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Books > Computing & IT > Computer software packages > Multimedia

Houdini On the Spot - Time-Saving Tips and Shortcuts from the Pros (Paperback): Craig Zerouni Houdini On the Spot - Time-Saving Tips and Shortcuts from the Pros (Paperback)
Craig Zerouni
R890 Discovery Miles 8 900 Ships in 12 - 17 working days

Packed with more than 350 techniques, this book delivers what you need to know-on the spot. Its concise presentation of professional techniques is suited to experienced artists whether you are:
*Migrating from another visual effects application
*Upgrading to Houdini 9
*Seeking a handy reference to raise your proficiency with Houdini
Houdini On the Spot presents immediate solutions in an accessible format. It clearly illustrates the essential methods that pros use to get the job done efficiently and creatively. Screenshots and step-by-step instructions show you how to:
*Navigate and manipulate the version 9 interface
*Create procedural models that can be modified quickly and efficiently with Surface Operators (SOPs)
*Use Particle Operators (POPs) to build complex simulations with speed and precision
*Minimize the number of operators in your simulations with Dynamics Operators (DOPs)
*Extend Houdini with customized tools to include data or scripts with Houdini Digital Assets (HDAs)
*Master the version 9 rendering options including Physically Based Rendering (PBR), volume rendering and motion blur
*Quickly modify timing, geometry, space and rotational values of your animations with Channel Operators (CHOPs)
*Create and manipulate elements with Composite Operators (COPs); Houdini's full-blown compositor toolset
*Make your own SOPs, COPs, POPs, CHOPs, and shaders with the Vector Expressions (VEX) shading language
*Configure the Houdini interface with customized environments and hotkeys
*Mine the treasures of the dozens of standalone applications that are bundled with Houdini
-Boost your efficiency and creativity
-Find immediatesolutions in an accessible format
-Unleash the power of Houdini with unpublished techniques

Digital Voices - Podcasting in the Creative Writing Classroom (Paperback): Saul Lemerond, Leigh Camacho Rourks Digital Voices - Podcasting in the Creative Writing Classroom (Paperback)
Saul Lemerond, Leigh Camacho Rourks
R683 Discovery Miles 6 830 Ships in 12 - 17 working days

As the most popular and fastest growing form of media today, the podcast is a vital tool for creative writing courses in their bid to become more dynamic, interactive, inclusive, and multi-modal. Exploring the benefits of podcasting as both a pedagogical resource and as an important medium of expression for young writers, Digital Voices illuminates how podcasts can help every student forge personal connections to the content of their creative work and instruction they receive, no matter their background or experience. Beginning with the history of the podcast and the opportunities it affords today, this book moves through the benefits of bringing this popular medium into the workshop, demonstrating how it can aid in the creation of "Many Voices classrooms" and new metacognitive and introspective learning strategies, offer students new methods of evaluating creative products, and enhance inclusive access for a truly intersectional classroom. Other topics examined include the technical aspects of creating narrative fiction, poetry and nonfiction podcasts; how instructors might best curate podcasts for their classes; guidance on using podcasts to create scaffolding for teaching creative writing craft elements in different modes; and the ways of using author podcasts to demystify the writerly mystique. With each chapter featuring a section on practical application in the classroom, hints and tips from teacher-podcasters, and suggested student assignments, Digital Voices is an accessible primer, offering both a critical examination of the medium and a practical guide to putting the concepts discussed into practice.

Bluescreen Compositing - A Practical Guide for Video & Moviemaking (Paperback): John Jackman Bluescreen Compositing - A Practical Guide for Video & Moviemaking (Paperback)
John Jackman
R1,327 Discovery Miles 13 270 Ships in 12 - 17 working days

Master the art and technique of blue and greenscreen compositing with this comprehensive how-to course in creating effective and realistic composited scenes in video formats. You get clear, understandable explanations of the different types of keying techniques and how they work, including real-world examples and tutorials. Topics include setting up a greenscreen studio, how to light the screen effectively, how to light the talent or foreground material, and matching lighting to the composited background plate. Complete tutorials of each of the major software keyers walk you through the process for creating a clean and accurate composite.

Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference... Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference on IIHMSP in conjunction with the 13th international conference on FITAT, November 5-7, 2020, Ho Chi Minh City, Vietnam, Volume 2 (Paperback, 1st ed. 2021)
Jeng-Shyang Pan, Jianpo Li, Keun Ho Ryu, Zhenyu Meng, Aleksandra Klasnja-Milicevic
R5,502 Discovery Miles 55 020 Ships in 10 - 15 working days

This book presents selected papers from the Sixteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the Thirteenth International Conference on Frontiers of Information Technology, Applications and Tools, held on November 5-7, 2020, in Ho Chi Minh City, Vietnam. It is divided into two volumes and discusses the latest research outcomes in the field of Information Technology (IT) including information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and Internet of things, and their applications.

Social Media Modeling and Computing (Hardcover, 2011 ed.): Steven C.H. Hoi, Jiebo Luo, Susanne Boll, Dong Xu, Rong Jin, Irwin... Social Media Modeling and Computing (Hardcover, 2011 ed.)
Steven C.H. Hoi, Jiebo Luo, Susanne Boll, Dong Xu, Rong Jin, …
R2,819 Discovery Miles 28 190 Ships in 10 - 15 working days

This timely text/reference presents the latest advances in various aspects of social media modeling and social media computing research. Gathering together superb research from a range of established international conferences and workshops, the editors coherently organize and present each of the topics in relation to the basic principles and practices of social media modeling and computing. Individual chapters can be also be used as self-contained references on the material covered. Topics and features: presents contributions from an international selection of preeminent experts in the field; discusses topics on social-media content analysis; examines social-media system design and analysis, and visual analytic tools for event analysis; investigates access control for privacy and security issues in social networks; describes emerging applications of social media, for music recommendation, automatic image annotation, and the analysis and improvement of photo-books.

Beginner's Guide to Digital Painting in Photoshop 2nd Edition (Paperback, 2nd Edition): Publishing 3DTotal Beginner's Guide to Digital Painting in Photoshop 2nd Edition (Paperback, 2nd Edition)
Publishing 3DTotal
R825 Discovery Miles 8 250 Ships in 12 - 17 working days

Photoshop is the tool of the modern artist and provides everything you need to succeed as a designer in the popular and growing video games and movie industries. Featuring thorough guidance from the point of installing Photoshop to the creation of your very first concept, this reboot of the definitive beginner's guide to digital painting is sure to both educate and inspire. Photoshop is an expansive and daunting piece of software, but in-depth tutorials and insightful exercises will help even a complete novice build up the skills they need to bring their own imagination to life as digital concepts. This second edition of Beginner's Guide to Digital Painting in Photoshop is a complete resource for any artist wanting to start their adventure into the world of digital art.

Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference... Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference on IIHMSP in conjunction with the 13th international conference on FITAT, November 5-7, 2020, Ho Chi Minh City, Vietnam, Volume 1 (Paperback, 1st ed. 2021)
Jeng-Shyang Pan, Jianpo Li, Oyun-Erdene Namsrai, Zhenyu Meng, Milos Savic
R5,503 Discovery Miles 55 030 Ships in 10 - 15 working days

This book presents selected papers from the Sixteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the Thirteenth International Conference on Frontiers of Information Technology, Applications and Tools, held on November 5-7, 2020, in Ho Chi Minh City, Vietnam. It is divided into two volumes and discusses the latest research outcomes in the field of Information Technology (IT) including information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and Internet of things, and their applications.

LabView - Advanced Programming Techniques, Second Edition (Hardcover, 2nd edition): Rick Bitter, Taqi Mohiuddin, Matt Nawrocki LabView - Advanced Programming Techniques, Second Edition (Hardcover, 2nd edition)
Rick Bitter, Taqi Mohiuddin, Matt Nawrocki
R3,787 Discovery Miles 37 870 Ships in 12 - 17 working days

Whether seeking deeper knowledge of LabVIEW(R)'s capabilities or striving to build enhanced VIs, professionals know they will find everything they need in LabVIEW: Advanced Programming Techniques. Updated to reflect the functionalities and changes made to LabVIEW Version 8.0, this second edition delves deeply into the enhancements that continue to make LabVIEW one of the most popular and widely used graphical programming environments across the engineering community.

LabVIEW's new features are by no means trivial and neither are the updates made to the new edition of this popular bestseller. The authors introduce the changes to the front panel controls, the Standard State Machine template, new drivers, the instrument I/O assistant, new error handling functions, hyperthreading, and Express VIs. A new chapter mirrors the introduction of the Shared Variables function in LabVIEW 8.0 and a new section explores the LabVIEW project view. The chapter on ActiveX was revised to include discussion of the Microsoft(TM) .NET(R) framework and new examples of programming in LabVIEW using .NET. Numerous illustrations and step-by-step explanations provide hands-on guidance.

Reflecting not only changes to LabVIEW but also to the programming environment in general, LabVIEW: Advanced Programming Techniques, Second Edition remains an indispensable resource to help programmers take their LabVIEW knowledge to the next level.

COLLADA - Sailing the Gulf of 3D Digital Content Creation (Hardcover, Illustrated Ed): Remi Arnaud, Mark C. Barnes COLLADA - Sailing the Gulf of 3D Digital Content Creation (Hardcover, Illustrated Ed)
Remi Arnaud, Mark C. Barnes
R1,986 Discovery Miles 19 860 Ships in 12 - 17 working days

COLLADA, the digital entertainment industry's first standard interchange format for 3D graphics, defines an XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information - enabling multiple software packages to be combined into extremely powerful tool chains. It was developed in a cooperative effort between the industry's leading developers of applications, games, and platforms to streamline the interchange process. This book, written by the two driving forces behind COLLADA, is a complete guide to the COLLADA 1.4 specification. It provides content developers, application developers, and tool providers with a unique insight into the design of COLLADA that will help them to: exchange and fully preserve asset data; package programmable shader effects; control real-time physics engines; and build powerful content creation pipelines that can automatically condition and scale 3D geometry and texture assets for real-time playback on a wide diversity of platforms. tool vendors and game developers and has been adopted as an official industry standard by the Khronos Group.

After Effects @ Work - DV Expert Series (Paperback): Richard Harrington After Effects @ Work - DV Expert Series (Paperback)
Richard Harrington
R1,210 Discovery Miles 12 100 Ships in 12 - 17 working days

Real-World commercial projects presented in full color feature the work of renowned artists, Chris and Trish Meyer, Jayse Hansen, Mark Coleran, Ken Locsmandi and others. The tutorials are commercial projects that the artists created for a client budget of $10,000 or less, using only the plug-ins that come with the software. Special focus is given to the fundamental techniques that are important to novice motion graphic artists. The companion DVD contains the source files required for the reader to replicate the techniques as well as Apple QuickTime presentations of the final projects. The projects cover a wide range of practical applications including broadcast animation, big-screen film trailers, music video compositing, trade show presentations, DVD menu graphics, and cel animation with Flash.

Digital Techniques for Heritage Presentation and Preservation (Paperback, 1st ed. 2021): Jayanta Mukhopadhyay, Indu Sreedevi,... Digital Techniques for Heritage Presentation and Preservation (Paperback, 1st ed. 2021)
Jayanta Mukhopadhyay, Indu Sreedevi, Bhabatosh Chanda, Santanu Chaudhury, Vinay P. Namboodiri
R4,946 Discovery Miles 49 460 Ships in 10 - 15 working days

This book describes various new computer based approaches which can be exploited for the (digital) reconstruction, recognition, restoration, presentation and classification of digital heritage. They are based on applications of virtual reality, augmented reality and artificial intelligence, to be used for storing and retrieving of historical artifacts, digital reconstruction, or virtual viewing. The book is divided into three sections: "Classification of Heritage Data" presents chapters covering various domains and aspects including text categorization, image retrieval and classification, and object spotting in historical documents. Next, in "Detection and Recognition of Digital Heritage Artifacts", techniques like neural networks or deep learning are used for the restoration of degraded heritage documents, Tamil Palm Leaf Characters recognition, the reconstruction of heritage images, and the selection of suitable images for 3D reconstruction and classification of Indian land mark heritage images. Lastly, "Applications of Modern Tools in Digital Heritage" highlights some example applications for dance transcription, architectural geometry of early temples by digital reconstruction, and computer vision based techniques for collecting and integrating knowledge on flora. This book is mainly written for researchers and graduate students in digital preservation and heritage, or computer scientists looking for applications of virtual reality, computer vision, and artificial intelligence techniques.

Digital Image Processing with Application to Digital Cinema (Paperback): KS Thyagarajan Digital Image Processing with Application to Digital Cinema (Paperback)
KS Thyagarajan
R2,823 R2,504 Discovery Miles 25 040 Save R319 (11%) Ships in 12 - 17 working days

With crystal clarity, this book conveys the most current principles in digital image processing, providing both the background theory and the practical applications to various industries, such as digital cinema, video compression, and streaming media.
* Learn the role of human vision in image visualization
* Contains the MATLAB codes used to generate most of the figures and tables listed in the book, as well as a few MATLAB projects
* Case studies though out illustrate the practical application of the theory

Hands-On Guide to Webcasting - Internet Event and AV Production (Paperback): Steve Mack, Dan Rayburn Hands-On Guide to Webcasting - Internet Event and AV Production (Paperback)
Steve Mack, Dan Rayburn
R1,023 Discovery Miles 10 230 Ships in 12 - 17 working days

In "Hands-On Guide to Webcasting," industry experts address the fastest-growing application for streaming media - broadcasting live audio and video on the Internet. Used in all industry verticals from corporate to entertainment, this book provides an end-to-end technical overview of the webcasting process. Providing you with step-by-step instructions from audio/video production, encoding and authoring to delivery and business issues, this guide provides both the depth and breadth necessary for mastery of the subject.
* Step-by-step instructions and advice unique to the technical and business challenges of webcasting
* Organized in the order which a webcast is executed, and divided into sections that correspond to the different components of a webcast
* Detailed data on pricing and what you should pay when outsourcing webcasting services

Electronic and Digital Media: Past, Present and Future (Hardcover): Ted Sharp Electronic and Digital Media: Past, Present and Future (Hardcover)
Ted Sharp
R3,543 R3,109 Discovery Miles 31 090 Save R434 (12%) Ships in 10 - 15 working days
Interactive Computer Graphics (Hardcover): Henry Lloyd Interactive Computer Graphics (Hardcover)
Henry Lloyd
R3,493 R3,062 Discovery Miles 30 620 Save R431 (12%) Ships in 10 - 15 working days
Broadcast Graphics On the Spot - Timesaving Techniques Using Photoshop and After Effects for Broadcast and Post Production... Broadcast Graphics On the Spot - Timesaving Techniques Using Photoshop and After Effects for Broadcast and Post Production (Paperback)
Richard Harrington
R1,102 Discovery Miles 11 020 Ships in 12 - 17 working days

Packed with more than 350 techniques, this book delivers what you need to know - on the spot. If you create graphics for television, this book is for you. 'Broadcast Graphics on the Spot' show you how to produce more compelling TV graphics. From gathering images for use in broadcast graphics to working with fonts, mastering keying and rotoscoping, or working with logo motion, this book includes step-by-step procedures for creating over-the-shoulder graphics for news anchors, lower thirds, titles, and full-screens that can be used in everyday news productions.

Handbook of Digital Multimedia (Hardcover): Aubrey Thomas Handbook of Digital Multimedia (Hardcover)
Aubrey Thomas
R3,384 R2,969 Discovery Miles 29 690 Save R415 (12%) Ships in 10 - 15 working days
Advanced Multimedia in the 21st Century (Hardcover): Christopher Maxwell Advanced Multimedia in the 21st Century (Hardcover)
Christopher Maxwell
R3,462 R3,030 Discovery Miles 30 300 Save R432 (12%) Ships in 10 - 15 working days
Multimedia Security Handbook (Hardcover, New): Borko Furht, Darko Kirovski Multimedia Security Handbook (Hardcover, New)
Borko Furht, Darko Kirovski
R5,933 Discovery Miles 59 330 Ships in 12 - 17 working days

Intellectual property owners who exploit new ways of reproducing, distributing, and marketing their creations digitally must also protect them from piracy. Multimedia Security Handbook addresses multiple issues related to the protection of digital media, including audio, image, and video content. This volume examines leading-edge multimedia security concepts including protection architectures, encryption, watermarking, fingerprinting, authentication, and various applications. Comprinsing 26 chapters, the Handbook begins by introducing security fundamentals and discussing the vulnerabilities of individual protection schemes. Part II focuses on multimedia encryption, detailing audio, image, and video encryption techniques. Part III examines watermarking techniques, reviewing current and future trends and discussing multidimensional, fragile, and robust watermarks. Part IV covers multimedia data hiding, fingerprinting, and authentication. The text concludes with chapters describing applications of multimedia protection schemes, presenting topics such as application taxonomy, digital rights management, and techniques for adult image filtering. The Handbook offers comprehensive reference material on advanced topics in the field. It delivers invaluable insight for researchers, practitioners, and engineers involved in designing and developing systems that protect digital multimedia content.

The Technology of Video and Audio Streaming (Paperback, 2nd edition): David Austerberry The Technology of Video and Audio Streaming (Paperback, 2nd edition)
David Austerberry
R1,764 Discovery Miles 17 640 Ships in 12 - 17 working days

* Learn the end-to-end process, starting with capture from a video or audio source through to the consumer's media player
* A quick-start quide to streaming media technologies
* How to monetize content and protect revenue with digital rights management
For broadcasters, web developers, project managers implementing streaming media systems, David Austerberry shows how to deploy the technology on your site, from video and audio capture through to the consumer's media player.
The book first deals with Internet basics and gives a thorough coverage of telecommunications networks and the last mile to the home. Video and audio formats are covered, as well as compression standards including Windows Media and MPEG-4. The book then guides you through the streaming process, showing in-depth how to encode audio and video. The deployment of media servers, live webcasting and how the stream is displayed by the consumer's media player are also covered.
A final section on associated technologies illustrates how you can protect your revenue sources with digital rights management, looks at content delivery networks and provides examples of successful streaming applications.
The supporting website, www.davidausterberry.com/streaming.html, offers updated links to sources of information, manufacturers and suppliers.
David Austerberry is co-owner of the new media communications consultancy, Informed Sauce. He has worked with streaming media since the late nineties. Before that, he has been product manager for a number of broadcast equipment manufacturers, and formerly had many years with a leading broadcaster.
* Learn the end-to-end process, starting with capture from a video oraudio source through to the consumer's media player
* A quick-start guide to streaming media technologies
* Fully updated and revised to include a new chapter on streaming to wireless devices and up-to-date technology information for all streaming companies and products
* How to monetize content and protect revenue with digital rights management

The Ray Tracer Challenge (Paperback): Jamis Buck The Ray Tracer Challenge (Paperback)
Jamis Buck
R1,242 R770 Discovery Miles 7 700 Save R472 (38%) Ships in 12 - 17 working days

Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files

Metaprogramming GPUs with Sh (Paperback, illustrated edition): Michael McCool, Stefanus Du Toit Metaprogramming GPUs with Sh (Paperback, illustrated edition)
Michael McCool, Stefanus Du Toit
R1,621 R1,280 Discovery Miles 12 800 Save R341 (21%) Ships in 12 - 17 working days

Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day

Machine Learning for Big Data Analysis (Hardcover): Siddhartha Bhattacharyya, Hrishikesh Bhaumik, Anirban Mukherjee, Sourav De Machine Learning for Big Data Analysis (Hardcover)
Siddhartha Bhattacharyya, Hrishikesh Bhaumik, Anirban Mukherjee, Sourav De
R3,589 Discovery Miles 35 890 Ships in 12 - 17 working days

This volume comprises six well-versed contributed chapters devoted to report the latest fi ndings on the applications of machine learning for big data analytics. Big data is a term for data sets that are so large or complex that traditional data processing application software is inadequate to deal with them. The possible challenges in this direction include capture, storage, analysis, data curation, search, sharing, transfer, visualization, querying, updating and information privacy. Big data analytics is the process of examining large and varied data sets - i.e., big data - to uncover hidden patterns, unknown correlations, market trends, customer preferences and other useful information that can help organizations make more-informed business decisions. This volume is intended to be used as a reference by undergraduate and post graduate students of the disciplines of computer science, electronics and telecommunication, information science and electrical engineering. THE SERIES: FRONTIERS IN COMPUTATIONAL INTELLIGENCE The series Frontiers In Computational Intelligence is envisioned to provide comprehensive coverage and understanding of cutting edge research in computational intelligence. It intends to augment the scholarly discourse on all topics relating to the advances in artifi cial life and machine learning in the form of metaheuristics, approximate reasoning, and robotics. Latest research fi ndings are coupled with applications to varied domains of engineering and computer sciences. This field is steadily growing especially with the advent of novel machine learning algorithms being applied to different domains of engineering and technology. The series brings together leading researchers that intend to continue to advance the fi eld and create a broad knowledge about the most recent research.

Machine Learning for Intelligent Multimedia Analytics - Techniques and Applications (Paperback, 1st ed. 2021): Pardeep Kumar,... Machine Learning for Intelligent Multimedia Analytics - Techniques and Applications (Paperback, 1st ed. 2021)
Pardeep Kumar, Amit Kumar Singh
R4,964 Discovery Miles 49 640 Ships in 10 - 15 working days

This book presents applications of machine learning techniques in processing multimedia large-scale data. Multimedia such as text, image, audio, video, and graphics stands as one of the most demanding and exciting aspects of the information era. The book discusses new challenges faced by researchers in dealing with these large-scale data and also presents innovative solutions to address several potential research problems, e.g., enabling comprehensive visual classification to fill the semantic gap by exploring large-scale data, offering a promising frontier for detailed multimedia understanding, as well as extract patterns and making effective decisions by analyzing the large collection of data.

Fundamentals of Computer Graphics (Hardcover): Zoey Clark Fundamentals of Computer Graphics (Hardcover)
Zoey Clark
R3,542 R3,108 Discovery Miles 31 080 Save R434 (12%) Ships in 10 - 15 working days
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