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Books > Computing & IT > Computer software packages > Multimedia

Time In Geographic Information Systems (Paperback): Gail Kucera Time In Geographic Information Systems (Paperback)
Gail Kucera
R3,412 Discovery Miles 34 120 Ships in 12 - 19 working days

A temporal GIS is an information system designed to describe spatial change over time. As yet, there are no temporal GISs, although the seeds exist. This book examines the conceptual, logical and physical design of a temporal GIS. It provides a broad survey of research on spatiotemporality, the philosophy of time, temporal databases and spatial data structuring. The book also describes an investigation of spatiotemporal data structuring and accessing possibilities.

Usability Matters - Mobile-first UX for developers and other accidental designers (Paperback): Matt Lacey Usability Matters - Mobile-first UX for developers and other accidental designers (Paperback)
Matt Lacey
R1,174 R1,028 Discovery Miles 10 280 Save R146 (12%) Ships in 12 - 19 working days

Mobile apps are a big part of people's lives, with apps for just about anything. An app's UX can help it stand out and be the key to its success. But often, developers find UX intimidating and don't know where to begin. Usability Matters gives app developers practical advice and guidance on how to improve the UX of their mobile apps on any platform. After they read this book from cover to cover, they'll find themselves reaching for it again and again as a reference each time they develop a new app. * Practical advice and guidance * Provides theory and background on the technology * Hands-on teaching This book is for anyone who is developing an app and wants to create a great user experience, regardless of mobile platform. ABOUT THE TECHNOLOGY The user experience (UX) of an app can be key to its success but is often something that developers don't know how to approach or is considered a part of design that is intimidating and overlooked. AUTHOR BIO Matt Lacey has been creating apps for mobile devices since 2001. He is currently working as an independent mobile development consultant, helping companies of all sizes with strategy, planning and implementation of mobile development solutions. Matt is a community leader and Microsoft MVP who organizes user group meetings to help people learn to create better apps.

Mixed Reality and Gamification for Cultural Heritage (Hardcover, 1st ed. 2017): Marinos Ioannides, Nadia Magnenat-Thalmann,... Mixed Reality and Gamification for Cultural Heritage (Hardcover, 1st ed. 2017)
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis
R3,488 Discovery Miles 34 880 Ships in 10 - 15 working days

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Advanced Visual Effects Compositing - Techniques for Working with Problematic Footage (Hardcover): Lee Lanier Advanced Visual Effects Compositing - Techniques for Working with Problematic Footage (Hardcover)
Lee Lanier
R5,831 Discovery Miles 58 310 Ships in 12 - 19 working days

In Advanced Visual Effects Compositing: Techniques for Working with Problematic Footage, learn to tackle difficult visual effect composites in layer-based and node-based compositing programs. In this book, industry veteran and compositing expert Lee Lanier offers tips, tricks, techniques, and workflows for difficult visual effects shots, including poorly shot green screen, moving shots with no visible motion tracking marks, shots requiring three-dimensional (3D) elements that lack 3D renders, poor-quality stock footage, and incorrectly lit shots. Lanier details the common problems of visual effects shots and offers practical solutions using examples from Adobe After Effects and Blackmagic Design Fusion. An accompanying eResource (www.routledge.com/9781138668348) features video image sequences, 3D renders, and other tutorial materials, allowing you to practice the discussed techniques. The visual effects challenges covered in this book include: Chroma keying Motion tracking Relighting in the composite Repairing plates Replicating damage Adding depth with 2.5D Working with stock footage

The Accuracy Of Spatial Databases (Hardcover): Michael F. Goodchild, Sucharita Gopal The Accuracy Of Spatial Databases (Hardcover)
Michael F. Goodchild, Sucharita Gopal
R7,643 Discovery Miles 76 430 Ships in 12 - 19 working days

This is a selection of the major papers from a meeting on database accuracy which took place in December 1988 in Montecito, USA. They look at errors and accuracy in spatial databases, particularly the problems of modelling uncertainties and reliability, testing accuracy and practical implications. The chapters of the book represent a number of different perspectives on the accuracy problem, from efforts to simulate and model error to techniques for accommodating to it. The 23 chapters are organized into seven sections, and to provide a brief introduction to each. The first and last sections are general overviews. In between, the papers in Section Two through Four look at error in GIS with increasing technical complexity and generality. Section Five groups together four papers on various aspects of error in the spatial analysis of socio-economic data, and Section Six contains four papers on more fundamental approaches to the particular problems of aggreation and reporting zone effects which underlie much modeling in human geography and related disciplines.

The Anti-HDR HDR Photography Book - A Guide to Photorealistic HDR and Image Blending (Hardcover): Robert Fisher The Anti-HDR HDR Photography Book - A Guide to Photorealistic HDR and Image Blending (Hardcover)
Robert Fisher
R4,931 Discovery Miles 49 310 Ships in 12 - 19 working days

The Anti-HDR HDR Photography Book contains everything you'll need to know in order to get the best results from your High Dynamic Range images. Designed for those who want to extend the dynamic range in their work, but are frustrated by over-processed and hyper-saturated images, this book proves that HDR techniques are capable of producing photographs that are both stunning and realistic. In addition to helping you choose the right equipment and settings to optimize your shoot for HDR, the book explains how to use post-processing software to create natural-looking photographs, blend source images with layer masks, and establish an efficient workflow. By teaching you to effectively use all the most important tools of HDR, it will expand the scope of your portfolio and allow you to create images that you never thought were possible. Key features include: What to look for when choosing a camera for HDR Description of gear that is important to the HDR photographer How to use the HDR software applications Photomatix and SNS-HDR Pro to achieve natural-looking results Discussion of blending multiple source images using simple masks and techniques An in-depth examination of the use of Luminance Masks for blending and editing bracketed images to a photorealistic composite Guide to workflow, from organizing images on the computer to pre-merge editing of RAW files using both Adobe Lightroom and Adobe Bridge The use of black-and-white in HDR and image-blending, including ways to convert color images to black-and-white

An Introduction to Ray Tracing (Hardcover): Andrew S. Glassner An Introduction to Ray Tracing (Hardcover)
Andrew S. Glassner
R1,439 Discovery Miles 14 390 Ships in 12 - 19 working days

The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.
An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.
Key Features
* Provides practical "how-to" information
* Contains high quality color plates of images created using ray tracing techniques
* Progresses from a basic understanding to the advanced science and application of ray tracing

Adobe Photoshop Lightroom Classic For Dummies, 2nd  Edition (Paperback, 2nd Edition): R. Sylvan Adobe Photoshop Lightroom Classic For Dummies, 2nd Edition (Paperback, 2nd Edition)
R. Sylvan
R779 R717 Discovery Miles 7 170 Save R62 (8%) Ships in 12 - 19 working days

Learn to make your digital photos *pop* with easy-to-follow help using AI-powered software from Adobe With no prior photography or editing experience necessary, Adobe Photoshop Lightroom Classic For Dummies delivers a must-have walkthrough for taking your photos to the next level using Adobe's powerful consumer software. You'll learn the fundamentals of opening your pictures, managing your photo library, and fixing common problems--like redeye and poor lighting--before jumping into more advanced topics, like creating slideshows and troubleshooting problems. The perfect place to begin learning how to improve your family photos, Adobe Photoshop Lightroom Classic For Dummies also helps you discover: How to take control of and organize your photo library How to apply common artificial intelligence-powered photo enhancements with the click of a mouse Ways to share your photos with the world, both digitally and on paper The premier jumping-off point for aspiring photo editors everywhere, this book is a can't-miss resource for anyone who wants to make the most of their digital photo collection and for professionals who want to expand their design skillset by learning Adobe Lightroom Classic.

Hands-On Guide to Webcasting - Internet Event and AV Production (Hardcover): Steve Mack, Dan Rayburn Hands-On Guide to Webcasting - Internet Event and AV Production (Hardcover)
Steve Mack, Dan Rayburn
R4,485 Discovery Miles 44 850 Ships in 12 - 19 working days

In "Hands-On Guide to Webcasting," industry experts address the fastest-growing application for streaming media - broadcasting live audio and video on the Internet. Used in all industry verticals from corporate to entertainment, this book provides an end-to-end technical overview of the webcasting process. Providing you with step-by-step instructions from audio/video production, encoding and authoring to delivery and business issues, this guide provides both the depth and breadth necessary for mastery of the subject.

Groups and Interaction (Paperback): Binxing Fang, Yan Jia Groups and Interaction (Paperback)
Binxing Fang, Yan Jia; Contributions by Publishing House of Electronics Industry
R372 Discovery Miles 3 720 Ships in 12 - 19 working days

The three volume set provides a systematic overview of theories and technique on social network analysis.Volume 2 of the set mainly focuses on the formation and interaction of group behaviors. Users' behavior analysis, sentiment analysis, influence analysis and collective aggregation are discussed in detail as well. It is an essential reference for scientist and professionals in computer science.

How To Cheat in Photoshop Elements 12 - Release Your Imagination (Hardcover): David Asch How To Cheat in Photoshop Elements 12 - Release Your Imagination (Hardcover)
David Asch
R4,492 Discovery Miles 44 920 Ships in 12 - 19 working days

Have you ever wanted to summon magical powers? Appear in a graphic novel? Or control the weather and seasons? There's a whole world of opportunity out there for creating fun photomontages, powerful panoramas, and dynamic distortions. How to Cheat in Photoshop Elements 12 starts you at the basics of photomontage with selection techniques, layers and transformations; leading up to full-length projects for creating magazine covers, fantasy scenes, poster artwork and much, much more. This book also features: A dedicated website where you can download images and tutorial videos that show you how to expand, develop, and master top techniques. Full color images, a glossary of terms, useful keyboard shortcuts, and a detailed index that will help you locate that fantastic technique in a flash.

Multimedia Technology IV - Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30... Multimedia Technology IV - Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015 (Hardcover)
Aly A. Farag, Feng Jiao, Yang Jian
R5,830 Discovery Miles 58 300 Ships in 12 - 19 working days

Multimedia Technology IV is a collection of papers from the 4th International Conference on Multimedia Technology (ICMT 2015, Sydney, Australia, 28-29 March 2015). The book discusses a wide range of topics, including: - Image and signal processing - Video and audio processing - Multimedia data communication and transmission, and - Multimedia tools. Presenting recent advances, and new techniques and applications, the contributions will be of interest to academics and professionals involved in the field of multimedia technology.

Multimedia, Communication and Computing Application - Proceedings of the 2014 International Conference on Multimedia,... Multimedia, Communication and Computing Application - Proceedings of the 2014 International Conference on Multimedia, Communication and Computing Application (MCCA 2014), Xiamen, China, October 16-17, 2014 (Hardcover)
Ally Leung
R4,672 Discovery Miles 46 720 Ships in 12 - 19 working days

2014 International Conference on Multimedia, Communication and Computing Application (MCCA2014), Xiamen, China, Oct 16-17, 2014, provided a forum for experts and scholars of excellence from all over the world to present their latest work in the area of multimedia, communication and computing applications. In recent years, the multimedia technology has experienced rapid developments and applications are widely used in both our daily life and industrial manufacturing, such as games, education, entertainment, stocks and bonds, financial transactions, architectural design, communication etc. MCCA2014 received a large number of papers of which ninety-three papers were accepted for publicationg. These articles were divided into different sections: multimedia processing, communication systems, artificial intelligence and application.

Producing High-Quality Figures Using SAS/GRAPH (R) and ODS Graphics Procedures (Paperback): Charlie Chunhua Liu Producing High-Quality Figures Using SAS/GRAPH (R) and ODS Graphics Procedures (Paperback)
Charlie Chunhua Liu
R2,012 Discovery Miles 20 120 Ships in 12 - 19 working days

Create Top-Quality Figures Using SAS Producing High-Quality Figures Using SAS/GRAPH (R) and ODS Graphics Procedures gives statisticians and SAS programmers practical guidance on presenting research data in high-quality figures that meet the publication requirements of academic institutions and various industries, such as pharmaceutical companies, agricultural businesses, and financial organizations. Choose the Proper Graph Formats, Options, and Fonts The book provides all the details on selecting the right figure formats, options, and fonts to produce high-quality figures. In-depth instructions and SAS programs using procedures in both SAS/GRAPH and ODS Graphics show how to generate sample figures in listing graphics formats and ODS document files. Each chapter includes practical examples and SAS programs. Readers can easily modify the SAS programs to develop high-quality figures to meet their own needs. For those unfamiliar with SAS programming and SAS Graphics, the author describes how to produce sample figures in SAS ODS Graphics designer, a convenient tool for generating figures without having to write SAS programs. The book also discusses how to produce figures in a SAS Enterprise Guide project.

Digital Media Primer (Paperback, 3rd edition): Yue-Ling Wong Digital Media Primer (Paperback, 3rd edition)
Yue-Ling Wong
R4,524 Discovery Miles 45 240 Ships in 12 - 19 working days

For introductory digital media courses in computer science, art, communication, or digital media departments Tools and Techniques for Understanding and Producing Digital Media Digital Media encompasses a wide variety of topics, including the study of image, sound, and video processing, compression, interactive multimedia development, and advanced web programming. Digital Media Primer is designed for students from all disciplines, and teaches the foundational concepts and basic techniques of digital media production. The text is not tied to a specific application program like Flash or Photoshop; instead, the author introduces tools and techniques using a task-based approach and gives the rationale for using those techniques. This way, students learn skills they can transfer to different platforms and tools. For students that do not know how to navigate certain tools, Wong provides brief Application tutorials as supplemental material. The Third Edition has been thoroughly revised and updated to include current mobile device technology, ultra high-definition video, and multimedia authoring from Flash ActionScript programming to JavaScript programming with HTML5 Canvas.

Developing Your Design Process - Six Key Concepts for Studio (Hardcover): Albert Smith, Kendra Schank Smith Developing Your Design Process - Six Key Concepts for Studio (Hardcover)
Albert Smith, Kendra Schank Smith
R5,834 Discovery Miles 58 340 Ships in 12 - 19 working days

Developing Your Design Process is your primary source for acquiring knowledge of how and why you design. It will help you understand how architects think as well as learn why you should educate yourself about design culture. You'll explore the spark of imagination that leads to a strong concept, realize the importance of sketching and rough drafts, focus your original concept to make your abstract idea visible, and finally step away for a moment to critically question your concept by identifying its strengths and weaknesses. You'll also be introduced to the language of design, architectural terminology, historic precedents, and designers, in addition to the why, what, and how of the design process.

The book is illustrated throughout with international examples of work by professionals and students in the discipline of architecture, and other related design professions.

Developing Your Design Process - Six Key Concepts for Studio (Paperback): Albert Smith, Kendra Schank Smith Developing Your Design Process - Six Key Concepts for Studio (Paperback)
Albert Smith, Kendra Schank Smith
R1,362 Discovery Miles 13 620 Ships in 12 - 19 working days

Developing Your Design Process is your primary source for acquiring knowledge of how and why you design. It will help you understand how architects think as well as learn why you should educate yourself about design culture. You'll explore the spark of imagination that leads to a strong concept, realize the importance of sketching and rough drafts, focus your original concept to make your abstract idea visible, and finally step away for a moment to critically question your concept by identifying its strengths and weaknesses. You'll also be introduced to the language of design, architectural terminology, historic precedents, and designers, in addition to the why, what, and how of the design process.

The book is illustrated throughout with international examples of work by professionals and students in the discipline of architecture, and other related design professions.

Graphics Interface 2014 (Paperback, 21st edition): Paul G. Kry, Andrea Bunt Graphics Interface 2014 (Paperback, 21st edition)
Paul G. Kry, Andrea Bunt
R1,387 Discovery Miles 13 870 Ships in 12 - 19 working days

This book is the proceedings of the 40th annual Graphics Interface conference the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception."

Learning Mastercam X5 Mill 2D Step-by-step (Paperback): James Valentino, Joseph Goldenberg Learning Mastercam X5 Mill 2D Step-by-step (Paperback)
James Valentino, Joseph Goldenberg
R2,747 Discovery Miles 27 470 Ships in 10 - 15 working days

You are hereLearning Mastercam X5 Mill 2D Step-by-Step Learning Mastercam X5 Mill 2D Step-by-Step James Valentino Joseph Goldenberg Learning Mastercam X5 Mill 2D Step-by-Step Back to CAD / CAM / CIM 600 pages, Published: October, 2010 ISBN 9780831134235 $74.95 Add To Cart Overview This unique text presents a thorough introduction to Mastercam X5 Mill for students with little or no prior experience. It can be used in virtually any educational setting -- from four-year engineering schools to community colleges and voc/tech schools to industrial training centers -- and will also serve as a reliable reference for on-the-job use or as a self-study manual. The award-winning authors have carefully arranged the contents in a clear and logical sequence and have used many hundreds of visuals instead of wordy explanations. Two enclosed CDs contain Mastercam X5 Demo and also include examples and exercises from the text for student practice. Features * Emphasizes student-friendly graphical displays in place of long explanations and definitions. * Includes an overview of the process of generating a word address program.* Presents numerous examples that provide step-by-step instructions with graphical displays. * Eliminates flipping between pages by featuring all explanations on the same page as the example. * Contains exercises at the end of each chapter. * Features a process plan for many machining exercises to indicate the machining operations to be performed and the tools to be used. * Contains a new chapter on Creating 2D Solid Models by extrusion, revolving and Boolean Operations. * Contains new material on editing solids and building a history tree for imported solids. * Contains a chapter on Executing 2D Milling Operations on Solid Models. * Contains new material on creating a user defined tool plane and machining on the plane. * Contains a new chapter on File tracking and Change Recognition. * Includes an in-depth presentation of how to customize Mastercam X5 for user applications in the appendix.

Real-Time Rendering - Computer Graphics with Control Engineering (Hardcover): Gabriyel Wong, Jianliang Wang Real-Time Rendering - Computer Graphics with Control Engineering (Hardcover)
Gabriyel Wong, Jianliang Wang
R3,577 Discovery Miles 35 770 Ships in 12 - 19 working days

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.

New Directions in Intelligent Interactive Multimedia Systems and Services - 2 (Hardcover, 2009 ed.): Ernesto Damiani, Jechang... New Directions in Intelligent Interactive Multimedia Systems and Services - 2 (Hardcover, 2009 ed.)
Ernesto Damiani, Jechang Jeong
R5,909 Discovery Miles 59 090 Ships in 10 - 15 working days

ThisvolumecontainstheProceedingsofthe2ndInternationalSymposiumon Intelligent Interactive Multimedia Systems and Services (KES-IIMSS 2009) This second edition of the KES-IIMSS Symposium was organized by the Department of Information Technologies of University of Milan, Italy in c- junctionwithHanyangUniversity, KoreaandKESInternational. KES-IIMSS is a new series of international scienti?c symposia aimed at presenting novel research in the ?elds of intelligent multimedia systems relevant to the dev- opment of a new generation of interactive, user-centric services. The major theme underlying this year's symposium is the rapid integration of mul- media processing techniques within a new wave of user-centric services and processes. Indeed, pervasive computing has blurred the traditional disti- tion between conventional information technologies and multimedia proce- ing, making multimedia an integral part of a new generation of IT-based interactive systems. The aim of the KES-IIMSS symposium, following the general structure of KES events, is to provide an internationally respected forum for publishing high-quality results of scienti?c research while all- ing for timely dissemination of research breakthroughs and novel ideas via a number of autonomous special sessions and workshops on emerging - sues and topics identi?ed each year. IMSS 2009 co-located events include the International Workshop on Human-Computer Interaction in Knowled- based Environments, and three invited sessions respectively on Intelligent Systems for Healthcare, Design of Intelligent Environments for Supporting Human Interaction and Multimedia Techniques for Device and Ambient - telligence (MTDAI).

Digital Geometry in Image Processing (Hardcover, New): Jayanta Mukhopadhyay, Partha Pratim Das, Samiran Chattopadhyay, Partha... Digital Geometry in Image Processing (Hardcover, New)
Jayanta Mukhopadhyay, Partha Pratim Das, Samiran Chattopadhyay, Partha Bhowmick, Biswa Nath Chatterji
R2,979 Discovery Miles 29 790 Ships in 12 - 19 working days

Exploring theories and applications developed during the last 30 years, Digital Geometry in Image Processing presents a mathematical treatment of the properties of digital metric spaces and their relevance in analyzing shapes in two and three dimensions. Unlike similar books, this one connects the two areas of image processing and digital geometry, highlighting important results of digital geometry that are currently used in image analysis and processing.

The book discusses different digital geometries in multi-dimensional integral coordinate spaces. It also describes interesting properties of the geometries, including metric and topological properties, shapes of circles and spheres, proximity to Euclidean norms, and number theoretic representations of geometric objects such as straight lines and circles. The authors all active researchers in image processing and digital geometry demonstrate how these concepts and properties are useful in various techniques for image processing and analysis. In particular, the book covers applications in object representation and shape analysis.

With many figures (some in color) and end-of-chapter exercises, this book provides an in-depth, unified account of digital metrics, the characterization of digital curves and straight lines, and their uses in shape analysis. It gives you insight on the latest two- and three-dimensional image processing applications."

Discord For Dummies (Paperback): T. Morris Discord For Dummies (Paperback)
T. Morris
R548 R510 Discovery Miles 5 100 Save R38 (7%) Ships in 12 - 19 working days

Connect with the newest and most vibrant online community Though it was originally a virtual meeting place primarily for gamers, Discord's userbase has quintupled in size in just two years and branched to include discussions on a multitude of topics. Discord For Dummies shows readers how to connect with the massive Discord audience, both within and well beyond the gaming niche. Celebrated writer, broadcaster, gamer, and technologist Tee Morris teaches readers how to set up a profile, establish channels, and join other conversations. Along the way, he'll show you how to grow your audience and utilize Discord in your business. You'll also learn to: - Play by the rules of Discord, both written and unwritten - Build a Discord studio - Create a community - Acquire must-have accessories With an audience of over 250,000,000 active users, you can't afford to ignore the Discord community. Discord For Dummies is perfect for businesses seeking a larger audience, established media looking for a presence in private chat, and groups looking to organize their communication.

Blogging For Dummies, 7th Edition (Paperback, 7th Edition): A Lupold Bair Blogging For Dummies, 7th Edition (Paperback, 7th Edition)
A Lupold Bair 2
R594 R549 Discovery Miles 5 490 Save R45 (8%) Ships in 12 - 19 working days

The bestselling blogging book--updated in a new edition! Ready to make your mark on the online world? Start a blog! Blogging For Dummies provides you with information on blogging basics, the anatomy of a good blog, and the tools required to get started. Plus, you'll get advice on a blog topic, choosing a domain name and host, writing your first post, planning an editorial calendar, and using your blog as an important part of your personal brand. Decide which of the major blogging platforms will work for you Use SEO to drive traffic to your blog Monetization through advertising and sponsorships Create content that draws readers in Covering shifts in popular blogging platforms and tools, changes in social media, and the latest best practices in the blogosphere, this new edition sets you up for blogging success!

Sites of Translation - What Multilinguals Can Teach Us about Digital Writing and Rhetoric (Paperback): Laura Gonzales Sites of Translation - What Multilinguals Can Teach Us about Digital Writing and Rhetoric (Paperback)
Laura Gonzales
R608 Discovery Miles 6 080 Ships in 12 - 19 working days

Sites of Translation illustrates the intricate rhetorical work that multilingual communicators engage in as they translate information for their communities. Blending ethnographic and empirical methods from multiple disciplines, Laura Gonzales provides methodological examples of how linguistic diversity can be studied in practice, both in and outside the classroom, and provides insights into the rhetorical labor that is often unacknowledged and made invisible in multilingual communication. Sites of Translation is relevant to researchers and teachers of writing as well as technology designers interested in creating systems, pedagogies, and platforms that will be more accessible and useful to multilingual audiences. Sites of Translation presents multilingual communication as intellectual labor that should be further valued in both academic and professional spaces, and supported by multilingual technologies and pedagogies that center the expertise of linguistically diverse communicators.

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