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Books > Computing & IT > Computer software packages > Multimedia

Displays - Fundamentals & Applications, Second Edition (Paperback, 2nd edition): Rolf R. Hainich, Oliver Bimber Displays - Fundamentals & Applications, Second Edition (Paperback, 2nd edition)
Rolf R. Hainich, Oliver Bimber
R1,258 Discovery Miles 12 580 Ships in 10 - 15 working days

In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content. This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications. Perfect for the student looking to sharpen their developing skill or the master refining their technique, Rolf Hainich and Oliver Bimber help the reader understand the basics of optics, light modulation, visual perception, display technologies, and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes. Features: * Covers physics, technology and techniques behind flat-panel as well as projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays * Discusses how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content * Augmented by close to 500 rich illustrations, which give readers a clear understanding of existing and emerging display technology

Houdini On the Spot - Time-Saving Tips and Shortcuts from the Pros (Paperback): Craig Zerouni Houdini On the Spot - Time-Saving Tips and Shortcuts from the Pros (Paperback)
Craig Zerouni
R926 Discovery Miles 9 260 Ships in 9 - 17 working days

Packed with more than 350 techniques, this book delivers what you need to know-on the spot. Its concise presentation of professional techniques is suited to experienced artists whether you are:
*Migrating from another visual effects application
*Upgrading to Houdini 9
*Seeking a handy reference to raise your proficiency with Houdini
Houdini On the Spot presents immediate solutions in an accessible format. It clearly illustrates the essential methods that pros use to get the job done efficiently and creatively. Screenshots and step-by-step instructions show you how to:
*Navigate and manipulate the version 9 interface
*Create procedural models that can be modified quickly and efficiently with Surface Operators (SOPs)
*Use Particle Operators (POPs) to build complex simulations with speed and precision
*Minimize the number of operators in your simulations with Dynamics Operators (DOPs)
*Extend Houdini with customized tools to include data or scripts with Houdini Digital Assets (HDAs)
*Master the version 9 rendering options including Physically Based Rendering (PBR), volume rendering and motion blur
*Quickly modify timing, geometry, space and rotational values of your animations with Channel Operators (CHOPs)
*Create and manipulate elements with Composite Operators (COPs); Houdini's full-blown compositor toolset
*Make your own SOPs, COPs, POPs, CHOPs, and shaders with the Vector Expressions (VEX) shading language
*Configure the Houdini interface with customized environments and hotkeys
*Mine the treasures of the dozens of standalone applications that are bundled with Houdini
-Boost your efficiency and creativity
-Find immediatesolutions in an accessible format
-Unleash the power of Houdini with unpublished techniques

Mathematical Tools In Computer Graphics With C# Implementations (Paperback): Alexandre Hardy, Willi-Hans Steeb Mathematical Tools In Computer Graphics With C# Implementations (Paperback)
Alexandre Hardy, Willi-Hans Steeb
R2,446 Discovery Miles 24 460 Ships in 10 - 15 working days

This work introduces computer graphics from a mathematical perspective, offering a balance of theory, applications, and code. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and new topics are covered. Some topics discussed include basic transforms, curves, surfaces, and subdivision surfaces. New techniques such as wavelets, fractals, parameterization, and fluid simulation are also covered. Throughout a large portion of the book, a new curve and surface algorithm is developed to illustrate the use of mathematics to develop compute graphics algorithms. The book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for many of the algorithms are provided. The authors are affiliated with the University of Johannesburg, South Africa.

Mobile Multimedia in Action (Hardcover): Ilpo Koskinen Mobile Multimedia in Action (Hardcover)
Ilpo Koskinen
R4,207 Discovery Miles 42 070 Ships in 10 - 15 working days

Mobile Multimedia in Action displays a revealing picture of how people communicate using camera phones and other mobile multimedia devices. With such devices spreading faster than practically any other new technology, questions about how these devices are being used (and abused) to capture and distribute embarrassing or raunchy images and content, and what should be done about it, are surfacing. This volume presents the first detailed study of the use of these devices. Using a variant of social science research known as ethnomethodology, Koskinen explores the kinds of images people take with camera phones and how they use sound to enhance these images. The book asks two main questions. First, what kinds of methods of expression, such as visuals or sound, do people use when they design multimedia messages? Second, how do people interact with and respond to each other through mobile multimedia devices? Koskinen has a broader objective centering on the impact of these devices on human relationships and society at large. He asks, what do people do with these devices? Is mobile telephony moving toward a more practical direction, or will it simply become a visual chatty channel fit for gossip but not for real news or other practical purposes? What kind of social activities and organizations does it best serve--peer-to-peer networks or institutional ones? Koskinen examines these questions from three unique perspectives: the design elements of mobile multimedia, which considers methods of expression people use in designing multimedia messages; mobile multimedia as interaction, which looks into how people interact with each other using this technology and makes a case for studying multimedia as a naturally occurring activity; and mobile multimedia in society, which searches for answers as to the societal consequences of mobile multimedia usage. A groundbreaking work, "Mobile Multimedia in Action" will be a fascinating read for both multimedia device professionals and everyday users alike. Providing a glimpse into the future, Koskinen asks where mobile multimedia technology is taking mankind and society.

Contextual Design - Design for Life (Paperback, 2nd edition): Karen. Holtzblatt, Hugh Beyer Contextual Design - Design for Life (Paperback, 2nd edition)
Karen. Holtzblatt, Hugh Beyer
R1,872 R1,707 Discovery Miles 17 070 Save R165 (9%) Ships in 10 - 15 working days

Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people's lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods.

Hands-On Guide to Flash Video - Web Video and Flash Media Server (Paperback, New): Stefan Richter, Jan Ozer Hands-On Guide to Flash Video - Web Video and Flash Media Server (Paperback, New)
Stefan Richter, Jan Ozer
R1,260 Discovery Miles 12 600 Ships in 10 - 15 working days

The Hands-On Guide to Flash Video is a professional reference book written by industry experts that are currently helping professionals produce Web video and implement Flash Media Server. This book covers Flash Video production from soup to nuts, beginning with how to configure your camcorder and ending to advanced server techniques like bandwidth detection and FMS logging and reporting. Real word lessons from case studies of successful Flash Video deployments are also included.
Supplemental files located at: www.flashvideobook.com
By reading this book, you'll learn to:
* Shoot high quality video for streaming
* Choose the best encoder and encoding techniques for producing Flash Video
* Deploy Flash Video via progressive download or via the Flash Media Server.
* Create and light a compression friendly set
* Deinterlace and preprocess your video prior to encoding
* Choose encoding parameters like data rate, resolution and frame rate
* Optimize encoding with Sorenson Squeeze, Flix Pro and the Adobe Flash Video Encoder
* Shoot and produce chromakey video for alpha channel delivery
* Customize a Flash player via skinning, and use Cue Points for navigation
* Setup, install, and maintain Flash Media Server
Key Features Include:
* Advanced Flash Media Server guidance and support
* Tecniques for shooting Web video specifically for Flash streaming
* Author tips from "in the trenches" experiences from two industry experts
* Case studies show you real-world examples of successful Flash video deployment

OpenGL Insights (Paperback): Patrick Cozzi, Christophe Riccio OpenGL Insights (Paperback)
Patrick Cozzi, Christophe Riccio
R1,503 Discovery Miles 15 030 Ships in 10 - 15 working days

Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the BasicsThe book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your SkillsFocusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

Hands-On Guide to Windows Media (Paperback): Joe Follansbee Hands-On Guide to Windows Media (Paperback)
Joe Follansbee
R966 Discovery Miles 9 660 Ships in 10 - 15 working days

Hands-On Guide to Windows Media is a practical guide that teaches how to distribute audio and video efficiently and effectively over computer networks.
This book enables you to get up and running quickly and focuses on one of the most popular tools in the streaming media universe, Windows Media. This book will help you to understand the unique characteristics and demands of streaming audio and video information over packet-switched networks. Ideal even for non-technical readers.
* Learn how to deliver audio and video products and messages in a way that meets business goals without compromising quality or breaking budgets
* Contains step-by-step examples and code easy enough for those of us that are not-so-technical
* Real-world case studies and anecdotes provide examples, illustrate pitfalls, and provide best-practices

Understanding Macromedia Flash 8 ActionScript 2 - Basic techniques for creatives (Paperback, 2nd Revised edition): Andrew Rapo,... Understanding Macromedia Flash 8 ActionScript 2 - Basic techniques for creatives (Paperback, 2nd Revised edition)
Andrew Rapo, Alex Michael
R941 Discovery Miles 9 410 Ships in 10 - 15 working days

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.
Divided into four sections to take you from novice to professional results:
* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts.
* ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used.
* Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc.
* Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.
- Benefit from explanations and examples of why and how ActionScript can simplify Flash production and expand your design potential
- Learn all the basics of strong scripting skills to produce professional results
- Example code is available and ready to use with either Flash MX 2004 or Flash 8 - at www.rapo.org/as2book

Art and Activism in the Age of Systemic Crisis - Aesthetic Resilience (Hardcover, 1st Edition): Marijke De Valck, Bram Ieven,... Art and Activism in the Age of Systemic Crisis - Aesthetic Resilience (Hardcover, 1st Edition)
Marijke De Valck, Bram Ieven, Eliza Steinbock; Edited by Eliza Steinbock, Bram Ieven, …
R4,206 Discovery Miles 42 060 Ships in 10 - 15 working days

This book examines how renewed forms of artistic activism were developed in the wake of the neoliberal repression since the 1980s.

The volume shows the diverse ways in which artists have sought to confront systemic crises around the globe, searching for new and enduring forms of building communities and reimagining the political horizon. The authors engage in a dialogue with these artistic efforts and their histories – in particular the earlier artistic activism that was developed during the civil rights era in the 1960s and 70s – providing valuable historical insight and new conceptual reflection on the future of aesthetic resilience.

This book will be of interest to scholars in contemporary art, history of art, film and literary studies, protest movements, and social movements.

Table of Contents

Introduction: Taking Aesthetics from Resistance to Resilience

Bram Ieven, Eliza Steinbock, and Marijke de Valck

Part 1. Resilience: Searching for New Weapons While Fleeing

1. Resilience Thinking, Storytelling and Aesthetic Resilience

Marijke de Valck

2. But does it Work in Theory? Androcentric Blind Spots and Omissions

Hilary Robinson

3. Learning from Documenta: Aesthetic Resilience and the Politics of Institutionalized Art

Bram Ieven

4. Blackout: The Necropolitics of Extraction

T.J. Demos

5. Movement of Movements: Resilient Strategies in the ‘Global South’

Kitty Zijlmans

Part 2. Global Conjunctions of Aesthetic Resilience

6. Of Tricksters and Zombies: Re-imagining Outsideness in Contemporary Russian Activist Art

Ksenia Robbe

7. An Alloy Made from Art and Activism, in North Macedonia

Jon Blackwood

8. Drones and Streets: On the Image Composition of the Tahrir and Gezi Occupations

Begüm Özden Fırat

9. The Resilient City: When Social Activism meets Media Arts in Hong Kong

Isaac Leung

10. Art-activism in Decolonising a South African University Space

Zethu Matebeni

Part 3. Artistic Practices of Embodied Resilience

11. Feminist and Anti-Racist Graffiti: Disrupting Public Space in the 1970s in Britain

Na`ama Klorman-Eraqi

12. The Black Radical: Fungibility, Activism, and Portraiture in These Times

Syrus Marcus Ware

13. Practicing Aesthetic Resilience through Collaboration

Keri Watson

14. Embodied Narratives: Art, Corporeality, and Creative Processes

Ana Cristina Bohrer Gilbert

The Focal Easy Guide to Combustion 4 - For New Users and Professionals (Paperback): Gary Davis The Focal Easy Guide to Combustion 4 - For New Users and Professionals (Paperback)
Gary Davis
R778 Discovery Miles 7 780 Ships in 10 - 15 working days

Software programs are complex, the books that explain them shouldn t be. This thoroughly illustrated, full-color guide explains everything you need to know to get up and running quickly with Combustion. Get a jump-start learning the major features or the software without bogging you down with unnecessary detail.
The author shares his professional insight and extensive training experience to ensure you'll get the most out of all the professional paint, animation, editing and 3D compositing tools Combustion offers. Also featured are many workflow tips which show how to tap into the full power of Combustion 4 in your effects and motion graphics work.
For useful tips and tutorials, visit the book's companion site at www.elsevierdirect.com/companions/9780240520100
* Unique, fast introduction to Combustion 4, but relevant to all versions
* Concise color coverage, written by an experienced professional and trainer
* Ideal for professionals, new users and those migrating to Combustion from other compositing or effects packages
* Companion site with useful tips and tutorials can be found at http: //www.elsevierdirect.com/companions/9780240520100

Computer Science and its Applications - CSA 2012 (Hardcover, 2012 ed.): Sang-Soo Yeo, Yi Pan, Yang Sun Lee, Hang-Bae Chang Computer Science and its Applications - CSA 2012 (Hardcover, 2012 ed.)
Sang-Soo Yeo, Yi Pan, Yang Sun Lee, Hang-Bae Chang
R5,389 Discovery Miles 53 890 Ships in 18 - 22 working days

The 4th FTRA International Conference on Computer Science and its Applications (CSA-12) will be held in Jeju, Korea on November 22 25, 2012.CSA-12 will be the most comprehensive conference focused on the various aspects of advances in computer science and its applications.CSA-12 will provide an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of CSA.
In addition, the conference will publish high quality papers which are closely related to the various theories and practical applications in CSA. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject. CSA-12 is the next event in a series of highly successful International Conference on Computer Science and its Applications, previously held as CSA-11 (3rd Edition: Jeju, December, 2011), CSA-09 (2nd Edition: Jeju, December, 2009), and CSA-08 (1st Edition: Australia, October, 2008)."

The Essentials of CAGD (Paperback): Gerald Farin, Dianne Hansford The Essentials of CAGD (Paperback)
Gerald Farin, Dianne Hansford
R1,778 Discovery Miles 17 780 Ships in 10 - 15 working days

Putting the G into CAGD, the authors provide a much-needed practical and basic introduction to computer-aided geometric design. This book will help readers understand and use the elements of computer-aided geometric design, curves and surfaces, without the mathematical baggage that is necessary only for more advanced work. Though only minimal background in mathematics is needed to understand the bookis concepts, the book covers an amazing array of topics such as Bezier and B-spline curves and their corresponding surfaces, subdivision surfaces, and NURBS (Non-Uniform Rational B-Splines). Also included are techniques such as interpolation and least squares methods.

Recommender Systems - An Introduction (Hardcover): Dietmar Jannach, Markus Zanker, Alexander Felfernig, Gerhard Friedrich Recommender Systems - An Introduction (Hardcover)
Dietmar Jannach, Markus Zanker, Alexander Felfernig, Gerhard Friedrich
R2,069 Discovery Miles 20 690 Ships in 10 - 15 working days

In this age of information overload, people use a variety of strategies to make choices about what to buy, how to spend their leisure time, and even whom to date. Recommender systems automate some of these strategies with the goal of providing affordable, personal, and high-quality recommendations. This book offers an overview of approaches to developing state-of-the-art recommender systems. The authors present current algorithmic approaches for generating personalized buying proposals, such as collaborative and content-based filtering, as well as more interactive and knowledge-based approaches. They also discuss how to measure the effectiveness of recommender systems and illustrate the methods with practical case studies. The final chapters cover emerging topics such as recommender systems in the social web and consumer buying behavior theory. Suitable for computer science researchers and students interested in getting an overview of the field, this book will also be useful for professionals looking for the right technology to build real-world recommender systems.

Multimedia Security Handbook (Hardcover, New): Borko Furht, Darko Kirovski Multimedia Security Handbook (Hardcover, New)
Borko Furht, Darko Kirovski
R6,272 Discovery Miles 62 720 Ships in 10 - 15 working days

Intellectual property owners who exploit new ways of reproducing, distributing, and marketing their creations digitally must also protect them from piracy. Multimedia Security Handbook addresses multiple issues related to the protection of digital media, including audio, image, and video content. This volume examines leading-edge multimedia security concepts including protection architectures, encryption, watermarking, fingerprinting, authentication, and various applications. Comprinsing 26 chapters, the Handbook begins by introducing security fundamentals and discussing the vulnerabilities of individual protection schemes. Part II focuses on multimedia encryption, detailing audio, image, and video encryption techniques. Part III examines watermarking techniques, reviewing current and future trends and discussing multidimensional, fragile, and robust watermarks. Part IV covers multimedia data hiding, fingerprinting, and authentication. The text concludes with chapters describing applications of multimedia protection schemes, presenting topics such as application taxonomy, digital rights management, and techniques for adult image filtering. The Handbook offers comprehensive reference material on advanced topics in the field. It delivers invaluable insight for researchers, practitioners, and engineers involved in designing and developing systems that protect digital multimedia content.

Computer Graphics for Java Programmers 2e (Paperback, 2nd Edition): L. Ammeraal Computer Graphics for Java Programmers 2e (Paperback, 2nd Edition)
L. Ammeraal
R1,549 Discovery Miles 15 490 Ships in 10 - 15 working days

A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential.

"Computer Graphics for Java Programmers, 2nd edition" covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. 

Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.

Prototype Nation - China and the Contested Promise of Innovation (Paperback): Silvia M. Lindtner Prototype Nation - China and the Contested Promise of Innovation (Paperback)
Silvia M. Lindtner
R651 Discovery Miles 6 510 Ships in 10 - 15 working days

A vivid look at China's shifting place in the global political economy of technology production How did China's mass manufacturing and "copycat" production become transformed, in the global tech imagination, from something holding the nation back to one of its key assets? Prototype Nation offers a rich transnational analysis of how the promise of democratized innovation and entrepreneurial life has shaped China's governance and global image. With historical precision and ethnographic detail, Silvia Lindtner reveals how a growing distrust in Western models of progress and development, including Silicon Valley and the tech industry after the financial crisis of 2007-8, shaped the rise of the global maker movement and the vision of China as a "new frontier" of innovation. Lindtner's investigations draw on more than a decade of research in experimental work spaces-makerspaces, coworking spaces, innovation hubs, hackathons, and startup weekends-in China, the United States, Africa, Europe, Taiwan, and Singapore, as well as in key sites of technology investment and industrial production-tech incubators, corporate offices, and factories. She examines how the ideals of the maker movement, to intervene in social and economic structures, served the technopolitical project of prototyping a "new" optimistic, assertive, and global China. In doing so, Lindtner demonstrates that entrepreneurial living influences governance, education, policy, investment, and urban redesign in ways that normalize the persistence of sexism, racism, colonialism, and labor exploitation. Prototype Nation shows that by attending to the bodies and sites that nurture entrepreneurial life, technology can be extricated from the seemingly endless cycle of promise and violence. Cover image: Courtesy of Cao Fei, Vitamin Creative Space and Spru th Magers

Graphic Novels and Visual Cultures in South Asia (Hardcover): E. Varughese, Rajinder Dudrah Graphic Novels and Visual Cultures in South Asia (Hardcover)
E. Varughese, Rajinder Dudrah
R4,202 Discovery Miles 42 020 Ships in 10 - 15 working days

Graphic Novels and Visual Cultures in South Asia explores the shifting landscapes of the graphic narratives and related visual cultures scene in South Asia today. This exciting volume explores the ever-developing scene of graphic novels, graphic narratives and related visual cultures in South Asia. Covering topics such as Tamil comics, material memory, the politics of graphic adaptation, the fandom of Ms Marvel as well as watching Pakistani social lives on Indian TV, this collection of essays are testament to how visual cultures across South Asia are responding to a new world order. The collection of work explores how certain visual cultures in South Asia are attempting to re-shape previous modes of visuality by unpacking what it means to be living in South Asia today. Through its inclusion of articles, visual essays and in-conversation pieces, this collection offers insight into the ways in which this narrative is unfolding, the kind of stories which are being told and how, in telling these stories, South Asian society is called upon to engage and crucially, to react to what we see, how and why we see it. This book was originally published as a special issue of the South Asian Popular Culture journal.

Graphics and GUIs with MATLAB (Paperback, 3rd edition): Patrick Marchand, O. Holland Graphics and GUIs with MATLAB (Paperback, 3rd edition)
Patrick Marchand, O. Holland
R2,272 Discovery Miles 22 720 Ships in 10 - 15 working days

MATLAB®, now the industry-standard engineering language for computation, analysis, and visualization, continues to evolve in its capabilities. Version 6.x incorporated several major improvements, including significant enhancements to its graphics features, such as transparencies, increased 3-D visualization, and an improved rendering engine.

The bestselling Graphics and GUIs with MATLAB has been fully revised to reflect MATLAB version 6. The third edition also features a number of improvements in both content and organization that ensure its readers get the optimum level of detail and best possible instruction.

New in the Third Edition:

· Full updates that reflect MATLAB 6.x enhancements
· Expanded discussions on 2-D and 3-D graphics
· New chapters on good GUI design and data visualization techniques
· Volume visualizations
· Updated language commands
· Deeper coverage of programming techniques, such as data structures and callback techniques
· Exercises in each chapter
· Additional examples and updated illustrations

Graphics and GUIs with MATLAB, Third Edition retains the comprehensible, almost conversational tutorial style that made its predecessors so popular but offers a streamlined organization and deeper coverage that make this edition an even better way to acquire or increase proficiency in using MATLAB to its fullest graphics capabilities.

Adobe Photoshop Lightroom Classic For Dummies, 2nd  Edition (Paperback, 2nd Edition): R. Sylvan Adobe Photoshop Lightroom Classic For Dummies, 2nd Edition (Paperback, 2nd Edition)
R. Sylvan
R679 Discovery Miles 6 790 Ships in 10 - 15 working days

Learn to make your digital photos *pop* with easy-to-follow help using AI-powered software from Adobe With no prior photography or editing experience necessary, Adobe Photoshop Lightroom Classic For Dummies delivers a must-have walkthrough for taking your photos to the next level using Adobe's powerful consumer software. You'll learn the fundamentals of opening your pictures, managing your photo library, and fixing common problems--like redeye and poor lighting--before jumping into more advanced topics, like creating slideshows and troubleshooting problems. The perfect place to begin learning how to improve your family photos, Adobe Photoshop Lightroom Classic For Dummies also helps you discover: How to take control of and organize your photo library How to apply common artificial intelligence-powered photo enhancements with the click of a mouse Ways to share your photos with the world, both digitally and on paper The premier jumping-off point for aspiring photo editors everywhere, this book is a can't-miss resource for anyone who wants to make the most of their digital photo collection and for professionals who want to expand their design skillset by learning Adobe Lightroom Classic.

Advanced Game Development with Programmable Graphics Hardware (Paperback): Alan Watt, Fabio Policarpo Advanced Game Development with Programmable Graphics Hardware (Paperback)
Alan Watt, Fabio Policarpo
R1,797 Discovery Miles 17 970 Ships in 10 - 15 working days

This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.

Developing Effective Websites - A Project Manager's Guide (Paperback, 2nd Ed): Roy Strauss, Patrick Hogan Developing Effective Websites - A Project Manager's Guide (Paperback, 2nd Ed)
Roy Strauss, Patrick Hogan
R1,383 Discovery Miles 13 830 Ships in 10 - 15 working days

Is your website project out of control?
Every website project needs a manager. Developing Effective Websites describes Internet technologies in plain language and helps you see beyond your expertise to the big picture. It does this by drawing on established software project and management principles.
Like any project, effective management of website development starts by understanding and balancing the constraints of time, resources, and tasks. You can deliver your project on time and on budget, by following a process that includes:
- Analyzing the requirements of users and your market
- Developing a workplan for the site and breaking it down to tasks
- Scheduling with Gantt and PERT charts and measuring slippage for more accurate revisions
- Estimating cost by the budget-first or design-first methods
- Using the team development process and covering all the necessary roles
- Aligning contractor and client interests to create a win-win relationship
- Following an iterative development process for designing, prototyping, and building out
- Applying software testing principles to website development
- Making hosting decisions and planning for maintenance
Practical techniques for managing a variety of projects from simple presentations to consumer web sites and applications (e-commerce, web-based training)
New chapters on web development tools & technologies and hosting options & solutions
Based on real-world experiences and current development techniques

Curves and Surfaces for CAGD - A Practical Guide (Hardcover, 5th edition): Gerald Farin Curves and Surfaces for CAGD - A Practical Guide (Hardcover, 5th edition)
Gerald Farin
R2,375 Discovery Miles 23 750 Ships in 10 - 15 working days


This fifth edition has been fully updated to cover the many advances made in CAGD and curve and surface theory since 1997, when the fourth edition appeared. Material has been restructured into theory and applications chapters. The theory material has been streamlined using the blossoming approach; the applications material includes least squares techniques in addition to the traditional interpolation methods. In all other respects, it is, thankfully, the same. This means you get the informal, friendly style and unique approach that has made "Curves and Surfaces for CAGD: A Practical Guide" a true classic.


The book's unified treatment of all significant methods of curve and surface design is heavily focused on the movement from theory to application. The author provides complete C implementations of many of the theories he discusses, ranging from the traditional to the leading-edge. You'll gain a deep, practical understanding of their advantages, disadvantages, and interrelationships, and in the process you'll see why this book has emerged as a proven resource for thousands of other professionals and academics.
* Provides authoritative and accessible information for those working with or developing computer-aided geometric design applications.
* Covers all significant CAGD curve and surface design techniques-from the traditional to the experimental.
* Includes a new chapter on recursive subdivision and triangular meshes.
* Presents topical programming exercises useful to professionals and students alike.
* Offers complete C implementations of many of the book's examples via a companion Web site.

Multimedia - A Critical Introduction (Hardcover, illustrated edition): Richard Wise Multimedia - A Critical Introduction (Hardcover, illustrated edition)
Richard Wise
R1,338 Discovery Miles 13 380 Ships in 10 - 15 working days


Multimedia: A Critical Introduction is a comprehensive guide to the new media form which has resulted from the application of computer technology to existing techniques of broadcasting and telecommunications transmission. The rapid growth of multimedia technologies such as the internet, e-mail and digital television holds the promise of a new 'information age' in which individual tastes are catered for, citizens become better informed, and new wealth is created. But are new media technologies really designed to achieve these utopian aims?
Multimedia: A Critical Introduction provides a historical, cultural and political context to the development of multimedia, as both a technology and a concept. Individual chapters address:
* the origins of multimedia in the unlikely interaction between the military and 1960s counter-culture: how the phenomenal US budgets allocated to US military research resulted in the microchip, and why the efforts of counter-culture computer hobbyists evolved into a multi-billion dollar industry.
* the wider democratic and cultural implications of multimedia in the wake of the deregulation of the media industries by 'new right' governments in the 1980s, which has led to the domination of the media by transnational conglomerates.
* issues of privacy and censorship in relation to new media, including discussion of cryptography, electronic surveillance, and attempts to regulate material such as pornography on the internet.
* the use of digital technology to create special effects in feature films

eBook available with sample pages: PB:0415121515

Future Information Technology, Application, and Service - FutureTech 2012 Volume 1 (Hardcover, 2012 ed.): James (Jong Hyuk)... Future Information Technology, Application, and Service - FutureTech 2012 Volume 1 (Hardcover, 2012 ed.)
James (Jong Hyuk) Park, Victor C. M. Leung, Cho-Li Wang, Taeshik Shon
R5,315 Discovery Miles 53 150 Ships in 18 - 22 working days

This book is proceedings of the 7th FTRA International Conference on Future Information Technology (FutureTech 2012). The topics of FutureTech 2012 cover the current hot topics satisfying the world-wide ever-changing needs. The FutureTech 2012 is intended to foster the dissemination of state-of-the-art research in all future IT areas, including their models, services, and novel applications associated with their utilization. The FutureTech 2012 will provide an opportunity for academic and industry professionals to discuss the latest issues and progress in this area. In addition, the conference will publish high quality papers which are closely related to the various theories, modeling, and practical applications in many types of future technology. The main scope of FutureTech 2012 is as follows. Hybrid Information Technology Cloud and Cluster Computing Ubiquitous Networks and Wireless Communications Multimedia Convergence Intelligent and Pervasive Applications Security and Trust Computing IT Management and Service Bioinformatics and Bio-Inspired Computing Database and Data Mining Knowledge System and Intelligent Agent Human-centric Computing and Social Networks The FutureTech is a major forum for scientists, engineers, and practitioners throughout the world to present the latest research, results, ideas, developments and applications in all areas of future technologies.

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