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Books > Computing & IT > Computer software packages > Multimedia

Foundations of Large-Scale Multimedia Information Management and Retrieval - Mathematics of Perception (Hardcover, Edition.):... Foundations of Large-Scale Multimedia Information Management and Retrieval - Mathematics of Perception (Hardcover, Edition.)
Edward Y. Chang
R4,247 Discovery Miles 42 470 Ships in 12 - 19 working days

"Foundations of Large-Scale Multimedia Information Management and Retrieval - Mathematics of Perception"" "covers knowledge representation and semantic analysis of multimedia data and scalability in signal extraction, data mining, and indexing. The book is divided into two parts: Part I - Knowledge Representation and Semantic Analysis focuses on the key components of mathematics of perception as it applies to data management and retrieval. These include feature selection/reduction, knowledge representation, semantic analysis, distance function formulation for measuring similarity, and multimodal fusion. Part II - Scalability Issues presents indexing and distributed methods for scaling up these components for high-dimensional data and Web-scale datasets. The book presents some real-world applications and remarks on future research and development directions.

The book is designed for researchers, graduate students, and practitioners in the fields of Computer Vision, Machine Learning, Large-scale Data Mining, Database, and Multimedia Information Retrieval.

Dr. Edward Y. Chang was a professor at the Department of Electrical & Computer Engineering, University of California at Santa Barbara, before he joined Google as a research director in 2006. Dr. Chang received his M.S. degree in Computer Science and Ph.D degree in Electrical Engineering, both from Stanford University.

Experimental Design - From User Studies to Psychophysics (Hardcover, New): Douglas W. Cunningham, Christian Wallraven Experimental Design - From User Studies to Psychophysics (Hardcover, New)
Douglas W. Cunningham, Christian Wallraven
R4,204 Discovery Miles 42 040 Ships in 12 - 19 working days

As computers proliferate and as the field of computer graphics matures, it has become increasingly important for computer scientists to understand how users perceive and interpret computer graphics. Experimental Design: From User Studies to Psychophysics is an accessible introduction to psychological experiments and experimental design, covering the major components in the design, execution, and analysis of perceptual studies.

The book begins with an introduction to the concepts central to designing and understanding experiments, including developing a research question, setting conditions and controls, and balancing specificity with generality. The book then explores in detail a number of types of experimental tasks: free description, rating scales, forced-choice, specialized multiple choice, and real-world tasks as well as physiological studies. It discusses the advantages and disadvantages of each type and provides examples of that type of experiment from the authors own work. The book also covers stimulus-related issues, including popular stimulus resources. It concludes with a thorough examination of statistical techniques for analyzing results, including methods specific to individual tasks.

Real-Time Shadows (Hardcover): Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer Real-Time Shadows (Hardcover)
Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer
R3,912 Discovery Miles 39 120 Ships in 12 - 19 working days

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book's website www.realtimeshadows.com.

Validating Product Ideas - Through Lean User Research (Paperback): Tomer Sharon Validating Product Ideas - Through Lean User Research (Paperback)
Tomer Sharon
R1,404 Discovery Miles 14 040 Ships in 10 - 15 working days
Multimedia for Accessible Human Computer Interfaces (Paperback, 1st ed. 2021): Troy Mcdaniel, Xueliang Liu Multimedia for Accessible Human Computer Interfaces (Paperback, 1st ed. 2021)
Troy Mcdaniel, Xueliang Liu
R2,882 Discovery Miles 28 820 Ships in 10 - 15 working days

The book Multimedia for Accessible Human Computer Interfaces is to be the first resource to provide in-depth coverage on topical areas of multimedia computing (images, video, audio, speech, haptics, VR/AR, etc.) for accessible and inclusive human computer interfaces. Topics are grouped into thematic areas spanning the human senses: Vision, Hearing, Touch, as well as Multimodal applications. Each chapter is written by different multimedia researchers to provide complementary and multidisciplinary perspectives. Unlike other related books, which focus on guidelines for designing accessible interfaces, or are dated in their coverage of cutting edge multimedia technologies, Multimedia for Accessible Human Computer Interfaces takes an application-oriented approach to present a tour of how the field of multimedia is advancing access to human computer interfaces for individuals with disabilities. Under Theme 1 "Vision-based Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through vision will be presented including: "A Framework for Gaze-contingent Interfaces", "Sign Language Recognition", "Fusion-based Image Enhancement and its Applications in Mobile Devices", and "Open-domain Textual Question Answering Systems". Under Theme 2 "Auditory Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through hearing will be presented including: "Speech Recognition for Individuals with Voice Disorders" and "Socially Assistive Robots for Storytelling and Other Activities to Support Aging in Place". Under Theme 3 "Haptic Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through haptics will be presented including: "Accessible Smart Coaching Technologies Inspired by Elderly Requisites" and "Haptic Mediators for Remote Interpersonal Communication". Under Theme 4 "Multimodal Technologies for Accessible Human Computer Interfaces", multimedia technologies to enhance access to interfaces through multiple modalities will be presented including: "Human-Machine Interfaces for Socially Connected Devices: From Smart Households to Smart Cities" and "Enhancing Situational Awareness and Kinesthetic Assistance for Clinicians via Augmented-Reality and Haptic Shared-Control Technologies".

3D Imaging Technologies-Multidimensional Signal Processing and Deep Learning - Methods, Algorithms and Applications, Volume 2... 3D Imaging Technologies-Multidimensional Signal Processing and Deep Learning - Methods, Algorithms and Applications, Volume 2 (Paperback, 1st ed. 2021)
Lakhmi C. Jain, Roumen Kountchev, Yonghang Tai
R7,067 Discovery Miles 70 670 Ships in 10 - 15 working days

This book presents high-quality research in the field of 3D imaging technology. The second edition of International Conference on 3D Imaging Technology (3DDIT-MSP&DL) continues the good traditions already established by the first 3DIT conference (IC3DIT2019) to provide a wide scientific forum for researchers, academia and practitioners to exchange newest ideas and recent achievements in all aspects of image processing and analysis, together with their contemporary applications. The conference proceedings are published in 2 volumes. The main topics of the papers comprise famous trends as: 3D image representation, 3D image technology, 3D images and graphics, and computing and 3D information technology. In these proceedings, special attention is paid at the 3D tensor image representation, the 3D content generation technologies, big data analysis, and also deep learning, artificial intelligence, the 3D image analysis and video understanding, the 3D virtual and augmented reality, and many related areas. The first volume contains papers in 3D image processing, transforms and technologies. The second volume is about computing and information technologies, computer images and graphics and related applications. The two volumes of the book cover a wide area of the aspects of the contemporary multidimensional imaging and the related future trends from data acquisition to real-world applications based on various techniques and theoretical approaches.

Visual Perception from a Computer Graphics Perspective (Hardcover): William Thompson, Roland Fleming, Sarah Creem-Regehr,... Visual Perception from a Computer Graphics Perspective (Hardcover)
William Thompson, Roland Fleming, Sarah Creem-Regehr, Jeanine Kelly Stefanucci
R3,925 Discovery Miles 39 250 Ships in 12 - 19 working days

"This book introduces human visual perception to readers studying or working in the field of computer graphics, though it may also be of use to perceptual psychologists using computer graphics to generate experimental stimuli, directly investigating the perceptual effectiveness of some aspect of computer graphics, or interested in perceptual topics relevant to the information content of images but not included in most standard vision science references. The book can be used either as a text for an advanced undergraduate or graduate course or as an overview of perception for those active as researchers or developers in computer graphics or related fields"--

The Magic of Computer Graphics (Paperback): Noriko Kurachi The Magic of Computer Graphics (Paperback)
Noriko Kurachi
R1,646 Discovery Miles 16 460 Ships in 12 - 19 working days

Computer graphics is a vast field, and getting larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research, as opposed to the tried and true methods. Many of these novel ideas paid off handsomely, and these are the topics covered in this book. Starting from the basic behavior of light, Ms. Kurachi introduces the most useful techniques for global and local illumination using geometric descriptions of an environment in the first section. She then goes on to describe image-based techniques that rely on captured data to do their magic in the second section. In the final section, she looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics. "The book you hold today tells the story of this new era of computer graphics. Working closely with researchers who helped lead this revolution, Noriko Kurachi describes these key innovations and brings them together as a coherent body of knowledge. Please read this book, practice the techniques, and figure out if they will allow you to create the visions you have in your mind." -Paul Debevec, pioneer in HDR imaging and image-based modeling

Platform Papers 24: The Digital Playing Fields - New rulz for film, art and performance (Paperback): Shilo McClean Platform Papers 24: The Digital Playing Fields - New rulz for film, art and performance (Paperback)
Shilo McClean
R322 Discovery Miles 3 220 Ships in 12 - 19 working days

McClean examines the way in which digital tools and forms have been challenging the established norms in art, film and performance, and looks at the way in which story has extended its boundaries by being taken up and explored in new forms and means of expression. She describes how she overcame her own reluctance to embrace the unknown, confronts the question of how well we are nurturing these exciting developments, challenges the entrenched position of status quo practitioners and looks ahead to the opportunities awaiting the makers and custodians of story.

GPU Computing and Applications (Hardcover, 2015 ed.): Yiyu Cai, Simon See GPU Computing and Applications (Hardcover, 2015 ed.)
Yiyu Cai, Simon See
R4,471 R3,614 Discovery Miles 36 140 Save R857 (19%) Ships in 12 - 19 working days

This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.

GPU Pro 2 (Hardcover): Wolfgang Engel GPU Pro 2 (Hardcover)
Wolfgang Engel
R4,217 Discovery Miles 42 170 Ships in 12 - 19 working days

This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools.

Source code and other materials are available for download on the book's CRC Press web page.

3D Automotive Modeling - An Insider's Guide to 3D Car Modeling and Design for Games and Film (Paperback): Andrew Gahan 3D Automotive Modeling - An Insider's Guide to 3D Car Modeling and Design for Games and Film (Paperback)
Andrew Gahan
R1,559 Discovery Miles 15 590 Ships in 12 - 19 working days

"3D Automotive Modeling" is an insider's guide to modeling and designing 3d cars, coming straight to you from from the top automotive designers of the day, and world-class game developers. Techniques are demonstrated in 3ds Max, Maya, XSI, and Photoshop. The book offers a series of tutorials, starting with simple models and moving up to more complex builds. All models and tutorials are tested and trusted by successful artists within commercial design and game development. The very best designers and modelers from across the globe take you through their processes, step by step, the tips, tricks and short cuts that true professionals use. Designers from Honda, Toyota & Mercedes-Benz, as well as modellers from Sony Computer Entertainment, Lucas Arts, Gearbox Games, Sinbin, Rabcat, Art In Games - artists who have worked on some of the biggest games in the industry including the MotorStorm and Test Drive Unlimited series. The associated website includes: all tutorial files, all models, all textures, as well as blueprints and concept images. It also includes access to a vibrant forum where you can discuss your work, get helpful feedback directly from the professionals, and a chance to showcase your creations to the world.

Photoshop 3D for Animators (Paperback): Rafiq Elmansy Photoshop 3D for Animators (Paperback)
Rafiq Elmansy
R1,606 Discovery Miles 16 060 Ships in 12 - 19 working days

Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.

Mobile Multimedia in Action (Paperback): Ilpo Koskinen Mobile Multimedia in Action (Paperback)
Ilpo Koskinen
R1,488 Discovery Miles 14 880 Ships in 12 - 19 working days

Mobile Multimedia in Action displays a revealing picture of how people communicate using camera phones and other mobile multimedia devices. With such devices spreading faster than practically any other new technology, questions about how these devices are being used (and abused) to capture and distribute embarrassing or raunchy images and content, and what should be done about it, are surfacing. This volume presents the first detailed study of the use of these devices. Using a variant of social science research known as ethnomethodology, Koskinen explores the kinds of images people take with camera phones and how they use sound to enhance these images. The book asks two main questions. First, what kinds of methods of expression, such as visuals or sound, do people use when they design multimedia messages? Second, how do people interact with and respond to each other through mobile multimedia devices? Koskinen has a broader objective centering on the impact of these devices on human relationships and society at large. He asks, what do people do with these devices? Is mobile telephony moving toward a more practical direction, or will it simply become a visual chatty channel fit for gossip but not for real news or other practical purposes? What kind of social activities and organizations does it best serve--peer-to-peer networks or institutional ones? Koskinen examines these questions from three unique perspectives: the design elements of mobile multimedia, which considers methods of expression people use in designing multimedia messages; mobile multimedia as interaction, which looks into how people interact with each other using this technology and makes a case for studying multimedia as a naturally occurring activity; and mobile multimedia in society, which searches for answers as to the societal consequences of mobile multimedia usage. A groundbreaking work, "Mobile Multimedia in Action" will be a fascinating read for both multimedia device professionals and everyday users alike. Providing a glimpse into the future, Koskinen asks where mobile multimedia technology is taking mankind and society.

Distributed Game Development - Harnessing Global Talent to Create Winning Games (Paperback): Tim Fields Distributed Game Development - Harnessing Global Talent to Create Winning Games (Paperback)
Tim Fields
R1,378 Discovery Miles 13 780 Ships in 12 - 19 working days

Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:

Adobe (R) InDesign Creative Cloud Revealed, 2nd Edition (Hardcover, 2nd edition): Chris Botello Adobe (R) InDesign Creative Cloud Revealed, 2nd Edition (Hardcover, 2nd edition)
Chris Botello
R2,330 R2,102 Discovery Miles 21 020 Save R228 (10%) Ships in 10 - 15 working days

Adobe (R) InDesign Creative Cloud Revealed, 2nd Edition encourages students to use both imagery and data to create curated spreads and high impact layouts to make large amounts of information consumable and attractive. The REVEALED Series extends step-by-step software instruction to creative problem-solving for real-world impact with more projects than any other Adobe curriculum. Through our exclusive partnership with National Geographic, students create unique and meaningful projects inspired by National Geographic storytellers with a focus on how design principles create meaningful compositions, layouts, and infographics, all while meeting most recent Adobe Professional Certification requirements. This updated series includes professional examples of photographs, infographics, and visually impactful layouts from National Geographic (R) Magazine. Students will connect concepts with real-world projects with featured interviews National Geographic Explorers, Designers and Creatives for a revered, professional perspective. Flexible for a variety of digital devices, these texts include instruction for ipad users as well as desktop/mac machines.

Adobe CS Production Premium for Final Cut Studio Editors (Paperback): Larry Jordan Adobe CS Production Premium for Final Cut Studio Editors (Paperback)
Larry Jordan
R1,266 Discovery Miles 12 660 Ships in 12 - 19 working days

Accelerate your Final Cut Studio workflow and expand your creative options by incorporating the Adobe Production Premium toolset into your projects. Adobe's Creative Suite tools are the perfect complement to Final Cut Studio, whether it is improving the look of your still images with Photoshop, monitoring your on-set video with OnLocation, or creating Flash movies for the web. This book shows you how to speed your workflow and wow your clients with practical insight, solid advice, and step-by-step instruction that will allow you to move seamlessly between the two suites.

With vivid four-color presentation throughout, renowned digital media guru Larry Jordan walks you through the best practices and techniques such as:
* Using Adobe Bridge to help you find, track, and move media into your projects
* Quickly create text transcripts of your media files using Soundbooth
* Using OnLocation to plan and monitor your productions so you don't waste time or money on set
* Retouch video, yes VIDEO, in Photoshop
* Improve your still images both in and out of Final Cut
* Use Adobe Encore to create Blu-ray Discs
* Use Device Central to test your videos on mobile devices

Larry Jordan is founder of Larry Jordan & Associates, Inc., a Los Angeles based digital media consulting company providing high-quality training on video production and postproduction for professionals and students. He is a producer, director, and editor, and an Apple-Certified trainer, with over 30 years experience with national broadcast and corporate credits. He is the author of hundreds of hours of online training and has previously authored books on the topic of Final Cut Pro. Mr. Jordan is also executive producer and host of the weekly industry-leading digital media podcast Creative Planet's Digital Production BuZZ. He is also a member of both the Directors Guild of America and the Producers Guild of America.

Painter 11 Creativity - Digital Artist's Handbook (Paperback): Jeremy Sutton Painter 11 Creativity - Digital Artist's Handbook (Paperback)
Jeremy Sutton
R1,687 Discovery Miles 16 870 Ships in 12 - 19 working days

Jeremy Sutton is one of the world's premier Painter artists (www.JeremySutton.com and www.PaintboxJ.com), and in this brand new edition of his best-selling Painter Creativity: Digital Artist's Handbook, he shows you the methods and techniques he's developed over the years to perfect his art and earn him the title of Corel Painter Master. This edition has been completely revamped to cover all of the new features in Corel Painter 11 and the Wacom Intuos4 pen-tablet, including:

*The new Hard Media brushes

*Complete visual summary of all brushes, new and old, in Painter 11

*Revised and updated command shortcuts

*New way of creating and controlling Reference Layers (formerly Free Transform)

*Programming suggestions for new Intuos4 Express Keys and Touch Ring

*And much more

Inside, you'll find comprehensive coverage of the way that Jeremy uses the Painter 11 brushes and the Wacom Intuos4 pen-tablet for drawing and painting. You'll learn how to paint from scratch as well as a loose expressionistic approach to painting from photographs as you follow the clear step-by-step instructions throughout the book. Focused, in-depth case studies provide you with the expertise and guidance you'll need to become your own master of this wonderful world of digital painting. Jeremy balances technical instruction with artistic advice, including a whole chapter on going for it with color. In addition to Jeremy's own works of art, you'll find a gallery of images created by painters who have studied his methods, showing you examples of how you can apply his teaching to your own style and subject matter. Finally, be sure to check out the enclosed bonus CD for valuable supplemental content such as four QuickTime movies as well as custom brushes, art materials and a new Painter workspace.

Business Process Technology - A Unified View on Business Processes, Workflows and Enterprise Applications (Hardcover, 2010... Business Process Technology - A Unified View on Business Processes, Workflows and Enterprise Applications (Hardcover, 2010 ed.)
Colin Atkinson; Dirk Draheim
R1,707 Discovery Miles 17 070 Ships in 10 - 15 working days

Currently, we see a variety of tools and techniques for specifying and implementing business processes. The problem is that there are still gaps and tensions between the different disciplines needed to improve business process execution and improvement in enterprises. Business process modeling, workflow execution and application programming are examples of disciplines that are hosted by different communities and that emerged separately from each other. In particular, concepts have not yet been fully elaborated at the system analysis level. Therefore, practitioners are faced again and again with similar questions in concrete business process projects: Which decomposition mechanism to use? How to find the correct granularity for business process activities? Which implementing technology is the optimal one in a given situation? This work offers an approach to the systematization of the field. The methodology used is explicitly not a comparative analysis of existing tools and techniques - although a review of existing tools is an essential basis for the considerations in the book. Rather, the book tries to provide a landscape of rationales and concepts in business processes with a discussion of alternatives.

Perspectives on Design and Digital Communication II - Research, Innovations and Best Practices (Paperback, 1st ed. 2021): Nuno... Perspectives on Design and Digital Communication II - Research, Innovations and Best Practices (Paperback, 1st ed. 2021)
Nuno Martins, Daniel Brandao, Fernando Moreira Da Silva
R3,660 Discovery Miles 36 600 Ships in 10 - 15 working days

This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design. Chapter "Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Computer Facial Animation (Hardcover, 2nd edition): Frederic I. Parke, Keith Waters Computer Facial Animation (Hardcover, 2nd edition)
Frederic I. Parke, Keith Waters
R3,913 Discovery Miles 39 130 Ships in 12 - 19 working days

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as increasingly detailed lip-synchronization and hair modeling techniques. These topics are described in the context of existing facial animation principles.

The second edition provides an up-to-date source for professionals and academic researchers working in the field of facial animation.

My iPad for Seniors (Paperback, 5th Edition): Michael Miller My iPad for Seniors (Paperback, 5th Edition)
Michael Miller
R607 R172 Discovery Miles 1 720 Save R435 (72%) Ships in 9 - 17 working days

My iPad for Seniors, 5th Edition, is a comprehensive guide to using all of Apple’s iPad models. It includes everything from basic setup information to finding and installing new apps to using the iPad for communication, entertainment, and productivity. The information presented in this book is targeted at users aged 50 and up; whenever possible, one best way for any given task is presented, and instructions are simplified with older users in mind. In addition, much content specific for people 50+ is included.

This edition features completely new content from front to back. The emphasis is on how this audience uses their iPads, covering those apps and features in simple step-by-step fashion. Coverage of relevant apps is included in the appropriate content chapters, instead of taking up space in their own chapters.

- Use Siri to dictate email, messages, notes and more

- Take video with the front and rear camera

- Video chat with your friends using FaceTime over Wi-Fi or cellular

- Stream audio and video to Apple TV and other devices

- Connect your iPad to your Wi-Fi network and cellular networks

- Move information between your computer and iPad

- Share photos using Shared Photo Stream

- Edit and share photos and video

- Entertain yourself with movies, TV shows, YouTube, podcasts, games and more

- Quickly and easily keep up with your social networks using integrated FaceBook and Twitter features

- Use iCloud tabs in Safari to make browsing easier across devices

- Download apps to make your iPad even more useful

- Use Passbook to keep track of movie and airline tickets and much more

- Create documents and spreadsheets

- Build and display presentations

- Find locations and get directions using the new Maps app

- Connect with your friends and family using apps such as FaceTime, Skype and Facebook

Modern Digital Halftoning (Hardcover, 2nd edition): Daniel L. Lau, Gonzalo R. Arce Modern Digital Halftoning (Hardcover, 2nd edition)
Daniel L. Lau, Gonzalo R. Arce
R6,796 Discovery Miles 67 960 Ships in 12 - 19 working days

The late 1980s, revolutionary advances in digital halftoning enabled inkjet printers to achieve much higher image fidelity. The rapid rate of progress has resulted in numerous breakthroughs scattered throughout the literature, rendering old technologies obsolete and renewing the need for a centralized source on the current state of the art. Entirely revised and updated, Modern Digital Halftoning, Second Edition provides an integrated and up-to-date treatment of stochastic halftoning and digital printing.

Using full-color illustrations to enhance the text, this edition incorporates new topics as well as updated models, algorithms, and methods used to construct and improve the quality of green-noise, blue-noise, and multitone images. Following a review of various halftoning techniques, this edition now covers amplitude modulated dither arrays, adapting to human visual models, direct binary search, and handling stochastic moire problems. It also presents a new chapter on lenticular printing, a means for printing color holographic images. An accompanying CD-ROM contains MATLAB(R) software files and illustrated examples employing algorithms, statistics, and other key concepts from the book.

Documenting the development of digital printing since the first edition, Modern Digital Halftoning, Second Edition offers a well-rounded and accurate perspective on the technological capabilities of digital printing and provides all the necessary tools for continuing research in the field.

Character Modeling with Maya and ZBrush - Professional Polygonal Modeling Techniques (Paperback): Jason Patnode Character Modeling with Maya and ZBrush - Professional Polygonal Modeling Techniques (Paperback)
Jason Patnode
R1,369 Discovery Miles 13 690 Ships in 12 - 19 working days

Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference... Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference on IIHMSP in conjunction with the 13th international conference on FITAT, November 5-7, 2020, Ho Chi Minh City, Vietnam, Volume 2 (Paperback, 1st ed. 2021)
Jeng-Shyang Pan, Jianpo Li, Keun Ho Ryu, Zhenyu Meng, Aleksandra Klasnja-Milicevic
R5,651 Discovery Miles 56 510 Ships in 10 - 15 working days

This book presents selected papers from the Sixteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the Thirteenth International Conference on Frontiers of Information Technology, Applications and Tools, held on November 5-7, 2020, in Ho Chi Minh City, Vietnam. It is divided into two volumes and discusses the latest research outcomes in the field of Information Technology (IT) including information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and Internet of things, and their applications.

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