0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (55)
  • R250 - R500 (198)
  • R500+ (2,965)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Multimedia

Comics - An Introduction (Paperback): Harriet E. H. Earle Comics - An Introduction (Paperback)
Harriet E. H. Earle
R836 Discovery Miles 8 360 Ships in 12 - 19 working days

Comics: An Introduction provides a clear and detailed introduction to the Comics form - including graphic narratives and a range of other genres - explaining key terms, history, theories, and major themes. The book uses a variety of examples to show the rich history as well as the current cultural relevance and significance of Comics. Taking a broadly global approach, Harriet Earle discusses the history and development of the form internationally, as well as how to navigate comics as a new way of reading. Earle also pushes beyond the book to lay out the ways that fans engage with their comics of choice - and how this can impact the industry. She also analyses how Comics can work for social change and political comment. Discussing journalism and life writing, she examines how the coming together of word and image gives us new ways to discuss our world and ourselves. A glossary and further reading section help those new to Comics solidify their understanding and further their exploration of this dynamic and growing field.

OpenGL Insights (Paperback): Patrick Cozzi, Christophe Riccio OpenGL Insights (Paperback)
Patrick Cozzi, Christophe Riccio
R1,594 Discovery Miles 15 940 Ships in 12 - 19 working days

Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the BasicsThe book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your SkillsFocusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

Mathematical and Computer Programming Techniques for Computer Graphics (Hardcover): Peter Comninos Mathematical and Computer Programming Techniques for Computer Graphics (Hardcover)
Peter Comninos
R4,682 Discovery Miles 46 820 Ships in 10 - 15 working days

Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.

A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics."

A Concise Introduction to Hypercomplex Fractals (Paperback): Andrzej Katunin A Concise Introduction to Hypercomplex Fractals (Paperback)
Andrzej Katunin
R1,446 Discovery Miles 14 460 Ships in 12 - 19 working days

This book presents concisely the full story on complex and hypercomplex fractals, starting from the very first steps in complex dynamics and resulting complex fractal sets, through the generalizations of Julia and Mandelbrot sets on a complex plane and the Holy Grail of the fractal geometry - a 3D Mandelbrot set, and ending with hypercomplex, multicomplex and multihypercomplex fractal sets which are still under consideration of scientists. I tried to write this book in a possibly simple way in order to make it understandable to most people whose math knowledge covers the fundamentals of complex numbers only. Moreover, the book is full of illustrations of generated fractals and stories concerned with great mathematicians, number spaces and related fractals. In the most cases only information required for proper understanding of a nature of a given vector space or a construction of a given fractal set is provided, nevertheless a more advanced reader may treat this book as a fundamental compendium on hypercomplex fractals with references to purely scientific issues like dynamics and stability of hypercomplex systems.

Comics and Videogames - From Hybrid Medialities to Transmedia Expansions (Hardcover): Andreas Rauscher, Daniel Stein, Jan-Noel... Comics and Videogames - From Hybrid Medialities to Transmedia Expansions (Hardcover)
Andreas Rauscher, Daniel Stein, Jan-Noel Thon
R4,488 Discovery Miles 44 880 Ships in 12 - 19 working days

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Comics - An Introduction (Hardcover): Harriet E. H. Earle Comics - An Introduction (Hardcover)
Harriet E. H. Earle
R3,258 Discovery Miles 32 580 Ships in 12 - 19 working days

Comics: An Introduction provides a clear and detailed introduction to the Comics form - including graphic narratives and a range of other genres - explaining key terms, history, theories, and major themes. The book uses a variety of examples to show the rich history as well as the current cultural relevance and significance of Comics. Taking a broadly global approach, Harriet Earle discusses the history and development of the form internationally, as well as how to navigate comics as a new way of reading. Earle also pushes beyond the book to lay out the ways that fans engage with their comics of choice - and how this can impact the industry. She also analyses how Comics can work for social change and political comment. Discussing journalism and life writing, she examines how the coming together of word and image gives us new ways to discuss our world and ourselves. A glossary and further reading section help those new to Comics solidify their understanding and further their exploration of this dynamic and growing field.

The Accuracy Of Spatial Databases (Paperback): Michael F. Goodchild, Sucharita Gopal The Accuracy Of Spatial Databases (Paperback)
Michael F. Goodchild, Sucharita Gopal
R1,596 Discovery Miles 15 960 Ships in 12 - 19 working days

The book addresses the problem of accuracy of spatial databases, and comprises of papers drawn from a wide range of physical and human systems, taking approaches which vary from statistical to descriptive. Together they present both a comprehensive review of existing knowledge, techniques and experience, and an analysis of critical research needs in this area of spatial data handling.

Multimedia and Ubiquitous Engineering (Hardcover, 2014 ed.): James J (Jong Hyuk) Park, Shu-Ching Chen, Joon-Min Gil, Neil Y. Yen Multimedia and Ubiquitous Engineering (Hardcover, 2014 ed.)
James J (Jong Hyuk) Park, Shu-Ching Chen, Joon-Min Gil, Neil Y. Yen
R7,420 R6,958 Discovery Miles 69 580 Save R462 (6%) Ships in 12 - 19 working days

The aims of these proceedings are to provide a complete coverage of the areas outlined, and to bring together researchers from academic and industry to share ideas, challenges, and solutions relating to the multifaceted aspects of this field. New multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact and collaborate with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and governmental domains.

Emotion in Animated Films (Paperback): Meike Uhrig Emotion in Animated Films (Paperback)
Meike Uhrig
R1,377 Discovery Miles 13 770 Ships in 12 - 19 working days

Ranging from blockbuster movies to experimental shorts or documentaries to scientific research, computer animation shapes a great part of media communication processes today. Be it the portrayal of emotional characters in moving films or the creation of controllable emotional stimuli in scientific contexts, computer animation's characteristic artificiality makes it ideal for various areas connected to the emotional: with the ability to move beyond the constraints of the empirical "real world," animation allows for an immense freedom. This book looks at international film productions using animation techniques to display and/or to elicit emotions, with a special attention to the aesthetics, characters and stories of these films, and to the challenges and benefits of using computer techniques for these purposes.

Geometry, Perspective Drawing, And Mechanisms (Hardcover): Talmage James Reid, Donald Row Geometry, Perspective Drawing, And Mechanisms (Hardcover)
Talmage James Reid, Donald Row
R2,170 Discovery Miles 21 700 Ships in 12 - 19 working days

The aim of this book is to examine the geometry of our world and, by blending theory with a variety of every-day examples, to stimulate the imagination of the readers and develop their geometric intuition. It tries to recapture the excitement that surrounded geometry during the Renaissance as the development of perspective drawing gathered pace, or more recently as engineers sought to show that all the world was a machine. The same excitement is here still, as enquiring minds today puzzle over a random-dot stereogram or the interpretation of an image painstakingly transmitted from Jupiter.The book will give a solid foundation for a variety of undergraduate courses, to provide a basis for a geometric component of graduate teacher training, and to provide background for those who work in computer graphics and scene analysis. It begins with a self-contained development of the geometry of extended Euclidean space. This framework is then used to systematically clarify and develop the art of perspective drawing and its converse discipline of scene analysis and to analyze the behavior of bar-and-joint mechanisms and hinged-panel mechanisms. Spherical polyhedra are introduced and scene analysis is applied to drawings of these and associated objects. The book concludes by showing how a natural relaxation of the axioms developed in the early chapters leads to the concept of a matroid and briefly examines some of the attractive properties of these natural structures.

Machine Learning for Big Data Analysis (Hardcover): Siddhartha Bhattacharyya, Hrishikesh Bhaumik, Anirban Mukherjee, Sourav De Machine Learning for Big Data Analysis (Hardcover)
Siddhartha Bhattacharyya, Hrishikesh Bhaumik, Anirban Mukherjee, Sourav De
R3,860 Discovery Miles 38 600 Ships in 12 - 19 working days

This volume comprises six well-versed contributed chapters devoted to report the latest fi ndings on the applications of machine learning for big data analytics. Big data is a term for data sets that are so large or complex that traditional data processing application software is inadequate to deal with them. The possible challenges in this direction include capture, storage, analysis, data curation, search, sharing, transfer, visualization, querying, updating and information privacy. Big data analytics is the process of examining large and varied data sets - i.e., big data - to uncover hidden patterns, unknown correlations, market trends, customer preferences and other useful information that can help organizations make more-informed business decisions. This volume is intended to be used as a reference by undergraduate and post graduate students of the disciplines of computer science, electronics and telecommunication, information science and electrical engineering. THE SERIES: FRONTIERS IN COMPUTATIONAL INTELLIGENCE The series Frontiers In Computational Intelligence is envisioned to provide comprehensive coverage and understanding of cutting edge research in computational intelligence. It intends to augment the scholarly discourse on all topics relating to the advances in artifi cial life and machine learning in the form of metaheuristics, approximate reasoning, and robotics. Latest research fi ndings are coupled with applications to varied domains of engineering and computer sciences. This field is steadily growing especially with the advent of novel machine learning algorithms being applied to different domains of engineering and technology. The series brings together leading researchers that intend to continue to advance the fi eld and create a broad knowledge about the most recent research.

Non-Photorealistic Rendering (Paperback): Bruce Gooch, Amy Gooch Non-Photorealistic Rendering (Paperback)
Bruce Gooch, Amy Gooch
R1,983 Discovery Miles 19 830 Ships in 12 - 19 working days

The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Many computer graphics researchers are exploring non-photorealistic rendering techniques as an alternative to realistic rendering. Defined by what it is not, non-photorealistic rendering brings art and science together, concentrating less on the process and more on the communication content of an image. Techniques that have long been used by artists can be applied to computer graphics to emphasize subtle attributes and to omit extraneous information. This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current research into a body of usable techniques. A summary of some of the algorithms as well as pseudo-code for producing some of the images is included.

The Geometry Toolbox for Graphics and Modeling (Paperback): Dianne Hansford, Gerald Farin The Geometry Toolbox for Graphics and Modeling (Paperback)
Dianne Hansford, Gerald Farin
R1,985 Discovery Miles 19 850 Ships in 12 - 19 working days

The Geometry Toolbox takes a novel and particularly visual approach to teaching the basic concepts of two- and three-dimensional geometry. It explains the geometry essential for today's computer modeling, computer graphics, and animation systems. While the basic theory is completely covered, the emphasis of the book is not on abstract proofs but rather on examples and algorithms. The Geometry Toolbox is the ideal text for professionals who want to get acquainted with the latest geometric tools. The chapters on basic curves and surfaces form an ideal stepping stone into the world of graphics and modeling. It is also a unique textbook for a modern introduction to linear algebra and matrix theory.

Title Sequences as Paratexts - Narrative Anticipation and Recapitulation (Paperback): Michael Betancourt Title Sequences as Paratexts - Narrative Anticipation and Recapitulation (Paperback)
Michael Betancourt
R806 Discovery Miles 8 060 Ships in 12 - 19 working days

In his third book on the semiotics of title sequences, Title Sequences as Paratexts, theorist Michael Betancourt offers an analysis of the relationship between the title sequence and its primary text-the narrative whose production the titles credit. Using a wealth of examples drawn from across film history-ranging from White Zombie (1931), Citizen Kane (1940) and Bullitt (1968) to Prince of Darkness (1987), Mission: Impossible (1996), Sucker Punch (2011) and Guardians of the Galaxy, Vol. 2 (2017)-Betancourt develops an understanding of how the audience interprets title sequences as instances of paranarrative, simultaneously engaging them as both narrative exposition and as credits for the production. This theory of cinematic paratexts, while focused on the title sequence, has application to trailers, commercials, and other media as well.

Handbook of Mobile Broadcasting - Dvb-H, Dmb, Isdb-T, and Mediaflo (Paperback): Borko Furht, Syed A. Ahson Handbook of Mobile Broadcasting - Dvb-H, Dmb, Isdb-T, and Mediaflo (Paperback)
Borko Furht, Syed A. Ahson
R1,899 Discovery Miles 18 990 Ships in 12 - 19 working days

Operators are introducing mobile television and digital video content services globally. The Handbook of Mobile Broadcasting addresses all aspects of these services, providing a comprehensive reference on DVB-H, DMB, ISDB-T, and MediaFLO. Featuring contributions from experts in the field, the text presents technical standards and distribution protocols, offering detailed coverage of video coding, including design methodology and error resilience techniques; state-of-the-art technologies such as signaling, optimization, implementation, and simulation; and applications of mobile broadcasting, including emerging areas and new interactive services.

Between the Public and Private in Mobile Communication (Paperback): Ana Serrano Telleria Between the Public and Private in Mobile Communication (Paperback)
Ana Serrano Telleria
R1,396 Discovery Miles 13 960 Ships in 12 - 19 working days

Mobile devices' impact on daily life has raised relevant questions regarding public and private space and communication. Both the technological environment (operating systems, platforms, apps) and media ecosystems (interface design, participatory culture, social media) influence how users deal with the public and private, intimate and personal spheres. Leading researchers in communication, art, computer engineering, education, law, sociology, philosophy, and psychology here explore current methodologies for studying the dichotomy of the public and private in mobile communication, providing a foundation for further research.

One Dimensional Spline Interpolation Algorithms (Paperback): Helmuth Spath One Dimensional Spline Interpolation Algorithms (Paperback)
Helmuth Spath
R2,002 Discovery Miles 20 020 Ships in 12 - 19 working days

Together with its compagnion volume this book presents a practical introduction to computing spline functions, the fundamental tools for fitting curves and surfaces in computer-aided design (CAD) and computer graphics.

Geometric Modeling with Splines - An Introduction (Paperback): Elaine Cohen, Richard F. Riesenfeld, Gershon Elber Geometric Modeling with Splines - An Introduction (Paperback)
Elaine Cohen, Richard F. Riesenfeld, Gershon Elber
R2,094 Discovery Miles 20 940 Ships in 12 - 19 working days

Written by researchers who have helped found and shape the field, this book is a definitive introduction to geometric modeling. The authors present all of the necessary techniques for curve and surface representations in computer-aided modeling with a focus on how the techniques are used in design. They achieve a balance between mathematical rigor and broad applicability. Appropriate for readers with a moderate degree of mathematical maturity, this book is suitable as an undergraduate or graduate text, or particularly as a resource for self-study.

Two- and Three-Dimensional Patterns of the Face (Paperback): Peter W. Hallinan, Gaile Gordon, A. L. Yuille, Peter Giblin, David... Two- and Three-Dimensional Patterns of the Face (Paperback)
Peter W. Hallinan, Gaile Gordon, A. L. Yuille, Peter Giblin, David Mumford
R1,891 Discovery Miles 18 910 Ships in 12 - 19 working days

The human face is perhaps the most familiar and easily recognized object in the world, yet both its three-dimensional shape and its two-dimensional images are complex and hard to characterize. This book develops the vocabulary of ridges and parabolic curves, of illumination eigenfaces and elastic warpings for describing the perceptually salient features of a face and its images. The book also explores the underlying mathematics and applies these mathematical techniques to the computer vision problem of face recognition, using both optical and range images.

Two Dimensional Spline Interpolation Algorithms (Paperback): Helmuth Spath Two Dimensional Spline Interpolation Algorithms (Paperback)
Helmuth Spath
R1,977 Discovery Miles 19 770 Ships in 12 - 19 working days

These volumes present a practical introduction to computing spline functions, the fundamental tools for fitting curves and surfaces in computer-aided deisgn (CAD) and computer graphics.

Languages for Developing User Interfaces (Paperback): Brad A. Myers Languages for Developing User Interfaces (Paperback)
Brad A. Myers
R1,921 Discovery Miles 19 210 Ships in 12 - 19 working days

This book brings together a number of researchers and developers from industry and academia who report on their work. It is of interest to language designers and the creators of toolkits, UIMSs, and other user interface tools.

Geometric Data Structures for Computer Graphics (Paperback): Elmar Langetepe, Gabriel Zachmann Geometric Data Structures for Computer Graphics (Paperback)
Elmar Langetepe, Gabriel Zachmann
R1,810 Discovery Miles 18 100 Ships in 9 - 17 working days

Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the computer graphics community yielding elegant and efficient algorithms. This book focuses on algorithms and data structures that have proven to be versatile, efficient, fundamental, and easy to implement. The book familiarizes students, as well as practitioners in the field of computer graphics, with a wide range of data structures. The authors describe each data structure in detail, highlight fundamental properties, and present algorithms based on the data structure. A number of recent representative and useful algorithms from computer graphics are described in detail, illuminating the utilization of the data structure in a creative way.

COLLADA - Sailing the Gulf of 3D Digital Content Creation (Hardcover, Illustrated Ed): Remi Arnaud, Mark C. Barnes COLLADA - Sailing the Gulf of 3D Digital Content Creation (Hardcover, Illustrated Ed)
Remi Arnaud, Mark C. Barnes
R2,190 Discovery Miles 21 900 Ships in 9 - 17 working days

COLLADA, the digital entertainment industry's first standard interchange format for 3D graphics, defines an XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information - enabling multiple software packages to be combined into extremely powerful tool chains. It was developed in a cooperative effort between the industry's leading developers of applications, games, and platforms to streamline the interchange process. This book, written by the two driving forces behind COLLADA, is a complete guide to the COLLADA 1.4 specification. It provides content developers, application developers, and tool providers with a unique insight into the design of COLLADA that will help them to: exchange and fully preserve asset data; package programmable shader effects; control real-time physics engines; and build powerful content creation pipelines that can automatically condition and scale 3D geometry and texture assets for real-time playback on a wide diversity of platforms. tool vendors and game developers and has been adopted as an official industry standard by the Khronos Group.

Design Perspectives on Multimodal Documents - System, Medium, and Genre Relations (Hardcover): Matthew David Lickiss Design Perspectives on Multimodal Documents - System, Medium, and Genre Relations (Hardcover)
Matthew David Lickiss
R4,469 Discovery Miles 44 690 Ships in 12 - 19 working days

This volume integrates multimodal theoretical frameworks with those from graphic communication and information design and applies this critical synthesis to the examination of the changes and relationships that occur when multimodal documents are distributed across various means and channels of consumption. Drawing on examples from popular newspapers and store catalogs, the book's specific focus is on documents as sets, here defined as the collective of all the assorted forms of a document published across multiple mediums and modes. This approach affords a multi-layered analysis of multimodal documents more broadly, in addition to engaging in questions about the very definition of a document and the terminology we use in relation to documents, including genres, mediums, and modes. As both a critical examination of the theoretical frameworks employed in literature on documents and a way forward for new approaches to analyzing multimodal texts, this volume is key reading for students and scholars in multimodality, graphic communication, design, media studies, and information science.

The Visual Language of Technique - Volume 2 - Heritage and Expectations in Research (Hardcover, 2014): Luigi Cocchiarella The Visual Language of Technique - Volume 2 - Heritage and Expectations in Research (Hardcover, 2014)
Luigi Cocchiarella
R2,483 R1,950 Discovery Miles 19 500 Save R533 (21%) Ships in 12 - 19 working days

The book is inspired by the second seminar in a cycle connected to the celebrations of the 150th anniversary of the Politecnico di Milano. "Working with the Image Description Processing Prediction" was the motto of this meeting, aiming to point out the role of Visual Language not only in describing reality, but also in supporting the thinking processes in Science (prediction), in Art (invention), in Technical studies (prevision) and in identifying and working on both visible and invisible phenomena. As John Barrow states, "So often a picture is better than a thousand words" and "The visual language is the most natural, while the other language could reasonably be considered as 'postscripts' to the human story." The essays included in the volume (from lectures, the poster session, interviews and round table) will show the wide range of technical possibilities connected with the present use of the Image, especially thanks to Computer Graphics, from 3D Modeling to Augmented Reality, while also offering a glimpse of interesting theoretical perspectives. In the end, as noted by Martin Heidegger, the word "theory" not only comes from the Ancient Greek verb "theoreo," that is "to see, to observe," but it also echoes the words "theos" and "thea," namely "god" and "goddess," and above all, it shares the root with the term "aletheia," which is the "truth," which is not far from the ultimate goal of research.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Beat Estate Tax Forever - The…
Michael Gilfix Hardcover R880 Discovery Miles 8 800
In The Balance - The Case For A…
Hein Marais Paperback R380 R351 Discovery Miles 3 510
When 40 Acres and a Mule Won't Do…
Lashaundra Caesar Hardcover R815 Discovery Miles 8 150
Plotting and Writing Suspense Fiction
Patricia Highsmith Paperback R426 R393 Discovery Miles 3 930
KEYNOTE BRE INTERMEDIATE STUDE NTS BOOK…
Paul Dummett Paperback R857 Discovery Miles 8 570
Marble Notebook A4 - Blue Marble College…
Young Dreamers Press Paperback R272 Discovery Miles 2 720
Gliding Across the Gobi - Footprint…
National Geographic, Rob Waring Paperback R302 Discovery Miles 3 020
Predicates of Gratification in English…
Katarzyna Gora Hardcover R1,513 Discovery Miles 15 130
Water Scarcity, Contamination and…
Ashwani Kumar Tiwari, Amit Kumar, … Paperback R3,726 Discovery Miles 37 260
The Spanish Lexicon of Baseball…
John M Chaston, Robert N Smead Hardcover R2,389 Discovery Miles 23 890

 

Partners