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Books > Computing & IT > Computer software packages > Multimedia

Avatars at Work and Play - Collaboration and Interaction in Shared Virtual Environments (Paperback, Softcover reprint of... Avatars at Work and Play - Collaboration and Interaction in Shared Virtual Environments (Paperback, Softcover reprint of hardcover 1st ed. 2006)
Ralph Schroeder, Ann-Sofie Axelsson
R2,883 Discovery Miles 28 830 Ships in 18 - 22 working days

Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, The Social Life of Avatars, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both work and play, the volume brings together issues common to the two areas, including:

What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?

Avatars at Work and Play will be required reading for computer scientists and social scientists who are researching and developing virtual worlds. It will be useful on courses in New Media and human-computer interaction"

Ontology Learning and Population from Text - Algorithms, Evaluation and Applications (Paperback, Softcover reprint of hardcover... Ontology Learning and Population from Text - Algorithms, Evaluation and Applications (Paperback, Softcover reprint of hardcover 1st ed. 2006)
Philipp Cimiano
R3,558 Discovery Miles 35 580 Ships in 18 - 22 working days

In the last decade, ontologies have received much attention within computer science and related disciplines, most often as the semantic web. Ontology Learning and Population from Text: Algorithms, Evaluation and Applications discusses ontologies for the semantic web, as well as knowledge management, information retrieval, text clustering and classification, as well as natural language processing.

Ontology Learning and Population from Text: Algorithms, Evaluation and Applications is structured for research scientists and practitioners in industry. This book is also suitable for graduate-level students in computer science.

Intelligent Multimedia Processing with Soft Computing (Paperback, Softcover reprint of hardcover 1st ed. 2005): Yap-Peng Tan,... Intelligent Multimedia Processing with Soft Computing (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Yap-Peng Tan, Kim-Hui Yap, Lipo Wang
R4,062 Discovery Miles 40 620 Ships in 18 - 22 working days

Soft computing represents a collection of techniques, such as neural networks, evolutionary computation, fuzzy logic, and probabilistic reasoning. As - posed to conventional "hard" computing, these techniques tolerate impre- sion and uncertainty, similar to human beings. In the recent years, successful applications of these powerful methods have been published in many dis- plines in numerous journals, conferences, as well as the excellent books in this book series on Studies in Fuzziness and Soft Computing. This volume is dedicated to recent novel applications of soft computing in multimedia processing. The book is composed of 21 chapters written by experts in their respective fields, addressing various important and timely problems in multimedia computing such as content analysis, indexing and retrieval, recognition and compression, processing and filtering, etc. In the chapter authored by Guan, Muneesawang, Lay, Amin, and Lee, a radial basis function network with Laplacian mixture model is employed to perform image and video retrieval. D. Androutsos, P. Androutsos, Plataniotis, and Venetsanopoulos investigate color image indexing and retrieval within a small-world framework. Wu and Yap develop a framework of fuzzy relevance feedback to model the uncertainty of users' subjective perception in image retrieval.

JDF - Process Integration, Technology, Product Description (Paperback, Softcover reprint of hardcover 1st ed. 2005): Wolfgang... JDF - Process Integration, Technology, Product Description (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Wolfgang Kuhn; Translated by D. Robinson; Martin Grell
R1,359 Discovery Miles 13 590 Ships in 18 - 22 working days

Based on the Job Definition Format (JDF) new workflow concepts are developed which will help create integrated workflows in the graphic arts industry. These developments create new business opportunities that will lead to a cost reduction but also will entail risks. Starting with a comprehensive explanation of the new standard, information is offered that enables business executives to make sound decisions on software investments in the graphic arts industry. Available architectures and products are highlighted and benefits are described. The steps relevant for the process integration are discussed.

Interactive Storytelling - 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada,... Interactive Storytelling - 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28-1 December, 2011, Proceedings (Paperback, 2011)
Mei Si, David Thue, Elisabeth Andre, James Lester, Joshua Tanenbaum, …
R1,432 Discovery Miles 14 320 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.

Advances in Image and Video Technology - 5th Pacific Rim Symposium, PSIVT 2011, Gwangju, South Korea, November 20-23, 2011,... Advances in Image and Video Technology - 5th Pacific Rim Symposium, PSIVT 2011, Gwangju, South Korea, November 20-23, 2011, Proceedings, Part I (Paperback, 2011)
Yo-Sung Ho
R1,448 Discovery Miles 14 480 Ships in 18 - 22 working days

The two-volume proceedings LNCS 7087 + LNCS 7088 constitute the proceedings of the 5th Pacific Rim Symposium on Image and Video Technology, PSIVT 2011, held in Gwangju, Korea, in November 2011. The total of 71 revised papers was carefully reviewed and selected from 168 submissions. The topics covered are: image/video coding and transmission; image/video processing and analysis; imaging and graphics hardware and visualization; image/video retrieval and scene understanding; biomedical image processing and analysis; biometrics and image forensics; and computer vision applications.

Digital Convergence: The Information Revolution (Paperback, Softcover reprint of the original 1st ed. 1999): John Vince, Rae... Digital Convergence: The Information Revolution (Paperback, Softcover reprint of the original 1st ed. 1999)
John Vince, Rae Earnshaw
R1,426 Discovery Miles 14 260 Ships in 18 - 22 working days

Although the computer's life has been relatively short, it has brought about an information revolution that is transforming our world on a scale that is still difficult to comprehend. This digital convergence is shaping society, technology and the media for the next millennium. Areas as diverse as home banking and shopping over the Internet; WWW access over mobile phone networks; and television systems such as Web TV which combine on-line services with television. But convergence is not just about technology. It is also about services and new ways of doing business and of interacting with society. Digital convergence heralds the 'Information Revolution'. Edited by John Vince and Rae Earnshaw this important new book on Digital Convergence: The Information Revolution is an edited volume of papers, bringing together state-of-the-art developments in the Internet and World Wide Web and should be compulsory reading for all those interested in and working in those areas.

Computer Graphics Techniques - Theory and Practice (Paperback, Softcover reprint of the original 1st ed. 1990): David F.... Computer Graphics Techniques - Theory and Practice (Paperback, Softcover reprint of the original 1st ed. 1990)
David F. Rogers, Rae Earnshaw
R2,722 Discovery Miles 27 220 Ships in 18 - 22 working days

In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.

Image-Based Rendering (Paperback, 2007): Heung-Yeung Shum, Shing-Chow Chan, Sing Bing Kang Image-Based Rendering (Paperback, 2007)
Heung-Yeung Shum, Shing-Chow Chan, Sing Bing Kang
R4,050 Discovery Miles 40 500 Ships in 18 - 22 working days

Image-based rendering (IBR) refers to a collection of techniques and representations that allow 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction. IBR uses images as the primary substrate. The potential for photorealistic visualization has tremendous appeal, and it is thus not surprising that IBR has been receiving increasing attention over the years. Applications such as video games, virtual travel, and E-commerce stand to benefit from this technology.

Image-Based Rendering examines the theory, practice, and applications associated with image-based rendering and modeling. The authors bring together their backgrounds and research experiences in computer graphics, computer vision and signal processing to address the multi-disciplinary nature of IBR research. The topics to be covered vary from IBR basic concepts and representations on the theory side, to signal processing and data compression on the practical side. These theoretical and practical issues are further disseminated in several IBR systems built to-date. However, this book will not focus on the geometrical modeling aspect of IBR, since 3D modeling has been extensively treated elsewhere in the vision literature.

One of the only titles devoted exclusively to the area of IBR, this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image processing, and video processing. Advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.

Transactions on Edutainment V (Paperback, Edition.): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller Transactions on Edutainment V (Paperback, Edition.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller; Edited by (ghost editors) Xubo Yang
R1,404 Discovery Miles 14 040 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.

Digital Creature Rigging - The Art and Science of CG Creature Setup in 3ds Max (Paperback): Stewart Jones Digital Creature Rigging - The Art and Science of CG Creature Setup in 3ds Max (Paperback)
Stewart Jones
R1,654 Discovery Miles 16 540 Ships in 10 - 15 working days

Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production- pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book. * Production-ready techniques for creating believable digital creature rigging in 3ds Max. * Includes tips and tricks for both film and game rigging, with the possibilities of sharing these assets. * Creatures, not characters. Learn to rig an imaginative fictional creature, something that has never been seen before. * Companion web site includes all scene files, scripts, tutorials from the book.

Computer Vision -- ACCV 2010 Workshops - ACCV 2010 International Workshops. Queenstown, New Zealand, November 8-9, 2010.... Computer Vision -- ACCV 2010 Workshops - ACCV 2010 International Workshops. Queenstown, New Zealand, November 8-9, 2010. Revised Selected Papers, Part II (Paperback)
Reinhard Koch, Fay Huang
R1,455 Discovery Miles 14 550 Ships in 18 - 22 working days

The two-volume set LNCS 6468-6469 contains the carefully selected and reviewed papers presented at the eight workshops that were held in conjunction with the 10th Asian Conference on Computer Vision, in Queenstown, New Zealand, in November 2010.From a total of 167 submissions to all workshops, 89 papers were selected for publication. The contributions are grouped together according to the main workshops topics, which were: computational photography and aesthetics; computer vision in vehicle technology: from Earth to Mars; electronic cultural heritage; subspace based methods; video event categorization, tagging and retrieval; visual surveillance; application of computer vision for mixed and augmented reality.

Web Information Systems and Mining - International Conference, WISM 2011, Taiyuan, China, September 24-25, 2011, Proceedings,... Web Information Systems and Mining - International Conference, WISM 2011, Taiyuan, China, September 24-25, 2011, Proceedings, Part II (Paperback, 2011 ed.)
Zhiguo Gong, Xiangfeng Luo, Junjie Chen, Jingsheng Lei, Fu Lee Wang
R1,462 Discovery Miles 14 620 Ships in 18 - 22 working days

The two-volume set LNCS 6987 and 6988 constitutes the refereed proceedings of the International Conference on Web Information Systems and Mining, WISM 2011, held in Taiyuan, China, in September 2011. The 112 revised full papers presented were carefully reviewed and selected from 472 submissions. The second volume includes 56 papers organized in the following topical sections: management information systems; semantic Web and ontologies; Web content mining; Web information classification; Web information extraction; Web intelligence; Web interfaces and applications; Web services and e-learning; and XML and semi-structured data.

Information and Automation - International Symposium, ISIA 2010, Guangzhou, China, November 10-11, 2010. Revised Selected... Information and Automation - International Symposium, ISIA 2010, Guangzhou, China, November 10-11, 2010. Revised Selected Papers (Paperback, Edition.)
Luo Qi
R2,806 Discovery Miles 28 060 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the International Symposium on Information and Automation, ISIA 2010, held in Guangzhou, China, in November 2010. The 110 revised full papers presented were carefully reviewed and selected from numerous submissions. The symposium provides a forum for researchers, educators, engineers, and government officials to present and discuss their latest research results and exchange views on the future research directions in the general areas of Information and Automation.

Pollutants in a Multimedia Environment (Paperback, Softcover reprint of the original 1st ed. 1986): Yoram Cohen Pollutants in a Multimedia Environment (Paperback, Softcover reprint of the original 1st ed. 1986)
Yoram Cohen
R1,445 Discovery Miles 14 450 Ships in 18 - 22 working days

Pollutants released to the environment are distributed among the many environmental media such as air, water, soil, and vegetation, as the result of complex physical, chemical and biological processes. The possible environmental impact associated with chemical pollutants is related to their concentration levels and persistence in the various environmental compartments. Therefore, information regarding the migration of pollutants across environmental phase boundaries (eg., air-water, soil-water) and their accumulation in the environment is essential if we are to assess the potential environmental impact and the associated risks. In recent years it has become apparent that environmental pollution is a multimedia problem. Risk assessment and the design of appropriate pollution control measures require that we carefully consider the transport and accumulation of pollutants in the environment. We are now recognizing that the environment must be considered as a whole, and the scientific and regulatory approaches must consider the interactions of environmental media. It is also becoming apparent that single-medium approaches are partial and often counter-productive. On the other hand any multimedia program must carefully consider the rate of each environmental medium in the overall multimedia scheme.

Multimedia Information Storage and Management (Paperback, Softcover reprint of the original 1st ed. 1996): Soon M. Chung Multimedia Information Storage and Management (Paperback, Softcover reprint of the original 1st ed. 1996)
Soon M. Chung
R5,199 Discovery Miles 51 990 Ships in 18 - 22 working days

Multimedia information systems are quite different from traditional information systems, especially in data types, modeling, delivery, and user interface. The large size of multimedia data and the high bandwidth requirement of multime dia streams require new storage, buffering, delivery, and networking schemes. The presentational nature of multimedia applications requires a proper syn chronization between multimedia streams, and the composition of multimedia documents in the distributed environment should overcome the heterogeneity of underlying systems. This book is edited for undergraduate and graduate students studying mul timedia information and applications, researchers and developers of various multimedia software and hardware systems, multimedia tool developers, user interface designers, and network protocol designers by including 17 chapters focused on the following major issues: * Disk scheduling and storage hierarchy. * Configuration of multimedia servers and buffer management. * Delivery scheduling for multimedia streams. * Supporting user interactions. Document modeling and temporal modeling of multimedia data. * * Integrated multimedia information system.

A Network Orange - Logic and Responsibility in the Computer Age (Paperback, Softcover reprint of the original 1st ed. 1998):... A Network Orange - Logic and Responsibility in the Computer Age (Paperback, Softcover reprint of the original 1st ed. 1998)
Richard Crandall; Foreword by H. Rheingold; Marvin Levich
R1,151 R954 Discovery Miles 9 540 Save R197 (17%) Ships in 18 - 22 working days

The primary thesis here is the authors' belief that the emergence of computers as an elemental force in our society must be viewed with a sceptical eye. Crandall and Levich, one a mathematician, the other a philosopher, strive, however, to present a balanced viewpoint, investigating and reflecting on the good and bad sides of this revolution, and seek meaning in this "Information Age". Their examination is stripped of journalistic hyperbole, the cries of self-serving prophets, and the sales pitches of the soft- and hardware industries. In separating the wheat from the chaff, the authors provide readers with a much better understanding of the limitations of these new technologies, along with propositions for their better use and within the societal context.

Searching Multimedia Databases by Content (Paperback, Softcover reprint of the original 1st ed. 1998): Christos Faloutsos Searching Multimedia Databases by Content (Paperback, Softcover reprint of the original 1st ed. 1998)
Christos Faloutsos
R3,978 Discovery Miles 39 780 Ships in 18 - 22 working days

Searching Multimedia Databases by Content bridges the gap between the database and signal processing communities by providing the necessary background information for the reader and presenting it along with the intuition and mechanics of the best existing tools in each area. The first half of Searching Multimedia Databases by Content reviews the most successful database access methods, in increasing complexity, reaching up to spatial access methods and text retrieval. In all cases, the emphasis is on practical approaches that have been incorporated in commercial systems, or that seem very promising. The second half of the book uses the above access methods to achieve fast searching in a database of signals. A general methodology is presented, which suggests extracting a few good features from each multimedia object, thus mapping objects into points in a metric space. Finally, the book concludes by presenting some recent successful applications of the methodology on time series and color images. Searching Multimedia Databases by Content is targeted towards researchers and developers of multimedia systems. The book can also serve as a textbook for a graduate course on multimedia searching, covering both access methods as well as the basics of signal processing.

Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing (Paperback, Softcover reprint of hardcover 1st... Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing (Paperback, Softcover reprint of hardcover 1st ed. 2001)
Tong Zhang, C.-C.Jay Kuo
R2,617 Discovery Miles 26 170 Ships in 18 - 22 working days

Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing is an up-to-date overview of audio and video content analysis. Included is extensive treatment of audiovisual data segmentation, indexing and retrieval based on multimodal media content analysis, and content-based management of audio data. In addition to the commonly studied audio types such as speech and music, the authors have included hybrid types of sounds that contain more than one kind of audio component such as speech or environmental sound with music in the background. Emphasis is also placed on semantic-level identification and classification of environmental sounds. The authors introduce a new generic audio retrieval system on top of the audio archiving schemes. Both theoretical analysis and implementation issues are presented. The developing MPEG-7 standards are explored. Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing will be especially useful to researchers and graduate level students designing and developing fully functional audiovisual systems for audio/video content parsing of multimedia streams.

Auditory Display - 6th International Symposium, CMMR/ICAD 2009, Copenhagen, Denmark, May 18-22, 2009,  Revised Papers... Auditory Display - 6th International Symposium, CMMR/ICAD 2009, Copenhagen, Denmark, May 18-22, 2009, Revised Papers (Paperback, Edition.)
Solvi Ystad, Mitsuko Aramaki, Richard Kronland-Martinet, Kristoffer Jensen
R2,711 Discovery Miles 27 110 Ships in 18 - 22 working days

Computer Music Modeling and Retrieval 2009 was the sixth event of this - ternational conference series that was initiated in 2003. Since the start, this conference has been co-organized by the University of Aalborg, Esbjerg, D- mark (http: //www. aaue. dk) and the Laboratoire de M ecanique et d'Acoustique inMarseille, France(http: //www. lma. cnrs-mrs. fr)andhastakenplaceinFrance, ItalyandDenmark. The?vepreviouseditionsofCMMRo?eredavariedoverview of recent years' music information retrieval and sound modeling activities in addition to alternative ?elds related to human interaction, perception and c- nition, as well as philosophical aspects linked to the ?eld. We believe that the strength and the originality of this international conference both lie in its mul- disciplinary concept and its ability to permanently evolve and open for new trends and directions within the related ?elds of interest. This year's CMMR took place in Copenhagen, Denmark, May 18-22, 2009 and was associated with theInternationalConferenceonAuditoryDisplay(http: //www. icad. org), hereby introducing new topics related to sound design, soni?cation and augmented - ality to the computer music modeling and retrieval community."

Virtual and Mixed Reality - New Trends, Part I - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI... Virtual and Mixed Reality - New Trends, Part I - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I (Paperback, 2011 ed.)
Randall Shumaker
R1,443 Discovery Miles 14 430 Ships in 18 - 22 working days

The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 43 revised papers included in the first volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: augmented reality applications; virtual and immersive environments; novel interaction devices and techniques in VR; human physiology and behavior in VR environments.

Haptic and Audio Interaction Design - 6th International Workshop, HAID 2011, Kusatu, Japan, August 25-26, 2011. Proceedings... Haptic and Audio Interaction Design - 6th International Workshop, HAID 2011, Kusatu, Japan, August 25-26, 2011. Proceedings (Paperback, 2011 ed.)
Eric Cooper, Stephen Brewster, Hitoshi Ogawa, Victor K. Kryssanov
R1,368 Discovery Miles 13 680 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 6th International Workshop on Haptic and Audio Interaction Design, HAID 2011 held in Kusatsu, Japan, in August 2011. The 13 regular papers and 1 keynote presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on haptic and audio interactions, crossmodal and multimodal communication and emerging multimodal interaction technologies and systems.

Mobile Multimedia Processing - Fundamentals, Methods, and Applications (Paperback, Edition.): Xiaoyi Jiang, Matthew y. Ma,... Mobile Multimedia Processing - Fundamentals, Methods, and Applications (Paperback, Edition.)
Xiaoyi Jiang, Matthew y. Ma, Chang Wen Chen
R1,410 Discovery Miles 14 100 Ships in 18 - 22 working days

The portable device and mobile phone market has witnessed rapid growth in the last few years with the emergence of several revolutionary products such as mobile TV, converging iPhone and digital cameras that combine music, phone and video functionalities into one device. The proliferation of this market has further bene?ted from the competition in software and applications for smart phones such as Google's Android operating system and Apple's iPhone App- Store, stimulating tens of thousands of mobile applications that are made ava- able by individual and enterprise developers. Whereas the mobile device has become ubiquitous in people's daily life not only as a cellular phone but also as a media player, a mobile computing device, and a personal assistant, it is p- ticularly important to address challenges timely in applying advanced pattern recognition, signal, information and multimedia processing techniques, and new emerging networking technologies to such mobile systems. The primary objective of this book is to foster interdisciplinary discussions and research in mobile multimedia processing techniques, applications and s- tems, as well as to provide stimulus to researchers on pushing the frontier of emerging new technologies and applications. One attempt on such discussions was the organization of the First Int- national Workshop of Mobile Multimedia Processing (WMMP 2008), held in Tampa, Florida, USA, on December 7, 2008. About 30 papers were submitted from10countriesacrosstheUSA, Asia andEurope.

Development of Multimodal Interfaces: Active Listening and Synchrony - Second COST 2102 International Training School, Dublin,... Development of Multimodal Interfaces: Active Listening and Synchrony - Second COST 2102 International Training School, Dublin, Ireland, March 23-27, 2009, Revised Selected Papers (Paperback, 2010 ed.)
Anna Esposito, Nick Campbell, Carl Vogel, Amir Hussain, Anton Nijholt
R1,453 Discovery Miles 14 530 Ships in 18 - 22 working days

This volume brings together, through a peer-revision process, the advanced research results obtained by the European COST Action 2102: Cross-Modal Analysis of Verbal and Nonverbal Communication, primarily discussed for the first time at the Second COST 2102 International Training School on "Development of Multimodal Int- faces: Active Listening and Synchrony" held in Dublin, Ireland, March 23-27 2009. The school was sponsored by COST (European Cooperation in the Field of Sci- tific and Technical Research, www.cost.esf.org ) in the domain of Information and Communication Technologies (ICT) for disseminating the advances of the research activities developed within the COST Action 2102: "Cross-Modal Analysis of Verbal and Nonverbal Communication" (cost2102.cs.stir.ac.uk) COST Action 2102 in its third year of life brought together about 60 European and 6 overseas scientific laboratories whose aim is to develop interactive dialogue systems and intelligent virtual avatars graphically embodied in a 2D and/or 3D interactive virtual world, capable of interacting intelligently with the environment, other avatars, and particularly with human users.

Make Noise - A Creator's Guide to Podcasting and Great Audio Storytelling (Paperback): Eric Nuzum Make Noise - A Creator's Guide to Podcasting and Great Audio Storytelling (Paperback)
Eric Nuzum
R459 R382 Discovery Miles 3 820 Save R77 (17%) Ships in 10 - 15 working days

Podcasting is the fast-growing media platform in the world, with currently 650,000 podcasts out there, in 100 languages, and offering over 20 million episodes. And we're only at the beginning. More and more podcasts appear every day, and more and more entrepreneurs, businesses, individuals, and distributors, like Spotify, are getting into this world. One person so many people turn to to help launch their podcasts is Eric Nuzum, a veteran of NPR and Audible who's had a hand in creating and launching over 130 podcasts, including some of the most successful out there like TED Radio Hour, Invisibilia, Where Should We Begin? with Esther Perel, The Butterfly Effect, and West Cork. And the reason is that Nuzum understands the essentials of what makes a podcast work, and knows how to help creators shepherd their vision from rough idea to finished product. Make Noise brings all the wisdom, advice, practical information, and big-picture thinking that any individual or business needs to make a successful podcast. He identifies core principles - create empathetically, i.e., think like the audience listens, and stay focused on what's unique to you and what you have to say. He helps readers come up with a "Ten Word Description" that will guide them throughout the creative process, and then gets into how-tos - how to develop character, story, voice; how to conduct an effective interview; how to be mindful of the limitations of audio (be more like Hemingway than Faulkner). Here are the rules of storytelling, advice on how to test-drive an idea (make six individual lunch dates, talk it over with each, and by the end see how you've refined your thinking), and, when it's all ready, how to develop your audience.

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