![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Computing & IT > Computer software packages > Multimedia
Representation and Retrieval of Visual Media in Multimedia Systems brings together in one place important contributions and up-to-date researcg results in this important area. Representation and Retrieval of Visual Media in Multimedia Systems serves as an excellent reference, providing insight into some of the most important research issues in the field.
Video on Demand Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Video on Demand Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.
This book constitutes the proceedings of the 35th European Conference on IR Research, ECIR 2013, held in Moscow, Russia, in March 2013. The 55 full papers, 38 poster papers and 10 demonstrations presented in this volume were carefully reviewed and selected from 287 submissions. The papers are organized in the following topical sections: user aspects; multimedia and cross-media IR; data mining; IR theory and formal models; IR system architectures; classification; Web; event detection; temporal IR, and microblog search. Also included are 4 tutorial and 2 workshop presentations.
Great advances have been made in the database field. Relational and object- oriented databases, distributed and client/server databases, and large-scale data warehousing are among the more notable. However, none of these advances promises to have as great and direct an effect on the daily lives of ordinary citizens as video databases. Video databases will provide a quantum jump in our ability to deal with visual data, and in allowing people to access and manipulate visual information in ways hitherto thought impossible. Video Database Systems: Issues, Products and Applications gives practical information on academic research issues, commercial products that have already been developed, and the applications of the future driving this research and development. This book can also be considered a reference text for those entering the field of video or multimedia databases, as well as a reference for practitioners who want to identify the kinds of products needed in order to utilize video databases. Video Database Systems: Issues, Products and Applications covers concepts, products and applications. It is written at a level which is less detailed than that normally found in textbooks but more in-depth than that normally written in trade press or professional reference books. Thus, it seeks to serve both an academic and industrial audience by providing a single source of information about the research issues in the field, and the state-of-the-art of practice.
The 3-volume set LNCS 8510, 8511 and 8512 constitutes the refereed proceedings of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Many emerging technologies such as video conferencing, video-on-demand, and digital libraries require the efficient delivery of compressed video streams. For applications that require the delivery of compressed stored multimedia streams, the a priori knowledge available about these compressed streams can aid in the allocation of server and network resources. By using a client-side buffer, the resource requirements from the server and network can be minimized. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems presents a comprehensive description of buffering techniques for the delivery of compressed, prerecorded multimedia data. While these techniques can be applied to any compressed data streams, this book focusses primarily on the delivery of video streams because of the large resource requirements that they can consume. The book first describes buffering techniques for the continuous playback of stored video sources. In particular, several bandwidth smoothing (or buffering) algorithms that are provably optimal under certain conditions are presented. To provide a well-rounded discussion, the book then describes extensions that aid in the ability to provide interactive delivery of video across networks. Specifically, reservation techniques that take into account interactive functions such as fast-forward and rewind are described. In addition, extensions to the bandwidth smoothing algorithms presented in the first few chapters are described. These algorithms are designed with interactive, continuous playback of stored video in mind and are also provably optimal under certain constraints. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems serves as an excellent resource for multimedia systems, networking and video-on-demand designers, and may be used as a text for advanced courses on the topic.
Wireless Communication Technologies: New Multimedia Systems is based on a selection of the best papers presented at the recent International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC '99). All of the papers have been extended into full chapters, critiqued, and edited into a unified and structured book. Contributions to this volume are by the leading specialist from their respective fields. The topics represent the newest ideas and research involving wireless multimedia systems and wireless technologies. Part I focuses on key developments and technologies and includes coverage of wireless channel modeling, space-time coding, coding for wireless networks, OFDM, software radio, and spatial and temporal communication theory. Chapters in Part II address many of the new wireless systems currently being standardized; such as, intelligent transport systems, wireless internet, digital TV broadcasting, and IMT-2000. Insights into many of the hot and rapidly developing research topics, such as bluetooth, Mobile IP, GPRS, and others, are discussed.Each chapter includes basic concepts and technical trends in addition to providing extensive technical coverage. Researchers and engineers of wireless communication systems will benefit from insights and results reported in Wireless Communication Technologies: New Multimedia Systems. This work may also be suitable for graduate level courses on Wireless Communication Systems, Cellular Communication Systems, and Mobile Communications.
This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. The 27 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 58 submissions. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e. persuasive, motivating, empowering videogames.
This book is proceedings of the 7th FTRA International Conference on Future Information Technology (FutureTech 2012). The topics of FutureTech 2012 cover the current hot topics satisfying the world-wide ever-changing needs. The FutureTech 2012 is intended to foster the dissemination of state-of-the-art research in all future IT areas, including their models, services, and novel applications associated with their utilization. The FutureTech 2012 will provide an opportunity for academic and industry professionals to discuss the latest issues and progress in this area. In addition, the conference will publish high quality papers which are closely related to the various theories, modeling, and practical applications in many types of future technology. The main scope of FutureTech 2012 is as follows. Hybrid Information Technology Cloud and Cluster Computing Ubiquitous Networks and Wireless Communications Multimedia Convergence Intelligent and Pervasive Applications Security and Trust Computing IT Management and Service Bioinformatics and Bio-Inspired Computing Database and Data Mining Knowledge System and Intelligent Agent Human-centric Computing and Social Networks The FutureTech is a major forum for scientists, engineers, and practitioners throughout the world to present the latest research, results, ideas, developments and applications in all areas of future technologies.
Content protection and digital rights management (DRM) are fields that receive a lot of attention: content owners require systems that protect and maximize their revenues; consumers want backwards compatibility, while they fear that content owners will spy on their viewing habits; and academics are afraid that DRM may be a barrier to knowledge sharing. DRM technologies have a poor reputation and are not yet trusted. This book describes the key aspects of content protection and DRM systems, the objective being to demystify the technology and techniques. In the first part of the book, the author builds the foundations, with sections that cover the rationale for protecting digital video content; video piracy; current toolboxes that employ cryptography, watermarking, tamper resistance, and rights expression languages; different ways to model video content protection; and DRM. In the second part, he describes the main existing deployed solutions, including video ecosystems; how video is protected in broadcasting; descriptions of DRM systems, such as Microsoft's DRM and Apple's FairPlay; techniques for protecting prerecorded content distributed using DVDs or Blu-ray; and future methods used to protect content within the home network. The final part of the book looks towards future research topics, and the key problem of interoperability. While the book focuses on protecting video content, the DRM principles and technologies described are also used to protect many other types of content, such as ebooks, documents and games. The book will be of value to industrial researchers and engineers developing related technologies, academics and students in information security, cryptography and media systems, and engaged consumers.
Welcome to the third International Conference on Management of Multimedia Networks and Services (MMNS'2000) in Fortaleza (Brazil)! The first MMNS was held in Montreal ( Canada) in july 1997 and the second MMNS was held in Versailles (France) in November 1998. The MMNS conference takes place every year and a half and is aimed to be a truly international event by bringing together researchers and practitioners from all around the world and by organising the conference each time in a different continent/country. Over the past several years, there has been a considerable amount of research within the fields of multimedia networking and network management. Much of that work has taken place within the context of managing Quality-of Service in broadband integrated services digital networks such as the A TM, and more recently in IP-based networks, to respond to the requirements of emerging multimedia applications. A TM networks were designed to support multimedia traffic with diverse characteristics and can be used as the transfer mode for both wired and wireless networks. A new set of Internet protocols is being developed to provide better quality of service, which is a prerequisite for supporting multimedia applications. Multimedia applications have a different set of requirements, which impacts the design of the underlying communication network as well as its management. Several QoS management mechanisms intervening at different layers of the communication network are required including QoS-routing, QoS-based transport, QoS negotiation, QoS adaptation, FCAPS management, and mobility management.
Testing of Communicating Systems XIV presents the latest international results in both the theory and industrial practice of the testing of communicating systems, ranging from tools and techniques for testing to test standards, frameworks, notations, algorithms, fundamentals of testing, and industrial experiences and issues. The tools and techniques discussed apply to conformance testing, interoperability testing, performance testing, Internet protocols and applications, and multimedia and distributed systems in general.
Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book.Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development. You'll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today.
High Performance Networking is a state-of-the-art book that deals with issues relating to the fast-paced evolution of public, corporate and residential networks. It focuses on the practical and experimental aspects of high performance networks and introduces novel approaches and concepts aimed at improving the performance, usability, interoperability and scalability of such systems. Among others, the topics covered include: * Java applets and applications; * distributed virtual environments; * new internet streaming protocols; * web telecollaboration tools; * Internet, Intranet; * real-time services like multimedia; * quality of service; * mobility. High Performance Networking comprises the proceedings of the Eighth International Conference on High Performance Networking, sponsored by the International Federation for Information Processing (IFIP), and was held at Vienna Univrsity of Technology, Vienna, Austria, in September 1998. High Performance Networking is suitable as a secondary text for a graduate level course on high performance networking, and as a reference for researchers and practitioners in industry.
The NSF Center for Intelligent Information Retrieval (CIIR) was formed in the Computer Science Department of the University of Massachusetts, Amherst, in 1992. Through its efforts in basic research, applied research, and technology transfer, the CIIR has become known internationally as one of the leading research groups in the area of information retrieval. The CIIR focuses on research that results in more effective and efficient access and discovery in large, heterogeneous, distributed text and multimedia databases. The scope of the work that is done in the CIIR is broad and goes significantly beyond 'traditional' areas of information retrieval such as retrieval models, cross-lingual search, and automatic query expansion. The research includes both low-level systems issues such as the design of protocols and architectures for distributed search, as well as more human-centered topics such as user interface design, visualization and data mining with text, and multimedia retrieval.Advances in Information Retrieval: Recent Research from the Center for Intelligent Information Retrieval is a collection of papers that covers a wide variety of topics in the general area of information retrieval. Together, they represent a snapshot of the state of the art in information retrieval at the turn of the century and at the end of a decade that has seen the advent of the World-Wide Web. The papers provide overviews and in-depth analysis of theory and experimental results. This book can be used as source material for graduate courses in information retrieval, and as a reference for researchers and practitioners in industry.
This book constitutes the refereed conference proceedings of the 13th International Symposium, W2GIS 2014, held in Seoul, South Korea, in May 2014. The 12 revised full papers presented were carefully selected from numerous submissions. The program covers a wide range of topics including Communication and Parallel Processing for Geospatial Data, Geo-Social Net, Crowdsourcing, and Trajectory, Geo-Sensor Network, Applications of W2GIS, Indoor GIS.
The growth of the Internet and the availability of enormous volumes of data in digital form has necessitated intense interest in techniques for assisting the user in locating data of interest. The Internet has over 350 million pages of data and is expected to reach over one billion pages by the year 2000. Buried on the Internet are both valuable nuggets for answering questions as well as large quantities of information the average person does not care about. The Digital Library effort is also progressing, with the goal of migrating from the traditional book environment to a digital library environment. Information Retrieval Systems: Theory and Implementation provides a theoretical and practical explanation of the latest advancements in information retrieval and their application to existing systems. It takes a system approach, discussing all aspects of an Information Retrieval System. The importance of the Internet and its associated hypertext-linked structure is put into perspective as a new type of information retrieval data structure.The total system approach also includes discussion of the human interface and the importance of information visualization for identification of relevant information. The theoretical metrics used to describe information systems are expanded to discuss their practical application in the uncontrolled environment of real world systems. Information Retrieval Systems: Theory and Implementation is suitable as a textbook for a graduate-level course on information retrieval, and as a reference for researchers and practitioners in industry.
Dictation systems, read-aloud software for the blind, speech control of machinery, geographical information systems with speech input and output, and educational software with 'talking head' artificial tutorial agents are already on the market. The field is expanding rapidly, and new methods and applications emerge almost daily. But good sources of systematic information have not kept pace with the body of information needed for development and evaluation of these systems. Much of this information is widely scattered through speech and acoustic engineering, linguistics, phonetics, and experimental psychology. The Handbook of Multimodal and Spoken Dialogue Systems presents current and developing best practice in resource creation for speech input/output software and hardware. This volume brings experts in these fields together to give detailed 'how to' information and recommendations on planning spoken dialogue systems, designing and evaluating audiovisual and multimodal systems, and evaluating consumer off-the-shelf products.In addition to standard terminology in the field, the following topics are covered in depth: * How to collect high quality data for designing, training, and evaluating multimodal and speech dialogue systems; * How to evaluate real-life computer systems with speech input and output; * How to describe and model human-computer dialogue precisely and in depth. Also included: * The first systematic medium-scale compendium of terminology with definitions. This handbook has been especially designed for the needs of development engineers, decision-makers, researchers, and advanced level students in the fields of speech technology, multimodal interfaces, multimedia, computational linguistics, and phonetics.
INTRODUCTION TO COMPUTER-AIDED DESIGN OF USER INTERFACES l 2 Jean Vanderdonckt and Angel Puerta ,3 Jlnstitut d'Administration et de Gestion - Universite catholique de Louvain Place des Doyens, 1 - B-1348 Louvain-la-Neuve (Belgium) vanderdonckt@gant,ucl. ac,be , vanderdoncktj@acm,org Web: http://www. arpuerta. com JKnowledge Systems Laboratory, Stanford University, MSOB x215 Stanford, CA 94305-5479, USA puena@camis. stanford. edu 3RedWhaie Corp. , 277 Town & Country Village Palo Alto, CA 94303, USA puerta@ redwhale. com Web: http://www. redwhale. com Computer-Aided Design of Vser Interfaces (CADUI) is hereby referred to as the particular area of Human-Computer Interaction (HCI) intended to provide software support for any activity involved in the development life cycle of an interactive application, Such activities namely include task analysis, contextual inquiry [l], requirements definition, user-centred design, application modelling, conceptual design, prototyping, programming, in- stallation, test, evaluation, maintenance, Although very recently addressed (e. g. , [3]), the activity of re-designing an existing user interface (VI) for an interactive application and the activity of re-engineering a VI to rebuild its underlying models are also considered in CADVI. A fundamental aim of CADVI is not only to provide some software sup- port to the above activities, but also to incorporate strong and solid meth- odological aspects into the development, thus fostering abstraction reflection and leaving ad hoc development aside [5,7]. Incorporating such methodo- logical aspects inevitably covers three related, sometimes intertwined, facets: models, method and tools.
Designing Effective and Usable Multimedia Systems presents research and development and industrial experience of usability engineering for multimedia user interfaces. The book discusses the methods, tools and guidelines for multimedia use and implementation and covers the following topics in detail: * Design methods for multimedia (MM) systems; * Social and cognitive models for MM interaction; * Empirical studies of the effects of MM on learning and behavior; * Design and prototyping support tools; * Intelligent MM Systems and Design support; * Usability evaluation. GBP/LISTGBP Designing Effective and Usable Multimedia Systems contains the proceedings of the International Working Conference on Designing Effective and usable Multimedia Systems, sponsored by the International Federation for Information Processing (IFIP), held in Stuttgart, Germany, in September 1998. It is essential reading for computer scientists, software developers, information systems managers and human scientists, especially those working in the applied disciplines such as human factors and interface design.
This volume contains papers presented at the fourth working conference on Communications and Multimedia Security (CMS'99), held in Leuven, Belgium from September 20-21, 1999. The Conference, arrangedjointly by Technical Committees 11 and 6 of the International Federation of Information Processing (IFIP), was organized by the Department of Electrical Engineering of the Katholieke Universiteit Leuven. The name "Communications and Multimedia Security" was used for the first time in 1995, when Reinhard Posch organized the first in this series of conferences in Graz, Austria, following up on the previously national (Austrian) IT Sicherheit conferences held in Klagenfurt (1993) and Vienna (1994). In 1996, CMS took place in Essen, Germany; in 1997 the conference moved to Athens, Greece. The Conference aims to provide an international forum for presentations and discussions on protocols and techniques for providing secure information networks. The contributions in this volume review the state-of the-art in communications and multimedia security, and discuss practical of topics experiences and new developments. They cover a wide spectrum inc1uding network security, web security, protocols for entity authentication and key agreement, protocols for mobile environments, applied cryptology, watermarking, smart cards, and legal aspects of digital signatures.
This volume contains the lectures given in honor to Georg Farber as tribute to his contributions in the area of real-time and embedded systems. The chapters of many leading scientists cover a wide range of aspects, like robot or automotive vision systems or medical aspects. "
This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.
Alias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation.
It is certain that, over the next few years, data traffic will dwarf voice traffic on telecommunications networks. Growth in data-traffic volumes far exceeds that for voice, and is driven by increased use of applications such as e-mail attachments, remote printing and fileserver access, and the now omnipresent World Wide Web. The growth of data networking to connect computers with each other and with their peripheral devices began in earnest in the 1970s, took off in the 1980s and exploded in the 1990s. The early 21st century will see ever faster, more cost effective networks providing flexible data access into ever more businesses and homes. Since the 1970s there have been great advances in technology. For the past twenty years the processing power of computers has continued to grow with no hint of slowing - recall the oft-cited Moore's Law claiming that this power doubles every 18 months. Advances in the data networking equipment required to support the data traffic generated have been enormous. The pace of development from early X. 25 and modem technology through to some of the advanced equipment functionality now available is breathtaking - it is sometimes hard to believe that the practical router is barely ten years old! This book provides an overview of the advanced data networking field by bringing together chapters on local area networks, wide area networks and their application. |
You may like...
Handbook of Research on Advanced…
Ahmed J. Obaid, Ghassan H Abdul-Majeed, …
Hardcover
R7,311
Discovery Miles 73 110
The Handbook on Socially Interactive…
Birgit Lugrin, Catherine Pelachaud, …
Hardcover
R2,272
Discovery Miles 22 720
Information Extraction and Object…
Antonio Jose Ribeiro Neves, Francisco Javier Gallegos-Funes
Hardcover
R3,088
Discovery Miles 30 880
Advancements in Security and Privacy…
Ashwani Kumar, Seelam Sai Satyanarayana Reddy
Hardcover
R5,924
Discovery Miles 59 240
BTEC Nationals Information Technology…
Jenny Phillips, Alan Jarvis, …
Paperback
R1,018
Discovery Miles 10 180
Fundamentals of Spatial Information…
Robert Laurini, Derek Thompson
Hardcover
R1,451
Discovery Miles 14 510
Wearable Technologies - Concepts…
Information Reso Management Association
Hardcover
R9,401
Discovery Miles 94 010
|