![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Computing & IT > Computer software packages > Multimedia
COOP 2010 is the 9th edition of the International Conference on Designing Cooperative Systems, being the second European conference in the field of Computer Supported Cooperative Work after ECSCW. The conference brings together researchers who contribute to the analysis and design of cooperative systems and their integration in organizational community, public and other settings, and their implications for policy and decision making. Cooperative systems design requires a deep understanding of collective activities, involving both artifacts and social practices. Contributions are solicited from a wide range of domains contributing to the fields of cooperative systems design and evaluation: CSCW, HCI, Information Systems, Knowledge Engineering, Multi-agents, organizational and management sciences, sociology, psychology, anthropology, ergonomics, linguistics.
Distributed applications are a necessity in most central application sectors of the contemporary information society, including e-commerce, e-banking, e-learning, e-health, telecommunication and transportation. This results from a tremendous growth of the role that the Internet plays in business, administration and our everyday activities. This trend is going to be even further expanded in the context of advances in broadband wireless communication. New Developments in Distributed Applications and Interoperable Systems focuses on the techniques available or under development with the goal to ease the burden of constructing reliable and maintainable interoperable information systems providing services in the global communicating environment. The topics covered in this book include: * Context-aware applications; * Integration and interoperability of distributed systems; * Software architectures and services for open distributed systems; * Management, security and quality of service issues in distributed systems; * Software agents and mobility; * Internet and other related problem areas.The book contains the proceedings of the Third International Working Conference on Distributed Applications and Interoperable Systems (DAIS'2001), which was held in September 2001 in Krakow, Poland, and sponsored by the International Federation on Information Processing (IFIP). The conference program presents the state of the art in research concerning distributed and interoperable systems. This is a topical research area where much activity is currently in progress. Interesting new aspects and innovative contributions are still arising regularly. The DAIS series of conferences is one of the main international forums where these important findings are reported.
This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels and 6 extended abstracts were carefully selected from 26 submissions. The papers present interdisciplinary research, covering topics such as creativity applied to technology, AI, cognition and models of engagement and play. The special session papers address the topic of humor in intelligent environments.
This is the first of a two-volume set (CCIS 434 and CCIS 435) that constitutes the extended abstracts of the posters presented during the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, and consisting of 14 thematic conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. This volume contains posters extended abstracts addressing the following major topics: design methods, techniques and knowledge; the design of everyday things; interacting with information and knowledge; cognitive, perceptual and emotional issues in HCI; multimodal and natural interaction; algorithms and machine learning methods in HCI; virtual and augmented environments."
Electronic Multimedia Publishing brings together in one place important contributions and up-to-date research results in this fast moving area. Electronic Mulitmedia Publishing serves as an excellent reference, providing insight into some of the most challenging research issues in the field.
The term "haptics" refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.
This book constitutes the refereed proceedings of the 15th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2013, held in Shanghai, China, in July 2013. The 35 revised full papers presented were carefully reviewed and selected from 78 submissions. The papers are organized in topical sections on digital aids to design creativity, concepts, and strategies; digital fabrication and local materialization; human-computer interaction, user participation, and collaborative design; modeling and simulation; shape and form studies.
Great advances have been made in the database field. Relational and object- oriented databases, distributed and client/server databases, and large-scale data warehousing are among the more notable. However, none of these advances promises to have as great and direct an effect on the daily lives of ordinary citizens as video databases. Video databases will provide a quantum jump in our ability to deal with visual data, and in allowing people to access and manipulate visual information in ways hitherto thought impossible. Video Database Systems: Issues, Products and Applications gives practical information on academic research issues, commercial products that have already been developed, and the applications of the future driving this research and development. This book can also be considered a reference text for those entering the field of video or multimedia databases, as well as a reference for practitioners who want to identify the kinds of products needed in order to utilize video databases. Video Database Systems: Issues, Products and Applications covers concepts, products and applications. It is written at a level which is less detailed than that normally found in textbooks but more in-depth than that normally written in trade press or professional reference books. Thus, it seeks to serve both an academic and industrial audience by providing a single source of information about the research issues in the field, and the state-of-the-art of practice.
Palmprint Authentication is the first book to provide a comprehensive introduction to palmprint technologies. It reveals automatic biometric techniques for personal identification using palmprint, from the approach based on offline palmprint images, to the current state-of-the-art algorithm using online palmprint images. Palmprint Authentication provides the reader with a basic concept of Palmprint Authentication. It also includes an in-depth discussion of Palmprint Authentication technologies, a detailed description of Palmprint Authentication systems, and an up-to-date coverage of how these issues are developed. This book is suitable for different levels of readers: those who want to learn more about palmprint technology, and those who wish to understand, participate, and/or develop a palmprint authentication system. Palmprint Authentication is effectively a handbook for biometric research and development. Graduate students and researchers in computer science, electrical engineering, systems science, and information technology will all find it uniquely useful, not only as a reference book, but also as a text book. Researchers and practitioners in industry, and R&D laboratories working in the fields of security system design, biometrics, immigration, law enforcement, control, and pattern recognition will also benefit from this volume.
Computer vision algorithms for the analysis of video data are obtained from a camera aimed at the user of an interactive system. It is potentially useful to enhance the interface between users and machines. These image sequences provide information from which machines can identify and keep track of their users, recognize their facial expressions and gestures, and complement other forms of human-computer interfaces. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces presents a learning technique based on information-theoretic discrimination which is used to construct face and facial feature detectors. This book also describes a real-time system for face and facial feature detection and tracking in continuous video. Finally, this book presents a probabilistic framework for embedded face and facial expression recognition from image sequences. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces is designed for a professional audience composed of researchers and practitioners in industry. This book is also suitable as a secondary text for graduate-level students in computer science and engineering.
Content-Based Analysis Of Digital Video focuses on fundamental issues underlying the development of content access mechanisms for digital video. It treats topics that are critical to successfully automating the video content extraction and retrieval processes, and includes coverage of: - Video parsing, - Video content indexing and representation, - Affective video content analysis. In this well illustrated book the author integrates related information currently scattered throughout the literature and combines it with new ideas into a unified theoretical approach to video content analysis. The material also suggests ideas for future research. Systems developers, researchers and students working in the area of content-based analysis and retrieval of video and multimedia in general will find this book invaluable.
This book constitutes the refereed proceedings of the 11th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2014, held in Seattle, WA, USA, in September 2014. The 33 full and 10 short papers presented were carefully reviewed and selected from 78 submissions. The papers cover topics such as cloud technology; the use of cloud for manufacturing, re-source selection, service evaluation, and control; methods for processing and visualizing big data created by the social media, such as Twitter and Facebook; real-time data about human interaction; sentiment analysis; trend analysis; location-based crowdsourcing; effective teamwork; cooperative visualization.
ICMCCA 2012 is the first International Conference on Multimedia Processing, Communication and Computing Applications and the theme of the Conference is chosen as 'Multimedia Processing and its Applications'. Multimedia processing has been an active research area contributing in many frontiers of today's science and technology. This book presents peer-reviewed quality papers on multimedia processing, which covers a very broad area of science and technology. The prime objective of the book is to familiarize readers with the latest scientific developments that are taking place in various fields of multimedia processing and is widely used in many disciplines such as Medical Diagnosis, Digital Forensic, Object Recognition, Image and Video Analysis, Robotics, Military, Automotive Industries, Surveillance and Security, Quality Inspection, etc. The book will assist the research community to get the insight of the overlapping works which are being carried out across the globe at many medical hospitals and institutions, defense labs, forensic labs, academic institutions, IT companies and security & surveillance domains. It also discusses latest state-of-the-art research problems and techniques and helps to encourage, motivate and introduce the budding researchers to a larger domain of multimedia.
Video technology promises to be the key for the transmission of motion video. A number of video compression techniques and standards have been introduced in the past few years, particularly the MPEG-1 and MPEG-2 for interactive multimedia and for digital NTSC and HDTV applications, and H.2611H.263 for video telecommunications. These techniques use motion estimation techniques to reduce the amount of data that is stored and transmitted for each frame. This book is about these motion estimation algorithms, their complexity, implementations, advantages, and drawbacks. First, we present an overview of video compression techniques with an emphasis to techniques that use motion estimation, such as MPEG and H.2611H.263. Then, we give a survey of current motion estimation search algorithms, including the exhaustive search and a number of fast search algorithms. An evaluation of current search algorithms, based on a number of experiments on several test video sequences, is presented as well. The theoretical framework for a new fast search algorithm, Densely-Centered Uniform-P Search (DCUPS), is developed and presented in the book. The complexity of the DCUPS algorithm is comparable to other popular motion estimation techniques, however the algorithm shows superior results in terms of compression ratios and video qUality. We should stress out that these new results, presented in Chapters 4 and 5, have been developed by Joshua Greenberg, as part of his M.Sc. thesis entitled "Densely-Centered Uniform P-Search: A Fast Motion Estimation Algorithm" (FAU, 1996).
This book is proceedings of the 7th FTRA International Conference on Future Information Technology (FutureTech 2012). The topics of FutureTech 2012 cover the current hot topics satisfying the world-wide ever-changing needs. The FutureTech 2012 is intended to foster the dissemination of state-of-the-art research in all future IT areas, including their models, services, and novel applications associated with their utilization. The FutureTech 2012 will provide an opportunity for academic and industry professionals to discuss the latest issues and progress in this area. In addition, the conference will publish high quality papers which are closely related to the various theories, modeling, and practical applications in many types of future technology. The main scope of FutureTech 2012 is as follows. Hybrid Information Technology Cloud and Cluster Computing Ubiquitous Networks and Wireless Communications Multimedia Convergence Intelligent and Pervasive Applications Security and Trust Computing IT Management and Service Bioinformatics and Bio-Inspired Computing Database and Data Mining Knowledge System and Intelligent Agent Human-centric Computing and Social Networks The FutureTech is a major forum for scientists, engineers, and practitioners throughout the world to present the latest research, results, ideas, developments and applications in all areas of future technologies.
Representation and Retrieval of Video Data in Multimedia Systems brings together in one place important contributions and up-to-date research results in this important area. Representation and Retrieval of Video Data in Multimedia Systems serves as an excellent reference, providing insight into some of the most important research issues in the field.
Foreword by Lars Knudsen Practical Intranet Security focuses on the various ways in which an intranet can be violated and gives a thorough review of the technologies that can be used by an organization to secure its intranet. This includes, for example, the new security architecture SESAME, which builds on the Kerberos authentication system, adding to it both public-key technology and a role-based access control service. Other technologies are also included such as a description of how to program with the GSS-API, and modern security technologies such as PGP, S/MIME, SSH, SSL IPSEC and CDSA. The book concludes with a comparison of the technologies. This book is different from other network security books in that its aim is to identify how to secure an organization's intranet. Previously books have concentrated on the Internet, often neglecting issues relating to securing intranets. However the potential risk to business and the ease by which intranets can be violated is often far greater than via the Internet. The aim is that network administrators and managers can get the information that they require to make informed choices on strategy and solutions for securing their own intranets. The book is an invaluable reference for network managers and network administrators whose responsibility it is to ensure the security of an organization's intranet. The book also contains background reading on networking, network security and cryptography which makes it an excellent research reference and undergraduate/postgraduate text book.
Video on Demand Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Video on Demand Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.
Representation and Retrieval of Visual Media in Multimedia Systems brings together in one place important contributions and up-to-date researcg results in this important area. Representation and Retrieval of Visual Media in Multimedia Systems serves as an excellent reference, providing insight into some of the most important research issues in the field.
This book constitutes the proceedings of the 35th European Conference on IR Research, ECIR 2013, held in Moscow, Russia, in March 2013. The 55 full papers, 38 poster papers and 10 demonstrations presented in this volume were carefully reviewed and selected from 287 submissions. The papers are organized in the following topical sections: user aspects; multimedia and cross-media IR; data mining; IR theory and formal models; IR system architectures; classification; Web; event detection; temporal IR, and microblog search. Also included are 4 tutorial and 2 workshop presentations.
The 3-volume set LNCS 8510, 8511 and 8512 constitutes the refereed proceedings of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
This volume constitutes the refereed proceedings of the 6th International Conference on Cross-Cultural Design, CCD 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI International 2014, held in Heraklion, Crete, Greece, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from numerous submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 76 papers included in this volume deal with the following topics: cross-cultural product and service design; cross-cultural issues in interaction; social aspects and implications of cross-cultural design; cross-cultural issues in e-commerce, marketing and branding; cross-cultural design for knowledge sharing and learning; cross-cultural design for the smart city and cross-cultural design for creativity.
Wireless Communication Technologies: New Multimedia Systems is based on a selection of the best papers presented at the recent International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC '99). All of the papers have been extended into full chapters, critiqued, and edited into a unified and structured book. Contributions to this volume are by the leading specialist from their respective fields. The topics represent the newest ideas and research involving wireless multimedia systems and wireless technologies. Part I focuses on key developments and technologies and includes coverage of wireless channel modeling, space-time coding, coding for wireless networks, OFDM, software radio, and spatial and temporal communication theory. Chapters in Part II address many of the new wireless systems currently being standardized; such as, intelligent transport systems, wireless internet, digital TV broadcasting, and IMT-2000. Insights into many of the hot and rapidly developing research topics, such as bluetooth, Mobile IP, GPRS, and others, are discussed.Each chapter includes basic concepts and technical trends in addition to providing extensive technical coverage. Researchers and engineers of wireless communication systems will benefit from insights and results reported in Wireless Communication Technologies: New Multimedia Systems. This work may also be suitable for graduate level courses on Wireless Communication Systems, Cellular Communication Systems, and Mobile Communications.
The purpose of Transporting Compressed Digital Video is to introduce fundamental principles and important technologies used in design and analysis of video transport systems for many video applications in digital networks. In the past two decades, progress in digital video processing, transmission, and storage technologies, such as video compression, digital modulation, and digital storage disk, has proceeded at an astounding pace. Digital video compression is a field in which fundamental technologies were motivated and driven by practical applications so that they often lead to many useful advances. Especially, the digital video-compression standards, developed by the Moving Pictures Expert Group (MPEG) of the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC), have enabled many successful digital-video applications. These applications range from digital-video disk (DVD) and multimedia CDs on a desktop computer, interactive digital cable television, to digital satellite networks. MPEG has become the most recognized standard for digital video compression. MPEG video is now an integral part of most digital video transmission and storage systems. Nowadays, video compression technologies are being used in almost all modern digital video systems and networks. Not only is video compression equipment being implemented to increase the bandwidth efficiency of communication systems, but video compression also provides innovative solutions to many related vid- networking problems. The subject of Transporting Compressed Digital Video includes several important topics, in particular video buffering, packet scheduling, multiplxing and synchronization.
Many emerging technologies such as video conferencing, video-on-demand, and digital libraries require the efficient delivery of compressed video streams. For applications that require the delivery of compressed stored multimedia streams, the a priori knowledge available about these compressed streams can aid in the allocation of server and network resources. By using a client-side buffer, the resource requirements from the server and network can be minimized. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems presents a comprehensive description of buffering techniques for the delivery of compressed, prerecorded multimedia data. While these techniques can be applied to any compressed data streams, this book focusses primarily on the delivery of video streams because of the large resource requirements that they can consume. The book first describes buffering techniques for the continuous playback of stored video sources. In particular, several bandwidth smoothing (or buffering) algorithms that are provably optimal under certain conditions are presented. To provide a well-rounded discussion, the book then describes extensions that aid in the ability to provide interactive delivery of video across networks. Specifically, reservation techniques that take into account interactive functions such as fast-forward and rewind are described. In addition, extensions to the bandwidth smoothing algorithms presented in the first few chapters are described. These algorithms are designed with interactive, continuous playback of stored video in mind and are also provably optimal under certain constraints. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems serves as an excellent resource for multimedia systems, networking and video-on-demand designers, and may be used as a text for advanced courses on the topic. |
You may like...
The Handbook on Socially Interactive…
Birgit Lugrin, Catherine Pelachaud, …
Hardcover
R2,272
Discovery Miles 22 720
Recent Advances in 3D Imaging, Modeling…
Athanasios Voulodimos, Anastasios Doulamis
Hardcover
R5,318
Discovery Miles 53 180
Handbook of Research on Advanced…
Ahmed J. Obaid, Ghassan H Abdul-Majeed, …
Hardcover
R7,311
Discovery Miles 73 110
BTEC Nationals Information Technology…
Jenny Phillips, Alan Jarvis, …
Paperback
R1,018
Discovery Miles 10 180
Fundamentals of Spatial Information…
Robert Laurini, Derek Thompson
Hardcover
R1,451
Discovery Miles 14 510
Wearable Technologies - Concepts…
Information Reso Management Association
Hardcover
R9,402
Discovery Miles 94 020
|