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Books > Computing & IT > Computer software packages > Multimedia

Wonder Woman - 80 Years Later (Hardcover): Vera J. Camden, Valentino L. Zullo Wonder Woman - 80 Years Later (Hardcover)
Vera J. Camden, Valentino L. Zullo
R4,558 Discovery Miles 45 580 Ships in 12 - 17 working days

Through a celebration and critique of the comics character of Wonder Woman, this collection takes up the historical trends that have changed the world of comics, American popular culture, and feminism. In honor of the 75th anniversary of the comic book super heroine Wonder Woman in 2016, Kent State University and the Cleveland Public Library partnered to celebrate the intersections of public literacy, comics, and feminism in a jointly sponsored symposium. Centering on the figure of Wonder Woman, the special issue of the Journal of Graphic Novels and Comics that this volume is based on collected the presentations and interviews from the event. This book will fortuitously appear in honor of Wonder Woman's 80th anniversary and pays respect to "herstory" while recognizing her perpetual relevance to our present day, and beyond. Like its progenitor, it reflects the historical trends that have changed the world of comics, American popular culture, and feminism so relevant to our current moment. It also highlights an interview with Mariko Tamaki, the current writer of Wonder Woman comics, as well as new editorial reflections in a Foreword and an Afterword.

Computer Graphics Companion (Hardcover): Jeffrey J. McConnell, Anthony Ralston, Edwin D. Reilly, David Hemmendinger Computer Graphics Companion (Hardcover)
Jeffrey J. McConnell, Anthony Ralston, Edwin D. Reilly, David Hemmendinger
R2,747 Discovery Miles 27 470 Out of stock

The Computer Graphics Companion offers a comprehensive collection of articles written by selected specialists and spanning a wide range of topics in computer graphics.  Illustrated with an extensive color section, the book covers:

  • The basics of gaphic software and hardware
  • Entertainment topics such as animation, movies and games
  • Mathematics, science, and engineering topics, including scientific visualization, medical applications and computer-aided design, engineering and manufacturing.
  • Other applications of computer graphics in the arts, the World Wide Web, and desktop publishing
  • A comprehensive list of web sites for graphic organizations, demonstration software and graphics hardware and software vendors

The book also features autobiographical profiles written by computer graphics professionals, giving a personal insight into what it takes to work in the field and some of the practical applications of graphics concepts.

Authoritative but accessible, the Computer Graphics Companion is an essential introduction to the field of computer graphics and its applications.

Illustrator Foundations - The Art of Vector Graphics, Design and Illustration in Illustrator (Paperback): Rafiq Elmansy Illustrator Foundations - The Art of Vector Graphics, Design and Illustration in Illustrator (Paperback)
Rafiq Elmansy
R1,318 R1,168 Discovery Miles 11 680 Save R150 (11%) Ships in 10 - 15 working days

Whether you are creating a catchy and fun cartoon, designing a print banner advertisement, or developing content for a mobile game, save time and money with expert techniques, trips and tricks from by Adobe Certified Expert, Rafiq Elmansy with Illustrator Foundations. With practical applications and step by step tutorials, solve problems quickly to develop creative projects on time and to budget. Want to hone your Illustrator skills so you can remain competitive in a diverse market while concentrating on your vector graphics projects? Then Illustrator Foundations is for you! With real-world professional projects you'll discover how to: develop mobile applications, work with layers, masks, vector images and many more tips and tricks not found anywhere else! Harness the full Creative Suite software package with tips on how to integrate Illustrator with Photoshop and After Effects. This book is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs; you'll wonder how you survived this long without it. Put the Adobe Illustrator CS6 techniques to the test with the fully updated companion website with downloadable Illustrator source files, examples and video tutorials.

The Unity Game Engine and the Circuits of Cultural Software (Hardcover, 1st ed. 2019): Benjamin Nicoll, Brendan Keogh The Unity Game Engine and the Circuits of Cultural Software (Hardcover, 1st ed. 2019)
Benjamin Nicoll, Brendan Keogh
R1,691 Discovery Miles 16 910 Ships in 12 - 17 working days

Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as 'cultural software' that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its 'circuits of cultural software'. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.

Digital Imaging for Cultural Heritage Preservation - Analysis, Restoration, and Reconstruction of Ancient Artworks (Hardcover):... Digital Imaging for Cultural Heritage Preservation - Analysis, Restoration, and Reconstruction of Ancient Artworks (Hardcover)
Filippo Stanco, Sebastiano Battiato, Giovanni Gallo
R6,907 Discovery Miles 69 070 Ships in 12 - 17 working days

"This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models"--

Visual Cryptography and Secret Image Sharing (Hardcover): Stelvio Cimato, Ching-Nung Yang Visual Cryptography and Secret Image Sharing (Hardcover)
Stelvio Cimato, Ching-Nung Yang
R6,451 Discovery Miles 64 510 Ships in 12 - 17 working days

With rapid progress in Internet and digital imaging technology, there are more and more ways to easily create, publish, and distribute images. Considered the first book to focus on the relationship between digital imaging and privacy protection, Visual Cryptography and Secret Image Sharing is a complete introduction to novel security methods and sharing-control mechanisms used to protect against unauthorized data access and secure dissemination of sensitive information.

Image data protection and image-based authentication techniques offer efficient solutions for controlling how private data and images are made available only to select people. Essential to the design of systems used to manage images that contain sensitive data-such as medical records, financial transactions, and electronic voting systems-the methods presented in this book are useful to counter traditional encryption techniques, which do not scale well and are less efficient when applied directly to image files.

An exploration of the most prominent topics in digital imaging security, this book discusses:

  • Potential for sharing multiple secrets
  • Visual cryptography schemes-based either on the probabilistic reconstruction of the secret image, or on different logical operations for combining shared images
  • Inclusion of pictures in the distributed shares
  • Contrast enhancement techniques
  • Color-image visual cryptography
  • Cheating prevention
  • Alignment problems for image shares
  • Steganography and authentication

In the continually evolving world of secure image sharing, a growing number of people are becoming involved as new applications and business models are being developed all the time. This contributed volume gives academicians, researchers, and professionals the insight of well-known experts on key concepts, issues, trends, and technologies in this emerging field.

Your Excel Survival Kit 2nd Edition - A Guide to Surviving and Thriving in an Excel World (Paperback): Anne Walsh Your Excel Survival Kit 2nd Edition - A Guide to Surviving and Thriving in an Excel World (Paperback)
Anne Walsh
R757 Discovery Miles 7 570 Ships in 10 - 15 working days
Designing Instruction For Open Sharing (Hardcover, 1st ed. 2019): Shalin Hai-Jew Designing Instruction For Open Sharing (Hardcover, 1st ed. 2019)
Shalin Hai-Jew
R1,704 Discovery Miles 17 040 Ships in 10 - 15 working days

This textbook considers and addresses the design of online learning objects, electronic textbooks, short courses, long courses, MOOC courses, and other types of contents for open sharing. It also considers the design of online mediated communities to enhance such learning. The "openness" may be open-access, and/or it may even be open-source. The learning may range from self-directed and automated to AI robot-led to instructor-led. The main concept of this work is that design learning for open sharing, requires different considerations than when designing for closed and proprietary contexts. Open sharing of learning contents requires a different sense of laws (intellectual property, learner privacy, pedagogical strategies, technologies, media, and others). It requires different considerations of learner diversity and inclusion. It requires geographical, cultural, and linguistic considerations that are not as present in more localized designs. The open sharing aspect also has effects on learner performance tracking (assessments) and learner feedback. This textbook targets students, both undergraduate and graduate in computer science, education and other related fields. Also, professionals in this field managing online systems would find this book helpful.

Design Perspectives on Multimodal Documents - System, Medium, and Genre Relations (Paperback): Matthew David Lickiss Design Perspectives on Multimodal Documents - System, Medium, and Genre Relations (Paperback)
Matthew David Lickiss
R1,430 Discovery Miles 14 300 Ships in 12 - 17 working days

This volume integrates multimodal theoretical frameworks with those from graphic communication and information design and applies this critical synthesis to the examination of the changes and relationships that occur when multimodal documents are distributed across various means and channels of consumption. Drawing on examples from popular newspapers and store catalogs, the book's specific focus is on documents as sets, here defined as the collective of all the assorted forms of a document published across multiple mediums and modes. This approach affords a multi-layered analysis of multimodal documents more broadly, in addition to engaging in questions about the very definition of a document and the terminology we use in relation to documents, including genres, mediums, and modes. As both a critical examination of the theoretical frameworks employed in literature on documents and a way forward for new approaches to analyzing multimodal texts, this volume is key reading for students and scholars in multimodality, graphic communication, design, media studies, and information science.

Computational Photography - Methods and Applications (Hardcover, New): Rastislav Lukac Computational Photography - Methods and Applications (Hardcover, New)
Rastislav Lukac
R5,688 Discovery Miles 56 880 Ships in 12 - 17 working days

Computational photography refers broadly to imaging techniques that enhance or extend the capabilities of digital photography. This new and rapidly developing research field has evolved from computer vision, image processing, computer graphics and applied optics-and numerous commercial products capitalizing on its principles have already appeared in diverse market applications, due to the gradual migration of computational algorithms from computers to imaging devices and software. Computational Photography: Methods and Applications provides a strong, fundamental understanding of theory and methods, and a foundation upon which to build solutions for many of today's most interesting and challenging computational imaging problems. Elucidating cutting-edge advances and applications in digital imaging, camera image processing, and computational photography, with a focus on related research challenges, this book: Describes single capture image fusion technology for consumer digital cameras Discusses the steps in a camera image processing pipeline, such as visual data compression, color correction and enhancement, denoising, demosaicking, super-resolution reconstruction, deblurring, and high dynamic range imaging Covers shadow detection for surveillance applications, camera-driven document rectification, bilateral filtering and its applications, and painterly rendering of digital images Presents machine-learning methods for automatic image colorization and digital face beautification Explores light field acquisition and processing, space-time light field rendering, and dynamic view synthesis with an array of cameras Because of the urgent challenges associated with emerging digital camera applications, image processing methods for computational photography are of paramount importance to research and development in the imaging community. Presenting the work of leading experts, and edited by a renowned authority in digital color imaging and camera image processing, this book considers the rapid developments in this area and addresses very particular research and application problems. It is ideal as a stand-alone professional reference for design and implementation of digital image and video processing tasks, and it can also be used to support graduate courses in computer vision, digital imaging, visual data processing, and computer graphics, among others.

Steel-Engraved Book Illustration in England (Hardcover): Basil Hunnisett Steel-Engraved Book Illustration in England (Hardcover)
Basil Hunnisett
R3,504 Discovery Miles 35 040 Ships in 12 - 17 working days

First published in 1980, Steel-Engraved Book Illustration in England is a detailed and comprehensive survey of the steel engravings that were so popular in the nineteenth century. With an extensive range of illustrations, the book refutes the assumption that steel engravings are of little artistic value or importance, a common attitude rooted largely in the connection between steel engravings and mass-produced books. Beginning with an exploration of the identification problems and early history of steel engravings, it moves through the production and printing of the plates and on to a study of several engravers and artists, as well as of the books themselves. Steel-Engraved Book Illustration in England will appeal to anyone interested in the history of printing and illustration.

Visio 2007 For Dummies (Paperback): J.P. Mueller Visio 2007 For Dummies (Paperback)
J.P. Mueller
R635 R582 Discovery Miles 5 820 Save R53 (8%) Ships in 12 - 17 working days

Reveal your inner business artist with Visio

Turn your ideas into diagrams and drawings with Visio's stencils and templates

If you have an idea you want to get down on electronic paper, Visio 2007 is for you, and so is this book! They're both flexible and user-friendly. Here's how to use Visio to capture ideas from simple to intricate, update data in a drawing with a single click, add and manipulate text, work with connectors, and more.

Discover how toCreate business, engineering, software, or network diagramsFormat an entire drawing using themesAnalyze "what-if" scenarios with PivotDiagramsProduce layered multipage drawingsSave drawings to publish on the Web

The Magic of Computer Graphics (Hardcover): Noriko Kurachi The Magic of Computer Graphics (Hardcover)
Noriko Kurachi
R4,907 Discovery Miles 49 070 Ships in 12 - 17 working days

Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.

Advanced AutoCAD (R) 2017 - Exercise Workbook (Paperback): Cheryl Shrock, Steve Heather Advanced AutoCAD (R) 2017 - Exercise Workbook (Paperback)
Cheryl Shrock, Steve Heather
R1,745 Discovery Miles 17 450 Ships in 12 - 17 working days

The best-selling title that has been helping AutoCAD users for more than two decades is better than ever. This is THE book for users of AutoCAD (R) who are looking for the same great, step-by-step instruction and illustrations in the Beginning AutoCAD (R) Exercise Workbook and want to delve deeper into AutoCAD 2017's features. Designed for students, teachers, and professionals in the field, the Advanced AutoCAD (R) 2017 Exercise Workbook includes invaluable, updated coverage of essential features for intermediate and advanced users. For example, this new book covers creating Metric master templates, border and title blocks, and dimension styles. A Game-Changer! For the first time, this top-selling Workbook and the companion title Beginning AutoCAD (R) 2017 Exercise Workbook now include both METRIC and INCH measurements side by side, so that readers worldwide can benefit from all of the instructions and exercises. NEW AND IMPROVED FEATURES PDF Import command allowing users to import a .pdf file directly into AutoCAD as usable geometry and/or text. Instructions on the Share Design View command, explaining how to share a design on the web without compromising the original drawing data. Dialog Box enhancements, plus useful Q's & A's. Two new dimension commands, Associative Centerlines and Associative Center Marks, which are both fully editable. How to send 3D model designs to a 3D printer, or save them for use at a later date. A refreshed cover design highlights the latest editions of the AutoCAD Exercise Workbook series. This is the right book for users who liked the author's "Beginning AutoCAD" workbook and want to learn more about AutoCAD's features, including Xref, Attributes, and 3D solids. This clear, no nonsense, easy-to-follow text is totally updated for AutoCAD 2017 and 2017 LT, and it offers several new and improved features. All exercises are easy to print on standard 8 1/2" x 11" paper. For use with the PC version of AutoCAD 2017 only.Cheryl Shrock recently retired as Professor and Chairperson of Computer Aided Design at Orange Coast College in California, where she had taught since 1990. She is an Autodesk (R) registered author. Previous to teaching, she owned and operated a commercial product and machine design company, using CAD to create and document designs. This book draws upon both her teaching and industry experience. Steve Heather has 30-plus years of experience as a practicing mechanical engineer and has taught AutoCAD to engineering and architectural students at the college level. He is an authorized AutoCAD beta tester and a member of AutoCAD Connected Desktop Customer Council. Steve lives near Canterbury, England, and welcomes your questions or comments at: [email protected].

Using Soundtrack - Produce Original Music for Video, DVD, and Multimedia (Hardcover): Douglas Spotted Eagle Using Soundtrack - Produce Original Music for Video, DVD, and Multimedia (Hardcover)
Douglas Spotted Eagle
R5,641 Discovery Miles 56 410 Ships in 12 - 17 working days

Covering the basics of producing great audio tracks to accompany video projects, Using Soundtrack provides recording and editing tips and guidance on noise reduction tools, audio effects, and Final Cut Pro's powerful real-time audio mixer. Readers also learn how Soundtrack can be used to give video projects a professional finish with the addition of custom, royalty-free scoring. Theory is presented on a need-to-know basis and practical tutorials provide hands-on techniques for common tasks, including editing video to audio, editing audio to video, changing the length of a music bed, editing dialog, and mixing dialog with music and sound effects. The accompanying downloadable resources include tutorial lessons and sample media.

Digital Scholarship (Hardcover, New): Marta Mestrovic Deyrup Digital Scholarship (Hardcover, New)
Marta Mestrovic Deyrup
R3,557 R3,027 Discovery Miles 30 270 Save R530 (15%) Ships in 12 - 17 working days

Collecting important original essays by librarians and archivists - all of whom are actively engaged in building digital collections - Digital Scholarship details both challenges and proven solutions in establishing, maintaining, and servicing digital scholarship in the humanities. This volume further explores the ways in which the humanities have benefited from the ability to digitize text and page images of historic documents, mine large corpuses of texts and other forms of records, and assemble widely dispersed cultural objects into common repositories for comparison and analysis--making new research questions and methods possible for the first time.

The ten notable scholars included in Digital Scholarship offer a balanced view of the strengths and weaknesses of various approaches to digitization, reporting both progress and problems, examining new business models, new forms of partnerships, and the new technologies and resources that make many more library and archival services available. Librarians and library staff everywhere will find Digital Scholarship an essential text for the modern library and an illuminating resource for anyone looking to understand the changing face of research in the electronic age.

Displays - Fundamentals & Applications, Second Edition (Paperback, 2nd edition): Rolf R. Hainich, Oliver Bimber Displays - Fundamentals & Applications, Second Edition (Paperback, 2nd edition)
Rolf R. Hainich, Oliver Bimber
R1,359 Discovery Miles 13 590 Ships in 12 - 17 working days

In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content. This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications. Perfect for the student looking to sharpen their developing skill or the master refining their technique, Rolf Hainich and Oliver Bimber help the reader understand the basics of optics, light modulation, visual perception, display technologies, and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes. Features: * Covers physics, technology and techniques behind flat-panel as well as projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays * Discusses how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content * Augmented by close to 500 rich illustrations, which give readers a clear understanding of existing and emerging display technology

Digital Representations of the Real World - How to Capture, Model, and Render Visual Reality (Paperback): Marcus A. Magnor,... Digital Representations of the Real World - How to Capture, Model, and Render Visual Reality (Paperback)
Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
R1,587 Discovery Miles 15 870 Ships in 12 - 17 working days

Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements. Overcome Challenges in Your Own Research Experiments This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.

Affect and Embodied Meaning in Animation - Becoming-Animated (Paperback): Sylvie Bissonnette Affect and Embodied Meaning in Animation - Becoming-Animated (Paperback)
Sylvie Bissonnette
R1,414 Discovery Miles 14 140 Ships in 12 - 17 working days

This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds. As we interact more and more with animated characters and avatars in everyday media consumption, it has become vital to investigate the ways that animated environments influence our perception of the liberal humanist subject. This book is the first to apply recent research on the application of the embodied mind thesis to our understanding of embodied engagement with nonhumans and cyborgs in animated media, analyzing works by Emile Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay Brothers, Pixar, and many others. Drawing on the breakthroughs of modern brain science to argue that animated media broadens the viewer's perceptual reach, this title offers a welcome contribution to the growing literature at the intersection of cognitive studies and film studies, with a perspective on animation that is new and original. 'Affect and Embodied Meaning in Animation' will be essential reading for researchers of Animation Studies, Film and Media Theory, Posthumanism, Video Games, and Digital Culture, and will provide a key insight into animation for both undergraduate and graduate students. Because of the increasing importance of visual effect cinema and video games, the book will also be of keen interest within Film Studies and Media Studies, as well as to general readers interested in scholarship in animated media.

Professional Manga - Digital Storytelling with Manga Studio EX (Paperback): Steve Horton, Jeong Yang Professional Manga - Digital Storytelling with Manga Studio EX (Paperback)
Steve Horton, Jeong Yang
R793 R684 Discovery Miles 6 840 Save R109 (14%) Ships in 9 - 15 working days

Combine high-end manga storytelling theory and advice with the tools for digital creation in Manga Studio, guided by expert professional manga-ka.
You'll discover manga storytelling techniques, from speed lines to technology, from toning to big sound effects. Steve Horton and Jeong Mo Yang then show you how best to accomplish these techniques using the leading manga art creation program, Manga Studio EX. Every ounce of theory is backed up with step-by-step manga illustrations and Manga Studio screenshots that show how these illustrations were created.
See the techniques in action in The Other Side of the Tracks, a new manga short story in the book centerfold which demonstrates at least one example from every technique described. You can also follow the continuing story as a webmanga available at comicspace.com.
And there's more! The companion CD includes trial version of Manga Studio EX along with high-resolution image files from the book.
Smith Micro has also included a coupon for $100 off the full version of Manga Studio EX.
--Authors are expert professional manga-ka (creators), with credits such as TokyoPop's Star Trek: the Manga and Dyoz, Image Comics' Strongarm, and Grounded Angel on the web.
--There is no other Manga book that melds high-end Manga storytelling theory and advice, with the tools for digital creation in Manga Studio.
--In the book centerfold is a new manga short story: The Other Side of the Tracks, which shows at least one example from every technique described. This story will continue after publication as a webmanga.
--Demo version of Manga Studio EX on CD (plus exclusive value-adds not found elsewhere) along with high-resolutionimage files from the book.
--Smith Micro (makers of Manga Studio) will provide a coupon in the back of the book for $50 to $100 off the $220 Manga Studio EX software.

Color Imaging - Fundamentals and Applications (Hardcover): Erik Reinhard, Erum Arif Khan, Ahmet Oguz Akyuz, Garrett Johnson Color Imaging - Fundamentals and Applications (Hardcover)
Erik Reinhard, Erum Arif Khan, Ahmet Oguz Akyuz, Garrett Johnson
R4,079 Discovery Miles 40 790 Ships in 12 - 17 working days

This book provides the reader with an understanding of what color is, where color comes from, and how color can be used correctly in many different applications. The authors first treat the physics of light and its interaction with matter at the atomic level, so that the origins of color can be appreciated. The intimate relationship between energy levels, orbital states, and electromagnetic waves helps to explain why diamonds shimmer, rubies are red, and the feathers of the Blue Jay are blue. Then, color theory is explained from its origin to the current state of the art, including image capture and display as well as the practical use of color in disciplines such as computer graphics, computer vision, photography, and film.

Maps and Monsters in Medieval England (Paperback): Asa Mittman Maps and Monsters in Medieval England (Paperback)
Asa Mittman
R1,837 Discovery Miles 18 370 Ships in 12 - 17 working days

This study centers on issues of marginality and monstrosity in medieval England. In the middle ages, geography was viewed as divinely ordered, so Britain's location at the periphery of the inhabitable world caused anxiety among its inhabitants. Far from the world's holy center, the geographic margins were considered monstrous. Medieval geography, for centuries scorned as crude, is now the subject of several careful studies. Monsters have likewise been the subject of recent attention in the growing field of "monster studies," though few works situate these creatures firmly in their specific historical contexts. This book sits at the crossroads of these two discourses (geography and monstrosity), treated separately in the established scholarship but inseparable in the minds of medieval authors and artists.

Mobile Multimedia in Action (Hardcover): Ilpo Koskinen Mobile Multimedia in Action (Hardcover)
Ilpo Koskinen
R4,559 Discovery Miles 45 590 Ships in 12 - 17 working days

Mobile Multimedia in Action displays a revealing picture of how people communicate using camera phones and other mobile multimedia devices. With such devices spreading faster than practically any other new technology, questions about how these devices are being used (and abused) to capture and distribute embarrassing or raunchy images and content, and what should be done about it, are surfacing. This volume presents the first detailed study of the use of these devices. Using a variant of social science research known as ethnomethodology, Koskinen explores the kinds of images people take with camera phones and how they use sound to enhance these images. The book asks two main questions. First, what kinds of methods of expression, such as visuals or sound, do people use when they design multimedia messages? Second, how do people interact with and respond to each other through mobile multimedia devices? Koskinen has a broader objective centering on the impact of these devices on human relationships and society at large. He asks, what do people do with these devices? Is mobile telephony moving toward a more practical direction, or will it simply become a visual chatty channel fit for gossip but not for real news or other practical purposes? What kind of social activities and organizations does it best serve--peer-to-peer networks or institutional ones? Koskinen examines these questions from three unique perspectives: the design elements of mobile multimedia, which considers methods of expression people use in designing multimedia messages; mobile multimedia as interaction, which looks into how people interact with each other using this technology and makes a case for studying multimedia as a naturally occurring activity; and mobile multimedia in society, which searches for answers as to the societal consequences of mobile multimedia usage. A groundbreaking work, "Mobile Multimedia in Action" will be a fascinating read for both multimedia device professionals and everyday users alike. Providing a glimpse into the future, Koskinen asks where mobile multimedia technology is taking mankind and society.

Houdini On the Spot - Time-Saving Tips and Shortcuts from the Pros (Paperback): Craig Zerouni Houdini On the Spot - Time-Saving Tips and Shortcuts from the Pros (Paperback)
Craig Zerouni
R968 Discovery Miles 9 680 Ships in 9 - 15 working days

Packed with more than 350 techniques, this book delivers what you need to know-on the spot. Its concise presentation of professional techniques is suited to experienced artists whether you are:
*Migrating from another visual effects application
*Upgrading to Houdini 9
*Seeking a handy reference to raise your proficiency with Houdini
Houdini On the Spot presents immediate solutions in an accessible format. It clearly illustrates the essential methods that pros use to get the job done efficiently and creatively. Screenshots and step-by-step instructions show you how to:
*Navigate and manipulate the version 9 interface
*Create procedural models that can be modified quickly and efficiently with Surface Operators (SOPs)
*Use Particle Operators (POPs) to build complex simulations with speed and precision
*Minimize the number of operators in your simulations with Dynamics Operators (DOPs)
*Extend Houdini with customized tools to include data or scripts with Houdini Digital Assets (HDAs)
*Master the version 9 rendering options including Physically Based Rendering (PBR), volume rendering and motion blur
*Quickly modify timing, geometry, space and rotational values of your animations with Channel Operators (CHOPs)
*Create and manipulate elements with Composite Operators (COPs); Houdini's full-blown compositor toolset
*Make your own SOPs, COPs, POPs, CHOPs, and shaders with the Vector Expressions (VEX) shading language
*Configure the Houdini interface with customized environments and hotkeys
*Mine the treasures of the dozens of standalone applications that are bundled with Houdini
-Boost your efficiency and creativity
-Find immediatesolutions in an accessible format
-Unleash the power of Houdini with unpublished techniques

Introduction to Visual Computing - Core Concepts in Computer Vision, Graphics, and Image Processing (Paperback): Aditi... Introduction to Visual Computing - Core Concepts in Computer Vision, Graphics, and Image Processing (Paperback)
Aditi Majumder, M Gopi
R1,547 Discovery Miles 15 470 Ships in 12 - 17 working days

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

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