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Books > Computing & IT > Computer software packages > Multimedia

BTEC Nationals Information Technology Student Book + Activebook - For the 2016 specifications (Paperback): Jenny Phillips, Alan... BTEC Nationals Information Technology Student Book + Activebook - For the 2016 specifications (Paperback)
Jenny Phillips, Alan Jarvis, Mark Fishpool, Richard McGill, Tim Cook, …
R1,056 Discovery Miles 10 560 Ships in 12 - 17 working days

Each Student Book and ActiveBook have has clearly laid out pages with a range of supportive features to aid learning and teaching: Getting to know your unit sections ensure learners understand the grading criteria and unit requirements. Getting ready for Assessment sections focus on preparation for external assessment with guidance for learners on what to expect. Hints and tips will help them prepare for assessment and sample answers are provided for a range of question types including, short and long answer questions, all with a supporting commentary. Learners can also prepare for internal assessment using this feature. A case study of a learner completing the internal assessment for that unit covering 'How I got started', 'How I brought it all together' and 'What I got from the experience'. Pause Point feature provide opportunities for learners to self-evaluate their learning at regular intervals. Each Pause Point point feature gives learners a Hint or Extend option to either revisit and reinforce the topic or to encourage independent research or study skills. Case Study and Theory into Practice features enable development of problem-solving skills and place the theory into real life situations learners could encounter. Assessment Activity/Practice provide scaffolded assessment practice activities that help prepare learners for assessment. Within each assessment practice activity, a Plan, Do and Review section supports learners' formative assessment by making sure they fully understand what they are being asked to do, what their goals are and how to evaluate the task and consider how they could improve. Dedicated Think Future pages provide case studies from the industry, with a focus on aspects of skills development that can be put into practice in a real work environment and further study.

Mark Kistler's Imagination Station - Learn How to Draw in 3d with Public Television's Favorite Drawing Teacher!... Mark Kistler's Imagination Station - Learn How to Draw in 3d with Public Television's Favorite Drawing Teacher! (Paperback)
Mark Kistler
R665 R579 Discovery Miles 5 790 Save R86 (13%) Ships in 10 - 15 working days

Host of public television's Mark Kistler's Imagination Station, shows young artists the cool and fun way to draw in 3-D!

Hey, you! Open this book and learn how to draw in three dimensions! Mark Kistler's Imagination Station has thirty-six exciting drawing adventures. Mark teaches you the different skills you need in order to create such masterpieces as:

* Dinosaurs in the Sky
* The Cool Cloud Colony
* The Magnificent Moon Base
* The Delightful Diving Dolphins
* Professional Pollution Patrollers
* Super Solar System
* And thirty other excellent adventures that will have you drawing like this:

There's also a special guide for parents and teachers at the end of the book.

The Art of Spyro: Reignited Trilogy (Hardcover): Micky Nielson The Art of Spyro: Reignited Trilogy (Hardcover)
Micky Nielson
R1,183 R960 Discovery Miles 9 600 Save R223 (19%) Ships in 9 - 15 working days

The definitive art book for the remastered Spyro Reignited Trilogy, for fans young and old. In 2018 Toys for Bob Studios thrilled fans world wide by releasing Spyro Reignited Trilogy, a faithful remaster encompassing all three titles from the beloved Spyro trilogy introduced in 1998. The Art of Spyro is a meticulously crafted compendium filled with in-depth behind-the-scenes content, insightful quotes from top illustrators in the industry, anecdotes from the game developers, and a dazzling assortment of incredible concept art, some of which has never been seen by the public. It is a must-have for art lovers, games, fans... and the fun-loving adventurer in all of us.

Mesh - Eine Reise Durch Die Diskrete Geometrie (English, German, Book): Beau Janzen, Konrad Polthier Mesh - Eine Reise Durch Die Diskrete Geometrie (English, German, Book)
Beau Janzen, Konrad Polthier
R183 Discovery Miles 1 830 Ships in 12 - 17 working days

MESH ist ein mathematisches Video ber vielfl chige Netzwerke und ihre Rolle in der Geometrie, der Numerik und der Computergraphik. Der unter Anwendung der neuesten Technologie vollst ndig computergenierte Film spannt einen Bogen von der antiken griechischen Mathematik zum Gebiet der heutigen geometrischen Modellierung. MESH hat zahlreiche wissenschaftliche Preise weltweit gewonnen. Die Autoren sind Konrad Polthier, ein Professor der Mathematik, und Beau Janzen, ein professioneller Filmdirektor.

Der Film ist ein ausgezeichnetes Lehrmittel f r Kurse in Geometrie, Visualisierung, wissenschaftlichem Rechnen und geometrischer Modellierung an Universit ten, Zentren f r wissenschaftliches Rechnen, kann jedoch auch an Schulen genutzt werden.

The History of Chinese Animation (Paperback): Lijun Sun The History of Chinese Animation (Paperback)
Lijun Sun; Contributions by Xiaolu An
R2,605 Discovery Miles 26 050 Ships in 12 - 17 working days

1. The book is the first comprehensive review of the 95-year development of Chinese animation. 2. All students and scholars of film studies, especially Chinese animation would benefit from this volume. 3. This book would be a useful reference to learn about the developmental trajectory of Chinese animation.

AI for Games, Third Edition (Paperback, 3rd edition): Ian Millington AI for Games, Third Edition (Paperback, 3rd edition)
Ian Millington
R1,347 Discovery Miles 13 470 Ships in 9 - 15 working days

AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.

Cord Cutting For Dummies (Paperback): P. McFedries Cord Cutting For Dummies (Paperback)
P. McFedries
R332 Discovery Miles 3 320 Ships in 12 - 17 working days

Cut the cable television cord and cut your monthly bills Are you one of those people who have 500 television channels to choose from and you can never find anything to watch? Maybe it's time to cut the cable cord and take full control of what's on your television. All you need to get started with this popular money saving strategy is an Internet connection, a device to stream to, and the advice in this book. With Cord Cutting For Dummies, you go from evaluating if cord cutting is the right choice for your budget to acquiring the technology to get the programming you actually want. You'll discover the technology you need for streaming, select the service or services that fit your needs, and make the components of your setup work together--all within your budget. Cord Cutting For Dummies offers the steps to going from wired to wireless, including: Deciding if you need to upgrade your Wi-Fi equipment and service. Evaluating your current devices. Adding a smart TV to the mix. Choosing the best streaming services for you--including some free options When you're ready to untether yourself from the cable or satellite, Cord Cutting For Dummies shows you, step by step, how to break free. Pick up a copy and you'll be watching your favorite movie or TV show in no time!

Managing Chaos - Digital Governance by Design (Paperback): Lisa Welchman Managing Chaos - Digital Governance by Design (Paperback)
Lisa Welchman
R964 Discovery Miles 9 640 Ships in 9 - 15 working days
YouTube Channels For Dummies, 2nd Edition (Paperback, 2nd Edition): R Ciampa YouTube Channels For Dummies, 2nd Edition (Paperback, 2nd Edition)
R Ciampa
R532 Discovery Miles 5 320 Ships in 12 - 17 working days

Create a YouTube channel that draws subscribers with top-notch content YouTube has the eyes and ears of two billion monthly users. YouTube Channels for Dummies, 2nd Edition offers proven steps to attracting a chunk of those billions to your personal or business channel. This updated guide offers insight from a quartet of YouTube channel content creators, managers, marketers, and analysts as they share the secrets of creating great content, building an audience, and interacting with your viewers. The book includes information on: - Setting up a channel - Creating videos that attract viewers - Putting together a video studio - Editing your final product - Reaching your target audience - Interacting with your fans - Building a profitable business - Tips on copyright law Written for both the budding YouTube creator and the business professional seeking to boost their company's profile on the popular social networking site, YouTube Channels for Dummies allows its readers to access the over two billion active YouTube users who log on each day. Learn how to create a channel, build a YouTube following, and get insight on content creation, planning, and marketing from established YouTube creators.

Foundations of Visual Communication - How Visuals Appear in Daily Life (Paperback): Yvonne Eriksson, Anette Goethlund Foundations of Visual Communication - How Visuals Appear in Daily Life (Paperback)
Yvonne Eriksson, Anette Goethlund
R1,166 Discovery Miles 11 660 Ships in 9 - 15 working days

Drawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators. The book takes a closer look at the interwoven character of perception and reception that is present in everyday visual encounters. Chapters present a wide variety of visual examples from art history, digital media, and the images we encounter and use in our daily lives. With the tools to understand how images and text make meaning, students are thus prepared to better communicate through visual media. This book serves as a main or supplementary text for visual communication or visual culture courses.

JavaScript for Sound Artists - Learn to Code with the Web Audio API (Paperback, 2nd edition): William Turner, Steve Leonard JavaScript for Sound Artists - Learn to Code with the Web Audio API (Paperback, 2nd edition)
William Turner, Steve Leonard
R1,263 Discovery Miles 12 630 Ships in 9 - 15 working days

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching

Producing Graphic Media for Sports - New Horizons and Possibilities for the Motion Media Specialist (Paperback): John S. Zaffuto Producing Graphic Media for Sports - New Horizons and Possibilities for the Motion Media Specialist (Paperback)
John S. Zaffuto
R1,141 Discovery Miles 11 410 Ships in 9 - 15 working days

*Encourages students into the profession of media production for sports, drawing on case studies and interviews with practitioners and providing careers advice for students looking to break into the industry. *This is the first book to address motion graphics in sports production and presentation so fills a niche gap in the market which sits between media production, graphic design and advertising/sports marketing. *Combines research and practice to give a holistic overview of the area and where it is going/how students can shape it.

Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover): Wes Mcdermott Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover)
Wes Mcdermott
R5,358 Discovery Miles 53 580 Ships in 12 - 17 working days

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic (Hardcover, 2nd ed): David Eberly 3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic (Hardcover, 2nd ed)
David Eberly
R3,996 Discovery Miles 39 960 Ships in 9 - 15 working days

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.
*CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X.
*A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required.
*Emphasizes the application of software engineering principles and describes the architecture of large libraries.

Learn to Play - Designing Tutorials for Video Games (Hardcover): Matthew M. White Learn to Play - Designing Tutorials for Video Games (Hardcover)
Matthew M. White
R5,330 Discovery Miles 53 300 Ships in 12 - 17 working days

See How to Unobtrusively Incorporate Good Teaching into Your Game's Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they re being instructed.

Introduction To Financial Modelling - How to Excel at Being a Lazy (That Means Efficient!) Modeller (Paperback): Liam Bastick Introduction To Financial Modelling - How to Excel at Being a Lazy (That Means Efficient!) Modeller (Paperback)
Liam Bastick
R692 Discovery Miles 6 920 Ships in 12 - 17 working days
Making 'Toons That Sell Without Selling Out - The Bill Plympton Guide to Independent Animation Success (Hardcover): Bill... Making 'Toons That Sell Without Selling Out - The Bill Plympton Guide to Independent Animation Success (Hardcover)
Bill Plympton
R5,345 Discovery Miles 53 450 Ships in 12 - 17 working days

Learn the secrets behind independent animation from the "The King of Independent Animation - Academy Award-nominated Bill Plympton. This living legend breaks down how to make a career outside of the world of corporate animation - and without compromise. Learn time-saving techniques, the secrets to good storytelling, and the business-side of short and feature-length animation films.

The Routledge Companion to Design Research (Hardcover, 2nd edition): Paula Rodgers, Joyce Yee The Routledge Companion to Design Research (Hardcover, 2nd edition)
Paula Rodgers, Joyce Yee
R6,459 Discovery Miles 64 590 Ships in 9 - 15 working days

Offers an updated, comprehensive examination of design research, celebrating a plurality of voices and range of conceptual, methodological, technological and theoretical approaches evident in contemporary design research. Examines the nature and process of design research, the purpose of design research, and how one might embark on design research. Explores how leading design researchers conduct their design research through formulating and asking questions in novel ways, and the creative methods and tools they use to collect and analyse data.

Blender For Dummies, 4th Edition (Paperback, 4th Edition): JV van Gumster Blender For Dummies, 4th Edition (Paperback, 4th Edition)
JV van Gumster
R811 Discovery Miles 8 110 Ships in 12 - 17 working days

Make your 3D world a reality Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool. Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all! Create 3D characters--no experience required Build scenes with texture and real lighting features Animate your creations and share them with the world Avoid common rookie mistakes This book is the ideal starting place for newcomers to the world of 3D modeling and animation.

Destruction, Ethics, and Intergalactic Love - Exploring Y: The Last Man and Saga (Paperback): Peter Admirand Destruction, Ethics, and Intergalactic Love - Exploring Y: The Last Man and Saga (Paperback)
Peter Admirand
R1,131 Discovery Miles 11 310 Ships in 9 - 15 working days

This book offers a creative and accessible exploration of two comic book series: Y: The Last Man and Saga It examines themes pertinent to the 21st century and its challenges, such as those of diversity and religious pluralism, issues of gender and war, heroes and moral failures, and forgiveness and seeking justice Through close interdisciplinary reading and personal narratives, the author delves into the complex worlds of Y and Saga in search of an ethics, meaning, and a path resonant with real world struggles Reading these works side-by-side, the analysis draws parallels and seeks common themes around four central ideas: seeking and making meaning in a meaningless world; love and parenting through oppression and grief; peacefulness when surrounded by violence; and the perils and hopes of diversity and communion This timely, attentive, and thoughtful study will resonate with scholars and students of comic studies, media and cultural studies, philosophy, theology, literature, psychology, and popular culture studies

Houdini On the Spot - Time-Saving Tips and Shortcuts from the Pros (Hardcover): Craig Zerouni Houdini On the Spot - Time-Saving Tips and Shortcuts from the Pros (Hardcover)
Craig Zerouni
R4,905 Discovery Miles 49 050 Ships in 12 - 17 working days

Packed with more than 350 techniques, this book delivers what you need to know-on the spot. Its concise presentation of professional techniques is suited to experienced artists whether you are: * Migrating from another visual effects application * Upgrading to Houdini 9 * Seeking a handy reference to raise your proficiency with Houdini Houdini On the Spot presents immediate solutions in an accessible format. It clearly illustrates the essential methods that pros use to get the job done efficiently and creatively. Screenshots and step-by-step instructions show you how to: * Navigate and manipulate the version 9 interface * Create procedural models that can be modified quickly and efficiently with Surface Operators (SOPs) * Use Particle Operators (POPs) to build complex simulations with speed and precision * Minimize the number of operators in your simulations with Dynamics Operators (DOPs) * Extend Houdini with customized tools to include data or scripts with Houdini Digital Assets (HDAs) * Master the version 9 rendering options including Physically Based Rendering (PBR), volume rendering and motion blur * Quickly modify timing, geometry, space and rotational values of your animations with Channel Operators (CHOPs) * Create and manipulate elements with Composite Operators (COPs); Houdini's full-blown compositor toolset * Make your own SOPs, COPs, POPs, CHOPs, and shaders with the Vector Expressions (VEX) shading language * Configure the Houdini interface with customized environments and hotkeys * Mine the treasures of the dozens of standalone applications that are bundled with Houdini

Final Cut Pro Power Tips (Paperback): Larry Jordan Final Cut Pro Power Tips (Paperback)
Larry Jordan
R1,064 Discovery Miles 10 640 Ships in 12 - 17 working days

Video project deadlines are brutal, budgets are tight, and everyone is stressed. Anything that saves time, simplifies life, or improves results is a good thing. This book is a great thing! Packed with tips, techniques, shortcuts, and hidden gems, this book turns you into an editing powerhouse. Renowned digital media innovator Larry Jordan delivers concise, well-tested techniques to make you more productive right now, without wasting time. These techniques are selected, organized, and illustrated to deliver maximum practical value directly to you. Edit faster. Edit better. Edit easier. These power tips solve problems-fast: Plan your projects to save time on deadlines Tweak your system and software to optimize performance Organize media to make it easier to find Wield the advanced, yet hidden, features unique to Final Cut Pro Make the most of Final Cut's audio tools, from edit to final mix Master video and computer technology to avoid problems Take control of the nearly infinite effects in Final Cut Pro An essential reference for Apple Final Cut Pro editors. Also by Larry Jordan: Techniques of Visual Persuasion shows you how to use images to grab the attention of the viewer long enough to powerfully share a message and move them to action. Available at Peachpit and major resellers today.

Multimedia, Communication and Computing Application - Proceedings of the 2014 International Conference on Multimedia,... Multimedia, Communication and Computing Application - Proceedings of the 2014 International Conference on Multimedia, Communication and Computing Application (MCCA 2014), Xiamen, China, October 16-17, 2014 (Hardcover)
Ally Leung
R4,486 Discovery Miles 44 860 Ships in 12 - 17 working days

2014 International Conference on Multimedia, Communication and Computing Application (MCCA2014), Xiamen, China, Oct 16-17, 2014, provided a forum for experts and scholars of excellence from all over the world to present their latest work in the area of multimedia, communication and computing applications. In recent years, the multimedia technology has experienced rapid developments and applications are widely used in both our daily life and industrial manufacturing, such as games, education, entertainment, stocks and bonds, financial transactions, architectural design, communication etc. MCCA2014 received a large number of papers of which ninety-three papers were accepted for publicationg. These articles were divided into different sections: multimedia processing, communication systems, artificial intelligence and application.

Identity and History in Non-Anglophone Comics (Paperback): Harriet E. H. Earle, Martin Lund Identity and History in Non-Anglophone Comics (Paperback)
Harriet E. H. Earle, Martin Lund
R1,209 Discovery Miles 12 090 Ships in 9 - 15 working days

This book explores the historical and cultural significance of comics in languages other than English, examining the geographic and linguistic spheres which these comics inhabit and their contributions to comic studies and academia. The volume brings together texts across a wide range of genres, styles and geographic locations including the Netherlands, Latin America, Greece, Sweden, Poland, Finland, Portugal, Ireland, the Czech Republic, among others. These works have remained out of reach for speakers of languages other than the original and do not receive the scholarly attention they deserve due to their lack of English translations. This book highlights the richness and diversity these works add to the corpus of comic art and comic studies that Anglophone comics scholars can access to broaden the collective perspective of the field and forge links across regions, genres and comic traditions. Part of the Global Perspectives in Comics Studies series, this volume spans many continents and languages. It will be of interest to researchers and students of comics studies, literature, cultural studies, popular culture, art and design, illustration, history, film studies and sociology.

My iPad for Seniors (Paperback, 5th Edition): Michael Miller My iPad for Seniors (Paperback, 5th Edition)
Michael Miller
R619 R159 Discovery Miles 1 590 Save R460 (74%) Ships in 9 - 15 working days

My iPad for Seniors, 5th Edition, is a comprehensive guide to using all of Apple’s iPad models. It includes everything from basic setup information to finding and installing new apps to using the iPad for communication, entertainment, and productivity. The information presented in this book is targeted at users aged 50 and up; whenever possible, one best way for any given task is presented, and instructions are simplified with older users in mind. In addition, much content specific for people 50+ is included.

This edition features completely new content from front to back. The emphasis is on how this audience uses their iPads, covering those apps and features in simple step-by-step fashion. Coverage of relevant apps is included in the appropriate content chapters, instead of taking up space in their own chapters.

- Use Siri to dictate email, messages, notes and more

- Take video with the front and rear camera

- Video chat with your friends using FaceTime over Wi-Fi or cellular

- Stream audio and video to Apple TV and other devices

- Connect your iPad to your Wi-Fi network and cellular networks

- Move information between your computer and iPad

- Share photos using Shared Photo Stream

- Edit and share photos and video

- Entertain yourself with movies, TV shows, YouTube, podcasts, games and more

- Quickly and easily keep up with your social networks using integrated FaceBook and Twitter features

- Use iCloud tabs in Safari to make browsing easier across devices

- Download apps to make your iPad even more useful

- Use Passbook to keep track of movie and airline tickets and much more

- Create documents and spreadsheets

- Build and display presentations

- Find locations and get directions using the new Maps app

- Connect with your friends and family using apps such as FaceTime, Skype and Facebook

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