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Books > Computing & IT > Computer software packages > Multimedia

Digital Audio Editing Fundamentals (Paperback, 1st ed.): Wallace Jackson Digital Audio Editing Fundamentals (Paperback, 1st ed.)
Wallace Jackson
R1,295 Discovery Miles 12 950 Ships in 18 - 22 working days

This concise book builds upon the foundational concepts of MIDI, synthesis, and sampled waveforms. It also covers key factors regarding the data footprint optimization work process, streaming versus captive digital audio new media assets, digital audio programming and publishing platforms, and why data footprint optimization is important for modern day new media content development and distribution. Digital Audio Editing Fundamentals is a new media mini-book covering concepts central to digital audio editing using the Audacity open source software package which also apply to all of the professional audio editing packages. The book gets more advanced as chapters progress, and covers key concepts for new media producers such as how to maximize audio quality and which digital audio new media formats are best for use with Kindle, Android Studio, Java, JavaFX, iOS, Blackberry, Tizen, Firefox OS, Chrome OS, Opera OS, Ubuntu Touch and HTML5. You will learn: Industry terminology involved in digital audio editing, synthesis, sampling, analysis and processing The work process which comprises a fundamental digital audio editing, analysis, and effects pipeline The foundational audio waveform sampling concepts that are behind modern digital audio publishing How to install, and utilize, the professional, open source Audacity digital audio editing software Concepts behind digital audio sample resolution and sampling frequency and how to select settings How to select the best digital audio data codec and format for your digital audio content application How to go about data footprint optimization, to ascertain which audio formats give the best results Using digital audio assets in computer programming languages and content publishing platforms

Foundations of Large-Scale Multimedia Information Management and Retrieval - Mathematics of Perception (Paperback, 2011 ed.):... Foundations of Large-Scale Multimedia Information Management and Retrieval - Mathematics of Perception (Paperback, 2011 ed.)
Edward Y. Chang
R2,658 Discovery Miles 26 580 Ships in 18 - 22 working days

"Foundations of Large-Scale Multimedia Information Management and Retrieval: Mathematics of Perception" covers knowledge representation and semantic analysis of multimedia data and scalability in signal extraction, data mining, and indexing. The book is divided into two parts: Part I - Knowledge Representation and Semantic Analysis focuses on the key components of mathematics of perception as it applies to data management and retrieval. These include feature selection/reduction, knowledge representation, semantic analysis, distance function formulation for measuring similarity, and multimodal fusion. Part II - Scalability Issues presents indexing and distributed methods for scaling up these components for high-dimensional data and Web-scale datasets. The book presents some real-world applications and remarks on future research and development directions. The book is designed for researchers, graduate students, and practitioners in the fields of Computer Vision, Machine Learning, Large-scale Data Mining, Database, and Multimedia Information Retrieval. Dr. Edward Y. Chang was a professor at the Department of Electrical & Computer Engineering, University of California at Santa Barbara, before he joined Google as a research director in 2006. Dr. Chang received his M.S. degree in Computer Science and Ph.D degree in Electrical Engineering, both from Stanford University.

Intelligent Interactive Multimedia Systems and Services (Paperback, 2010 ed.): George A. Tsihrintzis, Ernesto Damiani, Maria... Intelligent Interactive Multimedia Systems and Services (Paperback, 2010 ed.)
George A. Tsihrintzis, Ernesto Damiani, Maria Virvou
R4,023 Discovery Miles 40 230 Ships in 18 - 22 working days

KES International (KES) is a worldwide organisation that provides a professional community and association for researchers, originally in the discipline of Kno- edge Based and Intelligent Engineering Systems, but now extending into other related areas. Through this, KES provides its members with opportunities for publication and beneficial interaction. The focus of KES is research and technology transfer in the area of Intelligent Systems, i.e. computer-based software systems that operate in a manner analogous to the human brain, in order to perform advanced tasks. Recently KES has started to extend its area of interest to encompass the contribution that intelligent systems can make to sustainability and renewable energy, and also the knowledge transfer, innovation and enterprise agenda. Involving several thousand researchers, managers and engineers drawn from universities and companies world-wide, KES is in an excellent position to faci- tate international research co-operation and generate synergy in the area of arti- cial intelligence applied to real-world 'Smart' systems and the underlying related theory. The KES annual conference covers a broad spectrum of intelligent systems t- ics and attracts several hundred delegates from a range of countries round the world. KES also organises symposia on specific technical topics, for example, Agent and Multi Agent Systems, Intelligent Decision Technologies, Intelligent Interactive Multimedia Systems and Services, Sustainability in Energy and Bui- ings and Innovations through Knowledge Transfer. KES is responsible for two peer-reviewed journals, the International Journal of Knowledge based and Intel- gent Engineering Systems, and Intelligent Decision Technologies: an International Journal.

3D-TV System with Depth-Image-Based Rendering - Architectures, Techniques and Challenges (Paperback): Ce Zhu, Yin Zhao, Lu Yu,... 3D-TV System with Depth-Image-Based Rendering - Architectures, Techniques and Challenges (Paperback)
Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto
R5,264 Discovery Miles 52 640 Ships in 18 - 22 working days

Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.

Web Technologies and Applications - 16th Asia-Pacific Web Conference, APWeb 2014, Changsha, China, September 5-7, 2014.... Web Technologies and Applications - 16th Asia-Pacific Web Conference, APWeb 2014, Changsha, China, September 5-7, 2014. Proceedings (Paperback, 2014 ed.)
Lei Chen, Yan Jia, Timos Sellis, Guanfeng Liu
R1,517 Discovery Miles 15 170 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 16th Asia-Pacific Conference APWeb 2014 held in Changsha, China, in September 2014. The 34 full papers and 23 short papers presented were carefully reviewed and selected from 134 submissions. The papers address research, development and advanced applications of large-scale data management, web and search technologies, and information processing.

Modeling Users' Experiences with Interactive Systems (Paperback, 2013 ed.): Evangelos Karapanos Modeling Users' Experiences with Interactive Systems (Paperback, 2013 ed.)
Evangelos Karapanos
R3,070 Discovery Miles 30 700 Ships in 18 - 22 working days

Over the past decade the field of Human-Computer Interaction has evolved from the study of the usability of interactive products towards a more holistic understanding of how they may mediate desired human experiences. This book identifies the notion of diversity in users' experiences with interactive products and proposes methods and tools for modeling this along two levels: (a) interpersonal diversity in users' responses to early conceptual designs, and (b) the dynamics of users' experiences over time. The Repertory Grid Technique is proposed as an alternative to standardized psychometric scales for modeling interpersonal diversity in users' responses to early concepts in the design process, and new Multi-Dimensional Scaling procedures are introduced for modeling such complex quantitative data. iScale, a tool for the retrospective assessment of users' experiences over time is proposed as an alternative to longitudinal field studies, and a semi-automated technique for the analysis of the elicited experience narratives is introduced. Through these two methodological contributions, this book argues against averaging in the subjective evaluation of interactive products. It proposes the development of interactive tools that can assist designers in moving across multiple levels of abstraction of empirical data, as design-relevant knowledge might be found on all these levels. Foreword by Jean-Bernard Martens and Closing Note by Marc Hassenzahl.

E-Learning, E-Education, and Online Training - Second International Conference, eLEOT 2015, Novedrate, Italy, September 16-18,... E-Learning, E-Education, and Online Training - Second International Conference, eLEOT 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
Giovanni Vincenti, Alberto Bucciero, Carlos Vaz de Carvalho
R2,358 Discovery Miles 23 580 Ships in 18 - 22 working days

This book constitutes the proceedings of the Second International Conference on E-Learning, E-Education, and Online Training, eLEOT 2015, held in Novedrate, Italy, in September 2015. The 26 revised full papers presented were carefully reviewed and selected from 52 submissions. They focus on e-learning and distance education in science, technology, engineering and math.

Handbook of Multimedia for Digital Entertainment and Arts (Paperback, 2009 ed.): Borko Furht Handbook of Multimedia for Digital Entertainment and Arts (Paperback, 2009 ed.)
Borko Furht
R5,276 Discovery Miles 52 760 Ships in 18 - 22 working days

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

Computer Vision, Imaging and Computer Graphics - Theory and Applications - International Joint Conference, VISIGRAPP 2014,... Computer Vision, Imaging and Computer Graphics - Theory and Applications - International Joint Conference, VISIGRAPP 2014, Lisbon, Portugal, January 5-8, 2014, Revised Selected Papers (Paperback, 1st ed. 2015)
Sebastiano Battiato, Sabine Coquillart, Julien Pettre, Robert S. Laramee, Andreas Kerren, …
R1,416 Discovery Miles 14 160 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization - theory and applications; computer vision theory and applications.

Focus on Scientific Visualization (Paperback, 1993 ed.): Hans Hagen, Heinrich M uller, Gregory M Nielson Focus on Scientific Visualization (Paperback, 1993 ed.)
Hans Hagen, Heinrich M uller, Gregory M Nielson
R1,436 Discovery Miles 14 360 Ships in 18 - 22 working days

One of the important issues of Scientific Visualization is the utilization of the broad bandwidth of the human sensory system in steering and interpreting complex processes and simulations involving voluminous data sets across diverse scientific disciplines. This book presents the state-of-the-art in visualization techniques both as an overview for the inquiring scientist, and as a solid platform from which developers may extend existing techniques or devise new ones to meet the specific needs of their problems. A secondary goal in crafting this volume has been to provide a vehicle for teaching of state-of-the-art techniques in scientific visualization. The first part of the book covers the application areas fluid flow visualization in medicine, and environmental protection. The second set of chapters explain fundamentals of scientific visualization. It comprises contributions on data structuring and data administration, data modeling, and rendering. A final section is devoted to auditory representation of scientific data.

Concept Generation for Design Creativity - A Systematized Theory and Methodology (Paperback, 2013 ed.): Toshiharu Taura, Yukari... Concept Generation for Design Creativity - A Systematized Theory and Methodology (Paperback, 2013 ed.)
Toshiharu Taura, Yukari Nagai
R3,092 Discovery Miles 30 920 Ships in 18 - 22 working days

The concept generation process seems like an intuitional thought: difficult to capture and perform, although everyone is capable of it. It is not an analytical process but a synthetic process which has yet to be clarified. Furthermore, new research methods for investigating the concept generation process-a very difficult task since the concept generation process is driven by inner feelings deeply etched in the mind-are necessary to establish its theory and methodology. Concept Generation for Design Creativity - A Systematized Theory and Methodology presents the concept generation process both theoretically and methodologically. Theoretically, the concept generation process is discussed by comparing metaphor, abduction, and General Design Theory from the notions of similarities and dissimilarities. Analogy, blending, and integration by thematic relation have been explained methodologically. So far, these theories and methods have been discussed independently, and the relations among them have not been clarified. Two newly developed research methods to investigate the concept generation process are clearly explained: the explanation-based protocol analysis and constructive simulation. By reading Concept Generation for Design Creativity - A Systematized Theory and Methodology, students, researchers and lecturers in design disciplines (including engineering design, industrial design, software design, CHI, design education, and cognitive science ) can obtain a clear picture of the advanced research findings and the outline of the theories and methods for concept generation. Furthermore, readers are expected to achieve the competence to generate new concepts.

Simple and Usable Web, Mobile, and Interaction Design (Paperback, 2nd edition): Giles Colborne Simple and Usable Web, Mobile, and Interaction Design (Paperback, 2nd edition)
Giles Colborne
R787 Discovery Miles 7 870 Ships in 10 - 15 working days

In a chaotic world, we all crave simplicity. We don't want to waste time reconfiguring our smartphones, fumbling over digital printers, or plodding through online forms while deadlines bear down on us. We want technology that works. Yet the harder we try to create simple user experiences, the more we tie ourselves up in knots. We are undermined by demands to cram in more features, or lured into approaches that turn out to be more complex than ever. Simplicity is a discipline that can be learned. This book shows you how-with humor, powerful examples, quotes, and case studies. This new edition has been updated to provide fresh advice for teams struggling to satisfy the conflicting demands of their stakeholders; it addresses important trends in technology; and it shows how four simple rules of simplicity can be applied to new and emerging types of interaction. More information at: www.simpleandusable.com

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments - 6th International... Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments - 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I (Paperback, 2014 ed.)
Randall Shumaker, Lackey Stephanie
R2,576 Discovery Miles 25 760 Ships in 18 - 22 working days

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 39 papers included in this volume are organized in the following topical sections: interaction devices, displays and techniques in VAMR; designing virtual and augmented environments; avatars and virtual characters; developing virtual and augmented environments.

Applications and Usability of Interactive TV - Third Iberoamerican Conference, jAUTI 2014, and Third Workshop on Interactive... Applications and Usability of Interactive TV - Third Iberoamerican Conference, jAUTI 2014, and Third Workshop on Interactive Digital TV, Held as Part of Webmedia 2014, Joao Pessoa, PB, Brazil, November 18-21, 2014. Revised Selected Papers (Paperback, 1st ed. 2015)
Maria Jose Abasolo, Raoni Kulesza
R1,772 Discovery Miles 17 720 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Third Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2014, and the Third Workshop on Interactive Digital TV, WTVDI 2014, held as part of Webmedia 2014, Joao Pessoa, Brazil, in November 2014. The 10 revised full papers presented were carefully reviewed and selected from 26 submissions. The papers are organized in topical sections on IDTV overview; IDTV development tools; IDTV evaluation and testing; IDTV accessibility and usability.

HCI International 2014 - Posters' Extended Abstracts - International Conference, HCI International 2014, Heraklion, Crete,... HCI International 2014 - Posters' Extended Abstracts - International Conference, HCI International 2014, Heraklion, Crete, June 22-27, 2014. Proceedings, Part II (Paperback, 2014 ed.)
Constantine Stephanidis
R1,516 Discovery Miles 15 160 Ships in 18 - 22 working days

This is the second of a two-volume set (CCIS 434 and CCIS 435) that constitutes the extended abstracts of the posters presented during the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, and consisting of 14 thematic conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. This volume contains posters extended abstracts addressing the following major topics: social media and social networks; learning and education; design for all; accessibility and assistive environments; design for aging; games and exergames; health and well-being; ergonomics and safety; HCI in business, tourism and transport; human-human and human-agent communication; user experience case studies."

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality - 6th International Conference, VAMR 2014,... Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality - 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II (Paperback, 2014 ed.)
Randall Shumaker, Lackey Stephanie
R2,703 Discovery Miles 27 030 Ships in 18 - 22 working days

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.

Multimedia Interaction and Intelligent User Interfaces - Principles, Methods and Applications (Hardcover, Edition.): Ling Shao,... Multimedia Interaction and Intelligent User Interfaces - Principles, Methods and Applications (Hardcover, Edition.)
Ling Shao, Caifeng Shan, Jiebo Luo, Minoru Etoh
R2,696 Discovery Miles 26 960 Ships in 18 - 22 working days

Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.

HCI International 2015 - Posters' Extended Abstracts - International Conference, HCI International 2015, Los Angeles, CA,... HCI International 2015 - Posters' Extended Abstracts - International Conference, HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015. Proceedings, Part II (Paperback, 2015 ed.)
Constantine Stephanidis
R1,535 Discovery Miles 15 350 Ships in 18 - 22 working days

This is the second volume of the two-volume set (CCIS 528 and CCIS 529) that contains extended abstracts of the posters presented during the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Heraklion, Crete, Greece in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: mobile interaction and smart devices; social media; HCI in business and innovation; learning technologies; HCI in health; assistive technologies and environments; fitness and well-being applications; location and context awareness; urban interaction; automotive and aviation; design and user studies.

Mixed Reality - Merging Real and Virtual Worlds (Paperback, Softcover reprint of the original 1st ed. 1999): Yuichi Ohta,... Mixed Reality - Merging Real and Virtual Worlds (Paperback, Softcover reprint of the original 1st ed. 1999)
Yuichi Ohta, Hideyuki Tamura
R1,447 Discovery Miles 14 470 Ships in 18 - 22 working days

This volume is the first book describing the new concept of "Mixed Reality" which is a kind of virtual reality in a broader sense. Published as the proceedings of the first International Symposium on Mixed Reality and written by an interdisciplinary group of experts from all over the world in both industry and academia, this book provides an in-depth look at the current state of mixed reality technology and the scope of its use in entertainment and interactive arts, as well as in engineering and medical applications. Because of the inherent interdisciplinary applications of the mixed reality technology, this book will be useful for computer scientists in computer graphics, computer vision, human computer interaction, and multimedia technologies, and for people involved in cinema/movie, architecture/civil engineering, medical informatics, and interactive entertainment.

Cross-Cultural Design - 6th International Conference, CCD 2014, Held as Part of HCI International 2014, Heraklion, Crete,... Cross-Cultural Design - 6th International Conference, CCD 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings (Paperback, 2014 ed.)
P.L.Patrick Rau
R2,800 Discovery Miles 28 000 Ships in 18 - 22 working days

This volume constitutes the refereed proceedings of the 6th International Conference on Cross-Cultural Design, CCD 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI International 2014, held in Heraklion, Crete, Greece, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from numerous submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 76 papers included in this volume deal with the following topics: cross-cultural product and service design; cross-cultural issues in interaction; social aspects and implications of cross-cultural design; cross-cultural issues in e-commerce, marketing and branding; cross-cultural design for knowledge sharing and learning; cross-cultural design for the smart city and cross-cultural design for creativity.

Professional Search in the Modern World - COST Action IC1002 on Multilingual and Multifaceted Interactive Information Access... Professional Search in the Modern World - COST Action IC1002 on Multilingual and Multifaceted Interactive Information Access (Paperback, 2014 ed.)
Georgios Paltoglou, Fernando Loizides, Preben Hansen
R2,121 Discovery Miles 21 210 Ships in 18 - 22 working days

This State-of-the-Art Survey constitutes the Final Publication of the COST Action IC1002 on Multilingual and Multifaceted Interactive Information Access, MUMIA. It contains outstanding research, recent developments and new directions in all related aspects of multifaceted and interactive information access with a focus on professional and enterprise search. The contributions are grouped in the following three parts: frameworks, models and theory; tools, applications and practice; and patent search. The Intellectual Property (IP) domain is used through the book as a primary case study. The book aims to bring together material which has been published in a fragmentary way in journals and conference papers into a coherent whole but also present novel, unpublished work where appropriate.

Wired/Wireless Internet Communications - 12th International Conference, WWIC 2014, Paris, France, May 26-28, 2014, Revised... Wired/Wireless Internet Communications - 12th International Conference, WWIC 2014, Paris, France, May 26-28, 2014, Revised Selected Papers (Paperback, 2014 ed.)
Abdelhamid Mellouk, Scott Fowler, Boubaker Daachi, Said Hoceini
R2,227 Discovery Miles 22 270 Ships in 18 - 22 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 12th International Conference on Wired/Wireless Internet Communication, WWIC 2014, held in Paris, France, during May 27-28, 2014. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on wireless and wired networks; resource management and next generation services; next generation services, network architecture and applications.

MultiMedia Modeling - 21st International Conference, MMM 2015, Sydney, Australia, January 5-7, 2015, Proceedings, Part I... MultiMedia Modeling - 21st International Conference, MMM 2015, Sydney, Australia, January 5-7, 2015, Proceedings, Part I (Paperback, 2015 ed.)
Xiangjian He, Suhuai Luo, Dacheng Tao, Changsheng Xu, Jie Yang, …
R2,967 Discovery Miles 29 670 Ships in 18 - 22 working days

The two-volume set LNCS 8935 and 8936 constitutes the thoroughly refereed proceedings of the 21st International Conference on Multimedia Modeling, MMM 2015, held in Sydney, Australia, in January 2015. The 49 revised regular papers, 24 poster presentations, were carefully reviewed and selected from 189 submissions. For the three special session, a total of 18 papers were accepted for MMM 2015. The three special sessions are Personal (Big) Data Modeling for Information Access and Retrieval, Social Geo-Media Analytics and Retrieval and Image or video processing, semantic analysis and understanding. In addition, 9 demonstrations and 9 video showcase papers were accepted for MMM 2015. The accepted contributions included in these two volumes represent the state-of-the-art in multimedia modeling research and cover a diverse range of topics including: Image and Video Processing, Multimedia encoding and streaming, applications of multimedia modelling and 3D and augmented reality.

Multimedia-Recht Fa1/4r Die Praxis (German, Hardcover): Oliver Merx, Ernst Tandler, Heinfried Hahn Multimedia-Recht Fa1/4r Die Praxis (German, Hardcover)
Oliver Merx, Ernst Tandler, Heinfried Hahn; Contributions by C O Dressel, M Grieger, …
R1,522 Discovery Miles 15 220 Ships in 18 - 22 working days

Wirtschaftliche Grundlagen von Multimedia-Produktionsvertragen.- Grundlegende Begriffe (Multimedia, Teledienste, Rundfunk, Mediendienste).- Produktionsvertrag.- Vorbestehende Rechte.- Kennzeichenrecht im Besonderen anhand des Beispiels Domain-Name.- Das Wichtigste zu E-Commerce-Angeboten.- Verbraucherschutzvorschriften.- Einbindung von Dritten auf Seite des Produzenten.- Steuerrecht.- Spiele.- 1 to 1 Marketing und Datenschutz.- Haftung fur Multimediaprodukte.- Streitschlichtung.- Kommunen im Netz.- Verhalten bei Abmahnungen. Rechtsfragen der Unternehmensorganisation.- Rechtsfragen bei Einfuhrung eines QM-Systems.- Der Kriterienkatalog fur E-Commerce-Projekte.- Projektmanagement aus rechtlicher Sicht.- Projektdokumentation und Beweismittel aus rechtlicher Sicht.

Data Streams - Models and Algorithms (Paperback, 2007 ed.): Charu C. Aggarwal Data Streams - Models and Algorithms (Paperback, 2007 ed.)
Charu C. Aggarwal
R3,106 Discovery Miles 31 060 Ships in 18 - 22 working days

This book primarily discusses issues related to the mining aspects of data streams and it is unique in its primary focus on the subject. This volume covers mining aspects of data streams comprehensively: each contributed chapter contains a survey on the topic, the key ideas in the field for that particular topic, and future research directions. The book is intended for a professional audience composed of researchers and practitioners in industry. This book is also appropriate for advanced-level students in computer science.

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