0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (58)
  • R250 - R500 (210)
  • R500+ (2,874)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Multimedia

Information Retrieval Systems - Theory and Implementation (Paperback, Softcover reprint of the original 1st ed. 1997): Gerald... Information Retrieval Systems - Theory and Implementation (Paperback, Softcover reprint of the original 1st ed. 1997)
Gerald J. Kowalski
R2,654 Discovery Miles 26 540 Ships in 18 - 22 working days

The growth of the Internet and the availability of enormous volumes of data in digital form has necessitated intense interest in techniques for assisting the user in locating data of interest. The Internet has over 350 million pages of data and is expected to reach over one billion pages by the year 2000. Buried on the Internet are both valuable nuggets for answering questions as well as large quantities of information the average person does not care about. The Digital Library effort is also progressing, with the goal of migrating from the traditional book environment to a digital library environment. Information Retrieval Systems: Theory and Implementation provides a theoretical and practical explanation of the latest advancements in information retrieval and their application to existing systems. It takes a system approach, discussing all aspects of an Information Retrieval System. The importance of the Internet and its associated hypertext-linked structure is put into perspective as a new type of information retrieval data structure.The total system approach also includes discussion of the human interface and the importance of information visualization for identification of relevant information. The theoretical metrics used to describe information systems are expanded to discuss their practical application in the uncontrolled environment of real world systems. Information Retrieval Systems: Theory and Implementation is suitable as a textbook for a graduate-level course on information retrieval, and as a reference for researchers and practitioners in industry.

Handbook of Multimodal and Spoken Dialogue Systems - Resources, Terminology and Product Evaluation (Paperback, Softcover... Handbook of Multimodal and Spoken Dialogue Systems - Resources, Terminology and Product Evaluation (Paperback, Softcover reprint of the original 1st ed. 2000)
Dafydd Gibbon, Inge Mertins, Roger K. Moore
R5,211 Discovery Miles 52 110 Ships in 18 - 22 working days

Dictation systems, read-aloud software for the blind, speech control of machinery, geographical information systems with speech input and output, and educational software with 'talking head' artificial tutorial agents are already on the market. The field is expanding rapidly, and new methods and applications emerge almost daily. But good sources of systematic information have not kept pace with the body of information needed for development and evaluation of these systems. Much of this information is widely scattered through speech and acoustic engineering, linguistics, phonetics, and experimental psychology. The Handbook of Multimodal and Spoken Dialogue Systems presents current and developing best practice in resource creation for speech input/output software and hardware. This volume brings experts in these fields together to give detailed 'how to' information and recommendations on planning spoken dialogue systems, designing and evaluating audiovisual and multimodal systems, and evaluating consumer off-the-shelf products.In addition to standard terminology in the field, the following topics are covered in depth: * How to collect high quality data for designing, training, and evaluating multimodal and speech dialogue systems; * How to evaluate real-life computer systems with speech input and output; * How to describe and model human-computer dialogue precisely and in depth. Also included: * The first systematic medium-scale compendium of terminology with definitions. This handbook has been especially designed for the needs of development engineers, decision-makers, researchers, and advanced level students in the fields of speech technology, multimodal interfaces, multimedia, computational linguistics, and phonetics.

Computer-Aided Design of User Interfaces II - Proceedings of the Third International Conference on Computer-Aided Design of... Computer-Aided Design of User Interfaces II - Proceedings of the Third International Conference on Computer-Aided Design of User Interfaces, 21-23 October, 1999, Louvain-la-Neuve, Belgium (Paperback, Softcover reprint of the original 1st ed. 1999)
Jean Vanderdonckt, Angel Puerta
R1,432 Discovery Miles 14 320 Ships in 18 - 22 working days

INTRODUCTION TO COMPUTER-AIDED DESIGN OF USER INTERFACES l 2 Jean Vanderdonckt and Angel Puerta ,3 Jlnstitut d'Administration et de Gestion - Universite catholique de Louvain Place des Doyens, 1 - B-1348 Louvain-la-Neuve (Belgium) vanderdonckt@gant,ucl. ac,be , vanderdoncktj@acm,org Web: http://www. arpuerta. com JKnowledge Systems Laboratory, Stanford University, MSOB x215 Stanford, CA 94305-5479, USA puena@camis. stanford. edu 3RedWhaie Corp. , 277 Town & Country Village Palo Alto, CA 94303, USA puerta@ redwhale. com Web: http://www. redwhale. com Computer-Aided Design of Vser Interfaces (CADUI) is hereby referred to as the particular area of Human-Computer Interaction (HCI) intended to provide software support for any activity involved in the development life cycle of an interactive application, Such activities namely include task analysis, contextual inquiry [l], requirements definition, user-centred design, application modelling, conceptual design, prototyping, programming, in- stallation, test, evaluation, maintenance, Although very recently addressed (e. g. , [3]), the activity of re-designing an existing user interface (VI) for an interactive application and the activity of re-engineering a VI to rebuild its underlying models are also considered in CADVI. A fundamental aim of CADVI is not only to provide some software sup- port to the above activities, but also to incorporate strong and solid meth- odological aspects into the development, thus fostering abstraction reflection and leaving ad hoc development aside [5,7]. Incorporating such methodo- logical aspects inevitably covers three related, sometimes intertwined, facets: models, method and tools.

Designing Effective and Usable Multimedia Systems - Proceedings of the IFIP Working Group 13.2 Conference on Designing... Designing Effective and Usable Multimedia Systems - Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems Stuttgart, Germany, September 1998 (Paperback, Softcover reprint of the original 1st ed. 1998)
Alistair G. Sutcliffe, Peter Johnson, Jurgen Ziegler
R4,033 Discovery Miles 40 330 Ships in 18 - 22 working days

Designing Effective and Usable Multimedia Systems presents research and development and industrial experience of usability engineering for multimedia user interfaces. The book discusses the methods, tools and guidelines for multimedia use and implementation and covers the following topics in detail: * Design methods for multimedia (MM) systems; * Social and cognitive models for MM interaction; * Empirical studies of the effects of MM on learning and behavior; * Design and prototyping support tools; * Intelligent MM Systems and Design support; * Usability evaluation. GBP/LISTGBP Designing Effective and Usable Multimedia Systems contains the proceedings of the International Working Conference on Designing Effective and usable Multimedia Systems, sponsored by the International Federation for Information Processing (IFIP), held in Stuttgart, Germany, in September 1998. It is essential reading for computer scientists, software developers, information systems managers and human scientists, especially those working in the applied disciplines such as human factors and interface design.

Secure Information Networks - Communications and Multimedia Security IFIP TC6/TC11 Joint Working Conference on Communications... Secure Information Networks - Communications and Multimedia Security IFIP TC6/TC11 Joint Working Conference on Communications and Multimedia Security (CMS'99) September 20-21, 1999, Leuven, Belgium (Paperback, Softcover reprint of the original 1st ed. 1999)
Bart Preneel
R5,156 Discovery Miles 51 560 Ships in 18 - 22 working days

This volume contains papers presented at the fourth working conference on Communications and Multimedia Security (CMS'99), held in Leuven, Belgium from September 20-21, 1999. The Conference, arrangedjointly by Technical Committees 11 and 6 of the International Federation of Information Processing (IFIP), was organized by the Department of Electrical Engineering of the Katholieke Universiteit Leuven. The name "Communications and Multimedia Security" was used for the first time in 1995, when Reinhard Posch organized the first in this series of conferences in Graz, Austria, following up on the previously national (Austrian) IT Sicherheit conferences held in Klagenfurt (1993) and Vienna (1994). In 1996, CMS took place in Essen, Germany; in 1997 the conference moved to Athens, Greece. The Conference aims to provide an international forum for presentations and discussions on protocols and techniques for providing secure information networks. The contributions in this volume review the state-of the-art in communications and multimedia security, and discuss practical of topics experiences and new developments. They cover a wide spectrum inc1uding network security, web security, protocols for entity authentication and key agreement, protocols for mobile environments, applied cryptology, watermarking, smart cards, and legal aspects of digital signatures.

Advances in Real-Time Systems (Paperback, 2012 ed.): Samarjit Chakraborty, Joerg Eberspacher Advances in Real-Time Systems (Paperback, 2012 ed.)
Samarjit Chakraborty, Joerg Eberspacher
R2,673 Discovery Miles 26 730 Ships in 18 - 22 working days

This volume contains the lectures given in honor to Georg Farber as tribute to his contributions in the area of real-time and embedded systems. The chapters of many leading scientists cover a wide range of aspects, like robot or automotive vision systems or medical aspects. "

Interactive Storytelling - 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings... Interactive Storytelling - 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings (Paperback, 2013 ed.)
Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, …
R1,409 Discovery Miles 14 090 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.

Maya Manual (Paperback, Softcover reprint of the original 1st ed. 2003): Daniel Lavender Maya Manual (Paperback, Softcover reprint of the original 1st ed. 2003)
Daniel Lavender
R1,443 Discovery Miles 14 430 Ships in 18 - 22 working days

Alias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation.

Data Network Engineering (Paperback, Softcover reprint of the original 1st ed. 1999): Tim King, Dave Newson Data Network Engineering (Paperback, Softcover reprint of the original 1st ed. 1999)
Tim King, Dave Newson
R4,033 Discovery Miles 40 330 Ships in 18 - 22 working days

It is certain that, over the next few years, data traffic will dwarf voice traffic on telecommunications networks. Growth in data-traffic volumes far exceeds that for voice, and is driven by increased use of applications such as e-mail attachments, remote printing and fileserver access, and the now omnipresent World Wide Web. The growth of data networking to connect computers with each other and with their peripheral devices began in earnest in the 1970s, took off in the 1980s and exploded in the 1990s. The early 21st century will see ever faster, more cost effective networks providing flexible data access into ever more businesses and homes. Since the 1970s there have been great advances in technology. For the past twenty years the processing power of computers has continued to grow with no hint of slowing - recall the oft-cited Moore's Law claiming that this power doubles every 18 months. Advances in the data networking equipment required to support the data traffic generated have been enormous. The pace of development from early X. 25 and modem technology through to some of the advanced equipment functionality now available is breathtaking - it is sometimes hard to believe that the practical router is barely ten years old! This book provides an overview of the advanced data networking field by bringing together chapters on local area networks, wide area networks and their application.

Cellular Automata Transforms - Theory and Applications in Multimedia Compression, Encryption, and Modeling (Paperback,... Cellular Automata Transforms - Theory and Applications in Multimedia Compression, Encryption, and Modeling (Paperback, Softcover reprint of the original 1st ed. 2000)
Olurinde Lafe
R3,984 Discovery Miles 39 840 Ships in 18 - 22 working days

Cellular Automata Transforms describes a new approach to using the dynamical system, popularly known as cellular automata (CA), as a tool for conducting transforms on data. Cellular automata have generated a great deal of interest since the early 1960s when John Conway created the `Game of Life'. This book takes a more serious look at CA by describing methods by which information building blocks, called basis functions (or bases), can be generated from the evolving states. These information blocks can then be used to construct any data. A typical dynamical system such as CA tend to involve an infinite possibilities of rules that define the inherent elements, neighborhood size, shape, number of states, and modes of association, etc. To be able to build these building blocks an elegant method had to be developed to address a large subset of these rules. A new formula, which allows for the definition a large subset of possible rules, is described in the book. The robustness of this formula allows searching of the CA rule space in order to develop applications for multimedia compression, data encryption and process modeling. Cellular Automata Transforms is divided into two parts. In Part I the fundamentals of cellular automata, including the history and traditional applications are outlined. The challenges faced in using CA to solve practical problems are described. The basic theory behind Cellular Automata Transforms (CAT) is developed in this part of the book. Techniques by which the evolving states of a cellular automaton can be converted into information building blocks are taught. The methods (including fast convolutions) by which forward and inverse transforms of any data can be achieved are also presented. Part II contains a description of applications of CAT. Chapter 4 describes digital image compression, audio compression and synthetic audio generation, three approaches for compressing video data. Chapter 5 contains both symmetric and public-key implementation of CAT encryption. Possible methods of attack are also outlined. Chapter 6 looks at process modeling by solving differential and integral equations. Examples are drawn from physics and fluid dynamics.

From Sounds to Music and Emotions - 9th International Symposium CMMR 2012, London, UK, June 19-22, 2012, Revised Selected... From Sounds to Music and Emotions - 9th International Symposium CMMR 2012, London, UK, June 19-22, 2012, Revised Selected Papers (Paperback, 2013 ed.)
Mitsuko Aramaki, Mathieu Barthet, Richard Kronland-Martinet, Solvi Ystad
R1,467 Discovery Miles 14 670 Ships in 18 - 22 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Symposium on Computer Music Modeling and Retrieval, CMMR 2012, held in London, UK, in June 2012. The 28 revised full papers presented were carefully reviewed and selected for inclusion in this volume. The papers have been organized in the following topical sections: music emotion analysis; 3D audio and sound synthesis; computer models of music perception and cognition; music emotion recognition; music information retrieval; film soundtrack and music recommendation; and computational musicology and music education. The volume also includes selected papers from the Cross-Disciplinary Perspectives on Expressive Performance Workshop held within the framework of CMMR 2012.

Computer-Aided Design of User Interfaces III - Proceedings of the Fourth International Conference on Computer-Aided Design of... Computer-Aided Design of User Interfaces III - Proceedings of the Fourth International Conference on Computer-Aided Design of User Interfaces 15-17 May 2002, Valenciennes, France (Paperback, Softcover reprint of the original 1st ed. 2002)
Christophe Kolski, Jean Vanderdonckt
R2,686 Discovery Miles 26 860 Ships in 18 - 22 working days

Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".

Media Computing - Computational Media Aesthetics (Paperback, Softcover reprint of the original 1st ed. 2002): Chitra Dorai,... Media Computing - Computational Media Aesthetics (Paperback, Softcover reprint of the original 1st ed. 2002)
Chitra Dorai, Svetha Venkatesh
R2,635 Discovery Miles 26 350 Ships in 18 - 22 working days

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Collaborative Web Hosting - Challenges and Research Directions (Paperback, 2014): Reaz Ahmed, Raouf Boutaba Collaborative Web Hosting - Challenges and Research Directions (Paperback, 2014)
Reaz Ahmed, Raouf Boutaba
R1,562 Discovery Miles 15 620 Ships in 18 - 22 working days

This brief presents a peer-to-peer (P2P) web-hosting infrastructure (named pWeb) that can transform networked, home-entertainment devices into lightweight collaborating Web servers for persistently storing and serving multimedia and web content. The issues addressed include ensuring content availability, Plexus routing and indexing, naming schemes, web ID, collaborative web search, network architecture and content indexing. In pWeb, user-generated voluminous multimedia content is proactively uploaded to a nearby network location (preferably within the same LAN or at least, within the same ISP) and a structured P2P mechanism ensures Internet accessibility by tracking the original content and its replicas. This new paradigm of information management strives to provide low or no-cost cloud storage and entices the end users to upload voluminous multimedia content to the cloud data centers. However, it leads to difficulties in privacy, network architecture and content availability. Concise and practical, this brief examines the benefits and pitfalls of the pWeb web-hosting infrastructure. It is designed for professionals and practitioners working on P2P and web management and is also a useful resource for advanced-level students studying networks or multimedia.

Foundations of Visual Communication - How Visuals Appear in Daily Life (Paperback): Yvonne Eriksson, Anette Goethlund Foundations of Visual Communication - How Visuals Appear in Daily Life (Paperback)
Yvonne Eriksson, Anette Goethlund
R1,285 R1,208 Discovery Miles 12 080 Save R77 (6%) Ships in 8 - 13 working days

Drawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators. The book takes a closer look at the interwoven character of perception and reception that is present in everyday visual encounters. Chapters present a wide variety of visual examples from art history, digital media, and the images we encounter and use in our daily lives. With the tools to understand how images and text make meaning, students are thus prepared to better communicate through visual media. This book serves as a main or supplementary text for visual communication or visual culture courses.

Operational Risk Management - The Integration of Decision, Communications, and Multimedia Technologies (Paperback, Softcover... Operational Risk Management - The Integration of Decision, Communications, and Multimedia Technologies (Paperback, Softcover reprint of the original 1st ed. 1998)
Giampiero Beroggi, W.A. Wallace
R2,635 Discovery Miles 26 350 Ships in 18 - 22 working days

Advanced communications and information technologies provide the basis for operational risk management. In order to support managers in real-time risk assessment and decision-making, the advanced technologies must be complemented by an appropriate reasoning logic. This book presents such a reasoning logic for operational risk management. Chapter 1 discusses the need for operational risk management and the feasibility of its use based upon advances in sensing, mobile communications, and satellite positioning technologies. Chapter II presents a reasoning logic for operational risk management that capitalizes upon these developments. Chapter III illustrates the integration of the reasoning logic in hypermedia, multimedia, and virtual reality systems, coupled with the capabilities provided by the Internet. Chapters IV-VI illustrate the realism of operational risk management for hazardous material transportation, emergency response, air raid command, and emergency response at a nuclear power generation facility. The book closes with an experimental assessment of the logic and associated decision aids in Chapter VII. Audience: Researchers, who will find the most recent advances in operational risk management with experimental assessments. Practitioners, who are provided with a detailed description of operational risk management and the latest advances in information and communications technologies to implement this new approach for managing risks in operational settings, such as transportation of hazardous materials and emergency response. Students, who will learn the basic concepts in theory and practice of building models for decision and risk analysis, and embedding them into commercial software as decision support systems.

Software Visualization - From Theory to Practice (Paperback, Softcover reprint of the original 1st ed. 2003): Kang Zhang Software Visualization - From Theory to Practice (Paperback, Softcover reprint of the original 1st ed. 2003)
Kang Zhang
R5,191 Discovery Miles 51 910 Ships in 18 - 22 working days

Software Visualization: From Theory to Practice was initially selected as a special volume for "The Annals of Software Engineering (ANSE) Journal," which has been discontinued. This special edited volume, is the first to discuss software visualization in the perspective of software engineering. It is a collection of 14 chapters on software visualization, covering the topics from theory to practical systems. The chapters are divided into four Parts: Visual Formalisms, Human Factors, Architectural Visualization, and Visualization in Practice. They cover a comprehensive range of software visualization topics, including
*Visual programming theory and techniques for rapid software prototyping and graph visualization, including distributed programming;
*Visual formalisms such as Flowchart, Event Graph, and Process Communication Graph;
*Graph-oriented distributed programming;
*Program visualization for software understanding, testing/debugging and maintenance;
*Object-oriented re-design based on legacy procedural software;
*Cognitive models for designing software exploration tools;
*Human comprehensibility of visual modeling diagrams in UML;
*UML extended with pattern compositions for software reuse;
*Visualization of software architecture and Web architecture for better understanding;
*Visual programming and program visualization for music synthesizers;
*Drawing diagrams nicely using clustering techniques for software engineering.

Software Visualization: From Theory to Practice is designed to meet the needs of both an academic and a professional audience composed of researchers and software developers. This book is also suitable for senior undergraduate and graduate students in software engineering and computer science, as a secondary text or a reference.

Multimedia Interaction and Intelligent User Interfaces - Principles, Methods and Applications (Paperback, 2010 ed.): Ling Shao,... Multimedia Interaction and Intelligent User Interfaces - Principles, Methods and Applications (Paperback, 2010 ed.)
Ling Shao, Caifeng Shan, Jiebo Luo, Minoru Etoh
R2,658 Discovery Miles 26 580 Ships in 18 - 22 working days

Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.

Multimedia and Signal Processing - Second International Conference, CMSP 2012, Shanghai, China, December 7-9, 2012, Proceedings... Multimedia and Signal Processing - Second International Conference, CMSP 2012, Shanghai, China, December 7-9, 2012, Proceedings (Paperback, 2012 ed.)
Fu Lee Wang, Jingsheng Lei, Rynson W.H. Lau, Jingxin Zhang
R1,505 Discovery Miles 15 050 Ships in 18 - 22 working days

This volume constitutes the refereed proceedings of the Second International Conference on Multimedia and Signal Processing, CMSP 2012, held in Shanghai, China, in December 2012. The 79 full papers included in the volume were selected from 328 submissions from 10 different countries and regions. The papers are organized in topical sections on computer and machine vision, feature extraction, image enhancement and noise filtering, image retrieval, image segmentation, imaging techniques & 3D imaging, pattern recognition, multimedia systems, architecture, and applications, visualization, signal modeling, identification & prediction, speech & language processing, time-frequency signal analysis.

Heterogeneous Network Quality of Service Systems (Paperback, Softcover reprint of the original 1st ed. 2001): Jens Burkhard... Heterogeneous Network Quality of Service Systems (Paperback, Softcover reprint of the original 1st ed. 2001)
Jens Burkhard Schmitt
R2,642 Discovery Miles 26 420 Ships in 18 - 22 working days

Heterogeneous Network Quality of Service Systems will be especially useful for networking professionals and researchers, advanced level students, and other information technology professionals whose work relate to the Internet.

Informed Watermarking (Paperback, Softcover reprint of the original 1st ed. 2002): Joachim Eggers, Bernd Girod Informed Watermarking (Paperback, Softcover reprint of the original 1st ed. 2002)
Joachim Eggers, Bernd Girod
R2,630 Discovery Miles 26 300 Ships in 18 - 22 working days

With a preface by Ton Kalker. Informed Watermarking is an essential tool for both academic and professional researchers working in the areas of multimedia security, information embedding, and communication. Theory and practice are linked, particularly in the area of multi-user communication. From the Preface: Watermarking has become a more mature discipline with proper foundation in both signal processing and information theory. We can truly say that we are in the era of second generation watermarking. This book is first in addressing watermarking problems in terms of second-generation insights. It provides a complete overview of the most important results on capacity and security. The Costa scheme, and in particular a simpler version of it, the Scalar Costa scheme, is studied in great detail. An important result of this book is that it is possible to approach the Shannon limit within a few decibels in a practical system. These results are verified on real-world data, not only the classical category of images, but also on chemical structure sets.Inspired by the work of Moulin and O'Sullivan, this book also addresses security aspects by studying AGWN attacks in terms of game theory. The authors of Informed Watermarking give a well-written expose of how watermarking came of age, where we are now, and what to expect in the future. It is my expectation that this book will be a standard reference on second-generation watermarking for the years to come. Ton Kalker, Technische Universiteit Eindhoven

Scalable Performance Signalling and Congestion Avoidance (Paperback, Softcover reprint of the original 1st ed. 2003): Michael... Scalable Performance Signalling and Congestion Avoidance (Paperback, Softcover reprint of the original 1st ed. 2003)
Michael Welzl
R2,623 Discovery Miles 26 230 Ships in 18 - 22 working days

This book answers a question which came about while the author was work ing on his diploma thesis [1]: would it be better to ask for the available band width instead of probing the network (like TCP does)? The diploma thesis was concerned with long-distance musical interaction ("NetMusic"). This is a very peculiar application: only a small amount of bandwidth may be necessary, but timely delivery and reduced loss are very important. Back then, these require ments led to a thorough investigation of existing telecommunication network mechanisms, but a satisfactory answer to the question could not be found. Simply put, the answer is "yes" - this work describes a mechanism which indeed enables an application to "ask for the available bandwidth". This obvi ously does not only concern online musical collaboration any longer. Among others, the mechanism yields the following advantages over existing alterna tives: * good throughput while maintaining close to zero loss and a small bottleneck queue length * usefulness for streaming media applications due to a very smooth rate * feasibility for satellite and wireless links * high scalability Additionally, a reusable framework for future applications that need to "ask the network" for certain performance data was developed.

Exploration of Visual Data (Paperback, Softcover reprint of the original 1st ed. 2003): Sean Xiang Zhou, Yong Rui, Thomas S.... Exploration of Visual Data (Paperback, Softcover reprint of the original 1st ed. 2003)
Sean Xiang Zhou, Yong Rui, Thomas S. Huang
R2,630 Discovery Miles 26 300 Ships in 18 - 22 working days

Exploration of Visual Data presents latest research efforts in the area of content-based exploration of image and video data. The main objective is to bridge the semantic gap between high-level concepts in the human mind and low-level features extractable by the machines. The two key issues emphasized are "content-awareness" and "user-in-the-loop". The authors provide a comprehensive review on algorithms for visual feature extraction based on color, texture, shape, and structure, and techniques for incorporating such information to aid browsing, exploration, search, and streaming of image and video data. They also discuss issues related to the mixed use of textual and low-level visual features to facilitate more effective access of multimedia data. Exploration of Visual Data provides state-of-the-art materials on the topics of content-based description of visual data, content-based low-bitrate video streaming, and latest asymmetric and nonlinear relevance feedback algorithms, which to date are unpublished.

Interactive Video-On-Demand Systems - Resource Management and Scheduling Strategies (Paperback, Softcover reprint of the... Interactive Video-On-Demand Systems - Resource Management and Scheduling Strategies (Paperback, Softcover reprint of the original 1st ed. 1998)
T.P.Jimmy To, Babak Hamidzadeh
R3,972 Discovery Miles 39 720 Ships in 18 - 22 working days

Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies addresses issues in scheduling and management of resources in an interactive continuous-media (e.g., audio and video) server. The book emphasizes dynamic and run-time strategies for resource scheduling and management. Such strategies provide effective tools for supporting interactivity with on-line users who require the system to be responsive in serving their requests, and whose needs and actions vary frequently over time. With an emphasis on responsiveness and transient performance, this book elaborates on dynamic strategies for managing and scheduling resources in Video-on-Demand/Multimedia systems. Unlike previous books, this volume presents an unprecedented detailed analysis of the start-up and departure of streams. It gives a comprehensive evaluation of various techniques as workloads are varied in multiple dimensions (including arrival rate, data rate and length of play). Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies collectively addresses multiple issues including QoS, throughput, responsiveness and efficiency. The solutions discussed in this volume are particularly valuable to practitioners who are building digital library, interactive multimedia and hypermedia servers. Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies is an excellent reference for researchers, practitioners and educators in the field of multimedia systems, and may be used for advanced courses on multimedia systems and Video-on-Demand servers.

Video Registration (Paperback, Softcover reprint of the original 1st ed. 2003): Mubarak Shah, Rakesh Kumar Video Registration (Paperback, Softcover reprint of the original 1st ed. 2003)
Mubarak Shah, Rakesh Kumar
R2,648 Discovery Miles 26 480 Ships in 18 - 22 working days

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gener ate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
First Lessons in Composition - in Which…
George Payn Quackenbos Paperback R459 Discovery Miles 4 590
My Mind and Its Thoughts, in Sketches…
Sarah Wentworth Morton Paperback R535 Discovery Miles 5 350
National Portrait Gallery of Illustrious…
William Jerdan Paperback R607 Discovery Miles 6 070
The Ashmolean Museum - Its History…
John Henry Parker Paperback R336 Discovery Miles 3 360
Fragments of Glasgow
Rosalie Menon Hardcover R887 Discovery Miles 8 870
A Treatise on Diamonds, and Precious…
John Mawe Paperback R459 Discovery Miles 4 590
The Edinburgh New Philosophical Journal…
Robert Jameson Paperback R608 Discovery Miles 6 080
Cyropaedia - Or, the Institution of…
Xenophon Paperback R572 Discovery Miles 5 720
A Painter's Camp in the Highlands, and…
Philip Gilbert Hamerton Paperback R642 Discovery Miles 6 420
Brecht On Art & Politics
Bertolt Brecht Hardcover R1,737 Discovery Miles 17 370

 

Partners