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Books > Computing & IT > Computer software packages > Multimedia

Interactive Storytelling for Video Games - Proven Writing Techniques for Role Playing Games, Online Games, First Person... Interactive Storytelling for Video Games - Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more (Hardcover)
Josiah Lebowitz, Chris Klug
R5,217 Discovery Miles 52 170 Ships in 10 - 15 working days

What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Cinematic Game Secrets for Creative Directors and Producers - Inspired Techniques From Industry Legends (Hardcover): Rich Newman Cinematic Game Secrets for Creative Directors and Producers - Inspired Techniques From Industry Legends (Hardcover)
Rich Newman
R4,923 Discovery Miles 49 230 Ships in 10 - 15 working days

Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production.Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).

Producing Games - From Business and Budgets to Creativity and Design (Hardcover): D. Cohen, Sergio Bustamante Producing Games - From Business and Budgets to Creativity and Design (Hardcover)
D. Cohen, Sergio Bustamante; Contributions by Michael McShaffry, Sheri Graner-Ray
R5,213 Discovery Miles 52 130 Ships in 10 - 15 working days

Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase.

The Art of Type and Typography - Explorations in Use and Practice (Paperback): Mary Jo Krysinski The Art of Type and Typography - Explorations in Use and Practice (Paperback)
Mary Jo Krysinski
R1,500 Discovery Miles 15 000 Ships in 10 - 15 working days

The Art of Type and Typography is an introduction to the art and rules of typography. Incorporating the industry standard-InDesign-for typesetting from the outset, this book serves as a guide for beginning students to learn to set type properly through tutorials, activities, and examples of student work. Encompassing the history of typography from ancient times to widespread modern use, The Art of Type and Typography provides context and fosters creativity while developing key concepts, including: The history of type; Terminology; Classification; Measurement; Spacing; Alignment; Legibility; Hierarchy; Layout and Grids; Page Elements; InDesign tools and style sheets. Writing clearly and to the point, Mary Jo Krysinski brings over 30 years of design experience to this essential guide. With a glossary, sample class activities, additional online resources and a beautiful clean design, this book is the perfect introduction for a beginning typography student, and a handy reference for those needing a refresher.

3ds Max Modeling for Games: Volume II - Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling... 3ds Max Modeling for Games: Volume II - Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling (Hardcover)
Andrew Gahan
R5,083 Discovery Miles 50 830 Ships in 10 - 15 working days

Learn how to model comic-stylea Pixar with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider's Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling, vegetation, alpha-maps, and much more! This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio. The companion website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

How to Cheat in Maya 2012 - Tools and Techniques for Character Animation (Hardcover): Eric Luhta How to Cheat in Maya 2012 - Tools and Techniques for Character Animation (Hardcover)
Eric Luhta
R4,942 Discovery Miles 49 420 Ships in 10 - 15 working days

The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.

How to Cheat in 3ds Max 2011 - Get Spectacular Results Fast (Hardcover): Michele Bousquet How to Cheat in 3ds Max 2011 - Get Spectacular Results Fast (Hardcover)
Michele Bousquet
R5,228 Discovery Miles 52 280 Ships in 10 - 15 working days

How to Cheat in 3ds Max - updated for latest rev of MaxNeed to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast. This rev of the book will have higher-end cheats (for Intermediate users) and ALL NEW or UPDATED content on: new modelling and material tools, mental ray, special effects, particle systems, and scripting.The web site offers scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele where Michele showing some of the trickier techniques.

Comics for Film, Games, and Animation - Using Comics to Construct Your Transmedia Storyworld (Hardcover): Tyler Weaver Comics for Film, Games, and Animation - Using Comics to Construct Your Transmedia Storyworld (Hardcover)
Tyler Weaver
R5,070 Discovery Miles 50 700 Ships in 10 - 15 working days

Writers, directors, and producers reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement. Comics are a key element in today's convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their use in films like Star Trek and The Incredibles, comics have proven an invaluable method for creators to expand their storyworld and provide audiences with irresistible gateways into the story. Tyler Weaver teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. He discusses the creation of the unique mythologies in comic stories and digs into the details of comic construction, from pacing to scripting to collaboration. Chapters on convergence and mythology building: Comics have endured because of their expansive and exciting mythologies. How can you apply that to your own work? Interviews with key practitioners and artists in the field, bringing a personal look into how professionals do their work The companion website features a blog with new projects and advancements in digital comics, expanded interviews, script templates, and listings of independent artists

Flash + After Effects - Add Broadcast Features to Your Flash Designs (Hardcover, 2nd edition): Chris Jackson Flash + After Effects - Add Broadcast Features to Your Flash Designs (Hardcover, 2nd edition)
Chris Jackson
R5,211 Discovery Miles 52 110 Ships in 10 - 15 working days

Flash Designers: push Flash to the next level with After Effects' robust toolset. CS5 delivers more complete integration of these two powerhouse applications-so you can expand your multimedia horizons. Flash plus After Effects gives you a working understanding of the AE toolset and professional techniques that raise the design bar for web, HD broadcast, or CD/DVD delivery. The companion web site contains project media for hands-on practice of essential production skills, including: Working with live video in Flash and the After Effects timeline Using alpha channels for keying and enhancing interactivity Integrating new CS5 features including the Roto Brush and Code Snippets Exporting layered After Effects compositions for Flash Building interactive 3D environments with video, cameras, and lights Enhancing character animation using IK and Puppet Tools Exporting video in HD and for the Web

The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games (Hardcover): Richard Stevens, Dave Raybould The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games (Hardcover)
Richard Stevens, Dave Raybould
R5,095 Discovery Miles 50 950 Ships in 10 - 15 working days

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:

Story and Simulations for Serious Games - Tales from the Trenches (Hardcover): Nick Iuppa, Terry Borst Story and Simulations for Serious Games - Tales from the Trenches (Hardcover)
Nick Iuppa, Terry Borst
R4,926 Discovery Miles 49 260 Ships in 10 - 15 working days

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

How to Cheat in Adobe Flash CS6 - The Art of Design and Animation (Hardcover): Chris Georgenes How to Cheat in Adobe Flash CS6 - The Art of Design and Animation (Hardcover)
Chris Georgenes
R4,942 Discovery Miles 49 420 Ships in 10 - 15 working days

Editor's note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version. Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CS6 revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else! With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS6, How to Cheat in Flash CS6, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CS6 cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CS6 cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CS6!

Acting and Performance for Animation (Hardcover): Derek Hayes Acting and Performance for Animation (Hardcover)
Derek Hayes
R5,061 Discovery Miles 50 610 Ships in 10 - 15 working days

Unique, believable characters that think, feel, and captivate your audience are ones that involve emotion, personality, and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believable character interaction for 2D and 3D animation and motion capture. An invaluable resource, Acting and Performance for Animation is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound, acting, action and performance with hints, tips, and animated examples featured in an extensive guide for animators working in film, TV, games, and commercials. Explore different performance techniques based upon the experiences of seasoned animators and actors with case studies featuring Peter Lord, John Stevenson, Marco Marenghi, Mark Baker, Neville Astley, Joanna Quinn, and more.

The Avid Handbook - Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems (Hardcover, 5th... The Avid Handbook - Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems (Hardcover, 5th edition)
Greg Staten, Steve Bayes
R5,669 Discovery Miles 56 690 Ships in 10 - 15 working days

Brimming with workflow efficiencies for the experienced editor, The Avid Handbook teaches you the hows and whys of operating the system in order to reach streamlined, creative end solutions. The book emphasizes time-saving techniques, shortcuts, and workflow procedures- the true keys to getting a job done.The book has also been updated to include new information on HD formats and workflows, color-correction and grading capability enhancements, MXF media standardization, and much more.Also new to this edition are an 8 page 4-color insert, adding depth to the color-correction lessons, as well as running sidebars throughout the book, calling out time-saving tips and techniques.

3D Movie Making - Stereoscopic Digital Cinema from Script to Screen (Hardcover): Bernard Mendiburu 3D Movie Making - Stereoscopic Digital Cinema from Script to Screen (Hardcover)
Bernard Mendiburu
R5,486 Discovery Miles 54 860 Ships in 10 - 15 working days

Hollywood is going 3D! Join the revolution with this primer to all of the essential skills for live action 3D, from preproduction through distribution. 3D perception and science is presented in an accessible way that provides the principles of Stereoscopic vision you need to make the transition from the 2D world. Tools of the trade are enumerated with an eye on current constraints and what is coming down the pike to smooth the way. Step-by-step instructions detail how 3D processes affect every stage of the production including screenwriting, art direction, principle photography, editing, visual effects and distribution. The downloadable resources include an array of 2D and 3D images that demonstrate concepts and techniques, 3D movie shorts that showcase alternative techniques, After Effects project files to explore and manipulate for effect, and a resource list of software tools and tutorials that demonstrate techniques.

Digital Art Masters - Volume 4 (Hardcover): 3d Total.Com Digital Art Masters - Volume 4 (Hardcover)
3d Total.Com
R5,211 Discovery Miles 52 110 Ships in 10 - 15 working days

Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 4 includes 50 artists and 900 unique and stunning 2D and 3D digital artworks. Beyond the breaktaking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book. This book offers inspiration and insight for the advanced amateur and professional CG artists. The Digital Art Masters series has expanded upon the competition's gallery book concept and has added the insight and experiences of professional CG artists worldwide. Divided into 5 sections, Sci-Fi, Scene, Fantasy, Character and Cartoon, Each featured artist segement will include the thought processes behind creating unique digital images and an artist portfolio for further inspiration. Find your inspiration and discover the tips, tricks and techniques that really work.

Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Hardcover): Ted Boardman Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Hardcover)
Ted Boardman
R4,960 Discovery Miles 49 600 Ships in 10 - 15 working days

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

Real-World Flash Game Development - How to Follow Best Practices AND Keep Your Sanity (Hardcover, 2nd edition): Christopher... Real-World Flash Game Development - How to Follow Best Practices AND Keep Your Sanity (Hardcover, 2nd edition)
Christopher Griffith
R5,231 Discovery Miles 52 310 Ships in 10 - 15 working days

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C plus plus, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development.The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

QLab 4 - Projects in Video, Audio, and Lighting Control (Hardcover, 2nd edition): Jeromy Hopgood QLab 4 - Projects in Video, Audio, and Lighting Control (Hardcover, 2nd edition)
Jeromy Hopgood
R4,241 Discovery Miles 42 410 Ships in 10 - 15 working days

Used from Broadway to Britain's West End, QLab software is the tool of choice for many of the world's most prominent sound, projection, and integrated media designers. QLab 4: Projects in Video, Audio, and Lighting Control is a project-based book on QLab software covering sound, video, lighting, and show control. With information on audio, video, and lighting system basics and the more advanced functions of QLab such as show control, network capabilities, projection mapping, video effects, and cue cart integration, each chapter's specific projects will allow you to learn the software's capabilities at your own pace. In addition to the text, a companion website hosts project files, instructional videos, and more.

Writing for Video Game Genres - From FPS to RPG (Hardcover): Wendy Despain Writing for Video Game Genres - From FPS to RPG (Hardcover)
Wendy Despain
R5,194 Discovery Miles 51 940 Ships in 10 - 15 working days

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online.

Digital Painting Techniques - Masters Collection (Hardcover): 3d Total.Com Digital Painting Techniques - Masters Collection (Hardcover)
3d Total.Com
R5,070 Discovery Miles 50 700 Ships in 10 - 15 working days

Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - within Digital Painting Techniques each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Beginner and intermediate digital artists will be inspired by the gallery style collection of the finest examples of digital painting from world renowned digital artists. Start your mentorship into the world of digital painting today with some of the greatest digital artists in the world and delve into professional digital painting techiques, such as speed painting, custom brush creation and matte painting. Develop your digital painting skills beyond the variety of free online digital painting tutorials and apply the most up to date techniques to your digital canvas with Digital Painting Techniques for Animators.

Vintage Games - An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time... Vintage Games - An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Hardcover)
Bill Loguidice, Matt Barton
R4,945 Discovery Miles 49 450 Ships in 10 - 15 working days

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Groups and Interaction (Hardcover): Binxing Fang, Yan Jia Groups and Interaction (Hardcover)
Binxing Fang, Yan Jia; Contributions by Publishing House of Electronics Industry
R2,770 R2,180 Discovery Miles 21 800 Save R590 (21%) Ships in 18 - 22 working days

The three volume set provides a systematic overview of theories and technique on social network analysis.Volume 2 of the set mainly focuses on the formation and interaction of group behaviors. Users' behavior analysis, sentiment analysis, influence analysis and collective aggregation are discussed in detail as well. It is an essential reference for scientist and professionals in computer science.

The Art of Type and Typography - Explorations in Use and Practice (Hardcover): Mary Jo Krysinski The Art of Type and Typography - Explorations in Use and Practice (Hardcover)
Mary Jo Krysinski
R5,063 Discovery Miles 50 630 Ships in 10 - 15 working days

The Art of Type and Typography is an introduction to the art and rules of typography. Incorporating the industry standard-InDesign-for typesetting from the outset, this book serves as a guide for beginning students to learn to set type properly through tutorials, activities, and examples of student work. Encompassing the history of typography from ancient times to widespread modern use, The Art of Type and Typography provides context and fosters creativity while developing key concepts, including: The history of type; Terminology; Classification; Measurement; Spacing; Alignment; Legibility; Hierarchy; Layout and Grids; Page Elements; InDesign tools and style sheets. Writing clearly and to the point, Mary Jo Krysinski brings over 30 years of design experience to this essential guide. With a glossary, sample class activities, additional online resources and a beautiful clean design, this book is the perfect introduction for a beginning typography student, and a handy reference for those needing a refresher.

Hands-On Guide to Windows Media (Hardcover): Joe Follansbee Hands-On Guide to Windows Media (Hardcover)
Joe Follansbee
R5,493 Discovery Miles 54 930 Ships in 10 - 15 working days

For all of your video and audio blogging business and professional communication needs, this book is it!The Hands-on Guide to Video Blogging and Podcasting provides tremendous value to those content publishers, big and small, that want to create syndicated video blog and podcast content. The simplified, plain talking break-down the authors bring to the book will give everyone the tools to plan, create, and execute a blog/podcast outlet.This book explains these emerging media tools from a professional perspective. Quickly learn the technical aspects of video blogging and podcasting along with their business and financial ramifications.

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