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Books > Computing & IT > Computer software packages > Multimedia

Google SketchUp Workshop - Modeling, Visualizing, and Illustrating (Hardcover): Laurent Brixius Google SketchUp Workshop - Modeling, Visualizing, and Illustrating (Hardcover)
Laurent Brixius
R5,506 Discovery Miles 55 060 Ships in 10 - 15 working days

Discover the secrets of the Google SketchUp with the 16 real-world professional-level projects including parks, structures, concept art, and illustration. Google SketchUp Workshop includes all the wide variety of projects that SketchUp can be used for-architectural visualization, landscape design, video game and film conception, and more. SketchUp masters in every field will get you up to speed in this agile and intuitive software and then show you the real uses with through projects in architecture, engineering, and design.

From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Hardcover): Karen Collins From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Hardcover)
Karen Collins
R5,767 Discovery Miles 57 670 Ships in 10 - 15 working days

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

How to Cheat in Maya 2012 - Tools and Techniques for Character Animation (Hardcover): Eric Luhta How to Cheat in Maya 2012 - Tools and Techniques for Character Animation (Hardcover)
Eric Luhta
R5,224 Discovery Miles 52 240 Ships in 10 - 15 working days

The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.

How to Cheat in 3ds Max 2011 - Get Spectacular Results Fast (Hardcover): Michele Bousquet How to Cheat in 3ds Max 2011 - Get Spectacular Results Fast (Hardcover)
Michele Bousquet
R5,511 Discovery Miles 55 110 Ships in 10 - 15 working days

How to Cheat in 3ds Max - updated for latest rev of MaxNeed to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast. This rev of the book will have higher-end cheats (for Intermediate users) and ALL NEW or UPDATED content on: new modelling and material tools, mental ray, special effects, particle systems, and scripting.The web site offers scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele where Michele showing some of the trickier techniques.

3D Movie Making - Stereoscopic Digital Cinema from Script to Screen (Hardcover): Bernard Mendiburu 3D Movie Making - Stereoscopic Digital Cinema from Script to Screen (Hardcover)
Bernard Mendiburu
R5,768 Discovery Miles 57 680 Ships in 10 - 15 working days

Hollywood is going 3D! Join the revolution with this primer to all of the essential skills for live action 3D, from preproduction through distribution. 3D perception and science is presented in an accessible way that provides the principles of Stereoscopic vision you need to make the transition from the 2D world. Tools of the trade are enumerated with an eye on current constraints and what is coming down the pike to smooth the way. Step-by-step instructions detail how 3D processes affect every stage of the production including screenwriting, art direction, principle photography, editing, visual effects and distribution. The downloadable resources include an array of 2D and 3D images that demonstrate concepts and techniques, 3D movie shorts that showcase alternative techniques, After Effects project files to explore and manipulate for effect, and a resource list of software tools and tutorials that demonstrate techniques.

The Avid Handbook - Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems (Hardcover, 5th... The Avid Handbook - Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems (Hardcover, 5th edition)
Greg Staten, Steve Bayes
R5,951 Discovery Miles 59 510 Ships in 10 - 15 working days

Brimming with workflow efficiencies for the experienced editor, The Avid Handbook teaches you the hows and whys of operating the system in order to reach streamlined, creative end solutions. The book emphasizes time-saving techniques, shortcuts, and workflow procedures- the true keys to getting a job done.The book has also been updated to include new information on HD formats and workflows, color-correction and grading capability enhancements, MXF media standardization, and much more.Also new to this edition are an 8 page 4-color insert, adding depth to the color-correction lessons, as well as running sidebars throughout the book, calling out time-saving tips and techniques.

Data Visualization for Design Thinking - Applied Mapping (Hardcover): Winifred E Newman Data Visualization for Design Thinking - Applied Mapping (Hardcover)
Winifred E Newman
R5,495 Discovery Miles 54 950 Ships in 10 - 15 working days

Data Visualization for Design Thinking helps you make better maps. Treating maps as applied research, you'll be able to understand how to map sites, places, ideas, and projects, revealing the complex relationships between what you represent, your thinking, the technology you use, the culture you belong to, and your aesthetic practices. More than 100 examples illustrated with over 200 color images show you how to visualize data through mapping. Includes five in-depth cases studies and numerous examples throughout.

An Introduction to Ray Tracing (Hardcover): Andrew S. Glassner An Introduction to Ray Tracing (Hardcover)
Andrew S. Glassner
R1,358 Discovery Miles 13 580 Ships in 10 - 15 working days

The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.
An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.
Key Features
* Provides practical "how-to" information
* Contains high quality color plates of images created using ray tracing techniques
* Progresses from a basic understanding to the advanced science and application of ray tracing

Advanced Visual Effects Compositing - Techniques for Working with Problematic Footage (Hardcover): Lee Lanier Advanced Visual Effects Compositing - Techniques for Working with Problematic Footage (Hardcover)
Lee Lanier
R5,768 Discovery Miles 57 680 Ships in 10 - 15 working days

In Advanced Visual Effects Compositing: Techniques for Working with Problematic Footage, learn to tackle difficult visual effect composites in layer-based and node-based compositing programs. In this book, industry veteran and compositing expert Lee Lanier offers tips, tricks, techniques, and workflows for difficult visual effects shots, including poorly shot green screen, moving shots with no visible motion tracking marks, shots requiring three-dimensional (3D) elements that lack 3D renders, poor-quality stock footage, and incorrectly lit shots. Lanier details the common problems of visual effects shots and offers practical solutions using examples from Adobe After Effects and Blackmagic Design Fusion. An accompanying eResource (www.routledge.com/9781138668348) features video image sequences, 3D renders, and other tutorial materials, allowing you to practice the discussed techniques. The visual effects challenges covered in this book include: Chroma keying Motion tracking Relighting in the composite Repairing plates Replicating damage Adding depth with 2.5D Working with stock footage

Handbook of Digital Image Synthesis - Scientific Foundations of Rendering (Hardcover): Vincent Pegoraro Handbook of Digital Image Synthesis - Scientific Foundations of Rendering (Hardcover)
Vincent Pegoraro
R4,628 Discovery Miles 46 280 Ships in 10 - 15 working days

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

The Anti-HDR HDR Photography Book - A Guide to Photorealistic HDR and Image Blending (Hardcover): Robert Fisher The Anti-HDR HDR Photography Book - A Guide to Photorealistic HDR and Image Blending (Hardcover)
Robert Fisher
R4,922 Discovery Miles 49 220 Ships in 10 - 15 working days

The Anti-HDR HDR Photography Book contains everything you'll need to know in order to get the best results from your High Dynamic Range images. Designed for those who want to extend the dynamic range in their work, but are frustrated by over-processed and hyper-saturated images, this book proves that HDR techniques are capable of producing photographs that are both stunning and realistic. In addition to helping you choose the right equipment and settings to optimize your shoot for HDR, the book explains how to use post-processing software to create natural-looking photographs, blend source images with layer masks, and establish an efficient workflow. By teaching you to effectively use all the most important tools of HDR, it will expand the scope of your portfolio and allow you to create images that you never thought were possible. Key features include: What to look for when choosing a camera for HDR Description of gear that is important to the HDR photographer How to use the HDR software applications Photomatix and SNS-HDR Pro to achieve natural-looking results Discussion of blending multiple source images using simple masks and techniques An in-depth examination of the use of Luminance Masks for blending and editing bracketed images to a photorealistic composite Guide to workflow, from organizing images on the computer to pre-merge editing of RAW files using both Adobe Lightroom and Adobe Bridge The use of black-and-white in HDR and image-blending, including ways to convert color images to black-and-white

Hands-On Guide to Webcasting - Internet Event and AV Production (Hardcover): Steve Mack, Dan Rayburn Hands-On Guide to Webcasting - Internet Event and AV Production (Hardcover)
Steve Mack, Dan Rayburn
R4,503 Discovery Miles 45 030 Ships in 10 - 15 working days

In "Hands-On Guide to Webcasting," industry experts address the fastest-growing application for streaming media - broadcasting live audio and video on the Internet. Used in all industry verticals from corporate to entertainment, this book provides an end-to-end technical overview of the webcasting process. Providing you with step-by-step instructions from audio/video production, encoding and authoring to delivery and business issues, this guide provides both the depth and breadth necessary for mastery of the subject.

Handbuch Digitaler Bild- Und Filtereffekte - 1500 Beispiele Elektronischer Bildbearbeitung (English, German, Hardcover, 1.... Handbuch Digitaler Bild- Und Filtereffekte - 1500 Beispiele Elektronischer Bildbearbeitung (English, German, Hardcover, 1. Aufl. 1993. Korr. Nachdruck ed.)
Hans D Baumann
R1,556 Discovery Miles 15 560 Ships in 18 - 22 working days

Werbegrafiker, DTPler, Fotografen und alle, die Abbildungen und Illustrationen mit dem Computer herstellen, benutzen Mal- und Retuscheprogramme. Diese Programme enthalten eine groAe Zahl von Werkzeugen (Filter), mit deren Hilfe es mAglich ist, Bilder und Fotos in unterschiedlichster Weise zu erzeugen, zu bearbeiten und zu verfremden, deren Anwendung jedoch umfangreiche Spezialkenntnisse voraussetzt. Das Buch erklArt anhand zahlreicher Illustrationen (teilweise farbig), wie diese Werkzeuge effektiv benutzt werden und welche Ergebnisse man mit welchen Einstellungen erhalten kann. Die Darstellung ist programmA1/4bergreifend. Dadurch ist es mAglich, gezielt die gewA1/4nschten Effekte und Programme zu finden und anzuwenden. FA1/4r Macintosh und Windows!

How To Cheat in Photoshop Elements 12 - Release Your Imagination (Hardcover): David Asch How To Cheat in Photoshop Elements 12 - Release Your Imagination (Hardcover)
David Asch
R4,510 Discovery Miles 45 100 Ships in 10 - 15 working days

Have you ever wanted to summon magical powers? Appear in a graphic novel? Or control the weather and seasons? There's a whole world of opportunity out there for creating fun photomontages, powerful panoramas, and dynamic distortions. How to Cheat in Photoshop Elements 12 starts you at the basics of photomontage with selection techniques, layers and transformations; leading up to full-length projects for creating magazine covers, fantasy scenes, poster artwork and much, much more. This book also features: A dedicated website where you can download images and tutorial videos that show you how to expand, develop, and master top techniques. Full color images, a glossary of terms, useful keyboard shortcuts, and a detailed index that will help you locate that fantastic technique in a flash.

Digital Media Primer (Paperback, 3rd edition): Yue-Ling Wong Digital Media Primer (Paperback, 3rd edition)
Yue-Ling Wong
R4,257 Discovery Miles 42 570 Ships in 10 - 15 working days

For introductory digital media courses in computer science, art, communication, or digital media departments Tools and Techniques for Understanding and Producing Digital Media Digital Media encompasses a wide variety of topics, including the study of image, sound, and video processing, compression, interactive multimedia development, and advanced web programming. Digital Media Primer is designed for students from all disciplines, and teaches the foundational concepts and basic techniques of digital media production. The text is not tied to a specific application program like Flash or Photoshop; instead, the author introduces tools and techniques using a task-based approach and gives the rationale for using those techniques. This way, students learn skills they can transfer to different platforms and tools. For students that do not know how to navigate certain tools, Wong provides brief Application tutorials as supplemental material. The Third Edition has been thoroughly revised and updated to include current mobile device technology, ultra high-definition video, and multimedia authoring from Flash ActionScript programming to JavaScript programming with HTML5 Canvas.

Multimedia, Communication and Computing Application - Proceedings of the 2014 International Conference on Multimedia,... Multimedia, Communication and Computing Application - Proceedings of the 2014 International Conference on Multimedia, Communication and Computing Application (MCCA 2014), Xiamen, China, October 16-17, 2014 (Hardcover)
Ally Leung
R4,679 Discovery Miles 46 790 Ships in 10 - 15 working days

2014 International Conference on Multimedia, Communication and Computing Application (MCCA2014), Xiamen, China, Oct 16-17, 2014, provided a forum for experts and scholars of excellence from all over the world to present their latest work in the area of multimedia, communication and computing applications. In recent years, the multimedia technology has experienced rapid developments and applications are widely used in both our daily life and industrial manufacturing, such as games, education, entertainment, stocks and bonds, financial transactions, architectural design, communication etc. MCCA2014 received a large number of papers of which ninety-three papers were accepted for publicationg. These articles were divided into different sections: multimedia processing, communication systems, artificial intelligence and application.

Learning Autodesk 3ds Max 2008 Foundation - Official Autodesk Training Guide (Paperback): Autodesk Learning Autodesk 3ds Max 2008 Foundation - Official Autodesk Training Guide (Paperback)
Autodesk
R1,808 Discovery Miles 18 080 Ships in 18 - 22 working days

Learning Autodesk (R) 3ds Max (R) 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples. Whether you're a game artist or a graphic artist, Autodesk (R) 3ds Max (R) 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow. Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication. Bonus features included on DVD: . Link to a 30-day trial of Autodesk (R) 3ds Max (R) software . Bonus short films and new software feature demos . Autodesk 3ds Max hotkeys reference guide . Free models from Turbo Squid worth $160 . Autodesk (R) 3ds Max (R) 2008

Multimedia Technology IV - Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30... Multimedia Technology IV - Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015 (Hardcover)
Aly A. Farag, Feng Jiao, Yang Jian
R5,767 Discovery Miles 57 670 Ships in 10 - 15 working days

Multimedia Technology IV is a collection of papers from the 4th International Conference on Multimedia Technology (ICMT 2015, Sydney, Australia, 28-29 March 2015). The book discusses a wide range of topics, including: - Image and signal processing - Video and audio processing - Multimedia data communication and transmission, and - Multimedia tools. Presenting recent advances, and new techniques and applications, the contributions will be of interest to academics and professionals involved in the field of multimedia technology.

Producing High-Quality Figures Using SAS/GRAPH (R) and ODS Graphics Procedures (Paperback): Charlie Chunhua Liu Producing High-Quality Figures Using SAS/GRAPH (R) and ODS Graphics Procedures (Paperback)
Charlie Chunhua Liu
R2,009 Discovery Miles 20 090 Ships in 10 - 15 working days

Create Top-Quality Figures Using SAS Producing High-Quality Figures Using SAS/GRAPH (R) and ODS Graphics Procedures gives statisticians and SAS programmers practical guidance on presenting research data in high-quality figures that meet the publication requirements of academic institutions and various industries, such as pharmaceutical companies, agricultural businesses, and financial organizations. Choose the Proper Graph Formats, Options, and Fonts The book provides all the details on selecting the right figure formats, options, and fonts to produce high-quality figures. In-depth instructions and SAS programs using procedures in both SAS/GRAPH and ODS Graphics show how to generate sample figures in listing graphics formats and ODS document files. Each chapter includes practical examples and SAS programs. Readers can easily modify the SAS programs to develop high-quality figures to meet their own needs. For those unfamiliar with SAS programming and SAS Graphics, the author describes how to produce sample figures in SAS ODS Graphics designer, a convenient tool for generating figures without having to write SAS programs. The book also discusses how to produce figures in a SAS Enterprise Guide project.

Shape Reconstruction from Apparent Contours - Theory and Algorithms (Hardcover): Giovanni Bellettini, Valentina Beorchia,... Shape Reconstruction from Apparent Contours - Theory and Algorithms (Hardcover)
Giovanni Bellettini, Valentina Beorchia, Maurizio Paolini, Franco Pasquarelli
R3,221 R2,049 Discovery Miles 20 490 Save R1,172 (36%) Ships in 10 - 15 working days

Motivated by a variational model concerning the depth of the objects in a picture and the problem of hidden and illusory contours, this book investigates one of the central problems of computer vision: the topological and algorithmic reconstruction of a smooth three dimensional scene starting from the visible part of an apparent contour. The authors focus their attention on the manipulation of apparent contours using a finite set of elementary moves, which correspond to diffeomorphic deformations of three dimensional scenes. A large part of the book is devoted to the algorithmic part, with implementations, experiments, and computed examples. The book is intended also as a user's guide to the software code appcontour, written for the manipulation of apparent contours and their invariants. This book is addressed to theoretical and applied scientists working in the field of mathematical models of image segmentation.

Groups and Interaction (Paperback): Binxing Fang, Yan Jia Groups and Interaction (Paperback)
Binxing Fang, Yan Jia; Contributions by Publishing House of Electronics Industry
R350 Discovery Miles 3 500 Ships in 10 - 15 working days

The three volume set provides a systematic overview of theories and technique on social network analysis.Volume 2 of the set mainly focuses on the formation and interaction of group behaviors. Users' behavior analysis, sentiment analysis, influence analysis and collective aggregation are discussed in detail as well. It is an essential reference for scientist and professionals in computer science.

Developing Your Design Process - Six Key Concepts for Studio (Hardcover): Albert Smith, Kendra Schank Smith Developing Your Design Process - Six Key Concepts for Studio (Hardcover)
Albert Smith, Kendra Schank Smith
R5,771 Discovery Miles 57 710 Ships in 10 - 15 working days

Developing Your Design Process is your primary source for acquiring knowledge of how and why you design. It will help you understand how architects think as well as learn why you should educate yourself about design culture. You'll explore the spark of imagination that leads to a strong concept, realize the importance of sketching and rough drafts, focus your original concept to make your abstract idea visible, and finally step away for a moment to critically question your concept by identifying its strengths and weaknesses. You'll also be introduced to the language of design, architectural terminology, historic precedents, and designers, in addition to the why, what, and how of the design process.

The book is illustrated throughout with international examples of work by professionals and students in the discipline of architecture, and other related design professions.

Developing Your Design Process - Six Key Concepts for Studio (Paperback): Albert Smith, Kendra Schank Smith Developing Your Design Process - Six Key Concepts for Studio (Paperback)
Albert Smith, Kendra Schank Smith
R1,370 Discovery Miles 13 700 Ships in 10 - 15 working days

Developing Your Design Process is your primary source for acquiring knowledge of how and why you design. It will help you understand how architects think as well as learn why you should educate yourself about design culture. You'll explore the spark of imagination that leads to a strong concept, realize the importance of sketching and rough drafts, focus your original concept to make your abstract idea visible, and finally step away for a moment to critically question your concept by identifying its strengths and weaknesses. You'll also be introduced to the language of design, architectural terminology, historic precedents, and designers, in addition to the why, what, and how of the design process.

The book is illustrated throughout with international examples of work by professionals and students in the discipline of architecture, and other related design professions.

Graphics Interface 2014 (Paperback, 21st edition): Paul G. Kry, Andrea Bunt Graphics Interface 2014 (Paperback, 21st edition)
Paul G. Kry, Andrea Bunt
R1,394 Discovery Miles 13 940 Ships in 10 - 15 working days

This book is the proceedings of the 40th annual Graphics Interface conference the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception."

New Directions in Intelligent Interactive Multimedia Systems and Services - 2 (Hardcover, 2009 ed.): Ernesto Damiani, Jechang... New Directions in Intelligent Interactive Multimedia Systems and Services - 2 (Hardcover, 2009 ed.)
Ernesto Damiani, Jechang Jeong
R5,449 Discovery Miles 54 490 Ships in 18 - 22 working days

ThisvolumecontainstheProceedingsofthe2ndInternationalSymposiumon Intelligent Interactive Multimedia Systems and Services (KES-IIMSS 2009) This second edition of the KES-IIMSS Symposium was organized by the Department of Information Technologies of University of Milan, Italy in c- junctionwithHanyangUniversity, KoreaandKESInternational. KES-IIMSS is a new series of international scienti?c symposia aimed at presenting novel research in the ?elds of intelligent multimedia systems relevant to the dev- opment of a new generation of interactive, user-centric services. The major theme underlying this year's symposium is the rapid integration of mul- media processing techniques within a new wave of user-centric services and processes. Indeed, pervasive computing has blurred the traditional disti- tion between conventional information technologies and multimedia proce- ing, making multimedia an integral part of a new generation of IT-based interactive systems. The aim of the KES-IIMSS symposium, following the general structure of KES events, is to provide an internationally respected forum for publishing high-quality results of scienti?c research while all- ing for timely dissemination of research breakthroughs and novel ideas via a number of autonomous special sessions and workshops on emerging - sues and topics identi?ed each year. IMSS 2009 co-located events include the International Workshop on Human-Computer Interaction in Knowled- based Environments, and three invited sessions respectively on Intelligent Systems for Healthcare, Design of Intelligent Environments for Supporting Human Interaction and Multimedia Techniques for Device and Ambient - telligence (MTDAI).

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