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Books > Computing & IT > Computer software packages > Multimedia

Advances in Web-based Learning - ICWL 2012 - 11th International Conference, Sinaia, Romania, September 2-4, 2012. Proceedings... Advances in Web-based Learning - ICWL 2012 - 11th International Conference, Sinaia, Romania, September 2-4, 2012. Proceedings (Paperback, 2012 ed.)
Elvira Popescu, Qing Li, Ralf Klamma, Howard Leung, Marcus Specht
R1,492 Discovery Miles 14 920 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 11th International Conference on Web-Based Learning, ICWL 2012, held in Sinaia, Romania, in September, 2012. The 28 revised full papers presented together with 10 short papers were carefully reviewed and selected from about 105 submissions. The papers are organized in topical sections on Computer Supported Collaborative Learning, Web 2.0 and Social Learning Environments; Personal Learning Environments; Learning Objects' Management and Ontologies; Game-Based Learning; Personalized and Adaptive Learning; Feedback, Assessment and Learning Analytics; Design, Model and Implementation of E-Learning Platforms and Tools; Pedagogical Issues, Practice and Experience Sharing.

Screen Design Manual - Communicating Effectively Through Multimedia (Paperback, 2004): J. G. Rager Screen Design Manual - Communicating Effectively Through Multimedia (Paperback, 2004)
J. G. Rager; Frank Thissen
R1,545 Discovery Miles 15 450 Ships in 10 - 15 working days

Packed with numerous examples this easy-to-use manual provides designers of interactive media with a practical guide to screen design. Written for the working designer the manual shows how to rework information so that it is suitable for the chosen target group and the media they are using. It describes background information and encourages further development of the language of digital media. In doing so it covers all aspects of screen design, including: perception and learning, ergonomics, communication theory, image research, aesthetics, and the design of navigation and orientation elements.

Data Network Engineering (Paperback, Softcover reprint of the original 1st ed. 1999): Tim King, Dave Newson Data Network Engineering (Paperback, Softcover reprint of the original 1st ed. 1999)
Tim King, Dave Newson
R4,252 Discovery Miles 42 520 Ships in 10 - 15 working days

It is certain that, over the next few years, data traffic will dwarf voice traffic on telecommunications networks. Growth in data-traffic volumes far exceeds that for voice, and is driven by increased use of applications such as e-mail attachments, remote printing and fileserver access, and the now omnipresent World Wide Web. The growth of data networking to connect computers with each other and with their peripheral devices began in earnest in the 1970s, took off in the 1980s and exploded in the 1990s. The early 21st century will see ever faster, more cost effective networks providing flexible data access into ever more businesses and homes. Since the 1970s there have been great advances in technology. For the past twenty years the processing power of computers has continued to grow with no hint of slowing - recall the oft-cited Moore's Law claiming that this power doubles every 18 months. Advances in the data networking equipment required to support the data traffic generated have been enormous. The pace of development from early X. 25 and modem technology through to some of the advanced equipment functionality now available is breathtaking - it is sometimes hard to believe that the practical router is barely ten years old! This book provides an overview of the advanced data networking field by bringing together chapters on local area networks, wide area networks and their application.

Shape Analysis and Retrieval of Multimedia Objects (Paperback, Softcover reprint of the original 1st ed. 2003): Maytham H.... Shape Analysis and Retrieval of Multimedia Objects (Paperback, Softcover reprint of the original 1st ed. 2003)
Maytham H. Safar, Cyrus Shahabi
R2,750 Discovery Miles 27 500 Ships in 10 - 15 working days

Shape Analysis and Retrieval of Multimedia Objects provides a comprehensive survey of the most advanced and powerful shape retrieval techniques used in practice today. In addition, this monograph addresses key methodological issues for evaluation of the shape retrieval methods. Shape Analysis and Retrieval of Multimedia Objects is designed to meet the needs of practitioners and researchers in industry, and graduate-level students in Computer Science.

Data Management and Internet Computing for Image/Pattern Analysis (Paperback, Softcover reprint of the original 1st ed. 2001):... Data Management and Internet Computing for Image/Pattern Analysis (Paperback, Softcover reprint of the original 1st ed. 2001)
David D. Zhang, Xiaobo Li, Zhiyong Liu
R2,816 Discovery Miles 28 160 Ships in 10 - 15 working days

Data Management and Internet Computing for Image/Pattern Analysis focuses on the data management issues and Internet computing aspect of image processing and pattern recognition research. The book presents a comprehensive overview of the state of the art, providing detailed case studies that emphasize how image and pattern (IAP) data are distributed and exchanged on sequential and parallel machines, and how the data communication patterns in low- and higher-level IAP computing differ from general numerical computation, what problems they cause and what opportunities they provide. The studies also describe how the images and matrices should be stored, accessed and distributed on different types of machines connected to the Internet, and how Internet resource sharing and data transmission change traditional IAP computing. Data Management and Internet Computing for Image/Pattern Analysis is divided into three parts: the first part describes several software approaches to IAP computing, citing several representative data communication patterns and related algorithms; the second part introduces hardware and Internet resource sharing in which a wide range of computer architectures are described and memory management issues are discussed; and the third part presents applications ranging from image coding, restoration and progressive transmission. Data Management and Internet Computing for Image/Pattern Analysis is an excellent reference for researchers and may be used as a text for advanced courses in image processing and pattern recognition.

Electronic Business and Education - Recent Advances in Internet Infrastructures (Paperback, Softcover reprint of the original... Electronic Business and Education - Recent Advances in Internet Infrastructures (Paperback, Softcover reprint of the original 1st ed. 2002)
Wendy Chin, Frederic-*Accents Patricelli, V. Milutinovic
R5,463 Discovery Miles 54 630 Ships in 10 - 15 working days

In order to establish technical prerequisites for efficient electronic business and education on the Internet, appropriate system support is needed as a vital condition for maximization of both short-term and long-term profits. Electronic Business and Education: Recent Advances in Internet Infrastructures discusses current research topics in the domain of system support for e-business and e-education on the Internet, and stresses the synergistic interaction of these two components. Attention is given to both scientific and engineering issues. Electronic Business and Education: Recent Advances in Internet Infrastructures is suitable as a secondary text for a graduate level course and as a reference for researchers and practitioners in industry, particularly in the area of e-business and e-education on the Internet. 'There is no longer any question that the Internet and electronic communication are the major new tools for collaborative advances in the creation of new knowledge and in future learning.' Excerpt from Foreword by Robert C. Richardson, Nobel Laureate 1996, Cornell University, USA

Computer-Aided Design of User Interfaces III - Proceedings of the Fourth International Conference on Computer-Aided Design of... Computer-Aided Design of User Interfaces III - Proceedings of the Fourth International Conference on Computer-Aided Design of User Interfaces 15-17 May 2002, Valenciennes, France (Paperback, Softcover reprint of the original 1st ed. 2002)
Christophe Kolski, Jean Vanderdonckt
R2,824 Discovery Miles 28 240 Ships in 10 - 15 working days

Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".

Media Computing - Computational Media Aesthetics (Paperback, Softcover reprint of the original 1st ed. 2002): Chitra Dorai,... Media Computing - Computational Media Aesthetics (Paperback, Softcover reprint of the original 1st ed. 2002)
Chitra Dorai, Svetha Venkatesh
R2,769 Discovery Miles 27 690 Ships in 10 - 15 working days

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Cross-Media Service Delivery (Paperback, Softcover reprint of the original 1st ed. 2003): Diomidis Spinellis Cross-Media Service Delivery (Paperback, Softcover reprint of the original 1st ed. 2003)
Diomidis Spinellis
R4,214 Discovery Miles 42 140 Ships in 10 - 15 working days

The digitisation of traditional media formats, such as text, images, video, and sound provides us with the ability to store, process, and transport content in a uniform way. This has led the formerly distinct industries of media, telecommunications, and information technology to converge. Cross-media publishing and service delivery are important new trends emerging in the content industry landscape. Mass-media organizations and content providers traditionally targeted content production towards a single delivery channel. However, recent economic and technological changes in the industry led content providers to extend their brands to cover multiple delivery channels. Following the content industry trend to "create once and publish everywhere"-COPE, a number of architectures, technologies, and tools are currently being developed and deployed to facilitate the automatic conversion of content to multiple formats, and the creation of innovative multi-platform services. This new approach enables the seamless access to information over different network infrastructures and client platforms. This work aims to bring together a cross-disciplinary core of contributors to address the technical and business issues of cross-media publishing and service delivery. The volume is based on papers presented at the conference on Cross-Media Service Delivery-CMSD-2003 that took place in Santorini, Greece in May 2003. Each contribution was reviewed by at least two reviewers-typically three. From the 30 papers that were submitted 20 were selected for presentation at the conference. Those were further "shepherded" by programme committee members to be improved according to the review suggestions.

Multimedia Interaction and Intelligent User Interfaces - Principles, Methods and Applications (Paperback, 2010 ed.): Ling Shao,... Multimedia Interaction and Intelligent User Interfaces - Principles, Methods and Applications (Paperback, 2010 ed.)
Ling Shao, Caifeng Shan, Jiebo Luo, Minoru Etoh
R2,794 Discovery Miles 27 940 Ships in 10 - 15 working days

Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.

Semantic Video Object Segmentation for Content-Based Multimedia Applications (Paperback, Softcover reprint of the original 1st... Semantic Video Object Segmentation for Content-Based Multimedia Applications (Paperback, Softcover reprint of the original 1st ed. 2002)
Ju Guo, C.-C.Jay Kuo
R2,742 Discovery Miles 27 420 Ships in 10 - 15 working days

Semantic Video Object Segmentation for Content-Based Multimedia Applications provides a thorough review of state-of-the-art techniques as well as describing several novel ideas and algorithms for semantic object extraction from image sequences. Semantic object extraction is an essential element in content-based multimedia services, such as the newly developed MPEG4 and MPEG7 standards. An interactive system called SIVOG (Smart Interactive Video Object Generation) is presented, which converts user's semantic input into a form that can be conveniently integrated with low-level video processing. Thus, high-level semantic information and low-level video features are integrated seamlessly into a smart segmentation system. A region and temporal adaptive algorithm was further proposed to improve the efficiency of the SIVOG system so that it is feasible to achieve nearly real-time video object segmentation with robust and accurate performances. Also included is an examination of the shape coding problem and the object segmentation problem simultaneously. Semantic Video Object Segmentation for Content-Based Multimedia Applications will be of great interest to research scientists and graduate-level students working in the area of content-based multimedia representation and applications and its related fields.

Operational Risk Management - The Integration of Decision, Communications, and Multimedia Technologies (Paperback, Softcover... Operational Risk Management - The Integration of Decision, Communications, and Multimedia Technologies (Paperback, Softcover reprint of the original 1st ed. 1998)
Giampiero Beroggi, W.A. Wallace
R2,769 Discovery Miles 27 690 Ships in 10 - 15 working days

Advanced communications and information technologies provide the basis for operational risk management. In order to support managers in real-time risk assessment and decision-making, the advanced technologies must be complemented by an appropriate reasoning logic. This book presents such a reasoning logic for operational risk management. Chapter 1 discusses the need for operational risk management and the feasibility of its use based upon advances in sensing, mobile communications, and satellite positioning technologies. Chapter II presents a reasoning logic for operational risk management that capitalizes upon these developments. Chapter III illustrates the integration of the reasoning logic in hypermedia, multimedia, and virtual reality systems, coupled with the capabilities provided by the Internet. Chapters IV-VI illustrate the realism of operational risk management for hazardous material transportation, emergency response, air raid command, and emergency response at a nuclear power generation facility. The book closes with an experimental assessment of the logic and associated decision aids in Chapter VII. Audience: Researchers, who will find the most recent advances in operational risk management with experimental assessments. Practitioners, who are provided with a detailed description of operational risk management and the latest advances in information and communications technologies to implement this new approach for managing risks in operational settings, such as transportation of hazardous materials and emergency response. Students, who will learn the basic concepts in theory and practice of building models for decision and risk analysis, and embedding them into commercial software as decision support systems.

Interactive Video-On-Demand Systems - Resource Management and Scheduling Strategies (Paperback, Softcover reprint of the... Interactive Video-On-Demand Systems - Resource Management and Scheduling Strategies (Paperback, Softcover reprint of the original 1st ed. 1998)
T.P.Jimmy To, Babak Hamidzadeh
R4,185 Discovery Miles 41 850 Ships in 10 - 15 working days

Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies addresses issues in scheduling and management of resources in an interactive continuous-media (e.g., audio and video) server. The book emphasizes dynamic and run-time strategies for resource scheduling and management. Such strategies provide effective tools for supporting interactivity with on-line users who require the system to be responsive in serving their requests, and whose needs and actions vary frequently over time. With an emphasis on responsiveness and transient performance, this book elaborates on dynamic strategies for managing and scheduling resources in Video-on-Demand/Multimedia systems. Unlike previous books, this volume presents an unprecedented detailed analysis of the start-up and departure of streams. It gives a comprehensive evaluation of various techniques as workloads are varied in multiple dimensions (including arrival rate, data rate and length of play). Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies collectively addresses multiple issues including QoS, throughput, responsiveness and efficiency. The solutions discussed in this volume are particularly valuable to practitioners who are building digital library, interactive multimedia and hypermedia servers. Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies is an excellent reference for researchers, practitioners and educators in the field of multimedia systems, and may be used for advanced courses on multimedia systems and Video-on-Demand servers.

Multimedia Video-Based Surveillance Systems - Requirements, Issues and Solutions (Paperback, Softcover reprint of the original... Multimedia Video-Based Surveillance Systems - Requirements, Issues and Solutions (Paperback, Softcover reprint of the original 1st ed. 2000)
Gian Luca Foresti, Petri Mahoenen, Carlo S. Regazzoni
R4,232 Discovery Miles 42 320 Ships in 10 - 15 working days

Multimedia surveillance systems is an emerging field that includes signal and image processing, communications, and computer vision. Multimedia Video-Based Surveillance Systems: Requirements, Issues and Solutions, combines the most recent research results from these areas for use by engineers and end-users involved in the design of surveillance systems in the fields of transportation and services. The book covers emerging surveillance requirements, including new digital sensors for real-time acquisition of surveillance data, low-level image processing algorithms, and event detection methods. It also discusses problems related to knowledge representation in surveillance systems, wireless and wired multimedia networks, and a new generation of surveillance communication tools. Timely information is presented on digital watermarking, broadband multimedia transmission, legal use of surveillance systems, performance evaluation criteria, and other new and emerging topics, along with applications for transports and pedestrian monitoring. The information contained in Multimedia Video-Based Surveillance Systems: Requirements, Issues and Solutions, bridges the distance between present practice and research findings, and the book is an indispensable reference tool for professional engineers.

Multimedia Information Retrieval - Content-Based Information Retrieval from Large Text and Audio Databases (Paperback,... Multimedia Information Retrieval - Content-Based Information Retrieval from Large Text and Audio Databases (Paperback, Softcover reprint of the original 1st ed. 1997)
Peter Schauble
R4,202 Discovery Miles 42 020 Ships in 10 - 15 working days

Multimedia Information Retrieval: Content-Based Information Retrieval from Large Text and Audio Databases addresses the future need for sophisticated search techniques that will be required to find relevant information in large digital data repositories, such as digital libraries and other multimedia databases. Because of the dramatically increasing amount of multimedia data available, there is a growing need for new search techniques that provide not only fewer bits, but also the most relevant bits, to those searching for multimedia digital data. This book serves to bridge the gap between classic ranking of text documents and modern information retrieval where composite multimedia documents are searched for relevant information. Multimedia Information Retrieval: Content-Based Information Retrieval from Large Text and Audio Databases begins to pave the way for speech retrieval; only recently has the search for information in speech recordings become feasible. This book provides the necessary introduction to speech recognition while discussing probabilistic retrieval and text retrieval, key topics in classic information retrieval. The book then discusses speech retrieval, which is even more challenging than retrieving text documents because word boundaries are difficult to detect, and recognition errors affect the retrieval effectiveness. This book also addresses the problem of integrating information retrieval and database functions, since there is an increasing need for retrieving information from frequently changing data collections which are organized and managed by a database system. Multimedia Information Retrieval: Content-Based Information Retrieval from Large Text and Audio Databases serves as an excellent reference source and may be used as a text for advanced courses on the topic.

Video Registration (Paperback, Softcover reprint of the original 1st ed. 2003): Mubarak Shah, Rakesh Kumar Video Registration (Paperback, Softcover reprint of the original 1st ed. 2003)
Mubarak Shah, Rakesh Kumar
R2,783 Discovery Miles 27 830 Ships in 10 - 15 working days

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gener ate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Mobile Multimedia Communications - 6th International ICST Conference, MOBIMEDIA 2010, Lisbon, Portugal, September 6-8, 2010.... Mobile Multimedia Communications - 6th International ICST Conference, MOBIMEDIA 2010, Lisbon, Portugal, September 6-8, 2010. Revised Selected Papers (Paperback, 2012 ed.)
Jonathan Rodriguez, Rahim Tafazolli, Christos Verikoukis
R1,596 Discovery Miles 15 960 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 6th International ICST Conference on Mobile Multimedia Communications (MOBIMEDIA 2010) held in Lisbon, Portugal, in September 2010, which was accompanied by the First International Workshop on Cognitive Radio and Cooperative Strategies for POWER Saving (C2POWER 2010), the Workshop on Impact of Scalable Video Coding on Multimedia Provisioning (SVCVision 2010), and the First International Workshop on Energy-efficient and Reconfigurable Transceivers (EERT 2010). The 59 revised full papers presented were carefully reviewed and selected from numerous submissions and are organized in topical sections on advanced techniques for video transmission; multimedia distribution; modelling of wireless systems; cellular networks; mobility concepts for IMT-advances (MOBILIA); media independent handovers (MIH-4-MEDIA); and IP-based emergency applications and services for next generation networks (PEACE).

Multimedia and Signal Processing - Second International Conference, CMSP 2012, Shanghai, China, December 7-9, 2012, Proceedings... Multimedia and Signal Processing - Second International Conference, CMSP 2012, Shanghai, China, December 7-9, 2012, Proceedings (Paperback, 2012 ed.)
Fu Lee Wang, Jingsheng Lei, Rynson W.H. Lau, Jingxin Zhang
R1,575 Discovery Miles 15 750 Ships in 10 - 15 working days

This volume constitutes the refereed proceedings of the Second International Conference on Multimedia and Signal Processing, CMSP 2012, held in Shanghai, China, in December 2012. The 79 full papers included in the volume were selected from 328 submissions from 10 different countries and regions. The papers are organized in topical sections on computer and machine vision, feature extraction, image enhancement and noise filtering, image retrieval, image segmentation, imaging techniques & 3D imaging, pattern recognition, multimedia systems, architecture, and applications, visualization, signal modeling, identification & prediction, speech & language processing, time-frequency signal analysis.

Heterogeneous Network Quality of Service Systems (Paperback, Softcover reprint of the original 1st ed. 2001): Jens Burkhard... Heterogeneous Network Quality of Service Systems (Paperback, Softcover reprint of the original 1st ed. 2001)
Jens Burkhard Schmitt
R2,777 Discovery Miles 27 770 Ships in 10 - 15 working days

Heterogeneous Network Quality of Service Systems will be especially useful for networking professionals and researchers, advanced level students, and other information technology professionals whose work relate to the Internet.

Informed Watermarking (Paperback, Softcover reprint of the original 1st ed. 2002): Joachim Eggers, Bernd Girod Informed Watermarking (Paperback, Softcover reprint of the original 1st ed. 2002)
Joachim Eggers, Bernd Girod
R2,763 Discovery Miles 27 630 Ships in 10 - 15 working days

With a preface by Ton Kalker. Informed Watermarking is an essential tool for both academic and professional researchers working in the areas of multimedia security, information embedding, and communication. Theory and practice are linked, particularly in the area of multi-user communication. From the Preface: Watermarking has become a more mature discipline with proper foundation in both signal processing and information theory. We can truly say that we are in the era of second generation watermarking. This book is first in addressing watermarking problems in terms of second-generation insights. It provides a complete overview of the most important results on capacity and security. The Costa scheme, and in particular a simpler version of it, the Scalar Costa scheme, is studied in great detail. An important result of this book is that it is possible to approach the Shannon limit within a few decibels in a practical system. These results are verified on real-world data, not only the classical category of images, but also on chemical structure sets.Inspired by the work of Moulin and O'Sullivan, this book also addresses security aspects by studying AGWN attacks in terms of game theory. The authors of Informed Watermarking give a well-written expose of how watermarking came of age, where we are now, and what to expect in the future. It is my expectation that this book will be a standard reference on second-generation watermarking for the years to come. Ton Kalker, Technische Universiteit Eindhoven

Scalable Performance Signalling and Congestion Avoidance (Paperback, Softcover reprint of the original 1st ed. 2003): Michael... Scalable Performance Signalling and Congestion Avoidance (Paperback, Softcover reprint of the original 1st ed. 2003)
Michael Welzl
R2,756 Discovery Miles 27 560 Ships in 10 - 15 working days

This book answers a question which came about while the author was work ing on his diploma thesis [1]: would it be better to ask for the available band width instead of probing the network (like TCP does)? The diploma thesis was concerned with long-distance musical interaction ("NetMusic"). This is a very peculiar application: only a small amount of bandwidth may be necessary, but timely delivery and reduced loss are very important. Back then, these require ments led to a thorough investigation of existing telecommunication network mechanisms, but a satisfactory answer to the question could not be found. Simply put, the answer is "yes" - this work describes a mechanism which indeed enables an application to "ask for the available bandwidth". This obvi ously does not only concern online musical collaboration any longer. Among others, the mechanism yields the following advantages over existing alterna tives: * good throughput while maintaining close to zero loss and a small bottleneck queue length * usefulness for streaming media applications due to a very smooth rate * feasibility for satellite and wireless links * high scalability Additionally, a reusable framework for future applications that need to "ask the network" for certain performance data was developed.

Multimedia Database Management Systems (Paperback, Softcover reprint of the original 1st ed. 1997): B. Prabhakaran Multimedia Database Management Systems (Paperback, Softcover reprint of the original 1st ed. 1997)
B. Prabhakaran
R5,406 Discovery Miles 54 060 Ships in 10 - 15 working days

Multimedia Database Management Systems presents the issues and the techniques used in building multimedia database management systems. Chapter 1 provides an overview of multimedia databases and underlines the new requirements for these applications. Chapter 2 discusses the techniques used for storing and retrieving multimedia objects. Chapter 3 presents the techniques used for generating metadata for various media objects. Chapter 4 examines the mechanisms used for storing the index information needed for accessing different media objects. Chapter 5 analyzes the approaches for modeling media objects, both their temporal and spatial characteristics. Object-oriented approach, with some additional features, has been widely used to model multimedia information. The book discusses two systems that use object-oriented models: OVID (Object Video Information Database) and Jasmine. The models for representing temporal and spatial requirements of media objects are then studied. The book also describes authoring techniques used for specifying temporal and spatial characteristics of multimedia databases. Chapter 6 explains different types of multimedia queries, the methodologies for processing them and the language features for describing them. The features offered by query languages such as SQL/MM (Structured Query Language for Multimedia), PICQUERY+, and Video SQL are also studied. Chapter 7 deals with the communication requirements for multimedia databases. A client accessing multimedia data over computer networks needs to identify a schedule for retrieving various media objects composing the database. The book identifies possible ways for generating a retrieval schedule. Chapter 8 ties together the techniques discussed in the previous chapters by providing a simple architecture of a distributed multimedia database management system. Multimedia Database Management Systems can be used as a text for graduate students and researchers working in the area of multimedia databases. In addition, the book serves as essential reading material for computer professionals who are in (or moving to) the area of multimedia databases.

Directing for Animation - Everything You Didn't Learn in Art School (Paperback): Tony Bancroft Directing for Animation - Everything You Didn't Learn in Art School (Paperback)
Tony Bancroft
R949 R761 Discovery Miles 7 610 Save R188 (20%) Ships in 9 - 15 working days

There's no class in art school that can teach you this. Believe it or not, there's a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines - being great with a pencil, brush, or stylus is not enough. Tony Bancroft released his inner creative visionary when creating Mulan. In Directing for Animation he shows you exactly how. Pull the right strings to bring your characters to life and center your story by developing the visual cues that lend to your audience's understanding of the plot, place, and purpose. Tony walks you through the process, bringing you behind the scenes of real, well-known projects - with a little help from some famous friends. Learn from the directors of Aladdin, The Little Mermaid, Ice Age, Chicken Run, and Kung Fu Panda, and see how they developed stories and created characters that have endured for generations. Get the inside scoop behind these major features... pitfalls and all.

Multimedia Mining - A Highway to Intelligent Multimedia Documents (Paperback, Softcover reprint of the original 1st ed. 2003):... Multimedia Mining - A Highway to Intelligent Multimedia Documents (Paperback, Softcover reprint of the original 1st ed. 2003)
Chabane Djeraba
R2,775 Discovery Miles 27 750 Ships in 10 - 15 working days

Multimedia Mining: A Highway to Intelligent Multimedia Documents brings together experts in digital media content analysis, state-of-art data mining and knowledge discovery in multimedia database systems, knowledge engineers and domain experts from diverse applied disciplines. Multimedia documents are ubiquitous and often required, if not essential, in many applications today. This phenomenon has made multimedia documents widespread and extremely large. There are tools for managing and searching within these collections, but the need for tools to extract hidden useful knowledge embedded within multimedia objects is becoming pressing and central for many decision-making applications. The tools needed today are tools for discovering relationships between objects or segments within multimedia document components, such as classifying images based on their content, extracting patterns in sound, categorizing speech and music, and recognizing and tracking objects in video streams.

Multi-Frame Motion-Compensated Prediction for Video Transmission (Paperback, Softcover reprint of the original 1st ed. 2001):... Multi-Frame Motion-Compensated Prediction for Video Transmission (Paperback, Softcover reprint of the original 1st ed. 2001)
Thomas Wiegand, Bernd Girod
R4,193 Discovery Miles 41 930 Ships in 10 - 15 working days

Multi-Frame Motion-Compensated Prediction for Video Transmission presents a comprehensive description of a new technique in video coding and transmission. The work presented in the book has had a very strong impact on video coding standards and will be of interest to practicing engineers and researchers as well as academics. The multi-frame technique and the Lagrangian coder control have been adopted by the ITU-T as an integral part of the well known H.263 standard and are were adopted in the ongoing H.26L project of the ITU-T Video Coding Experts Group. This work will interest researchers and students in the field of video coding and transmission. Moreover, engineers in the field will also be interested since an integral part of the well known H.263 standard is based on the presented material.

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