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Real-Time Rendering - Computer Graphics with Control Engineering (Hardcover)
Loot Price: R3,647
Discovery Miles 36 470
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Real-Time Rendering - Computer Graphics with Control Engineering (Hardcover)
Series: Automation and Control Engineering
Expected to ship within 12 - 17 working days
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Consumers today expect extremely realistic imagery generated in
real time for interactive applications such as computer games,
virtual prototyping, and scientific visualisation. However, the
increasing demands for fidelity coupled with rapid advances in
hardware architecture pose a challenge: how do you find optimal,
sustainable solutions to accommodate both speed of rendering and
quality? Real-Time Rendering: Computer Graphics with Control
Engineering presents a novel framework for solving the perennial
challenge of resource allocation and the trade-off between quality
and speed in interactive computer graphics rendering. Conventional
approaches are mainly based on heuristics and algorithms, are
largely application specific, and offer fluctuating performance,
particularly as applications become more complex. The solution
proposed by the authors draws on powerful concepts from control
engineering to address these shortcomings. Expanding the horizon of
real-time rendering techniques, this book: Explains how control
systems work with real-time computer graphics Proposes a
data-driven modelling approach that more accurately represents the
system behaviour of the rendering process Develops a control system
strategy for linear and non-linear models using proportional,
integral, derivative (PID) and fuzzy control techniques Uses
real-world data from rendering applications in proof-of-concept
experiments Compares the proposed solution to existing techniques
Provides practical details on implementation, including references
to tools and source code This pioneering work takes a major step
forward by applying control theory in the context of a computer
graphics system. Promoting cross-disciplinary research, it offers
guidance for anyone who wants to develop more advanced solutions
for real-time computer graphics rendering.
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