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Books > Computing & IT > Computer software packages > Multimedia
The study and application of spatial information systems have been
developed primarily from the use of computers in the geosciences.
These systems have the principle functions of capturing, storing,
representing, manipulating, and displaying data in 2-D and 3-D
worlds. This book approaches its subject from the perspectives of
informatics and geography, presenting methods of conceptual
modeling developed in computer science that provide valuable aids
for resolving spatial problems. This book is an essential textbook
for both students and practitioners. It is indispensable for
academic geographers, computer scientists, and the GIS
professional.
Key Features
* Serves as the first comprehensive textbook on the field of
Spatial Information Systems (also known as Geographic Information
Systems)
* Contains extensive illustrations
* Presents numerous detailed examples
Archaeologists now face a myriad of digital ways of engaging with
the public - social media, online TV channels, games, etc. It is
critical that this potential and its limitations are closely
assessed and utilised to make archaeology a genuinely public
activity. Archaeology and Digital Communication examines how
archaeology engages the public in the rapidly changing world of
communication. This volume proposes digital strategies of public
engagement that will be of interest to archaeologists working in
various contexts, particularly in collaboration with media
professionals and institutions. It identifies some of the most
promising uses of digital media in different domains of
archaeological communication and the benefits they can generate for
participants. Each use is presented through case studies
highlighting how media experiences are designed and consumed. While
providing specific operational recommendations, Archaeology and
Digital Communication also attempts to chart potential new
directions for research.
Host of public television's Mark Kistler's Imagination Station, shows young artists the cool and fun way to draw in 3-D! Hey, you! Open this book and learn how to draw in three dimensions! Mark Kistler's Imagination Station has thirty-six exciting drawing adventures. Mark teaches you the different skills you need in order to create such masterpieces as: * Dinosaurs in the Sky * The Cool Cloud Colony * The Magnificent Moon Base * The Delightful Diving Dolphins * Professional Pollution Patrollers * Super Solar System * And thirty other excellent adventures that will have you drawing like this: There's also a special guide for parents and teachers at the end of the book.
Each Student Book and ActiveBook have has clearly laid out pages
with a range of supportive features to aid learning and teaching:
Getting to know your unit sections ensure learners understand the
grading criteria and unit requirements. Getting ready for
Assessment sections focus on preparation for external assessment
with guidance for learners on what to expect. Hints and tips will
help them prepare for assessment and sample answers are provided
for a range of question types including, short and long answer
questions, all with a supporting commentary. Learners can also
prepare for internal assessment using this feature. A case study of
a learner completing the internal assessment for that unit covering
'How I got started', 'How I brought it all together' and 'What I
got from the experience'. Pause Point feature provide opportunities
for learners to self-evaluate their learning at regular intervals.
Each Pause Point point feature gives learners a Hint or Extend
option to either revisit and reinforce the topic or to encourage
independent research or study skills. Case Study and Theory into
Practice features enable development of problem-solving skills and
place the theory into real life situations learners could
encounter. Assessment Activity/Practice provide scaffolded
assessment practice activities that help prepare learners for
assessment. Within each assessment practice activity, a Plan, Do
and Review section supports learners' formative assessment by
making sure they fully understand what they are being asked to do,
what their goals are and how to evaluate the task and consider how
they could improve. Dedicated Think Future pages provide case
studies from the industry, with a focus on aspects of skills
development that can be put into practice in a real work
environment and further study.
Industrial Tomography: Systems and Applications, Second Edition
thoroughly explores the important techniques of industrial
tomography, also discusses image reconstruction, systems, and
applications. This book presents complex processes, including the
way three-dimensional imaging is used to create multiple
cross-sections, and how computer software helps monitor flows,
filtering, mixing, drying processes, and chemical reactions inside
vessels and pipelines. This book is suitable for materials
scientists and engineers and applied physicists working in the
photonics and optoelectronics industry or in the applications
industries.
The use of digital images in today's modernized market is rapidly
increasing throughout organizations due to the prevalence of social
media and digital content. Companies who wish to distribute their
content over the internet face numerous security risks such as
copyright violation. Advanced methods for the protection and
security of digital data are constantly emerging, and up-to-date
research in this area is lacking. Advancements in Security and
Privacy Initiatives for Multimedia Images is a collection of
innovative research on the methods and applications of contemporary
techniques for the security and copyright protection of images and
their distribution. While highlighting topics including
simulation-based security, digital watermarking protocols, and
counterfeit prevention, this book is ideally designed for security
analysts, researchers, developers, programmers, academicians,
practitioners, students, executives, educators, and policymakers
seeking current research on modern security improvements for
multimedia images.
In recent years, falsification and digital modification of video
clips, images, as well as textual contents have become widespread
and numerous, especially when deepfake technologies are adopted in
many sources. Due to adopted deepfake techniques, a lot of content
currently cannot be recognized from its original sources. As a
result, the field of study previously devoted to general multimedia
forensics has been revived. The Handbook of Research on Advanced
Practical Approaches to Deepfake Detection and Applications
discusses the recent techniques and applications of illustration,
generation, and detection of deepfake content in multimedia. It
introduces the techniques and gives an overview of deepfake
applications, types of deepfakes, the algorithms and applications
used in deepfakes, recent challenges and problems, and practical
applications to identify, generate, and detect deepfakes. Covering
topics such as anomaly detection, intrusion detection, and security
enhancement, this major reference work is a comprehensive resource
for cyber security specialists, government officials, law
enforcement, business leaders, students and faculty of higher
education, librarians, researchers, and academicians.
3D image reconstruction is used in many fields, such as medicine,
entertainment, and computer science. This highly demanded process
comes with many challenges, such as images becoming blurry by
atmospheric turbulence, getting snowed with noise, or becoming
damaged within foreign regions. It is imperative to remain
well-informed with the latest research in this field. Recent
Advances in 3D Imaging, Modeling, and Reconstruction is a
collection of innovative research on the methods and common
techniques of image reconstruction as well as the accuracy of these
methods. Featuring coverage on a wide range of topics such as ray
casting, holographic techniques, and machine learning, this
publication is ideally designed for graphic designers, computer
engineers, medical professionals, robotics engineers, city
planners, game developers, researchers, academicians, and students.
Usability Testing for Survey Research provides researchers with a
guide to the tools necessary to evaluate, test, and modify surveys
in an iterative method during the survey pretesting process. It
includes examples that apply usability to any type of survey during
any stage of development, along with tactics on how to tailor
usability testing to meet budget and scheduling constraints. The
book's authors distill their experience to provide tips on how
usability testing can be applied to paper surveys, mixed-mode
surveys, interviewer-administered tools, and additional products.
Readers will gain an understanding of usability and usability
testing and why it is needed for survey research, along with
guidance on how to design and conduct usability tests, analyze and
report findings, ideas for how to tailor usability testing to meet
budget and schedule constraints, and new knowledge on how to apply
usability testing to other survey-related products, such as project
websites and interviewer administered tools.
MESH ist ein mathematisches Video ber vielfl chige Netzwerke und
ihre Rolle in der Geometrie, der Numerik und der Computergraphik.
Der unter Anwendung der neuesten Technologie vollst ndig
computergenierte Film spannt einen Bogen von der antiken
griechischen Mathematik zum Gebiet der heutigen geometrischen
Modellierung. MESH hat zahlreiche wissenschaftliche Preise weltweit
gewonnen. Die Autoren sind Konrad Polthier, ein Professor der
Mathematik, und Beau Janzen, ein professioneller Filmdirektor.
Der Film ist ein ausgezeichnetes Lehrmittel f r Kurse in
Geometrie, Visualisierung, wissenschaftlichem Rechnen und
geometrischer Modellierung an Universit ten, Zentren f r
wissenschaftliches Rechnen, kann jedoch auch an Schulen genutzt
werden.
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