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Build 11 awesome LEGO machines! With 58 LEGO elements. This activity kit will have you building 11 machines that whirl, flip, punch and cruise! Including a gravity-powered car, a boxing robot, a claw, a catapult, a spin-o-vision, a ghost mobile car, a rollin' T-Rex, a whirling fan, a mixing machine, a micro movie maker and a gravity-drop coaster. Make, experiment and play with KLUTZ.
Accessibly written. Nise is noted for his clear writing and accessible presentation. Design Emphasis. Students are encouraged to go beyond a plug-and-chug approach through the use of design problems, progressive analysis and design problems, and examples and problems related to the case studies. Real-world case studies. The case studies (an autonomous submersible vehicle and an antenna position control system) are built up gradually throughout the chapters to demonstrate the analysis and design process. Strong learning-by-example pedagogical approach. Skill-assessment exercises demonstrate step-by-step techniques to solve most problems; cyber exploration labs show how to apply popular software tools (MATLAB (R), LabVIEW (R), and Simulink) to control engineering problems. Clearly ties mathematics to physical reality. Students can comprehend how theoretical concepts connect to actual system dynamics. This title is available as a WileyPLUS Global Editions course, our online teaching and learning environment which offers a collaborative and enhanced learning experience and features: Assessment tools - multiple choice questions, test banks, short answer questions Instructor Resources such as PowerPoints, links to chapters, chapter figures and tables Videos to explain concepts Analytics to track student activity Calendar options to enable easy assignment setting and tracking of students' progress Flexible platform, allowing instructors to rearrange content to suit teaching needs, or add own material Downloadable e-Textbook for students Integration into institutions' LMS ensuring students have easy access to course content SI units in both text and question bank Access to WileyPLUS Global Editions course sold separately.
Automation is undergoing a major transformation in scope and dimension and plays an increasingly important role in the global economy and in our daily lives. Engineers combine automated devices with mathematical and organizational tools to create complex systems for a rapidly expanding range of applications and human activities. The Springer Handbook of Automation incorporates these new developments and presents a widespread and well-structured conglomeration of new emerging application areas of automation. Besides manufacturing as a primary application of automation, the handbook contains new application areas such as medical systems and health, transportation, security and maintenance, service, construction and retail as well as production or logistics. This Springer Handbook is not only an ideal resource for automation experts but also for people new to this expanding field such as engineers, computer scientists, designers. It is edited by an internationally renowned and experienced expert.
Chapters in Part A explain the significant influence of automation on our life, on individuals, organizations, and society, in economic terms and context, and impacts of precision, accuracy and reliability with automatic and automated equipment and operations. The theoretical and scientific knowledge about the human role in automation is covered in Part B from the human-oriented and human-centered aspects of automation to be applied and operated by humans, to the human role as supervisor and intelligent controller of automation systems and platforms. This part concludes with analysis and discussion on the limits of automation to the best of our current understanding. Covering automation design from theory to building automation machines, systems, and systems-of-systems, Part C explains the fundamental elements of mechatronics, sensors, robots, and other components useful for automation, and how they are combined with control and automation software, including models and techniques for automation software engineering, and the automation of the design process itself. Chapters in Part D cover the basic design requirements for the automation and illustrate examples of how the challenging issues can be solved for the deign and integration of automation with respect to its main purpose: Continuous and discrete processes and industries, design techniques, criteria and algorithms for flow lines, and integrated automation. Concluding this part is the design for safety of automation, and of automation for safety. The main aspects of automation management are covered by the chapters in Part E: Cost effectiveness and economic reasons for the design, feasibility analysis, implementation, rationalization, use, and maintenance of particular automation; performance and functionality measures and criteria. Related also are the issues of how to manage automatically and control maintenance, replacement, and upgrading. Part F, industrial automation, begins with explanation of machine tool automation, including various types of numerical control (NC), flexible, and precision machinery for production, manufacturing, and assembly, digital and virtual industrial production, to detailed design, guidelines and application of automation in the principal industries, from aerospace and automotive to semi-conductor, mining, food, paper and wood industries. Chapters are also devoted to the design, control and operation of functions common to all industrial automation. Infrastructures and service automation are covered in Part G and it is explained how automation is designed, selected, integrated, justified and applied, its challenges and emerging trends in those areas and in the construction of structures, roads and bridges; of smart buildings, smart roads and intelligent vehicles; cleaning of surfaces, tunnels and sewers; land, air, and space transportation; information, knowledge, learning, training, and library services; and in sports and entertainment. Automation in medical and healthcare systems is covered in Part H and shows the exponential penetration and main contributions of automation to the health and medical well being of individuals and societies. First, the scientific and theoretical foundations of control and automation in biological and biomedical systems and mechanisms are explained, then specific areas are described and analyzed. Available, proven, and emerging automation techniques in healthcare delivery and elimination of hospital and other medical errors are also addressed. Finally, Part I, Home, Office, and Enterprise Automation is about functional automation areas at home, in the office, and in general enterprises, including multi-enterprise networks. Chapters also cover the automation theories, techniques and practice, design, operation, challenges and emerging trends in education and learning, banking, commerce. An important dimension of the material compiled for this part is that it is useful for all other functional areas of automation. The concluding part of this Springer Handbook contains figures and tables with statistical information and summaries about automation applications and impacts in four main areas: industrial automation, service automation, healthcare automation, and financial and e-commerce automation. A rich list of associations and of periodical publications around the world that focus on automation in its variety of related fields is also included for the benefit of readers worldwide.
Throughout the 94 chapters, divided into ten main parts, with 124 tables, 1005 figures, the 168 co-authors present proven knowledge, original analysis, best practices and authoritative expertise.
Plenty of case studies, creative examples and unique illustrations, covering topics of automation from the basics and fundamentals to advanced techniques, cases and theories will serve the readers and benefit the students and researchers, engineers and managers, inventors, investors and developers.
What robot and AI systems are being built and imagined right now? What do they say about us, their creators? Will they usher in a fantastic new future, or destroy us? What do some of our greatest thinkers, from physicist Brian Greene and futurist Kevin Kelly to inventor Dean Kamen, geneticist George Church, and filmmaker Tiffany Shlain, anticipate for our human-robot future? For even as robots and AI intrigue us and make us anxious about the future, our fascination with robots has always been about more than the potential of the technology - it's also about what robots tell us about being human. From present-day Facebook and Amazon bots to near-future 'intimacy' bots and 'the robot that stole my job' bots, bestselling American popular science writer David Ewing Duncan's Talking to Robots is a wonderfully entertaining and insightful guide to possible future scenarios about robots, both real and imagined. These scenarios are informed by interviews with actual engineers, scientists, artists, philosophers, futurists and others, who share with us their ideas, hopes and fears about robots. In the future, we will all remember when the robots truly arrived. Perhaps a robot surgeon saved your child's life, or maybe your inaugural robot moment will be more banal, when you realised with relief that the machines had taken over all the tasks you used to hate - taking out the rubbish, changing nappies, paying bills . . . Perhaps your recollection will be less benign, a memory of when a robot turned against you: the robot that threatened to seize your assets over a tax dispute. You might also remember when the robots began campaigning for equal rights with humans, and for an end to robot slavery, abuse and exploitation. Or when robots became so smart that they became our benign overlords, treating us like cute and not very bright pets. Or when the robots grew tired of us and decided to destroy us, turning our own robo-powered weapons of mass destruction against us. Further into the future we will remember when robots became organic, created in a lab from living tissue to look and be just like us, only better and more resilient. Even further in the future, we will recall when we first had the option of becoming robots ourselves, by downloading our minds into organic-engineered beings that could theoretically live forever. And yet . . . will we feel that something is missing as the millennia pass? Will we grow weary of being robots, invulnerable and immortal? Mostly we love our technology as it whisks us across and over continents and oceans at 35,000 feet, or summons us rides in someone else's Prius or connects us online to long-lost friends. Yet deep down, many of us fear that a robo-Apocalypse is all too possible. We seem obsessed with robots, as we embrace contrasting visions of robo-utopia and robo-dystopia that titillate, bring hope and scare the hell out of us.
WHIP UP SOME FIENDISHLY FUN PICAXE MICROCONTROLLER DEVICES
""Ron has worked hard to explain how the PICAXE system operates through simple examples, and I'm sure his easy-to-read style will help many people progress with their PICAXE projects."" --From the Foreword by Clive Seager, Revolution Education Ltd.
This wickedly inventive guide shows you how to program, build, and debug a variety of PICAXE microcontroller projects. "PICAXE Microcontroller Projects for the Evil Genius" gets you started with programming and I/O interfacing right away, and then shows you how to develop a master processor circuit.
From "Hello, World " to "Hail, Octavius "
"PICAXE Microcontroller Projects for the Evil Genius: " Features step-by-step instructions and helpful photos and illustrations Allows you to customize each project for your purposes Offers all the programs in the book free for download Removes the frustration factor--all required parts are listed, along with sources
"Build these and other devious devices: " Simple mini-stereo jack adapter USBS-PA3 PICAXE programming adapter Power supply Three-state digital logic probe 20X2 master processor circuit TV-R input module 8-bit parallel 16X2 LCD board Serialized 16X2 LCD Serialized 4X4 matrix keypad SPI 4-digit LED display Countdown timer Programmable, multi-function peripheral device and operating system Octavius--advanced robotics experimentation platform L298 dual DC motor controller board
Each fun, inexpensive Evil Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout and convenient two-column format make following the step-by-step instructions a breeze.
Make Great Stuff
This exciting book breaks new ground by introducing the amateur to the ideas and concepts, both theoretical and practical, of robotics - a nascent discipline which will radically change the way we work. Although today we use the term 'robots', in the future other terms will have to be coined in order to describe their utility & capabilities. The book is divided into two sections: 1: How and why robots work and how they are controlled. 2: How to make a simple two-legged humanoid robot that can be programmed to walk. There are no complicated formulae or equations to grapple with or complicated circuit diagrams to decipher, and you don't have to be either a machinist or a programmer - everything is presented in clear, concise, everyday English. The robot can be built quickly on a workbench, or even a kitchen table, with a minimum number of handtools, and all the parts are easily available in the UK and the USA. This is a fascinating and unique book which explains the basics of a subject which is the next generation of model engineering, combining construction skills with computer programming and teaches you to build and run a working robot which can be controlled from any personal computer.
Love, marriage, and sex with robots? Not in a million years? "Maybe a whole lot sooner!"
A leading expert in artificial intelligence, David Levy argues that the entities we once deemed cold and mechanical will soon become the objects of real companionship and human desire. He shows how automata have evolved and how human interactions with technology have changed over the years. Levy explores many aspects of human relationships--the reasons we fall in love, why we form emotional attachments to animals and virtual pets, and why these same attachments could extend to love for robots. Levy also examines how society's ideas about what constitutes normal sex have changed--and will continue to change--as sexual technology becomes increasingly sophisticated.
Shocking, eye-opening, provocative, and utterly convincing, "Love and Sex with Robots" is compelling reading for anyone with an open mind.
There's no easier, faster, or more practical way to learn the really tough subjects
McGraw-Hill's "Demystified" titles are the most efficient, interestingly written, brush-ups you can find. Organized as self-teaching guides, they come complete with key points, background information, questions at the end of each chapter, and even final exams. You'll be able to learn more in less time, evaluate your strengths and weaknesses, and reinforce your knowledge and confidence.
This complete self-teaching guide takes an introductory approach to robotics, guiding readers through the essential electronics, mechanics, and programming skills necessary to build their own robot.
Izzy has an incredible secret -- she can enter the world of her new video game! She meets Rae, a robot who says Izzy is destined to save Dungeon City from the Big Boss. How is this possible?! And how can she fight for this virtual world when she's got a whole real life to keep up with: her family (though she could do without her mom's annoying cat), and her best friend, Eric. Things get even weirder when Izzy loses a life while inside the game, and she starts to worry about what might happen if she gets a Game Over for good. Meanwhile, Eric has been super upset with Izzy since she's been keeping secrets and bailing on their plans. Can Izzy survive Dungeon City and save their friendship?
How to educate the next generation of college students to invent, to create, and to discover-filling needs that even the most sophisticated robot cannot. Driverless cars are hitting the road, powered by artificial intelligence. Robots can climb stairs, open doors, win Jeopardy, analyze stocks, work in factories, find parking spaces, advise oncologists. In the past, automation was considered a threat to low-skilled labor. Now, many high-skilled functions, including interpreting medical images, doing legal research, and analyzing data, are within the skill sets of machines. How can higher education prepare students for their professional lives when professions themselves are disappearing? In Robot-Proof, Northeastern University president Joseph Aoun proposes a way to educate the next generation of college students to invent, to create, and to discover-to fill needs in society that even the most sophisticated artificial intelligence agent cannot. A "robot-proof" education, Aoun argues, is not concerned solely with topping up students' minds with high-octane facts. Rather, it calibrates them with a creative mindset and the mental elasticity to invent, discover, or create something valuable to society-a scientific proof, a hip-hop recording, a web comic, a cure for cancer. Aoun lays out the framework for a new discipline, humanics, which builds on our innate strengths and prepares students to compete in a labor market in which smart machines work alongside human professionals. The new literacies of Aoun's humanics are data literacy, technological literacy, and human literacy. Students will need data literacy to manage the flow of big data, and technological literacy to know how their machines work, but human literacy-the humanities, communication, and design-to function as a human being. Life-long learning opportunities will support their ability to adapt to change. The only certainty about the future is change. Higher education based on the new literacies of humanics can equip students for living and working through change.
Discover all the amazing things you can do with Arduino
Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board.Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first projectFeatures a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much moreProvides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages
"Arduino Projects For Dummies" is your guide to turning everyday electronics and plain old projects into incredible innovations.Get Connected To find out more about Brock Craft and his recent Arduino creations, visit www.facebook.com/ArduinoProjectsForDummies
Experts from a range of disciplines explore how humans and artificial agents can quickly learn completely new tasks through natural interactions with each other. Humans are not limited to a fixed set of innate or preprogrammed tasks. We learn quickly through language and other forms of natural interaction, and we improve our performance and teach others what we have learned. Understanding the mechanisms that underlie the acquisition of new tasks through natural interaction is an ongoing challenge. Advances in artificial intelligence, cognitive science, and robotics are leading us to future systems with human-like capabilities. A huge gap exists, however, between the highly specialized niche capabilities of current machine learning systems and the generality, flexibility, and in situ robustness of human instruction and learning. Drawing on expertise from multiple disciplines, this Strungmann Forum Report explores how humans and artificial agents can quickly learn completely new tasks through natural interactions with each other. The contributors consider functional knowledge requirements, the ontology of interactive task learning, and the representation of task knowledge at multiple levels of abstraction. They explore natural forms of interactions among humans as well as the use of interaction to teach robots and software agents new tasks in complex, dynamic environments. They discuss research challenges and opportunities, including ethical considerations, and make proposals to further understanding of interactive task learning and create new capabilities in assistive robotics, healthcare, education, training, and gaming. Contributors Tony Belpaeme, Katrien Beuls, Maya Cakmak, Joyce Y. Chai, Franklin Chang, Marc Destefano, Mark d'Inverno, Kenneth D. Forbus, Simon Garrod, Kevin A. Gluck, Wayne D. Gray, James Kirk, Kenneth R. Koedinger, Parisa Kordjamshidi, John E. Laird, Christian Lebiere, Stephen C. Levinson, Elena Lieven, John K. Lindstedt, Aaron Mininger, Tom Mitchell, Shiwali Mohan, Ana Paiva, Katerina Pastra, Peter Pirolli, Charles Rich, Katharina J. Rohlfing, Paul S. Rosenbloom, Nele Russwinkel, Dario D. Salvucci, Matthew-Donald D. Sangster, Matthias Scheutz, Julie A. Shah, Catherine Sibert, Candace Sidner, Michael Spranger, Luc Steels, Suzanne Stevenson, Terrence C. Stewart, Arthur Still, Andrea Stocco, Niels A. Taatgen,Andrea L. Thomaz, J. Gregory Trafton Han L. J. van der Maas, Paul Van Eecke, Kurt VanLehn, Anna-Lisa Vollmer, Janet Wiles, Robert E. Wray III, Matthew Yee-King
The Encyclopedia of Systems and Control collects a broad range of short expository articles that describe the current state of the art in the central topics of control and systems engineering as well as in many of the related fields in which control is an enabling technology. The editors have assembled the most comprehensive reference possible, and this has been greatly facilitated by the publisher's commitment continuously to publish updates to the articles as they become available in the future. Although control engineering is now a mature discipline, it remains an area in which there is a great deal of research activity, and as new developments in both theory and applications become available, they will be included in the online version of the encyclopedia. A carefully chosen team of leading authorities in the field has written the well over 250 articles that comprise the work. The topics range from basic principles of feedback in servomechanisms to advanced topics such as the control of Boolean networks and evolutionary game theory. Because the content has been selected to reflect both foundational importance as well as subjects that are of current interest to the research and practitioner communities, a broad readership that includes students, application engineers, and research scientists will find material that is of interest.
Autonomous AI systems need complex computational techniques for planning and performing actions. Planning and acting require significant deliberation because an intelligent system must coordinate and integrate these activities in order to act effectively in the real world. This book presents a comprehensive paradigm of planning and acting using the most recent and advanced automated-planning techniques. It explains the computational deliberation capabilities that allow an actor, whether physical or virtual, to reason about its actions, choose them, organize them purposefully, and act deliberately to achieve an objective. Useful for students, practitioners, and researchers, this book covers state-of-the-art planning techniques, acting techniques, and their integration which will allow readers to design intelligent systems that are able to act effectively in the real world.
** THE PERFECT STOCKING FILLER FOR ANY ASPIRING ASTRONAUT. ** 'I propose to consider the question, 'Can machines think?' Alan Turing (1950) Part of the ALL-NEW Ladybird Expert series. This book is for everyone living in the age of Artificial Intelligence. And this is an accessible and authoritative introduction to one of the most important conversations of our time . . . Written by computer scientist Michael Wooldridge, Artificial Intelligence chronicles the development of intelligent machines, from Turing's dream of machines that think, to today's digital assistants like Siri and Alexa. AI is not something that awaits us in the future. Inside you'll learn how we have come to rely on embedded AI software and what a world of ubiquitous AI might look like. What's inside? - The British mathematician Alan Turing - Can machines 'understand'? - Logical and Behavioural AI - The reality of AI today - AI tomorrow - And much more . . . For an adult readership, the Ladybird Expert series is produced in the same iconic small hardback format pioneered by the original Ladybirds. Each beautifully illustrated book features the first new illustrations produced in the original Ladybird style for nearly forty years.
The second edition of this handbook provides a state-of-the-art cover view on the various aspects in the rapidly developing field of robotics. Reaching for the human frontier, robotics is vigorously engaged in the growing challenges of new emerging domains. Interacting, exploring, and working with humans, the new generation of robots will increasingly touch people and their lives. The credible prospect of practical robots among humans is the result of the scientific endeavour of a half a century of robotic developments that established robotics as a modern scientific discipline. The ongoing vibrant expansion and strong growth of the field during the last decade has fueled this second edition of the Springer Handbook of Robotics. The first edition of the handbook soon became a landmark in robotics publishing and won the American Association of Publishers PROSE Award for Excellence in Physical Sciences & Mathematics as well as the organization's Award for Engineering & Technology. The second edition of the handbook, edited by two internationally renowned scientists with the support of an outstanding team of seven part editors and more than 200 authors, continues to be an authoritative reference for robotics researchers, newcomers to the field, and scholars from related disciplines. The contents have been restructured to achieve four main objectives: the enlargement of foundational topics for robotics, the enlightenment of design of various types of robotic systems, the extension of the treatment on robots moving in the environment, and the enrichment of advanced robotics applications. Further to an extensive update, fifteen new chapters have been introduced on emerging topics, and a new generation of authors have joined the handbook's team. A novel addition to the second edition is a comprehensive collection of multimedia references to more than 700 videos, which bring valuable insight into the contents. The videos can be viewed directly augmented into the text with a smartphone or tablet using a unique and specially designed app. Springer Handbook of Robotics Multimedia Extension Portal: http://handbookofrobotics.org/
Taking a different approach from standard thousand-page reference-style control textbooks, Fundamentals of Linear Control provides a concise yet comprehensive introduction to the analysis and design of feedback control systems in fewer than 400 pages. The text focuses on classical methods for dynamic linear systems in the frequency domain. The treatment is, however, modern and the reader is kept aware of contemporary tools and techniques, such as state space methods and robust and nonlinear control. Featuring fully worked design examples, richly illustrated chapters, and an extensive set of homework problems and examples spanning across the text for gradual challenge and perspective, this textbook is an excellent choice for senior-level courses in systems and control or as a complementary reference in introductory graduate level courses. The text is designed to appeal to a broad audience of engineers and scientists interested in learning the main ideas behind feedback control theory.
In this issue of Make: , go from zero to maker and beyond with expert tips for taking your robotics, cosplay, and crafting interests to the next level. Then in our cover story, littleBits creator Ayah Bdeir talks about the origins of the iconic snap-and-play electronic blocks, plus teaming up with Star Wars and Marvel, and where the company is headed next. And learn how Oakland, California's, Black Girls Code is bringing expertise -- and a diverse voice -- to technology's future. Plus, 16 projects including: Hack cheap distance sensors to make tiny objects float in mid-air Add a digital eyeball to a creepy charm you can wear for Halloween -- or all year Roast coffee beans automatically with spinner, stirrer, and heat gun rig Assemble a cute robot arm to draw the current time in luminescent numerals And more!
In mechanical engineering the trend towards increasingly flexible solutions is leading to changes in control systems. The growth of mechatronic systems and modular functional units is placing high demands on software and its design. In the coming years, automation technology will experience the same transition that has already taken place in the PC world: a transition to more advanced and reproducible software design, simpler modification, and increasing modularity. This can only be achieved through object-oriented programming. This book is aimed at those who want to familiarize themselves with this development in automation technology. Whether mechanical engineers, technicians, or experienced automation engineers, it can help readers to understand and use object-oriented programming. From version 4.5, SIMOTION provides the option to use OOP in accordance with IEC 61131-3 ED3, the standard for programmable logic controllers. The book supports this way of thinking and programming and offers examples of various object-oriented techniques and their mechanisms. The examples are designed as a step-by-step process that produces a finished, ready-to-use machine module. Contents: Developments in the field of control engineering - General principles of object-oriented programming - Function blocks, methods, classes, interfaces - Modular software concepts - Object-oriented design, reusable and easy-to-maintain software, organizational and legal aspects, software tests - I/O references, namespaces, general references - Classes in SIMOTION, instantiation of classes and function blocks, compatible and efficient software - Introduction to SIMOTION and SIMOTION SCOUT.
A maker's home is their DIY palace. From simple personalization to tricking out a custom connected home, Make: Volume 59 is all about adding maker flair to your abode. In this issue you'll make a NeoPixel map to track the traffic for your morning commute, build a levitating planter straight from the future, and learn how to automatically water your garden. Plus 13 projects inside, including: Build a DIY thermal imaging camera Prank your friends with a pint-sized, noise-making throwie 3D print an articulated blooming flower night light Learn to code with the BBC micro: bit and Make: Code And more!
In this Issue we explore DIY space. Hear from "The Martian" author Andy Weir, in conversation with Adam Savage. Also learn how to hunt killer asteroids and perfect your star photography. In this issue, you'll: Learn how you can help NASA; Check out Bill Nye's Lightsail; Build a working ion engine and Hack a dead satellite.
The "Handbook of Unmanned Aerial Vehicles" is a reference text
for the academic and research communities, industry, manufacturers,
users, practitioners, Federal Government, Federal and State
Agencies, the private sector, as well as all organizations that are
and will be using unmanned aircraft in a wide spectrum of
applications. The Handbook covers all aspects of UAVs, from design
to logistics and ethical issues. It is also targeting the young
investigator, the future inventor and entrepreneur by providing an
overview and detailed information of the state-of-the-art as well
as useful new concepts that may lead to innovative research. The
contents of the Handbook include material that addresses the needs
and " know how " of all of the above sectors targeting a very
Presenting the established principles underpinning space robotics (conservation of momentum and energy, stability) with a thorough and modern approach, chapters build from general physical foundations through an extensive treatment of kinematics of multi-body systems, and then to conservation principles in dynamics. The latter part of the book focuses on real-life applications related to space systems. Drawing upon years of practical experience and using numerous solved examples, illustrative applications and MATLAB, the author includes: an explanation of basic space mechanics and the dynamics of space vehicles; a rigorous treatment of conservation and variational principles in dynamics and in control theory that can be applied to a range of space vehicles and robotic systems; and a systematic presentation of the application of dynamics and control theory to real spacecraft systems.
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