0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (55)
  • R250 - R500 (206)
  • R500+ (2,852)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Multimedia

Multimedia Learning - Cognitive and Instructional Issues (Hardcover, 1st ed): Jean-Francois Rouet, Agnes Biardeau, Jarmo J.... Multimedia Learning - Cognitive and Instructional Issues (Hardcover, 1st ed)
Jean-Francois Rouet, Agnes Biardeau, Jarmo J. Levonen
R3,853 Discovery Miles 38 530 Ships in 10 - 15 working days

Hardbound. With the increased dissemination of information technologies in education, the issue of how learners deal with multimedia information systems has become critical. New research questions have emerged such as: How well do people learn from multimedia documents? How do they achieve integration between text and any other media? How can you make computerised information systems fit user information processing strategies and styles? And what is the potential of hypermedia applications for education, training and work?This volume is based on a selection of papers presented at the first International Seminar on Using Complex Information Systems held in Poitiers, France. The volume presents a comprehensive overview of research issues related to multimedia usage considered from cognitive and instructive perspectives. It relates theories of mental representations, information processing and learning to issues of design and use of multimedia technolog

Delivering MPEG-4 Based Audio-Visual Services (Hardcover, 2002 ed.): Hari Kalva Delivering MPEG-4 Based Audio-Visual Services (Hardcover, 2002 ed.)
Hari Kalva
R2,710 Discovery Miles 27 100 Ships in 18 - 22 working days

Delivering MPEG-4 Based Audio-Visual Services investigates the different aspects of end-to-end multimedia services; content creation, server and service provider, network, and the end-user terminal. Part I provides a comprehensive introduction to digital video communications, MPEG standards, and technologies, and deals with system level issues including standardization and interoperability, user interaction, and the design of a distributed video server. Part II investigates the systems in the context of object-based multimedia services and presents a design for an object-based audio-visual terminal, some of these features having been adopted by the MPEG-4 Systems specification. The book goes on to study the requirements for a file format to represent object-based audio-visual content and the design of one such format. The design introduces new concepts such as direct streaming that are essential for scalable servers. The final part of the book examines the delivery of object-based multimedia presentations and gives optimal algorithms for multiplex-scheduling of object-based audio-visual presentations, showing that the audio-visual object scheduling problem is NP-complete in the strong sense. The problem of scheduling audio-visual objects is similar to the problem of sequencing jobs on a single machine. The book compares these problems and adapts job-sequencing results to audio-visual object scheduling, and provides optimal algorithms for scheduling presentations under resource constraints, such as bandwidth (network constraints) and buffer (terminal constraints). In addition, the book presents algorithms that minimize the resources required for scheduling presentations and the auxiliary capacity required to support interactivity in object-based audio-visual presentations. Delivering MPEG-4 Based Audio-Visual Services is essential reading for researchers and practitioners in the areas of multimedia systems engineering and multimedia computing, network professionals, service providers, and all scientists and technical managers interested in the most up-to-date MPEG standards and technologies.

Shape Analysis and Retrieval of Multimedia Objects (Hardcover, 2003 ed.): Maytham H. Safar, Cyrus Shahabi Shape Analysis and Retrieval of Multimedia Objects (Hardcover, 2003 ed.)
Maytham H. Safar, Cyrus Shahabi
R2,735 Discovery Miles 27 350 Ships in 18 - 22 working days

With the explosive growth of Multimedia Applications, the ability to index/retrieve multimedia objects in an efficient way is challenging to both researchers and practitioners. A major data type stored and managed by these applications is the representation of two dimensional (2D) objects. Objects contain many features (e.g., color, texture, and shape) that have meaningful semantics. From those features, shape is an important feature that conforms with the way human beings interpret and interact with the real world objects. The shape representation of objects can therefore be used for their indexing, retrieval and as similarity measure. The object databases can be queried and searched for different purposes. For example, a CAD application for manufacturing industrial parts might intend to reduce the cost of building new industrial parts by searching for reusable existing parts in a database. Regarding an alternative trademark registry application, one might need to ensure that a new registered trademark is sufficiently distinctive from the existing marks by searching the database. Therefore, one of the important functionalities required by all these applications is the capability to find objects in a database that match a given object.
Traditional books on computer vision and informational retrieval are too general, and they do not provide advanced or specific information regarding shape analysis and recognition. Shape Analysis and Retrieval of Multimedia Objects provides a comprehensive survey of the most advanced and powerful shape retrieval techniques used in practice today. In addition, this monograph addresses key methodological issues for evaluation of the shape retrieval methods.
Shape Analysis and Retrieval of Multimedia Objects is designed to meet the needs of practitioners and researchers in industry, and graduate-level students in Computer Science.

Current Progress in Multimedia: Volume I (Hardcover): Alicia Witte Current Progress in Multimedia: Volume I (Hardcover)
Alicia Witte
R3,160 R2,862 Discovery Miles 28 620 Save R298 (9%) Ships in 18 - 22 working days
Multimedia Applications (Hardcover, 2004 ed.): Ralf Steinmetz, Klara Nahrstedt Multimedia Applications (Hardcover, 2004 ed.)
Ralf Steinmetz, Klara Nahrstedt
R1,613 Discovery Miles 16 130 Ships in 18 - 22 working days

Multimedia Applications discusses the basic characteristics of multimedia document handling, programming, security, human computer interfaces, and multimedia application services. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices.

Fundamental information and properties of hypermedia document handling, multimedia security and various aspects of multimedia applications are presented, especially about document handling and their standards, programming of multimedia applications, design of multimedia information at human computer interfaces, multimedia security challenges such as encryption and watermarking, multimedia in education, as well as multimedia applications to assist preparation, processing and application of multimedia content.

Multimedia Communication Technology - Representation,Transmission and Identification of Multimedia Signals (Hardcover, 2004... Multimedia Communication Technology - Representation,Transmission and Identification of Multimedia Signals (Hardcover, 2004 ed.)
Jens Ohm
R4,908 Discovery Miles 49 080 Ships in 18 - 22 working days

Excellent textbook of multimedia signal processing also dealing with the optimization of multimedia communication systems. It covers the theoretical background of one- and multidimensional signal processing, statistical analysis and modelling, coding and information theory as well as estimation and classification theory.

Intelligent Interactive Multimedia: Systems and Services - Proceedings of the 5th International Conference on Intelligent... Intelligent Interactive Multimedia: Systems and Services - Proceedings of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS 2012) (Hardcover, 2012 ed.)
Toyohide Watanabe, Junzo Watada, Naohisa Takahashi, Robert J. Howlett, Lakhmi C. Jain
R5,265 Discovery Miles 52 650 Ships in 18 - 22 working days

This volume contains the Proceedings of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS-12). The Conference was jointly organised by Nagoya University in Japan and the KES International organisation, and held in the attractive city of Gifu. The KES-IIMSS conference series, (series chairs Prof. Maria Virvou and Prof. George Tsihrintzis), presents novel research in various areas of intelligent multimedia system relevant to the development of a new generation of interactive, user-centric devices and systems. The aim of the conference is to provide an internationally respected forum for scientific research in the technologies and applications of this new and dynamic research area.

Multiple Sensorial Media Advances and Applications - New Developments in MulSeMedia (Hardcover, New): George Ghinea, Frederic... Multiple Sensorial Media Advances and Applications - New Developments in MulSeMedia (Hardcover, New)
George Ghinea, Frederic Andres, Stephen Gulliver
R4,938 Discovery Miles 49 380 Ships in 18 - 22 working days

Advances in computational and device technologies, combined with the commercial success and acceptance of 3D, haptic, and various other media presentation devices, has increased commercial interest in engaging additional senses within the multimedia experience. This integration is leading to a paradigm shift away from traditionally defined multimedia systems, and towards more interactive Multiple Sensory Media (MulSeMedia) systems. Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia provides a comprehensive compilation of knowledge covering state-of-the-art developments and research, as well as current innovative activities in MulSeMedia. This book focuses on the importance of Multiple Sensorial Media and its importance in media design with an emphasis on the applicability to real world integration and provides a broad perspective on the future of the technology in a variety of cohesive topic areas.

State of the Art in Computer Graphics - Aspects of Visualization (Hardcover, 1994 ed.): David F. Rogers, Rae Earnshaw State of the Art in Computer Graphics - Aspects of Visualization (Hardcover, 1994 ed.)
David F. Rogers, Rae Earnshaw
R4,217 Discovery Miles 42 170 Ships in 18 - 22 working days

State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems.

Advanced IT Tools - IFIP World Conference on IT Tools 2-6 September 1996, Canberra, Australia (Hardcover, 1996 ed.): Nobuyoshi... Advanced IT Tools - IFIP World Conference on IT Tools 2-6 September 1996, Canberra, Australia (Hardcover, 1996 ed.)
Nobuyoshi Terashima, Edward Altman
R5,461 Discovery Miles 54 610 Ships in 18 - 22 working days

TRACK 1: Innovative Applications in the Public Sector The integration of multimedia based applications and the information superhighway fundamentally concerns the creation of a communication technology to support the ac tivities of people. Communication is a profoundly social activity involving interactions among groups or individuals, common standards of exchange, and national infrastruc tures to support telecommunications activities. The contributions of the invited speakers and others in this track begin to explore the social dimension of communication within the context of integrated, information systems for the public sector. Interactions among businesses and households are described by Ralf Strauss through the development within a real community of a "wired city" with information and electronic services provided by the latest telecommunications technologies. A more specific type of interaction between teacher and student forms the basis of education. John Tiffin demonstrates how virtual classrooms can be used to augment the educational process. Carl Loeffler presents yet another perspective on interaction through the integration of A-life and agent technologies to investigate the dynamics of complex behaviors within networked simulation environments. Common standards for communication in the form of electronic documents or CSCW (Computer Supported Cooperative Work), according to Roland Traunmiiller, provide en abling technologies for a paradigm shift in the management of organizations. As pointed out by William Olle, the impact of standardization work on the future of information technology depends critically upon the interoperability of software systems."

Signal Processing for Telecommunications and Multimedia (Hardcover, 2005 ed.): Tadeusz A. Wysocki, Bahram Honary, Beata J... Signal Processing for Telecommunications and Multimedia (Hardcover, 2005 ed.)
Tadeusz A. Wysocki, Bahram Honary, Beata J Wysocki
R2,812 Discovery Miles 28 120 Ships in 18 - 22 working days

The unprecedented growth in the range of multimedia services offered these days by modern telecommunication systems has been made possible only because of the advancements in signal processing technologies and algorithms. In the area of telecommunications, application of signal processing allows for new generations of systems to achieve performance close to theoretical limits, while in the area of multimedia, signal processing the underlying technology making possible realization of such applications that not so long ago were considered just a science fiction or were not even dreamed about. We all learnt to adopt those achievements very quickly, but often the research enabling their introduction takes many years and a lot of efforts. This book presents a group of invited contributions, some of which have been based on the papers presented at the International Symposium on DSP for Communication Systems held in Coolangatta on the Gold Coast, Australia, in December 2003. Part 1 of the book deals with applications of signal processing to transform what we hear or see to the form that is most suitable for transmission or storage for a future retrieval. The first three chapters in this part are devoted to processing of speech and other audio signals. The next two chapters consider image coding and compression, while the last chapter of this part describes classification of video sequences in the MPEG domain.

Art and Technology of Entertainment Computing and Communication (Hardcover, 2010): Adrian David Cheok Art and Technology of Entertainment Computing and Communication (Hardcover, 2010)
Adrian David Cheok
R2,698 Discovery Miles 26 980 Ships in 18 - 22 working days

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory."

A Web for Everyone - Designing Accessible User Experiences (Paperback): Sarah Horton, Whitney Quesenbery A Web for Everyone - Designing Accessible User Experiences (Paperback)
Sarah Horton, Whitney Quesenbery
R1,237 Discovery Miles 12 370 Ships in 10 - 15 working days

If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation. Rooted in universal design principles, this book provides solutions: practical advice and examples of how to create sites that everyone can use.

Human Face Recognition Using Third-Order Synthetic Neural Networks (Hardcover, 1997 ed.): Okechukwu A. Uwechue, Abhijit S.... Human Face Recognition Using Third-Order Synthetic Neural Networks (Hardcover, 1997 ed.)
Okechukwu A. Uwechue, Abhijit S. Pandya
R4,081 Discovery Miles 40 810 Ships in 18 - 22 working days

Human Face Recognition Using Third-Order Synthetic Neural Networks explores the viability of the application of High-order synthetic neural network technology to transformation-invariant recognition of complex visual patterns. High-order networks require little training data (hence, short training times) and have been used to perform transformation-invariant recognition of relatively simple visual patterns, achieving very high recognition rates. The successful results of these methods provided inspiration to address more practical problems which have grayscale as opposed to binary patterns (e.g., alphanumeric characters, aircraft silhouettes) and are also more complex in nature as opposed to purely edge-extracted images - human face recognition is such a problem. Human Face Recognition Using Third-Order Synthetic Neural Networks serves as an excellent reference for researchers and professionals working on applying neural network technology to the recognition of complex visual patterns.

Photorealism in Computer Graphics (Hardcover, 1992 ed.): Kadi Bouatouch, Christian Bouville Photorealism in Computer Graphics (Hardcover, 1992 ed.)
Kadi Bouatouch, Christian Bouville
R4,037 Discovery Miles 40 370 Ships in 18 - 22 working days

The goal of this book is to present the most advanced research works in realistic computer generated images. It is made up of the papers presented during a Eurographics workshop that has been held in Rennes (France) on June 1990. Although realism in computer graphics has existed for many years, we have considered that two research directions can now clearly be identified. One makes use of empirical methods to efficiently create images that look real. As opposed to this approach, the other orientation makes use of physics to produce images that are exact representations of the real world (at the expense of additional processing time), hence the term photosimulation which indeed was the subject of this book. The objectives of this workshop were to assemble experts from physics and computer graphics in order to contribute to the introduction of physics-based approaches in the field of computer generated images. The fact that this workshop was the first entirely devoted to this topic was a bet and fortunately it turned out that it was a success. The contents of this book is organized in five chapters: Efficient Ray Tracing Meth ods, Theory of Global Illumination Models, Photometric Algorithms, Form-Factor Cal culations and Physics-Based Methods.

Multimedia Mining - A Highway to Intelligent Multimedia Documents (Hardcover, 2003 ed.): Chabane Djeraba Multimedia Mining - A Highway to Intelligent Multimedia Documents (Hardcover, 2003 ed.)
Chabane Djeraba
R2,782 Discovery Miles 27 820 Ships in 18 - 22 working days

Multimedia Mining: A Highway to Intelligent Multimedia Documents brings together experts in digital media content analysis, state-of-art data mining and knowledge discovery in multimedia database systems, knowledge engineers and domain experts from diverse applied disciplines.

Multimedia documents are ubiquitous and often required, if not essential, in many applications today. This phenomenon has made multimedia documents widespread and extremely large. There are tools for managing and searching within these collections, but the need for tools to extract hidden useful knowledge embedded within multimedia objects is becoming pressing and central for many decision-making applications. The tools needed today are tools for discovering relationships between objects or segments within multimedia document components, such as classifying images based on their content, extracting patterns in sound, categorizing speech and music, and recognizing and tracking objects in video streams.

Machine Learning for Multimedia Content Analysis (Hardcover, 2007 ed.): Yihong Gong, Wei Xu Machine Learning for Multimedia Content Analysis (Hardcover, 2007 ed.)
Yihong Gong, Wei Xu
R2,682 Discovery Miles 26 820 Ships in 18 - 22 working days

This volume introduces machine learning techniques that are particularly powerful and effective for modeling multimedia data and common tasks of multimedia content analysis. It systematically covers key machine learning techniques in an intuitive fashion and demonstrates their applications through case studies. Coverage includes examples of unsupervised learning, generative models and discriminative models. In addition, the book examines Maximum Margin Markov (M3) networks, which strive to combine the advantages of both the graphical models and Support Vector Machines (SVM).

Advanced Research and Trends in Human-Computer Interaction: Volume II (Hardcover): Stanley Harmon Advanced Research and Trends in Human-Computer Interaction: Volume II (Hardcover)
Stanley Harmon
R3,164 R2,866 Discovery Miles 28 660 Save R298 (9%) Ships in 18 - 22 working days
Interactive Multimedia - Multimedia Production and Digital Storytelling (Hardcover): Dragan Cvetkovic Interactive Multimedia - Multimedia Production and Digital Storytelling (Hardcover)
Dragan Cvetkovic
R3,094 Discovery Miles 30 940 Ships in 18 - 22 working days
Pervasive Collaborative Networks - IFIP TC 5 WG 5.5 Ninth Working Conference on VIRTUAL ENTERPRISES, September 8-10, 2008,... Pervasive Collaborative Networks - IFIP TC 5 WG 5.5 Ninth Working Conference on VIRTUAL ENTERPRISES, September 8-10, 2008, Poznan, Poland (Hardcover, 2008 ed.)
Luis M. Camarinha-Matos, Willy Picard
R4,364 Discovery Miles 43 640 Ships in 18 - 22 working days

COLLABORATIVE NETWORKS Becoming a pervasive paradigm In recent years the area of collaborative networks is being consolidated as a new discipline (Camarinha-Matos, Afsarmanesh, 2005) that encompasses and gives more structured support to a large diversity of collaboration forms. In terms of applications, besides the "traditional" sectors represented by the advanced supply chains, virtual enterprises, virtual organizations, virtual teams, and their breading environments, new forms of collaborative structures are emerging in all sectors of the society. Examples can be found in e-government, intelligent transportation systems, collaborative virtual laboratories, agribusiness, elderly care, silver economy, etc. In some cases those developments tend to adopt a terminology that is specific of that domain; often the involved actors in a given domain are not fully aware of the developments in the mainstream research on collaborative networks. For instance, the grid community adopted the term "virtual organization" but focused mainly on the resource sharing perspective, ignoring most of the other aspects involved in collaboration. The European enterprise interoperability community, which was initially focused on the intra-enterprise aspects, is moving towards inter-enterprise collaboration. Collaborative networks are thus becoming a pervasive paradigm giving basis to new socio-organizational structures.

Multimedia Information Retrieval and Management - Technological Fundamentals and Applications (Hardcover, 2003 ed.): David... Multimedia Information Retrieval and Management - Technological Fundamentals and Applications (Hardcover, 2003 ed.)
David Feng, W.C. Siu, HongJiang Zhang
R2,920 Discovery Miles 29 200 Ships in 18 - 22 working days

This comprehensive book offers a full picture of the cutting edge technologies in the area of "Multimedia Retrieval and Management". It addresses graduate students and scientists in electrical engineering and in computer science as well as system designers, engineers, programmers and other technical managers in the IT industries. The book provides a complete set of theories and technologies necessary for a profound introduction to the field. It includes multimedia low-level feature extraction and high-level semantic description in addition to multimedia authentication and watermarking, and the most up-to-date MPEG-7 standard. A broad range of practical applications is covered, e.g., digital libraries, medical images, biometrics, human palm-print and face-for-security, living plants data management and video-on-demand service.

State of the Art in Computer Graphics - Visualization and Modeling (Hardcover, 1991 ed.): David F. Rogers, Rae Earnshaw State of the Art in Computer Graphics - Visualization and Modeling (Hardcover, 1991 ed.)
David F. Rogers, Rae Earnshaw
R2,716 Discovery Miles 27 160 Ships in 18 - 22 working days

Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Mobile Computing Environments for Multimedia Systems - A Special Issue of Multimedia Tools and Applications An International... Mobile Computing Environments for Multimedia Systems - A Special Issue of Multimedia Tools and Applications An International Journal Volume 9, No. 1 (1999) (Hardcover, Reprinted from MULTIMEDIA SYSTEMS AND APPLICATIONS, 9:1, 1999)
B. Prabhakaran, Mohsen Kavehrad
R2,708 Discovery Miles 27 080 Ships in 18 - 22 working days

Mobile Computing Environments for Multimedia Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Mobile Computing Environments for Multimedia Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

Explorations in Art and Technology (Hardcover, 2002 ed.): Linda Candy, Ernest Edmonds Explorations in Art and Technology (Hardcover, 2002 ed.)
Linda Candy, Ernest Edmonds
R4,047 Discovery Miles 40 470 Ships in 18 - 22 working days

Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive. What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century. Additional information and links are available at: http://www.creativityandcognition.com

Deformable Avatars - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000... Deformable Avatars - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland (Hardcover, 2001 ed.)
Nadia Magnenat-Thalmann, Daniel Thalmann
R4,146 Discovery Miles 41 460 Ships in 18 - 22 working days

Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisu me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration."

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
The Handbook on Socially Interactive…
Birgit Lugrin, Catherine Pelachaud, … Hardcover R2,272 Discovery Miles 22 720
Archaeology and Digital Communication…
Chiara Bonacchi Paperback R1,234 Discovery Miles 12 340
Coding Basics for Beginners - The Smart…
Jefferson Sandyman Hardcover R588 Discovery Miles 5 880
BTEC Nationals Information Technology…
Jenny Phillips, Alan Jarvis, … Paperback R1,018 Discovery Miles 10 180
3D Modeling Using Autodesk 3ds Max With…
Debabrata Samanta Hardcover R6,648 Discovery Miles 66 480
Clean Architecture - Tips and Tricks to…
William Vance Hardcover R572 R527 Discovery Miles 5 270
TheoMedia
Andrew Byers Hardcover R1,105 R934 Discovery Miles 9 340
Blogging - Unlock the Secrets to Making…
Matthew Shields Hardcover R481 R450 Discovery Miles 4 500
The Handbook on Socially Interactive…
Birgit Lugrin, Catherine Pelachaud, … Paperback R1,819 Discovery Miles 18 190
Mark Kistler's Imagination Station…
Mark Kistler Paperback R598 R565 Discovery Miles 5 650

 

Partners