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Books > Computing & IT > Computer software packages > Multimedia
TO COMPUTER GRAPHICS BASED ONGKS Part I gives an introduction to basic concepts of computer graph ics and to the principles and concepts of GKS. The aims of this part are twofold: to provide the beginner with an overview of the terminology and concepts of computer graphics, based on GKS, and to give the computer graphics expert an introduc tion to the GKS standard. In the early chapters of this part, the main areas of computer graphics, the various classes of com puter graphics users, the interfaces of GKS and its underlying design concepts are discussed and important terms are defined. The later chapters give an informal introduction to the main concepts of GKS and their interrelationships: output, attributes, coordinate systems, transformations, input, segments, metafile, state lists, and error handling. This introduction to the GKS framework will prepare the ground for the detailed description of 2D GKS functions in Part III and the 3D extensions to GKS in Part IV. 1 WHAT IS COMPUTER GRAPHICS? 1. 1 Defmition of Computer Graphics The Data Processing Vocabulary of the International Organization for Stan dardization (ISO) ISO 84] defines Computer Graphics as follows: "Methods and techniques for converting data to and from a graphic display via computer. " This definition refers to three basic components of any computer graphics system - namely "data," "computer," and "display.""
Visual languages have long been lit pursuitofeffective communication 00 tween human and machine. Today, they are suecessfully employed for e: nd user progmmming, modeliog, rapid prototypmg, and design activities by people ofmany disciplines including arehitects, artists, children, engi neers, and scientists. Furthermore. with rapid advances ofthe Internet and Web technology, human human communication through the Web or eleo tronie mobile deviees is becoming more and moreprevalent This manuscript provides a comprehensive introduetion to diagmmmatiooI visual programming languages and the technologyofautomatie genemtion ofsnch languages. It covers a broad rangeofcontents from the underlying theoryofgraph grammars to the applications in various domains. Thecon tents were ex: l: l: aeted from the papers that my Ph. D. students and I have published in the last 10 years. and are updated and organized in a coherent fashion. The manuseript gives an in. -depth treatmentof all the topic areas. Pointers to related work and further readings are also faeilitated at the end ofeverychapterexeeptChapter 9. Rather than describing how to program visually, the manuscript discusses what are visual programming languages, and how sooh languages and their underlying foundations can be usefully applied to other fields incomputer science that need graphs as the p: rimary meansofrepresentation. Assuming the basic knowledge of computer programming and compiler co: nstruetion, the manuscript can be used as a textbook for senior orgradu ate computer science classes on visual languages, or a reference book for programming language classes, practitioners, and researchers inthe related field. The manuscript cannot be completed without the helps of many people.
Human Identification Based on Gait is the first book to address gait as a biometric. Biometrics is now in a unique position where it affects most people's lives. This is especially true of "gait," which is one of the most recent biometrics. Recognizing people by the way they walk and run implies analyzing movement which, in turn, implies analyzing sequences of images, thus requiring memory and computational performance that became available only recently. Human Identification Based on Gait introduces developments from distinguished researchers within this relatively new area of biometrics. This book clearly establishes how human gait is biometric. Human Identification Based on Gait is structured to meet the needs of professionals in industry, as well as advanced-level students in computer science.
Rethinking Hypermedia: The Microcosm Approach is essentially the story of the Microcosm hypermedia research and development project that started in the late 1980's and from which has emerged a philosophy that re-examines the whole concept of hypermedia and its role in the evolution of multimedia information systems. The book presents the complete story of Microcosm to date. It sets the development of Microcosm in the context of the history of the subject from which it evolved, as well as the developments in the wider world of technology over the last two decades including personal computing, high-speed communications, and the growth of the Internet. These all lead us towards a world of global integrated information environments: the publishing revolution of the 20th century, in principle making vast amounts of information available to anybody anywhere in the world. Rethinking Hypermedia: The Microcosm Approach explains the role that open hypermedia systems and link services will play in the integrated information environments of the future. It considers issues such as authoring, legacy systems and data integrity issues, and looks beyond the simple hypertext model provided in the World Wide Web and other systems today to the world of intelligent information processing agents that will help us deal with the problems of information overload and maintenance. Rethinking Hypermedia: The Microcosm Approach will be of interest to all those who are involved in designing, implementing and maintaining hypermedia systems such as the World Wide Web by setting the groundwork for producing a system that is both easy to use and easy to maintain. Rethinking Hypermedia: The Microcosm Approach is essential reading for anyone involved in the provision of online information.
Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.
Information Retrieval (IR) has concentrated on the development of information management systems to support user retrieval from large collections of homogeneous textual material. A variety of approaches have been tried and tested with varying degrees of success over many decades of research. Hypertext (HT) systems, on the other hand, provide a retrieval paradigm based on browsing through a structured information space, following pre-defined connections between information fragments until an information need is satisfied, or appears to be. Information Retrieval and Hypertext addresses the confluence of the areas of IR and HT and explores the work done to date in applying techniques from one area, to the other leading to the development of hypertext information retrieval' (HIR) systems. An important aspect of the work in IR/HT and in any user-centred information system is the emergence of multimedia information and such multimedia information is treated as an integral information type in this text. The contributed chapters cover the development of integrated hypertext information retrieval models, and the application of IR and HT techniques in hypertext construction and the approaches that can be taken in searching HIR systems. These chapters are complemented by two overview chapters covering, respectively, information retrieval and hypertext research and developments. Information Retrieval and Hypertext is important as it is the first text to directly address the combined searching/browsing paradigm of information discovery which is becoming so important in modern computing environments. It will be of interest to researchers and professionals working in a range of areas related to information discovery.
Resource Management for Distributed Multimedia Systems addresses the problems and challenges of handling several continuous- media data streams in networked multimedia environments. The work demonstrates how resource management mechanisms can be integrated into a stream handling system. The resulting system includes functions for Quality of Service (QoS) calculations, scheduling, determination of resource requirements, and methods to reduce resource requirements. The work explains the following: a suitable system architecture and resource management scheme that allows for the provision and enforcement of QoS guarantee, resource scheduling mechanisms for CPU and buffer space, mechanisms to measure and collect resource requirements, methods to extend resource management to future scenarios by allowing the reservation of resources in advance and offering sealing mechanisms. . Resource Management for Distributed Multimedia Systems is a comprehensive view of resource management for a broad technical audience that includes computer scientists and engineers involved in developing multimedia applications.
Real World Speech Processing brings together in one place important
contributions and up-to-date research results in this fast-moving
area. The contributors to this work were selected from the leading
researchers and practitioners in this field.
This book contains the thoroughly refereed post-conferernce proceedings of the 13th Information Hiding Conference, IH 2011, held in Prague, Czech Republic, in May 2011. Included in this volume are 23 carefully reviewed papers that were selected out of 69 submissions. The contributions are organized in topical sections on: fingerprinting, anonymity and privacy, steganography and steganalysis, watermarking, digital rights management and digital forensics, and digital hiding in unusual context. Also included are the papers that were presented as part of the special session dedicated to the BOSS (Break Our Steganographic System) contest.
Testing of Communicating Systems presents the latest international results in both the theory and industrial practice of the testing of communicating systems. The topics discussed range from tools and techniques for testing to test standards, frameworks, notations, algorithms, fundamentals of testing, and industrial experiences and issues. The tools and techniques discussed apply to conformance testing, interoperability testing, performance testing of communications software, Internet protocols and applications, and multimedia and distributed systems in general, such as systems for electronic commerce. This volume contains the extensively refereed proceedings of the 13th International Conference on Testing of Communicating Systems (TestCom 2000), which was sponsored by the International Federation for Information Processing (IFIP) and held in Ottawa, Ontario, Canada in early September 2000. Testing of Communicating Systems is essential reading for engineers, designers, managers of IT products and services, and all researchers interested in advancing the technology of engineering Internet frameworks, systems, services, and applications for reliability and quality.
This book constitutes the refereed proceedings of the International Conference on Theory and Practice of Digital Libraries, TPDL 2011 - formerly known as ECDL (European Conference on Research and Advanced Technology for Digital Libraries) - held in Berlin, Germany, in September 2011. The 27 full papers, 13 short papers, 9 posters and 9 demos presented in this volume were carefully reviewed and selected from 162 initial submissions. In addition the book contains the abstract of 2 keynote speeches and an appendix stating information on the doctoral consortium, as well as the panel, which were held at the conference. The papers are grouped in topical sections on networked information, semantics and interoperability, systems and architectures, text and multimedia retrieval, collaborative information spaces, DL applications and legal aspects, user interaction and information visualization, user studies, archives and repositories, europeana, and preservation.
The volume contains the papers presented at the fifth working conference on Communications and Multimedia Security (CMS 2001), held on May 21-22, 2001 at (and organized by) the GMD -German National Research Center for Information Technology GMD - Integrated Publication and Information Systems Institute IPSI, in Darmstadt, Germany. The conference is arranged jointly by the Technical Committees 11 and 6 of the International Federation of Information Processing (IFIP) The name "Communications and Multimedia Security" was first used in 1995, Reinhard Posch organized the first in this series of conferences in Graz, Austria, following up on the previously national (Austrian) "IT Sicherheit" conferences held in Klagenfurt (1993) and Vienna (1994). In 1996, the CMS took place in Essen, Germany; in 1997 the conference moved to Athens, Greece. The CMS 1999 was held in Leuven, Belgium. This conference provides a forum for presentations and discussions on issues which combine innovative research work with a highly promising application potential in the area of security for communication and multimedia security. State-of-the-art issues as well as practical experiences and new trends in the areas were topics of interest again, as it has already been the case at previous conferences. This year, the organizers wanted to focus the attention on watermarking and copyright protection for e commerce applications and multimedia data. We also encompass excellent work on recent advances in cryptography and their applications. In recent years, digital media data have enormously gained in importance.
Mastering interoperability in a computing environment consisting of different operating systems and hardware architectures is a key requirement which faces system engineers building distributed information systems. Distributed applications are a necessity in most central application sectors of the contemporary computerized society, for instance, in office automation, banking, manufacturing, telecommunication and transportation. This book focuses on the techniques available or under development, with the goal of easing the burden of constructing reliable and maintainable interoperable information systems. The topics covered in this book include: * Management of distributed systems; * Frameworks and construction tools; * Open architectures and interoperability techniques; * Experience with platforms like CORBA and RMI; * Language interoperability (e.g. Java); * Agents and mobility; * Quality of service and fault tolerance; * Workflow and object modelling issues; and * Electronic commerce .The book contains the proceedings of the International Working Conference on Distributed Applications and Interoperable Systems II (DAIS'99), which was held June 28-July 1, 1999 in Helsinki, Finland. It was sponsored by the International Federation of Information Processing (IFIP). The conference program presents the state of the art in research concerning distributed and interoperable systems. This is a topical research area where much activity is currently in progress. Interesting new aspects and innovative contributions are still arising regularly. The DAIS series of conferences is one of the main international forums where these important findings are reported.
Packed with numerous examples this easy-to-use manual provides designers of interactive media with a practical guide to screen design. Written for the working designer the manual shows how to rework information so that it is suitable for the chosen target group and the media they are using. It describes background information and encourages further development of the language of digital media. In doing so it covers all aspects of screen design, including: perception and learning, ergonomics, communication theory, image research, aesthetics, and the design of navigation and orientation elements.
This book constitutes the refereed proceedings of the 5th International Conference on Web Reasoning and Rule Systems, RR 2011, held in Galway, Ireland in August 2011. The 13 revised full papers, 12 revised short papers presented together with 2 invited talks were carefully reviewed and selected from 36 submissions. The papers address all current topics in Semantic Web, interplay between classical reasoning approach with welll established web languages such as RDF and OWL, reasoning languages, querying and optimization and rules and ontologies.
Rapid Application Generation of Business and Finance Software describes a method for developing wide ranging computing applications with emerging software technologies. The pressure of the market place calls for reducing the time to market of new software applications. This book shows how to build such software faster and more reliably. Using an elegant concept of extended tools, the book presents a method for the constructive building of hybrid' applications. The book includes such application areas as direct marketing, banking insurance and executive information systems. The methods used adopt the latest object-oriented and client-server techniques. Rapid Application Generation of Business and Finance Software is an important book for computer scientists working on rapid application development. It is also of interest to information systems specialists.
As the Internet and the WWW impact on corporate and private
activities, the human-computer interface is becoming a central
issue for the designers of these systems. Such interfaces will
decide the success or failure of future technologies, which will
have to provide users with easy-to-use 'intelligent' problem
solving tools.
This book constitutes the refereed proceedings of the 34th Annual German Conference on Artificial Intelligence, KI 2011, held in Berlin, Germany, in October 2011. The 32 revised full papers presented together with 3 invited talks were carefully reviewed and selected from 81 submissions. The papers are divided in topical sections on computational learning and datamining, knowledge representation and reasonings, augmented reality, swarm intelligence; and planning and scheduling.
The two-volume set LNCS 6468-6469 contains the carefully selected and reviewed papers presented at the eight workshops that were held in conjunction with the 10th Asian Conference on Computer Vision, in Queenstown, New Zealand, in November 2010.From a total of 167 submissions to all workshops, 89 papers were selected for publication. The contributions are grouped together according to the main workshops topics, which were: computational photography and aesthetics; computer vision in vehicle technology: from Earth to Mars; electronic cultural heritage; subspace based methods; video event categorization, tagging and retrieval; visual surveillance; application of computer vision for mixed and augmented reality.
This book constitutes the refereed proceedings of the 4th
International Conference on Progress in Cultural Heritage
Preservation, EuroMed 2012, held in Lemesos, Cyprus, in
October/November 2012.
Continuous Media Databases brings together in one place important contributions and up-to-date research results in this fast moving area. Continuous Media Databases serves as an excellent reference, providing insight into some of the most challenging research issues in the field.
The problem of structure and motion recovery from image sequences is an important theme in computer vision. Considerable progress has been made in this field during the past two decades, resulting in successful applications in robot navigation, augmented reality, industrial inspection, medical image analysis, and digital entertainment, among other areas. However, many of these methods work only for rigid objects and static scenes. The study of non-rigid structure from motion is not only of academic significance, but also has important practical applications in real-world, nonrigid or dynamic scenarios, such as human facial expressions and moving vehicles. This practical guide/reference provides a comprehensive overview of Euclidean structure and motion recovery, with a specific focus on factorization-based algorithms. The book discusses the latest research in this field, including the extension of the factorization algorithm to recover the structure of non-rigid objects, and presents some new algorithms developed by the authors. Readers require no significant knowledge of computer vision, although some background on projective geometry and matrix computation would be beneficial. Topics and features: presents the first systematic study of structure and motion recovery of both rigid and non-rigid objects from images sequences; discusses in depth the theory, techniques, and applications of rigid and non-rigid factorization methods in three dimensional computer vision; examines numerous factorization algorithms, covering affine, perspective and quasi-perspective projection models; provides appendices describing the mathematical principles behind projective geometry, matrix decomposition, least squares, and nonlinear estimation techniques; includes chapter-ending review questions, and a glossary of terms used in the book. This unique text offers practical guidance in real applications and implementations of 3D modeling systems for practitioners in computer vision and pattern recognition, as well as serving as an invaluable source of new algorithms and methodologies for structure and motion recovery for graduate students and researchers.
This two-volume set of CCIS 307 and CCIS 308 constitutes the refereed proceedings of the Third International Conference on Information Computing and Applications, ICICA 2012, held in Chengde, China, in September 2012. The 330 revised full papers presented in both volumes were carefully reviewed and selected from 1089 submissions. The papers are organized in topical sections on internet computing and applications; multimedia networking and computing; intelligent computing and applications; computational statistics and applications; knowledge management and applications; communication technology and applications; information management system; control engineering and applications; business intelligence and applications; cloud and evolutionary computing; computational genomics and proteomics; engineering management and applications.
This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.
Introduction to Digital Audio Coding and Standards provides a detailed introduction to the methods, implementations, and official standards of state-of-the-art audio coding technology. In the book, the theory and implementation of each of the basic coder building blocks is addressed. The building blocks are then fit together into a full coder and the reader is shown how to judge the performance of such a coder. Finally, the authors discuss the features, choices, and performance of the main state-of-the-art coders defined in the ISO/IEC MPEG and HDTV standards and in commercial use today. The ultimate goal of this book is to present the reader with a solid enough understanding of the major issues in the theory and implementation of perceptual audio coders that they are able to build their own simple audio codec. There is no other source available where a non-professional has access to the true secrets of audio coding. |
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