent Multimedia Data Analysis (Hardcover): Siddhartha Bhattacharyya, Indrajit Pan, Abhijit Das, Shibakali Gupta Intelligent Multimedia Data Analysis (Hardcover)
Siddhartha Bhattacharyya, Indrajit Pan, Abhijit Das, Shibakali Gupta; Contributions by Dibya Jyoti Bora, …
R3,860 Discovery Miles 38 600 Ships in 12 - 19 working days

This volume comprises eight well-versed contributed chapters devoted to report the latest findings on the intelligent approaches to multimedia data analysis. Multimedia data is a combination of different discrete and continuous content forms like text, audio, images, videos, animations and interactional data. At least a single continuous media in the transmitted information generates multimedia information. Due to these different types of varieties, multimedia data present varied degrees of uncertainties and imprecision, which cannot be easy to deal by the conventional computing paradigm. Soft computing technologies are quite efficient to handle the imprecision and uncertainty of the multimedia data and they are flexible enough to process the real-world information. Proper analysis of multimedia data finds wide applications in medical diagnosis, video surveillance, text annotation etc. This volume is intended to be used as a reference by undergraduate and post graduate students of the disciplines of computer science, electronics and telecommunication, information science and electrical engineering. THE SERIES: FRONTIERS IN COMPUTATIONAL INTELLIGENCE The series Frontiers In Computational Intelligence is envisioned to provide comprehensive coverage and understanding of cutting edge research in computational intelligence. It intends to augment the scholarly discourse on all topics relating to the advances in artifi cial life and machine learning in the form of metaheuristics, approximate reasoning, and robotics. Latest research fi ndings are coupled with applications to varied domains of engineering and computer sciences. This field is steadily growing especially with the advent of novel machine learning algorithms being applied to different domains of engineering and technology. The series brings together leading researchers that intend to continue to advance the fi eld and create a broad knowledge about the most recent state of the art.

Jim Blinn's Corner: Notation, Notation, Notation (Paperback): Jim Blinn Jim Blinn's Corner: Notation, Notation, Notation (Paperback)
Jim Blinn
R1,519 Discovery Miles 15 190 Ships in 12 - 19 working days

The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, for the first time, you get the "Director's Cut" of the articles: revised, expanded, and enhanced versions of the originals. What's changed? Improved mathematical notation, more diagrams, new solutions. What remains the same? All the things you've come to rely on: straight answers, irreverent style, and innovative thinking. This is Jim Blinn at his best now even better.
Highlights
- Features 21 expanded and updated installments of "Jim Blinn's Corner," dating from 1995 to 2001, and never before published in book form.
- Includes "deleted scenes" tangential explorations that didn't make it into the original columns.
- Details how Blinn represented planets in his famous JPL flyby animations.
- Explores a wide variety of other topics, from the concrete to the theoretical: assembly language optimization for parallel processors, exotic usage of C++ template instantiation, algebraic geometry, a graphical notation for tensor contraction, and his hopes for a future world.
*Features 21 expanded and updated installments of "Jim Blinn's Corner," dating from 1995 to 2001, and never before published in book form.
*Includes "deleted scenes" tangential explorations that didn't make it into the original columns.
*Details how Blinn represented planets in his famous JPL flyby animations.
*Explores a wide variety of other topics, from the concrete to the theoretical: assembly language optimization for parallel processors, exotic usage of C++ template instantiation, algebraic geometry, a graphical notation for tensor contraction, and his hopes for a future world."

The Perfect Bread Machine Cookbook - Popular, Savory and Simple Recipes for Beginners and Advanced Users on A Budget... The Perfect Bread Machine Cookbook - Popular, Savory and Simple Recipes for Beginners and Advanced Users on A Budget (Hardcover)
Julie Laster
R917 Discovery Miles 9 170 Ships in 10 - 15 working days
Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation (Hardcover): Thomas Strothotte, Stefan Schlechtweg Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation (Hardcover)
Thomas Strothotte, Stefan Schlechtweg
R2,257 Discovery Miles 22 570 Ships in 12 - 19 working days

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations thanks to their ability to clarify, emphasize, and convey very precise meanings offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization.
Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.
Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.
*Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users.
*Traces NPR principles and techniques back to their origins in human vision and perception.
*Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization.
*Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps.
*Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles.
*Explores specific challenges for NPR including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality.
*Includes a series of programming projects in which readers can apply the book's concepts and algorithms."

Multimedia Semantics - The Role of Metadata (Hardcover, 2008 ed.): Michael Granitzer, Mathias Lux, Marc Spaniol Multimedia Semantics - The Role of Metadata (Hardcover, 2008 ed.)
Michael Granitzer, Mathias Lux, Marc Spaniol
R3,030 Discovery Miles 30 300 Ships in 10 - 15 working days

Research in the field of multimedia metadata is especially challenging: Lots of scientific publications and reports on research projects are published every year and the range of possible applications is diverse and huge. This book gives an overview on fundamental issues within the field of multimedia metadata focusing on contextualized, ubiquitous, accessible and interoperable services on a higher semantic level. The book in hand provides a selection of basic articles being a base for multimedia metadata research. Furthermore it presents a view on the current state of the art in multimedia metadata research. It provides information from versatile applications domains (Broadcasting, Interactive TV, E-Learning and Social Software) such as: Multimedia on the Web 2.0 - Databases for Multimedia (Meta-)Data - Multimedia Information Retrieval and Evaluation - Multimedia Metadata Standards - Ontologies for Multimedia.

The multimedia metadata community (www.multimedia-metadata.info), wherefrom this book originated, brings together experts from research and industry in the area of multimedia metadata research and application development. The community bridges the gap between an academic research and an industrial scale development of innovative products. By summarizing the work of the community this book contributes to the aforementioned fields by addressing these topics for a broad range of readers.

Visual Effects in a Digital World - A Comprehensive Glossary of over 7000 Visual Effects Terms (Paperback): Karen Goulekas Visual Effects in a Digital World - A Comprehensive Glossary of over 7000 Visual Effects Terms (Paperback)
Karen Goulekas
R1,392 Discovery Miles 13 920 Ships in 12 - 19 working days

As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others.
Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It's a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know.
* Authoritative coverage from a winner visual effects expert-winner of a British Academy Award and two Emmys.
* Cover topics such as computer graphics, digital compositing, live action, stage, and miniature photography, and a wide range of computer and Internet concepts.
* Offers job descriptions for positions found throughout the industry.
* Demystifies the jargon used by practitioners in every subspecialty.

Trends in Interactive Visualization - State-of-the-Art Survey (Hardcover, 2009 ed.): Elena Zudilova-Seinstra, Tony Adriaansen,... Trends in Interactive Visualization - State-of-the-Art Survey (Hardcover, 2009 ed.)
Elena Zudilova-Seinstra, Tony Adriaansen, Robert Van Liere
R4,414 Discovery Miles 44 140 Ships in 10 - 15 working days

II Challenges in Data Mapping Part II deals with one of the most challenging tasks in Interactive Visualization, mapping and teasing out information from large complex datasets and generating visual representations. This section consists of four chapters. Binh Pham, Alex Streit, and Ross Brown provide a comprehensive requirement analysis of information uncertainty visualizations. They examine the sources of uncertainty, review aspects of its complexity, introduce typical models of uncertainty, and analyze major issues in visualization of uncertainty, from various user and task perspectives. Alfred Inselberg examines challenges in the multivariate data analysis. He explains how relations among multiple variables can be mapped uniquely into ?-space subsets having geometrical properties and introduces Parallel Coordinates meth- ology for the unambiguous visualization and exploration of a multidimensional geometry and multivariate relations. Christiaan Gribble describes two alternative approaches to interactive particle visualization: one targeting desktop systems equipped with programmable graphics hardware and the other targeting moderately sized multicore systems using pack- based ray tracing. Finally, Christof Rezk Salama reviews state-of-the-art strategies for the assignment of visual parameters in scientific visualization systems. He explains the process of mapping abstract data values into visual based on transfer functions, clarifies the terms of pre- and postclassification, and introduces the state-of-the-art user int- faces for the design of transfer functions.

Deliberate Intervention - Using Policy and Design to Blunt the Harms of New Technology (Paperback): Alexandra Schmidt Deliberate Intervention - Using Policy and Design to Blunt the Harms of New Technology (Paperback)
Alexandra Schmidt; Foreword by Enrique Martinez
R617 Discovery Miles 6 170 Ships in 12 - 19 working days
Computer Programming for Beginners and Cybersecurity - 4 MANUSCRIPTS IN 1: The Ultimate Manual to Learn step by step How to... Computer Programming for Beginners and Cybersecurity - 4 MANUSCRIPTS IN 1: The Ultimate Manual to Learn step by step How to Professionally Code and Protect Your Data. This Book includes: Python, Java, C ++ and Cybersecurity (Hardcover)
Alan Grid
R1,208 R1,031 Discovery Miles 10 310 Save R177 (15%) Ships in 10 - 15 working days
A Framework for Visualizing Information (Hardcover, 2002 ed.): E. H. Chi A Framework for Visualizing Information (Hardcover, 2002 ed.)
E. H. Chi
R2,876 Discovery Miles 28 760 Ships in 10 - 15 working days

Fundamental solutions in understanding information have been elusive for a long time. The field of Artificial Intelligence has proposed the Turing Test as a way to test for the "smart" behaviors of computer programs that exhibit human-like qualities. Equivalent to the Turing Test for the field of Human Information Interaction (HII), getting information to the people that need them and helping them to understand the information is the new challenge of the Web era. In a short amount of time, the infrastructure of the Web became ubiquitious not just in terms of protocols and transcontinental cables but also in terms of everyday devices capable of recalling network-stored data, sometimes wire lessly. Therefore, as these infrastructures become reality, our attention on HII issues needs to shift from information access to information sensemaking, a relatively new term coined to describe the process of digesting information and understanding its structure and intricacies so as to make decisions and take action.

Social Media Retrieval (Hardcover, 2013 ed.): Naeem Ramzan, Roelof Van Zwol, Jong-Seok Lee, Kai Cluver, Xian-Sheng Hua Social Media Retrieval (Hardcover, 2013 ed.)
Naeem Ramzan, Roelof Van Zwol, Jong-Seok Lee, Kai Cluver, Xian-Sheng Hua
R5,280 Discovery Miles 52 800 Ships in 12 - 19 working days

Social media is now ubiquitous on the internet, generating both new possibilities and new challenges in information analysis and retrieval.

This comprehensive text/reference examines in depth the synergy between multimedia content analysis, personalization, and next-generation networking. The book demonstrates how this integration can result in robust, personalized services that provide users with an improved multimedia-centric quality of experience. Each chapter offers a practical step-by-step walkthrough for a variety of concepts, components and technologies relating to the development of applications and services.

Topics and features: provides contributions from an international and interdisciplinary selection of experts in their fields; introduces the fundamentals of social media retrieval, presenting the most important areas of research in this domain; examines the important topic of multimedia tagging in social environments, including geo-tagging; discusses issues of personalization and privacy in social media; reviews advances in encoding, compression and network architectures for the exchange of social media information; describes a range of applications related to social media.

Researchers and students interested in social media retrieval will find this book a valuable resource, covering a broad overview of state-of-the-art research and emerging trends in this area. The text will also be of use to practicing engineers involved in envisioning and building innovative social media applications and services.

Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference... Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference on IIHMSP in conjunction with the 13th international conference on FITAT, November 5-7, 2020, Ho Chi Minh City, Vietnam, Volume 1 (Hardcover, 1st ed. 2021)
Jeng-Shyang Pan, Jianpo Li, Oyun-Erdene Namsrai, Zhenyu Meng, Milos Savic
R5,682 Discovery Miles 56 820 Ships in 10 - 15 working days

This book presents selected papers from the Sixteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the Thirteenth International Conference on Frontiers of Information Technology, Applications and Tools, held on November 5-7, 2020, in Ho Chi Minh City, Vietnam. It is divided into two volumes and discusses the latest research outcomes in the field of Information Technology (IT) including information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and Internet of things, and their applications.

Photoshop - The Ultimate Beginners' Guide to Mastering Adobe Photoshop in 1 Week (Hardcover): John Slavio Photoshop - The Ultimate Beginners' Guide to Mastering Adobe Photoshop in 1 Week (Hardcover)
John Slavio
R897 Discovery Miles 8 970 Ships in 10 - 15 working days
Soft City Culture and Technology - The Betaville Project (Hardcover, 2014 ed.): Carl Skelton Soft City Culture and Technology - The Betaville Project (Hardcover, 2014 ed.)
Carl Skelton
R3,789 R3,507 Discovery Miles 35 070 Save R282 (7%) Ships in 12 - 19 working days

Soft City Culture and Technology: The Betaville Project discusses the complete cycle of conception, development, and deployment of the Betaville platform.

Betaville is a massively participatory online environment for distributed 3D design and development of proposals for changes to the built environment an experimental integration of art, design, and software development for the public realm. Through a detailed account of Betaville from a Big Crazy Idea to a working "deep social medium," the author examines the current conditions of performance and accessibility of hardware, software, networks, and skills that can be brought together into a new form of open public design and deliberation space, for and spanning and integrating the disparate spheres of art, architecture, social media, and engineering.

Betaville is an ambitious enterprise, of building compelling and constructive working relationships in situations where roles and disciplinary boundaries must be as agile as the development process of the software itself. Through a considered account and analysis of the interdependencies between Betaville's project design, development methods, and deployment, the reader can gain a deeper understanding of the potential socio-technical forms of New Soft Cities: blended virtual-physical worlds, whose "public works" must ultimately serve and succeed as massively collaborative works of art and infrastructure."

Multimedia Content Analysis - Theory and Applications (Hardcover, 2009 ed.): Ajay Divakaran Multimedia Content Analysis - Theory and Applications (Hardcover, 2009 ed.)
Ajay Divakaran
R2,940 Discovery Miles 29 400 Ships in 10 - 15 working days

Multimedia Content Analysis: Theory and Applications covers the latest in multimedia content analysis and applications based on such analysis. As research has progressed, it has become clear that this field has to appeal to other disciplines such as psycho-physics, media production, etc. This book consists of invited chapters that cover the entire range of the field. Some of the topics covered include low-level audio-visual analysis based retrieval and indexing techniques, the TRECVID effort, video browsing interfaces, content creation and content analysis, and multimedia analysis-based applications, among others. The chapters are written by leading researchers in the multimedia field.

Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts - Second IFIP WG 13.6 Conference, HWID... Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts - Second IFIP WG 13.6 Conference, HWID 2009, Pune, India, October 7-8, 2009, Revised Selected Papers (Hardcover, Edition.)
Dinesh Katre, Rikke Orngreen, Pradeep Yammiyavar, Torkil Clemmensen
R3,022 Discovery Miles 30 220 Ships in 10 - 15 working days

We are extremely pleased to present a comprehensive book comprising a collection of research papers which is basically an outcome of the Second IFIP TC 13.6 Working Group conference on Human Work Interaction Design, HWID2009. The conference was held in Pune, India during October 7-8, 2009. It was hosted by the Centre for Development of Advanced Computing, India, and jointly organized with Copenhagen Business School, Denmark; Aarhus University, Denmark; and Indian Institute of Technology, Guwahati, India. The theme of HWID2009 was Usability in Social, C- tural and Organizational Contexts. The conference was held under the auspices of IFIP TC 13 on Human-Computer Interaction. 1 Technical Committee TC13 on Human-Computer Interaction The committees under IFIP include the Technical Committee TC13 on Human-Computer Interaction within which the work of this volume has been conducted. TC13 on Human-Computer Interaction has as its aim to encourage theoretical and empirical human science research to promote the design and evaluation of human-oriented ICT. Within TC13 there are different working groups concerned with different aspects of human- computer interaction. The flagship event of TC13 is the bi-annual international conference called INTERACT at which both invited and contributed papers are presented. Contributed papers are rigorously refereed and the rejection rate is high.

Fusion of Smart, Multimedia and Computer Gaming Technologies - Research, Systems and Perspectives (Hardcover, 2015 ed.):... Fusion of Smart, Multimedia and Computer Gaming Technologies - Research, Systems and Perspectives (Hardcover, 2015 ed.)
Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett
R4,379 R3,522 Discovery Miles 35 220 Save R857 (20%) Ships in 12 - 19 working days

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: *Smart Gamification and Smart Serious Games. *Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. *Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. *Evaluation of Student Knowledge using an e-Learning Framework. *The iTEC Eduteka. *3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. *Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.

Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems (Hardcover, 1997 ed.): Wu-Chi Feng Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems (Hardcover, 1997 ed.)
Wu-Chi Feng
R4,432 Discovery Miles 44 320 Ships in 10 - 15 working days

Many emerging technologies such as video conferencing, video-on-demand, and digital libraries require the efficient delivery of compressed video streams. For applications that require the delivery of compressed stored multimedia streams, the a priori knowledge available about these compressed streams can aid in the allocation of server and network resources. By using a client-side buffer, the resource requirements from the server and network can be minimized. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems presents a comprehensive description of buffering techniques for the delivery of compressed, prerecorded multimedia data. While these techniques can be applied to any compressed data streams, this book focusses primarily on the delivery of video streams because of the large resource requirements that they can consume. The book first describes buffering techniques for the continuous playback of stored video sources. In particular, several bandwidth smoothing (or buffering) algorithms that are provably optimal under certain conditions are presented. To provide a well-rounded discussion, the book then describes extensions that aid in the ability to provide interactive delivery of video across networks. Specifically, reservation techniques that take into account interactive functions such as fast-forward and rewind are described. In addition, extensions to the bandwidth smoothing algorithms presented in the first few chapters are described. These algorithms are designed with interactive, continuous playback of stored video in mind and are also provably optimal under certain constraints. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems serves as an excellent resource for multimedia systems, networking and video-on-demand designers, and may be used as a text for advanced courses on the topic.

Managing Chaos - Digital Governance by Design (Paperback): Lisa Welchman Managing Chaos - Digital Governance by Design (Paperback)
Lisa Welchman
R975 Discovery Miles 9 750 Ships in 9 - 17 working days
Intelligent Interactive Multimedia Systems and Services - Proceedings of the 4th International Conference on Intelligent... Intelligent Interactive Multimedia Systems and Services - Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS2011) (Hardcover, 2011 Ed.)
George A. Tsihrintzis, Maria Virvou, Lakhmi C. Jain, Robert J. Howlett
R5,645 Discovery Miles 56 450 Ships in 10 - 15 working days

This volume contains the Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS-2011). IIMSS-2011 comes as a sequel to IIMSS-2008 (Piraeus-Athens, Greece, July 9, 10 and 11, 2008), IIMSS-2009 (Mogliano Veneto (near Venice), Italy, July 15, 16 and 17, 2009) and IIMSS-2010 (Baltimore, USA, July 28, 29, and 30, 2010). This fourth edition of the IIMSS Conference was organized jointly by the Department of Informatics of the University of Piraeus, Greece and the School of Electrical and Information Engineering of the University of South Australia, in conjunction with KES International. At a time when computers are more widespread than ever and computer users range from highly qualified scientists to non-computer-expert professionals and may include people with special needs, interactivity, personalization and adaptivity have become a necessity in modern multimedia systems. Modern intelligent multimedia systems need to be interactive not only through classical modes of interaction where the user inputs information through a keyboard or mouse. They must also support other modes of interaction, such as visual or lingual computer-user interfaces, which render them more attractive, user friendlier, more human-like and more informative. IIMSS is a new series of international scientific conferences aimed at presenting novel research in the fields of intelligent multimedia systems relevant to the development of a new generation of interactive, user-centric services.

Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover): Wes Mcdermott Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover)
Wes Mcdermott
R5,247 Discovery Miles 52 470 Ships in 12 - 19 working days

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing (Hardcover, 2001 ed.): Tong Zhang, C.-C.Jay Kuo Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing (Hardcover, 2001 ed.)
Tong Zhang, C.-C.Jay Kuo
R2,963 Discovery Miles 29 630 Ships in 10 - 15 working days

Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing is an up-to-date overview of audio and video content analysis. Included is extensive treatment of audiovisual data segmentation, indexing and retrieval based on multimodal media content analysis, and content-based management of audio data. In addition to the commonly studied audio types such as speech and music, the authors have included hybrid types of sounds that contain more than one kind of audio component such as speech or environmental sound with music in the background. Emphasis is also placed on semantic-level identification and classification of environmental sounds. The authors introduce a new generic audio retrieval system on top of the audio archiving schemes. Both theoretical analysis and implementation issues are presented. The developing MPEG-7 standards are explored. Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing will be especially useful to researchers and graduate level students designing and developing fully functional audiovisual systems for audio/video content parsing of multimedia streams.

Internet of Things and Inter-cooperative Computational Technologies for Collective Intelligence (Hardcover, 2013 ed.): Nik... Internet of Things and Inter-cooperative Computational Technologies for Collective Intelligence (Hardcover, 2013 ed.)
Nik Bessis, Fatos Xhafa, Dora Varvarigou, Richard Hill, Maozhen Li
R5,206 Discovery Miles 52 060 Ships in 12 - 19 working days

Over the past two decades, we have witnessed unprecedented innovations in the development of miniaturized electromechanical devices and low-power wireless communication making practical the embedding of networked computational devices into a rapidly widening range of material entities.
This trend has enabled the coupling of physical objects and digital information into cyber-physical systems and it is widely expected to revolutionize the way resource computational consumption and provision will occur. Specifically, one of the core ingredients of this vision, the so-called Internet of Things (IoT), demands the provision of networked services to support interaction between conventional IT systems with both physical and artificial objects. In this way, IoT is seen as a combination of several emerging technologies, which enables the transformation of everyday objects into smart objects. It is also perceived as a paradigm that connects real world with digital world.
The focus of this book is exactly on the novel collective and computational intelligence technologies that will be required to achieve this goal. While, one of the aims of this book is to discuss the progress made, it also prompts future directions on the utilization of inter-operable and cooperative next generation computational technologies, which supports the IoT approach, that being an advanced functioning towards an integrated collective intelligence approach for the benefit of various organizational settings.

Cross-Media Service Delivery (Hardcover, 2003 ed.): Diomidis Spinellis Cross-Media Service Delivery (Hardcover, 2003 ed.)
Diomidis Spinellis
R4,489 Discovery Miles 44 890 Ships in 10 - 15 working days

Cross-Media Service Delivery is of interest to professionals and academicians working in content authoring and electronic publishing platforms; as well as in media and broadcasting.
The digitization of traditional media formats, such as text, images, video, and sound provides us with the ability to store, process, and transport content in a uniform way. This has led the formerly distinct industries of media, telecommunications, and information technology to converge. Cross-media publishing and service delivery are important new trends emerging in the content industry landscape. Mass-media organizations and content providers transitionally targeted content production towards a single delivery channel. However, recent economic and technological changes in the industry led content providers to extend their brands to cover multiple delivery channels. Following the content industry trend to "create once and publish everywhere" - COPE, a number of architectures, technologies, and tools are currently being developed and deployed to facilitate the automatic conversion of content to multiple formats, and the creation of innovative multi-platform services. This new approach enables the seamless access to information over different network infrastructures and client platforms.
This work uniquely brings together a cross-disciplinary core of contributors to address the technical and business issues of cross-media publishing and service delivery. The contributions are organized into four different areas: the business issues driving the requirements for cross media content delivery, the architectures used for delivering content to multiple platforms, technologies that address specificpractical problems, and, last but not least, concrete applications.

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