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Books > Computing & IT > Computer software packages > Multimedia

Geometry, Perspective Drawing, And Mechanisms (Hardcover): Talmage James Reid, Donald Row Geometry, Perspective Drawing, And Mechanisms (Hardcover)
Talmage James Reid, Donald Row
R2,044 Discovery Miles 20 440 Ships in 10 - 15 working days

The aim of this book is to examine the geometry of our world and, by blending theory with a variety of every-day examples, to stimulate the imagination of the readers and develop their geometric intuition. It tries to recapture the excitement that surrounded geometry during the Renaissance as the development of perspective drawing gathered pace, or more recently as engineers sought to show that all the world was a machine. The same excitement is here still, as enquiring minds today puzzle over a random-dot stereogram or the interpretation of an image painstakingly transmitted from Jupiter.The book will give a solid foundation for a variety of undergraduate courses, to provide a basis for a geometric component of graduate teacher training, and to provide background for those who work in computer graphics and scene analysis. It begins with a self-contained development of the geometry of extended Euclidean space. This framework is then used to systematically clarify and develop the art of perspective drawing and its converse discipline of scene analysis and to analyze the behavior of bar-and-joint mechanisms and hinged-panel mechanisms. Spherical polyhedra are introduced and scene analysis is applied to drawings of these and associated objects. The book concludes by showing how a natural relaxation of the axioms developed in the early chapters leads to the concept of a matroid and briefly examines some of the attractive properties of these natural structures.

Designing Instruction For Open Sharing (Hardcover, 1st ed. 2019): Shalin Hai-Jew Designing Instruction For Open Sharing (Hardcover, 1st ed. 2019)
Shalin Hai-Jew
R1,501 Discovery Miles 15 010 Ships in 18 - 22 working days

This textbook considers and addresses the design of online learning objects, electronic textbooks, short courses, long courses, MOOC courses, and other types of contents for open sharing. It also considers the design of online mediated communities to enhance such learning. The "openness" may be open-access, and/or it may even be open-source. The learning may range from self-directed and automated to AI robot-led to instructor-led. The main concept of this work is that design learning for open sharing, requires different considerations than when designing for closed and proprietary contexts. Open sharing of learning contents requires a different sense of laws (intellectual property, learner privacy, pedagogical strategies, technologies, media, and others). It requires different considerations of learner diversity and inclusion. It requires geographical, cultural, and linguistic considerations that are not as present in more localized designs. The open sharing aspect also has effects on learner performance tracking (assessments) and learner feedback. This textbook targets students, both undergraduate and graduate in computer science, education and other related fields. Also, professionals in this field managing online systems would find this book helpful.

Solidworks for Technology and Engineering (CD-ROM, Second Edition): James Valentino, Nicholas DiZinno Solidworks for Technology and Engineering (CD-ROM, Second Edition)
James Valentino, Nicholas DiZinno
R2,723 Discovery Miles 27 230 Ships in 10 - 15 working days

Unique and thorough Includes a CD keyed to examples for clear, effective and interactive learning of SolidWorks software. (Note: Users must have a current version of the SolidWorks software installed on their computer to complete the exercises.) An appendix offers the CSWA exam for certification of skills 14 chapters and two appendices (click the TOC button, above, to view) SolidWorks for Technology and Engineering, Second Edition, provides a comprehensive introduction for students. Little or no prior experience is needed to benefit from this liberally-illustrated work. Use the book in any educational setting from four-year engineering schools to community colleges and vocational / technical schools and industrial training centers. The book is also a reliable reference on the job. It functions well as a self-study manual. Authors Valentino and DiZinno have carefully and thoughtfully arranged the contents in a clear, logical sequence.Many hundreds of well-drawn visuals supplant wordy explanations, demonstrating the power of the software. Many learning aids are included throughout the 500 page book. Key Features Strong graphical illustrations rather than long text and definitions are emphasized. Key definitions are boxed in. Examples provide step-by-step instructions, supported with excellent graphics. Needless cross-referencing has been eliminated. Each example is presented with all explanations appearing on the same page. Exercises are presented at the ends of chapters A CD provided with the text contains files that are keyed in sequence to the selected examples. Students can follow interactively when learning the procedure with the concepts presented in the text. The text contains exercises and materials that are key to preparing students for the Certified SolidWorks Associate (CSWA) exam. Appendix B contains a complete key and sample exam solutions.

Visual Cryptography and Secret Image Sharing (Hardcover): Stelvio Cimato, Ching-Nung Yang Visual Cryptography and Secret Image Sharing (Hardcover)
Stelvio Cimato, Ching-Nung Yang
R6,375 Discovery Miles 63 750 Ships in 10 - 15 working days

With rapid progress in Internet and digital imaging technology, there are more and more ways to easily create, publish, and distribute images. Considered the first book to focus on the relationship between digital imaging and privacy protection, Visual Cryptography and Secret Image Sharing is a complete introduction to novel security methods and sharing-control mechanisms used to protect against unauthorized data access and secure dissemination of sensitive information.

Image data protection and image-based authentication techniques offer efficient solutions for controlling how private data and images are made available only to select people. Essential to the design of systems used to manage images that contain sensitive data-such as medical records, financial transactions, and electronic voting systems-the methods presented in this book are useful to counter traditional encryption techniques, which do not scale well and are less efficient when applied directly to image files.

An exploration of the most prominent topics in digital imaging security, this book discusses:

  • Potential for sharing multiple secrets
  • Visual cryptography schemes-based either on the probabilistic reconstruction of the secret image, or on different logical operations for combining shared images
  • Inclusion of pictures in the distributed shares
  • Contrast enhancement techniques
  • Color-image visual cryptography
  • Cheating prevention
  • Alignment problems for image shares
  • Steganography and authentication

In the continually evolving world of secure image sharing, a growing number of people are becoming involved as new applications and business models are being developed all the time. This contributed volume gives academicians, researchers, and professionals the insight of well-known experts on key concepts, issues, trends, and technologies in this emerging field.

Digital Imaging for Cultural Heritage Preservation - Analysis, Restoration, and Reconstruction of Ancient Artworks (Hardcover):... Digital Imaging for Cultural Heritage Preservation - Analysis, Restoration, and Reconstruction of Ancient Artworks (Hardcover)
Filippo Stanco, Sebastiano Battiato, Giovanni Gallo
R6,795 Discovery Miles 67 950 Ships in 10 - 15 working days

"This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models"--

The Unity Game Engine and the Circuits of Cultural Software (Hardcover, 1st ed. 2019): Benjamin Nicoll, Brendan Keogh The Unity Game Engine and the Circuits of Cultural Software (Hardcover, 1st ed. 2019)
Benjamin Nicoll, Brendan Keogh
R1,521 Discovery Miles 15 210 Ships in 18 - 22 working days

Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as 'cultural software' that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its 'circuits of cultural software'. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.

Wonder Woman - 80 Years Later (Hardcover): Vera J. Camden, Valentino L. Zullo Wonder Woman - 80 Years Later (Hardcover)
Vera J. Camden, Valentino L. Zullo
R4,489 Discovery Miles 44 890 Ships in 10 - 15 working days

Through a celebration and critique of the comics character of Wonder Woman, this collection takes up the historical trends that have changed the world of comics, American popular culture, and feminism. In honor of the 75th anniversary of the comic book super heroine Wonder Woman in 2016, Kent State University and the Cleveland Public Library partnered to celebrate the intersections of public literacy, comics, and feminism in a jointly sponsored symposium. Centering on the figure of Wonder Woman, the special issue of the Journal of Graphic Novels and Comics that this volume is based on collected the presentations and interviews from the event. This book will fortuitously appear in honor of Wonder Woman's 80th anniversary and pays respect to "herstory" while recognizing her perpetual relevance to our present day, and beyond. Like its progenitor, it reflects the historical trends that have changed the world of comics, American popular culture, and feminism so relevant to our current moment. It also highlights an interview with Mariko Tamaki, the current writer of Wonder Woman comics, as well as new editorial reflections in a Foreword and an Afterword.

Computational Photography - Methods and Applications (Hardcover, New): Rastislav Lukac Computational Photography - Methods and Applications (Hardcover, New)
Rastislav Lukac
R5,531 Discovery Miles 55 310 Ships in 10 - 15 working days

Computational photography refers broadly to imaging techniques that enhance or extend the capabilities of digital photography. This new and rapidly developing research field has evolved from computer vision, image processing, computer graphics and applied optics-and numerous commercial products capitalizing on its principles have already appeared in diverse market applications, due to the gradual migration of computational algorithms from computers to imaging devices and software. Computational Photography: Methods and Applications provides a strong, fundamental understanding of theory and methods, and a foundation upon which to build solutions for many of today's most interesting and challenging computational imaging problems. Elucidating cutting-edge advances and applications in digital imaging, camera image processing, and computational photography, with a focus on related research challenges, this book: Describes single capture image fusion technology for consumer digital cameras Discusses the steps in a camera image processing pipeline, such as visual data compression, color correction and enhancement, denoising, demosaicking, super-resolution reconstruction, deblurring, and high dynamic range imaging Covers shadow detection for surveillance applications, camera-driven document rectification, bilateral filtering and its applications, and painterly rendering of digital images Presents machine-learning methods for automatic image colorization and digital face beautification Explores light field acquisition and processing, space-time light field rendering, and dynamic view synthesis with an array of cameras Because of the urgent challenges associated with emerging digital camera applications, image processing methods for computational photography are of paramount importance to research and development in the imaging community. Presenting the work of leading experts, and edited by a renowned authority in digital color imaging and camera image processing, this book considers the rapid developments in this area and addresses very particular research and application problems. It is ideal as a stand-alone professional reference for design and implementation of digital image and video processing tasks, and it can also be used to support graduate courses in computer vision, digital imaging, visual data processing, and computer graphics, among others.

Learning Mastercam X5 Mill 2D Step-by-step (Paperback): James Valentino, Joseph Goldenberg Learning Mastercam X5 Mill 2D Step-by-step (Paperback)
James Valentino, Joseph Goldenberg
R2,537 Discovery Miles 25 370 Ships in 18 - 22 working days

You are hereLearning Mastercam X5 Mill 2D Step-by-Step Learning Mastercam X5 Mill 2D Step-by-Step James Valentino Joseph Goldenberg Learning Mastercam X5 Mill 2D Step-by-Step Back to CAD / CAM / CIM 600 pages, Published: October, 2010 ISBN 9780831134235 $74.95 Add To Cart Overview This unique text presents a thorough introduction to Mastercam X5 Mill for students with little or no prior experience. It can be used in virtually any educational setting -- from four-year engineering schools to community colleges and voc/tech schools to industrial training centers -- and will also serve as a reliable reference for on-the-job use or as a self-study manual. The award-winning authors have carefully arranged the contents in a clear and logical sequence and have used many hundreds of visuals instead of wordy explanations. Two enclosed CDs contain Mastercam X5 Demo and also include examples and exercises from the text for student practice. Features * Emphasizes student-friendly graphical displays in place of long explanations and definitions. * Includes an overview of the process of generating a word address program.* Presents numerous examples that provide step-by-step instructions with graphical displays. * Eliminates flipping between pages by featuring all explanations on the same page as the example. * Contains exercises at the end of each chapter. * Features a process plan for many machining exercises to indicate the machining operations to be performed and the tools to be used. * Contains a new chapter on Creating 2D Solid Models by extrusion, revolving and Boolean Operations. * Contains new material on editing solids and building a history tree for imported solids. * Contains a chapter on Executing 2D Milling Operations on Solid Models. * Contains new material on creating a user defined tool plane and machining on the plane. * Contains a new chapter on File tracking and Change Recognition. * Includes an in-depth presentation of how to customize Mastercam X5 for user applications in the appendix.

Write Your Way into Animation and Games - Create a Writing Career in Animation and Games (Paperback): Christy Marx Write Your Way into Animation and Games - Create a Writing Career in Animation and Games (Paperback)
Christy Marx
R1,086 R981 Discovery Miles 9 810 Save R105 (10%) Ships in 18 - 22 working days

Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project.

Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.

Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides:

Digital Storytelling, Second Edition by Carolyn Handler Miller

Animation Writing and Development by Jean Ann Wright

Writing for Animation, Comics, and Games by Christy Marx

Story and Simulations for Serious Games by Nick Iuppa and Terry Borst

Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Visio 2007 For Dummies (Paperback): J.P. Mueller Visio 2007 For Dummies (Paperback)
J.P. Mueller
R585 R541 Discovery Miles 5 410 Save R44 (8%) Ships in 10 - 15 working days

Reveal your inner business artist with Visio

Turn your ideas into diagrams and drawings with Visio's stencils and templates

If you have an idea you want to get down on electronic paper, Visio 2007 is for you, and so is this book! They're both flexible and user-friendly. Here's how to use Visio to capture ideas from simple to intricate, update data in a drawing with a single click, add and manipulate text, work with connectors, and more.

Discover how toCreate business, engineering, software, or network diagramsFormat an entire drawing using themesAnalyze "what-if" scenarios with PivotDiagramsProduce layered multipage drawingsSave drawings to publish on the Web

Proceedings of the 2012 International Conference on Information Technology and Software Engineering - Information Technology &... Proceedings of the 2012 International Conference on Information Technology and Software Engineering - Information Technology & Computing Intelligence (Hardcover, 2013 ed.)
Wei Lu, Guoqiang Cai, Weibin Liu, Weiwei Xing
R5,390 Discovery Miles 53 900 Ships in 18 - 22 working days

Proceedings of the 2012 International Conference on Information Technology and Software Engineering presents selected articles from this major event, which was held in Beijing, December 8-10, 2012. This book presents the latest research trends, methods and experimental results in the fields of information technology and software engineering, covering various state-of-the-art research theories and approaches. The subjects range from intelligent computing to information processing, software engineering, Web, unified modeling language (UML), multimedia, communication technologies, system identification, graphics and visualizing, etc. The proceedings provide a major interdisciplinary forum for researchers and engineers to present the most innovative studies and advances, which can serve as an excellent reference work for researchers and graduate students working on information technology and software engineering. Prof. Wei Lu, Dr. Guoqiang Cai, Prof. Weibin Liu and Dr. Weiwei Xing all work at Beijing Jiaotong University.

Mobile Mapping - Space, Cartography and the Digital (Hardcover, 0): Clancy Wilmott Mobile Mapping - Space, Cartography and the Digital (Hardcover, 0)
Clancy Wilmott
R4,505 Discovery Miles 45 050 Ships in 10 - 15 working days

This book argues for a theory of mobile mapping, a situated and spatial approach towards researching how everyday digital mobile media practices are bound up in global systems of knowledge and power. Drawing from literature in media studies and geography -- and the work of Michel Foucault and Doreen Massey -- it examines how geographical and historical material, social, and cultural conditions are embedded in the way in which contemporary (digital) cartographies are read, deployed, and engaged. This is explored through seventeen walking interviews in Hong Kong and Sydney, as potent discourses like cartographic reason continue to transform and weave through the world in ways that haunt mobile mapping and bring old conflicts into new media. In doing so, Mobile Mapping offers an interdisciplinary rethinking about how multiple translations of spatial knowledges between rational digital epistemologies and tacit ways of understanding space and experience might be conceptualized and researched.

Geometric Algebra for Computer Science (Revised Edition) - An Object-Oriented Approach to Geometry (Hardcover, 2nd Revised... Geometric Algebra for Computer Science (Revised Edition) - An Object-Oriented Approach to Geometry (Hardcover, 2nd Revised edition)
Leo Dorst, Daniel Fontijne, Stephen Mann
R2,265 R2,030 Discovery Miles 20 300 Save R235 (10%) Ships in 10 - 15 working days

Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. "Geometric Algebra for Computer Science" presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.
Explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics. Systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA. Covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space. Presents effective approaches to making GA an integral part of your programming. Includes numerous drills and programming exercises helpful for both students and practitioners. Companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book, and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.

Digital Techniques for Heritage Presentation and Preservation (Hardcover, 1st ed. 2021): Jayanta Mukhopadhyay, Indu Sreedevi,... Digital Techniques for Heritage Presentation and Preservation (Hardcover, 1st ed. 2021)
Jayanta Mukhopadhyay, Indu Sreedevi, Bhabatosh Chanda, Santanu Chaudhury, Vinay P. Namboodiri
R4,715 Discovery Miles 47 150 Ships in 18 - 22 working days

This book describes various new computer based approaches which can be exploited for the (digital) reconstruction, recognition, restoration, presentation and classification of digital heritage. They are based on applications of virtual reality, augmented reality and artificial intelligence, to be used for storing and retrieving of historical artifacts, digital reconstruction, or virtual viewing. The book is divided into three sections: "Classification of Heritage Data" presents chapters covering various domains and aspects including text categorization, image retrieval and classification, and object spotting in historical documents. Next, in "Detection and Recognition of Digital Heritage Artifacts", techniques like neural networks or deep learning are used for the restoration of degraded heritage documents, Tamil Palm Leaf Characters recognition, the reconstruction of heritage images, and the selection of suitable images for 3D reconstruction and classification of Indian land mark heritage images. Lastly, "Applications of Modern Tools in Digital Heritage" highlights some example applications for dance transcription, architectural geometry of early temples by digital reconstruction, and computer vision based techniques for collecting and integrating knowledge on flora. This book is mainly written for researchers and graduate students in digital preservation and heritage, or computer scientists looking for applications of virtual reality, computer vision, and artificial intelligence techniques.

Digital Scholarship (Hardcover, New): Marta Mestrovic Deyrup Digital Scholarship (Hardcover, New)
Marta Mestrovic Deyrup
R3,278 R2,937 Discovery Miles 29 370 Save R341 (10%) Ships in 10 - 15 working days

Collecting important original essays by librarians and archivists - all of whom are actively engaged in building digital collections - Digital Scholarship details both challenges and proven solutions in establishing, maintaining, and servicing digital scholarship in the humanities. This volume further explores the ways in which the humanities have benefited from the ability to digitize text and page images of historic documents, mine large corpuses of texts and other forms of records, and assemble widely dispersed cultural objects into common repositories for comparison and analysis--making new research questions and methods possible for the first time.

The ten notable scholars included in Digital Scholarship offer a balanced view of the strengths and weaknesses of various approaches to digitization, reporting both progress and problems, examining new business models, new forms of partnerships, and the new technologies and resources that make many more library and archival services available. Librarians and library staff everywhere will find Digital Scholarship an essential text for the modern library and an illuminating resource for anyone looking to understand the changing face of research in the electronic age.

The Magic of Computer Graphics (Hardcover): Noriko Kurachi The Magic of Computer Graphics (Hardcover)
Noriko Kurachi
R4,811 Discovery Miles 48 110 Ships in 10 - 15 working days

Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.

Computer Facial Animation (Hardcover, 2nd edition): Frederic I. Parke, Keith Waters Computer Facial Animation (Hardcover, 2nd edition)
Frederic I. Parke, Keith Waters
R3,966 Discovery Miles 39 660 Ships in 10 - 15 working days

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as increasingly detailed lip-synchronization and hair modeling techniques. These topics are described in the context of existing facial animation principles.

The second edition provides an up-to-date source for professionals and academic researchers working in the field of facial animation.

Maps and Monsters in Medieval England (Paperback): Asa Mittman Maps and Monsters in Medieval England (Paperback)
Asa Mittman
R1,784 Discovery Miles 17 840 Ships in 10 - 15 working days

This study centers on issues of marginality and monstrosity in medieval England. In the middle ages, geography was viewed as divinely ordered, so Britain's location at the periphery of the inhabitable world caused anxiety among its inhabitants. Far from the world's holy center, the geographic margins were considered monstrous. Medieval geography, for centuries scorned as crude, is now the subject of several careful studies. Monsters have likewise been the subject of recent attention in the growing field of "monster studies," though few works situate these creatures firmly in their specific historical contexts. This book sits at the crossroads of these two discourses (geography and monstrosity), treated separately in the established scholarship but inseparable in the minds of medieval authors and artists.

Mathematical Tools In Computer Graphics With C# Implementations (Paperback): Alexandre Hardy, Willi-Hans Steeb Mathematical Tools In Computer Graphics With C# Implementations (Paperback)
Alexandre Hardy, Willi-Hans Steeb
R2,446 Discovery Miles 24 460 Ships in 10 - 15 working days

This work introduces computer graphics from a mathematical perspective, offering a balance of theory, applications, and code. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and new topics are covered. Some topics discussed include basic transforms, curves, surfaces, and subdivision surfaces. New techniques such as wavelets, fractals, parameterization, and fluid simulation are also covered. Throughout a large portion of the book, a new curve and surface algorithm is developed to illustrate the use of mathematics to develop compute graphics algorithms. The book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for many of the algorithms are provided. The authors are affiliated with the University of Johannesburg, South Africa.

Design Perspectives on Multimodal Documents - System, Medium, and Genre Relations (Paperback): Matthew David Lickiss Design Perspectives on Multimodal Documents - System, Medium, and Genre Relations (Paperback)
Matthew David Lickiss
R1,408 Discovery Miles 14 080 Ships in 10 - 15 working days

This volume integrates multimodal theoretical frameworks with those from graphic communication and information design and applies this critical synthesis to the examination of the changes and relationships that occur when multimodal documents are distributed across various means and channels of consumption. Drawing on examples from popular newspapers and store catalogs, the book's specific focus is on documents as sets, here defined as the collective of all the assorted forms of a document published across multiple mediums and modes. This approach affords a multi-layered analysis of multimodal documents more broadly, in addition to engaging in questions about the very definition of a document and the terminology we use in relation to documents, including genres, mediums, and modes. As both a critical examination of the theoretical frameworks employed in literature on documents and a way forward for new approaches to analyzing multimodal texts, this volume is key reading for students and scholars in multimodality, graphic communication, design, media studies, and information science.

Mobile Multimedia in Action (Hardcover): Ilpo Koskinen Mobile Multimedia in Action (Hardcover)
Ilpo Koskinen
R4,490 Discovery Miles 44 900 Ships in 10 - 15 working days

Mobile Multimedia in Action displays a revealing picture of how people communicate using camera phones and other mobile multimedia devices. With such devices spreading faster than practically any other new technology, questions about how these devices are being used (and abused) to capture and distribute embarrassing or raunchy images and content, and what should be done about it, are surfacing. This volume presents the first detailed study of the use of these devices. Using a variant of social science research known as ethnomethodology, Koskinen explores the kinds of images people take with camera phones and how they use sound to enhance these images. The book asks two main questions. First, what kinds of methods of expression, such as visuals or sound, do people use when they design multimedia messages? Second, how do people interact with and respond to each other through mobile multimedia devices? Koskinen has a broader objective centering on the impact of these devices on human relationships and society at large. He asks, what do people do with these devices? Is mobile telephony moving toward a more practical direction, or will it simply become a visual chatty channel fit for gossip but not for real news or other practical purposes? What kind of social activities and organizations does it best serve--peer-to-peer networks or institutional ones? Koskinen examines these questions from three unique perspectives: the design elements of mobile multimedia, which considers methods of expression people use in designing multimedia messages; mobile multimedia as interaction, which looks into how people interact with each other using this technology and makes a case for studying multimedia as a naturally occurring activity; and mobile multimedia in society, which searches for answers as to the societal consequences of mobile multimedia usage. A groundbreaking work, "Mobile Multimedia in Action" will be a fascinating read for both multimedia device professionals and everyday users alike. Providing a glimpse into the future, Koskinen asks where mobile multimedia technology is taking mankind and society.

Hands-On Guide to Flash Video - Web Video and Flash Media Server (Paperback, New): Stefan Richter, Jan Ozer Hands-On Guide to Flash Video - Web Video and Flash Media Server (Paperback, New)
Stefan Richter, Jan Ozer
R1,317 Discovery Miles 13 170 Ships in 10 - 15 working days

The Hands-On Guide to Flash Video is a professional reference book written by industry experts that are currently helping professionals produce Web video and implement Flash Media Server. This book covers Flash Video production from soup to nuts, beginning with how to configure your camcorder and ending to advanced server techniques like bandwidth detection and FMS logging and reporting. Real word lessons from case studies of successful Flash Video deployments are also included.
Supplemental files located at: www.flashvideobook.com
By reading this book, you'll learn to:
* Shoot high quality video for streaming
* Choose the best encoder and encoding techniques for producing Flash Video
* Deploy Flash Video via progressive download or via the Flash Media Server.
* Create and light a compression friendly set
* Deinterlace and preprocess your video prior to encoding
* Choose encoding parameters like data rate, resolution and frame rate
* Optimize encoding with Sorenson Squeeze, Flix Pro and the Adobe Flash Video Encoder
* Shoot and produce chromakey video for alpha channel delivery
* Customize a Flash player via skinning, and use Cue Points for navigation
* Setup, install, and maintain Flash Media Server
Key Features Include:
* Advanced Flash Media Server guidance and support
* Tecniques for shooting Web video specifically for Flash streaming
* Author tips from "in the trenches" experiences from two industry experts
* Case studies show you real-world examples of successful Flash video deployment

Graphic Design in Museum Exhibitions - Display, Identity and Narrative (Hardcover): Jona Piehl Graphic Design in Museum Exhibitions - Display, Identity and Narrative (Hardcover)
Jona Piehl
R4,504 Discovery Miles 45 040 Ships in 10 - 15 working days

Graphic Design in Museum Exhibitions offers an in-depth analysis of the multiple roles that exhibition graphics perform in contemporary museums and exhibitions. Drawing on a study of exhibitions that took place at the Victoria and Albert Museum, London, the Museum of London and the Haus der Geschichte, Bonn, Piehl brings together approaches from museum studies, design practice and narrative theory to examine museum exhibitions as multimodal narratives in which graphics account for one set of narrative resources. The analysis underlines the importance of aspects such as accessibility and at the same time problematises conceptualisations that focus only on the effectiveness of graphics as display device, by drawing attention to the contributions that graphics make towards the content on display and to the ways in which it is experienced in the museum space. Graphic Design in Museum Exhibitions argues for a critical reading of and engagement with exhibition graphic design as part of wider debates around meaning-making in museum studies and exhibition-making practice. As such, the book should be essential reading for academics, researchers and students from the fields of museum and design studies. Practitioners such as exhibition designers, graphic designers, curators and other exhibition makers should also find much to interest them in the book.

Steel-Engraved Book Illustration in England (Hardcover): Basil Hunnisett Steel-Engraved Book Illustration in England (Hardcover)
Basil Hunnisett
R3,518 Discovery Miles 35 180 Ships in 10 - 15 working days

First published in 1980, Steel-Engraved Book Illustration in England is a detailed and comprehensive survey of the steel engravings that were so popular in the nineteenth century. With an extensive range of illustrations, the book refutes the assumption that steel engravings are of little artistic value or importance, a common attitude rooted largely in the connection between steel engravings and mass-produced books. Beginning with an exploration of the identification problems and early history of steel engravings, it moves through the production and printing of the plates and on to a study of several engravers and artists, as well as of the books themselves. Steel-Engraved Book Illustration in England will appeal to anyone interested in the history of printing and illustration.

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Carol Vernallis Hardcover R3,848 Discovery Miles 38 480
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Milton Shain Paperback R320 R295 Discovery Miles 2 950
Theory And Techniques Of Electronic…
Miller Puckette Hardcover R3,207 Discovery Miles 32 070
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David Bermbach, Erik Wittern, … Hardcover R2,309 Discovery Miles 23 090
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Jin Bo Tang, Michel Saint-Cyr Hardcover R2,422 Discovery Miles 24 220
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