Make More Immersive and Engaging Magic Systems in Games Game Magic:
A Designer's Guide to Magic Systems in Theory and Practice explains
how to construct magic systems and presents a compendium of arcane
lore, encompassing the theory, history, and structure of magic
systems in games and human belief. The author combines rigorous
scholarly analysis with practical game design advice in the form of
a magical recipe book (grimoire). The book gives you an in-depth
understanding of the history and structure of magic to make your
games richer and deeper. It shows how to set up tables of
correspondences and spell components as well as how to write
programming code integrating these components as part of game
mechanics. It also illustrates how to divide a simulated world into
domains of influence (such as alteration, conjuration, and
necromancy) and how to use specific rule systems to simulate powers
within these realms. Showing you how to weave compelling magic into
your games, the book is interspersed with examples that illustrate
how to design and program magic systems. Working examples are
available for download on a supporting website.
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