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Books > Computing & IT > Computer software packages > Multimedia

Human Face Recognition Using Third-Order Synthetic Neural Networks (Hardcover, 1997 ed.): Okechukwu A. Uwechue, Abhijit S.... Human Face Recognition Using Third-Order Synthetic Neural Networks (Hardcover, 1997 ed.)
Okechukwu A. Uwechue, Abhijit S. Pandya
R4,081 Discovery Miles 40 810 Ships in 18 - 22 working days

Human Face Recognition Using Third-Order Synthetic Neural Networks explores the viability of the application of High-order synthetic neural network technology to transformation-invariant recognition of complex visual patterns. High-order networks require little training data (hence, short training times) and have been used to perform transformation-invariant recognition of relatively simple visual patterns, achieving very high recognition rates. The successful results of these methods provided inspiration to address more practical problems which have grayscale as opposed to binary patterns (e.g., alphanumeric characters, aircraft silhouettes) and are also more complex in nature as opposed to purely edge-extracted images - human face recognition is such a problem. Human Face Recognition Using Third-Order Synthetic Neural Networks serves as an excellent reference for researchers and professionals working on applying neural network technology to the recognition of complex visual patterns.

Photorealism in Computer Graphics (Hardcover, 1992 ed.): Kadi Bouatouch, Christian Bouville Photorealism in Computer Graphics (Hardcover, 1992 ed.)
Kadi Bouatouch, Christian Bouville
R4,037 Discovery Miles 40 370 Ships in 18 - 22 working days

The goal of this book is to present the most advanced research works in realistic computer generated images. It is made up of the papers presented during a Eurographics workshop that has been held in Rennes (France) on June 1990. Although realism in computer graphics has existed for many years, we have considered that two research directions can now clearly be identified. One makes use of empirical methods to efficiently create images that look real. As opposed to this approach, the other orientation makes use of physics to produce images that are exact representations of the real world (at the expense of additional processing time), hence the term photosimulation which indeed was the subject of this book. The objectives of this workshop were to assemble experts from physics and computer graphics in order to contribute to the introduction of physics-based approaches in the field of computer generated images. The fact that this workshop was the first entirely devoted to this topic was a bet and fortunately it turned out that it was a success. The contents of this book is organized in five chapters: Efficient Ray Tracing Meth ods, Theory of Global Illumination Models, Photometric Algorithms, Form-Factor Cal culations and Physics-Based Methods.

Multimedia Mining - A Highway to Intelligent Multimedia Documents (Hardcover, 2003 ed.): Chabane Djeraba Multimedia Mining - A Highway to Intelligent Multimedia Documents (Hardcover, 2003 ed.)
Chabane Djeraba
R2,782 Discovery Miles 27 820 Ships in 18 - 22 working days

Multimedia Mining: A Highway to Intelligent Multimedia Documents brings together experts in digital media content analysis, state-of-art data mining and knowledge discovery in multimedia database systems, knowledge engineers and domain experts from diverse applied disciplines.

Multimedia documents are ubiquitous and often required, if not essential, in many applications today. This phenomenon has made multimedia documents widespread and extremely large. There are tools for managing and searching within these collections, but the need for tools to extract hidden useful knowledge embedded within multimedia objects is becoming pressing and central for many decision-making applications. The tools needed today are tools for discovering relationships between objects or segments within multimedia document components, such as classifying images based on their content, extracting patterns in sound, categorizing speech and music, and recognizing and tracking objects in video streams.

Machine Learning for Multimedia Content Analysis (Hardcover, 2007 ed.): Yihong Gong, Wei Xu Machine Learning for Multimedia Content Analysis (Hardcover, 2007 ed.)
Yihong Gong, Wei Xu
R2,682 Discovery Miles 26 820 Ships in 18 - 22 working days

This volume introduces machine learning techniques that are particularly powerful and effective for modeling multimedia data and common tasks of multimedia content analysis. It systematically covers key machine learning techniques in an intuitive fashion and demonstrates their applications through case studies. Coverage includes examples of unsupervised learning, generative models and discriminative models. In addition, the book examines Maximum Margin Markov (M3) networks, which strive to combine the advantages of both the graphical models and Support Vector Machines (SVM).

Advanced Research and Trends in Human-Computer Interaction: Volume II (Hardcover): Stanley Harmon Advanced Research and Trends in Human-Computer Interaction: Volume II (Hardcover)
Stanley Harmon
R3,164 R2,866 Discovery Miles 28 660 Save R298 (9%) Ships in 18 - 22 working days
Interactive Multimedia - Multimedia Production and Digital Storytelling (Hardcover): Dragan Cvetkovic Interactive Multimedia - Multimedia Production and Digital Storytelling (Hardcover)
Dragan Cvetkovic
R3,094 Discovery Miles 30 940 Ships in 18 - 22 working days
Pervasive Collaborative Networks - IFIP TC 5 WG 5.5 Ninth Working Conference on VIRTUAL ENTERPRISES, September 8-10, 2008,... Pervasive Collaborative Networks - IFIP TC 5 WG 5.5 Ninth Working Conference on VIRTUAL ENTERPRISES, September 8-10, 2008, Poznan, Poland (Hardcover, 2008 ed.)
Luis M. Camarinha-Matos, Willy Picard
R4,364 Discovery Miles 43 640 Ships in 18 - 22 working days

COLLABORATIVE NETWORKS Becoming a pervasive paradigm In recent years the area of collaborative networks is being consolidated as a new discipline (Camarinha-Matos, Afsarmanesh, 2005) that encompasses and gives more structured support to a large diversity of collaboration forms. In terms of applications, besides the "traditional" sectors represented by the advanced supply chains, virtual enterprises, virtual organizations, virtual teams, and their breading environments, new forms of collaborative structures are emerging in all sectors of the society. Examples can be found in e-government, intelligent transportation systems, collaborative virtual laboratories, agribusiness, elderly care, silver economy, etc. In some cases those developments tend to adopt a terminology that is specific of that domain; often the involved actors in a given domain are not fully aware of the developments in the mainstream research on collaborative networks. For instance, the grid community adopted the term "virtual organization" but focused mainly on the resource sharing perspective, ignoring most of the other aspects involved in collaboration. The European enterprise interoperability community, which was initially focused on the intra-enterprise aspects, is moving towards inter-enterprise collaboration. Collaborative networks are thus becoming a pervasive paradigm giving basis to new socio-organizational structures.

Multimedia Information Retrieval and Management - Technological Fundamentals and Applications (Hardcover, 2003 ed.): David... Multimedia Information Retrieval and Management - Technological Fundamentals and Applications (Hardcover, 2003 ed.)
David Feng, W.C. Siu, HongJiang Zhang
R2,920 Discovery Miles 29 200 Ships in 18 - 22 working days

This comprehensive book offers a full picture of the cutting edge technologies in the area of "Multimedia Retrieval and Management". It addresses graduate students and scientists in electrical engineering and in computer science as well as system designers, engineers, programmers and other technical managers in the IT industries. The book provides a complete set of theories and technologies necessary for a profound introduction to the field. It includes multimedia low-level feature extraction and high-level semantic description in addition to multimedia authentication and watermarking, and the most up-to-date MPEG-7 standard. A broad range of practical applications is covered, e.g., digital libraries, medical images, biometrics, human palm-print and face-for-security, living plants data management and video-on-demand service.

State of the Art in Computer Graphics - Visualization and Modeling (Hardcover, 1991 ed.): David F. Rogers, Rae Earnshaw State of the Art in Computer Graphics - Visualization and Modeling (Hardcover, 1991 ed.)
David F. Rogers, Rae Earnshaw
R2,716 Discovery Miles 27 160 Ships in 18 - 22 working days

Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Mobile Computing Environments for Multimedia Systems - A Special Issue of Multimedia Tools and Applications An International... Mobile Computing Environments for Multimedia Systems - A Special Issue of Multimedia Tools and Applications An International Journal Volume 9, No. 1 (1999) (Hardcover, Reprinted from MULTIMEDIA SYSTEMS AND APPLICATIONS, 9:1, 1999)
B. Prabhakaran, Mohsen Kavehrad
R2,708 Discovery Miles 27 080 Ships in 18 - 22 working days

Mobile Computing Environments for Multimedia Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Mobile Computing Environments for Multimedia Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

Explorations in Art and Technology (Hardcover, 2002 ed.): Linda Candy, Ernest Edmonds Explorations in Art and Technology (Hardcover, 2002 ed.)
Linda Candy, Ernest Edmonds
R4,047 Discovery Miles 40 470 Ships in 18 - 22 working days

Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive. What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century. Additional information and links are available at: http://www.creativityandcognition.com

Deformable Avatars - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000... Deformable Avatars - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland (Hardcover, 2001 ed.)
Nadia Magnenat-Thalmann, Daniel Thalmann
R4,146 Discovery Miles 41 460 Ships in 18 - 22 working days

Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisu me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration."

Proceedings of the FISITA 2012 World Automotive Congress - Volume 6: Vehicle Electronics (Hardcover, 2013 ed.): Sae-China, ,... Proceedings of the FISITA 2012 World Automotive Congress - Volume 6: Vehicle Electronics (Hardcover, 2013 ed.)
Sae-China, , Fisita
R5,361 Discovery Miles 53 610 Ships in 18 - 22 working days

Proceedings of the FISITA 2012 World Automotive Congress are selected from nearly 2,000 papers submitted to the 34th FISITA World Automotive Congress, which is held by Society of Automotive Engineers of China (SAE-China ) and the International Federation of Automotive Engineering Societies (FISITA). This proceedings focus on solutions for sustainable mobility in all areas of passenger car, truck and bus transportation. Volume 6: Vehicle Electronics focuses on: *Engine/Chassis/Body Electronic Control *Electrical and Electronic System *Software and Hardware Development *Electromagnetic Compatibility (EMC) *Vehicle Sensor and Actuator *In-Vehicle Network *Multi-Media/Infotainment System Above all researchers, professional engineers and graduates in fields of automotive engineering, mechanical engineering and electronic engineering will benefit from this book. SAE-China is a national academic organization composed of enterprises and professionals who focus on research, design and education in the fields of automotive and related industries. FISITA is the umbrella organization for the national automotive societies in 37 countries around the world. It was founded in Paris in 1948 with the purpose of bringing engineers from around the world together in a spirit of cooperation to share ideas and advance the technological development of the automobile.

Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed): P. Manoilov, G.... Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed)
P. Manoilov, G. Manoilov, B. Delijska
R6,365 Discovery Miles 63 650 Ships in 10 - 15 working days

"Elsevier's Dictionary of Computer Graphics" contains 10,540 terms with more than 2,600 cross-references that are commonly used in the theory and practice of computer graphics. Included are terms from all areas related to a) the theory of computer graphics - descriptive geometry, projective geometry, topology, fractal geometry, color science; and b) the practice of computer graphics - computer-aided design (CAD) systems, technical drawing, computer art, computer animation, business graphics, scientific visualization, virtual reality, graphical programming, image processing, graphical computer devices.


As well as the commonly used terms in the above-mentioned areas, the dictionary also includes terms that are currently coming into use, especially in the areas of computer-aided design systems, computer art, computer animation, virtual reality and graphical programming.


Elsevier's Dictionary of Computer Graphics will be a valuable tool for engineers, scientists, artists, students and for everyone who takes an interest in computer graphics.

Advanced Research and Trends in Human-Computer Interaction: Volume I (Hardcover): Stanley Harmon Advanced Research and Trends in Human-Computer Interaction: Volume I (Hardcover)
Stanley Harmon
R3,160 R2,863 Discovery Miles 28 630 Save R297 (9%) Ships in 18 - 22 working days
Multimedia Data Mining and Knowledge Discovery (Hardcover, 2007 ed.): Valery A. Petrushin, Latifur Khan Multimedia Data Mining and Knowledge Discovery (Hardcover, 2007 ed.)
Valery A. Petrushin, Latifur Khan
R4,168 Discovery Miles 41 680 Ships in 10 - 15 working days

This volume provides an overview of multimedia data mining and knowledge discovery and discusses the variety of hot topics in multimedia data mining research. It describes the objectives and current tendencies in multimedia data mining research and their applications. Each part contains an overview of its chapters and leads the reader with a structured approach through the diverse subjects in the field.

C++ Programming - A Beginner's Guide to Learn the Basic of a Multi-Paradigm Programming Language and Begin to Manage Data... C++ Programming - A Beginner's Guide to Learn the Basic of a Multi-Paradigm Programming Language and Begin to Manage Data (Hardcover)
Alan Grid
R714 R632 Discovery Miles 6 320 Save R82 (11%) Ships in 18 - 22 working days
Video on Demand Systems - Technology, Interoperability and Trials (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS,... Video on Demand Systems - Technology, Interoperability and Trials (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS, 5:2, 1997)
Shih-Fu Chang, Dimitris Anastassiou, Alexandros Eleftheriadis, John V. Pavlik
R2,710 Discovery Miles 27 100 Ships in 18 - 22 working days

Video on Demand Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Video on Demand Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

Perspectives on Content-Based Multimedia Systems (Hardcover, 2000 ed.): Jian Kang Wu, Mohan S. Kankanhalli, Joo-Hwee Lim,... Perspectives on Content-Based Multimedia Systems (Hardcover, 2000 ed.)
Jian Kang Wu, Mohan S. Kankanhalli, Joo-Hwee Lim, Dezhong Hong
R4,228 Discovery Miles 42 280 Ships in 18 - 22 working days

Multimedia data comprising of images, audio and video is becoming increasingly common. The decreasing costs of consumer electronic devices such as digital cameras and digital camcorders, along with the ease of transportation facilitated by the Internet, has lead to a phenomenal rise in the amount of multimedia data generated and distributed. Given that this trend of increased use of multimedia data is likely to accelerate, there is an urgent need for providing a clear means of capturing, storing, indexing, retrieving, analyzing and summarizing such data. Content-based access to multimedia data is of primary importance since it is the natural way by which human beings interact with such information. To facilitate the content-based access of multimedia information, the first step is to derive feature measures from these data so that a feature space representation of the data content can be formed. This can subsequently allow for mapping the feature space to the symbol space (semantics) either automatically or through human intervention. Thus, signal to symbol mapping, useful for any practical system, can be successfully achieved. Perspectives on Content-Based Multimedia Systems provides a comprehensive set of techniques to tackle these important issues. This book offers detailed solutions to a wide range of practical problems in building real systems by providing specifics of three systems built by the authors. While providing a systems focus, it also equips the reader with a keen understanding of the fundamental issues, including a formalism for content-based multimedia database systems, multimedia feature extraction, object-based techniques, signature-based techniques and fuzzy retrieval techniques. The performance evaluation issues of practical systems is also explained. This book brings together essential elements of building a content-based multimedia database system in a way that makes them accessible to practitioners in computer science and electrical engineering. It can also serve as a textbook for graduate-level courses.

The Integration of Phonetic Knowledge in Speech Technology (Paperback, New edition): William J. Barry, Wim A. Van Dommelen The Integration of Phonetic Knowledge in Speech Technology (Paperback, New edition)
William J. Barry, Wim A. Van Dommelen
R1,505 Discovery Miles 15 050 Ships in 18 - 22 working days

Continued progress in Speech Technology in the face of ever-increasing demands on the performance levels of applications is a challenge to the whole speech and language science community. Robust recognition and understanding of spontaneous speech in varied environments, good comprehensibility and naturalness of expressive speech synthesis are goals that cannot be achieved without a change of paradigm. This book argues for interdisciplinary communication and cooperation in problem-solving in general, and discusses the interaction between speech and language engineering and phonetics in particular. With a number of reports on innovative speech technology research as well as more theoretical discussions, it addresses the practical, scientific and sometimes the philosophical problems that stand in the way of cross-disciplinary collaboration and illuminates some of the many possible ways forward.

Audience: Researchers and professionals in speech technology and computational linguists.

PHIGS by Example (Hardcover, 1991 ed.): William A. Gaman, William A. Giovinazzo PHIGS by Example (Hardcover, 1991 ed.)
William A. Gaman, William A. Giovinazzo
R1,418 Discovery Miles 14 180 Ships in 18 - 22 working days

The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system. PHIGS has been actively under development since 1980. Much of this development has been performed by Technical Committee X3H3 under the American National Standard Institute (ANSI) procedures. PHIGS is also an international standard sponsored by the United States and developed by the international computer-graphics committee, ISO TC97/SC21/WG2. In addition, PHIGS has been selected as the graphics extension to the X-window standard and as part of the Intel i860 P.A.X. standard. The PHIGS standard has received wide acceptance throughout the computer graphics industry. PHIGS libraries are available on most of the high performance three-dimensional graphics platforms. These include IBM, DEC, HP, Sun, Alliant, Stardent, and Silicon Graphics. Despite this acceptance, there are few texts that provide the software engineer with an overview of the standard. The only currently available PHIGS references are in the form of the ANSI functional description, technical papers, and device-specific PHIGS to the novice PHIGS programmer."

Introduction To Financial Modelling - How to Excel at Being a Lazy (That Means Efficient!) Modeller (Paperback): Liam Bastick Introduction To Financial Modelling - How to Excel at Being a Lazy (That Means Efficient!) Modeller (Paperback)
Liam Bastick
R723 R642 Discovery Miles 6 420 Save R81 (11%) Ships in 18 - 22 working days
Resource Management for Distributed Multimedia Systems (Hardcover, 1996 ed.): Lars Christian Wolf Resource Management for Distributed Multimedia Systems (Hardcover, 1996 ed.)
Lars Christian Wolf
R2,735 Discovery Miles 27 350 Ships in 18 - 22 working days

Resource Management for Distributed Multimedia Systems addresses the problems and challenges of handling several continuous- media data streams in networked multimedia environments. The work demonstrates how resource management mechanisms can be integrated into a stream handling system. The resulting system includes functions for Quality of Service (QoS) calculations, scheduling, determination of resource requirements, and methods to reduce resource requirements. The work explains the following: a suitable system architecture and resource management scheme that allows for the provision and enforcement of QoS guarantee, resource scheduling mechanisms for CPU and buffer space, mechanisms to measure and collect resource requirements, methods to extend resource management to future scenarios by allowing the reservation of resources in advance and offering sealing mechanisms. . Resource Management for Distributed Multimedia Systems is a comprehensive view of resource management for a broad technical audience that includes computer scientists and engineers involved in developing multimedia applications.

Multimedia Information Hiding Technologies and Methodologies for Controlling Data (Hardcover): Kazuhiro Kondo Multimedia Information Hiding Technologies and Methodologies for Controlling Data (Hardcover)
Kazuhiro Kondo
R4,880 Discovery Miles 48 800 Ships in 18 - 22 working days

The widespread use of high-speed networks has made the global distribution of digital media contents readily available in an instant. As a result, data hiding was created in an attempt to control the distribution of these copies by verifying or tracking the media signals picked up from copyright information, such as the author or distributor ID. Multimedia Information Hiding Technologies and Methodologies for Controlling Data presents the latest methods and research results in the emerging field of Multimedia Information Hiding (MIH). This comprehensive collection is beneficial to all researchers and engineers working globally in this field and aims to inspire new graduate-level students as they explore this promising field.

Advanced Developments and Researches in Multimedia (Hardcover): Anna Sanders Advanced Developments and Researches in Multimedia (Hardcover)
Anna Sanders
R1,515 Discovery Miles 15 150 Ships in 10 - 15 working days
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